#Entertainment Software Association
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Repeating this even louder due to the bullshit Nintendo, Sega, Lego, and the ESA pulled recently, putting a bullet in Vimm's Lair's kneecaps with AI-issued DMCA bullfuckery.
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redsnerdden · 2 years ago
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The E3 Video Game Trade Show Has Officially Ended
The End Of An Era: The E3 Video Game Trade Show Has Officially Ended. #E3 #VideoGames #Entertainment
It’s the end of an era. After three years of stalled attempts, and a forced cancellation due to the global health epidemic, COVID-19, the E3 Video Game Industry Trade Show has finally reached the end as the Entertainment Software Association formally announced the end of the event. Some say that E3 outlived its usefulness in the wake of Gaming Brands such as Nintendo, Microsoft, and Sony…
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bryan360 · 2 years ago
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It's official alright. This is damming news to hear after pass decades when show off its best (and sometimes weird) moments for video game fans; especially myself. I cherished good memories that they brought us from the like of Nintendo the most (among other gaming companies). May rest in peace, E3. It's been a good run while it lasted; for better or worse. 😔
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billlaotian · 1 year ago
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glendasguidance · 2 months ago
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✧✿ oracle deck pick a card ✿✧
Find your Purpose
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₊˚ʚᗢ₊˚✧゚for entertainment purposes, and other disclaimers ✧˚ ༘ ⋆。♡˚
deck: Find Your Purpose by Jess Sanders
top: Pile 1 → Pile 2 , bottom: Pile 3 → Pile 4
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Inhale, exhale 3x, pick
✯✯ patreon ✯ free readings ✯ masterpost ✯✯
Pile 1
Your purpose or passion or "thing" doesn't have to become your work. It doesn't have to be something you make money from. Sometimes the things we love doing need space to be what they are without having to make them into something formalized. - Dr. Rebecca Ray
Journal: What did I love doing as a child that I no longer make time for?
I don't have to make money for it to matter.
Pile 2
When you say "yes" to others, make sure you aren't saying "no" to yourself. - Paulo Coelho
Journal: When do I say "yes" to myself?
I can be a kind and giving person and still put myself first.
Pile 3
The most difficult thing is the decision to act, the rest is merely tenacity. - Amelia Earhart
Journal: What is the one thing I can do today that I have been putting off?
I am unafraid to take action.
Pile 4
Dreaming, after all, is a form of planning. - Gloria Steinem
Journal: When was the last time I made the space for daydreaming?
My imagination is my superpower.
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header image: pinterest // pngs: lochnesspng // I do not consent to my writing, blog’s likeness, or anything associated with my work, to be used to teach any machine learning software and artificial intelligence for any purpose.
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mariacallous · 9 months ago
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In early September, the U.S. Department of Justice unveiled a series of sweeping investigations and indictments into Russian information projects aimed at disrupting the 2024 U.S. presidential election. One of these projects, which secretly funded right-wing influencers to promote former President Donald Trump’s campaign, is an escalation from prior Russian information operations, such as their email hacks during the 2016 election.
But another Russian team, described in a planning document published by the Department of Justice, approached disrupting the election a little bit less directly.
The Russian plan describes the “Good Ol’ USA Project” as a “guerrilla media” campaign intended to target “sentiments that should be exploited in the course of an information campaign in/for the United States.” Written by Ilya Gambashidze, a figure already facing sanctions for his disinformation work aimed at smearing Ukraine, the document suggests focusing influence efforts on the “community of American gamers, users of Reddit and image boards, such as 4Chan,” since they are the “backbone of the right-wing trends” online in the United States.
The inclusion of gamers in this campaign points at emerging dynamics in a global struggle over human rights online—one that policymakers need to pay closer attention to.
According to the Entertainment Software Association, a trade group, around 65 percent of Americans—or 212 million people—regularly play video games. Globally, video games generate more than $280 billion in revenue, far larger than traditional culture industries such as film or book publishing. While a trickle of stories about other attempts to push Russian propaganda in video games have attracted some scrutiny from journalists, the question remains: Apart from scale, what is it about gamers that Russia thinks will make them receptive to its messaging?
For starters, video game culture has already become an important venue for extremist right-wing groups to share and normalize their ideas. Far-right groups modify video games to be more explicitly racist and violent than their designers intended. Even gaming spaces designed for children, such as Roblox, which allows players to create their own game worlds and storylines, have attracted thousands of people (many of them young teenagers) to use the game’s freewheeling mechanics to play-act fascist violence.
The prevalence of hate groups has shaped video games into a place where culture and politics are debated, often contentiously, with predictable fault lines emerging along U.S. partisan boundaries. While the industry itself has made considerable progress in improving representation and reducing acts of horrific sexual violence, it has received pushback from far-right figures who are angry at the so-called “wokes” for supposedly “ruining games.”
For a decade, repeated efforts to “reclaim” gaming from an imagined enemy composed of women, Black people, and LGBT+ folks have bubbled up from the darkest corners of the internet, often in places such as Reddit (where this Russian campaign aimed its influence activity). These movements have spilled over into more mainstream political movements that can shape election outcomes. Consider how Gamergate, a 2014 campaign to terrorize women working in the industry into invisibility, metastasized into an online troll army working to get former U.S. President Donald Trump elected in 2016.
These far-right efforts are ongoing, even without Russian help. Last year, a group of gamers who were angry at inclusive representation in games launched a harassment campaign—colloquially called Gamergate 2.0—against a story consulting company.
Earlier this year, when Ubisoft began promoting the latest installment of its popular Assassin’s Creed franchise, this time set in feudal Japan, the trailer prominently featured Yasuke, an African man who served as a samurai in 16th-century Japan. Despite being based on a real historical figure, this movement (egged on by X owner and billionaire Elon Musk) raged at the decision, as if acknowledging Black people in the past was somehow bad. In their quest to sow division within the United States, Russian information operations analysts do not need to look very far to find political allies in gaming communities.
It helps that Russia enjoys greater social legitimacy in gaming than it does in, say, news journalism. You can see this legitimacy reflected in the language gamers that use as they play. Around the same time as Gamergate, a vulgar Russian phrase began popping up in the chats that players use to communicate with each other in non-Russian game streams, primarily in the multiplayer first-person shooter Counterstrike: Global Offensive. The game has around 4 million Russian players, and as it grew in popularity in the mid-2010s, the Russian obscenity cyka blyad became common invective during frustrating moments of play. Its widespread adoption among non-Russian-speaking gamers struck many as odd.
Cyka blyad rose in prominence alongside Russia’s descent into becoming an international pariah, which has limited the spaces where Russian gamers can play games online. In 2014, Russia passed a law requiring websites that store the personal information of Russian citizens to do so on servers inside the country. This was compounded in 2022, when companies ranging from Activision Blizzard to Nintendo protested the invasion of Ukraine by either suspending sales or shutting down Russia-specific services. Despite its residents representing around 10 percent of Counterstrike’s player base, there are no host servers for the game anywhere in Russia.
So, when Russian players log on to find players for a match, they use servers based in Europe or sometimes North America. These servers place them into direct contact with players on the other side of international conflicts—something that many players within the European Union found deeply frustrating after Russia’s illegal annexation of Crimea in 2014, as their games became places where people would argue about the annexation.
But another reason why Russian slang began infiltrating non-Russian gaming spaces is that after years of censorship and exclusion from both Russian and Western governments, games are one of the only spaces direct exchanges between ordinary Russian and Western people. Russians lack access to many Western social media platforms—such as Instagram (blocked by the Russian government in 2022, though earlier this year some Russian users regained access)—and were locked out of Western game stores, even as they kept access to many online games. As a result, matches in a game such as Counterstrike or Fortnite became one of the only places where these informal cultural exchanges could take place.
This narrowing of exchange spaces highlights how video games can become useful conduits for propaganda, and it demonstrates that video games are becoming an important, if underappreciated, site for ideological disputes over politics, speech, identity, and expression.
Other countries have begun to use video games for strategic communication. The U.S. government operates semiprofessional esports teams through the Defense Department, whose remit includes convincing young people to become interested in enlistment. China launched a military-produced first-person shooter game to boost recruitment and to humanize the image of the People’s Liberation Army abroad.
The Chinese developers of the hugely popular game Black Myth: Wukong instructed gaming influencers who were given early access to avoid discussing “feminist propaganda” while reviewing the game, apparently to adhere to government censorship rules. And Russian propaganda about the country’s war with Ukraine has begun appearing in games that allow user-generated content, such as Minecraft and the aforementioned Roblox, as the Kremlin seeks to persuade Westerners to end their support for Ukrainian freedom. In response, the U.S. State Department has begun developing its own games intended to train players to resist Russian disinformation.
This isn’t an abstract challenge. Scholars have drawn linkages between Russia’s propaganda efforts and President Vladimir Putin’s decision to launch the full-scale invasion of Ukraine in 2022 as both bots and human agents aggressively pushed narratives about the need to “pacify” an ostensibly violent Ukraine by invading. The invasion was further justified by the myth of Novorossiya, or a pan-Russian identity that views Ukrainians as misguided Russians who need to be forcibly reclaimed.
These efforts to spread propaganda through gaming are rarely successful. Few people wanted to, say, join Hezbollah after the Lebanese militant group launched its own game, Special Force, in 2003. The terrorist group al Qaeda has used video games for recruitment since 2006, but there is little evidence that any meaningful number of people have been recruited because of it. Scholars have fretted for years over the “militarization” of video games as the Pentagon gets more and more involved in the industry, yet U.S. military recruitment is in long-term decline, and public confidence in the nation’s military is at a two-decade low. If games-based propaganda works, we do not yet know where or how it does.
The revelations about Russian video game propaganda hint at some intriguing innovation in how strategic messages might be spread through nontraditional channels, but they also point to the areas where traditional channels for propaganda have closed down. Despite efforts by Republicans in Congress to falsely accuse agencies such as the Global Engagement Center of partisan bias when addressing foreign misinformation, the U.S. government takes the challenge seriously and, as this 2022 report on the propaganda channels , is working to thwart many of Russia’s best efforts to target Americans with propaganda, like when they sanctioned several Russian oligarchs who had been financing US-directed misinformation.
But even beyond government counterprogramming, there are plenty of obstacles to Russia’s efforts within the world of gaming. For example, Ukraine’s video games industry is respected in the United States and Europe. The developer 4A, which was based in Kyiv before the invasion, produces popular games such as the Metro franchise. That company, however, had to fly its employees abroad to keep them safe from the indiscriminate Russian barrages against the Ukrainian capital and other cities. This sent shockwaves through the industry, as it made some of the consequences of the invasion seem more viscerally real even to people who do not follow politics closely.
As a result of American and European sanctions, Russians have a more difficult experience legally purchasing software and services such as online gaming. (Some Russian game companies have since relocated abroad to more neutral countries, such as Cyprus, to continue operating globally). Wargaming, the Belarusian company that makes World of Tanks, also fled to Cyprus, which has become an informal hub of Russian game companies.
Looking forward, there are real questions about what video games are going to become in the information war between Russia and the West. Russian censors have proposed deploying neural networks to search for banned content in games, but it is unclear whether those systems might disrupt gaming for everyone else.
Long before the invasion of Ukraine, Moscow forced Activision to censor the infamous airport sequence in the rerelease of Call of Duty: Modern Warfare 2 (in which players assume the role of a Chechen terrorist and can slaughter hundreds of screaming civilians at Sheremetyevo International Airport), and it has not been shy about using government coercion to erase LGBT+ people from gaming (paralleling to its embrace of the U.S. far right). Policymakers should look at ensuring that global communication platforms—and that is what video games are—remain open to free speech and safeguard other basic human rights.
While the latest Russian effort to target games seems to have been thwarted by the U.S. Justice Department, there will undoubtedly be more programs looking to repeat and extend the success of Gamergate in empowering the far right, perhaps this time by enabling it to obstruct effective governance in the United States. The Good Ol’ USA Project also targeted its influence operations toward websites such as Reddit and 4Chan, both of which are as central to the sustainment of far-right movements as gaming. Emerging platforms—which range from popular Chinese games to channels such as the online chat service Discord, which is difficult to monitor at scale and routinely hosts leaks of sensitive military documents—present new opportunities where Russian influence could be targeted.
These strange spaces are the frontier where a global battle for speech is being fought.
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impossiblesuitcase · 2 months ago
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Random post-canon tlc headcanons I have
Since Kai has lived in New Beijing his entire life, he decides he wants a change. So a few years after they get married, he and Cinder move to Japan. They return to New Beijing when they have important political events, but they can mostly carry out their normal routines from Japan. Although they don't expect him to, Torin naturally follows them there. They live in Japan for a few years but move back when their children start school. After their kids grow up, they spend the rest of their lives living in different areas of the Commonwealth, but always return to New Beijing after a few years. And as royalty, they have plenty of fancy castles, manors and chalets to check out.
When Cress has had her fill of travelling after several years, she goes to university and earns a PhD in Software Engineering, making her a Doctor. The crew like to jokingly ask her medical questions because "she's the doc," ignoring the fact that Jacin is the actual medical doctor.
When deciding what name she wants to put on her degree, she toys with the idea of Dr. Darnel-Thorne, partly because Dr. Darnel is still the name widely associated with her father on Luna, but also because she jokes that there should be "at least one Thorne who actually earned their title legitimately."
Cinder and Kai take turns picking up and dropping their kids off at school every day. Although they could simply send a hover or a chauffeur to do it, it's important to them that their kids always know that they will be the ones waiting for them.
Cress and Thorne have identical twin daughters--one has the Lunar gift, and the other doesn't. Since neither of them really understand the gift themselves, they ask Cinder to train her to use it.
Whenever the crew reunites and they have to somehow wrangle all the children present, Cress and Winter get super into organising games and arts and crafts for them. It entertains them for a while, but they soon get bored. Cress and Winter are racking their brains for something else they can do when Jacin starts showing them medical diagrams and teaching them interesting facts about the body. But normally serious Jacin is animated and lively as he teaches the kids, keeping them enthralled. The parents are all impressed, except for Thorne, who is just grossed out by the medical terms.
Cress has a pair of long grabbers that she uses to pull stuff down from tall shelves when Thorne isn't around.
Scarlet teaches her kids French; Cinder and Kai teach their kids Mandarin. So when their boys are young and playing together, they sometimes forget the Universal word for something and only remember it in their other language, leading to high-pitched 5-year-olds arguing because they don't understand each other, rushing to their parents to 'tell on them', and Scarlet and Cinder trying understand what the hell they are talking about amongst tears and yells of mangled Universal, Mandarin and French.
Cress is the only one to call him 'Carswell,' not Thorne. When people ask Thorne if it bothers him, he winks and quips, "If I want to stay her husband, I have to let her call me whatever she wants," which leads Cress to roll her eyes and huff. He does actually like that she is the only one to use his name. Except for when he asks how she is and she says, "I'm swell, Carswell."
Just as Thorne prophesied when he said Wolf and Scarlet would have "a litter of baby wolf cubs," Scarlet and Wolf have six kids: four boys, two girls. The first isn't planned, the next two are, then the fourth isn't planned. They are convinced that four is perfect and their family is complete...until eight years after their last one is born, they have a surprise. Then after that baby, they chose to have another, because they don't want the youngest to feel like the odd one out.
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demifiendrsa · 2 years ago
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The Entertainment Software Association has officially announced that The Electronic Entertainment Expo (E3), once held every summer as the games industry’s biggest convention, is officially dead.
After more than two decades of E3, each one bigger than the last, the time has come to say goodbye. Thanks for the memories. GGWP
“We know the entire industry, players and creators alike, have a lot of passion for E3,” said Entertainment Software Association president Stanley Pierre-Louis told The Washington Post. “We share that passion. We know it’s difficult to say goodbye to such a beloved event, but it’s the right thing to do given the new opportunities our industry has to reach fans and partners.”
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askagamedev · 7 months ago
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Summer 2025 Game Development Student Internship Roundup, Part 2
Internship recruiting season has begun for some large game publishers and developers. This means that a number of internship opportunities for summer 2025 have been posted and will be collecting applicants. Internships are a great way to earn some experience in a professional environment and to get mentorship from those of us in the trenches. If you’re a student and you have an interest in game development as a career, you should absolutely look into these.
This is part 2 of this year's internship roundup. [Click here for part 1].
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Associate Development Manager Co-op/Internship - Summer 2025 (Sports FC QV)
Game Product Manager Intern (Summer 2025)
Music Intern
EA Sports FC Franchise Activation Intern
Associate Character Artist Intern
Client Engineer Intern
Visual Effects Co-Op
Associate Environment Artist Co-Op (Summer 2025)
Game Design Intern (Summer 2025)
Game Design Co-Op (Summer 2025)
Concept Art Intern - Summer 2025
UI Artist Intern - Summer 2025 (Apex Legends)
Assistant Development Manager Intern
Global Audit Intern
Creator Partnerships Intern - Summer 2025
Technical Environment Art Intern - Summer 2025 (Apex Legends)
Intern, FC Franchise Activation, UKI
Tech Art Intern - Summer 2025 (Apex Legends)
Software Engineer Intern
UI Artist Intern
Game Designer Intern
FC Franchise Activation Intern
Software Engineer Intern
Product UX/UI Designer
Software Engineer Intern
Enterprise, Experiences FP&A Intern
Game Designer Intern
Software Engineer Intern
Development Manager Co-Op (Summer 2025)
Software Engineer Intern
PhD Software Engineer Intern
Character Artist Intern
2D Artist Intern - Summer 2025
Software Engineer Intern (UI)
Entertainment FP&A Intern
Game Design Co-Op (Summer 2025)
Data Science Intern
Production Manager Intern
Software Engineer Intern
Channel Delivery Intern
FC Pro League Operations Intern
World Artist Intern
Experience Design Co-Op
Media and Lifecycle Planning Intern
Software Engineer Intern - Summer 2025
Software Engineer Intern - Summer 2025
Intern, FC Franchise Activation, North America
Creative Copywriter Intern
Game Design Intern
Social Community Manager Co-Op
Business Intelligence Intern
Software Engineer Intern (F1)
Total Rewards Intern - MBA level
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Intern - Office Administration
Digital Communication Assistant – Internship (6 months) february/march 2025 (W/M/NB)
International Events Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Intern Cinematic Animator
Research Internship (F/M/NB) - Neural Textures for Complex Materials - La Forge
Research Internship (F/M/NB) - Efficient Neural Representation of Large-Scale Environments - La Forge
Research Internship (F/M/NB) – High-Dimensional Inputs for RL agents in Dynamic Video Games Environments - La Forge
Research Internship (F/M/NB) – Crafting NPCs & Bots behaviors with LLM/VLM - La Forge
3D Art Intern
Gameplay Programmer Intern
Intern Game Tester
Etudes Stratégiques Marketing – Stage (6 mois) Janvier 2025 (F/H/NB)
Localization Assistant– Stage (6 mois) Avril 2025 (F/H/NB)
Fraud & Analyst Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Payment & Analyst Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Media Assistant – Stage (6 mois) Janvier 2025 (F/H/NB)
IT Buyer Assistant - Alternance (12 mois) Mars 2025 (H/F/NB)
Event Coordinator Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Communication & PR Assistant - Stage (6 mois) Janvier 2025 (F/H/NB)
Brand Manager Assistant - MARKETING DAY - Stage (6 mois) Janvier 2025 (F/N/NB)
Manufacturing Planning & Products Development Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
Retail Analyst & Sales Administration Assistant - Stage (6 mois) Janvier 2025 (H/F/NB)
UI Designer Assistant - Stage (6 mois) Janvier 2025 (F/M/NB)
Esports Communication Assistant
Machine Learning Engineer Assistant – Stage (6 mois) Janvier/Mars 2025 (F/H/NB)
Social Media Assistant – Stage (6 mois) Janvier 2025 (F/H/NB)
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botboytoy · 9 months ago
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persephinae · 7 months ago
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U.S. Copyright Office Presses 'Pause' on DMCA Exemption for Video Games
By Lydia Leung, LLB | Last updated on November 08, 2024
When we think of a library, we picture never-ending shelves of books; the world's knowledge available to us at the touch of a finger. But nowadays, it's not just physical records that libraries collect. Many now lend video games to their members, providing their local communities with entertainment while helping preserve the software for future generations.
The recent decision by the U.S. Copyright Office (USCO) to reject an exemption to the DMCA for video games in libraries' collections has put that practice into question. The decision prevents video games from being accessed remotely by researchers. While some in the games industry view this ruling as a win for rights holders, others see it as a major setback for arts research, especially compared to researchers in other fields with "routine and regular access" to digital archives.
What Is The DMCA?
Passed in 1998, the Digital Millennium Copyright Act (DMCA) brought the U.S. in line with treaties of the World Intellectual Property Organization (WIPO), updating copyright law for the digital age. Section 1201 of the DMCA criminalizes the "circumvention of copyright protection systems" that prevent unauthorized access to copyrighted works, such as reading encrypted optical discs or removing copy restrictions from electronic documents.
Exemptions are made for some uses, including for nonprofit libraries, archives and educational institutions (section 1201(d)), as long as a "good faith" determination is made. Libraries are permitted to create digital copies of obsolete works for purpose of preservation, but those works must not be commercially available for a "reasonable price" and can only be accessed onsite.
The Petition
The Video Game History Foundation (VGHF) has been working with the Software Preservation Network (SPN) since 2021 on a petition to the U.S. Copyright Office, proposing that the DMCA digital copying exemption be expanded to allow access to games outside of the physical premises of an institution. A study published by the VGHF in July 2023 estimated that 87% of video games released in the US before 2010 are "critically endangered" and inaccessible, being out of print in either physical or digital form. Options to play classic games are limited as many require vintage hardware or are no longer available on a digital storefront, potentially pushing consumers and researchers towards piracy as the most convenient means of access.
The petition's main argument is framed from the perspective of fair use: works kept by archives and collections are exempt from copyright infringement laws if they are used for purposes such as research or teaching. To enable this, the SPN proposed a system of user vetting and copyright notices, allowing institutions to restrict access only to users who submit a research request detailing the scope of their project and providing notices to remind them that their access is subject to copyright law.
The requirement of having to request specific access ensures that games are being used for research purposes, with the SPN citing "academic literacy" as a way of filtering out users planning to access them for entertainment. The USCO already allows institutions to lend other forms of media remotely, and the SPN argued that the DMCA's stringent rules around distribution of software programs places impediments on video game scholarship that are not present in other disciplines.
Arguments Against
The Entertainment Software Association (ESA), a trade association representing the U.S. video game industry, opposed the SPN petition, stating that the exemption would leave rights owners insufficiently protected and that the market for classic video games would be damaged. The SPN's proposed method of fair use vetting was dismissed by the ESA as "illusory", arguing that this was not enough justification for the breadth of use they would enable. It would be too difficult for libraries to supervise multiple users remotely accessing games, thus enabling usage for entertainment purposes.
Furthermore, the ESA contended that the market for classic video games is "vibrant and growing", citing the number of titles currently available on digital storefronts such as the Xbox Game Pass, not to mention frequent re-releases of individual titles on modern systems. That a game is "out of print" does not mean it is lost forever, only that the copyright owner decided not to put it on the market. Allowing widespread remote access to classic games would present a serious risk to the market and prevent copyright owners from enforcing their copyrights.
The USCO Ruling
The USCO observed that, for a fair use exemption, access to the games would have to be guarded against recreational use by containing "appropriately tailored restrictions". The view taken by the ESA on the SPN's proposed restrictions was echoed by the USCO, which ruled that they were not specific enough to prevent market harm and that the SPN had not met the burden of showing that allowing simultaneous remote access by multiple users was likely to be fair.
Regarding the claims of market damage put forth by the ESA, the USCO acknowledged the evidence presented of a "substantial market" for classic video games, and the SPN's concession that the industry has made a greater effort in recent years to reissue older games. Considering these arguments, the Register ultimately rejected the petition, but recommended clarifying the wording used in the DMCA to reflect that a computer program may be accessed by as many individuals as the institution owns copies.
What Does This Mean?
As a newer form of digital media, U.S. law has yet to settle on a definitive classification of what copyrights arise from a video game. A common view is for games to be treated as computer software and for the source code to be considered a literary work. However, unlike "traditional" literary works such as books or newspapers, the interactive nature of a video game makes regulating access to it more complicated.
Games are often limited to their corresponding hardware, potentially leading to research costs going up as researchers may be forced to travel long distances or somehow purchase a retro console for themselves; not to mention potential consideration of extra-legal methods. Researchers are pushed into focusing on works that are easy to access rather than those they have a true interest in studying. Teaching is also affected: academics cannot assign their students games with historical or technological significance if they may not be able to access them (for example,  the original Metroid Prime (2002), noted for its female protagonist and being the first game in the series to use 3D graphics, is only available on the GameCube). This curtails the growth of video game studies, introducing obstacles to a field with deepening cultural impact and technological advancement.
In their submission to the USCO, the SPN compared the rise of video games to the film industry, highlighting the creation of the National Film Preservation Board in 1988 as a way of recognizing that films are a part of cultural heritage, worthy of academic preservation and study. Whether games will ever reach that status remains uncertain: they make up a large part of our cultural and entertainment landscape today and it's clear that they are here to stay, but only time will tell whether the USCO's attitudes change.
Man, come the fuck on....
i think CEO's should be rounded up and shot personally
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yandere-daydreams · 2 years ago
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Uhm more sex doll thoughts you may or may not read many reviews on the magician twins having solo tea parties in a completely dark room. Kinda creepy but they’re still good company and great for entertaining at normal parties
well, it was supposed to be a nod toward lynette's cat theming and associated night vision, but since lyney doesn't share her feline traits, it didn't exactly land with customers who'd gotten them as a pair. the next software update struck that habit from lyney's programming, but that resulted in lynette throwing tea parties for one in still totally unlit rooms while lyney just sorta chills outside, so it was swiftly added back in. now it's one of those 'idk man just make sure they're using plastic cups' features that's celebrated among hardcore fans and tolerated by everyone else <3
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pughat · 3 months ago
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Silly 5 facts about my ocs thing, inspired by @thephonemenarentreal
About to go to bed, so a lot of these are gonna be half coherent and rushed, also not 5 facts, but as is life
Right
- relies entirely on echolocation. He doesn't use any cameras or light-receptor technology, as any cameras he mightve had were long since broken before he lost his memories, so all he knows it echolocation. This means he can't read, see colours, or write. Reading anf writing are partially because that info was corrupted and nobody ever thought to reteach him it.
- he gives anyone he's close to a sort of nickname. It's just a short series of sounds he associates with them that's used as a nickname. Something like an instrument they play paired with a click of their lens, or something similar. Being given a sound nickname from Right is pretty much him saying "Ok, I trust you." to whoever it is
- he rattle when shaken. He just has so many knives stashed on his person, and no maintenance for his gear, so a lot of the knives are literally just duct taped directly to the inside of his suit jacket or something. So when he's shaken, those knives tend to rattle. Plus there's probably a lot of dirt and stuff in his mechanical parts, so thats an extra added rattle.
- sort of has claustrophobia. I say sort of because if he's able to see/hear the exit, it doesn't matter how small of a place he's in. But a fully enclosed space, especially one that echoes and with lots of background noise, can easily send him into a panic if he's spooked by something else first.
Venustas
- I've mentioned it recently, but his two hobbies are model house/diorama building, and watching old WWE/wrestling stuff
- refers to themselves using plural pronouns (we/us/our), only started doing it after the infection. Even they can't really explain why, but some of the medics think that the infection caused security protocols to activate that quarantined parts of their brain from the infected parts, giving Venustas a temporary sense of "being" more than one person. This has since stopped, but the lasting effects of the experience caused Venustas to continue using plural pronouns.
- related to this ^ another odd speech habit that is from the trauma Venustas went through is his tendency to pause mid-sentence. For example, "Hello, how.. are you? We are doing quite well.. today." This makes them sound ominous at times, and creates misunderstandings often. ("Never talk to us again.. while wearing that.. shirt.")
- lost his antennae while infected. They were snapped off at some point and he refuses to have them replaced.
David
- he's was blackmailed into a cult. I may expand on this eventually, but just know he's not having a good time. (Related to a friends ocs)
- has his entire day, week, month, and year meticulously planned out, and is distressed/annoyed whenever that schedule/routine is disturbed
- fully trained medic! Though his studies leaned towards the software side of medical stuff, he can still stop someone from dying in a pinch.
Felix
- made to be a sort of adult entertainment version of Chuck E. Cheese. The company that made him filed bankruptcy just as the war started.
- trained to be a demolition expert in the Alliance
- wanted for murder (he insists it was manslaughter, but he still ran, so. The Alliance assumed it was murder, even if it wasn't)
- has a flock of pigeons he feeds and cares for :)
Doomsday (who I don't know if I've even introduced properly)
- exists in one, single timeline/universe. An anomaly so impossible that she has only ever came into being in one universe out of the infinite ones that exist.
- fully grown, will be about the same height/size of the large clockman
- has a punk teenager phase.
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klunsgod · 1 year ago
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FNaF2 designs. and here we have the Toys, and Withereds (or "Old" as they're called in the game files). and Shadows.
i believe my headcanon throughline with the Shadows was that Shadow Freddy is a manifestation of the MCI (Missing Children Incident) while Shadow Bonnie is a manifestation of the DCI (Dead Children Incident). Freddy's an older manifestation, giving him a more solid form, while Bonnie's recent thus less solid, allowing him to be this more expressive
this... pattern you see as the background. you still remember what it's called? i do~
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again, the Read More has some past quotes explaining my design process.
Twitter: Toy Foxy/Mangle, Withered Foxy, BB & JJ, and the Puppet. i'm glad those in-universe Freddy fans have managed to pull something positive off of Toy Foxy's depiction. death of the author and all that (before the author joined in with deathing himself)
DeviantArt: body positivity politics in my fnaf design lore? say it can't be! racism caricature politics ALSO in my fnaf design lore? say it can't be! oh well, this is all at the expense of commenting on media conglomerates. i'm gonna drill it into you even harder in future installments, trust me. you're correct: the Toys are based on Tim Burton's style, someone who tried to design out of the cogs, but got cogged back into it instead. what a great Dumbo remake that's been remade... ha ha. i'd also comment on the designs resembling those from The Nightmare Before Christmas, a movie Burton was involved in for like ten days with Henry Selick carrying its production as another commentary about companies and consumers misplacing praise to the wrong person, adding onto my designs' overall theming of the negatives of media conglomerates, but mmmmmmm... i made BB and JJ's design, along with their joke about E3, about 6 days before E3 announced its retirement. funny. wow i'm swinging at every company out there! Disney, Entertainment Software Association, Carson Dellosa Education. i'll be broader when Security Breach rolls around. Ha ha! i'll be commenting on a corporate-mandated headcanon versus a fandom's headcanon
oh past Kluns, we never actually reached Security Breach...
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sngii1726 · 1 year ago
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What happens if the Sun is in the 5th house?
In astrology, the Sun represents vitality, ego, self-expression, and creativity, while the 5th house is associated with pleasure, entertainment, romance, creativity, and children. When the Sun is placed in the 5th house of a birth chart, it can have several implications:
Creative Expression: Individuals with this placement often have a strong desire for creative self-expression. They may be drawn to activities such as art, music, theater, writing, or any form of creative endeavor. They have a natural flair for showcasing their talents and may seek recognition for their creative abilities.
Romance and Pleasure: There may be a strong focus on romance, love affairs, and enjoying life's pleasures. These individuals may have a charismatic and playful demeanor that attracts others to them. They enjoy fun and leisure activities and may have a youthful and exuberant approach to life.
Love of Children: The 5th house also represents children, so individuals with the Sun in the 5th house may have a deep love for children and enjoy spending time with them. They may also have a strong desire to have children of their own and may take great pride in their role as parents.
Desire for Recognition: Since the Sun represents the ego and sense of self, these individuals may have a strong desire for recognition and validation of their creative talents. They may seek out opportunities to shine and may thrive in roles where they can express themselves authentically and receive praise for their efforts.
Playfulness and Fun: Overall, the placement of the Sun in the 5th house suggests a playful, creative, and expressive nature. These individuals often have a zest for life and enjoy pursuing their passions with enthusiasm and confidence.
Like any astrological situation, interpretation may vary depending on the individual's unique chart and other factors such as aspects and planetary positions. For which you can use Kundli Chakra 2022 software. which can give you an accurate information
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glendasguidance · 2 months ago
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Affirmations for Baddies 😌
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₊˚ʚᗢ₊˚✧゚for entertainment purposes, and other disclaimers ✧˚ ༘ ⋆。♡˚
decks: Affirmators!
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Pile 1 → Pile 2 → Pile 3
Inhale, exhale 3x, pick
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✯✯ patreon ✯ free readings ✯ masterpost ✯✯
💌 get zines and tarot readings in the mail 💌✨📬📮
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Pile 1 🍭
Confidence - In this moment, I take a step back and look at myself with the pride of a good mother. I see an abundance of abilities and talents that show up all the time in big and little ways. If I could stick myself on a refrigerator, I would. I would invite all the neighbors over and say, "Look at that. Can you believe what an A+ that is?"
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Pile 2 🕶
Divine Timing - Everything is timing, and timing is everything. Gladly, I release my concern over timing and let things happen when- and as--they will. I trust that the divine schedule-makers know what they're doing. It can take a long time to reach divine middle management.
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Pile 3 📰
Bonus Card → Communication - Wonder how that other person's feeling? Ask 'em. Wish they knew how you were feeling? Tell 'em. You've just been drafted into the communication army, where there is a strict do ask/do tell policy. Speak with kindness and gentleness, and reach an understanding. If you don't, assumption will just make asses of everyone, including the person who came up with that aphorism.
Self-Love - I openly embrace a feeling of self-love (the PG kind). I love myself because I understand myself. I love myself as the most committed partner I will ever have. I show myself love any way that I can, and when I screw up I remember to be sweet and gentle with myself. If not, I'm gonna make myself sleep on the couch. Got that, Self?
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I do not consent to my writing, blog’s likeness, or anything associated with my work, to be used to teach any machine learning software and artificial intelligence for any purpose.
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