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#you know where to find the speedpaint ;)
toytulini · 6 months
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god I know this is like The Wrong Stance on AI. I know its not about whether the art is Real and Human or If It Has A Soul and how a lot of the arguments against it are the same bullshit arguments people made against digital art like I Know. I Knowwww. but god, I'm really sorry, not to post like one of those annoying poetry bloggers I cant stand (yall are valid, live your truth, theres nothing wrong with what you post I'm just a petty bitch who hates poetry. unless I dont hate it.)
But theres just something about the way AI art will almost certainly never be able to mimic the exact way my pencil leaves an indentation in the paper, the way some of the lines I can never fully erase cause I pressed too hard, theyll have to at least train them to draw with a physical pencil first, and sure, they could train it to draw with a pencil and even erase the exact same piece I drew, line for line, on a piece of paper with a robot arm powered by AI, but they can't replicate. idk. the lineage of lefty bitches in my family, and the way I grew up going through school with my entire left arm silver with graphite, from doodling on my schoolwork. not yet anyway. but I guess I do live for the day we make the ai sentient enough that we can traumatize it by giving it homework after kneecapping its executive functions so it copes by drawing a big tiddy lobster monster. sure
#toy txt post#reblogs OFF i dont trust yall to be normal with this one i do NOT want it getting notes#i posted part of this before in a chat to a friend but im feeling it again. so#i havent drawn my big tiddy lobster bitch in awhile i should draw her again#also yea SORRY im sure this is The Wrong Feeling To Have About AI but also sometimes im a little grateful that i dont think my style is#smth a lot of the ppl coding ai to make art find to be worth trying to replicate except maybe as like a fake progress shot on a piece#which is smth i used to be really insecure about. how unfinished all my art looks bc it isnt to the point i cant fucking watch#like speedpaints and shit bc i just start feeling stupidly insecure about all the points in the video where I Would Have Stopped and been#like. im not touching it anymore i dont want to ruin it#and ive been insecure about my inability to really do digital art with like a stylus and shit like the way i do it with a pencil#and i know that is just me needing to Practice it but being too frustrated by it#anyway i know its just a Tool and its Fine and the problem is the art theft and the labor problems of it but liiiiiiike#i just.#im sure there will be unique things and usages of ai as a tool and i genuinely hope that ppl can figure out a way to make one that isnr#isnt* just full of stolen content bc theres unique fuckin shit about like digital art programs u can write stupid poetry that you hate#about it. or stupid poetry that i hate. cos im the poetry hater. listen. i cant stress this enough: its fine. youre fine. keep posting your#poetry and reblogging shit that speaks to you. im just a Bitch okay Ignore Me#i should go draw bokrae like. eating a computer about this#the real reason for that graphics card shortage was bokrae ate them all when she was in the mood for a crunchy snack
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saltedpineapple · 8 months
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So JJK is over and my LMK brainrot is back , added with the fact i am playing a MOBA game and am being blessed with delicious illustrations it prompted me to make this
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Now i am going to ramble about this because this is the first time in forever where i kinda pushed myself to make a FULL art piece-
I will be standing for this-
Let me tell you, i had no confidence in this and the composition was supposed to be way different, but this still happened. This took two days because i kept procrastinating , walking around my room dreading drawing the background BIG ADVICE FOR BEGINNER ARTISTS Watch speedpaints. You will learn so much by watching the process and that was this for me I have the tendency to kinda burn myself out and finish everything in a day and then never actually finishing. Tried something different for this and made a cheap silhouette of a sketch, then drew over that and used greys and whites fort the shadows. Then i think i colored everything in a base color (and i finally used a palette) and then i tried to find the lighting and shadow colours. It was weird. And what im saying is that i planned most of it instead of diving head in withour a plan. Crazy i know-
I also just learned about dpi PROPERLY and unfortunately made my piece so big that it kept stalling paint tool sai-
let me just post the progress shots
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I also fucked up macaques reference and fixed it in a whim somewhere. You can see it here. I honestly wasn't planning to follow the lmk at style but that kinda happens when you're starring too much at the references.
There's still a mess and i wanted to render it a bit better ,the way i normally do but i didn't. Anyways i did enjoy the process and i actually miss them so much and i might watch LMK all over again Especially Wukong and MK
Btw this was supposed to be a moving illustration and i just didn't
I have Live2D but no
(Btw please check out my profile if you have the chance and thank you for reading this! Love you-)
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leidensygdom · 2 months
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Just a bit of a personal thought, but I have grown to deeply dislike how social media, with its' competitive algorithm and need to have a perfect performance, is often giving people a really wrong idea of what is it actually to do art.
Most times, artists are rewarded by posting only their best work: A badly performing post in places like Instagram may affect how well your next post performs. It also prefers you to post finished pictures, very presentable sketches, that kind of stuff. Which is rarely the bulk of an artists' work. Even speedpaints have been chewed down into palatable videos barely reaching 15 seconds. Tiktok and Instagram reels prefer extremely short videos, and speedpaints are mostly just few (sparkles) aesthetic (sparkles) shots of minuscule parts of the process.
And all of that, I've found, gives people this really weird image of what is art actually like. A lot of starting artists grow to make idols out of bigger ones, thinking that these people can only create perfect pieces effortlessly, but that's not how it works. Very far from that. It's mostly that artists that keep active social media and have grown to know the game, know that showing the rough parts of art is not what gets you favoured by the algorithm.
I've been thinking about this ever since I saw a video on twitter of a fairly long speedpaint for what you usually see in social media, I think 4 minutes long, where the person redrew portions of the sketch up to five times. And a lot of people mentioned it was enlightening to see the struggle, to see that even a competent artist sometimes will struggle doing a little phone cord for an hour.
I think that's something I have kind of experienced, too. I'm not a big artist, but a lot of people have mentioned they find me intimidating still, up until they know me on Discord or something and realize I'm just a goof like any other. Up until I mention a face refused to work for 2 hours and I gave up, or how I randomly keep learning new basic functionalities in my drawing software of choice. And I think that's crucial to share too: Art is not a linear road! It isn't a smooth trip! You'll fail again and again and sometimes will end up going back to a previous point, then take another path. Sometimes you render a whole drawing and decide it looks bad so you start over. Sometimes you realize the lines came out wonky as hell and end up redoing it. Sometimes you gave a character 6 fingers or forgot people have eyebrows. It happens! And it's part of what making art is!
I mentioned this on Twitter- I rarely have visible proof of these struggles, but for an Artfight drawing (where I am trying to be speedy), I struggled with a cloak. For long. I made a thumbnail, I made a sketch, realized the cloak didn't work out, so I redrew it over and over again. I deleted most of the discarded sketches, but here's a few of the things that survived.
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And like, I'm tired of not talking about this! I'm sad that people think they're failing because their art process isn't as smooth as it could be! So, yeah: I guess rant over, but I just have been thinking about this a bunch lately. If you'd like, do please feel free to reblog or share in replies any similar situations, struggles and flops. I think it could help people to realize how this is actually just a natural part of the process.
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Hello!I hope your having a good day,I’m trying to start with anatomy,but I don’t really know where to start since there’s so much to figure out sooo by any chance do you think you could give me some tips on where to start?^.^
Hi! Thanks, I hope your day has been good too!
A great way to start learning anatomy is by drawing what you see! Looking up photos of people with different body types and referencing them helps a ton, and it is also great to practice sketching individual body parts too, like faces and hands. The Morpho: Anatomy for Artists series is a great one, particularly Simplified Forms. You can pretty easily find pdfs of them online!
If you’re just starting out, I also suggest watching speedpaints or other professional artists! By looking at a lot of different artists and how they build up their forms in their sketches, you can learn some cool tricks to help you lay that foundation for figuring out where the more intricate anatomical stuff should go as you learn it. There’s different techniques like gesture drawing or measuring that can lend to different posing depending on the kind of art you want to make.
It’s also good to practice skeletons as well as musculature. Boxing out where the skull, ribs, and pelvis are can really help lay the rest of the body on top.
The most important thing is have fun! Hope this helps :)
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remidiy · 5 months
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We Don't Gatekeep Art Resources | A Comprehensive List
Here's a list of some of the tools/sites I currently use or have used previously for works/studies. I'll separate it into Software/Utility, Reference, and 'Other' which will be just general things that could help you map out things for your experience with art. **[Free highlighted in pink, paid highlighted in green. Blue is variable/both. Prices Listed in USD]**
Software/Utility:
2D
Krita Painting app (PC) (my main digital art software on PC for 5+ yrs)
Clip Studio Paint [PC] [CSP 2.0+ allows for 3d modelling within the painting app and a lot of other cool features] [apparently allows up to 6 months free trial]
Procreate (12.99) [iPad/iPad Pro] (the GOAT)
Artstudio Pro [iPad/iPad Pro] (An alternative to Procreate if you enjoy the more traditional art app layout) -- I find this app handy when Procreate is lacking a feature I need, or vice versa. (you can easily transfer files between the two, but keep in mind Procreate's layer limit)
2D "Collaborative Painting/Drawing apps"
Magma Studio
Drawpile
Discord Whiteboard
Gartic Phone (Pretty decent for 2d animation practice, but has a hard limit on frames)
3D
Blender [3D Modelling, Sculpting + Layout] (PC)
Sculptris [PC] (it's an old unsupported version of Zbrush, but can help to get ideas out, and functions better than browser sculpting apps
Nomad Sculpt [iPad/iPad Pro] ($20) Works pretty well if you prefer a mobile setup, but it is a bit intense on the battery life and takes some getting used to
References + Study
Magic Poser [ PC and Mobile ] Has both free and paid versions, I've made do with just the lite version before
Artpose ($9.99) [Iphone + Steam]
Head Model Studio [IPhone] A 3D head, with both a basic blockout version for angles, and a paid version with more detail
Cubebrush [simply search "[keyword] pose reference pack"], they usually have good results + they frequently have sales!
Line of Action [Good for Gesture practice + daily sketching], also has other resources built in.
Quickposes Similar to Line of action, more geared toward anatomy
Drawabox | Perspective Fundamentals Improvement modules (Suggested by @taffingspy )
Sketchfab, this skull in particular is useful, but there is other models that can help you study anatomy as well.
Pinterest can be good, you just have to be careful, usually you're better off just finding reference pack if you have the money, sometimes certain creators have freebies as well
Artstation Marketplace can be decent [make sure to turn on the Aye-Eye filter so it doesn't feed you trash], a colleague of mine recommended this head model for practicing facial blocking, there is also this free version without lighting.
Local Art Museums [Unironically good for studying old "master work" if you're into that, or even just getting some inspiration]
Brushes + Other Useful software:
I personally have used both of these brush packs before making my own
(I actually don't know how to share my daily brush set because I frequently switch between Krita, Procreate, and ASP, but once I figure that out I'll be sure to do that lol)
Marc Brunet's Starter brush pack [Technically free but supporting him for this if you like it is ideal, there's some good brushes]
Dave Greco Brush Pack [$3]
Gumroad in general is a good place to find brushes and art resources. *Note; for Krita specifically, brush packs are a bit weird, so it may require you to find different packs, or import them in a particular way
PureRef [PC] - Reference Compiler/Moodboarding
VizRef ($3.99) [iPad] - Moodboarding/Reference Compiler
Artist Youtubers/Creators that helped me improve/guide me along as a self-taught artist from when I first started digital art to where I am today:
Proko
Marco Bucci
Sinix Design
Sycra
Hardy Fowler
Lighting Mentor
Winged Canvas
Moderndayjames
Swatches
Chommang_drawing
Marc Brunet (YTartschool)
+ Observing a lot of speedpaint art by people whose work I enjoy on social media/youtube, trying to dissect their processes
If you've gotten this far, first of all, congrats, you can read a lot, and second of all, thank you for reading and I hope this helps! I'll continue to come back and update this if I find any new resources in the future, or if my processes change :)
Much Love,
-Remidiy
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eggwishing · 2 months
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hello … what are your best tips for improving your art? i want to study and learn more but i’m lost on where to begin!!!!! big fan of your work by the way it’s a big inspiration to me! ☀️ i hope this isn’t a bothersome ask!!!!
My biggest tip is to learn first and foremost how to enjoy the learning process. When you do that you’re pretty much set for everything else. The biggest roadblock i and a lot of other artists seem to encounter is not Not knowing how to draw something, it’s not being able to make yourself get up and tackle learning how to head on. A lot of it is just your self talk or mindset when you broach it. viewing improvement as a chore or unachievable makes you reaally not want to do it, so you end up delaying it and just avoiding it altogether. I’ve done that a few times. You basically just have to hype yourself up, even if you don’t fully believe any of what you’re saying, it’ll still influence you in the same way self-deprecative humor can influence someone’s self esteem. And give yourself a treat every time you try :) build up that positive association! It’s tough early on, and it can feel like pulling teeth, but teeth don’t just get pulled for no reason. You’re making a step forward! Decide small goals for yourself. Saying you want to just “improve” is pretty vague, and most of all daunting. It doesn’t happen all at once in that way. You need to build up the bases. If you want to improve, be specific, say you want to get better at composition, color, lighting, anatomy (which must be further broken down to learning how to draw things like arms, legs, hands, because anatomy is a whole thing in and of itself lol.)
and that brings you to actually learning. My suggestion is to draw from life whenever you can. There’s no faster way to understanding three dimensional forms than having a subject right in front of you. This is something i do very often, whenever I go out i bring a little sketchbook and draw friends, surroundings, etc, and it’s what has helped me improve the fastest. Use contour lines to your advantage! Draw a form and try to find its dimensions. It’s mindless and gets much easier the more you do it, while also still being very informative. When you understand the dimensions of something, shading becomes easier too. and ofc study art that you like, deconstruct why you like it and try to apply it to what you draw. Watch speedpaints and pay attention, try to pick apart the process of the artist! I recommend yt channels like ethan becker and sycra for composition and anatomy/design lessons.
thanks for the ask! I really appreciate it and your kind words. Good luck!! You can do it! ^_^
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mollish-art · 11 months
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What is Generation Loss: Unperson?
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Unperson is a Generation Loss AU written, illustrated, and narrated by yours truly!
The story begins as canon-adjacent to Generation 1 (the first chapter, Savior's Stigmata, is technically a prologue, in that it takes place during the events of episode three of The Social Experiments). In chapters 2 and onwards, the cast of TSE begin an adventure anew.
Showfall Media has revolutionized the field of interactive entertainment. In Hetch's Social Experiments, this entertainment took the form of three consecutive livestreams, which the audience could actively participate in and, ultimately, decide the fate of the Hero [i.e. Generation 1 of Generation Loss]. Now, Showfall Media is proud to bring you entertainment through an even more immersive medium: video games.
Anathema Annihilation is Showfall's most innovative use of "Phantoptics" technology to date: a video game where one's choices really matter and actively impact the world we live in.
Charlie awakens in a new environment and with a new purpose as the face of the beta tester's Hero avatar. Elsewhere, Ranboo has been revived, reprogrammed, and repurposed with a new face of his own: a biomechanical, bestial antagonist known as "The Devourer".
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The player character - the Hero (who we know to be Charlie) - joins forces with a helpful non-player Companion (Sneeg) to eliminate a wide range of enemies - known as "Anathemas" - across multiple levels, each culminating with a fight against a powerful boss: an "Abomination".
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Depending on the player's Variant choice, the theme (and therefore appearance and ability mechanics) of the Anathemas, as well as the Hero and Companion classses, changes.
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Regardless of the player's Variant choice, however, the Abominations always remain the same: previous cast members who have been previously rejected by an audience and have been revived and repurposed as biomechanical monstrosities.
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As the Hero and Companion progress through the levels of Anathema Annihilation, their minds become increasingly plagued by questions concerning their memories, free will, and grasp of reality. But they are not the only ones cursed with introspection; the Devouerer, too, clings desperately on to whatever shreds of humanity it still possesses, and seeks, above all else, to avenge its friends.
...
Now that you have a brief synopsis of the world and premise of Unperson, if you are so inclined, you can read the available chapters here or check out the in-universe website I created for it!
On the website, you can find additional lore, concept art, links to all currently available chapters (as well as audiobook adaptations of all of them, narrated by the author), themed playlists, and a fanworks feature page (showcasing some of the fanart and cosplay that you guys have made for this story)!
I am always open to Tumblr asks if you have any further questions!
Please note that Unperson is currently on a bit of a hiatus, however, as I am in graduate school and must focus on my academics before working on this AU. It will be completed - I promise you that! I have plans for the rest of the story, as well as more art and such on the way. Patience is key ;)
Here are the currently available chapters:
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That's all for now, folks! Remember to check out the official website as well as my Unperson Youtube Playlist, which contains speedpaints for all of the chapter art as well as the audiobook adaptation!
Lastly, if you'd like to keep up to date on this project or share your feedback, follow or post on the #UnpersonGL tag!
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jabberwick · 4 months
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we need a speedpaint . i need to see how you draw because your poll has me entranced. i wanna know how someone lines After coloring
I have a speedpaint up on my patreon currently! It is of the process behind the Bill Cipher art.
Find it here: https://www.patreon.com/jabberwick
If you're willing to wait, however, I will also post that video publicly within the next month.
Broadly speaking though
The main stages of my art look something like this. It isnt a concrete system, i change it up and go between each stage constantly, but this is how i usually draw.
I think of black through the same system i think of colour. Colour can be used to detail but it is all light or lackthereof. Black lines will be the darkest, most defined part of a picture. No colour can be darker than it.
If i put lines down first, I'm working in flat values and i feel like i'm boxing myself in- as i go to paint, i'll often feel like i'm "arguing" with the absolute shadows of the line art and forcing myself to conform to them
When i paint first, i can plan for lines much more organically. I can plan for black WITH THE CONTEXT of the colour and how i use light within the painting process. I can see where the colour is rich, and where it fades away, and then i use black to back it all up.
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pastadoughie · 11 months
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Do you think everyone has been following your acc since the dawn of time?Do you think EVERYONE reads the tags?I'm honestly not sorry for if this sounds rude,but you can't just yell at people for wanting to know what program you use.
It's honestly so simple just a quick answer.And if it bothers you SO much,please just put it in the title/caption or the small blurb under artworks.You are upset over a simple problem with a simple fix.
list of places where you can find this info
the tags of every single art post
the captions of every single serious art post
my pinned
multiple different asks
every single speedpaint i have made
literally talking to me for any ammount of time BECAUSE I MENTION THIS FREQUENTLY!!
this is more easy to find then my fucking PRONOUNS!!! this is literally the most accesible information EVER on my blog!!! i am not unreasonable to ask that people just. look at my blog. for 5 secconds. before sending an ask. you dont have to follow my blog "sence the dawn of time" do you know how long you have to scroll for this? if you just CLICK on my blog?? (witch you have to do to send an ask so its clearly not an issue) guess what? you DONT because its literally PINNED !!! its just stupidity at that point
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hydr0phius-art · 8 months
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Painting Chiss Skin
Before I start this, I’m just going to say that I attempted to do an in depth version of this part and then stopped and did dot points because it was too overwhelming. 
A lot of what’s in here can be applied to different body parts. Some of it may also be applied to traditional art, but most of this is for digital art. This post focuses on faces. Eyes and scars will be another post that'll hopefully follow this one relatively quickly.
Picking colours (and some other tips)
> Experimenting is good!
> There’s blood beneath skin and it’s going to show through at different intensities based on what your lighting is doing. I’m assuming Chiss blood is red, so I usually make any blush on my Chiss purple. (Red + blue = purple. Basic colour mixing thingz, you know?)
> The fairer the Chiss’ skin is, the more vibrant you can be with that purple blush in my opinion.
> Temperature, colour, and intensity of light determines what the skin looks like. 
> Having black shadows on a coloured artwork is a good way to flatten the whole piece; when I paint shadows on a Chiss face, I go for a dark blue or purple and blend it with what’s already on the canvas. Playing with layers and their opacity function is also good.
> Laying down a base blue before starting with the rest of the colours is good. You can see that I did that in the speedpaint I’ve attached to the end of this post.
> This website about colour zones will help.
> This website about colour blocking will also help.
References
> I find a face reference of an actor I want to Chiss-ify. Then I have my blue skin reference, which is usually one of the Na’vi from Avatar.  
> I use the Na’vi because there’s a lot of images available with variation with temperature of light and quality of light to observe. 
> Make note of the colours that appear in their flesh as light interacts with it. 
> Warm light will have pink that transitions to purple, then to blue as shadow starts to come back in. I’ve put Ar’alani next to the reference I took inspiration from (link here) for comparison.
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> You want to go and paint your reference as it is, except blue. When you get to adding highlights and shadows, look at the Na’vi image and see what colours appear in that light. 
I think that’s pretty much all I do when I paint Chiss. Here’s a speedpaint of Thrawn with Lee Pace as a face claim if that helps somewhat :3
(Ignore how I erased his uniform; I could NOT be bothered with that sorry).
Also, Here are some artworks that helped me when I was figuring this out. I’ve done a bit of analysis that might or might not be helpful. Take what you like from it.
Magali Villeneuve
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In my opinion, Villeneuve’s Thrawn portraits are the best official artworks of him that we have right now. They’re my main go-to for inspiration. The lighting plays across the skin in a way that gives it a fleshy, warm, alive feel. Even the colour zones are present, which gives it that extra bit of depth. If you can’t see them, that’s fine; it takes a bit of time to get used to looking for them.
Rod Reis
The first of Reis’ Alliances cover is also up there with good official Thrawn art we’ve had fairly recently, imo. His style is different to Villeneuve’s, but he follows the same processes with the colour zones and how the skin interacts with the environment around it. The shadows aren’t flat or black; they have colour to them that adds more dimension to the portrait. There’s also that hint of purple-blue blush around his cheeks with more yellowy-blue tones on his forehead and more blue tones around his jaw and chin (again, colour zones are present :3). The light is cooler than Villeneuve’s in the Chaos Rising Portrait, which you can see in the lighter teal hue on the right side of his face. Cool light usually brings out the lighter blue tones in the skin (that’s just what I’ve noticed, though).
And that's it! If anyone has questions, feel free to ask them :3 I'll try and get this eye post out soon <3
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jascurka · 2 years
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if you ever feel like it I would LOVE to see a little tutorial from you about how you paint. i am obsessed with your paintings!!!! I love your use of color and how you do do lighting and like your strokes and just!!! Everything!!! it’s so beautiful and I keep just finding myself staring at it and trying to absorb it into my brain. sosososo good. argh. anyway. if you have any tips that would be great cause i would love to learn to paint but im intimidated and I don’t know where to start haha
I hope this helps a little!!
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[DO NOT REPOST TO OTHER SITES]
I work in Clip Studio Paint but the layer settings are similar in various drawing programmes. I work on canvases around A4 format 300dpi.
I also recommend looking at the things that taught me a lot when I wanted to first get into digital painting:
This painting tutorial by @littleulvar Speedpaints (especially drawlloween) by Mirey's (also on deviantart)
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literallyjusttoa · 24 days
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Hey guys! I'm putting out a call for my commissions again for two big reasons: One, Emergencies have caused me to be low on funds when I wasn't expecting it, and that kind of sucks actually. Two, I have a project that I've been dreaming about for years but have actually been able to start working towards in the last couple of months, but to finish it I need to not be living paycheck to paycheck for like a month at the very least, which brings me back to point one :(. I will talk more about the big project under the cut, bc I think it's something you all might really enjoy!
But for now, I will link my commission sheet: Here (It's also my pinned post)
And my new Ko-fi!: Here for if you just want to donate, which would be literally incredible and I would owe you my soul actually.
Ok now for big Project Time!!!
I am in the process of editing and revising my first Youtube video! This has been an on and off dream of mine for like 7 years at this point, but I've finally taken the plunge and gotten to work on a channel. I wanna talk about all sorts of fandoms (including the riordanverse ofc) With videos ranging from plot and character analysis, to trends in fandom culture in general, to fun little ranking videos and speedpaints. All around, I just want the channel to be a fandom hive, where everyone can find something they enjoy.
I already have PNG's created of my sona to use as assets (And I have a sparkly new sona, the one in the pic above!) and I have two finished scripts, with the first one being fully recorded as well! One for my first video, which will be a retrospective on Gravity Falls, and one for a video about the Percy Jackson TV show, the inherent differences between TV and books as mediums, how I think the TV show could improve, and the things I think it got perfectly. I also have a bunch more ideas, such as:
BIG Trials of Apollo video essay, with a focus on how the books and the fandom have effected me over the years.
Ranking all of my favorite characters from all of the media I've been a fan of over the years (This would be over 70 characters)
Explaining the Iliad, but make it funny (with a side of Troy apologia)
Reading Lore Olympus and pointing out how it deviates from myth (the things I'm willing to do for you people /j)
Canon vs. Fanon, where I compare a characters canon characterization with their fanon counterpart and try to figure out how things turned out the way they did.
And more, but I don't want this post to be 5000 words long.
Now here's the big question. As I said in the part above, I'm struggling a bit now money-wise. And I really wanna make this project work, but there's also, you know. Tuition. Rent. Food. Stupid other adult stuff. So if anyone is amenable (and this is totally up to demand, I don't wanna pressure anyone into doing anything!) I was also thinking of maybe making a Patreon. Now, I'd have to do research for this, bc I wanna make sure anyone who signed up would get the right rewards and really get the bang for their buck. I'm pretty sure there's not gonna be much interest in this rn, cuz like, I'm not that big of a blog oof. But if anyone is interested! Here are some of the perks I would definitely be implementing! (sry it's another list)
Early access to videos, and behind the scenes looks at art assets and video creation
the ability to request topics for videos
Patrons names being shown in the videos. And higher tiered patrons getting custom chibis that will be shown in videos as well (and given to the patrons obv)
This ones a bit complicated, but I want to create a cover of a song that has to do with each video to play during their outros. So like, for the gravity falls video, I'm gonna record a quick cover of the Disco Girl song from the show. Only a small section of the song would be in each video, but patrons would get access to the full covers, and be able to request songs to be covered.
Discounts on commissions
A monthly speedpaint that would be exclusive to patreon. Patrons would be able to vote on what the drawing would be.
All of these ideas I'm 100% sure I want to add to a patreon if I make one, but obv there could be more that comes up later. I'm just gauging interest on this idea rn, so let me know if that's something you'd be down to sign up for! Maybe I'm jumping the gun here but I'm just really excited to create and give back to the community and aaahhhhh
Now, no matter what, I'm gonna have this first video out by mid-September at the latest. Because stupid money troubles are not gonna stop me from making this a thing dangit. So look out for that, I'll link the vid here when it releases! But I am just really stressed rn and any support would go a long way towards making this dream come true. And on that note, one more sappy real talk if I am allowed it?
If you've read this far, from the bottom of my heart, thank you. This community and fandom is truly incredible. My blog is about to reach 5 years old, and I've never seen a group of people so accepting and creative and just fun to be around. You guys have truly changed my life, and I wouldn't have the courage to try for this if I didn't have the support you've given me. I know this is super dramatic for just trying to make a youtube channel, but making a place where I could just talk about all the nerdy and overly specific things I care about and share them with the world is something I've wanted for my whole life. You guys gave me that with this blog, and if this channel works out, it'll be thanks to you, so you'll have given it to me twice. I don't have the words to express how much I love this community and all the incredible people in it. So even if you can't support, just know that being here for however long you have been, whether it's the whole five years or the last two days, has done more than you'll ever know. You guys are the best, thank you for everything <3
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koeal · 4 months
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I accidentally deleted an ask where someone asked for some art tips (whoever you were anon, I'm so sorry)
But I made this post still
All I ever posted here was fanart, so I will mostly focus on characters
1. Work on anatomy!
And from experience I know how hard it is to actually find out how to learn it, so here is little example
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While knowing these few fun facts, you can experiment a lot!
For example, while people's eyes grow untill early 20's (around 8 milimeters since they are born), noses and ears never really stop growing. So while drawing babies - you can draw their eyes bigger; and while drawing elders - the bigger would be their ears and noses
1.2. Look for shapes!
Another example, because I don't know how to explain it
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If it looks hard to you, don't worry, there are many tutorials online that will guide you!
2. Always have a reference!
And if you can't find a good one, I recommend taking picture of yourself! No one is going to see it besides you, right?
I also recommend tracing the reference first in shapes, boxes, as a stick man or whatever you prefer and then trying to recreate that sketch on a clear canvas
3. Follow many artists!
Just visit their page every so often, what is it that caught your attention? The way they color, the way they render? Maybe amazing backgrounds, awesome perspective? Some little details they put on every piece of art they make?
Maybe try using few of these on your art as well!
Also, it's pretty convenient in other ways as well - on platforms like Tumblr they can reblog art they like, and it's more likely for you to see more artstyles and techniques; on places like YouTube they often post speedpaints and tutorials you can take a look at!
Well, these are the main ones, but I will write some other things I can think of:
↳ While rendering, lower opacity of your brush
↳ Sometimes you can try to challenge yourself to use 1. As many brushes as you can or 2. As little brushes as you can (If you are new to art, it can help you find your favorites!:D)
↳ It's good to study a bit of everything - hands, neck, shoulders, back, feet, arms.. You get what I mean!
But it's nice to work on some other things from time to time as well! Try drawing a strawberry, a bunny, some flowers!
↳ If you can't understand how something works, try looking at human skeleton and muscles!
↳ While shading, color of your shadow will be on the opposite side of color wheel from the light (that means if your light is yellow, your shadow will be purple)
↳ Don't be afraid to step out of your comfort zone! Try new things, experiment!
I wasn't sure what type of tips you were asking for but I hope I helped at least a little<33
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spicy-apple-pie · 10 months
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For your artists ask (if you’re still doing that) <3
7,8,9,11,15
agggh, you chose all the hard ones lol
7) Favourite works of all time excluding your own
This one is so hard because I have favourite artists, but not many favourite works. Plus, my favourite changes with every passing second but right now I would have to say this drawing of Damian with some birbies by @malenjoyer
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I love this art style so much and HE'S SO CUTE
8) What do you like most about your own work
Gosh this is a hard one because I think as artists we're always thinking on whats wrong or how we can improve, but I would have to say the line art. It's my favourite part of the process and I like how much character I add to it, though I want to experiment with a more messier style.
9) What are you currently trying to improve
two things. My colour and my backgrounds. I struggle with picking out background colours that makes the foreground pop out or that just looks nice. And I think almost everyone can agree that backgrounds are hard and boring to draw. But it must be done.
11) Favourite comment you've ever received on your work
I have no idea. I love and cherish every comment on my work. Sometimes I just look through them when I'm feeling down. But my favourite right now is on my comic about Damian riding Batcow. They were basically info dumping about how riding cows isn't actually that great but I put Damian in the best spot to sit when riding. I felt so smart for that, even though I just guessed where someone would sit on a cow.
15) Biggest Art Pet Peeve
I don't have a lot of art pet peeves, more like artist pet peeves. Like those people that make those speed paint videos with the clip of markiplier going "jingle jingle" and slime videos to be like "ooooh you don't have the attention span to watch this speedpaint until the end oooooh you hate artists". I'm being hyperbolic, but I still scroll to spite them lol. But for an actual ART pet peeve, I don't like it when a character has soooo many accessories. tbf that's my personal taste, I still find the art lovely and I still admire those who put so many accessories on characters, if that makes sense??? Like that one post about the art teacher who gave a critique about a girls art telling her to make the teacher hate it? Idk I'm writing this past my bedtime so my brain is a little like mush right know. I also hate people bashing art styles. like the "calarts style" (don't get me started) or any other popular trends. Like dude, ever heard of art eras? Art goes through trends.
Thanks so much for the ask!! Hopefully this wasn't too rambley, I just like talking about stuff lol
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loupy-mongoose · 11 months
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I don't know how you shade things so perfectly! I'm excellent at blending colors but I can't shade even if my life depended on it!😅🤣
How do you do it so good? Could you lend me some tips?
First off, thank you very much, but I refuse to accept my shading as "perfect". I'm proud of how far I've come, but it ain't perfect!
Tips... Hmmmm...
I have a pretty good understanding of the characters' and objects three-dimensional shape in my mind, so when I shade I subconsciously keep in mind how the light will affect them and where shadows will form.
Don't be afraid to look at books, references, tutorials, and Youtube videos! Take advantage of the vast library of resources at your fingertips!
I've spent a lot of my teen years watching speedpaints--Twarda8's Pokemon paintings on Youtube are old favorites of mine. Ironically their playlist called "Junk'n'Old" played a MASSIVE part in my artistic upbringing. One man's trash is another man's treasure~ I've also looked at many many mannnyyyy tutorials over the years, some of them multiple times, taking in how different shapes affect the shadow outcome. For example, sharp cut-offs will result in solid lines of shadow, while rounder shapes will have softer transitions from dark to light.
Take, for instance, my latest masterpiece; The eyebrows are meant to somewhat sharply overhang the eyelid, so they cause a sharper shadow cut-off.
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While rounder parts of the body have smoother shading.
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Mix and match them depending on the shapes present! (Hopefully that's coherent enough. X3)
A few extra things;
-Different light sources and surroundings can influence shadows as well. For example, the sun will create sharp, defined shadows, but clouds will soften the shadows considerably.
-When shading colored artworks, try to avoid using pure black to shade. If possible with your tools, use a darker color set to the Multiply or another darkening blend mode. Experiment! (I have another post about my painting process here if you're interested, although the canvas size in that may be incorrect now.)
-Find brushes you're comfortable with! I don't want to advocate that an artist can't be good without certain brushes, but I do think it's important to love the tools you use. But also don't feel like you have to stick with them for eternity--Every once in a while I get dissatisfied with my brushes and tweak them a bit, or dump them for others.
-For doodle shading like the above, I scribble in rough chunks where I want the shadow to be, then smudge and erase them as I see fit. All on a separate layer from the line-art, of course.
That may be more than you bargained for, but you can pick and choose what you want to take from this, if anything at all. I just felt like dumping. Happy shading! ^w^
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uovo0 · 7 months
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i hope you dont mind me asking but how do u do ur shading :3? i love how simplistic yet super cute it is but cannot seem to figure it out !
The brush itself is from wamudraws (nsfw account) which is for the clip studio paint program!!
I don't remember where I found the brushes but if I find it there I'll put it so that people can use it too! ;vv; but on the other hand the credits go to the artist
and I also use ''ink on wet paper'' which comes by default in csp :D a lot of people ask me how I color so I don't know if I should do a speedpaint since I wouldn't know how to explain it through text
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