#Axie Infinity Game
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being-mughal · 8 months ago
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3.Beyond Pixels: The Impact of Innovation and Transmedia on the Games Industry
Technology and storytelling have always been advanced in the gaming industry. Transmedia storytelling and advanced technologies such as artificial intelligence have expanded gaming possibilities in recent years. This blog examines how these factors affect business today, explores their potential for the future, and imagines how a transmedia approach could transform creative work in the games industry.
What qualifies as a true transmedia franchise?
Transmedia franchises go beyond a single medium to combine stories from different platforms and complicate the story. For example, the Legend of Zelda series has changed a lot since its beginnings as a computer game. Fans of reading, video games, and music can all enjoy the world of The Legend of Zelda through animated shows, manga adaptations, orchestral games, and spin-off games like Hyrule Warriors.
Likewise, Riot Games' League of Legends is a great example of transmedia storytelling because it contains information on multiple levels. Players and viewers are drawn into his complex universe through the intertwining stories created by his novels, music projects like K/DA, and the Arcane animated series.
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How Transmedia creates new opportunities:
Deepening the story Game companies can develop character stories, explore side stories, and use transmedia to add more depth to environments. Riot Games' novel Ruination, for example, enhances understanding of the game's setting by delving deeply into the stories of its champions.
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Getting new viewers Games that are available on multiple platforms can attract audiences that aren't necessarily gamers. Millions of people who have never played League of Legends were introduced to the gaming universe through Arcane.
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Development of new methods for player engagement Cross-media interactive projects such as Alternate True Games (ARGs) make it difficult to distinguish between truth and fiction. The famous "I Love Bees" ad from Halo 2 is one of the best examples of how transmedia can engage people in creative, interactive stories.
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Are there boundaries in transmedia?
Transmedia can cause problems even as it opens doors:
Narrative Consistency: Keeping a consistent narrative across platforms can be challenging, leading to inconsistent plots.
Oversaturation: The primary experience could be weakened if people are inundated with too much content.
Barriers to access: Some fans may not be able to use all platforms, which could lead to viewing gaps.
What would my work look like in a transmedia format?
Imagine a game that takes place in a huge world after the end of the world. Open world RPGs would be a major part of the game. Players would have to repair a broken planet, rebuild society and find artifacts from the past. Transmedia could expand this universe in the following ways:
Animated series The plot of the game could be parallel to the events of the Netflix series, which follows survivors in another region of the world. Characters who don't have enough emotional depth in the game could benefit from this.
Attractive campaign ARG The ARG could use audio recordings, cryptic messages, and actual scavenger hunts to immerse players in the cataclysmic build-up before the game's release.
Novels powered by artificial intelligence Readers can choose their hero and follow customized story arcs with accompanying stories generated by artificial intelligence, which would deepen their understanding of the game environment.
Augmented reality application Players can be invited to interact with the game world in real life using an augmented reality mobile app that transforms their local surroundings into apocalyptic ruins.
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Authorship and Artificial Intelligence in the gaming environment:
In gaming, AI has made it possible to create dynamic, individualized stories, but it also challenges authorship. Who owns the AI-generated story? This argument is similar to the arguments regarding art generated by artificial intelligence.
Consider AI Dungeon, a text-based adventure game in which an artificial intelligence tells its own story by responding to user input. It's new, but it also challenges established notions of authorship. Is the actual author the player driving the story, or are the AI ​​designers the authors?
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This unanswered philosophical topic highlights how the role of AI in the gaming Industry is changing.
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Video Insight: Digital Dilemma: Who is the Author of AI-Generated Art?
The future of the gaming sector:
Bringing platforms, technologies and stories together is important for the future of the gaming business. Ever since blockchain-based games like Axie Infinity came out and popular games added AR/VR, the possibilities are endless.
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To ensure that new and experienced players enjoy these experiences, the industry needs to strike a balance between accessibility and creativity. With the development of artificial intelligence, interactivity and transmedia storytelling, games are becoming more than just entertainment; it is art, culture and a window into people's creative potential.
References:
Jenkins, H. (2007). Transmedia Storytelling 101. Available at: http://henryjenkins.org/blog/2007/03/transmedia_storytelling_101.html [Accessed 18 Oct. 2024].
Jenkins, H. (2011). Transmedia 202: Further Reflections. Available at: http://henryjenkins.org/blog/2011/08/defining_transmedia_further_re.html [Accessed 18 Oct. 2024].
Riot Games (2021). Arcane. Netflix. Available at: https://www.netflix.com/arcane.
Digital Dilemma: Who is the Author of AI-Generated Art? (2023). YouTube. Available at: https://www.youtube.com/watch?v=iPoRHiMLSOU [Accessed 18 Oct. 2024].
Wikipedia contributors (2024). Augmented Reality. Available at: https://en.wikipedia.org/wiki/Augmented_reality [Accessed 18 Oct. 2024].
Axie Infinity(2018). Gameplay Overview. Available at: https://axieinfinity.com [Accessed 18 Oct. 2024].
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maal-wave · 7 months ago
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What is a Blockchain-Based Game?
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elisaanalyst · 1 year ago
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Unlock Play-to-Earn Magic with iMeta's Axie Infinity Clone Script – Your Gateway to Blockchain Gaming Brilliance!
Introduction:
Welcome to the future of gaming where play meets earnings! In this blog post, we'll delve into the exciting world of play-to-earn gaming and explore how Axie Infinity Clone Script is revolutionizing the landscape. Get ready to embark on a journey into the realm of blockchain gaming brilliance!
The Rise of Play-to-Earn Gaming
In recent years, the concept of play-to-earn has taken the gaming world by storm. No longer confined to mere entertainment, gaming has evolved into a lucrative opportunity for players to earn real-world value. Axie Infinity, a blockchain-based game, has been a trailblazer in this movement, allowing players to play, compete, and earn cryptocurrency.
What is Axie Infinity Clone Script?
Axie Infinity Clone Script is a game-changer for those looking to tap into the play-to-earn phenomenon. This innovative script replicates the success of Axie Infinity, offering a ready-to-launch platform for entrepreneurs and developers. With iMeta's solution, you can create your unique play-to-earn gaming experience tailored to your vision.
Features that Set iMeta's Clone Script Apart
1. Customization and Flexibility
The clone script provides a robust foundation, allowing you to customize various aspects of your gaming platform. Tailor the game's mechanics, graphics, and user interface to create a unique and engaging experience for your players.
2. Seamless Blockchain Integration
iMeta Technologies Axie Infinity Clone Script seamlessly integrates with blockchain technology, ensuring transparency, security, and decentralization. Players can confidently participate in the ecosystem, knowing their assets are secure on the blockchain.
3. Play-to-Earn Mechanism
The heart of the clone script lies in its play-to-earn mechanism. Players can earn cryptocurrency by participating in the game, leveling up, and engaging in battles. This financial incentive not only attracts players but also retains them, fostering a thriving gaming community.
4. Community Building Tools
Building a vibrant community is essential for the success of any play-to-earn game. iMeta's script includes community-building tools, such as chat features, forums, and social media integration, fostering a sense of camaraderie among players.
How to Get Started?
Embarking on your play-to-earn gaming venture with iMeta's Axie Infinity Clone Script is straightforward. Follow these steps to unlock the magic:
1. Acquire the Clone Script
Visit iMeta's official website and acquire the Axie Infinity Clone Script. The user-friendly interface and documentation make the process hassle-free.
2. Customize Your Game
Put your creative genius to work! Customize the script to align with your vision, ensuring a unique and captivating gaming experience for your players.
3. Launch and Promote
Once customization is complete, launch your play-to-earn game and start promoting it to the gaming community. Leverage social media, influencers, and other marketing channels to generate buzz.
Conclusion
iMeta's Axie Infinity Clone Script opens the doors to a world of possibilities in the play-to-earn gaming sphere. Whether you're an entrepreneur or a developer, this script empowers you to create a blockchain gaming masterpiece. Unlock the magic, redefine gaming, and let the play-to-earn revolution begin!
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ultragamerz · 2 years ago
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Crypto Gaming coins, 2023 / 2024
New Post has been published on https://www.ultragamerz.com/crypto-gaming-coins-2023-2024/
Crypto Gaming coins, 2023 / 2024
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Crypto Gaming Coins Poised for Bullish Run Toward 2025
The world of gaming is undergoing a significant transformation as blockchain technology and cryptocurrency integration are revolutionizing the industry. Crypto gaming coins, the native tokens of blockchain-based gaming platforms, are experiencing a surge in popularity and are expected to continue their bullish trend in the years leading up to 2025.
  Here are 10 of the top crypto gaming coins that are poised for a bullish run toward 2025:
Enjin Coin (ENJ): Enjin is a platform that allows developers to create and manage virtual items on the blockchain. ENJ is the native token of the Enjin ecosystem and is used to purchase and trade these virtual items.
Axie Infinity (AXS): Axie Infinity is a play-to-earn game that allows players to collect, breed, and battle creatures called Axies. AXS is the governance token of Axie Infinity and is used to participate in the game’s decision-making processes.
The Sandbox (SAND): The Sandbox is a metaverse game that allows players to create and own their virtual worlds. SAND is the native token of The Sandbox and is used to purchase land, items, and assets within the metaverse.
Decentraland (MANA): Decentraland is another metaverse game that allows players to purchase and develop land, create avatars, and participate in various activities. MANA is the native token of Decentraland and is used to make in-game purchases and interact with the metaverse.
Gala (GALA): Gala is a gaming platform that aims to revolutionize the industry by leveraging blockchain technology. GALA is the native token of the Gala ecosystem and is used to purchase in-game items, participate in governance, and access exclusive content.
GameFi (GAFI): GameFi is a decentralized finance (DeFi) project that provides financial services to the gaming industry. GAFI is the native token of the GameFi platform and is used to reward users, incentivize liquidity, and power the platform’s governance.
Illuvium (ILV): Illuvium is an open-world role-playing game (RPG) built on the Ethereum blockchain. ILV is the native token of Illuvium and is used to purchase in-game items, participate in governance, and power the game’s economy.
My DeFi Pet (DPET): My DeFi Pet is a virtual pet game that allows players to raise, battle, and trade digital pets. DPET is the native token of My DeFi Pet and is used to purchase in-game items, participate in governance, and breed new pets.
Theta Fuel (TFUEL): Theta Fuel is a cryptocurrency that powers the Theta Network, a decentralized video streaming platform. TFUEL is used to reward users for sharing their bandwidth and participating in the network’s governance.
Origin Protocol (OGN): Origin Protocol is a decentralized e-commerce platform that allows users to purchase goods and services using cryptocurrency. OGN is the native token of Origin Protocol and is used to reward users, incentivize liquidity, and power the platform’s governance.
These crypto gaming coins represent just a fraction of the rapidly growing crypto gaming industry. As blockchain technology and cryptocurrency continue to permeate the gaming sector, we can expect to see even more innovative and exciting projects emerge in the years to come.
Factors Driving the Bullish Trend:
Several factors are contributing to the bullish trend in crypto gaming coins:
The rise of play-to-earn games: Play-to-earn games have revolutionized the gaming industry by allowing players to earn cryptocurrency while playing. This has attracted a large number of players to crypto gaming, driving up the demand for crypto gaming coins.
The growth of the metaverse: The metaverse is a virtual world that allows users to interact with each other and participate in various activities. Crypto gaming coins are often used to purchase land, items, and assets within the metaverse, further fueling their growth.
The increasing adoption of blockchain technology: Blockchain technology is being used to develop more secure, transparent, and user-friendly gaming platforms. This is attracting more players and developers to the crypto gaming space, increasing the demand for crypto gaming coins.
Conclusion:
The crypto gaming industry is poised for significant growth in the years to come, and crypto gaming coins are expected to play a central role in this growth. With their innovative features, strong communities, and promising use cases, these coins are well-positioned for a bullish run toward 2025 and beyond.
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mobiloitteinc02 · 2 years ago
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Play to Earn Game Development Solutions by Mobiloitte USA
Looking to develop a Play2Earn game? Look no further! Mobiloitte USA offers top-notch game development services tailored for Play2Earn gaming platforms. Our skilled team of developers will bring your gaming vision to life, creating immersive and engaging experiences for players. Monetize your game and empower players to earn while they play. Level up your game development with Mobiloitte USA. Visit us today for more information!
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thequeenskeep · 10 months ago
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Self-Mastery
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Pinp0int
Everything in your life is a result of your greatest thinking.
∞ = 0. It is everything and nothing simultaneously. 0 is a circle-an enclosed space that feeds into itself. Infinity is zero collapsed, where nothing becomes everything. For every action, there is an equal and opposite reaction reducing All to 0. All numbers, all energy, all dimensions. The YOUniverse is infinite. Self-mastery is the application and transcendence of infinity, reaching the 0-dimension. The In. Finite. Point. In everything we do, we seek embodiment and expect to achieve a specific result. Be specific. Become limitless.
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The origin, or starting point, of a graph is also known as the point of intersection. A point where the x-axis, y-axis, and all quadrants meet.
All dimensions exist on the same plane, the first dimension (1D), and within the same point, the 0 dimension (0D), as demonstrated by infinity. Our inability to perceive mystical energy or entities stems from their exist in other dimensions beyond our comprehension. The unforeseeable exists outside of our third dimensional perception. Our minds, thoughts, feelings, spirit, etc. exist on different planes.
When you take a picture or video of the third dimension (3D), it is captured as a flat image observed 2 Dimensionally. Movies, for instance, are shown in 2D. When you turn that image on its side, it is a line or plane. That is the first dimension. Furthermore condensing it to a point, brings us to the 0 dimension. Multidimensionality is inherent; what exists is not absent, it is unseen or inconceivable. If you exist on point (3,2) in the graph that is physically (3D) all you know.
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Our minds transverse dimensions. When we close our eyes and see darkness, we are observing 0. Within we can see everything. This is known as astral (a star) traveling. However, opening our eyes reinstalls us into the 3D plane binding us to the laws of physics. It is possible to elevate our perception to see other dimensions with our physical eyes. However, this can lead to psychosis for beings accustomed to the 3D world. Its infinite nature reignites our genetic code(DNA), and we are bombarded with the real Truth. Reality. This rebirth, or revelation, prompts an overwhelming influx of knowledge putting us into a state of infancy where everything feels new, unfamiliar, and challenging to process causing a possible loss in consciousness.
We are creators. Our souls are creating everything we experience in other, alternate dimensions. Our mind is the messenger. Everything our brain’s experience is documented and delivered to the soul as an Instruction Manual. Our 3D vessel is the anchor, or origin point for the rope grounded to the Earth while our being occupies the cosmos. We are tethered to our creations, alternate realities, or dimensions and birth them into the 3D by tugging on, or embodying that energy. Eventually these dimensions, or planes, overlap and generate a 2D image, visualization, and as we experience life we identify them in the 3D as synchronicities or coincidence. We and our subsequent creations are bound to the Universal Laws that govern how our creation manifests in life.
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Mind/Matter.
The name of the ‘Game of Life’ is self sufficiency. This includes self-awareness, self-discipline, emotional intelligence, positive, realistic thinking, goal setting, time management, and stress management. To achieve self mastery one must transverse the 7 dimensions, or chakras, within the One by: learning to think; learning to intuit; learning to feel; learning to do; learning to communicate; learning to lead; and learning to be. We evolved from nothing; therefore everything is accessible within. If We have everything we need to succeed, how will you access it?
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@daughterofheartshaven made me think the other day about how we never actually see Gallifrey at its height. Not so much on purpose in a we-used-to-be-a-powerful-society way as in the way the show works means he’s not there if something isn’t going on. And the stakes are always raised.
But the result is a society in decline that doesn’t know it is, as most don’t. Late Stage Gallifrey.
The first time we see it, technically, is in the War Games, but that’s a quick and dirty trial for like 10 minutes at most. In Three’s era, we see Time Lords but not Gallifrey itself. So then there’s the Deadly Assassin. The President being killed! In public! And at this point few know the Doctor and no one knows the Master.
Then there’s Invasion of Time. Gallifrey invaded! Treachery! Time Lords divided and apparently having not chosen a new President for however many decades the Doctor was gone.
Then there’s the Arc of Infinity. Their past is coming back to haunt them and that’s one thing, but no one is prepared to handle any sort of real emergency. There’s general discontent. They’re so desperate they’re willing to execute an innocent person as a first resort (when apparently they rarely even kill criminals).
And then comes the Five Doctors. Again, no one is prepared. Their best plan is to summon the Master—everyone in power has been there for a very long time. They don’t even know how to handle acknowledging their own past. No one seems eager to question the sudden disappearance of the President.
Next is the whole Trial of a Time Lord saga. I don’t know all the details because I’m still watching it but I know the reveal, and the fact that the Valyard was able to set this up this at all is not a sign of a strong society. The fact that a different person is in charge every time the Doctor visits when people live for millennia is not a sign of a strong society. Plus they’re trying him for the exact thing they’d given him implicit permission to do when they ended his exile, which is disorganized at least. Also, Presidents already have near absolute power with few checks or balances but they’re always in trouble for trying to grab more.
I’m not to Seven’s run yet but I did a quick skim on Wikipedia and it didn’t seem like he has any Gallifrey-based stories. Someone tell me if I’m wrong.
Then, every stand-alone audio on Gallifrey is either the past is coming out of our fairy tales to eat us or our political situation is a mess and the general populace is restless about it. And sometimes also we’re getting invaded and all our protections aren’t good enough anymore.
Then, there’s Gallifrey the series, in which we have five leaders in quick succession (someone was in charge while they were on the axis after Matthias left even if they weren’t specified), two of whom also named themselves dictators. They dealt with terrorists, invasions, several near-misses on intergalactic war, a (zombie) health crisis, and a civil war. Two civil wars? It was a little vague but it sounded like another one maybe happened while they were gone. Everything got so bad they had to bring back their founder, only to discover he was worse than anyone else.
And then there’s the Time War, which was the culmination of their fall (everything about Gallifrey after that in the show sucked so I’m stopping there; it should count as a new era anyway). They had been declining for what must have been centuries but was also like 1-2 generations, with chaos happening more frequently and leaders failing more dramatically. And then they were thrown into the war to end all…everything…and had to lose even the pretense of being a gentle scholarly society and become feral and harsh. And they lost the time and ability to do anything but fight and kill and die and come back to do it again.
Honestly, their new era should bear very little resemblance to their former politics, but that isn’t really my point. I just find it so delicious that we’ve only ever seen this powerful and ancient society in its declining years
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technicallylovingcomputer · 3 months ago
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The Role of NFTs & Blockchain in MMORPGs: A Fad or the Future?
I've been gaming since I was a kid, and I've watched MMORPGs evolve from text-based MUDs to today's sprawling 3D worlds. But lately, there's been a ton of buzz around blockchain and NFTs in MMORPG game development. Everyone seems to have strong opinions, so I wanted to take a moment to cut through the hype and think about what this might really mean for the games we love.
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What's Actually Happening Here?
If you haven't been keeping up with crypto gaming news, here's the simple version: NFTs are unique digital tokens that prove ownership of digital items. In MMORPGs, this could mean your epic sword, your character skin, or even your virtual land actually belongs to you—not just the game company.
Several games are already testing these waters. Axie Infinity let players earn real money through gameplay. The Sandbox and Decentraland sell virtual land as NFTs. New titles like Guild of Guardians are trying to create more traditional MMO experiences with player-owned assets.
The Exciting Possibilities
When I think about blockchain in MMORPG game development, I get genuinely excited about a few things:
We might finally solve the ownership problem. How many times have you spent countless hours grinding for gear, only to lose it all when a game shuts down or bans your account? True ownership could change that forever.
Player economies could get way more interesting. EVE Online and Runescape already have fascinating economies, but imagine if the rarity of items was verifiably limited and players had real stakes in the game's success.
Crafters could become legends. In a blockchain MMORPG, a master blacksmith could literally sign their creations, building reputation across the game—or potentially even across multiple games.
The Real Challenges
But let's be honest—there are some serious hurdles that aren't going away soon:
Game balance becomes a nightmare. When items have real-world value, how do you prevent pay-to-win? How do you add new content without crashing the value of existing items? These aren't easy questions for MMORPG game development teams.
The tech isn't quite there yet. Most blockchains still struggle with transaction speed and fees. An active MMORPG needs to process thousands of actions per second—something current blockchain tech isn't built for.
Gamers are (rightfully) skeptical. Many of us have seen companies try to cash in on trends without adding real value to gameplay. The backlash against NFT announcements from major studios wasn't just internet drama—it reflects genuine concern about the future of our hobby.
Finding a Balance
I think the most promising path forward isn't about going all-in on blockchain or rejecting it entirely. It's about thoughtful integration that actually makes games better:
Make ownership optional. Why not have both traditional and blockchain servers? Let players choose what model works for them.
Focus on fun first. The most successful blockchain MMOs will be great games first, investment platforms second. If the game isn't fun without the earning potential, it won't last.
Be transparent about the economy. Players need to understand how items enter the game, what controls inflation, and how the developers make money. Without this transparency, trust breaks down quickly.
So... Fad or Future?
After diving into this topic, I don't think it's either-or. Some elements of blockchain will likely find their way into mainstream MMORPG game development over time, while the more speculative aspects might fade away.
What excites me most isn't NFTs themselves, but the conversations they're sparking about ownership, value, and community in virtual worlds. These are questions worth exploring whether or not a particular technology ends up being the answer.
For developers building new MMORPGs, my advice is simple: if blockchain elements enhance your game experience, consider them—but never at the expense of what makes MMORPGs special in the first place: community, adventure, and that magical sense of being part of something bigger than yourself.
What do you think? Are you excited about owning your virtual gear, or do you think this is just another tech bubble? I'd love to hear your thoughts in the comments!
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gamergeofficial · 26 days ago
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Best Play-to-Earn Crypto Games 2025: Level Up Your Earnings While You Play
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Introduction
Gaming isn’t just a pastime anymore, it’s a way to earn real money. In 2025, play-to-earn crypto games are changing lives. Players are collecting cryptocurrencies, trading NFTs, and joining thriving online communities, all while having fun. If you’re curious about the best play-to-earn crypto games 2025 has to offer, you’re in the right place.
What Are Play-to-Earn Crypto Games?
Play-to-earn (P2E) crypto games are digital games built on blockchain technology. Instead of just scoring points, you earn real crypto, tokens, or NFTs for your achievements. These rewards can often be traded or sold for actual money.
Unlike traditional games, your in-game items belong to you, not the developer. This means you can use, sell, or trade them however you like. The idea is simple: the more you play, the more you can potentially earn.
If you want to understand the basics, great guide on play to earn games.
Why Are Play-to-Earn Games So Popular in 2025?
There are a few big reasons. First, the crypto market is more mature and accessible than ever. More people have wallets, and blockchain games are easier to join. Second, the rewards are real. Players are earning tokens that can be swapped for dollars, euros, or other cryptocurrencies.
Finally, these games are social. Communities form around them, and players often help each other succeed. The best play-to-earn crypto games 2025 are more than games — they’re economies.
Top 7 Best Play-to-Earn Crypto Games 2025
Let’s look at the hottest games this year. Each one stands out for its gameplay, earning potential, and community.
1. The Sandbox
The Sandbox is a virtual world where you can build, own, and monetize your gaming experiences. You earn SAND tokens by creating assets, hosting games, or trading land. It’s creative, social, and perfect for builders.
2. Axie Infinity
Axie Infinity remains a favorite. Breed, battle, and trade cute creatures called Axies. Earn SLP and AXS tokens by winning battles and completing quests. The game’s economy is robust, and the community is huge.
3. Gods Unchained
If you love strategy, try Gods Unchained. This trading card game lets you earn GODS tokens and rare NFT cards by playing and winning matches. Cards can be sold on open markets for real value.
4. Decentraland
Decentraland is a 3D virtual world where you can buy land, create experiences, and join events. Earn MANA tokens by developing content or hosting activities. It’s a place where creativity meets opportunity.
5. Valhalla
Valhalla is a tactical RPG with NFT integration and chess-like battles. Players earn FLOKI tokens and collect tradable NFT items. The game is fun, strategic, and offers plenty of ways to earn.
6. Blast Royale
Blast Royale is a fast-paced battle game with NFT characters and equipment. Compete in quick matches and earn crypto rewards. It’s perfect for players who love action and want quick payouts.
7. RavenQuest
RavenQuest is an MMORPG where you own land, complete quests, and trade resources. The in-game economy is decentralized, and players can earn real crypto by participating in the world.
For more game ideas, check out the list of trending blockchain games.
How to Start Earning with Play-to-Earn Crypto Games?
Getting started is easier than you might think. Here’s a quick roadmap:
Choose a Game: Pick one that fits your interests and budget. Some games are free to start, while others may require a small investment.
Set Up a Wallet: Most games need a crypto wallet like MetaMask. This is where you’ll store your tokens and NFTs.
Learn the Rules: Each game has its own economy and rules. Take time to understand how you can earn and what the best strategies are.
Join the Community: Most games have Discord or Telegram groups. Here, you’ll find tips, updates, and other players to team up with.
Play and Earn: Dive in, complete quests, win battles, and start collecting rewards.
Trends to Watch in 2025
Mobile Gaming: More P2E games are launching mobile versions, making it easier to play anywhere.
NFT Integration: In-game items as NFTs are now standard, giving players more control and value.
Cross-Chain Gaming: Games are supporting multiple blockchains, so you can use your assets in different games.
Community Governance: Players are voting on updates and helping shape the future of their favorite games.
For more on trends, the latest in blockchain gaming.
Frequently Asked Questions
1. Are play-to-earn games free? Ans: Some are, but many require an initial investment or NFT purchase. Always check before you start.
2. How do I cash out my rewards? Ans: Transfer your tokens or NFTs to your wallet, then sell them on supported exchanges or marketplaces.
3. Is it risky? Ans: Like any investment, there are risks. Only play with what you can afford to lose, and stick to reputable games.
Conclusion
The best play-to-earn crypto games 2025 are more than just entertainment — they’re a way to earn, connect, and be part of a new digital economy. Whether you’re a casual player or a crypto enthusiast, there’s never been a better time to jump in. Explore, play, and start earning today!
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atherflame-theconcubus · 4 months ago
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OK, so confession I have a bunch of cookie run kingdom OCs that I have yet to show you guys spanning from OCs I made when I first began playing the game back in 2021 and more recently since I’m now playing on a new game because I can’t get back my original account because it’s on my iPad and I haven’t used it in so long that most of things require update and re-downloading, and I can’t do that because for some reason I need to enter the iPad’s email thing to get them even though they were just offloaded.
And just now I thought of two more cookie OCs. So I’m gonna go over all of them now without drawing drawings. (I have a Gacha Life 2 mock up of one of them in their cookie form)
Starting with the oldest cookie run OC orange cream cookie, based on a little fancy cookie that my mom had got from this cool cookie place I can’t remember the name of, I can’t remember if it was just called an orange cream cookie or an orange buttercream cookie, but it had this light orange frosting on it that didn’t taste like frosting, and it was yummy. Originally she was a tennis player, but after finding out there was a tennis player cookie. I didn’t know what to make her. As of right now, she is a fencer.
Snickerdoodle axolotl cookie (original name axolotl cookie) another OC from back in 2021. She is a cookie that can swim and live in the water. She an orange cream cookie had a little cute story of them befriending each other, and I’m thinking of reworking the story to make it more clear that they aren’t just friends.
Molasses cookie - she’s a recent OC, I got inspired to make her because I was wearing a T-shirt and had my infinity scarf wrapped around my shoulders, and decided to come up with some Lord that wear a molasses cookie lived she could wear much lighter clothing because what they were made of was very insulated. It went from there to her being cursed with immortality and focusing on being a prophecy/fortuneteller. Wise within game she is a healer. She’s also able to attack. (cookie lore, she used to be a magic fight fighter, but as time went on she became a healer) her hair is my favorite part as she has extremely long hair, but she’s rolled it up to a point where it looks much shorter because it’s rolled up and tucked on her infinity scarf, however, if it gets out, her hair is gonna be trailing behind her (on top of that her hair is actual molasses and has the ability to burst and what essentially is her magic leaks out, hence why she hasn’t cut her hair)
Rainbow sprinkle cookie - i’ve been focusing on her a lot. Originally she was birthday cake cookie, and had a slightly similar hair designed to.Kouign-amann cookie (mainly the blocking in nature at the bottom) that was held in two low pigtails. She was also one of the first two cookie OCs. I came up with this year. She was originally meant to be a child that followed around lavender dragon cookie (I’ll get to them later) and act as a warrior in training for eternal sugar cookie. As things developed between lavender dragon cookie and her dynamic with eternal sugar cookie things changed a lot as well. For context on some of the changes at one point, she was meant to be an adopted child of lavender dragon and eternal sugar. As of now rainbow sprinkle cookie still has her mostly cutesy Kawaii aesthetic, along with her large ax and her utter adoration for the beasts, but now she has added trauma of being forced to live for thousands of years because of another character on this list. Roll wise within the game, she would be a defense cookie with a comically large axe. She lavender dragon are the only ones I actually have kingdom skills thought out for, and her kingdom skill has her channeling her adoration for the virtues, and swinging her axes really hard at the enemy, a fun visual effect is that each time the skill is used, a color coordinating to one of the beasts will appear as a little mini flame channeling on the axis blade and do damage correlating to the beast
Lavender dragon cookie - originally a bunch of variations of lilac cookie (because I forgot lilac cookie actually existed) eventually, she was just a normal cookie that acted as a defender for eternal sugar cookie and her territory with rainbow sprinkle cookie under her wing, things evolved, and as of right now I have lavender dragon cookie as utterly devoted to eternal sugar cookie, while having quite a few differing opinions than her. Within the war, I gave her she was once a rage filled dragon that had its anger quelled by eternal sugar cookie. The lavender dragon cookie would take on in kingdom as a playable character is a bomber cookie who has an abilities, somewhat similar to pitaya dragon cookies ability, where they turn into a dragon and let out a very strong lavender blast that does damage and makes the enemies attack speed drop
Salsa cookie- I initially came up with them as a Sonna, but it changed real quick. Long story short they are an assassin for higher in order to help keep themselves and their baby brother off the streets. This led them to being hired by the cookie of darkness. I don’t really have much for salsa cookie, however, kingdom roll wise. She is an ambush cookie.
Nacho cheese cookie- salsa cookies, younger brother. I don’t have much info on him yet other than he’s really young and wants to be a music maker when he’s older. He is not a playable cookie like the rest of these guys.
Lemon meringue cookie- they are a rockstar who mainly is struggling with getting gigs and accidentally got involved in the cookies of darkness. They did not know what they got into and now that they know they fear they are too far into back out. They are a support cookie.
Paprika cookie- technically not a cookie, this thing is more of an ancient spirit. It is mostly made of paprika spice and semi-draconic. It has the ability to possess cookie bodies, whether they are alive or dead and it used disability frequently before it went on its villain arc. After the one cookie, it told the truth about passed away it snapped and went off into the forest, inevitably running into and possessing rainbow sprinkle cookie. Paprika cookie with then join the cookies of darkness and offer some of her own spiceand rainbow. Sprinkle cookies dough in order to help with the ultimate cookies creation.
(onto the new ones)
Blue cheese cookie- I just thought about their existence today and I have no clue what I’m gonna do with them, but I am very certain there’s already a blue cheese cookie so this one might fade out of existence
The other one, I don’t know what these specific cookies are called, but my dad just got them so here’s a picture of the cookie. All I know is that this cookie is probably going to reside within the cacao kingdom.
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atrxs · 2 years ago
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Hi! I am ATRXS, aka Ataraxis, but feel free to call me Axis!
I am an artist from europe, i am currently 21 years old, and i go by he/they! I am trans and gay™
some of my main interests are:
[games]: Cult of the Lamb, Rain World, Inscryption, Darkwood, Pathologic, FFXIV, Baldur's Gate 3
[watchables/readables]: Dungeon Meshi, D.Gray-Man, Wolf's Rain, Over The Garden Wall, Infinity Train, Gravity Falls, Lalin's Curse
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I'm not too great with tagging, but i try!
[My art can be found in the '#art' tag on my page!]
my comms r open! can also DM me about it, or msg on discord @atrxs
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kyogre-blue · 6 months ago
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I'm watching HSR lore videos, and just to give you a taste, here is a really fun comment on a video:
I was thinking about finality and since it is a path related to the tree of imaginary numbers which are the square root of negative numbers (denoted by symbol i) and the fact that imaginary numbers follow a certain cyclical pattern when raised to positive integer exponents such as i^0= 1, i^1= i, i^2=-1, i^3= -i, i^4= 1, i^5= i, i^6=-1 and so on, this implies that finality is not the path representing an end but rather a continuous cycle of repeating imaginary quantities (due to the positive integer exponent that i is being raised to most likely represents the periodic phase of that specific universe; this is why there is most likely only 4 unique discernible variants of Welt that have existed on the imaginary tree. We only have yet experienced one variant of Welt (Variant 1), however, theoretically it is possible to encounter three more unique versions of him in the future. Slight genetic alterations of a character such as with firefly which would be represented as variant 0 (i^0) and would function as the same type of variant as variant 4 (i^4) even though they would genetically and phenotypically be distinct. This is because both firefly variant 0 and firefly variant 4 would both LACK any imaginary energy whatsoever due to them only containing real energy. This is the only notable similarity between such variants.
Overall, this connects to a deeper hypothesis about the imaginary tree (y-axis) and how it essentially functions as being a cyclical representation of imaginary numbers located above the reality bridge (x-axis) with variants 1,5,9,13 and so on are most likely the most compatible with forming a connection with the imaginary tree resulting in the birth of a 1D imaginary projection representing the conception of an idea and the person as its overseer (guardian) that still remains following the next cycle (this is why Fuli is programmed to be concerned with memories as they still exist in a continuous state.
What happens to those that do happen to ascend to an aeonic state (ID imaginary projection of themselves)? Consequently, their consciousness is transferred to the 1D projection and then modified substantially while establishing the effects of the primum mobile to ensure the projection is not compromised by the discrete properties of the sea of quanta. This is to ensure maximum continuity. Individuals who are variants 1,5,9,13 and so on are probably those attributed with the imaginary element in game such as Yukong, Dr. Ratio, Loucha, and Welt. These individuals have the highest probabilities to ascend to an aeonic state due to their natural infinity to the continuous fluctuations of imaginary numbers and serve as eternal guardians of the tree. Individuals such as Clara, Natasha, Boothill, Robin, Sushang are all physical type characters that signify real numbers and thus belong to Version 0,4,8,12 and so on. I am unsure of how the other types within the game correlate to the other versions relating to -i, and -1.
The trailblazer I hypothesize is a unique example of this cyclical effect within the game as he is first found playable as a physical type character and then transitions into an imaginary type character later on. This character complicates the correlation as how can a character such as the trailblazer be highly compatible with the imaginary tree and yet at the same time be grounded on the bridge of reality. This is because I think the trailblazer represents two characters in one; a dual version similar to how any individual QUANTIZED can exhibit two states at the same time; a particle and a wave. In case you don’t know, a wave can be categorized through the function f(x)= cosx+ isinx which explains exactly why the trailblazer can swap between real, physical power (cosx) and imaginary power (isinx) at any time as well as explaining the quantum connection that the trailblazer has and why the trailblazer is the true opposition of the imaginary tree.
Finality’s purpose I hypothesize is simply to transition the imaginary tree to the next version of numbers which would randomize the character’s version DATA and thus amplify the amount of possible projections that the tree can establish further growing the continuity it seeks to expand exponentially. All the data from the characters thus most likely comes from the sea of data and this is how the tree seeks to absorb the sea by continuously converting the sea’s data to Aeons or extensions of itself which is why the primum mobile exists which is to prevent rebellion from the sea of quanta. Characters are after all the smallest possible playable unit in the game making them all “quantum”.
The trailblazer is truly unique as I hypothesize the player is the sole reason. As the player continues to collect more and more quantized playable units, the imaginary tree consequently has less opportunities to absorb the data to continue nourishing and sustaining itself. The trailblazer functions kind of as a vacuum absorbing all of the characters preventing the tree from growing properly by assimilating the sea’s data as part of its own 1D projections.
Final thoughts: Many consider Aeons to be powerful entities within the lore of Honkai Star rail considered to be gods among the peoples. However, as aeons are considered to be addressed as THEY by the game and bound by THEIR primum mobile, something seems a bit off. As one understands the true nature of imaginary numbers and how they are used to represent rotations among the complex plane, and how there are various “versions” or “expies” of characters sprinkled among Hoyoverse games, one seems to wonder the true purpose of these characters and why some characters are designated as imaginary, physical, or something in between. And then, one would come to hypothesize about the connections between the imaginary tree and the sea of quanta and how the tree supposedly absorbs the sea. Why are characters like Nanook pushed into such desperate situations where products of the Aeons in the form of the Swarm disaster and rebellious inorganic lifeforms coincidentally trigger the rise of another Aeon? Or what about the mockery of Dr. Veritas Ratio and how products of Quilpoth (IPC) and Nous (Genius Society) lead Dr. Ratio down a similar tragic path as Nanook? This is just a hypothesis I have about the greater implications of Aeons and how I think that like Nanook, Terminus the Aeon was formed by similar circumstances involving the products of some forms of Aeons and thus is doomed to an eternity of a niche exclusively guarding over the cyclical nature of imaginary numbers to ensure the imaginary tree can keep on expanding exponentially, continuously, forever.
.......Yup!
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artacetinker · 1 year ago
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I'mma dump bc dump and dump and enjoy dump 🙂👍
First is a doodle page with friends, guess which ones mine
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Wip of infinity Moku for a friend
I saw somewhere that most artists have their own version of Hatsune Miku
Mine is a moth version and her name was originally Mothku but changed to Moku because it sounded better
Her hair is the fluff on her antenna
There is no certain moth species I've made her, she probably changes for her different modules
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My FPE oc Miss Axis again
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Stylized endermen from the enderman overhaul mod
Namely the mushroom one, the flower one? And the warped forest one
Here's the endermen btw
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(Second to last on the top second on the bottom and last on the bottom)
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Shinoku, my TADC oc who's a Giant Phantom Jellyfish, hence the dark colours
The red thing in her 'hat' is supposed to be her stomach because jellyfish anatomys
She lives in the lake
Bonus points for anyone who recognizes the hairstyle lol
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An Urzuk from Creatures of Sonaria on Roblox
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And my sister drew a war machine using the study I did of them because Im about 35% sure I'm mentally unstable when it comes to the enemies or villains or supposed bad guys of movies or video games
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The study in question lol
It's terrible I know but it's good enough for me and I can now successfully draw the long beeping cloth-devouring scarf-snatching floaty rock cage snake enemies from Sky Cotls predecessor 👍 (at least I think it is, it's older and shares a lot of aspects with sky)
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krimsonkatt · 9 months ago
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Prophetess Barbello
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The beautiful creator of the Sefiros Cosmology and prophetess of ELLUM, the MOST HIGH. She is the mother of both Mekala, Aeon of Order and Elzakalas, Archon of CHAOS. She is one of the most powerful beings in the sefiros cosmology, only rivaled by other fully incarnated celestials such as PROVIDENCE, Annihilator Wilhelm, Dawnsage Kayri, and Evanescent Sharai. She has watched over the worlds for countless eons, though she was not fully aware of their complexities until 1,000,000,000 BF where she "awakened" to the totality of her goddess powers.
ELLUM, the GOD OF GODS, sometimes choses particular celestials to become "prophets", or in the case of females, "prophetesses." These "prophets" are granted a seed which they plant into the formless waters of CHAOS that make up the lower domain, and these seeds grow into Trees of Life, Sefiros, which birth numerous worlds within its fruit. Many trees of life exist, but they are seperated by endless space. Some fruits of life experience a phenomenon known as "cognitive replication" where similar or identical starsphere appear in distant Trees of Life, which is actually somewhat common.
During the events of the Incursion Arc, Barbello attempts to incarnate as a lower domain human in order to stop a coming calamity that could destroy all reality. However, on the descent she is attacked by Archon Eos and split into three fragments: Ontos, Logos, and Pneuma. Each of these fragments incarnate as a different person: Reuben/Ruby Hayes for Ontos, Zeke Ulster for Logos, and Noel Strongarm for Pneuma. Eventually in the final battle with Archon Eos' avatar, all three fragments fused together in the prophetess, who then defeated Archon Eos and his avatar.
Barbello appears as a superboss in both Chronicles Meteorfall and Chronicles II: Zero Gear Saga. In Chronicles Meteorfall she is fought in NG+ after the "Villa Key" feat is obtained. You can then use the villa key at the villa on monster isle (post-game area accessed via airship) to enter Barbello's Villa and fight her. She is one of the most powerful bosses in the game at Lv333, and uses many powerful arts such as Polaris Spike, Magma Axis, Divine Shot, Mag Storm, Vortex Kick, Infinity Blade, Stardust Ray, Prophet's Rage, and Paradisto. Polaris Spike: Exclusive enemy art. Deals severe strike and water damage to all foes while inflicting freeze and water break.
Magma Axis: Deal massive smash and fire damage to all foes while inflicting fire break. Divine Shot: Deal severe strike and light damage to one foe. Pierces 35% of DEF.
Mag Storm: Deal severe strike and almighty damage to all foes x3.
Vortex Kick: Deal severe strike and dark damage to all foes. Deals additional damage equal to 10% of foe's MHP.
Infinity Blade: Deal severe slash and almighty damage to all foes. Pierces 35% of DEF. Stardust Ray: Deal unreal almighty damage to one foe. Pierces 80% of DEF.
Prophet's Rage: Deals 13,000 to 33,000 base almighty damage to all foes. Pierces 100% of DEF and reflect. Unlearnable.
Paradisto: Heals 99,999,999 HP and 99,999 AP for the user. Unlearnable.
She summons 3 allies, divine faerie, divine mermaid, and divine dragon. If one or more of her allies is dead, she will summon all of the dead ones back. If no ally is killed within 5 turns, she will use Prophet's Rage. If any attack is nulled, repelled, or drained, she will use Prophet's Wrath. At 50% HP she will use Paradisto, and then never again. The rest of her moves she uses at random. Polaris Spike, Divine Shot, Vortex Kick, and Stardust Ray are exclusive to her and are all learnable. Mag Storm is not exclusive to her but can be learned. Infinity Blade and Magma Axis cannot be learned because they are arts of the Saintblade and Ravager class respectively. Prophet's Rage and Paradisto are exclusive to her, but cannot be learned.
Her fight in Chronicles II is exactly the same, but the way to unlock her fight is different. This time you must clear the True Last Tale and then reload your save. This will cause "the aeons" to appear in the overworld under certain conditions, the strongest bosses in the game. Defeating all of them, including Barbello, ranks you up to the fabled Merc Rank 13, also known as "Koros Rank." This unlocks one final battle against "Visionary Koros", the strongest boss in the game at Lv1000. Not as hard as ELLUM AVATAR, but still VERY difficult.
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omgmacia-blog · 10 months ago
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What Will Drive the Next Crypto Uptrend: 
AI, Memes, or GameFi?
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In the world of cryptocurrency, each market cycle often features a dominant trend that drives the overall market volume. Recently, we've observed that Meme tokens and GameFi projects have been leading these trends, capturing significant attention and creating FOMO among investors. Let's explore which sector will lead the market in this uptrend!
Meme Tokens: Simplicity and Hype
Meme tokens like $DOGE and $SHIB are prime examples of how easy it is to create a buzz. These tokens typically start with little more than a humorous concept or viral marketing, but their success depends on community-driven enthusiasm and speculative trading. 
As the value of these tokens rises, early investors reap significant rewards, while those who join later often find themselves facing higher risks. The cycle is simple: early adopters profit, and latecomers provide liquidity before getting left behind. This dynamic generates a strong FOMO effect, where the fear of missing out on potential gains drives many to invest impulsively.
GameFi: Engaging and Rewarding
Similarly, GameFi projects like $Axie Infinity have captivated investors with their engaging and potentially lucrative gameplay. These platforms combine gaming with financial incentives, allowing players to earn rewards through their participation. The appeal is undeniable: players are drawn to the opportunity to earn while they play, and investors are attracted to the potential for high returns. 
The Rise of AI Integration
As Meme tokens and GameFi projects have gained popularity, another trend has emerged: the integration of artificial intelligence into the crypto space. 
AI is becoming more important in many fields, leading to its use in new and existing projects. For example, AI tokens like $FET and $AGIX add innovative features and complexity to the crypto space.
The Potential of AI Meme Tokens
To elevate these trends, many projects are now combining these sectors to create new tokens, such as AI Meme tokens, which are gaining significant attention.
The potential for AI Meme tokens is substantial, attracting investors who want to blend the best aspects of both trends. As AI continues to evolve and become more mainstream, the development of AI Meme tokens is likely to accelerate, leading to new opportunities and challenges in the crypto market.
Famous examples like $BUSAI, $CorgiAI, and $Turbo have captured massive attention from visionary investors and those eager to avoid missing out. This enthusiasm leverages both technology and the popularity brought by the current uptrend.
Therefore, promising AI Meme tokens like $BUSAI offer great benefits to early investors. Not only can you buy these tokens at an attractive price, but their value is also likely to rise significantly with the current uptrend. 
Follow $BUSAI's social media pages to stay updated and make the most of this exciting opportunity.
Source: BUSAI
The Official Channel: Website | Twitter | Telegram 
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gwgaccountant · 1 year ago
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are in game currencies you can buy with real money covered under the same laws that make nfts and bitcoin taxable?
DISCLAIMER
I am not an international tax expert. Tax laws are obviously different in different jurisdictions; something that's true in the USA might not be true in the UK or Ukraine or India or Japan or Kenya or whatever. Also, the details of individual games can affect their legal standing. You may wish to consult a local tax expert before filing your return.
Disclaimers aside, probably not.
The thing about NFTs is that you can resell them. If you buy an ugly ape for etherium, you can later sell that ape for etherium and sell the etherium for cash, hopefully more than you paid in. That's what makes crypto stuff taxable; it's an investment.
Most in-game currencies cannot be exchanged for real-world money. You can't buy Fortnite VBucks at 5¢ to the buck and resell it at 7¢ to make a profit, and you can't sell anything for real-world cash. (This the main reason why gambling regulations usually don't apply to lootboxes.)
As far as the law is concerned, buying VBucks in Fortnite is no different from buying DLC on Steam.
Aside from blockchain games like the infamous Axie Infinity, the only ways I can think of for in-game currency purchases to result in taxable transactions probably violate the terms of service. Back in ye olde World of Warcraft days, people would sell their in-game gold for real-world money—profitable, despite (or because of?) being against the TOS.
Obviously, people can buy premium video game currency with their own money; that's what premium currency is for. But hypothetically, if you used that currency to buy an in-game item that you sold for real-world money, that would be a taxable transaction. The amount you sold it for minus the price initially paid for in-game currency would be taxable game.
Again, this is probably a violation of the terms of service you agreed to without reading, which would make this a breach of contract. In the US, you are required to report illegal income; however, as per the fifth amendment, you don't have to report anything that would incriminate yourself. How you report such income without self-incrimination is an exercise for any reader running a Fortnite money laundering business.
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