#windwalker monk
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nightfaeded · 2 months ago
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playing windwalker the way i do is so funny. i have so many buffs and procs and stuff and i basically have to concern myself with none of them. they just happen and they're nice and i hit buttons when they light up or come off cooldown. might be suboptimal but i'm not pushing m+ or raids so who cares
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floriumm · 2 years ago
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I made a new transmog for my night elf monk with the new 10.2 emerald dream gear! I'm so excited. I want to find a better belt and maybe different boots but I think this is ok for now. The only thing I need is the fae bulb from the queen's conservatory which might take a while lol.
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haplogamingchef · 22 days ago
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Why Windwalker Monk is the Best Melee DPS in WoW Patch 11.1
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Introduction
In the ever-shifting landscape of World of Warcraft, choosing the right class and specialization can dramatically impact both performance and enjoyment. With Patch 11.1 shaking up the meta, few specs have seen a rise quite like the Windwalker Monk. Whether you're a seasoned raider, a Mythic+ enthusiast, or a returning player exploring new options, this guide offers a comprehensive, updated look into why Windwalker Monks are a top-tier choice for 2025.
This Windwalker Monk Guide 2025 will walk you through everything you need to know—from talent selection and rotation strategies, to PvE optimization and survivability tips. You'll learn how to maximize your effectiveness in raids and dungeons using current tools and strategies tailored to this patch. With its combination of high burst damage, rotational depth, and utility, the Windwalker Monk offers players a rewarding, responsive playstyle that is both fun and impactful in any group setting.
Let’s dive deep into this Windwalker Monk PvE Guide, optimized for players looking to make the most of War Within talent systems and the powerful new tools available this season.
Windwalker Monk Core Strengths in Patch 11.1
The Windwalker Monk has seen a strong rise in popularity and power in World of Warcraft Patch 11.1, thanks to significant design adjustments and performance tuning. Here's what makes them a top-tier melee DPS choice in today's PvE environment:
High Burst DPS: Windwalkers excel at delivering large amounts of damage quickly. Their abilities scale well with cooldown windows and provide excellent value in both AoE and single-target scenarios.
Mobility and Survivability: With multiple defensive tools like Touch of Karma, Fortifying Brew, and Diffuse Magic, Windwalker Monks are difficult to take down. Their Roll, Flying Serpent Kick, and Transcendence allow for unrivaled battlefield mobility.
Utility Contributions: They bring Mystic Touch, increasing physical damage taken by enemies—a major asset in many physical DPS-heavy groups. Additionally, Ring of Peace adds unmatched control over mob movement and cast interruption.
Build Flexibility: Thanks to new hero talent tree systems in the War Within expansion, players can tailor their Windwalker playstyle to fit raid or dungeon priorities without sacrificing performance.
Windwalker Monk Talents – War Within Patch 11.1
With the War Within update, Windwalker Monks have access to diversified and effective talent paths. Here are the most impactful choices for PvE performance:
Core PvE Talents:
Fists of Fury – A foundational ability that delivers rapid AoE damage and synergizes with multiple enhancements in the talent tree.
Rising Sun Kick – Critical for maintaining pressure in single-target encounters.
Whirling Dragon Punch – Adds strong burst capability and should be used in every major cooldown window.
War Within Talent Highlights:
Shadowpan Theme: Offers a consistent DPS profile, ideal for players who prefer uptime-focused gameplay without heavy reliance on burst cooldowns.
Celestial Conduit Build: Prioritizes explosive damage windows and excels in raid environments with proper group coordination.
Defensive and Utility Talent Picks:
Diffuse Magic – Removes harmful magic effects and reduces magic damage taken by 60%.
Dampen Harm – Reduces incoming damage from big hits, making it ideal for soaking unavoidable mechanics.
Ring of Peace – Versatile utility used for mob control, skips, or saving teammates.
These talents form the foundation of this Windwalker Monk DPS Guide, but players can customize based on specific dungeon mechanics, group composition, and personal preference.
Windwalker Monk Rotation and Cooldown Management
Mastering the Windwalker Monk rotation is essential to maintaining top-tier DPS in both raid and dungeon environments. Patch 11.1 emphasizes tighter cooldown synergy and precision, allowing Windwalkers to shine in burst and sustained damage scenarios.
Single-Target Rotation:
Keep up buffs/debuffs:
Maintain Mark of the Crane by switching targets during AoE.
Keep Tiger Palm active for Chi generation.
Prioritize big hitters:
Use Rising Sun Kick on cooldown.
Channel Fists of Fury fully when available.
Use Blackout Kick to reduce cooldowns of core abilities.
Execute combo chains:
Avoid using the same ability twice in a row.
Chain abilities to maintain consistent Chi usage and cooldown reduction.
Cooldown Usage:
Invoke Xuen, the White Tiger – Activate during burst phases; synergizes with trinkets and Celestial talent bursts.
Storm, Earth, and Fire – Mirror images replicate your abilities; coordinate with major damage phases.
Serenity (alternative to SEF) – Simplifies rotation; good for beginners or consistent fights.
Whirling Dragon Punch – Use only when both Fists of Fury and Rising Sun Kick are on cooldown.
AoE Rotation Tips:
Open with Spinning Crane Kick when multiple enemies are marked with Mark of the Crane.
Use Fists of Fury and Whirling Dragon Punch as primary burst tools.
Maintain Rushing Jade Wind (if selected) in high-density pulls.
Prioritize generating Chi rapidly with Tiger Palm, then dump with Spinning Crane Kick.
Effective management of cooldowns and Chi separates average players from top performers. Windwalker Monks benefit from rhythm and flow, rewarding those who maintain uninterrupted combo sequences.
Windwalker Monk in Mythic+ Dungeons (Patch 11.1)
Windwalker Monks offer a well-rounded toolkit that makes them competitive in Mythic+ dungeons, especially at mid-key levels where burst damage, control, and flexibility matter most. Here’s how they stack up:
Strengths in Mythic+:
Quick Engagement Damage: Windwalkers bring high opening burst through Spinning Crane Kick, Fists of Fury, and Whirling Dragon Punch, allowing them to dominate short-lived pulls.
Mobility & Skip Control: Abilities like Roll, Tiger’s Lust, and Transcendence offer exceptional repositioning and shortcut capabilities.
AoE Dominance in Small Pulls: In sub-15 key levels, mobs often die before slow-scaling specs ramp up. Windwalker Monks can front-load their damage effectively, staying competitive in short fights.
Utility Support: Through Ring of Peace, Paralysis, and Leg Sweep, Windwalkers contribute significantly to crowd control and pull management.
Situational Weaknesses:
Weaker in Sustained AoE: Against large, long-lived trash packs where other specs ramp up damage over time (e.g., Fire Mages or Unholy DKs), Windwalkers may fall slightly behind if cooldowns aren’t available.
Lacks Group-Wide Buffs: While Mystic Touch is valuable, Windwalkers don’t bring healing, defensive cooldowns, or raid-wide utility spells, making them slightly less impactful in highly coordinated groups.
Despite these trade-offs, for the plus-10 to plus-15 key range, Windwalker Monks often outperform meta specs due to their immediacy, survivability, and control.
Windwalker Monk PvE Utility Breakdown
What further elevates Windwalker Monks in group content is their range of PvE utility tools that extend beyond pure DPS:
Mystic Touch (5% Physical Vulnerability):
This unique debuff increases the physical damage enemies take, making Windwalkers ideal in comps with Rogues, Warriors, and Hunters.
Ring of Peace:
This ability alone can:
Interrupt casters
Push mobs out of AoE danger zones
Enable skip routes by pushing enemies out of the path
Protect teammates from melee enemies or adds
Paralysis & Leg Sweep:
Paralysis can be used to interrupt or isolate priority targets.
Leg Sweep is a group stun that’s crucial in trash-heavy pulls.
Diffuse Magic & Fortifying Brew:
These tools ensure that Windwalkers survive damage-heavy mechanics without excessive healer attention, a key trait for Mythic+ survivability.
Windwalker Monk Raiding Performance in Patch 11.1
In the current raid tier, Windwalker Monks are not just viable—they are performing at elite levels across multiple encounters. Their well-rounded toolkit, combined with recent tuning adjustments in 11.1, has made them a go-to melee DPS for serious progression.
Top-Level DPS Contribution:
Consistent Performance: Unlike specs that rely on specific timings or boss mechanics, Windwalker Monks bring a stable, predictable damage profile, making them valuable in fights with varied pacing.
Cooldown Alignment: Abilities like Storm, Earth, and Fire and Xuen align well with external buffs and raid cooldowns, allowing Windwalkers to fully capitalize on key burn windows.
High Single-Target Throughput: Even with their strong AoE potential, Windwalkers rank highly in single-target damage, making them versatile enough for both add-cleave and boss-focus encounters.
Why They Are Picked in High-End Raiding:
Scalability with Gear: Their damage output scales exceptionally well with gear upgrades and trinkets, giving Windwalkers a high ceiling in endgame content.
Group Synergy: Windwalkers complement physical-heavy raid groups with Mystic Touch, enhancing group DPS with no added effort.
Meta Inclusion: Top raiding guilds have been stacking Windwalkers during Race to World First events due to their tuning, consistency, and utility.
Windwalker Monk Defensive Toolkit
A critical reason for the Windwalker’s rising popularity in both raids and Mythic+ lies in its durability. While many DPS classes require external help to survive heavy mechanics, Windwalkers have a self-reliant defense structure.
Key Defensive Abilities:
Touch of Karma: Reflects incoming damage and offers temporary immunity to high damage phases. Best used preemptively during boss casts.
Diffuse Magic: Reduces magic damage by 60% and removes harmful effects. Highly effective against DoTs and burst magic mechanics.
Fortifying Brew: Provides a large health and damage reduction boost, especially valuable in soak or AoE-heavy phases.
Unique Passive – Dance of the Wind:
Grants up to 90% physical damage reduction via stacking dodge chance. While it resets after taking a hit, its uptime is frequent enough to absorb random aggro pulls or tank failures effectively.
Self-Sustainability:
Windwalkers gain access to instant Vivify casts via talents, allowing on-demand healing in emergencies. This can replace potions in some cases and provide bonus healing between pulls in Mythic+.
Together, this makes Windwalker Monks one of the��most self-sufficient melee DPS options in the game, lowering healer pressure and adding reliability to group runs.
Windwalker Monk Talent Builds and Playstyle Recommendations – 11.1 PvE
With the introduction of the War Within talent system, Windwalker Monks have access to deeper customization and specialization options. Depending on the content you're focused on—be it raiding or Mythic+—you can optimize your talent layout to better fit performance needs and playstyle preferences.
Recommended Talent Build for Raiding:
This build focuses on consistent single-target pressure with strong burst windows:
Core Talents:
Rising Sun Kick
Fists of Fury
Whirling Dragon Punch
Invoke Xuen, the White Tiger
Storm, Earth, and Fire
Hero Talent Tree: Conduit of the Celestials
Designed for controlled burst windows with excellent synergy for high DPS uptime during raid phases.
Benefits from coordinated group cooldowns, making it ideal for team-based content.
Strengths:
High burst in priority windows.
Good sustain through cooldown cycling.
Excellent synergy with gear scaling.
Recommended Talent Build for Mythic+:
This layout prioritizes fast-paced AoE damage, survivability, and utility:
Core Talents:
Spinning Crane Kick
Mark of the Crane
Chi Burst (for grouped enemies and healing)
Ring of Peace
Leg Sweep
Hero Talent Tree: Shadowpan
Offers a steady, sustained DPS profile ideal for dungeon pacing, especially when cooldowns are not always available.
Allows for smooth AoE cleave and short-pull consistency.
Strengths:
Minimal ramp-up time, ideal for burst-and-move dungeon encounters.
Strong utility for group control and skips.
Durable in high-pressure moments.
Advanced Windwalker Monk Playstyle Tips
To maximize the output of your Windwalker Monk in real PvE scenarios, you’ll want to master the flow of rotation, movement, and cooldown sync.
1. Prioritize Combo Efficiency:
Avoid repeating abilities back-to-back whenever possible. Rotational efficiency is key to keeping Hit Combo and Mastery: Combo Strikes bonuses active.
2. Use Cooldowns Together:
Try to align Storm, Earth, and Fire with Xuen, Trinkets, and any external buffs. This timing gives you optimal value during high-pressure phases.
3. Maintain Buff Uptime:
Abilities like Dance of Chi-Ji (from talents) or Bonedust Brew (if using legacy builds) should be kept active through proper weaving of abilities, as they significantly boost AoE burst.
4. Target Swapping Strategy:
Use Mark of the Crane strategically to maintain stacks across enemies. Smart target swapping increases your Spinning Crane Kick damage substantially.
5. Defensive Discipline:
Rotate Diffuse Magic, Fortifying Brew, and Touch of Karma across encounters instead of overlapping them. This ensures you always have a survival tool ready.
Conclusion: Why Windwalker Monk Stands Out in Patch 11.1
The Windwalker Monk is one of the most complete melee DPS packages in World of Warcraft Patch 11.1. Whether you're tackling high-end raid bosses or speeding through Mythic+ keys, this specialization excels in mobility, damage consistency, and survivability.
Here's a breakdown of why Windwalker Monk remains a top-tier PvE choice:
Versatile Damage Profile: Equally strong in both single-target and cleave scenarios, Windwalker can handle any fight structure with ease.
Customizable Builds: Thanks to the War Within’s expanded talent system, players can switch between burst-heavy raid builds and sustained Mythic+ loadouts without sacrificing performance.
Solo and Group Utility: From Mystic Touch to Ring of Peace, Windwalkers contribute meaningful utility that makes them valuable in any group composition.
High Skill Ceiling: For players who enjoy skill expression and mechanical mastery, Windwalker offers depth and opportunities to shine through optimization and creative gameplay.
If you're looking to commit to a melee DPS class in World of Warcraft 2025, or want to get the most out of your PvE content, Windwalker Monk delivers on every front. With its current state in 11.1, it is both a fun and meta-relevant choice for any serious player.
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voidplume · 8 months ago
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trying to convince my partner to play wow by dangling the cgi tauren and orcs in front of his face like ooooh look you love big men you love big hairy men with muscles ooooooh
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dracomycin · 5 months ago
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Windwalker kinda goes hard rn
I'm Yukaze on Moonguard-us!
Taking headshot commissions for 5kg
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vipercrownart · 1 year ago
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Piece for my WoW guild I made a year ago! They were getting a computer put together for one of their raiders, so I made this pic of his monk and very stylized versions of the four celestials as a wallpaper.
Loved working on this picture and am so happy with the result <3
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khadgarbignaturals · 2 months ago
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tourettesdog · 8 months ago
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I am having extremely specific and niche ideas I must share. Specifically headcanons for Danny Phantom characters playing World of Warcraft
I feel like Sam would have been the first of them to get into WoW. Something other to play than Doomed, with a heavier focus on questing. She'd play on a PVP server and would be something of a legend on her realm.
She'd pretty much do everything, from hardcore raiding, to achievement hunting, to a little roleplaying on the side with friends.
She'd have two characters she swaps between, a troll warlock and an undead rogue, and would have the most min-maxed gear she can possibly get at all times. A "for the Horde!" girlie all the way. The warlock has tailoring/enchanting for professions, and the rogue mining/jewelcrafting, and she's got every recipe she can get her hands on for both.
I could see Sam trying to get Tucker and Danny into WoW, only to be wildly disappointed with their character decisions as both of them cozy up Alliance-side on a roleplaying realm.
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Tucker takes one glance at worgen and goes "I'm gonna be a fucking werewolf" and it's all over from there. His main would be a guardian/feral druid (tank and melee dps) with the corniest RP name you've ever seen, and he loves them dearly. He's always looking for new transmog to dress up with, and he takes his mining/engineering professions a little too seriously. He mostly plays with Danny, but probably has a horde alt Sam forced him to make so they could actually play together before cross-faction became a thing (I am being intentionally Vague about what expansions they'd be playing in).
Tucker's horde alt would be a tauren druid that ALSO runs engineering. Pretty much the same character, especially considering he spends 90% of his time in animal forms.
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Danny would start off playing a night elf monk and would get more into the RP of it than he ever wants to openly admit. He loves all of the flips and shit the monks do, and he's all in on the night elf aesthetic. He swaps between mistweaver and windwalker (healer and DPS), depending on what him and Tucker need to get shit done. He doesn't really focus a lot on the professions, instead going for dual gathering with mining and herbalism so he just has a lot of rocks and plants to throw at Tucker or onto the auction house.
After the accident though, Danny takes a long, staring look at death knights and decides he needs to play one-- for the memes. He's dogshit at it after playing monk for so long, but you can pry his frost (dps) death knight from his cold, half-dead hands.
The DK is just another night elf and when he's RPing, Danny likes to say it's the same character as the monk.
(Also I specifically think that Danny would play a nelf instead of a draenei because, as a trans Danny truther, I feel like the too-buff male draeneis would be a little Much for him, and the femme ones would be too dysphoric.)
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Val would very begrudgingly start playing WoW with them once she joins Team Phantom. She'd go Horde-side with Sam, with a tauren warrior decked head to toe in red. She quickly gets sucked into the game, and gets a little intense with farming for all of the things she wants-- mounts, cool transmog, some battle pets. She likes to do a lot of content alone, finding it fun to just go off questing, but she'll let herself be dragged into dungeons ever now and then. She just doesn't have the time or energy for raiding consistently.
Val winds up making a bunch of different alts eventually to keep collecting shit, and she gets scary good at gold farming so she can pay for her subscription with in-game currency. She's got a bunch of different professions she runs on her various alts, but the warrior's got mining/blacksmithing since the idea of making her own armor won her out.
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Dani plays on a laptop bought with Vlad's money, on a subscription also bought with Vlad's money. She takes one look at Val and Sam playing Horde-side and decides there is no other side to play.
She mains a vulpera hunter and is a troll through and through. She lives up to the hunter stereotype of accidentally pulling everything, but makes up for it by being scary good at DPS and PVP. Her and Val do a lot of mog and mount farming together, and some of her favorite things to collect are the battle pets and toys. She's got Meerah's Jukebox (a toy that plays a song about alpacas before exploding) hotkeyed to drop at a moment's notice.
She winds up getting a little too invested in alchemy, insisting she needs to be good at making goop.
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Wes would not play WoW, and would instead play FFXIV and would never shut up about how much better it is than WoW.
Bonus:
Lancer plays a lot of WoW during the summer when school is out. He's got a human mage who looks a bit like a buff version of him that he's been playing since the game released, and he's got all sorts of achievements and collectibles held onto from that era. He runs herbalism/inscription as a profession, and has every recipe for it under the sun. He still insists on riding his first horse mount that he ever got, and it has a Shakespearean name.
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jhamkul · 2 months ago
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Windwalker’s Cloak Wondrous Item, Uncommon (optional attunement) Harness the power of the wind! The Windwalker’s Cloak is a new D&D 5e homebrew item that grants incredible mobility and battlefield control. Imagine your character dashing and leaping across rooftops, or unleashing a gust of wind to knock enemies prone. It even summons a spectral griffon! Perfect for rogues, monks, and anyone looking to add a bit more of mobility. Let me know what you think below!
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➡️ Follow Jhamkul’s Forge on Instagram for more D&D 5e content
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direfang · 9 months ago
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Funny OC Smash or Pass. Because apparently I'm not allowed to know peace either.
Got tagged by Kestrel!
(Two in-game screenshots. First two art pieces are mine! Third one is done by @guildwuff2!)
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Name: Windwalker Kress Age: 34 Gender: Masc Enby Pronouns: He/Him (Though any are fine.) Orientation: Gay/Demiromantic Profession: Monk (IC) | Guardian (in Game) Build: Runty, shorter than most of his kind. Muscular and toned. Occupation: Olmakhan ambassador to Amnoon, parkour instructor on the Sandswept Isles, former Durmand Priory diversity Hire.
Pros:
Pretty relaxed, hard to anger. Good at mediating.
Agile, reasonably strong, and athletic. No need to worry about high-up objects, or things that need moving, he's got you.
/Excellent/, borderline unnatural bodily control.
Super chill with nature. He'll catch those bugs for you, don't worry.
Cons:
Way too chill, just a LITTLE lackadaisical.
Monastic and childhood traditions have a real grasp on him, and he has trouble not imposing those on others.
That unnatural bodily control. Has the... uncanny, ability, to harden his bones and lengthen his claws. To unreasonable standards. Beware his backhand, and also maybe watch his claws, if you aren't a fan of 3 foot long blades.
Slightly tech-phobic. Struggles with less "organic" styles of transportation, as well as weaponry. Refuses to use Asura tech, most of the time, unless pressured.
Feel free to do this too, or tag me again for a second char or w.e. (Or tag me to show me ur polls too. That's fun too.)
Hokie thankie.
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laedrin · 10 months ago
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Tazhaa, my windwalker monk
She'll show you the pretty flowers she found to disguise her imminent roundhouse kick.
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sekhithefops · 11 months ago
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Sekhi on Hero Talents and the War Within Beta
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Sekhi: Elemental/Restoration Shaman and Farseer
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For Sekhi, I figured the Farseer fit best. Farseer makes it so when you cast certain spells (100% chance for Primordial Wave and a smaller chance for others depending on talent choices) you summon an ancestor spirit to fight alongside you and mimic your spellcasts.
At first they'll be a rare bonus, but the further along you get the more often they appear. Its a fun bit of fluff for Sekhi since she's a vulpera and their caravan family is extremely important to them in lore. I figured it would be the most fitting for her.
Nelen Fullmoon: Arcane Mage and Spellslinger
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Who here remembers the Needler from Halo? Yeah, its basically that!
Whenever an arcane mage with this hero selection burns some Clearcasting, they generate arcane slivers that zip towards nearby enemies and embed themselves in their bodies, doing both direct damage and damage over time! The further along you go, the more often this happens and the more damage they do!
Nitika Dawnhoof/Darkhoof: Holy/Shadow Priestess and Oracle/Voidweaver
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Nitika, in my story, is kinda sorta two people sharing the same body. Dawnhoof is a Seer of An'she (holy priest, but using sunlight specifically) while Darkhoof uses Shadow Magic, specifically Sha-based powers.
Oracle is an interesting one so far. You get a new spell that acts as a permanent buff, giving you bonuses to spellcasting. I haven't had much of a chance to use it yet but... c'mon, she's a SEER of An'she! How could I not make her an Oracle?!
As for Voidweaver, it makes it so when you use Void Torrent it creates a pool of void energies that chases enemies around. Other stuff too, but again I haven't had that much of a chance to play around. I bet some shadow priests are gonna have a lot of fun with it though.
Jaie Swiftpaw: Brewmaster Monk and Master of Harmony
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The Master of Harmony is a fun one. Every time you attack or heal you store some of it within your chi, and (in Jaie's case) when you use Celestial Brew that chi empowers you, giving you a big damage buff!
I almost went with the other Brewmaster choice (Shado-pan) but the way it works is that you build up charges when you do damage equal to 100% of your max health, then unleash them every time you spend 400 energy total. It sounds neat, but Jaie is a tank so she does not so much damage and has a LOT of health. I think she's going to be using 400 energy a lot more often than she'll be doing that much damage.
Bet it'd be a fun one to do as a Windwalker though.
Galdia Grimaxe: Protection Warrior and Colossus
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Colossus is just perfect for Galdia. You get a new attack when you choose it called "Demolish" that does just that. Your character will do a channeled combo attack and basically beat whatever is infront of them black and blue.
It gives bonuses to other attacks like Shockwave as well, and you can empower how much damage it does by using Shield Slam (as a protection warrior of course.) I'm really looking forward to beating up a few raid bosses using this one.
Mola'raum: Unholy Death Knight and Rider of the Apocalypse
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We don't really see it come up anymore now that Shadowlands has ended and been consigned to the "well, they gave it their best shot in a really shitty situation" bin, but a Death Knight is part of an organization outside of the Alliance and Horde. Rider of the Apocalypse focuses on that.
Your abilities will have a chance of summoning one of the four horsemen of the Ebon Blade: Mograne, Trollbane, Nazgrim, or Whitemane. They will aid you in combat by fighting alongside you and either buffing you or debuffing your enemies.
One of the early talents you get with this one is potentially pretty broken too: On a Pale-er Horse. Basically, you can ride your Deathcharger in combat.
I THINK WE'RE GONNA SEE PEOPLE DOING THAT ONE A LOT! At least it fits Mola'raum, he uses a spear!
Grimo B. Blamstick: Marksmanship Hunter and... Dark Ranger?
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Yeah, look, Imma be honest. NONE of the hero talents fit Grimo, even the one Marksman don't get. He's a hunter yes, but his whole thing is he's a gearhead engineer who loves blowing shit up and shooting guns.
Sentinel is about your "bond to nature" (he's a goblin) and the other one is beastmaster and survival hunters so thats out of the question anyways.
Dark Ranger is my pick because it didn't fit him AS BAD as Sentinel.
D'oh well.
Edwood Vargas: Destruction Warlock and Hellcaller
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Hellcaller however, fits Edwood perfectly... though it'll likely make my druid hate him even more than she already does for being a forsaken and a warlock. Hellcaller magic is the powers used by the Satyr, the fel-corrupted night elves who sided with the Burning Legion.
For the record, that druid I mentioned? She's a night elf.
Yeah.
That being said, the abilities sound fun as heck. The first one you get is that it turns Immolate (or Corruption if you take it as Affliction) into "Wither" which does shadowflame damage up front and over time, and can be empowered by other talents. I really like these ones that don't just give you new abilities, but upgrade old ones into the new ones.
It gives me something fun to play around with and helps cut down on button bloat.
Dareley Steelhammer: Holy Paladin and Lightsmith
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He's a paladin, and his name is literal. The Steelhammer family has been blacksmiths in Ironforge since before the War of the Three Hammers. When I heard one of the upcoming Paladin hero talents was built around literally forging the light into weapons and shields? Yep, that was Dareley.
You gain the spell Holy Bulwark which lets you throw a weapon or shield made of pure Light to your allies, giving them an offensive or defensive buff for one.
For another, you get a choice of two "Rites." Rite of Sanctification which blesses your weapon to give you bonus armor and increase your primary stat, or Rite of Adjuration that gives you a stamina buff and makes your spells sometimes cause your target to erupt in healing light.
THATS RIGHT! WE GET OUR PALLY SEALS BACK!
But yeah, Dareley is my dedicated Healadin, so I'm going to REALLY enjoy this one come the first raid. :D
Samantha Montebank: Subtlety Rogue and Trickster
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I'm really loving how well some of these are fitting my characters (pity about Grimo but d'oh well.)
Trickster looks to be a pretty fun one to play. Right from the start you get the talent "Unseen Blade." It makes it so your primary combo point building attacks (Gloomblade/Backstab and Shadowstrike in my case) will cause your target to get Fazed.
Fazed targets take more damage from your attacks and, this is the big one, can't parry them. For a rogue this is a preeeeeeetty nice bonus.
You can only Faze them once every 20 seconds however and the debuff only lasts five... but some talents can give you a chance to reset that limit (one of them gives a nice bonus to Slice and Dice, making you even faster too.)
Sam is rapidly becoming one of my favorite melee characters, and this might just make her moreso.
Shalandrae Deeproots: Druid Druid Drudity Drood
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Question: Which Spec/Hero Talents did you pick for your druid, Shalandrae?
Answer: Yes.
Shalandrae is one I love to just go with whatever I want to be at the moment, especially with how easy it is to be geared for multiple specs now (unless you're an M+ sweatlord in which case I hope you get the psychological care you clearly desperately need.) So I'm going with all four!
Guardian/Druid of the Claw: Druid of the Claw is built for beasts, and for bears its downright devastating. Your first ability gives your auto attacks a chance to turn Mangle into a new attack, Ravage, which does tremendous damage and can be enhanced to cause bleeding and a whole host of other fun things.
Feral/Wildstalker: This one is actually an option for healers too. Its a little beast, a little plant. Your attacks against enemies can inflict them with bloodsucker vines that drain their health, while heals can give symbiotic blooms that give you more heals!
Balance/Elune's Chosen: Need I say it? More boom for the boomkin! Your first talent makes your big boom spells (Fury of Elune or Full Moon) hit even harder, and it continues on from there. If you like Fury of Elune like I do then there's talents to give you a chance to summon a shorter-lived one at random, or to cut the cooldown of it, and such. Space lasers for everyone!
Restoration/Keeper of the Grove: Tree law! TREE LAW! TREE LAW!!! Treant lovers, this one is for you guys! I get a ton of use out of mine when I'm healing, having the backup is nice, and for my fellow tree huggers... this makes your trees hug back! The talents not only empower your Grove Guardians, it makes them empower you as well! Expect to see a lot of botany if you pick this path.
Aziguni: Beast Master Hunter and Pack Leader
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Unlike Grimo, this one PERFECTLY fits Aziguni. Its all about working with your beastly buddies to raise all sorts of hell!
The first ability enhances Kill Command so that the next one you use will cause you to attack in unison with your pet for bonus damage, and it also has a host of other perks like enhancing Mend Pet for those tougher fights, letting your pets buff you for a change, and the like.
Aziguni is a bologist in my story, having researched and catalogued various fauna on all the worlds the Draenei fled to after Argus fell, and this would easily be something she would go for in character.
Zhan-min Irontummy: Enhancement Shaman and Totemic
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Can I just say as someone who has played WoW almost since the beginning (and then only because I couldn't at first as I was fresh out of high school and had no money) that I love that totems are making a comeback?
Totemic is a neat build. Right from the start you get a new totem that not only causes earthquakes that damage enemies constantly, but replaces your Windfury totem by making it so your Windfury weapon enchantment turns your weapon into a permanent Windfury totem!
It also has options to give your other abilities the chance to summon other totems as well. Lava lash a fun spell? Well now it might bring back Searing Totem! I missed that little guy!
So yeah. Veeeeeeeeeery happy with this one.
Laurelgosa/Laura Brightflame: Devastation/Restoration Evoker and Flameshaper
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I almost went with Scalecommander for the DPS side of things, but I decided in the end this fits well for both. After all the ruby flames can kill or cure, so why not have them do both?
Flameshaper deepens the evoker's connection to the Red Dragonflight, giving you the spell Engulf right off the bat. Like Living Flame it can heal allies and hurt enemies, but instant cast and for a higher amount than the former.
From there it enhances your breath attacks (deep breath/dream breath will fly farther and faster) while giving your other abilities a guaranteed heal/damage over time effect.
Quite the nice addition to my evoker spellbook.
Leza: Fire Mage and Sunfury
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Oh hey! Its Kael'thas! I haven't seen you since Sunwell Plateau! How've you been m'dude? ... oh wait, sorry, mistook you for someone else.
Yeah, this thing is one big love letter to the late King Sunstrider. You even get his ability to fuck with gravity like he did in that fight. Hell one of the talents is literally called "Merely a Setback!"
Outside of that however, it looks like a lotta fun. You generate spellflame orbs (up to three of course) during and out of combat which buff your spell damage, and when you use your big buff spell (Combustion in my case) you summon a phoenix to fight alongside you.
Expect almost every Blood Elf mage to take this one. Seriously.
Alalestria Wintersky: Frost Mage and Frostfire
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I said almost every Blood Elf mage.
Alalestria is a dedicated frost mage, a maigster of House Wintersky, in my story and I figured this would be a fun fit for her. Its a bit awkward at first as most frost/fire spells are locked to those talent trees, but the further down you go the more talents will cause your other spells to PROC the other element!
For example: One talent makes it so Comet Storm also calls down a Meteor (and vice versa,) another makes your Ice Lance turn the target into a Living Bomb. You also get Frostfire Bolt back, but now this talent makes it so whenever you cast frost, it enhances fire, and vice versa. Frostfire is both, so it buffs both too!
It starts out slow, but by the end you'll be seeing some REAL fireworks!
Sinranir Downstrider: Asassination Rogue and Deathstalker
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This one is pretty damn nasty. Using Ambush from Stealth gives your target three stacks of "Deathstalker's Mark" which causes any finishing moves that use five or more combo points to deal bonus Plague damage and enhance one of your other attacks as well.
A fitting one for Sinranir, who is a contract assassin who wound up in service to the aforementioned Alalestria through a botched assassination attempt on her late father, Danaforth.
While it may seem pretty situational, good for the start of a fight since you need to be in stealth to mark enemies... that changes when it comes time for the endgame stuff. The final talent is "Darkest Night" which makes it so when your last mark is consumed it makes your next Envenom (in my case) that uses five or more combo points to have 100% critical chance, deal 30% more damage, and apply three new marks! The fun never ends!
Well, for you. Not so much for them. I imagine they'd much rather it did.
Mal'gum: Fury Warrior and Slayer
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Malgum is actually the long-lost brother to the aforementioned Aziguni (the beast master hunter) and the reason why is that he was press-ganged into becoming a man'ari eredar when Argus fell, having stayed behind to 'hear out what Kil'jadeen had to say' (oops.)
To avoid the fate of being killed and used to fuel the soulforges, he had to become useful to Sargeras, and that meant killing things. The slayer abilities hone that to a razor edge, then drive that edge into something that'll scream and bleed.
Your first ability is a passive that causes your attacks to have a chance to penetrate your enemy's defenses, doing a free attack and applying Executioner's Mark, which buffs the next Execute's damage (and can stack.)
The tree uses Bladestorm a lot, so I hope you like that one (at least for Fury, dunno about the other ones) and it has a bunch of buffs for pursuing enemies as well (like a choice node where Charge also gives you a big speed buff once it runs out, or charge and heroic leap each cut the cooldown of the other.) A good pick for people who just want to cause some carnage.
Gremori Autumnleaves: Havoc Demon Hunter and Fel-Scarred
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"Lets play a game, I call it WHO'S THE BIGGER MONSTER?!"
Fel-scarred is for those who want to raise some hell literally. It buffs your Metamorphosis power!
The first node is Demonsurge, which enhances the health and armor bonuses of being in your demonic form, as well as making it so your enhanced abilities will cause a "Demonsurge" which makes them EXPLODE and deal AoE fire damage!
From there its all about power enhancement and lowering or resetting the cooldowns of your other big hitters. This definitely makes demon hunter, a class I've always been kinda 'meh' about, feel more interesting to play.
And yeah, thats all of 'em. Looking forward to when this madness goes live. :D
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rizardofether · 4 months ago
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My WoW Characters Sorted By Race - Vulpera
Moru, Arcane Mage - Inzu, Marksmanship Hunter - Haakei, Marksmanship Hunter
Kori, Marksmanship Hunter - Keizo, Affliction Warlock - Eerou, Assassination Rogue
Aizo, Fury Warrior - Merno, Enhancement Shaman - Anke, Windwalker Monk
The theme for the vulpera is marksmanship hunter, somehow I ended up with three of them. All three just fit that one the best, focusing on the bow or the gun the most.
I also made Haakei as a character for a tabletop game using the WoW CC as the platform to create them. Here's a commission of the tabletop character I got:
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Art by IdaIda
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ansu-gurleht · 8 months ago
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i’m too tired to elaborate at all but i kinda hate the way the ascension windwalker monk talent works now
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busyfish · 2 years ago
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i came in 2nd place in the pvp tournament. like i lost to the person i was pretty sure i would because ret pala just is the rock to windwalker monks scissors but it was still a lot of fun. i'm glad i got back into pvp even though the season is almost over haha. but i should be getting mount and mog beofre ti ends so it's all good
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deathbydarkelves · 2 years ago
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Lesbians stay winning windwalker monks are getting a 3% damage boost across the board. alert your local news outlet
AND PROTECTION WARRIORS ARE GETTING AN ARMOR BOOST TOO. another w for wlws
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