Small Wintertwined Update
I'll most likely be replacing the "on hiatus" status back to "in development" soon.
I've been having a much better time working on the game lately, going back redoing some of my oldest sprite works to better suit my current skill level.
I recently completely redid the main menu:
The original for comparison:
It's fun to look back at some of my older art and go "wonder if it'd look different if I did it a few years later."
Especially with this piece, since it was the first landscape I ever did. There's just a lot that bothers me about it, mostly the inconsistent pixel size and the slightly dubious perspective... I knew I had to change it.
I'm also going to attempt to add some more options (like a toggle for the talking bleeps sound effect, improved pixel perfect display and more)
The font has changed as well to a more pixel-like style, though getting it to look even slightly okay-ish is a nightmare. (MV is NOT good with fonts)
Well, that's about it for now, see yall next update!
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I loved working on Wintertwined a lot, but now that its on hiatus, I feel so much more relaxed, it's crazy.
I never realised how much of a toll it took on my body.
Though in the back of my head, the feeling of disappointment stays, knowing I haven't been able to deliver a product for so damn long, that at this point, its starting to feel like I'll never finish it
But maybe this time away from it will help me get a clearer picture of the whole thing and improve the quality down the line. Hope so!
If I'd known how hard it was to make a game beforehand, I would've made something smaller first lmao
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Monthly Progress Update - September
Hi yall, Time for something interesting!
From this month onwards, I'm going to try to post updates every month.
This is to show that: Yes, the game is still actively in development and to keep me motivated to post stuff.
The game is slowly working towards its conclusion, currently I'm working on a flashback scene that takes place a year before the events of the game.
This portion takes place inside a place currently known as ''The Hive''
This place is a shelter, a repurposed warehouse to shield people from the snow storm.
This portion will dig into the history of the characters, the time period and the state of the outside world.
Thank you for reading, more updates following in october! -Terry Scott
Here's a little preview of the new area:
(everything pictured is a work in progress, these images may differ from the final release)
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Happy 2nd birthday to the Wintertwined demo!
Exactly two years ago I posted a demo online for a game I had been making in my spare time during the pandemic.
This game came to be known as Wintertwined, my first ever long term project.
I had spent most, if not all of my free time during the lockdowns working on my little game.
With the amount of free time I had, it slowly changed into something a little bit bigger than I had anticipated.
What was supposed to be a little side project, got out of hand and slowly turned into something a little more profound and personal.
Looking back, I don't know whether releasing the demo, when the game itself was just 25% finished, was a good call or not.
On the one hand, it made the game better. The amount of feedback I'd gotten was both kinda scary at first, as much as it was welcome. It all helped to shape the game into a better overall product.
On the other hand though, 2 years down the line and it still isn't done yet and I feel like I've killed most of the momentum the demo had.
Since the pandemic restrictions got lifted and I got back to working my day job, I got to spend less time on the game.
I was working a job that, to me at least, felt restrictive and kept me from growing into the industry.
This slowly started to burn me out, especially since it had been my intention to work full time from the very start.
Instead I got covid, which damaged my lungs and made me exhausted whenever I had to do anything physical.
I've also had multiple health related setbacks that made it impossible to sit for hours.
For almost the entirety of 2022, I'd slowly chip away at the game, desperately clinging to the idea that the game must be released that year.
Obviously, that didn't happen.
I've since put the development on hiatus and it hurt to post that.
No more estimated release dates, this created so much unnecessary pressure before.
I also had to learn the hard way, that making a game is hard, and when I say hard, I mean it's HARD fucking work.
I've gained so much respect and appreciation for developers and the medium as whole through this journey.
Something you can really only learn, by making something yourself.
Sometimes I rewatch live streams and let's plays from time to time, and I get a weird sort of reassuring feeling that I made something good. So, to those people a genuine, heartfelt thank you.
Luckily, the road ahead is looking bright.
I've switched jobs recently, and I think I've finally found a place I love and will love for a long time.
Not only that, but most of my health related issues are getting better as well!
Currently, I'm getting used to my new job and with this, comes a new schedule.
One that allows me to make time for my hobbies, which in terms means development time.
I'll be trying to pick up development once a week, keyword being try!
But I'll be doing my best, I can't wait to share my game with the world.
I’m beyond excited to start working on Wintertwined again and want to thank all of you for being so patient with me.
Thanks for reading my ramblings <3
And happy 2nd birthday to my little demo
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Hi yall!
So here's a small update to the demo, I've gone back and redid an animation I wasn't fond of.
I also discovered a few small bugs, one allowed the player to walk during cutscenes and the other soft locked the game. luckily nobody encountered these bugs as far as I know, but they have been patched!
Furthermore, I've been slowly chipping away and improving the game for months in small but noticable ways, I'm nearing the overall 60% completion of the game as well!
If I can keep this up it'll be released somewhere late 2022, likely December.
Hope to see yall there once it does ^^
Thank you for staying updated on my project <3
-Terry Scott
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