#Cloud Computing Issues
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boutique-nouri · 5 months ago
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Microsoft Faces Widespread Outlook and Teams Outage: Global Impact
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Microsoft Faces Widespread Outlook and Teams Outage: Global Impact On the morning of November 25, 2024, Microsoft’s Outlook and Teams services, along with other Microsoft 365 applications, were hit by a massive outage, leaving millions of users worldwide unable to access critical tools for communication and collaboration.
Read more in Google news
The outage began around 8 a.m. EST, and Microsoft confirmed that it was affecting both business and personal accounts globally.The Scope of the Issue The outage caused major disruption for organizations that rely on Microsoft’s cloud-based services for email, video conferencing, and document sharing. Microsoft Teams, a primary platform for online meetings and collaboration, has been largely inaccessible for users in affected regions.
Meanwhile, Outlook users were unable to send or receive emails, hindering productivity across various industries. Many businesses and schools had to resort to alternative communication platforms to continue operations.Microsoft’s Response Microsoft quickly acknowledged the problem through its official channels, assuring users that its engineers were investigating the root cause of the disruption and were working to restore services as quickly as possible.
Read more in Google news
However, despite ongoing efforts, as of late Monday morning, there was no clear timeline for when the issues would be resolved.The company provided updates via its Service Health Dashboard, advising affected users to check it for the latest information.
It remains unclear whether the outage is due to a software or infrastructure issue, as Microsoft has not yet disclosed the specific cause of the disruption.User Reactions and Frustrations Frustration among users has been palpable, particularly among business customers.
Social media has been filled with complaints from users unable to access their accounts or attend important meetings. For many companies relying heavily on Microsoft 365 tools, the outage has created significant disruptions to normal workflows.
Read more in Google news
Employees and teams have been unable to coordinate or communicate effectively, and many businesses have been forced to consider backup solutions to mitigate the impact. Schools and universities, many of which have adopted remote learning using Microsoft’s platforms, have also faced challenges in continuing their lessons.The Broader Implications This outage has highlighted a growing concern regarding the vulnerability of cloud services. While cloud-based platforms offer flexibility and convenience, outages like this one can have far-reaching effects. Many businesses are now questioning the resilience of cloud solutions and looking into redundant systems that can take over in the event of service disruptions.
This incident is a reminder that even the most reliable and widely used platforms can experience unforeseen outages, and businesses need to have contingency plans in place to maintain operations during these periods.
What to Expect Next As Microsoft works on restoring its services, the company has not yet provided a specific timeline for full recovery. Users are being advised to stay updated via the Service Health Dashboard and official Microsoft channels. Microsoft has committed to providing transparency regarding the issue’s cause once it is fully resolved.Given the scale of the outage, it could take several more hours for services to be fully restored. For businesses relying on these tools for communication and collaboration, this extended downtime is an unwelcome reminder of the dependence on centralized cloud infrastructure.
Read more in Google news
Conclusion The Microsoft Outlook and Teams outage on November 25, 2024, has affected millions of users, creating significant disruption to business and personal communications. As Microsoft works to resolve the issue, users are left waiting for clarity on the cause and resolution time. The outage serves as an important reminder of the complexities and risks associated with cloud-based services.For more detailed updates, please refer to the sources from:
CNN
CBS News
Forbes
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citrus-blade · 1 year ago
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I hate being sick
All I wanna do it write my silly little dreamnoblade fanfiction while being wrapped in my silly little blanket and chatting with my silly little online friends but NAH
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clouffy · 11 months ago
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panic attack 👍 can u send me something cute please
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thedrotter · 1 year ago
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today my computer has felt in a pranksty mood ! it felt funny and goofy and decided to not let me save anything and when i tried to open my file it said it was corrupted or didnt exist...☺️☺️ hours... of work...☺️☺️ and just a few days ago it deleted multiple hours of work on another file ! ☺️☺️
dear computer🩷 i will put you in the microwave throw you at a wall and crush you
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theknightlywolfe · 1 year ago
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To be fair, as long as you aren't part of the Apple cult, most tablets and phones do come with slots for SD cards, and I just picked up a couple half terabyte cards for $30 each. I have my small tablet card filled with over 100hrs of TV shows that are available on YouTube and downloadable via many different tools (I suggest Newpipe, for all your YouTube needs) and dozens of PDFs of my favourite fics from AO3. The other card contains a full backup of my personal laptop files and is part of my travel kit in case something happens, I can just buy a new computer and immediately be up and running again no cloud needed. I have a 64GB SD card that cost me $20 a few years ago that carries hours of music mp3s and which I move from phone to phone as an old one dies.
Google Maps, as many things are wrong with it as there are, does still have a "download for offline use" function right there because it knows on longer trips you won't have signal. Netflix has a "watch offline" option via that big "Download" button when you look at a movie's description, as does Vudu. I have used these several times sitting in airports where I know the free wifi is junk and so don't bother to connect, and my tablets are all wifi only.
Yes, the app still needs to run and you still need the Internet connection while you do the prep of "downloading" but you very much can have your entertainments and your map directions with zero internet access. I have gone through many a power outage and drive through the middle of bumfuck nowhere literal desert and, again, many an airport happily entertained with music, movies, and reading because I simply did the prep. The prep being "hit work offline button when I see something I really like".
And I am old enough I beta-tested *CompuServe*.
smartphone storage plateauing in favor of just storing everything in the cloud is such dogshit. i should be able to have like a fucking terabyte of data on my phone at this point. i hate the fucking cloud
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jcmarchi · 19 days ago
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Self-Healing Data Centers: How AI Is Transforming IT Operations
New Post has been published on https://thedigitalinsider.com/self-healing-data-centers-how-ai-is-transforming-it-operations/
Self-Healing Data Centers: How AI Is Transforming IT Operations
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“If you could give my operations team just 30 minutes back every day, that would be a win.” One CIO’s modest request reflects the reality of today’s IT operations teams—stuck in reactive firefighting mode, running on fumes. But these 3 a.m. alert storms and scramble-to-recover moments that define traditional IT operations are becoming obsolete.
Self-healing data centers—once seemingly futuristic—are emerging through agentic AI systems that detect, diagnose, and resolve issues before human operators receive their first alert. This isn’t theoretical; it’s happening now, fundamentally changing enterprise infrastructure management and redefining the role of IT operations teams.
IT environments have outpaced what humans can reasonably monitor and manage on their own. Organizations navigate complex hybrid infrastructures spanning legacy systems, private clouds, multiple public cloud providers, and edge computing environments. When problems arise, they cascade. A minor database slowdown triggers application timeouts, leading to retry storms and widespread service degradation. Traditional tools designed for yesterday’s simpler architectures cannot keep pace—they operate in silos, lack cross-platform visibility, and generate thousands of disconnected alerts that overwhelm even the most experienced operations teams.
This complexity presents an opportunity for AI to deliver unprecedented value. AI excels precisely where humans struggle—managing system-generated problems with deterministic outcomes. System failures aren’t ambiguous. They follow patterns—patterns AI can identify, analyze, and ultimately resolve without human intervention. Agentic AI systems demonstrate this capability by compressing up to 95% of alerts while proactively detecting and resolving issues before they escalate into service disruptions.
Beyond Alert Triage: How Self-Healing Actually Works
Self-healing capabilities begin with correlation. Where humans see only disconnected alerts, AI agents recognize patterns, consolidating information across the technology stack into coherent insights. One global managed services provider dealing with 1.4 million monthly events deployed agentic AI and reduced service incidents by 70% through intelligent correlation and automation.
Next comes root cause analysis and remediation planning. AI systems identify not just what’s happening but why, then suggest or implement the fix. During a major software rollout last year, organizations with advanced AI monitoring caught early red flags and contained the impact, while competitors scrambled to do damage control.
Automated remediation is at the heart of this transformation. Contemporary autonomous AI can take action with appropriate human oversight. When your VPN performance degrades, AI can detect the issue, identify the cause, implement a fix, and notify you afterward: “I noticed your VPN degrading, so I’ve optimized the configuration. It’s running optimally now.” It’s the difference between constantly putting out fires and making sure they never start.
The Three Pillars of AI-Powered Resilience
Organizations implementing self-healing capabilities must establish three critical pillars:
The first pillar is awareness. IT incidents must relate directly to business outcomes. Advanced AI systems provide contextual dashboards that outline specific financial impacts when systems fail, enabling recovery plans that prioritize the most business-critical technologies.
The second pillar is rapid detection. An IT incident can spread from one server to 60,000 in under two minutes. Autonomous AI systems identify and neutralize threats, slashing response time by immediately isolating affected servers, running diagnostics, and deploying fixes.
The third pillar is optimization. Self-healing systems know what’s normal and what’s not. By recognizing typical environmental behavior, they focus security teams on critical issues while autonomously resolving routine problems before escalation.
Bridging the Skills Gap and Elevating Teams
But perhaps the biggest impact of self-healing technology isn’t technical. It’s human. Experienced Level 3 engineers—the ones with the institutional knowledge to diagnose the weird, edge-case failures—are increasingly scarce. AI bridges this skills gap. With agentic systems, Level 1 engineers effectively operate with Level 3 capabilities, while experienced specialists finally get to focus on strategic initiatives.
One healthcare provider repurposed its entire Level 1 support team after implementing self-healing AI, not through reductions but by elevating those team members to more challenging work. They reported an 80% reduction in alert noise and significant decreases in incident tickets. A retail organization with hundreds of locations experienced a 90% reduction in alert volume, redirecting its teams from maintenance to innovation.
Taking It From Concept to Implementation
Self-healing isn’t plug-and-play. It requires methodical rollout and the right cultural mindset. Organizations should begin with well-defined use cases, establish governance frameworks that balance autonomy with oversight, and invest in developing teams that can effectively collaborate with AI systems.
The goal isn’t to replace people; it’s to stop wasting their time. By automating routine tasks and providing contextualized intelligence, self-healing systems invert the traditional Pareto principle of IT operations—instead of devoting 80% of resources to maintenance and 20% to innovation, teams can reverse that ratio to drive strategic initiatives.
Self-healing data centers represent the culmination of decades of advancement in IT operations, from basic monitoring to sophisticated automation to truly autonomous systems. While we’ll never eliminate every human error or outsmart every sophisticated threat, self-healing technology provides organizations with the resilience to detect problems before they cascade and minimize damage from inevitable disruptions. This isn’t merely an operational enhancement; it’s a competitive necessity for organizations operating in today’s digital economy.
With self-healing systems, we’re not just reclaiming time—we’re rewriting the job description. Outages are prevented, not managed. Engineers build, not babysit. And IT stops playing defense and starts driving the business forward.
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growing-business-blogs · 7 months ago
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Enhancing Customer Experience with Cloud Solutions
In today’s competitive business landscape, enhancing customer experience is paramount. Cloud solutions have emerged as a pivotal technology in this arena, offering numerous benefits that help businesses improve customer satisfaction, streamline operations, and drive growth. This blog explores how leveraging cloud solutions can transform customer experience, making it more personalized, efficient, and responsive.
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Personalized Customer Interactions
Cloud solutions enable businesses to gather and analyze vast amounts of customer data, providing insights that can be used to personalize interactions. By leveraging cloud-based CRM (Customer Relationship Management) systems, companies can track customer preferences, purchase history, and behavior patterns. This data-driven approach allows for tailored recommendations and personalized communication, enhancing the overall customer experience.
Example : E-commerce platforms use cloud-based analytics to suggest products based on a customer’s browsing and purchase history, creating a personalized shopping experience.
Improved Accessibility and Convenience
Cloud solutions offer enhanced accessibility, allowing customers to interact with businesses anytime, anywhere. Whether through cloud-based mobile apps or responsive web platforms, customers can access services and support at their convenience. This round-the-clock availability significantly improves customer satisfaction and loyalty.
Faster Response Times and Better Support
With cloud solutions, businesses can improve their response times and offer better support to their customers. Cloud-based customer service platforms enable support teams to access customer information quickly, collaborate in real-time, and resolve issues efficiently. Additionally, the use of AI-powered chatbots and virtual assistants, hosted on the cloud, ensures that customers receive instant responses to their queries.
Example: Telecommunications companies use cloud-based customer service platforms to manage support tickets and provide quick resolutions, reducing wait times and enhancing customer satisfaction.
Enhanced Collaboration and Communication
Cloud solutions facilitate better collaboration and communication both within the business and with customers. By using cloud-based collaboration tools, teams can work together seamlessly, share information, and coordinate efforts to improve customer service. This collaborative approach ensures that customer issues are addressed promptly and effectively.
Example: Healthcare providers use cloud-based platforms to share patient information across departments, ensuring coordinated care and better patient outcomes.
Scalability and Flexibility
Cloud solutions offer scalability and flexibility, allowing businesses to adapt to changing customer demands quickly. Whether it’s scaling up resources during peak times or deploying new features and services, the cloud provides the infrastructure needed to meet customer expectations without significant delays.
Example: Retailers use cloud solutions to handle increased traffic during holiday seasons, ensuring that their e-commerce platforms remain responsive and efficient.
Data Security and Privacy
Ensuring data security and privacy is crucial for maintaining customer trust. Cloud service providers offer advanced security measures, including encryption, regular security updates, and compliance with industry standards, to protect sensitive customer information. This enhances customer confidence and fosters long-term relationships.
Example: Financial institutions rely on cloud providers that comply with stringent regulatory standards to protect customer data and ensure privacy.
Leveraging cloud solutions is a strategic move for businesses aiming to enhance their customer experience. From personalized interactions and improved accessibility to faster support and robust security, the benefits of cloud technology are manifold. By integrating cloud solutions into their operations, businesses can not only meet but exceed customer expectations, driving satisfaction, loyalty, and growth.Their Private Cloud solutions offer a combination of the security and control of single-tenancy cloud environment that you need for mission-critical systems while also delivering the economic viability and resiliency of public cloud. Their Private Cloud solutions are designed to meet the needs of different enterprise workloads, such as core banking, ERP, AI/ML, and Big Data, to name a few. For more insights on how cloud solutions can transform your business, Please visit here www.zeacloud.com.
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thetangibleghost · 8 months ago
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STOOOOOOP wtf is wrong with youuuuuuu. Fucking 76288 fucking that is NOT a thing!! This "desktop" only has six of the things I have on my desktop?? I'm not great at computers but I genuinely do not understand the issssuuuueeeeee
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century-solutions-group · 9 months ago
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Custom IT Solutions
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Unlock the Power of Tailored IT Solutions – Experience Custom IT Solutions in Atlanta That Fit like a Glove! Learn more: https://centurygroup.net/custom-it-solutions/ 
#customit #itsolutions #itservices #itsupport #it #informationtechnology #business #innovation #cybersecurity #computerrepair #software #cloudcomputing #networking #networkcabling #ITproblems #itbusiness #itissues #itinfrastructure #techsupport #itworks #techhelp #datacenter #smallbusiness 
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treasure-mimic · 2 years ago
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So, let me try and put everything together here, because I really do think it needs to be talked about.
Today, Unity announced that it intends to apply a fee to use its software. Then it got worse.
For those not in the know, Unity is the most popular free to use video game development tool, offering a basic version for individuals who want to learn how to create games or create independently alongside paid versions for corporations or people who want more features. It's decent enough at this job, has issues but for the price point I can't complain, and is the idea entry point into creating in this medium, it's a very important piece of software.
But speaking of tools, the CEO is a massive one. When he was the COO of EA, he advocated for using, what out and out sounds like emotional manipulation to coerce players into microtransactions.
"A consumer gets engaged in a property, they might spend 10, 20, 30, 50 hours on the game and then when they're deep into the game they're well invested in it. We're not gouging, but we're charging and at that point in time the commitment can be pretty high."
He also called game developers who don't discuss monetization early in the planning stages of development, quote, "fucking idiots".
So that sets the stage for what might be one of the most bald-faced greediest moves I've seen from a corporation in a minute. Most at least have the sense of self-preservation to hide it.
A few hours ago, Unity posted this announcement on the official blog.
Effective January 1, 2024, we will introduce a new Unity Runtime Fee that’s based on game installs. We will also add cloud-based asset storage, Unity DevOps tools, and AI at runtime at no extra cost to Unity subscription plans this November. We are introducing a Unity Runtime Fee that is based upon each time a qualifying game is downloaded by an end user. We chose this because each time a game is downloaded, the Unity Runtime is also installed. Also we believe that an initial install-based fee allows creators to keep the ongoing financial gains from player engagement, unlike a revenue share.
Now there are a few red flags to note in this pitch immediately.
Unity is planning on charging a fee on all games which use its engine.
This is a flat fee per number of installs.
They are using an always online runtime function to determine whether a game is downloaded.
There is just so many things wrong with this that it's hard to know where to start, not helped by this FAQ which doubled down on a lot of the major issues people had.
I guess let's start with what people noticed first. Because it's using a system baked into the software itself, Unity would not be differentiating between a "purchase" and a "download". If someone uninstalls and reinstalls a game, that's two downloads. If someone gets a new computer or a new console and downloads a game already purchased from their account, that's two download. If someone pirates the game, the studio will be asked to pay for that download.
Q: How are you going to collect installs? A: We leverage our own proprietary data model. We believe it gives an accurate determination of the number of times the runtime is distributed for a given project. Q: Is software made in unity going to be calling home to unity whenever it's ran, even for enterprice licenses? A: We use a composite model for counting runtime installs that collects data from numerous sources. The Unity Runtime Fee will use data in compliance with GDPR and CCPA. The data being requested is aggregated and is being used for billing purposes. Q: If a user reinstalls/redownloads a game / changes their hardware, will that count as multiple installs? A: Yes. The creator will need to pay for all future installs. The reason is that Unity doesn’t receive end-player information, just aggregate data. Q: What's going to stop us being charged for pirated copies of our games? A: We do already have fraud detection practices in our Ads technology which is solving a similar problem, so we will leverage that know-how as a starting point. We recognize that users will have concerns about this and we will make available a process for them to submit their concerns to our fraud compliance team.
This is potentially related to a new system that will require Unity Personal developers to go online at least once every three days.
Starting in November, Unity Personal users will get a new sign-in and online user experience. Users will need to be signed into the Hub with their Unity ID and connect to the internet to use Unity. If the internet connection is lost, users can continue using Unity for up to 3 days while offline. More details to come, when this change takes effect.
It's unclear whether this requirement will be attached to any and all Unity games, though it would explain how they're theoretically able to track "the number of installs", and why the methodology for tracking these installs is so shit, as we'll discuss later.
Unity claims that it will only leverage this fee to games which surpass a certain threshold of downloads and yearly revenue.
Only games that meet the following thresholds qualify for the Unity Runtime Fee: Unity Personal and Unity Plus: Those that have made $200,000 USD or more in the last 12 months AND have at least 200,000 lifetime game installs. Unity Pro and Unity Enterprise: Those that have made $1,000,000 USD or more in the last 12 months AND have at least 1,000,000 lifetime game installs.
They don't say how they're going to collect information on a game's revenue, likely this is just to say that they're only interested in squeezing larger products (games like Genshin Impact and Honkai: Star Rail, Fate Grand Order, Among Us, and Fall Guys) and not every 2 dollar puzzle platformer that drops on Steam. But also, these larger products have the easiest time porting off of Unity and the most incentives to, meaning realistically those heaviest impacted are going to be the ones who just barely meet this threshold, most of them indie developers.
Aggro Crab Games, one of the first to properly break this story, points out that systems like the Xbox Game Pass, which is already pretty predatory towards smaller developers, will quickly inflate their "lifetime game installs" meaning even skimming the threshold of that 200k revenue, will be asked to pay a fee per install, not a percentage on said revenue.
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[IMAGE DESCRIPTION: Hey Gamers!
Today, Unity (the engine we use to make our games) announced that they'll soon be taking a fee from developers for every copy of the game installed over a certain threshold - regardless of how that copy was obtained.
Guess who has a somewhat highly anticipated game coming to Xbox Game Pass in 2024? That's right, it's us and a lot of other developers.
That means Another Crab's Treasure will be free to install for the 25 million Game Pass subscribers. If a fraction of those users download our game, Unity could take a fee that puts an enormous dent in our income and threatens the sustainability of our business.
And that's before we even think about sales on other platforms, or pirated installs of our game, or even multiple installs by the same user!!!
This decision puts us and countless other studios in a position where we might not be able to justify using Unity for our future titles. If these changes aren't rolled back, we'll be heavily considering abandoning our wealth of Unity expertise we've accumulated over the years and starting from scratch in a new engine. Which is really something we'd rather not do.
On behalf of the dev community, we're calling on Unity to reverse the latest in a string of shortsighted decisions that seem to prioritize shareholders over their product's actual users.
I fucking hate it here.
-Aggro Crab - END DESCRIPTION]
That fee, by the way, is a flat fee. Not a percentage, not a royalty. This means that any games made in Unity expecting any kind of success are heavily incentivized to cost as much as possible.
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[IMAGE DESCRIPTION: A table listing the various fees by number of Installs over the Install Threshold vs. version of Unity used, ranging from $0.01 to $0.20 per install. END DESCRIPTION]
Basic elementary school math tells us that if a game comes out for $1.99, they will be paying, at maximum, 10% of their revenue to Unity, whereas jacking the price up to $59.99 lowers that percentage to something closer to 0.3%. Obviously any company, especially any company in financial desperation, which a sudden anchor on all your revenue is going to create, is going to choose the latter.
Furthermore, and following the trend of "fuck anyone who doesn't ask for money", Unity helpfully defines what an install is on their main site.
While I'm looking at this page as it exists now, it currently says
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
However, I saw a screenshot saying something different, and utilizing the Wayback Machine we can see that this phrasing was changed at some point in the few hours since this announcement went up. Instead, it reads:
The installation and initialization of a game or app on an end user’s device as well as distribution via streaming or web browser is considered an “install.” Games or apps with substantially similar content may be counted as one project, with installs then aggregated to calculate the Unity Runtime Fee.
Screenshot for posterity:
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That would mean web browser games made in Unity would count towards this install threshold. You could legitimately drive the count up simply by continuously refreshing the page. The FAQ, again, doubles down.
Q: Does this affect WebGL and streamed games? A: Games on all platforms are eligible for the fee but will only incur costs if both the install and revenue thresholds are crossed. Installs - which involves initialization of the runtime on a client device - are counted on all platforms the same way (WebGL and streaming included).
And, what I personally consider to be the most suspect claim in this entire debacle, they claim that "lifetime installs" includes installs prior to this change going into effect.
Will this fee apply to games using Unity Runtime that are already on the market on January 1, 2024? Yes, the fee applies to eligible games currently in market that continue to distribute the runtime. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
Again, again, doubled down in the FAQ.
Q: Are these fees going to apply to games which have been out for years already? If you met the threshold 2 years ago, you'll start owing for any installs monthly from January, no? (in theory). It says they'll use previous installs to determine threshold eligibility & then you'll start owing them for the new ones. A: Yes, assuming the game is eligible and distributing the Unity Runtime then runtime fees will apply. We look at a game's lifetime installs to determine eligibility for the runtime fee. Then we bill the runtime fee based on all new installs that occur after January 1, 2024.
That would involve billing companies for using their software before telling them of the existence of a bill. Holding their actions to a contract that they performed before the contract existed!
Okay. I think that's everything. So far.
There is one thing that I want to mention before ending this post, unfortunately it's a little conspiratorial, but it's so hard to believe that anyone genuinely thought this was a good idea that it's stuck in my brain as a significant possibility.
A few days ago it was reported that Unity's CEO sold 2,000 shares of his own company.
On September 6, 2023, John Riccitiello, President and CEO of Unity Software Inc (NYSE:U), sold 2,000 shares of the company. This move is part of a larger trend for the insider, who over the past year has sold a total of 50,610 shares and purchased none.
I would not be surprised if this decision gets reversed tomorrow, that it was literally only made for the CEO to short his own goddamn company, because I would sooner believe that this whole thing is some idiotic attempt at committing fraud than a real monetization strategy, even knowing how unfathomably greedy these people can be.
So, with all that said, what do we do now?
Well, in all likelihood you won't need to do anything. As I said, some of the biggest names in the industry would be directly affected by this change, and you can bet your bottom dollar that they're not just going to take it lying down. After all, the only way to stop a greedy CEO is with a greedier CEO, right?
(I fucking hate it here.)
And that's not mentioning the indie devs who are already talking about abandoning the engine.
[Links display tweets from the lead developer of Among Us saying it'd be less costly to hire people to move the game off of Unity and Cult of the Lamb's official twitter saying the game won't be available after January 1st in response to the news.]
That being said, I'm still shaken by all this. The fact that Unity is openly willing to go back and punish its developers for ever having used the engine in the past makes me question my relationship to it.
The news has given rise to the visibility of free, open source alternative Godot, which, if you're interested, is likely a better option than Unity at this point. Mostly, though, I just hope we can get out of this whole, fucking, environment where creatives are treated as an endless mill of free profits that's going to be continuously ratcheted up and up to drive unsustainable infinite corporate growth that our entire economy is based on for some fuckin reason.
Anyways, that's that, I find having these big posts that break everything down to be helpful.
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imrllytootiredforthis · 1 year ago
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The ‘bad’ kind of desire
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pairing: soobin x reader
synopsis: you can't touch him, because he's too innocent, too sweet. but god you wish you could.
warnings: implied fem reader (can't remember if it's outright said), dom reader, sub soobin, masturbation, fingering, lowkey corruption kink, mentioned mommy kink, think that's really it
a/n: the first portion of this fic has been in my drafts since roughly july last year and was in my notes app for a few months - at least - longer than that so don't even ask me how old this really is, but at least it's out!!😭
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“Am I bad person?”
Beomgyu scoffs, looking at you with eyebrows raised. He nearly laughs at the ridiculous statement coming from your mouth.
"What?"
And that makes him lose it, unable to even hold it back as he barks out a laugh, looking at you as if you've grown a second head. 
It’s a hard thing to fathom coming from you given that you’ve definitely never had any qualms about your morality when it comes to this kind of stuff. “Really? You’re asking me that?”
His best friend sits across the room, oblivious to the conversation, his headphones pulled over his ears, the game he’s playing flashing on the computer screen in front of him.
Soobin.
Sweet sweet Soobin, messy blonde hair left unbrushed, pajamas still on, not bothering to change as this was all he was planning to do all day.
Sweet Soobin who you can’t help but want to play with. 
Who you can’t help but imagine how pretty he’d look with tears in his eyes.
"I'm not fucking around Gyu-am I a bad person?"
You groan and flop over on the couch, rolling over to rest your head in Beomgyu’s lap, looking up at him with a comically-in his opinion-concerned expression. 
He gives you nothing but an exaggerated eye-roll. "Don't even start."
“But aren’t I?” You look again at the boy across the room, wondering why, why he had to be so stupidly adorable. His lips were twisted into a small pout and why it was so fucking cute.
Why? You wondered, feeling like this was all you were doing nowadays.
Beomgyu resists the urge to roll his eyes at you for the second time in a row, now at the way that you look at his best friend like some kind of lovesick fool, especially considering that all you really wanted was get into his pants. It didn’t really make sense, but hey, who was he to judge? 
“Why? Just because you want to rock his shit? Step on him and make him cry? That makes you question your morality? Out of everything that you've done?”
You gasp, slapping his chest. “He’s right there.” You hiss, not exactly denying the words.
He ignores that, shoving you off of him. He knows as well as you do that those headphones are the expensive noise cancelling ones that he'd gotten from you last Christmas. He barely hear himself yelling at his online teammates much less your hushed conversation.
You look at him as if you want to take him out on a nice picnic date and let him lay his head in your lap while playing with his hair pointing at clouds. Which Beomgyu couldn’t really see in any world, you were never really the type. 
But who knows? Maybe you were really just that eager for his dick at this point-or the more probable scenario-have him on your dick, that it broke something inside you.
“Why’re you so concerned now? Not like you had any issues with Yeonjun or Taehyun. Hell, you kept up everyone else in the dorms,” His voice goes higher as he attempts to poorly mock his roommates. “‘Y/N, more~’ ‘please, I need it-need y-‘“
“Shut the hell up.” You spit, quickly covering his mouth with your hand while your eyes flicker once more to him, still staring intently at his game.
Really, why were you so concerned now? 
Beomgyu was right. You’d had no problem doing the same to them, to Tae and Yeonjun, but they were different-he was different. 
Soobin was different than any of them. They were the product of having fun with someone you knew like the back of your hand and vice versa. Simply satisfying-albeit unimportant-a matter of getting your rocks off with people you knew could find your clit and would let you hit it from the back.
Soobin was Soobin though. The sweet boy who looked at you with the most innocent smile. 
Who got all blushy and embarrassed when you so much as lightly and non-vulgarly flirted with him.
He’d squeak and duck his head away when you called him bunny - again, non-vulgarly, trying to hide the fact that he was blushing and it turned him on-just a little bit.
In other words, painfully obviously, it was clear.
“He’s a virgin!” You hiss, hand still clamped over his mouth despite his garbled reply. You know just as well as Beomgyu knows how bitchless his friend is. Despite the fact that offers for him were nearly endless he was too shy, too awkward to accept said advances. “-I can’t take that away from him, it needs to be special, it needs-“
Your hand, still over his mouth is touched by something warm and wet and you shriek, pulling away quickly with a look of disgusted horror. “Are you serious right now?”
“Fight me bitch, I will not hesitate.” He growls, looking triumphant with the fact that you’ve now backed up to the edge of the couch.
You roll your eyes at him, looking once again at Soobin.
Fuck, why does he have to be so adorably innocent?
Beomgyu rolls his eyes, wiping at his mouth. "Just trust me, he'd be happy to be used by you. He might be a virgin, but he's nowhere near innocent."
"And what do you mean by that?" You sit against the arm of the couch, wiping Beomgyu's saliva onto the cushions.
He lets out a dry laugh, glancing back at Soobin before reaching for the previously forgotten remote control. "It means he wouldn't be as freaked as you think he would be if he found your sex toy collection."
—-
You suppose Soobin had always been special in some sort of way.
Always there over the span of time that you'd known all of them. Sitting off to the side while you hung out with the others. In his own room while you were fucking around with his other roommates. Playing his game while you were hanging out with Gyu.
He'd caught your eye more than once or twice, or three times over the years.
He was hot. You'd never discount that. Hot in the loser-y, adorable, cute, corruptible kind of way.
But then again, that kind of was your type if you thought about it.
You'd never been particularly close with him like you'd been with the others. He'd never made much effort to hang out with you but he was there when all the others were, if not one-on-one.
And he got really, really embarrassed when you tried to flirt with him like you did the others.
You didn't mind much, you'd just come under the impression that he was kind of scared of women. Which was also kind of cute.
But Beomgyu was right when he'd said that you'd never cared much about morals in the first place.
It didn't matter how close of friends or if they were a virgin or whatever other silly things that made things like that 'trivial'.
Life was too short to pretend you didn't feel things and besides. Sometimes, you really, just...didn't care.
And it wasn't personal, when you wanted someone, you would pursue it and if there was now friend groups you'd single handedly broken up, well they'd clearly made it personal themselves because you always made it very clear that there was no feelings involved.
Besides the raw, hot tension that made your skin tingle like your nerves were livewire.
Soobin was different though, special.
You felt bad for wanting him. For wanting to dirty him up.
He was something pure, something beyond and above you, perhaps and that was something you weren't willing to ruin, no matter what Beomgyu told you.
—-
"Fuck," he panted, "please,"
The room was dark, the light of his laptop being the only thing illuminating his face.
"Please,"
Sounds filled his ears through the crappy pair he'd owned for years, refusing to get wireless ones.
"Please."
"Bet you fucking like that, don't you?" The voice, only a few octaves higher than your own, still sent shivers down his spine.
Close enough.
"You're a such a dirty slut, you know?"
He whined into his sleeve, a sweater paw pressed over his mouth to keep the moans at bay. "I'm sorry, no, no please I'm sorry~" It wasn't doing a very good job muffling his voice though.
"I need it~"
The video seemed to respond to his desperate pleas. "If you need it so fucking bad then you'll be a good boy and wait for mommy's permission. You hear me?"
Or maybe he'd just watched this video so many times he'd memorized all of the male counterpart's lines. "Yes mommy," he panted, "I'll be good, I-I'll wait for your permission!"
He wouldn't. He knew he wouldn't.
He couldn't, as much as he prided himself on being a good boy. This time he knew he wouldn't even make it through the seven minute and thirty-two second video.
Not with you in the next room.
He couldn't tell if you were with Yeonjun or Taehyun. It didn't really matter either way.
Because he would only focus on you.
You weren't loud, having endured enough of Beomgyu's teasing and gripes about your sexual habits. He decided he hated Beomgyu for that.
But he could hear your pants through the paper-thin walls, heavy and followed by your quiet praises. "Sweet boy," you cooed, just as the porn on his laptop continued, "Naughty boy, such a messy little-" He ripped the earbuds out mid-sentence.
He wanted to hear you.
Not some substitute for the real thing.
He could imagine if you walked it on him right now.
Laying spread out on his bed, pants not even all the way off-just messily pulled below his hips, just enough for his dick to breathe properly and for his hand to easily slide up and down with the amount of pre-cum leaking from the tip.
"Fucking please." He moaned, quiet and needy.
You'd see him a mess, his soaked through sleeves catching the drool from his lips, teeth biting into the soft fabric to keep from crying out too loud.
You'd see him shamelessly fucking up into his fist, calling out pleas with no one there to hear him.
"C'mon baby, you can take it, take it all for me." Your voice was accompanied by the wet sounds of what, Soobin wasn't completely sure but his mind quickly conjured a few different theories. "That's it, a little more~"
Fuck him, he wished you were speaking to him.
Cockwarming him, your pussy wrapped around his dick, warm and wet and squeezing around him so good. Fluttering kisses over his face and throat as you teased along the length of him, slowly lifting up just to agonizingly sink back down onto him, clenching tight while he moaned into a kiss.
Or stroking him to another orgasm, making him cum again and again until his body was shaking and tears streaming down his cheeks. Telling him he could take more, do it one more time, for you. Because whatever pain you'd inflict would be worth it, after all it was your hands doing the damage.
"Fuck you look so pretty like this, just makes me wanna fucking wreck you. Turn you into a mindless whore on my dick."
Fuck, so that was what it was.
His mind managed to come up with one more picture through the haze.
You'd have his wrists pinned over his head with one hand, over him, keeping him down with a surprising amount of strength.
God, he could imagine the way you'd look at him. Maybe you'd be kind and gentle, sweet words and a sweet hand, fulfilling every one of his fantasies while calling him your sweet little bunny.
Like you were with whoever you were with on the other side of that wall.
But he doubted it. Or, he hoped not at least.
In his head you'd be meaner, crueler. Look at him with dark, hungry eyes and watch in a sadistic sort of glee when he cried, when he whined, when he begged and pleaded for more.
You'd thrust into him, hard and punishing, slowing down just to make sure that he wasn't crying from serious pain before you'd slam your hips against his, driving the tip of the toy dead into his prostate.
He'd beg you, plead you to slow down, to be nicer to him.
You'd tell him no. Tell him to be a good boy, voice patronizing and low, tell him only good boys get rewards.
God, that’s what he needed right now.
Needed you.
Your words, your touch, your scent, your presence even. You eyes on him, watching as he fell apart.
Not you fucking someone else in a different room.
Liquid heat flowed through his body, scorching and consuming every coherent thought.
"More."
He imagined it was you. Your hands all over him, pressing up against his throat, fondling his balls, purposely, maliciously ignoring where he needed to be touched most while you drove into him over and over and over until he was screaming in ecstasy.
It wasn’t enough, not nearly 
"You just love my cock, don't you angel? Love being fucked by me into a mindless whore?"
He silently cracked the lube open, lathering his fingers in it before letting them drift lower.
He'd done this before, but it had been awhile and the stretch was beyond overwhelming with your words ringing through the wall.
“You’re just a little angel, aren’t you, bunny?” And he pressed a finger inside, thrusting shallowly, breath picking up as you got louder.
"No, you're not an angel. You're a fucking whore, taking it like you were made for it, huh?" A second finger, following the first, scissoring himself open with a quiet gasp.
"Yeah? Fuck, is that it?" You laugh and he swears it's right in his ear, ringing through his head. "'m gonna make you scream for me baby,"
He whines in frustration, his fingers not deep enough - you not deep enough inside of him. No, he needs it deeper, harder.
More.
"Get on top of me baby, ride me," you mutter, so far but so close.
He can imagine, as he settles on his knees, that the pillow he straddles is you. That his legs are around your hips. That his fingers, positioning on the bed under him is your dick and your hands are pressing against his hips, holding him in place.
"You're mine, you hear that? Mine. My perfect little slut, taking my cock like a pretty little slut." His body trembles, eyes rolling back as he slowly sinks down onto three fingers.
"Your's." He moans in reply.
And finally, finally, he reaches his prostate, hitting it head on with his fingers.
Stars burst behind his eyelids as they slip shut, back arching into the intrusion. He could cry, he thinks distantly that he maybe is.
But it doesn't matter.
Because your hands are on his hips, controlling his movements, leading him the way you want him to ride your cock.
Up,
"Slut." You whisper.
and down,
"Whore." You lean up, teeth nipping at his neck but not hard enough to leave marks.
over,
"Baby," Breathing over the shell of his ear.
and over,
"Good boy~" Teasingly biting at his earlobe.
harder,
"Bunny," Kissing along his jaw.
faster,
"Mine." Across his cheek.
deeper.
Just barely there, ghosting across his lips-
"-Cum for me baby,"
And he does. With his mouth hung open, drool covered sleeve long forgotten over. With his eyebrows furrowed and body curled into itself, fingers pressed against his prostate.
Ropes of cum covering his chest, and his face. Some reaching his lips and his chin, staining his skin and landing in his open mouth.
"Fuck,"
And on the other side of the wall, "Good boy,"
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a/n: i was thinking about making a part two but honestly if it took me a year to find the inspiration to finish this one, i'm not sure a second one will ever come out😭
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jcmarchi · 8 months ago
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Sam Madden named faculty head of computer science in EECS
New Post has been published on https://thedigitalinsider.com/sam-madden-named-faculty-head-of-computer-science-in-eecs/
Sam Madden named faculty head of computer science in EECS
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Sam Madden, the College of Computing Distinguished Professor of Computing at MIT, has been named the new faculty head of computer science in the MIT Department of Electrical Engineering and Computer Science (EECS), effective Aug. 1.
Madden succeeds Arvind, a longtime MIT professor and prolific computer scientist, who passed away in June.
“Sam’s research leadership and commitment to excellence, along with his thoughtful and supportive approach, makes him a natural fit to help lead the department going forward. In light of Arvind’s passing, we are particularly grateful that Sam has agreed to take on this role on such short notice,” says Daniel Huttenlocher, dean of the MIT Schwarzman College of Computing and the Henry Ellis Warren Professor of Electrical Engineering and Computer Science.
“Sam’s exceptional research contributions in database management systems, coupled with his deep understanding of both academia and industry, make him an excellent fit for faculty head of computer science. The EECS department and broader School of Engineering will greatly benefit from his expertise and passion,” adds Anantha Chandrakasan, chief innovation and strategy officer, dean of engineering, and Vannevar Bush Professor of Electrical Engineering and Computer Science.
Madden joins the leadership of EECS, which jointly reports to the MIT Schwarzman College of Computing and the School of Engineering. The largest academic department at MIT, EECS was reorganized in 2019 as part of the formation of the college into three overlapping sub-units in electrical engineering (EE), computer science (CS), and artificial intelligence and decision-making (AI+D). The restructuring has enabled each of the three sub-units to concentrate on faculty recruitment, mentoring, promotion, academic programs, and community building in coordination with the others.
“I am delighted that Sam has agreed to step up to take on this important leadership role. His unique combination of academic excellence and forward-looking focus will be invaluable for us,” says Asu Ozdaglar, MathWorks Professor and head of EECS, who also serves as the deputy dean of the MIT Schwarzman College of Computing. “I am confident that he will offer exceptional leadership in his new role and further strengthen EECS for our students and the MIT community.”
A member of the MIT faculty since 2004, Madden is a professor in EECS and a principal investigator in the Computer Science and Artificial Intelligence Laboratory. He was recognized as the inaugural College of Computing Distinguished Professor of Computing in 2020 for being an outstanding faculty member, leader, and innovator.
Madden’s research interest is in database systems, focusing on database analytics and query processing, ranging from clouds to sensors to modern high-performance server architectures. He co-directs the Data Systems for AI Lab initiative and the Data Systems Group, investigating issues related to systems and algorithms for data focusing on applying new methodologies for processing data, including applying machine learning methods to data systems and engineering data systems for applying machine learning at scale.
He was named one of MIT Technology Review’s “Top 35 Under 35” in 2005 and an ACM Fellow in 2020. He is the recipient of several awards, including an NSF CAREER award, a Sloan Foundation Fellowship, the ACM SIGMOD Edgar F. Codd Innovations Award, and “test of time” awards from VLDB, SIGMOD, SIGMOBILE, and SenSys. He is also the co-founder and chief scientist at Cambridge Mobile Telematics, which develops technology to make roads safer and drivers better.
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pudding-parade · 2 months ago
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Here's this lighting mod I cobbled together, up for public consumption for anyone who might want to give it a try. It's a "default" lighting mod, which means it will affect all worlds in all saves that are in the same game folder as the lighting mod, except for the dystopian/utopian futures in Oasis Landing. So, if you use a custom or EA world that includes special lighting that you like, you don't want to use this in that game folder because it will replace that lighting.
Before I start babbling, here's the download link upfront.
There are two versions included in the download. One file includes default replacements for the clouds, sun, sun halo, moon halo, and stars. Then there's a folder that contains two separate files, the lighting mod by itself and the default sky objects by itself, in case you don't want the clouds, stars, etc that you see in the pics and just want the lighting mod. (Or if you don't want the lighting mod but do want the sky objects, I guess!) The pics all use the "combined" version, but you can install only what you want, if that's more your cuppa.
This mod's "base" is Burntwaffles's Dream Dimension lighting mod, specifically version 2.5 with Lucky Palms water and no auroras, except that I changed the sunrise/sunset times back to the standard 6AM/6PM because I use NRaas Retuner to create appropriate seasonal sunrise/sunset offsets instead. It still has Lucky Palms's water, both because it's my favorite and because I don't know how to change it, but pretty much everything else has been altered at least slightly, from slightly brightening and color-adjusting the color ramps to mucking around with light angles and distance fog settings. So, not too much is left of Dream Dimension except the basic colors, but it's still at its core. I also looked at lighting mods made by @boringbones and @gruesim and compared the values they contain to Dream Dimension's values. None of the values I ultimately used are from any of those mods but they were all guidance that helped me to pinpoint values to change to get the look I wanted, so credit to those creators.
My goals for the mod, all of which I more or less accomplished, were:
1) Less-intense shadows, mostly in order to reduce harsh shadows on sims, especially in outdoor lighting, as well as too-dark bits of building exteriors, like covered porches and recessed entryways.
2) Desaturated but bright colors with less contrast, because my old eyes don't tolerate saturated colors and high contrast for long. Somehow, EA's lighting manages to be both very color-saturated and dark and often dismal at the same time. Meanwhile, most lighting mods are too bright and/or too saturated for my likings. I wanted less saturated but brighter, which seems to be a rare combination. Dream Dimension is already desaturated, which is why I like it, but I increased the brightness and warmth a bit on the color ramps because it could also be a bit too dark and "cold," in my opinion.
3) Improved natural-daylight indoor lighting. I somewhat accomplished this one, though there are still issues like too-dark ceilings and some too-bright walls, which I don't think are fixable with just a lighting mod. However, lowering the light angles seems to make the EA windows with fixed lighting (that mod is linked behind the cut) work better and gives pretty good results, which you can especially see in the WIP pics I've posted, since I didn't include a lot of interior pics on this post. I can make no promises about this issue on lots with custom windows, however.
4) Dark but not unrealistically black nights, including darker ground level lighting at night. Dream Dimension already had this, but I lowered the contrast so it's not so hard on the eyes and also made it a little bit brighter so that if you've got your sims in an unlit area far from from any artificial light sources, you can still see what they're doing. It also doesn't have the obnoxious blue tint that EA night lighting has.
Like the WIP pics I posted here, here , here, and here, the above pics have no Reshade or Photoshop editing applied to them at all, other than cropping/resizing in Photoshop. They are all taken in various EA worlds instead of all in my rebuild of Meadow Glen, as all the WIP pics I've posted have been. They are best viewed at full size, and I think they give a good representation of what the thing looks like, including flaws, assuming that you use the same appearance-improving stuff that I use on a decent-enough machine to run all this crap and still be able to play the game. I have tried to be thorough and transparent about my machine's specs and the other mods and stuff that I use that contribute to what my "naked" game looks like. That's all behind the cut.
The WIP pics I've posted have a larger sun and moon than you will get from the mod as uploaded. You can see the "included" sun/moon sizes in the above pics. I like those things to be larger, so my personal copy of the mod has larger sun/moon sizes, but I figured other people mostly wouldn't like that. The mod as uploaded has I believe slightly larger-than-EA values for those things, but not ridiculously-large like I like. As uploaded, there is also no sun halo, which to me results in a sun that looks like a ping-pong ball floating in the sky, but whatever.
I was going to write up and include instructions on how to mess with sun/moon sizes and other things in this post, including how to "reactivate" Burntwaffles's "auroras" if you want them. (Those are really just colored clouds, though; I prefer to use this mod for auroras, and it is shown in one of the pics above.) But I've decided to do all that in a separate post or two at a later time because probably no one will read this massive wall of text as it is. :)
For the sky objects replacement: They began life as parts of @wasset-asekara's "Enchanted Environment" mod, but I have edited them over the years. I don't remember all that I have done, but I do know that I edited @nilxis's clouds a bit and put that in there, and that the stars are an edit of ShojoAngel's starfield because I like its gazillions of tiny stars better than EA's sparse field of large globs that are apparently supposed to be stars. (One day I will make my own starfield from scratch that's more of a "happy medium" between those two, but that day hasn't arrived yet. LOL ) I'm pretty sure I didn't edit Wasset's sun halo, though, and it's included. You can see it in this pic, but as I said the uploaded mod has the sun halo size set to zero, so it will not appear unless you go in and fiddle with the sun and sun halo sizes yourself. As I said, I'll make a separate post about how to do that, if you don't already know.
And now for the section where I'll list my computer's relevant specs, mods that I use, and other stuff I have installed that affect how my game looks, for transparency's sake and so that you can get some of this stuff if you don't already have it…
My computer's relevant specs:
Core i9 "Rocket Lake" processor (The one before the Alder Lake one that requires a patch for TS3 to work right). It runs at 3.5GHz
64GB of RAM
The game and all CC is installed on an M.2 SSD
16GB RTX 4060Ti GPU
So, it's pretty high-spec. If your machine is lower-spec, I can't guarantee that this lighting mod plus all the other crap that most serious TS3 players use will result in a good gameplay experience. On the other hand, lighting mods aren't resource-intensive by themselves. They are literally just numbers and a handful of tiny images. It's just that people, myself included, tend to couple them with resource hogs like Reshade as well as appearance-improving mods and graphics rules and things, plus a mass of gameplay mods, and the cumulative result is one big resource drain. So, bear that in mind.
Mods:
More light through windows This fixes EA windows so that they work better and create more natural lighting. However, if you use a lot of custom windows that clone the unfixed LITE resource from EA windows, it will not help you at all.
Improved EA Lights Similar to the above, this fixes EA lamps and wall/ceiling lights and stuff so that they cast artificial light more realistically. It will also not help you if you use a lot of custom lights that clone the LITE resource of unfixed EA lights.
Fixed tileable item shaders This makes it so that lighting isn't weird on tiled bookshelves and sectional couches and stuff. Alas, it does not seem to fix uneven lighting on tiled windows. :( And, again, it fixes EA stuff, not custom stuff.
LazyDuchess's Sky Banding Fix It used to be that I used Reshade mostly to fix the gradient banding in the sky. With this fix plus this lighting mod, I can completely ditch Reshade, yay! (Of course you don't have to ditch Reshade; I just didn't personally use it much other than to deband and desaturate.)
Default replacement moon shown in the pics I use the Quartz color. You can use any replacement you want, of course. Or you can stick with the ugly EA moon.
NVIDIA Settings
Used for better antialiasing, the addition of ambient occlusion (which affects shadows), and a few other things. I listed the settings I use on this post. I imagine you can alter these settings if you use an AMD card, too, but I'm an NVIDIA girlie, so I don't know how you'd go about doing that. I'm sure there is info out there on the Intertubes, though! Bear in mind that many Reshade presets, if you use them, include better antialiasing and activating ambient occlusion, etc. via the various shaders used in the preset. Generally, you want either/or here, and I personally feel that NVIDIA settings give better results. However, with Reshade presets, you can disable individual shaders used for ambient occlusion and antialiasing and such to make them more compatible with NVIDIA settings.
A so-called "HQ mod."
Which isn't actually a mod at all but just edited graphics rules that change a few numbers so that the game uses higher-resolution images for stuff by default. This is necessary because, generally speaking, the game doesn't "know" that newer graphics cards that it doesn't natively recognize are capable of using larger textures, so it defaults to lower-resolution ones. If you haven't already done so, it's best to edit this yourself because graphics rules are rather machine-specific. General instructions on how to fart around with the graphics rules are here, and if you google around you'll find other tweaks that you can apply or not, as you choose. I personally edited mine for higher-resolution shadows and textures, both of which contribute to the pics of this lighting mod.
In-Game Graphics settings
All of mine are at maximum except for the game's native antialiasing (AKA "Edge Smoothing"), which is turned off since the NVIDIA settings handle that.
Various default-replacements.
The most obvious in the pics of this mod being @asabinsims "Project Renaissance" which default-replaces the textures for many of the game's trees, shrubs, and flowers. The "large" version is used in the pictures, but I use the "small" version for gameplay. Also, the sims in the pictures are using the default skin, eye, hair textures, and brow/facial hair replacements I use, but before the game "updated" them, they were briefly "wearing" the hideous Maxis stuff, and there were still no weird shadows and stuff on them.
Stuff that I don't have/use but that could possibly make this look even better:
LazyDuchess's Shader Framework and Tweaks LazyDuchess's Split-Level Lighting Fix (I don't use these only because, last time I tried to use them, I couldn't get the game to load with the shader framework installed, and the split-level fix just didn't work. But maybe it's time to try getting them to work again…)
And also: @katsujiiccfinds (But feel free NOT to reblog this, because it is a ridiculously massive post because of my thoroughness kink, and I would totally understand not wanting to pass that around. :) )
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nelkey · 2 years ago
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Alright, I really gotta address this. Google cannot do this, they just legally can't. When they provide cloud services to their users, they still have to respect privacy laws. So even if they wanted to use google cloud services for it, for your data to be used to train Bard (Google's AI) you'd need to opt in specifically for that use and give your consent for your data to be used for those purposes, which I have not done.
Moreover, I live in Europe, my data in Google Cloud services is protected by European laws, specifically the GDPR (General Data Protection Regulation).
This is the full legal stuff of why google cannot do this at all, in case anyone wants to read through it
This is google's own statement about privacy regarding AI training, both inside and outside of Europe.
This is from the previous link:
"We have always maintained that you control your data and we process it according to the agreement(s) we have with you. Furthermore, we will not and cannot look at it without a legitimate need to support your use of the service -- and even then it is only with your permission. Here are some of the additional measures we take to ensure your privacy: (reference: GCP Terms).
In addition to these commitments, for AI/ML development, we don’t use data that you provide us to train our own models without your permission. And if you want to work together to develop a solution using any of our AI/ML products, by default our teams will work only with data that you have provided and that has identifying information removed. We work with your raw data only with your consent and where the model development process requires it. "
This sustains that no, they cannot use the data on google cloud, this includes any google workspace like docs, to train Bard without your consent.
Feel free to look up more info yourselves, especially if you think a company might be doing things illegally, but please, before panicking and pulling all your work out of any google workspaces, do some research of your own when things sound very illegal, the kind that would get any company in trouble.
(Also, this other thing isn't relevant to fics specifically, but another reason why google CANNOT use data from all its users stored in its cloud to train their AI is that other companies, and businesses and private entities in general also use these services often, so the AI would end up knowing private information and it would result in leaks from the AI not knowing that its not supposed to provide that info. Leaking other companies' info would be a fuck ton of legal trouble for them, so they won't risk it. This is one of the things that other AI services are getting in trouble for because through scraping different services, some companies info has already gotten leaked, so I doubt google will risk the same thing happening to them. They really don't need it badly enough to do that, there's a lot of info publicly in google that's not under anyone's personal google account that they can use without risking that much legal trouble).
Hey guys! Since ao3 is down and we're all craving fics, would anybody want to join a shared drive folder and upload their downloaded ao3 fics to it with folders divided by fandoms/ships/gen etc for anyone to read?
But please, anyone who uses it has to go give kudos and thank the writers in the comments after the attacks are over, we can get through this!
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maonii-cat · 11 days ago
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[Maoni_cat]Angelic Artificial Ear
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Angelic Artificial Ear New Mesh 3 swatches HQ Compatible Outfit Type:HAT
Download♡early access
Public release on 2025.05.27
You can re-edit for personal use
Do Not resell
Do not re-upload
Don't convert my mesh to anywhere else
Thanks for all CC creators
Thank for support me
I only upload on Patreon and CurseForge. I will not be held responsible for any issues like computer viruses that occur when downloading my CC from other websites or cloud disks.
禁止打包与二次售卖
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greenglowinspooks · 2 years ago
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(DCxDP) The obligations of a rogue versus those of a parent (Pt. 3)
Tw: Vivisection mention, torture mention (GiW agent receiving), me not actually knowing how telegram works
Will be crossposted to AO3 eventually.
(Pt. 1 here) (Pt. 2 here) - (Pt. 4 here)
(Masterlist/subscription post)
It’s an average, ordinary afternoon in Gotham, and Jason is in hell.
Specifically, Jason is in hell because he’s been researching the GiW for the last week or so, ever since a cryptic message from Scarecrow of all people.
He still hasn’t gotten anything substantial out of it that Scarecrow hadn’t already provided. Most location data had been previously scrubbed from the database, weaponry details were apparently all stored physically, and the experiment logs seemed to be only accessible from within one of the bases, whose locations Jason did not have.
Apparently Babs and Tim were having similar issues with gathering information. He had sent a copy of the files over to them in a moment of weakness, but they were having the exact same results as him.
To make things worse, the GiW was more active than they had been previously, combing through Crime Alley and the rest of Gotham tirelessly. At least they weren’t harassing him anymore, he thought, but now he had even less of a clue what they wanted.
And to top it all off, the Joker had escaped Arkham a few days prior to Jason receiving Scarecrow’s note, and he still hadn’t done anything. That could only mean that he was planning something big, which meant more grief for Jason, because the clown was obsessed with him.
So yes, Jason wasn’t having the best week.
He got up from his computer, stretched, and walked over to the window.
The sky was Gotham’s usual grey, clouded with a toxic miasma made up of traditional pollutants and the aftermath of gas attacks both, which could generously be called ‘smog.’
The streets seemed busier than usual, or maybe that was just because Jason was having a hard time keeping his eyes focused.
With blurry vision and a dull ache in the back of his head, Jason paced through his apartment, going through everything he knew.
The GiW, or Ghost Investigation Ward, were part of a secret government project having to do with ‘ecto-entities,’ which were mostly made up of ghosts.
The GiW was able to kidnap and steal away anyone who was ‘ecto-contaminated’ to be dissected, and it was completely legal.
According to the non-censored patrol reports he was given, Jason himself was considered ecto-contaminated. So were Bruce, Damian, Steph, and Cass.
There were also several rogues that were in the same boat, but their names had been redacted, presumably by Scarecrow. He wasn’t entirely sure why, but he guessed it was either for leverage or privacy. Knowing Crane, it could be both.
Anything useful about the GiW seemed to be stored physically within their compounds, or on an operating system that couldn’t be accessed outside of certain areas.
Anything useful about ghosts was conveniently removed by Scarecrow.
And, lastly, he knew from capture logs that they had numerous captive ghosts which were definitely being experimented on. One of these ghosts was named Daniel, last name redacted, and had been turned over by his parents in return for allowing them to run their own experiments on the boy.
From what he could tell, it had been around fifty two days since he had been turned in.
Fifty two days of experimentation and dissection.
Jason had to find him.
But first, he had to find the locations of the GiW bases, and plan his entrance carefully. He couldn’t let them get away because of a simple mistake.
The only location data he had been able to find was on a picture of the boy, Daniel, a picture of a vigilante in a red suit, and a quick note left about Daniel which hadn’t been transferred into the main database.
The note was…
Jason had been around crime for a very, very long time. He understood it intimately, in a way most people would never hope to achieve.
He understood hatred, too.
And yet, the words in that note were almost incomprehensible to him.
They were mockery of a child in pain. A child that was not seen as human. A child that was seen as a threat, a monster.
The man had detailed the security surrounding the child being cut back. Apparently, the kid had some sort of sonic scream. They were removing the muzzle that inhibited it because he had screamed himself hoarse, and he couldn’t make a sound anymore.
He also mentioned that the kid was cut open at least once a day, sometimes multiple times. He was opened up, played with, and sewn back shut.
The man joked that they should just put a zipper on him, so they wouldn’t keep wasting their stitches.
Jason really, really wanted to kill that guy.
The metadata on the note traced back to a newly-bought building in Gotham’s financial district, while the photos both came from Amity Park, Illinois.
Amity Park, Illinois did not exist in any official capacity.
Tim, who had taken the Batplane to check the precise location listed in the metadata, had reported that there was a town there after all, and it was on complete media lockdown from the rest of the world. He hadn’t even been able to use Bat, Justice League, or Young Justice channels to message anyone outside of the city until he left.
Jason had checked the building in the financial district firsthand, and found that the man who had submitted the note had done so while resting on a patrol of the city. He seemed to go there often to avoid his superiors, and Jason found it easy enough to get the drop on him the third time around.
His advanced interrogation techniques hadn’t been enough to get the man to name any locations. Worse, the man definitely recognized Red Hood, and would definitely tell the rest of the GiW about what had happened as soon as he left.
So, Jason did something about that. He couldn’t kill him, unfortunately, so he did the next best thing.
The GiW sent him to a public hospital within a few hours of finding him with shattered hand bones, broken arms, and a throat with near-permanent damage. The man wouldn’t be able to speak for a month at least.
He might never write again.
Jason, having read the note over and over until the words stained the backs of his eyes, thought it was the least he deserved.
Jason sighed, stopping his pacing. He wasn’t getting anywhere with this. If anything, working himself up was only going to lower the chances of him magically coming to a realization about where the kid was or what in the hell was going on.
He walked into the kitchen, popped some leftovers into the microwave, and started them up.
Once they were done, he brought them out to his desk, intending to eat as he continued to work on the GiW case.
When he saw his screen, he froze.
Telegram had been opened to a new chat with someone he had never messaged before.
TooFine: who are you?
TooFine: why are you looking into the giw?
The messages were a couple of minutes old, probably sent while Jason was spiraling pacing. He just stared at the screen, dumbstruck.
Shakily, he responded.
RedDead: How the hell did you get my contact info
Whoever was on the other side of the screen paused for a second. Jason considered sending a quick text to Babs to tell her what was going on, but he decided that he could handle this by himself.
TooFine: got it from the backdoor I put into the giw system.
RedDead: Shit
TooFine: ok your turn
TooFine: why r u looking into the giw? seriously man
RedDead: I don’t have a single reason to tell you. Give me one and I might answer your questions
TooFine paused again. Clearly they both had issues trusting someone over the internet, and rightfully so. What they had both admitted to doing was incredibly illegal, and if someone turned them in, they would be in deep shit.
TooFine: ive been trying to take down the giw since it was created. I can help u if ur honest with me
RedDead: Oh yeah, because no one has ever lied to another person on the internet before
RedDead: But fine
RedDead: I’m looking into them because they’ve been shadowing me for over a month at this point, among other reasons
TooFine: other reasons?
Jason sighed. He shouldn’t have added that. He knew that the other guy would ask, but he said something anyways.
RedDead: They’ve got a kid. I don’t like it when people hurt kids
TooFine: Danny? he’s alive?
RedDead: From what I can tell
So he knew the kid. Or, at least, he was pretending to. It would make sense for him to be cagey about his intentions, and for him to be desperate enough to reach out.
TooFine: oh my god
TooFine: do you know what city? fuck
TooFine: fuck fuck fuck
TooFine: I need to find him man please
RedDead: He’s somewhere in Gotham
RedDead: I’ve been trying to find him for a week now but no dice. They keep everything important on separate servers
TooFine: listen man you’re a good hacker but you’re not as good as me. you need my help if we’re gonna find Danny
RedDead: Okay, what are you trying to get me to agree to?
TooFine: i’m coming to gotham and we’re going to meet up
RedDead: Hell no
RedDead: Stranger danger
TooFine: if I tell u who I am will you say yes
RedDead: ?? How am I supposed to verify if you’re telling the truth
TooFine then sent him what seemed to be a selfie. Jason’s jaw dropped at the kid’s sheer audacity.
RedDead: There’s something seriously wrong with you
TooFine: my name is Tucker Foley. i live in amity park. i’m in 10th grade
RedDead: ???????? WHAT THE HELL
TooFine: i can send u my address too
RedDead: PLEASE DON’T??
RedDead: WHAT’S YOUR FUCKING DAMAGE? DON’T DOXX YOURSELF TO ME
RedDead: WHAT IF I WANTED TO KILL YOU OR SOMETHING? WHAT IF I WAS A FED
TooFine: i have to take that chance.
TooFine: Danny is my best friend. they’ve had him for over a month and no one’s doing anything to help. mr. Lancer was the only one who cared and he gave up after they blackmailed him
TooFine: they’ve had him for OVER A MONTH. I THOUGHT HE WAS DEAD.
TooFine: Sam and Jazz and I are coming to gotham and we’re going to find him no matter what it takes
TooFine: you have to help us
Jason considered, for a second, the choices he’d made in his life that had led up to this moment. He also considered, if he was in this kid’s position at his age, if he would be doing the same.
He decided to throw the kid a bone.
RedDead: [4735.jpg]
TooFine: HUH
RedDead: I’m guessing you know me
TooFine: RED HOOD??????
RedDead: No I’m just a very dedicated LARPer
TooFine: am i gonna die for Danny right now
RedDead: If I were literally anyone else, probably
RedDead: But no, you’re not. I’m gonna help you find your friend
TooFine: your username is red dead and you’re. yeah ok
RedDead: Oh come on, it’s funny
TooFine: Danny would love you
RedDead: So Danny clearly has great taste in jokes
TooFine: nope. literally loves puns and wordplay
RedDead: Nevermind
They both paused for a second. Then, Jason had a thought.
RedDead: Wait you’re in the 10th grade and you’re hacking into government databases?
TooFine: please don’t tell my parents.
RedDead: And how are you supposed to explain a sudden vacation to Gotham to your parents?
TooFine: wait so you’ll help me?
RedDead: I really hate to say it but I’m not the best at hacking, and my usual help is busy trying to track down the Joker. So, yep, we’re teaming up
TooFine: LET’S GOOOOOO
RedDead: God. I’m asking a 16 year old to help me take down a government agency and save another 16 year old
RedDead: I feel like the bat
TooFine: oh my god this is awesome. Danny is gonna flip when the actual real-life Red Hood comes to save him.
RedDead: I already regret this
TooFine: too late.
TooFine: btw do u have any place for 2 teenagers and 1 adult teenager to stay in gotham? preferably without dying but yknow.
Jason groaned. He was really, really gonna regret this, and he knew it.
Still, the alternative was some overeager kid dragging two other idiots to Gotham to find their friend and getting themselves killed. At least this way he’d have help, and damn good help at that.
He really was turning into the Bat, wasn’t he?
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