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#Concept Design Post
krossan · 7 months
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"Introductions? Fine. Name's Phantom and think twice before picking somebody my size. You'll regret it."
Concept art of Phantom's human host.
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verflares · 2 months
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(click for higher quality!) draconified link concept ive been chipping away at this past week ..... here's my funny little compendium concept for him:
"A heroic spirit has taken the form of this bestial dragon. Unlike it's kin, this creature exhibits an extremely aggressive disposition. It appears highly territorial, and will relentlessly chase down those who disturb its skywide patrols - of which it seems to be endlessly searching for either a long-time vassal or foe. Unfortunately, it seems the spirit within has long since forgotten exactly who it was looking for…"
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ruikasas · 7 months
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project voltage - hatsune miku icons
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alienssstufff · 2 months
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PET POST UNIFORMS - JOEL - GRIAN designs for s10!
[etho-bdubs-gem]
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Videogames I wish were real #97
A roguelike game that takes place in the world's biggest library, which has been overrun by monsters, where you play as a librarian determined to save it. You venture inside the library armed with your weapon of choice and two messenger bags you plan to fill with whatever books you can rescue.
After you clear the monsters in a particular section of the library, such as the Poetry section, you'll unlock a permanent buff that will last for the remaining of that run. For example: clearing the Travel section will help you map areas faster, and also unlock the bookworm railway system that will allow you to move more easily between certain parts of the library.
Besides section buffs, you'll also be able to learn all kinds of useful attacks and skills by finding specific books in the shelves, reading them and carrying them in your messenger bags. The more books you carry, the stronger your character will be, and the abilities each book will grant you will be on theme with the book, it's literary genre or one of its tropes: carrying with you a bestiary will allow you to quickly identify the weak points of monsters you've met before, a book with an enemies to lovers trope will allow you to turn a monster into a temporary ally that will fight alongside you, a botany book in your bag will let you gather medicinal herbs growing in the library, and carrying a potions book will allow you to prepare healing potions (more effective than just herbs), etc.
Not everyone believes the library can be saved, which is why during your expeditions your mission is not only to kill monsters, but also to rescue books and bring them to the new library. Since getting books out is one of your main priorities, starting your runs with your satchels nearly full of books that grant you useful abilities won't be very efficient, so you'll need to decide how many books you want to bring back with you to the library during each run.
Fighting monsters is dangerous, and sometimes you get hurt, but also, sometimes books get hurt, which why after some runs you might need to stop by your workshop to repair any damaged books. The hides of certain monsters are very sturdy, so using them to rebind books will make them more durable.
There is no respawning in this game. If your librarian dies inside the library, the next librarian that ventures inside might eventually find their body. If you're close to death and you have a particular book from the Travel section in your bags, you'll be able to use it to summon a bookwork that will take you quickly and safely back to the entrance with whatever books are currently in your bag.
You love your library, and you are determined to save it, armed with the greatest weapon in the world: knowledge (and a sword), even if it's one book at a time.
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cy-cyborg · 9 months
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Tips for writing and drawing Wheelchair using characters: Your character's wheelchair can tell us a lot about them
When you first start learning character design, you'll often be told something to the effect of "use your character's outfit to tell us more about them" - and this same principles can be applied to a disabled character's mobility aids.
Mobility aids like wheelchairs, to many disabled people, are a part of us. They can be an extension to a person's body and chances are, if you're going to be using this piece of equipment every day for the foreseeable future (or at least for a good amount of time for the foreseeable future), it's going to start reflecting some aspects of your personality, your interests, your passions, especially when you remember, a lot of people get their wheelchairs custom built for them.
You can use your character's wheelchair to tell us a lot about them without ever needing to show/describe them directly.
Let me show you two examples:
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Take a look at these two wheelchairs. they're similar in shape and build, but still pretty different to each other. Can you make some guesses about their users based only on what's shown here?
intended answers below:
Please note, the following points are all generalisations and the real world is rarely this simple. This is to demonstrate how to use disability aids to contribute to your character's design, not how to make assumptions about real people in real life.
So here are some similarities between the chairs:
Both wheelchairs have ridged frames, this means the wheelchair can't be folded in any way. These kinds of chairs can imply a few different things depending on the person. They are typically lighter, sturdier and more durable, and indicate the person probably will be using the wheelchair for a long time and/or has the money to get something built to last (or lives in a place where cost not an issue due to universal/subsidised access to healthcare). They are also typically better to travel with when flying, as they are less likely to be broken by airport security/staff.
Both wheelchairs also lack anti-tip wheels, which are a third set of wheels that extend from the back of the chair. Them not being present could indicate the person is likely pretty confident in their ability to use the chair without worrying about tipping out. It could also indicate they are in an environment where the anti-tips could be more of a hazard than a help, such as on rough terrain.
So lets look at some specifics for the green wheelchair:
Take a look at the wheels. The front wheels are pretty small and appear to be solid, while the back wheels appear to be quite narrow (compared to the orange chair anyway). This indicates the user likely lives somewhere with decent accessibility like a (well funded) city where they are unlikely to encounter unpaved/dirt roads/grass. Small front wheels and thin back wheels are good for manoeuvrability and a smooth ride over even terrain, but they will get stuck as soon as bumps appear, so this probably isn't an issue for this person.
While its a bit hard to tell unless you have seen other similar wheelchairs, this wheelchair is very long in the front, meaning the footplate and front wheels are further away from the seat than most. There could be a few reasons for this. One either indicates the person has very long legs, or a lack of motion in their knees, making it harder to bend their legs. This is moves the chair's centre of gravity forward by a decent amount, making it harder to tip back, which could indicate the person's legs are very light. You tend to see this most often in the wheelchairs of bilateral leg amputees, who are at a greater risk of tipping backwards due to a lack of weight at the front of the chair (even if they wear their prosthetics).
The colour of the chair is bright. This could simply be the character's favourite colour, or maybe this colour has some significance to them?
There are stickers on the side of the chair relating to the Paralympics. This could indicate the person is a fan, or perhaps had some involvement in the games?
The wheelchair has handles on the back, but they are able to be folded down. This is a popular feature for people who are independent enough to go out on their own, but still want to have the option for some help. folding down the handles also deters random strangers from grabbing at you (an unfortunately common experience for wheelchair users).
There is some mild paint scratching to the front of the wheelchair, but nothing too noticable. This is typical of older chairs and people who are a little rough on their chairs. Maybe they've had a few stacks and falls throughout the years, probably going a decent speed.
Ok, now let's look at the orange chair
This wheelchair has very large, inflatable front wheels, and very thick back wheels. This will make the chair slower and less manoeuvrable on flat/even surfaces, but much, much easier to push on rough terrain. This is supported by the amount of mud on the wheelchair.
The seat on this wheelchair tilts upwards slightly. This is called a bucket (or according to an old basketball teammate of mine, a dump-truck lol). This is a feature you typically see in wheelchairs made for people with spinal injuries who are unable to move their legs and engage their lower bodies or core to help keep them stable.
The back of this chair is very low, indicating that if this wheelchair user has a spinal injury, it's probably pretty low on their spine, likely fairly close to the hips, making the person a low-level paraplegic. Higher-level paraplegics and quadriplegics usually need a higher back to help support them and keep them from flopping over, since all the muscles below their place where their spine broke either doesn't work, or is significantly weaker. Higher backs though can get in the way of pushing and reduce mobility, so people who need less support will likely opt for a lower back rest.
This wheelchair has no handles, which indicates the user is probably very independent and doesn't need a lot of help getting around.
The paint on this wheelchair is very scratched up, showing the person is very tough on their wheelchair and doesn't care to get the paint touched up.
This wheelchair has no breaks. This is very common on chairs with larger tiers as they don't tend to be as effective, but also on many outdoor wheelchairs, for two reasons. One is because they are made for rough terrain, so chances are, you aren't going to go far without a big push to get you moving. The second reason is that to get over large bumps and obsticals in a wheelchair, it can be helpful to do very large pushes using the top and front of the wheel. When pushing a normal chair, most people will only use the top section of the wheel to push since it's closest, but these big pushes that use the front of the wheel make it easier to push, since you can benefit from downwards momentum. However, this is also where the breaks are located on most wheelchairs, which can create a hazard. I've lost entire fingernails by them getting snagged on the breaks when pushing this way. So if you live somewhere where the breaks are not going to be helpful to you often, it makes sense to not get them.
And here are the characters who own these wheelchairs
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The owner of the green wheelchair is an amalgamation of a few people I knew from when I played wheelchair basketball. They're a bilateral leg amputee, and judging by their outfit (The Official National Wheelchair Basketball uniform for Australia), they're an elite athlete. This wheelchair is not the one they play sport in, but it still needs to be durable enough to withstand the rough treatment of airport staff when traveling, as well as heavy day-to-day use that comes with being an active person. While it needs to be rough, the person also seemed to want to prioritise speed and manoeuvrability, and likely doesn't need to worry about rough terrain too much, so they probably live in a major city.
The owner of the orange chair was inspired by a family friend of mine. They live on a farm, and need a chair that can handle life in those conditions, rough terrain and all. This comes at the cost of speed and manoeuvrability on smoother terrain, but honestly, anyone who's lived in the country knows you won't find many of those around there anyway, so that's not too big of a sacrifice. They are paraplegic, are very confident in their ability to use their wheelchair, and probably doesn't need help too often, but still benefit from some extra stability support from the raised seat on their chair.
Conclusion
Once again, these are generalisations, and in real life there are always exceptions, but I hope this helped demonstrate what I meant when I said you can use your character's wheelchair to tell us more info about them if you're smart about it.
I originally planned to do a whole series of these, showing a wider variety of wheelchairs and the people who they belong to, but I guess I kind of forgot because they've been sitting, abandoned on my hard drive for the last 2 years 😅. If that's something you folks would be interested in seeing though, let me know, I'd happily revive the series lol.
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ghosts-and-glory · 2 months
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I went just to design the weapon and got lost in the sauce. I hit a panel in my comic with a scythe and wanted to actually design it and then just ended up making myself a quick reference.
I really like designing weapons, idk man.
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saintprivateer · 8 months
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VW character designs for @shastafirecracker’s Trillium and Ivy, a modern au Trigun fic about a landscaping Vash and funeral director Nicholas! Something something the hardships of being dealt a bad hand in life and scraping all the love and peace you can get… but you’re in so much gay love so it’s all a little more bearable. c :
some close-ups under the cut!
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luchsyy · 6 months
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long time n(o c)
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victarin · 10 months
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i fucking love people here you guys see this dinnerplate-faced daycare animatronic and go "what if they were detectives" and you make all this amazing astounding art and writing and concepts and designs like yeah . sure . im going to be normal abt this and im not going to think about the incredible levels of creativity involved im not gointg to think about how much i love seeing beginner artists using the dca as a way to learn new skills in art and character design Im not going to think about how much joy is in all those AUs and how much artists and writers put aspects of whatever they enjoy in those stupid ass clowns to make these incredible inspired stories and artworks absolutely Brimming with love for what they created &how much i love seeing people in the community huddling around those AUs and hyping them up and making More Art from those yeah im normal. whatever
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m-aximumjoy · 1 year
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Some interesting similarities between the forms of Falling Devil and Darkness Devil.
There’s the use of multiple bodies to create a singular form, the angular shapes, the mantis-leg-like appendages, the sheer height.
These two also share very strong hand motifs, which makes sense for both of them: when it’s dark, you have to feel your way around, usually with your hands; when you’re falling, you try to grab onto something with your hands.
I’m curious to see if the other Primals look anything like these two.
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clownmfxx · 2 months
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Oh ma gahhh,, lookie people behind my screen, I give you,,, silly stuff I made for these goobers !!!
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kiiingsnake · 11 months
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zonai character design practice…… his name is hanari
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harriertail · 11 months
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riverclan’s forest
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swordmaid · 9 months
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brienne but she's wearing 1949 cocteau's beauty and the beast inspired fit!!! this is the inspo pic i used if ur curious.
gonna be posting more of this redesign thing (and also jaime's ver) some time in the future but i just wanted to share this one <3
#brienne of tarth#asoiaf#mine.#u know literally just as i finished colouring this i found that some theater made an opera version of this batb#and they made belle's dress BLUE...which is a win for me and also not bc they made it light blue#but here it's supposed to be velvet.. idk if it comes across as velvet but that's the fabric of choice lol.#but im gonna ramble because i really like the concept... i love brienne in pearls!! i feel like pearls will be her jewellery of choice#and i talked abt this before in some post but i think tarth regalia would have a lot of pearls just bc they're an island#and i think they would export pearls alongside marble lol#i love brienne in silver and pearls BUT the reason why the flower thing on her cape is gold bc in the film#the pearl chain was actually a gift from the beast. so she's wearing jaime's gift. and i made the cape more silvery white (leaning on white#to resemble his cloak so it's like... jaime gifting her his white cloak..... hihihIHIHIhhihihihihi......#tbh i drew that concept before too BUT I JUST LIKE IT!!!!!!!! i want it to happen actually....please....thank u..#also the feathers in her hair is bc i want to accessorize her in a brienne way BUT ALSO supposed to be like the plumes knights wore in thei#helm. she's wearing trousers in the fit btw only the upper half of the design is based on beauty but the silhouette mimics beasts' more.#but anyway i really like this design!! bc it's a bit ott but also not in a way that seems out of character for her? idk LOL
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re-did my ark concept for my continuity
Wanted the ark to play more into my lore of making Cybertornians more alien and buglike.
also teletraan1
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