#Animation Software for mac
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animationssoftware0123 Ā· 4 months ago
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animationssoftware Ā· 2 years ago
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youve-always-had-me-cas Ā· 15 days ago
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On a semi related note the more I am subjected to Microsoft products the more I become convinced that the reason so many people these days believe themselves to be ā€œbad with computersā€ is that the programs they are forced to use in their professional life are utterly incomprehensible to ANY rational human being and they are (rightfully enough) extrapolating out that this is just how computers are. They aren't!!! In their quest to remove all the ā€œscaryā€ details from their poor fragile end users Microsoft have created an ecosystem that behaves completely erratically and unpredictably and is by definition unknowable. Things just happen. Then they stop happening. Nothing ever announces why or how. Just a thousand vague and useless popups that may or may not be there tomorrow. I PROMISE computers are actually extremely simple and logical beasts.
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paula-in-dreamland Ā· 22 hours ago
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good news. i think i'm starting to figure out how to gif.
bad news - photoshop doesn't like me and doesn't want to export said gif.
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userpeggycarter Ā· 1 year ago
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COLORING + SHARPENING TUTORIAL
someone asked for a coloring tutorial and my sharpening settings, so here it is! there are also a few tips to achieve more HQ gifs. :)
tutorial under the cut!
FOR HIGH-QUALITY GIFS
FILE SIZES
it doesn’t matter what your sharpening settings are if the file you’re using to gif is too low quality, so i tend to look for the best that i can get when downloading stuff.Ā 
usually, movies (+2h) look better if they’re 5GB or more, while an episode (40 min/1h) can look good with even 1GB. the minimum definition i try to find is 1080p, but i gif with 2160p (4k) when available. unfortunately, not every computer can handle 4k, but don’t worry, you can gif with 1080p files just fine if they are big enough. contrary to popular belief, size does matter! which means sometimes a bigger 1080p file is better than a smaller 2160p one, for example.
SCREENCAPPING METHOD
this can too influence the quality of your gifs. as a gifmaker, i’ve tried it all: video frames to layers, directly opening video clips, loading files into stack, and i’ve finally settled down with opening screencaps as an image sequence. with bigger files, it doesn’t matter much what technique you use, but i’ve noticed with smaller files you can do wonders if you screencap (either by loading files into stack or opening as an image sequence) instead of using video clips. for example, this gif’s original video file was only 4GB (so smaller than i’ve usually go for), if you can believe it!
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here’s a tutorial for setting up and screencapping with MPV, the media player i use to screencap. again, you can keep using video clips for bigger files, but you’ll find this useful when dealing with dire causes. i don't file loads into stack, though, like the video does. i open as an image sequence (open > screencap folder > select any image > click the image sequence button). just select OK for the speed. this will open your screencaps as a video clip (blue bar) in timeline mode (i'm a timeline gifmaker, i don't know about you). you will need this action pack to convert the clip into frames if you're a frames gifmaker. i suggest you convert them into frames even if you're a timeline gifmaker, just convert them into a timeline again at the end. that way you can delete the screencaps right away, otherwise you will delete the screencaps and get a static image as a "gif".
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ATTENTION if you’re a Mac Sonoma user, MPV won’t be an option for you unless you downgrade your system. that is, if you have an Intel chip. if you have M1 Max chip (or even a better one), here’s a fix for MPV you can try while keeping that MacOS, because nowadays MPV is skipping frames in its latest build. or you can use MPlayer instead for less hassle. here are two tutorials for setting and using MPlayer. Windows users are fine, you can use MPV without trouble.
FOR EVEN MORE QUALITY
ADD NOISE
here’s a tutorial for adding noise as a way to achieve more HQ gifs if your original material is too low quality.
REDUCE NOISE WITH CAMERA RAW
instead of adding noise, you can reduce it, especially if your gif is very noisy as it is.Ā 
the path is filter > camera raw > detail > nose reduction. i do this before sharpening, but only my video file isn't great to begin with. because it’s a smart filter, you can reduce or increase its opacity by clicking the bars next to its name in the layers panel.
TOPAZ AI
i use Topaz Photo AI to increase the quality of my screencaps when i need to. it’s paid software, but there are… ways to find it for free, usually on t0rrent websites. if someone’s interested, i can make a tutorial solely about it in the future.
SHARPENING SETTINGS
here are my sharpening settings (filter > sharpen > smart sharpen). i sharpen things twice: 500% 0.4px + 10% 10px. here's an action for it, for more convenience. here's a tutorial on how to use Photoshop actions. for animated stuff, i use this action pack.
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COLORING
here’s the gif i'm gonna use as a base. it’s already sharpened like the way i always do it.
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LIGHTNING THE SHOTS
half of the secret of a good coloring is good lightning. i always useCurves (layers > new adjustment layer > curves) and Brightness & Contrast (layers > new adjustment layer > brightness & contrast). the settings depend on the scene you’re giffing, but i always try make my gifs bright and with high contrast to make the colors pop.
CURVES
besides lighting your scene, the Curves adjustment layer has four automatic options that will color-correct it for you. it’s not always perfect and it doesn’t mean you won’t need to do further coloring, but it’s a great start. it’s a lifesaver for most ridiculously yellow scenes. look at the difference! this gif uses the 3rd automatic option (the screenshot below isn't mine btw so that's why the fourth option is the chosen one), from top to bottom. what automatic option you need to choose depends on the gif.
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sometimes i like to tweak my Curves layer. not everybody does that, it’s not that necessary and if you’re not careful, it can screw your gif up. to modify your layer by hand, you will need to click and drag points of that straight line in the position you desire. this is the concept behind it:
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basically, the lower part of the line handles the shadows, while the upper part handles the highlights of the image. if you pull a highlight point up, the image’s highlights will be brighter. if you pull it down, it will make them darker. same thing for the shadow points. you should play with it to get a grasp of it, that’s what i did when i first started giffing.
BRIGHTNESS & CONTRAST
then i added a bit of brightness and contrast.
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CHANNEL MIXER
the scene looked a bit too yellow, so i used the Channel Mixer (layer > new adjustment layer > channel mixer) adjustment layer. here’s a tutorial of how it works. not every scene needs the Channel Mixer layer though, i mostly use it to remove heavy overall tints. in this particular case, the Curves layer got rid of most of the yellow, but i wanted the gif to be just a bit more blue so the Channel Mixer tweaks are very minimal.
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SELECTIVE COLOR
now, this adjustment layer i always use: Selective Color (layer > new adjustment layer > selective color). this is THE adjustment layer to me, alongside the Curves one. this is how it works:
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ie, you can separately edit a color this way, giving it tints. for this gif, i wanted to make the colors more vibrant. to achieve that, i edited the selected colors this way:
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for the reds, i added even more red in them by moving the first slider to the right, making the color more vibrant. for his hat to have a more warm tint, i added yellow to the reds (third slider, moving it to the right). finally, to make the reds stronger, i moved the last slider to the right (more black).
for the yellows, i made them brighter by adding white to them, thus making the tile wall and Paddington more bright as well.
for the cyans and the blues, i just added the maximum (+100) of black that i could.
i wanted for Paddington's nose to be brighter, so i added more white to the whites.
lastly, i added depth to the blacks by increasing their own blackness.
you should always play with the Selective Colors sliders for a bit, before deciding what you want or need. with time, you will automatically know what to change to correct the color grading. it all takes practice!
HUE/SATURATION
i don’t know if you noticed, but there are some green spots on the blue wall behind Paddington. to correct that, i added a Hue/Saturation adjustment layer (layer > new adjustment layer > hue/saturation) and made the saturation of the greens 0%, making that unwanted green disappear from the background.
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while the green spots on the wall are specific for this gif, i use hue/saturation a lot to tweak, well, hue and saturation. sometimes someone’s skin is too yellow, i made it redder by tweaking the reds and the yellows, or vice-versa. the hue bar follows the rainbow bar, so the maximum settings (+100 and -100) give the selected color to change its hue to something more red or pink (the rainbow extremities). changing hue can give pretty whacky results, like turning someone’s skin tone to green, so you will need to play with it to get the hang of it. you can also tweak the opacity of your hue/saturation layer to further improve your gif’s coloring. i didn’t do it in this case, the opacity is still 100%. the reds and the blues had their saturation increased to make them pop just a bit more, without affecting the other colors.
COLOR BALANCE
the highlights of the gif still had a green tint to it due to the automatic correction of the Curves layer, so i used Color Balance. this is how it works: instead of giving specific colors some tints, you can give them to the shadows, highlights, and mid-tones. if your shadows are too blue, you counterbalance them with the opposite color, yellow. same thing with the cyan-red and magenta-green pairings. in my case, i added a bit of magenta.
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B&W GRADIENT MAP
now, if this gif was a dish, it’s time for the salt and pepper. i always add a Gradient Map (layer > new adjustment layer > gradient map) (black to white gradient) with the Soft Light blending mode, thus giving my shadows more depth without messing with the mid-tones and highlights. it also doesn’t ā€œdeep fryā€ (you know those memes?) the gif too much by adding even more contrast. usually, the opacity of the layer is between 30% to 70%, it all depends on the gif. it always does wonders, though!
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COLOR FILTER
finally, i like to add Color Filters (layer > new adjustment layer > color filter) to my gifs. it’s very handy when giving different scenes for the same minimalistic set because it makes them kind of match despite having completely different colors. in this gif’s case, i added a ā€œdeep blueā€ filter, opacity 50% density 25. you can change the density and the opacity of the layer for further editing, again, it all depends on the gif.
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VIBRANCE
if i feel like it, i add a vibrance layer (layer > new adjustment layer > vibrance) to make the colors pop. this can ruin your coloring sometimes, especially when regarding skin color, so be careful. i didn't do it in this gif because i felt i didn't need it.
TA-DA! 🄳
AN OTHER EXAMPLE
the color grading of the original scene it’s pretty good as it is, to be honest.Ā let’s see a worse scenario, a VERY yellow one:
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no channel mixer this time because the automatic curves option dealt with the yellowness, but you can see it made the gif too green. i needed to correct that with the following adjustment layers:
curves (automatic option) (gif 2) >> same curves layer (tweaks) (gif 3) >> brightness & contrast (gif 4) >> hue/saturation (tweaked cyan+blue+green) >> selective color >> color balance (gif 5) >> b&w gradient map >> (sepia) filter >> vibrance (gif 6)
i added a hue/saturation layer to remove the blues & greens before my selective color layer because i thought that was more urgent than tweaking the tint of all colors. color balance (gif 4) was the real hero here, though, by removing the green tint. the selective color layer was meant to make the red pop more than anything else, because the rest looked pretty good, especially her skin tone (despite the green tint). you can notice that tweaking the curves layer (small gif 3) also helped A LOT with the green problem.
tl;dr šŸ˜µā€šŸ’«šŸ˜µā€šŸ’«šŸ˜µā€šŸ’«
here's a list of my go-to's while coloring and lightning gifs. it's not a rule, just a guide. there are gifs in which i don't use all these adjustment layers, or use them in a different order. it all depends!
1. curves (automatic option + tweaks) 2. brightness & contrast 3. channel mixer 4. selective color 5. hue/saturation 6. color balance 7. b&w gradient map 8. color filter 9. vibrance
i'll suggest that you study each adjustment layer listed for more info, either with other Tumblr tutorials or YouTube ones. the YouTube ones focus on images, but you can translate what they teach to gif making very easily. you can ask me to further explain any adjustment layer, too! i was brief to keep this short (which i kinda failed lol).
feel free to ask me for clarification or something else about gifmaking wise, i always like to help. ā¤ļø
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freckleslikestars Ā· 2 months ago
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Hi! I was wondering if you’d be up to share how you made the before and after slider on this post:
https://www.tumblr.com/freckleslikestars/780305824654540800/before-after-gif-colouring-challenge
It’s really cool! Thank you!
Aww thank you so much! I literally had a dream about doing this two weeks ago, and when @sophsun1 tagged me I was like "oh my gosh lets try it!"
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Now, before we start, I'm going to assume basic knowledge of gif making, colouring, etc. I'm using Adobe Photoshop 2025, but you should be able to adapt the steps for pretty much any software that has a timeline and allows for vector masks.
Once you understand key frames and vector masks, it's super easy to do!
First, we're going to open our gif in video timeline view, with our colouring already done. (My colouring is all in "Group 1")
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Next, I converted the footage to a smart object, leaving the colouring as it's own independant group. This isn't technically necessary, but I do this to a) apply sharpening and b) so my layers tab is less cluttered. This is normally also where I'd make sure my image size is correct (I do 540X400 pixels) but I forgot so I did that later on this one.
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At this point, I turned some guides on and, using the rectangle tool, drew a rectangle that was around the size of the canvas, clicked to the last column on the right hand side.
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The next step is to turn it into a vector mask. With command held down on a mac (I think it's alt on windows, but don't quote me on that) drag the rectangle layer onto the colouring group layer. It will fill in the whole canvas with colour.
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Delete the rectangle layer, so that you're just left with the gif itself and the colouring layer with the rectangle vector mask over the top.
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Next we're going to animate it, so you need to open the dropdown for the colouring layer on the timeline, and you'll want to scroll down to where it says Vector Mask Position
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Making sure your playhead is at the very beginning of the gif, click on Vector Mask Position and drop a keyframe. Then, move your playhead to the very end of your gif and drop another keyframe - at this point you don't need to move the vector mask at all.
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The next thing you need to do is find the middle of your gif - this doesn't need to be overly precise, particularly with longer gifs, but the precision means that the vector mask moves at the same spead both ways. Drop another keyframe there.
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With the playhead over the keyframe, select the vector mask on the layers panel and using the move tool, move it across to the first column on the left. I personally prefer to use my arrow keys to just nudge it left, rather than faffing about with clicking and dragging.
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If you were to export it at this point, it would be perfectly fine, you'd get the moving vector mask to show the before and after, which has a pretty cool aesthetic all of it's own. But lets add some details to make it look like a before and after sample image.
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I started by adding the BEFORE and AFTER - I used Adobe Clean as my font, but font choice is really personal preference. I just centred them in the bottom left and right squares of my guidelines. I then drew a white line, using the line tool, down where the divide is, added a couple of rounded arrows (and lowered their opacity), and merged the three of them together (keeping the text separate).
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Then I simply followed the same steps to add key frames to the line in the same places as I did with the vector mask, making sure that the centre one was nudged to the location for the vector mask on the centre key frame.
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Export as usual and et voila!
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Something to note is that this effect works better with longer gifs. As you'll see, this X Files gif was a touch too short, and so the slider feels a little too rushed:
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Also, if you're wanting all of the sliders to move at the same time/speed, you're going to want to make sure all of your gifs are the same length, which I didn't do because I'd had a long day and I was procrastinating from postgrad work for an assessment I have tomorrow. Which is incidentally what I'm also doing right now.
Anyway, there you have it! Super simple when you know how! If you have any further questions, don't hesitate to ask! :)
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magebunkshelf Ā· 11 months ago
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Do you have any tips/useful information for people who want to start making audio rps?
(Also love ur content sm!!! Mitch is the most lovable little guy)
Aw thank you so much! Love him too!
This is a great question, had to think about it for a bit;
If you want to dabble with making audios, feel free to start off with public scripts! I think there's subreddits like ASMR script haven (IIRC?) that has public scripts that can be filled by anyone. Just be sure to read the author's conditions carefully i.e. credit, terms of use, what can be changed etc. Right at the start I recorded a public script to try and get started, it's a great way to just jump right into making something to learn the ropes of it without also first having to write an entire script for it too. Filling public scripts is a fantastic way to start off, however I reckon writing your own stories is a major part of the fun!
You don't need an expensive mic, but audio quality is a very important factor. Do some test recordings and listen back to them (with headphones!) and see how it sounds. This is especially important for whispered scenes (DO NOT get too close to the mic or breathe on it!) or loud scenes (DO NOT peak the mic!). If your mic has a gain / input dial, play with that before recording! Just start with mono to begin with, play with stereo if your mic supports it after you become familiar with it. Aim for your recording to be no louder than -6db at the highest, if you can keep your voice roughly between like -20 and -6 that tends to sound reasonably natural.
Do your best to eliminate external sounds! If you have AC or anything like that on, turn it off. I have to shut down my main PC and record with only my editing Mac on because the PC fans are much louder and my mic is very sensitive! There'll pretty much always be background fuzz, some mics will just have some, but try to make your room as quiet as you can. Your software may have some background noise removal tools, I use filters for that (expensive so I can't recommend them), but DO NOT use the noise removal tool in Audacity! It's terrible!
Speaking of, Audacity is decent to get started with. It's good basic recording software, plus multiplatform. For a while I preferred recording on Windows with Audiodope, also very simple, plus I liked that it asks me whether I wanted to record in mono or stereo first in case I forget to switch, I currently record on Mac with ocenaudio which does the same, while Audacity won't ask, you have to go into settings. Anyway Audacity is okay to start with for editing, it's free, but from what I understand it's a "destructive" editing software in that after you make a change like adding a filter, you can't then go back in and change it other than just undoing, which I really don't like, plus changing the timing of things looks fiddly. I don't know what to recommend to move up from, I've heard good stuff about Reaper but it looks very complicated. Avoid Adobe unless you have a free subscription from somewhere else. I edit entirely in Final Cut Pro so I can't recommend that unless you're on Mac, plus it's my old work software and expensive! If you need sound effects, I use freesound.org, there are other great free resources as well, but make sure you check each individual sound effect's license before use.
Once you've edited the audio and want to turn it into a video, I've heard good stuff about Da Vinci Resolve and Kden Live, both are free! Make a video canvas of 1920 x 1080, FPS doesn't especially matter if you only have a still thumbnail, 25 or 30 is fine, and render it out as a h264 mp4 if you're not sure what to select! Good compression for internet video, good for streaming. Try to record and export your audio as wav if you have enough space, wav is uncompressed audio so it maintains full quality but they can get large.
I also make my thumbnails in-edit but you may want to use external software like Gimp to make them. Avoid getting random stuff of google especially anime boys / girls, and definitely don't ever use an artist's stuff without asking for permission + giving proper credit. Using pre-built generators like Picrew is totally fine, just be sure to credit where you got it from, but 100% avoid AI generators, obviously. Be careful with Adobe stock images, apparently there's AI slop in there too. You don't need art for audios though, they're a nice to have bonus, but many of my most viewed videos have no art at all. If you need background images, I like unsplash.com because it has a free license! Read over it yourself but basically you're able to use pretty much any image they have in your videos!
Just jump in and try making something small, never start with your magnum opus! I started with the introverted incubus character because I'm a very shy person myself, it was an easier role to get started with! If you want to start writing your own scripts too there's a lot we could talk about there as well, just try to picture the scene from the perspective of the listener, what they may be thinking or feeling at any given moment, not just the perspective of the character you're going to be playing!
This was a lot and I don't think I covered much, I hope some of it helps though!!
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greyphilosopher Ā· 3 months ago
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First successful attempt at animation!!!
I feel like a GOD right now
It moves!?!?
I had to fight a bit with my software/mac to get it to work but it WORKS
oh it is over for all of you bitches
I am so so so happy right now. I've tried animation before but this is the first time I've tried using actual animating software and rendering.
I was very pleased to learn that Krita (the drawing software I already use) had animation capabilities! I also downloaded davinci resolve, but video editing stuff seems will work much better with animatics rather than frame by frame animation.
The character you see here is one of my friend's vessel oc's <3
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heartpulseproject Ā· 4 months ago
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Since you don't see many edits here, and i am a dumbass in editing, could you make a tutorial on it? Like: what apps should we use, what should or shouldn't do, devices, etc. Since i personally worship your editing prowess, i couldn't help myself but ask for your guidance sensei. šŸ™‡ā€ā™€ļø
I don't use a "special device" to make my edits, just a computer which can run a videoediting software and Wallpaper Engine correctly (in my case it's an Apple Mac Pro 4,1 from 2009 with upgraded RAM and GPU, and also with Windows 10 installed on it, but that's not important). My server pc build out of my spare parts, and it's serves as a network bridge, and a file storge (like a NAS, or something) to store my personal files, like the assets for the edits on HPP. The way I make my edits, is a different story. I like to put the charaters in different scenarios to make the edit more enjoyable. I usually chose one image from my pre-granarated ones, or I use (if i see a, as i call an edit "suspicious" image here on Tumblr or X) an image from my "Likes", or if I can't find any which is good for the scanario in my head I generate one using PixAI's Ebora Pony XL AI model. Than if I have an image, I put together a static version of the edit in Paint.NET (PaintdotNET). Here I cut down the unnecessary and the broken (weirdly generated hands, .etc) parts of the image, and I remove the background if I'd like to use a different one. Than I chose a stethoscope png what are suitable for the edit, but I recently using the hand with stethoscope one which you can see in my recent edits. I also make some barely visble changes to the main image and the stething image. If it's done, and looks good I save them (the base image, the background, and the steting png separately) in a folder. After that it's time to "animate" the edit, which is just using the Wallpaper Engine's built in Shake effect, if that part is done, I record the animated soundless edit using OBS, which is usually a 5-6 minutes raw mp4 file. Than I put the raw recording into the video editor which is my case is the Wondershare Filmora X. I chose one of the heartbeat and bearthing audios from my server (if it's needed I modify it a bit in Audacity), and speed them up to mach with the animation. I make the breathing way quieter to have the heartbeat in focus, also i duplicate the hb sound to make a stereo effect, which means the I make the left side a bit louder and add more bass to it than the right side, which make a really good heart pulse effect (ROLL CREDITS). Also in here I add some video effects, cut down the unnecessary parts, I cut down the video to 2 minutes to become uploadable for X, than it's time to export it. After I exported the final edit, i check it for mistakes and I fix them if i find any, and the fixed version gonna be uploaded to Tumblr and X. This whole process is 2+ hours usually, but it's could be more for longer and more complex edits. But you doesn't need to follow my way to make edits, if you ever used a photo editor and a video editor before, and you know how put a transparent png on an image, and a greenscreen video on another one, you good to go. There is a lot of ways you can make an edit, so you can chose one which are suitable for you. If you still need help, you can join the Cardio Editor's Hub, there are lot of other people who gladly gives you some tips and tricks. Good luck, have fun! :D
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homeboygirl Ā· 1 year ago
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i made some cute food themed mouse cursors! read more if you want them for yourself
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you guys can use these for anything btww idgaf also feel free to request more and i may get around 2 them eventually
[*NOTE: the pixel art above has been resized and is NOT the same as the .cur files, you have to download and use those. Link below.]
cursor file download (WeTransfer) (dm me if link expires)
Cursor replacement tutorial for a Windows PC (sorry mac users):
Open the Start Menu or press the Windows button
Type "Mouse" and hit enter
Click "Additional Mouse Options"
In the pop-up, go to the tab labeled "Pointers"
Download the .cur files (Cursor files) from the link above ^
Select which pointer you want to replace, and click "Browse..."
Find where you downloaded the .cur files
Select them, and hit "Apply"
and boom, you're done! If you don't like them you can re-select the ones you want to change, and hit "Use Default" To revert back to your computer's original settings.
How to make your own:
If you would like to make your own cursors, you can download any small .png image (has to be .png because .jpg doesn't support transparency). You can also use any image editing websites or software to shrink/tweak larger images - I use Aseprite for my pixel art, and I highly recommend it for no compression or pixel loss when resizing images, but I'm sure there are free alternatives out there.
After you somehow acquire a small transparent image you can convert them using this handy online tool. Convert it to .CUR for image cursors, or .ANI for animated/gif cursors.
Have fun! Thanks for reading <3
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animationssoftware0123 Ā· 5 months ago
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animationssoftware Ā· 2 years ago
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merrigel Ā· 1 year ago
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the wenis video gives me such joy also what do you use to draw/animate you’re literally inspiring me to take up a new hobby lmao
OMG thank you so much, you're too kind!! And HELL YEAH JOIN ME IN THE DRAWING THE SAME THING 1000000 TIMES MINES šŸ˜‚ (But truly!!)
I use all kinds of software for different things so I'll just make a little list:
RoughAnimator! For ipad, costs like 7 bucks to own forever. Super lightweight, super effective, genuinely where I do like 99% of my animating these days- if you have an ipad I couldn't recommend it enough
Procreate! 99% of my non-animating drawing happens here lmao, also for ipad, also really cost-effective
TVPaint! For PC/Mac- on the more expensive side, but I saved up and got it when I was in college for That Sweet Sweet Student Discountā„¢ļø... Most of my like, Actual Job Animation has been done with this one!
After Effects! Kind of a bonus here, but it's where I do all my compositing; most camera moves, lots of the lighting and stuff, any layers on multiply/add/[insert blending mode], etc. Every day I wish I could replace it so I could stop paying adobe but here we are
If you're just starting out and you're working on a computer, I think Clip Studio Paint can do animation? And it's way cheaper than trying to grab TVPaint or anything adobe or An Entire Ipad, so it might be a cool place to start experimenting! (There's also Opentoonz, which I think might be free?? But also I will be real with you I opened it once and got overwhelmed and scared so I have no guidance there jksdklfsd) It's also good for drawing, but there's also Paint Tool SAI (my beloved companion thru all my years with a PC) and Krita for regular old drawing as well!
Whatever you end up using, GOOD LUCK!! You're gonna do great!!
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texeoghea Ā· 1 year ago
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I've rewatch your Narinder animatic "I don't work here" SO. MANY. TIMES. I love it.
Also, what do you use for animating?
shitty screenshot of some art as an offering
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hi!! im so glad you like it!! angry nari is so cute <3
i use a free video editing software called CapCut to put together my animations. it's not actually an animating software; rather, it lets you insert images or videos on a timeline, then move them around and stretch or shorten their length. it's also what i use to edit my let's plays and speedpaints! So, i download the audio from a lyric video, put that in the timeline, line up the lyrics, then make the lyric video invisible and line up all my frames to match the timing that i want. i find this much more intuitive and easy to understand than using actual animation software (of which I have tried many), even though its probably a technically more difficult way to do it.
CapCut is available on Windows and mobile (it puts a watermark at the end of videos made on the mobile app, but you can crop that out on your phone or tablet's photo app). I don't remember if theres a Mac version. as for art, I use Clip Studio Paint, but you could use any art program that lets you export images!
i totally recommend trying to animate yourself!!!!!! it takes a long time but its so much fun and i think capcut makes it really easy
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videoeditingcourseinchd Ā· 1 month ago
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Video Editing Course in Chandigarh: A Complete Guide for Aspiring Creators
In today’s digital era, where content is king and visuals dominate every platform, video editing has emerged as one of the most sought-after skills. From YouTube vlogs and Instagram reels to documentaries and feature films, editing plays a pivotal role in crafting a compelling visual story. Chandigarh, being a hub of education and innovation in North India, offers numerous opportunities for individuals aspiring to learn video editing. This article explores everything you need to know about enrolling in a video editing course in Chandigarh—including course content, career scope, top institutes, eligibility, and more.
Why Choose Video Editing as a Career?
Video editing is no longer confined to film studios. With the explosive growth of digital content on social media, OTT platforms, and e-learning, skilled video editors are in high demand across industries. Here are some reasons why a career in video editing is both exciting and rewarding:
Creative Expression: Editing is an art that lets you shape stories, evoke emotions, and deliver impactful messages.
High Demand: From marketing agencies to content creators, every industry needs talented editors.
Freelancing Opportunities: With the right skills, you can work as a freelancer for global clients.
Attractive Salaries: Experienced editors often earn competitive salaries and perks.
Work Flexibility: Many editors work remotely, giving you the freedom to work from anywhere.
Scope of Video Editing in Chandigarh
Chandigarh, with its emerging media landscape, offers numerous job opportunities in video production, advertising, media houses, and digital marketing firms. The city is also home to various regional entertainment channels and film production units, increasing the need for skilled editors.
Moreover, the growing trend of content creation among YouTubers, influencers, and startups in the Tricity (Chandigarh, Mohali, Panchkula) region has further boosted the demand for professional video editors.
What Does a Video Editing Course Include?
A comprehensive video editing course in Chandigarh typically covers both the technical and artistic aspects of editing. While the curriculum may vary between institutes, the following modules are commonly included:
1. Introduction to Video Editing
Basics of video production
Role of a video editor
Overview of the editing process
2. Editing Software Training
Adobe Premiere Pro
Final Cut Pro (Mac)
DaVinci Resolve
Adobe After Effects (for motion graphics)
3. Technical Skills
Importing and organizing footage
Timeline editing
Trimming, cutting, and splicing clips
Adding transitions and effects
Audio editing and sound design
4. Color Grading & Correction
Adjusting exposure, contrast, and saturation
Using LUTs and color wheels
Matching color tones across shots
5. Motion Graphics & Visual Effects
Intro to keyframing and animation
Creating titles, lower thirds, and credits
Visual effects and green screen editing
6. Exporting & Project Delivery
Understanding codecs and file formats
Rendering for different platforms (YouTube, Instagram, etc.)
Backup and archiving best practices
7. Live Projects & Portfolio Development
Working on short films, music videos, or commercials
Creating a showreel for job or freelance applications
Top Video Editing Institutes in Chandigarh
Several institutes in Chandigarh offer professional training in video editing. Here are some of the best:
1. Morph Academy
Courses: Video Editing, Film Editing, VFX, Multimedia
Software: Adobe Premiere Pro, After Effects, Final Cut Pro
Duration: 3 to 6 months
Certification: Yes
Placement Assistance: Yes
2. BigBoxx Academy
Offers short-term and diploma-level courses
Hands-on training with real projects
Strong industry network for internships and placements
3. Chandigarh Institute of Film and Television (CIFT)
Focuses on film editing and post-production techniques
Experienced faculty from the film industry
4. MAAC Chandigarh
Known for animation and multimedia courses
Includes VFX and advanced motion graphics training
5. ThinkNEXT Technologies
Offers certified training in Adobe software
Affordable courses with practical lab sessions
Eligibility Criteria
Most video editing courses in Chandigarh have minimal eligibility requirements:
Minimum Qualification: 10+2 (any stream). Graduates are also eligible.
Technical Skills: Basic computer knowledge is recommended.
Creative Interest: A passion for films, storytelling, or visual media is a plus.
No prior editing experience is necessary, as most institutes start from the basics.
Duration and Fees
Duration:
Short-term Courses: 1 to 3 months (basic to intermediate level)
Advanced/Diploma Courses: 6 to 12 months (includes motion graphics and VFX)
Fee Structure:
Basic Courses: ₹15,000 to ₹25,000
Diploma Courses: ₹30,000 to ₹80,000
Fees vary depending on the course duration, software taught, and institute reputation.
Career Opportunities After Course Completion
After completing a video editing course, students can explore various career paths, such as:
Video Editor
Motion Graphics Artist
YouTube Content Editor
Post-Production Assistant
Film/TV Editor
Freelance Video Editor
Social Media Content Creator
With experience, editors can also move into roles like Creative Director, Colorist, or Visual Effects Supervisor.
Freelancing vs. Job – Which is Better?
Both options have their merits, depending on your goals and lifestyle.
Freelancing:
Flexible hours and location
Ability to work with international clients
Higher earning potential (once established)
Full-Time Job:
Stable income and benefits
Learning from seniors and working in teams
Opportunities for career growth and promotions
Many students start with a job to gain experience and then transition into freelancing.
Tips to Excel as a Video Editor
Practice Regularly: Edit different types of videos to build versatility.
Watch Tutorials: Platforms like YouTube, Skillshare, and Udemy offer advanced tips.
Stay Updated: Editing trends and software features change frequently.
Build a Portfolio: A strong showreel is essential to attract clients or employers.
Network: Attend workshops, film festivals, or online forums to connect with other creators.
Final Thoughts
A video editing course in Chandigarh can be a stepping stone to a dynamic and fulfilling career in the creative industry. Whether you’re a student, professional, or aspiring content creator, learning how to edit videos professionally opens up countless opportunities in today’s visual-centric world. With the right training, dedication, and creativity, you can build a successful career and bring powerful stories to life through the art of editing.
If you're based in Chandigarh or the surrounding areas, now is the perfect time to sharpen your editing skills and make your mark in the digital content revolution.
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