I’ve decided to post all of the progress here as well, not just on instagram. Some people have asked to be tagged once I post some progress, but I can’t remember who they were. So if you wanna see future progress, let me know and I’ll tag you!
This one may not look too different from the previous one, but nothing really turned out the way I intended to.
The colors, the textures, the focus, the sounds, the camera, everything just seems so off, and oh boy the animation… this is the result of rushing and not knowing what I’m doing, just inserting keyframes, tweaking the graph editor and hoping for the best. So maybe signing up for this project wasn’t a great idea after all lol. Plus the datapad’s not even fully textured, you can literally see where I started adding details on the front, then for some reason I just left off lol
One thing I’ll definitely work on in the future is the menu itself, because if this project is for a graphic design thesis, then I might as well try to make the only thing that has something to do with it look more presentable. I’ll definitely be changing up the fonts, and I have some other ideas for the background as well.
But for now, I’ll move on to the remaining 5 character menu animations. Originally there were gonna be 5, not 7. At first I was randomly picking out the characters I wanted to make one for, then I realized, it’d probably be best, if each squad got one animation. The 501st gets Rex, the 212th gets Cody, the CG gets Fox, the 104th gets Wolffe, and the 241st gets Tukk. CF99 got Hunter but I really wanted to make one for Tech as well, since modeling and texturing him took the longest 💀
Once all of that’s done, I can finally move on to animating the trailer video. Which I’m terrified of, but oh well lol
Here's a list of Free tools and resources for your daily work!🎨
2D
• Piskelapp Pixel art + animation
• Krita general digital painting + animation
• Gimp image manipulation + painting
• MapEditor Level builder (orthogonal, isometric, hexagonal)
• Terawell manipulate 3D mannequin as a figure drawing aid (the free version has everything)
• Storyboarder Storyboard
3D
• Blender general 3D software (modeling, sculpting, painting, SFX , animation…).
• BlockBench low-poly 3D + animation.
• Dust3D low-poly 3D (similar to Zbrush Zsphere)
Sound Design
• Audacity Audio editor (recording, editing, mixing)
• LMMS digital audio workstation (music production, composition, beat-making).
• plugins4free audio plugins (work with both audacity and lmms)
• Beepcomp chiptune/8-bit/16-bit music synthesizer
Video
• davinciresolve video editing (the free version has everything)
• OBS Studio video recording + live streaming.
2D Animation
• Synfig Vector and puppet animation, frame by frame. Easy.
• OpenToon Vector and puppet animation, frame by frame. Hard.
↳ You can import your own drawings.
For learning and inspiration
• models-resource 3D models from retro games (mostly)
• spriters-resource 2D sprites (same)
• textures-resource 2D textures (same)
• TheCoverProject video game covers
• Setteidreams archive of animation production materials
• Livlily collection of animated lines
I recently saw @zillychu amazing fire core au and my mind was occupied the whole week with their Danny design. So I made some fanart!
Above is 3D model of their Danny. I tried to recreate one the pose from their artwork.
Below is a small animation draft of Danny crashing to earth from a star(left to right). I thought with his long hair and his firecore he propably could cosplay a shooting star very well!