#BabylonJS
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maiuonline-devlog · 5 months ago
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Finally my game has decent UI.
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judebistudio · 2 years ago
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Seedborn trade
https://www.deviantart.com/lockphase/art/Seedborn-trade-Part-3-963165538
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jaimehbb · 11 months ago
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GitHub relacionado con lo de VR y GS. El enlace de test enviroment muestra un modelo guay
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vrhermit · 1 year ago
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y2fear · 9 months ago
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javascript - BabylonJS with variant launch not loading
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arashtadstudio · 11 months ago
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When you start learning how to code 3D content for the web or choose a technology stack for a new 3D-based web application, you will be faced with several options. considered similar to the comparison between React and Angular, Three.js is a framework with a minimal feature library approach, while BabylonJS is a framework with a full feature approach. We will compare Babylon.js and Three.js in this article. What Is Babylon.js? BabylonJS uses the JavaScript library to display 3D graphics in a web browser via HTML5. TypeScript code as its source code is compiled to JavaScript and then distributed as an NPM package or CDN package. It uses JavaScript code to access the engine's API. BabylonJS 3D engine and user code can be rendered natively by all web browsers that support HTML5 and WebGL. Babylon.js Pros and Cons Pros 1. A stable API that focuses on backward compatibility 2. A very well-written document 3. In 24 hours, all issues will be resolved 4. Inspector makes debugging easier 5. A lot of tools are available (playground, node material editor, animation curve editor, GUI editor, and SpectorJS) 6. Additional AR/VR features 7. The framework already includes more tools, in general. 8. Microsoft-supported Cons 1. The learning curve is higher 2. Documentation takes some time to become familiar with 3. Having a smaller community 4. There are fewer examples One of BabylonJS strongest features is its stable API and detailed documentation. For most features, there are explanations of how and why they work as well as API documentation for classes. After you learn Babylon and get comfortable with it, you’ll find it to be a very powerful tool. In general, developers examine documentation, and playgrounds, and adapt code from examples (less often than in three.js). Since the community is smaller, you are less likely to find something similar when implementing features, but you will have the tools necessary to build it from scratch. Developers reported spending more time-solving problems and implementing features than wrestling with Babylon itself. What Is Three.js? The Three.js JavaScript library renders animations based on WebGL in an HTML5 canvas that is impossible with WebGL alone. It creates lighting effects, shadows, textures, materials, and 3D geometrical models that are very difficult to create using WebGL. Three.js Pros and Cons Pros 1. Many resources for learning such as examples, git repositories, and tutorials 2. You can easily get started with the framework 3. Huge community 4. A lot of forum posts cover common issues Cons 1. It has an unstable API 2. The official website has incomplete documentation 3. It is hard to debug The strength of Three.js is its large community resources. So if you are starting from a complete and good resource, you can get started pretty quickly. Developers usually experiment a lot, read through the forum posts, adapt code from examples, and read through outdated information/solutions out of necessity because of the unstable API. Using the unstable API also means that when implementing features from tutorials or GitHub repositories, you often have to update your code to work with a newer version of Three.js, which is not well documented in the official documentation. The performance of Three.js out of the box is better than Babylon's, but the quality is lower. 3D Stores Created by Arashtad Metaverse Developers 3D websites, 3D games, metaverses, and other types of WebGL and 3D applications are what we develop in our 3D web development team. Arashtad has skilled 3D web developers who can handle any kind of task in the case of WebGL and other types of 3D applications. If you have an idea for building a high-tech, standard, secure, and nice-looking 3D application and need an expert team to perform it, feel free to have a glance at our past and running projects on our portfolio and don’t hesitate to drop us a message to initiate the discussion about your project with us. We have clients from around the world who are consistently coming back to us for different parts of their projects knowing that we always do our best to lift up their business and ideas with a clean and advanced performance. In the following images, you can see Budzburn, Showroom and NFT Gallery that are 3D store created by Babylon.js, Three.js and Blender developers of Arashtad company. Budzburn: 3D Store Created by Arashtad Babylon.js Developers
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dontcode · 3 years ago
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One day I woke up and decided I'd build a weird flying car game in my spare time. Here is what I have so far! 🚗 🚀
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alecell · 3 years ago
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Finally getting back to the project!
After many many many months without even touch my project, now we're making progress again! My chrome-no-internet-dino-game like game its almost live! 😍😍😍
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iansheehansi · 5 years ago
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Perplexus Level/Maze 78
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timetocode · 6 years ago
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ZombiesWithGuns Alpha:  https://zombieswithguns.io/  Please send me bugs ;). I'll try to keep it online and just develop and publish as I go until the real launch. 
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simplecheatsheet · 5 years ago
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BabylonJS Cheat Sheet
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maiuonline-devlog · 9 months ago
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Also added simple quest progress tracker requested by one of the testers :)
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judebistudio · 2 years ago
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Seedborn revelations
https://www.deviantart.com/lockphase/art/Seedborn-revelations-Part-2-960198006
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jaimehbb · 11 months ago
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Pagina web la cual tiene muestras de gaussian splattings en VR
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vrhermit · 3 years ago
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Canvatorium Lab 027
Poking around with Clones, Instances, and Thin Instances while testing out an idea. I never got around to working on the idea that caused me to investigate these features, I went to work on the Stoa labs instead. At some point I’ll come back to that… Still, rendering 5,200 box meshes using thin instances is pretty cool. It takes a few seconds to load the scene, but once loaded I can easily move…
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liwawil · 2 years ago
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Creating a Game using Vite, BabylonJS, and TypeScript Part One: A Basic Scene with Objects, a Light, and a Camera
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