#Build a World
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Small fantasy worldbuilding elements you might want to think about:
A currency that isn’t gold-standard/having gold be as valuable as tin
A currency that runs entirely on a perishable resource, like cocoa beans
A clock that isn’t 24-hours
More or less than four seasons/seasons other than the ones we know
Fantastical weather patterns like irregular cloud formations, iridescent rain
Multiple moons/no moon
Planetary rings
A northern lights effect, but near the equator
Roads that aren’t brown or grey/black, like San Juan’s blue bricks
Jewelry beyond precious gems and metals
Marriage signifiers other than wedding bands
The husband taking the wife's name / newlyweds inventing a new surname upon marriage
No concept of virginity or bastardry
More than 2 genders/no concept of gender
Monotheism, but not creationism
Gods that don’t look like people
Domesticated pets that aren’t re-skinned dogs and cats
Some normalized supernatural element that has nothing to do with the plot
Magical communication that isn’t Fantasy Zoom
“Books” that aren’t bound or scrolls
A nonverbal means of communicating, like sign language
A race of people who are obligate carnivores/ vegetarians/ vegans/ pescatarians (not religious, biological imperative)
I’ve done about half of these myself in one WIP or another and a little detail here or there goes a long way in reminding the audience that this isn’t Kansas anymore.
#writing#writing a book#writeblr#writing resources#writing advice#writing tips#writing tools#fantasy#world building#worldbuilding
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a list of 100+ buildings to put in your fantasy town
academy
adventurer's guild
alchemist
apiary
apothecary
aquarium
armory
art gallery
bakery
bank
barber
barracks
bathhouse
blacksmith
boathouse
book store
bookbinder
botanical garden
brothel
butcher
carpenter
cartographer
casino
castle
cobbler
coffee shop
council chamber
court house
crypt for the noble family
dentist
distillery
docks
dovecot
dyer
embassy
farmer's market
fighting pit
fishmonger
fortune teller
gallows
gatehouse
general store
graveyard
greenhouses
guard post
guildhall
gymnasium
haberdashery
haunted house
hedge maze
herbalist
hospice
hospital
house for sale
inn
jail
jeweller
kindergarten
leatherworker
library
locksmith
mail courier
manor house
market
mayor's house
monastery
morgue
museum
music shop
observatory
orchard
orphanage
outhouse
paper maker
pawnshop
pet shop
potion shop
potter
printmaker
quest board
residence
restricted zone
sawmill
school
scribe
sewer entrance
sheriff's office
shrine
silversmith
spa
speakeasy
spice merchant
sports stadium
stables
street market
tailor
tannery
tavern
tax collector
tea house
temple
textile shop
theatre
thieves guild
thrift store
tinker's workshop
town crier post
town square
townhall
toy store
trinket shop
warehouse
watchtower
water mill
weaver
well
windmill
wishing well
wizard tower
#worldbuilding#setting prompts#writer resources#writing inspiration#writing prompts#scene settings#writing reference#writing ideas#prompt list#creative writing#writing community#writer prompts#writing tips#world#fantasy world#fantasy worldbuilding#high fantasy#world building#epic fantasy#writing fantasy
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How equal can a society be if some fundamentals are unusable by a third of the population? You can learn a lot about a world by looking at the little details, especially in furry settings!
#furgonomics#ttrpg worldbuilding#worldbuilding#furryart#sfw furry#furry art#fantasy world#firnus#saints of firnus#saintsoffirnus#dnd#world building#low fantasy#furry#anthro#fantasy#furries#pls excuse any spelling errors it's not my strong point haha 😬
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if we look at the original timeline (aka annabeth and percy being born in 1993) then 2009 was a big year for annabeth bcus not only did the battle of manhattan take place and she finally started dating percy, but also minecraft came out and i think that would be a big deal to her
#i think specifically the pc version cane out in 2009 and i can imagine her using her daedalus laptop to create the most glorious builds ever#sometimes she lets percy play as well but he has to have a separate world#pjo#annabeth chase#percy jackson#percabeth#percy jackson and the olympians#minecraft#1k+#cntp
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Zoom In, Don’t Glaze Over: How to Describe Appearance Without Losing the Plot
You’ve met her before. The girl with “flowing ebony hair,” “emerald eyes,” and “lips like rose petals.” Or him, with “chiseled jawlines,” “stormy gray eyes,” and “shoulders like a Greek statue.”
We don’t know them.
We’ve just met their tropes.
Describing physical appearance is one of the trickiest — and most overdone — parts of character writing. It’s tempting to reach for shorthand: hair color, eye color, maybe a quick body scan. But if we want a reader to see someone — to feel the charge in the air when they enter a room — we need to stop writing mannequins and start writing people.
So let’s get granular. Here’s how to write physical appearance in a way that’s textured, meaningful, and deeply character-driven.
1. Hair: It’s About Story, Texture, and Care
Hair says a lot — not just about genetics, but about choices. Does your character tame it? Let it run wild? Is it dyed, greying, braided, buzzed, or piled on top of her head in a hurry?
Good hair description considers:
Texture (fine, coiled, wiry, limp, soft)
Context (windblown, sweat-damp, scorched by bleach)
Emotion (does she twist it when nervous? Is he ashamed of losing it?)
Flat: “Her long brown hair framed her face.”
Better: “Her ponytail was too tight, the kind that whispered of control issues and caffeine-fueled 4 a.m. library shifts.”
You don’t need to romanticise it. You need to make it feel real.
2. Eyes: Less Color, More Connection
We get it: her eyes are violet. Cool. But that doesn’t tell us much.
Instead of focusing solely on eye color, think about:
What the eyes do (do they dart, linger, harden?)
What others feel under them (seen, judged, safe?)
The surrounding features (dark circles, crow’s feet, smudged mascara)
Flat: “His piercing blue eyes locked on hers.”
Better: “His gaze was the kind that looked through you — like it had already weighed your worth and moved on.”
You’re not describing a passport photo. You’re describing what it feels like to be seen by them.
3. Facial Features: Use Contrast and Texture
Faces are not symmetrical ovals with random features. They’re full of tension, softness, age, emotion, and life.
Things to look for:
Asymmetry and character (a crooked nose, a scar)
Expression patterns (smiling without the eyes, habitual frowns)
Evidence of lifestyle (laugh lines, sun spots, stress acne)
Flat: “She had a delicate face.”
Better: “There was something unfinished about her face — as if her cheekbones hadn’t quite agreed on where to settle, and her mouth always seemed on the verge of disagreement.”
Let the face be a map of experience.
4. Bodies: Movement > Measurement
Forget dress sizes and six packs. Think about how bodies occupy space. How do they move? What are they hiding or showing? How do they wear their clothes — or how do the clothes wear them?
Ask:
What do others notice first? (a presence, a posture, a sound?)
How does their body express emotion? (do they go rigid, fold inwards, puff up?)
Flat: “He was tall and muscular.”
Better: “He had the kind of height that made ceilings nervous — but he moved like he was trying not to take up too much space.”
Describing someone’s body isn’t about cataloguing. It’s about showing how they exist in the world.
5. Let Emotion Tint the Lens
Who’s doing the describing? A lover? An enemy? A tired narrator? The emotional lens will shape what’s noticed and how it’s described.
In love: The chipped tooth becomes charming.
In rivalry: The smirk becomes smug.
In mourning: The face becomes blurred with memory.
Same person. Different lens. Different description.
6. Specificity is Your Superpower
Generic description = generic character. One well-chosen detail creates intimacy. Let us feel the scratch of their scarf, the clink of her earrings, the smudge of ink on their fingertips.
Examples:
“He had a habit of adjusting his collar when he lied — always clockwise, always twice.”
“Her nail polish was always chipped, but never accidentally.”
Make the reader feel like they’re the only one close enough to notice.
Describing appearance isn’t just about what your character looks like. It’s about what their appearance says — about how they move through the world, how others see them, and how they see themselves.
Zoom in on the details that matter. Skip the clichés. Let each description carry weight, story, and emotion. Because you’re not building paper dolls. You’re building people.
#writeblr#writing community#writers of tumblr#writing tips#character development#creative writing#writing advice#character description#descriptive writing#show don't tell#world building#narrative voice#writing help#fiction writing#amwriting#writing characters
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Mobei Jun knows what a transmigrator is.
Stay with me on this- I'll explain. The concept of multiple worlds is a normal thing in PIDW. The human and demon worlds are conjoined but also overlap and occasionally there's rifts that open between them. Multiple worlds? Well there's already two why not more?
Why specifically Mobei Jun? Because he can portal. We don't know how or where he got that skill from (I headcanon it's from his mom, not the Mobei clan directly because we don't see his uncle used it) but it stands to reason that whoever developed this portal magic (also maybe Xin Mo? Who the f made Xin Mo??) would have, being aware of multiple worlds, considered the possibility of someone portalling farther than intended. Maybe some poor bastard even did it before.
Maybe when Mobei Jun learned to portal he got told the cautionary tale of some poor ancient demon who accidentally portalled to a world besides the conjoined PIDW ones and got hit by a train or something.
(Binghe didn't get this warning because he found Xin Mo in Hell's Lost and Found the Abyss.)
So like, he doesn't know the word 'transmigration' but if SQH said, "I'm from another world" he'd just be like, "Oh cool, makes sense."
Heck SQH isn't subtle, maybe MBJ's already figured it out.
SQH and SQQ sniping at each other in English.
LBH, to himself: What're they talking about?
MBJ: Presumably the other world they're both from.
LBH: WHAT
SQQ: WHAT
SQH: HOW
MBJ: ...did you think you weren't obvious?
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The thing about the silkworms that really kills me is Brennan in an instant accounted for the 20 FUCKING YEARS of being abandoned.
Bc Ally didn’t— they didn’t think about the fact that like…how on earth would a terrarium left for 20 years still be alive and well??? Ally just wanted to give Emily worms.
And Brennan literally had to factor that into the world building in that moment. And his solution was, obviously, if the worms have survived for 20 years, then they have been through thousands of generations so of course they would have gotten to their Iron Age by now, and that they can now create textiles. Of course Marya would be a religious figure that has existed only in myth for generations for these fucking worms. Bc obviously.
#and no one at the table got it and I lost it#like that’s clearly why Brennan has the worms bowing to Marya#bc he had to account for Ally’s fucking bit into the world building of his world#and I feel like these worms might not be something Emily had planned at all I think Ally pulled that out of their ass#dimension 20#cloudward ho spoilers#d20 cloudward ho#cloudward ho episode 3#cloudward ho#ally beardsley#emily axford#brennan lee mulligan
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Patchwork
Maya Angelou once said, “We delight in the beauty of the butterfly, but rarely admit the changes it has gone through to achieve that beauty.” Much like the butterfly, we are a patchwork quilt of experiences and lessons learned, we are kaleidoscope of square patterns. We all search for a home, not just a structure atop a hill overlooking the cerulean-blue ocean, but a home of flesh and bones,…
#Bad Days#Beautiful#Bright Patches#Build a World#Captivating Moments#Childhood Dreams#Dark Squares#Erwinism#Failures#Flesh and Bones#FYP#Good and Awful#Home#Inspiration#Intricate Patterns#Laughter#Learning#Life#Life Experiences#Love#Motivation#Patchwork Quilt#People as Home#Progress#Remembrance#Rich Tones#Rough Edges#Sewn Patches#Sunshine#Tattered Pieces
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I personally think it would be extremely funny if The Hunger Games and Mad Max took place in the same universe and America and Australia just dealt with this apocalypse very differently.
#the real answer to 'well what is the rest of the world like?'#this is probably not doable for both universes' world-building but it would be EXTREMELY funny#bedlam watches movies#10k#15k#20k
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Big flying bugs
#lore#oc lore#spec bio#speculative biology#alien animals#alien creature#xenobiology#world building#artists on tumblr#digital art
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Velocitron concept sketches
#myart#transformers#maccadam#robot#diblmetta#Velocitron#concept art#tf#world building#background#landscape
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Principles and Laws of Magic for Fantasy Writers
Fundamental Laws
1. Law of Conservation of Magic- Magic cannot be created or destroyed, only transformed.
3. Law of Equivalent Exchange- To gain something, an equal value must be given.
5. Law of Magical Exhaustion- Using magic drains the user’s energy or life force.
Interaction and Interference
4. Law of Magical Interference- Magic can interfere with other magical effects.
6. Law of Magical Contamination- Magic can have unintended side effects.
8. Law of Magical Inertia- Magical effects continue until stopped by an equal or greater force.
Resonance and Conditions
7. Law of Magical Resonance- Magic resonates with certain materials, places, or times.
9. Law of Magical Secrecy- Magic must be kept secret from the non-magical world.
11. Law of Magical Hierarchy- Different types of magic have different levels of power and difficulty.
Balance and Consequences
10. Law of Magical Balance- Every positive magical effect has a negative consequence.
12. Law of Magical Limitation- Magic has limits and cannot solve every problem.
14. Law of Magical Rebound- Misused magic can backfire on the user.
Special Conditions
13. Law of Magical Conduits- Certain objects or beings can channel magic more effectively.
15. Law of Magical Cycles- Magic may be stronger or weaker depending on cycles (e.g., lunar phases).
17. Law of Magical Awareness- Some beings are more attuned to magic and can sense its presence.
Ethical and Moral Laws
16. Law of Magical Ethics- Magic should be used responsibly and ethically.
18. Law of Magical Consent- Magic should not be used on others without their consent.
20. Law of Magical Oaths- Magical promises or oaths are binding and have severe consequences if broken.
Advanced and Rare Laws
19. Law of Magical Evolution- Magic can evolve and change over time.
20. Law of Magical Singularities- Unique, one-of-a-kind magical phenomena exist and are unpredictable.
Unique and Imaginative Magical Laws
- Law of Temporal Magic- Magic can manipulate time, but with severe consequences. Altering the past can create paradoxes, and using time magic ages the caster rapidly.
- Law of Emotional Resonance- Magic is amplified or diminished by the caster’s emotions. Strong emotions like love or anger can make spells more powerful but harder to control.
- Law of Elemental Harmony- Magic is tied to natural elements (fire, water, earth, air). Using one element excessively can disrupt the balance and cause natural disasters.
- Law of Dream Magic- Magic can be accessed through dreams. Dreamwalkers can enter others’ dreams, but they risk getting trapped in the dream world.
- Law of Ancestral Magic- Magic is inherited through bloodlines. The strength and type of magic depend on the caster’s ancestry, and ancient family feuds can influence magical abilities.
- Law of Symbiotic Magic- Magic requires a symbiotic relationship with magical creatures. The caster and creature share power, but harming one affects the other.
- Law of Forgotten Magic- Ancient spells and rituals are lost to time. Discovering and using forgotten magic can yield great power but also unknown dangers.
- Law of Magical Echoes- Spells leave behind echoes that can be sensed or traced. Powerful spells create stronger echoes that linger longer.
- Law of Arcane Geometry- Magic follows geometric patterns. Spells must be cast within specific shapes or alignments to work correctly.
- Law of Celestial Magic- Magic is influenced by celestial bodies. Spells are stronger during certain astronomical events like eclipses or planetary alignments.
- Law of Sentient Magic- Magic has a will of its own. It can choose to aid or hinder the caster based on its own mysterious motives.
- Law of Shadow Magic- Magic can manipulate shadows and darkness. Shadowcasters can travel through shadows but are vulnerable to light.
- Law of Sympathetic Magic- Magic works through connections. A spell cast on a representation of a person (like a doll or portrait) affects the actual person.
- Law of Magical Artifacts- Certain objects hold immense magical power. These artifacts can only be used by those deemed worthy or who possess specific traits.
- Law of Arcane Paradoxes- Some spells create paradoxes that defy logic. These paradoxes can have unpredictable and often dangerous outcomes.
- Law of Elemental Fusion- Combining different elemental magics creates new, hybrid spells with unique properties and effects.
- Law of Ethereal Magic- Magic can interact with the spirit world. Ethereal mages can communicate with spirits, but prolonged contact can blur the line between life and death.
- Law of Arcane Symbiosis- Magic can bond with technology, creating magical machines or enchanted devices with extraordinary capabilities.
- Law of Dimensional Magic- Magic can open portals to other dimensions. Dimensional travelers can explore alternate realities but risk getting lost or encountering hostile beings.
- Law of Arcane Sacrifice- Powerful spells require a sacrifice, such as a cherished memory, a personal item, or even a part of the caster’s soul.
#writer#writing#writer things#writerblr#writerscorner#writing inspiration#writing tips#author#writers and poets#ao3 writer#writeblr#fantasy writer#sci fi and fantasy#writing inspo#writing resources#dnd campaign#dnd character#character development#original character#amwriting#writers community#writer stuff#writing blog#writers block#writerscommunity#worldbuilding#world building#fantasy series
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could i interest you in my space regency au
#not gonna lie chat i forgot i post on tumblr LMAO#the long and short of the like world building is that it’s still a galaxy but coruscant is the capital where the royal family lives#the planets are ruled by a duke/duchess with marquesses and viscounts and such under them but still ruling#and the planets have different rules for succession Naboo is a matrilineal planet#the duchess before padmé was overthrown and padmé voted in so she still cares about voting especially in the coruscant House of Lords#mandalor has a broach that signifies who is the ruler which was lost before the twins were born in a coup#and there are no Jedi/force but coruscant has a royal army to be peacekeepers across the galaxy#Qui-Gon enlisted in that army when he was young and eventually adopted Obi-Wan who also enlists#they are sent to Naboo when the previous duchess was being overthrown and were instructed to transport Padmé to Coruscant for approval#make a stop on tattooine and Qui-Gon finds orphan Anakin and snatches him up too#and that’s all the back story that really matters#art#fanart#myart#star wars#star wars fanart#obi wan kenobi#anakin skywalker#leia organa#padme amidala#luke skywalker#anidala#keylime space regency
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Here’s some inspiration for anyone who wants to write a green utopia or something that symbolize the rot under the surface.
I visited Stige Island today. It’s not really an island because it is connected to the mainland by a small road but the name stuck.

It is an artificially constructed island that was turned into a dump which made it grow bigger and bigger as more trash was piled on top.

Eventually the dump was closed down by covering it in a thick layer of dirt which is why the island is full of hills and bumps. A web of paths were created and the landscape was dotted with playgrounds and picnic tables and today it’s an incredibly popular place for the locals to relax.


Unfortunately most photos online show the island in its early sorta barren state because today it has become a haven for all sorts of plant and animal life skittering around in the dense bushes. It’s a wonderful place to go birdwatching, fishing or pick berries.


But the trash is still down there creating methane gas. What did the city do about that? Harvest it for energy of course! So when you walk around the island you’ll see pipes and what appears to be manholes that are part of this sophisticated system.


You can look at it in two ways. To me it’s a wonderful solution to turn this former dump into a beautiful green area for wildlife and people to use while also using it for energy, but the idea that something fire related could happen and blow the entire thing up and unearth the dirt of the past is pretty tempting.
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One detail I've always really liked in dunmeshi's worldbuilding is the difference in life expectancies among races. I don't mean the different rates at which they age but specifically how long they live from the point of view of their own group. For example, dwarfs are directly stated to age 2.5x slower than a tall-man, but where tall-men's life expectancy is only about 60, for a dwarf it would be about 200 (equivalent to 80).
At first this stood out as odd to me but it makes sense when you look up the average lifespan for every race. In general, the short-lived races all have a smaller age of maturity to life expectancy ratio than all the long-lived ones.
I really love this discrepancy because the implication here is that long-lived races not only have longer lifespans due to aging slower, but they also just live longer generally due to a better quality of life, as they have taken the most fertile and livable lands to themselves, resulting in less conflicts over resources and faster technological developments.
Ultimately how long you live isn't just a fantastical element of the setting, but a political one as well.
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