The chain and demigod reader while traveling ends up finding an abandoned hylian baby with blonde hair and blue eyes. The baby lays in a basket with nothing but a blanket and a note, the only thing the note says is 'his name is link'
Everyone is giving each other major side eyes trying to figure out this mystery. Did they somehow find a future hero as a baby?
Well demigod reader could care less, that is her baby now!
Legend can feel the many (subtle) glances his way.
"When I mentioned our brethren in a cradle, this is not what I meant."
Time makes a face. "...This is no place for a child." He corrects himself. "For an infant."
"Agreed." Twilight frowns, looking through the basket for anything else. But there's nothing. Not even a bottle.
"Then what do we do?" Sky tilts his head.
Reader holds the baby closer. "We can't get rid of him!"
Twilight sends an almost desperate look their way. They can't be serious. They have nothing for the baby. He can't stay. It's too dangerous and it's not fair for anyone, the child especially.
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The One Fact Pact
I want to see a fic where the chain is rigorously keeping their secrets and stories hidden, but they've all learned to trust one another. Like, it's past time they should probably be sharing things because it's beginning to get annoying, they all agree, but it's sorta become a habit by now? They kept those secrets and now no one really wants to share first?
So, to keep things interesting and get some momentum going, they make a deal.
Whenever they come across something that reminds them of their travels, their quest - be it an item, a familiar name, a location - they've got to share ONE fact or story about it.
But only! When they're in other people's time, because otherwise it'll just be a staged tour and one person infodumping and that's exactly what they're trying to avoid (and it won't be a fun competition they can make bets about).
And then either they go through worlds slowly building trust and understanding of each other through a long drawn out and incidental series of tidbits....
Or they immediately get stuck in wild's hyrule for ages.
Everyone's arguing over who the latest ruin belongs to. Time and wind are getting into an argument about the kokiri. No one can agree on the zonai. Wars is taking immense pleasure in pointing out anything someone else might have missed. Legend is resolutely ignoring eventide. Twilight claims the entire faron woods until they step into the hot and humid jungle for the first time.
Wild thinks he's immune because it's his world so he legally can't answer questions, but everywhere they visit there's a piece of his own story in the rubble or on the wind.
Wild: *happily making tea and checking his slate with the other hand* okay, looks like tomorrow we can reach the breach of demise and to new serenne stable. Just past that-
Sky: *choking on his drink* the what??
Wild: the breach?
Sky, weakly: Why's it uh, called that?
Wild: oh, it's an old story. Apparently eons ago it's where a demon godking came up from underground to the surface world... *suspiciously* Why?
Sky: gimme the slate. *squinting at the shape on the map*... I can neither confirm nor deny.
Wild:... What do you mean?
Sky, remembering the One Fact Pact: I can neither confirm nor deny. What's important is that I killed him.
The entire chain, variously: YOU KILLED A DEMON GOD?!!?
Sky *recalling the hardest fight of his life*: what, like it's hard?
And then he just refuses to elaborate.
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SO I was inspired by This Reblog and absolutely adore any and all dragon Aus. And was hit with a rapid bit of inspiration.
Danny sighed through his nose, rolling his shoulders as another blob coiled across his arm like a serpent. It was an interesting thing, how they mimicked other forms, though he didn't understand all of it.
Normally they wouldn't mimic him so much, not so strongly at least. But well, the ghosts here were mere whispers, visible to a few and unable to interact much. Which is what really brought him here in the first place.
Apparently something is blocking the access to the Realms here, enough that someone needs to do something about it. And look, he's not the Ghost King (thank fuck, he'd never be able to have Star-Time if he was) but he does sort of have a job to do. As the child of Time and new Ancient of Space to-be.
Not to mention that as said new Ancient-of-Space-to-be the Observants can't complain that much about him entering a world they didn't like.
And oh boy, this world. Yikes. There's some corrupted stuff freaking everywhere (even if not visibly), and monsters. And he does mean monsters, a lot of these things are corrupted as all heck- though thankfully the skeletal undead ones leave him alone no matter what form he takes.
On the other hand? There's this little gremlin child that reminds him of Ellie that runs into him repeatedly. Danny is starting to think it's on purpose actually. Child? Child where are your caretakers, you can't just charge at the lion-horse people-
...
Danny despises prophecies. Alright child, he's going to start following you because you haven't even eaten tonight apparently. And your weapon has broken. Twice. And you're apparently surrounded by ghosts, how has he not noticed- alright. OKAY. This is fine.
-------------------------
Link, would like everyone to know, that he is actually having so much fun right now! There's this sort-of Hylian that he found when looking for Koroks whose sort of like a stal-hylian? Or something? But they're nice!
And they have wings! He thought it was some sort of cloak at first, but no, they're full on wings! And he's going to convince them to take him flying. He will.
After he takes care of this itching on his back, because it's getting really distracting...
Yes I used Flight Rising specifically because @fairy-lights-and-blobs mentioned it specifically for Danny's wings.
A Danny & Link <3 But also feel free to imagine them as mixed with any dragon really.
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Why TotK fails Zelda
Heads up, this is a long post. Ive cut this down like a motherfucker but it still reads very long. My thoughts are divided into four main categories;
1. Her relationship with her magic & tech
2. Her relationship with Hyrule
3. Her relationship with Link
4. Her relationship with the player
Also, these are my opinions, I'm certain there are people with far better analysis skills than me! I am just in love with this franchise and a little disappointed with the recent game. Zelda as a character holds a special place in my heart and its sad that her character was done dirty like this.
Theres a TLDR at the end and before I forget, SPOILERS!!!
1. Her relationship with her magic & tech
Zelda is not someone who magic came easily to, and I think BotW & AoC did a great job exploring that. They contrasted her natural interest with the sheikah technology and her lack of power and it was 😘👌
How did TotK do? With the Zonai tech being the main selling point, how would Zelda, a scholar at heart, interact with it? To my memory, the only interaction she has is to put Mineru's soul into a piece of Sheikah tech and hand it to a construct.
Well what about magic? Finding out she has light AND time powers was at first a great throwback to OoT with the Sage of Time. The fact that her Time magic awakened immediately unlike the Light magic in the last game was a nice contrast. But then, she immediately has a similar dilemma, she can't USE her magic to propel herself forward because she doesnt know how. Unlike BotW though, she has the "mother" she was lacking to teach her. This was a decent set-up. It was different enough to be its own thing but still was familiar enough. This is up to memory 4 - Mineru's Council
The issue the NEXT MEMORY, memory 5 - Gerudo Assualt shows her being even more proficient than Sonia. We don't see her train, or struggle, or even ask a question about how the stone works. She just does. It's not until memory 8 do we see her get any guidance about her powers? And even then we don't see her attempt recall at all. In the next memory she simply uses it perfectly and effortlessly.
The purpose of her strengthening Time Magic was to get back home. Yet, she gets back home by swallowing a sacred stone, that she already had the ability to do at any point. She turns into the LIGHT dragon, using her LIGHT magic to strengthen the Master Sword. Her whole arc about her magic was pointless because in the end she used the powers from the previous game for everything important.
2. Her relationship with Hyrule
Positives first! Its clear that Zelda loves her people, and during the 7? year gap she obviously took the time to connect with them and problem solve. Penn's quest really demonstrates this, and so does the Hateno school quest. (Even if the children don't believe in the Calamity). I found it very endearing that the people had such faith in her, that even with Ganondorf causing havoc with her face, people refused to believe it. The Great Fairies MUST have seen wrong because it was dark, Dorephan MUST have been mistaken, the Stable Trotters MUST have seen someone else - Zelda wouldn't do that.
I additionally liked that Zelda wasn't immediately trying to set up a monarchy again. In fact, she seemed to be doing the opposite. She wasn't living in Central Hyrule, at Looking Landing, she was living in Hateno. She was a teacher, and on some level a researcher (even if the Don Dons were scrapped ideas from the first trailer).
But the second she goes to the past, she is put back in her box. Her interests in tech are non-existant, she does not interact with anyone who isn't royalty, the King doesn't listen to her about Ganondorf and tells her to not to worry - after all she's just supposed to wear that white dress and hope her magic works soon. She's regressed back to before the Calamity, waiting for something terrible she knows is coming and is powerless to stop.
Crucially, she doesn't speak to Ganondorf once.
This is by far the most egregious waste of their characters in my opinion, and I've just deleted a 3 paragraph Ganondorf discussion - another time. But come on! This is legitimately the PERFECT scenario for Zelda to find about about WHY people opposed her royal family, WHY everyone she's ever loved died in Calamity caused by this guy, WHY she's had to go through all this. But no, if they did talk, it wasn't on screen.
Ive seen in translations of parts of one of the interviews with a developer saying she was able to see what a ruler should be like by going to the past, but until a see an official source I'm going to hope that's not true
3. Her relationship with Link
"Link is still entrusted with the role of protecting Princess Zelda." - Hidemaro Fujibayashi https://www.npr.org/2023/09/13/1199307678/zelda-tears-of-the-kingdom-dlc-video-game. Maybe I'll write a post about Link sometime, but I'm focusing on just him and Zelda.
Whether you ship the two or not, the pair would obviously have a unique bond from both fighting the Calamity and losing the Champions/everyone. So, how did the pair cope with the destruction of everything the love? How did Zelda come to terms with the ruins of Castle Town, the harsh reality of all those who were dead? Zelda doesn't have Link's amnesia to temporarily soften the inital blow.
TotK explores none of this.
Similarly, there is a level of formality on how Zelda speaks of Link. When she tells Rauru of Link she starts, "He is a royal knight. He had been originally appointed for my protection, but later he became a hero by saving both me and Hyrule from a great evil". Not "he and I became close" or even "he became my friend". Zelda is talking to the two people closest to her right now,
All their interactions are the bare minimum.
Link has ALWAYS been a self insert for the player, but he's still a character, and more recently Nintendo has been acting like having emotions means a player can't project onto them. Zelda is Link's closest person, and when she returns he is piece of cardboard, at least help her up!
4. Her relationship with the player
First, as everyone who played BotW will know, many things were removed or changed in TotK to allow it to be standalone for new players. Sheikah tech was removed, important characters forgot Link, the majority of the last game was rarely if ever mentioned. Kass
However TotK does not properly establish Link and Zelda for new fans AND doesnt not elaborate for old fans. They interact twice until the end - the intro and memory 1. All of her characterisation is in that little history moment, the rest of it is 50% sacred power lore and 50% time power lore. Additionlly, anyone who is new to the game has no context for her light powers.
Actually, TotK literally retcons her light magic to be from Rauru and not Hylia. Which was the WHOLE POINT of BotW so great sequelling there guys.
TLDR: The Conclusion
Wow, you made it this far. Or you skipped to end, I would too. My main gripes with Zelda:
> She doesn't interact with Zonai Tech.
> Her arc is about learning time power to go home, only for her to not use said magic and instead use the light magic from the last game to fix the sword and be a light dragon.
> Having her worries about Ganondorf shot down by the King and not holding her ground/ insisting (did you learn nothing from Rhoam??)
> never interacting with Ganondorf him being in Hyrule as a diplomat
> nintendos approach to her and link, they dont once touch while both conscious. Not even a handshake or pat on the shoulder. See images above with prev. Zelda and Link.
> the instance on making it not complicated for accessibility to new players, but also not fleshing it out enough to be compelling on its own.
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