Attempts at a cleanup for the Helluva Boss logo because it’s super cluttered- I didn’t do too much, just made the dollar sign an S and removed the tail coming from the H- there’s two versions bc I wasn’t sure on if I could change the pentagram without it looking empty, but I tried.
This is the original logo for comparison BTW
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GROSS WARNING:
the absolute FUEL i received for tormenting a blonde prettyboy....
last night, going stir crazy, trying to convince myself that this bleeding isn't concerning right now....
pressing lightly on the swollen area....
seeing a tiny (very tiny) blip of blood squirt into the drain bulb.......
aough i dislike this discomfort. hella worth this. but aouughhh my brain feels weird and i'm using this shit as inspo so hard.
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I watched the Cars trilogy recently and with that came a wave of nostalgia and a strange desire to make my own designs for the cars as humans. Aka taking all the charm out of Cars but scratching the brain itch.
So, no need to drag out the intro any longer, I have some notes written out about em for those who might be interested or just bored.
Lightning McQueen:
I tried to make his suit look as professional as possible, with references pulled straight from McQueen's paint job/stickers, while also keeping in mind that I do intend to draw him more so I didn't want to go too crazy with the design. In a perfect world I would've let my maximalist cravings win, but alas let's keep it digestible for my sanity.
I feel like everyone's kinda on this unspoken agreement that McQueen as a human would pretty much look just like Owen Wilson, and that's the big picture here. I used Wilson as inspiration while tweaking and exaggerating a few things to my preference. (Okay, well not everyone, lmao.)
The chevron markings on the front cut off at the side seams not wrapping around the entire suit as to not clash with the sponsor logo on the back.
Also, he's wearing special gloves to help him grip & have control over the steering wheel. I think sometimes that looks a little weird when his sleeves are down & cuffed, but I just feel like he needs to have the gloves there— especially when he comes out of the top half of the suit. (It's also lowkey supposed to mirror his 4 tires when you consider his shoes are also black.)
So yeah, that's basically all I have to to say regarding Lightning McQueen's page. I feel like a lot of my design choices are self explanatory and, honestly probably shared universally... I mean, he's really cut & dry. (But I love him ⚡︎)
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Mater:
I'm not gonna lie, Mater was a bit challenging for me. I definitely had to step out of my comfort zone but I wanted to stay true to the character and not butcher anything.
My first thought was to give him a fishing pole to substitute for the tow hook— but then the more I was thinking about it, the more that felt so... out of place? Radiator Springs is in Arizona, which is (not entirely, but mostly depicted in the movie as) a desert. And even though there are beautiful bodies of water in Arizona, in the movie I don't recall seeing any prominent ones, at least in relation to Mater. So, scratch that, instead I gave him a lasso, which isn't supposed to entirely substitute for the tow truck— no, he still drives a tow truck, but the lasso is so he can grab people/things similarly to Tow Truck Mater (very cartoony). My explanation for this is the cattle ranch. Yeah, Mater is a tow truck driver but perhaps he has a side hustle, or hobby, if you will.
Also, I didn't want to make him... dirty(??) Like, yeah, of course, Mater would obviously get a bit filthy from time to time, it's just in his nature, but that is NOT going to be the core of my design. In regards to the rust happening on him, I felt like instead I would substitute this with being very tan. Again, Arizona is a desert. Because of this, he would take off his shirt often, and this would substitute for the missing hood like on Tow Truck Mater. The removal of the shirt also reveals just how tan Mater actually is.
It's his uniformed overalls that have his original aqua color, but from years of wear & tear they've been patched up with brown patches, this would also reference the rusting. The one strap is supposed to mimic the one headlight being broken, and I know that's a stretch, believe me, I wanted to do something with his eyes but eyes are not the headlights in the Cars universe..... think about this. Think about it really hard... if you know what the headlights are in the Cars universe then this actually makes perfect sense.
He is taller and wider than McQueen, which is a reference to the literal frame of their vehicle counterparts. (A little hard to picture with these images, but eventually I'll draw them together!)
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That's all I have to say really, but do let me know what you guys think! Gas it up and it might encourage me to make a part 2 with some of the other characters! Who would you like to see next? ♡ Thank you so much for reading & have a great day, Kachow!!
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encounter design is an interesting subject bc while I do enjoy games where every fight is designed to be fought and cleared by the party, it's not the whole of what an encounter can be and it's a shame that so many people think that's the only option, like, for some even just stepping back as little as removing the concept of "every encounter must be winnable" is too much for them
Like, again, I like walking into every fight knowing I am intended to be able to clear it in games built in that manner, it's very fun to navigate a battle with the foreknowledge that it's possible for me to handle in some way or another, but this design also inherently removes a lot of the tension from the situation, which is fine for a heroic fantasy adventure, but less useful in, say, a survival horror campaign
and "should encounters be assumed to be winnable" is just a tiny part of encounter design, which itself is just one segment of a larger game, and it already has such a strong effect on how the game feels, imagine how much it'd change if you altered even more of your approach, or removed the concept of them entirely
The mechanics inform the feel of the story you're telling through the game and I think that's really cool, and I really love seeing how different games emulate their different priorities through the design of their systems and it's a shame to see so many people disinterested in this and think any system out there can or even should do literally everything equally well all at once
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