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#For Night For Paradox
jokertrap-ran · 20 days
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(光与夜之恋 Light and Night) Charlie’s SMS: Sleeping Together [共枕] Translation
*Light and Night Masterlist | Charlie’s Personal Masterlist *Join the Light & Night Discord (^▽^)~ ♪ *Charlie’s tag will be #For Night, For Paradox *T/N: I'm unsure if I will return in the long run, but here I am, and here you are. Thank you "Charlie's fiancée" for providing the screenshots~
❖☆————— ⊹ For Night, For Paradox⊹ —————★❖
Charlie: I have an announcement to make.
MC: Is it… something to do with our wedding?
Charlie: It’s terribly unfortunate, but no. I’m just here to help my fiancée with her insomnia.
Charlie: (PS. If you’re adamant about it, I can always put our wedding ceremony on the agenda ASAP)
MC: I don’t think I want to sleep early anymore… I’ve just about given up…
Charlie: Hey, hey, hey! Don’t be a couch potato. Stand up, Miss (Y/N)!
Charlie: If you can’t fall asleep alone, then why don’t I join you?
MC: [!]
Charlie: Don’t worry. It’s most likely not what you’re thinking right now.
Charlie: I’m saying that we can both go to bed at the same time.
Charlie: Just let me know when you’re starting to feel sleepy, and operation “sleeping ~sweetly~ together” will commence at once.
MC: Sounds good. Let’s start now!
Charlie (Voice): *Sigh* Why aren’t you praising me for how cleverly I split the words? sleeping ~sweetly~ together. We may be sleeping separately from one another, but the sweetness of it will never change.
Charlie (Voice): But I shall not complain since you’ve already invited me to sleep together with you.
Charlie: I suggest that we put this operation into practice, pronto. Good night, my dear fiancée.
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Transgender Swag Competition 2023 Bracket is Complete!!!
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The left side consists of…
Hunter (The Owl House) vs Anne Boonchuy (Amphibia)
Marco Diaz (Star vs The Forces of Evil) vs Marcy Wu (Amphibia)
Dr Doofenshmirtz (Phineas and Ferb) vs Stan Pines (Gravity Falls)
Shiver (Splatoon 3) vs Link (Legend of Zelda)
Spamton (Deltarune) vs Duck (Don’t Hug Me I’m Scared)
Raine Whispers (The Owl House) vs Lake (Infinity Train)
Danny Fenton (Danny Phantom) vs Dipper Pines (Gravity Falls)
Sonic the Hedgehog (Sonic Franchise) vs Barney Guttman (Dead End: Paranormal Park)
Luigi (Super Mario) vs Terry (The Dragon Prince)
Madeline (Celeste) vs Mad Mew Mew (Undertale)
Hermes the Elf (Rudolph) vs The Onceler (The Lorax)
Lightbulb (Inanimate Insanity) vs Vriska (Homestuck)
Liz (Butterfly Soup) vs Zoe (Monster Prom)
Damien (Dream Daddy) vs Oliver Swift (Dialtown)
Team Rocket (Pokemon) vs Perfuma (She-Ra and the Princess of Power)
Sylveon (Pokemon) vs Trans Pikachu (Pokemon)
The right side consists of…
Lily Hoshikawa (Zombieland Saga) vs Utena Tenjou (Revolutionary Girl Utena)
Narciso Ansui (Jojos Bizarre Adventure) vs Tiger (My Hero Academia)
Noelle Holiday (Deltarune) vs Tails the Fox (Sonic Franchise)
Bridget (Guilty Gear) vs Mizuki Akiyama (Project Sekai)
Jesse Pinkman (Breaking Bad) vs Viktor Hargreeves (Umbrella Academy)
Alex Fierro(Magnus Chase and The Gods of Asgard) vs Hatsune Miku (Vocaloid)
Reigen Arataka (Mob Psycho 100) vs Dave Strider (Homestuck)
You, reading this post vs Me, the poll runner
Lup (The Adventure Zone) vs Martin Blackwood (The Magnus Archive)
Jenny (My Life as a Teenage Robot) vs Meta Knight (Kirby Franchise)
Mettaton (Undertale) vs p03 (Inscryption)
Kris Dreemur (Deltarune) vs Apollo Justice (Ace Attorney)
Aoi Kureha (Paradox Live) vs Vivian (Paper Mario: The Thousand Year Door)
Wegg (Be Kind My Neighbor) vs Sunny (Omori)
Scout (Team Fortress 2) vs Micheal Afton (Five Nights at Freddy’s)
Mangle (Five Nights at Freddy’s) vs William Afton (Five Nights at Freddy’s)
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parasocial-paradox · 4 months
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Average reaction to Black's uncanny valley presence:
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Ft. @blackkatdraws Black!!!
The only thing that can scare my sona is the unknown, and BOY has Black got a lot of unknown to share!
I keep on changing how I draw Black's hair but I might stay with this bc I like it
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danothan · 11 months
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you guys remember when barry said this abt bruce
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uberthemeh · 5 months
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Talking about Korean Translation stuff i did
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I made a Twitter thread just talking about some Korean Translation stuff I did, as well as just generally looking for people who might be interested in
Like, I should spend some time organizing my Translation portfolio, including some VN translation patches i made...
I did make Korean Captions for "Sparkle On Raven", as well as couple of other things like... *sigh* Homestuck stuff...
(also i need RobbyDude to upload the KR caption for the Halloween ep NYOWWW)
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More Video game translation examples!
Me and my team at the time created a Korean translation patch for Hiveswap Act 1 back in 2019 or so
The game was built in Unity, which we needed a bit of technical help from different translation teams to Decompile and recompile the files.
side from these I participated in a Fan made Korean Translation patch for the game "Night in the Woods",
as well as did some Official Editorial work for the Korean Translation of "Chicory: A Colorful Tale"
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But yeah like, the point being,
If u want your work to reach more people in a completely different country, hit me up!
My per-word count is standard rate which is like, surprsingly affordable imo
Anyways ya CONSIDER ME FOR KR TRANSLATIONS LOL
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snowe-zolynn-rogers · 9 months
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Sun: *looks at Ruin Eclipse*
Sun: *looks at Jigsaw Eclipse*
Sun: How did the universe fuck up a perfectly good baby?
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fullmetalgirl98 · 2 months
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《P△RTY N1GHT》 - BAE
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starocide · 9 months
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Okay finally made a third one 👍
(2)
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satoshi-mochida · 3 months
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Some games that are currently stuck on older consoles that I hope get rereleased in some way, Part 6:
Part 1, 2, 3, 4, 5
Rule of Rose
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Comic Party(preferably based on the Dreamcast version that has a new character's Route)
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Fate/Unlimited Codes(for those who don't already know, we actually DID get this localized on the PSP, though only digitally, and the license has long since lapsed.)
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Infinity series(Never7, Ever17, Remember11, 12Riven and Code_18)
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Asura's Wrath(and not have the true end be behind DLC again, darn it)
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Ninety-Nine Nights
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Muramasa: The Demon Blade
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The Galaxy Angel visual novels/SRPGs
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Valkyria Chronicles 2 and 3
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Sol Trigger
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E.X. Troopers
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Burning Rangers
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Mana Khemia series
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Trauma Center series
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Stella Deus
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London Detective Mysteria
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The rest of the Langrisser series(since the first two already got remade)
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The Guided Fate Paradox
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The Awakened Fate Ultimatum
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Princess Crown
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Survival Kids series
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Kid Icarus Uprising
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Farland Story RPG series
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Burai
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Xak series
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Wild Arms series
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Baroque
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Enemy Zero
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D2(The first D game is already on Steam)
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madonwall · 1 year
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bet you weren’t expecting a bunch of springlock paradox fanart at this hour HRM?!!?!!! I finally got my friend to start reading it too but it was only because i showed him a picture of ennard in a maid dress🤨... ANYWAY sorry about the molten freddy drawing......😰 ssssso sorry......
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gendertrickster · 3 months
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i find very cool how you're dating the writer of the comic you were (still are) swooning over
it's literally so fucking funny. you guys cannot even comprehend all the reasons why this is the funniest shit ever
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jokertrap-ran · 6 days
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(光与夜之恋 Light and Night) Charlie’s Melody of Return SMS Translation
*Light and Night Masterlist | Charlie’s Personal Masterlist *Join the Light & Night Discord (^▽^)~ ♪ *Charlie’s tag will be #For Night, For Paradox
❖☆————— ⊹ For Night, For Paradox⊹ —————★❖
Charlie: Sherry went out to play today and came home at night bearing a rose.
Charlie: [Image]
Charlie: At first, I thought that she was sympathetic to how lonely her father was and wanted to comfort me in my fiancée’s stead.
Charlie: But then I turned and saw a gray starling standing by the windowsill with its head crooked to the side. That's when I realized that it wasn't a consolation, but rather, a celebration.
Charlie: …Now I'm even sadder. When will you be back to comfort your lonely and sad fiancé, my fiancée?
⊹ ˚✩ ━━━━━━━━━━━ ∘◦ ✥ ◦∘ ━━━━━━━━━━━ ✩˚ ⊹
Charlie: A report to you, my fiancée— I'm flying out to attend an academic seminar tomorrow. Don't miss me too much.
⊹ ˚✩ ━━━━━━━━━━━ ∘◦ ✥ ◦∘ ━━━━━━━━━━━ ✩˚ ⊹
Charlie: Fiancée.
⊹ ˚✩ ━━━━━━━━━━━ ∘◦ ✥ ◦∘ ━━━━━━━━━━━ ✩˚ ⊹
Charlie: Fiancée.
⊹ ˚✩ ━━━━━━━━━━━ ∘◦ ✥ ◦∘ ━━━━━━━━━━━ ✩˚ ⊹
Charlie: Fiancée.
Charlie: Tsk, it doesn't seem to be working.
⊹ ˚✩ ━━━━━━━━━━━ ∘◦ ✥ ◦∘ ━━━━━━━━━━━ ✩˚ ⊹
Charlie: [Image]
Charlie: I've improved the scone recipe. I'm just waiting for you to come home so we can have a lovely afternoon tea together.
⊹ ˚✩ ━━━━━━━━━━━ ∘◦ ✥ ◦∘ ━━━━━━━━━━━ ✩˚ ⊹
Charlie: The weather's great today. Work is going smoothly and the research is steadily progressing. My colleagues are all saying it's a perfect day today.
Charlie: But, to me, no day is perfect if my fiancée’s not with me.
MC: Then allow me to turn this imperfect day upside down! Sorry to keep you waiting, Mr. Charlie! I'm back!
Charlie: We've only been separated for so long, yet you're becoming more and more like me.
Charlie: We must be a fated pair, inseparable by time or space.
MC: But of course~ Right, what didn't seem to be working back then? What was that all about?
Charlie: A metaphysical attempt. I heard that if you call out to your loved one thrice at a fixed time and place, they will be able to hear it and respond to you.
Charlie: But it turns out that my perfect self doesn't have to rely on luck or metaphysics. Welcome back, my dear.
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moonlitkilljoy · 1 year
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@giftober 2022 | day 23: full body
Gotham (2014) Season 3, Episode 17 "The Primal Riddle"
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Paradox games are.. interesting. We can put it like that. I'm talking specifically about the propensity for doing truly abominable thing within the world of the game. Stellaris and it's intergalactic slavery and genocide. Hearts of Iron and how it lets you establish a fascist regime over all the world. Crusader Kings and how you can get.. well.. medieval. And Europa Universalis, where you engage in colonial expansion and genocide as a matter of course.
EU4 stands out as the most uncomfortable to play, when you sit back from the ducats and the development and the drilling.
It's not like Stellaris, where the scales are too big to ever really grasp what you're doing. There's too much abstraction. You can't look at a pop and say "this is X amount of people I've enslaved or condemned to genocide."
It's not like Hoi4, where in the interests of creating a wargaming experience, the only relevance fascism has to the game is the alliances your country makes, the type of puppet state you establish, and the buffs you get from your focus tree. TNO is as of yet the only Hoi4 experience we've had that grapples with fascism. What it means, what it does, what it is. And it's in essence a visual novel grafted onto the game, near completely divorced from the standard experience. One of the stories it tells is in fact a repudiation of the standard Hoi4 experience, that of a world conquest. What does that say about the game?
CK2, on the other hand, is very personal. The stories you tell with the game are about people, after all. Love, lust, rage, hatred. Scheming, fighting, praying. Cruelty, kindness, apathy, fervor. It does the opposite of the two games mentioned above, and brings into sharp focus the individual lives of the rulers. Every part of the mechanics and the flavor is centered around telling the tale of an individual monarch and their dynasty.
And that's an interesting question, mechanics. How do the mechanics of a game influence your experience with it? And I'm not talking about the basic functions of mechanics here or anything. I'm not talking about whether or not the game is fun to play, or well designed. I'm talking about the way the interaction of the mechanics with the setting of the game influences the way you think about it.
In Stellaris, you think about the grand scale. Of great empires, of massive economies. You're far beyond the concerns of manpower. Far beyond the focus of the individual on the ground. You have no time for that. There are stars to explore, civilizations to conquer, and a galaxy to colonize. Stellaris is a very dehumanizing game. The closest you get to stories on the ground are events talking about large societal trends, or the archaeological digs. I don't think anything with your leaders counts, really. They're paragons, isolates, and more representative of groups than they are themselves. Stellaris isn't a game about people. It's a game about civilizational machines, beyond your ability to comprehend.
In Hoi4, you think about war. Your goal is to get to a war economy and a high conscription law as fast as possible, produce as much war material as you can, and then go about the business of fighting the second world war. Hoi4 is so incredibly focused on war in its mechanics that it presents an utterly alien dichotomy the moment you sit down to think about it. You, the commander in chief of this nation of many millions of people, are actively encouraged to rush towards the death of millions. Because doing right by your country, fighting a limited war, only doing as much as is necessary to defend yourself to ensure the best life for your people, that's not only boring, it's non-optimal gameplay. This is exacerbated to such a degree that it's the opinion of most persons that the democratic nations, the most passive and reactive nations, are the most unfun to play. You are encouraged by the mechanics of the game and how it provides enjoyment to be a warmongering tyrant, because fighting war is the purpose of the thing. For a game about the second world war, it seems incredibly uninterested in actually portraying anything but the most surface level, historybro understanding of it. Particularly when it comes to atrocity. It's a game about civilizational machines, grinding into one another and desperately asking you to forget about the civilian dead.
Then EU4. It's a game that starts in 1444, and ends in 1836, and chronicles the history of the world in a wholly and entirely eurocentric manner. Your goal is not so much to conquer the world(though you may) but to become a dominant global power through your mastery of science, diplomacy, the economy, snd the military. As one might expect, one of the primary mechanics of this game is colonization. Another primary mechanic is culture and religion. Like all things in EU4, these mechanics can be somewhat labyrinthine to those who are inexperienced with the game. So I'll spare any readers an in depth dissertation on how it works. The gist of things is that each province has a religion and a culture, representing the beliefs and way of life of those living there. Ethnicity too, one might presume. When you colonize a territory, you over the course of a number of years turn it from a stateless, uncontrolled province to one with your own culture and religion. Except, the land is not uninhabited. It is with only a very few exceptions, never uninhabited. There are people there. Cultures and religions. Helpfully marked down with population stats, as well as 'aggressiveness' and 'ferocity' stats to let any potential colonizers know what to expect. As though these people are simply animals, and should be dealt with like animals.
When you colonize, of course, people will fight back. Native uprisings, they're called. So you need to station troops there, to protect your invasion and your genocide. But since your troops can only be in so many places at once, well. Wouldn't it be nice if there was some way to get the inevitable fight over with? In comes the 'attack natives' button, marked with a helpful graphic of a stylized man wearing a stylized war bonnet running from a stylized sword. With one to three applications of sword mana, you can commit genocide at your leisure, and reduce the population in the province to zero so your settlers have an easier time of things.
And so the game goes. For captured territory, there's a religion conversion button and a culture conversion button. The mechanics, through their simulation of people simply desiring to be free, make it optimal to crack down, restrict autonomy, crush rebellions, and homogenize all religion and culture. You are playing as an absolutist monarch, after all. Though even the republics aren't any better, because they're under the same mechanical pressures as the monarchies.
So it's interesting, how these mechanics influence your view of the world that the game presents. You get to see, in close to real time, how your empire snuffs out peoples and cultures and faiths, all for the sake of power and money. And these are good things for you, the player. Because the good numbers go up, and the bad numbers go down. You make more money, you have to deal with less unrest, and your name on the map grows larger. Press button, kill people, receive dopamine. All in a way that's so incredibly difficult to divorce yourself from, because the mechanics invite you to actively take part in the atrocities. And they make them fun. And satisfying. And it's on a scale that is very, very, very possible to comprehend. It's a game about civilizational machines crushing peoples under their heels, all while inviting you to look and see with just enough detail to make out the dead.
If you're going to play Paradox games, then you need to go into them knowing damn well what the difference is between what they're portraying and how they're portraying it. So you don't reduce the very real people who survived the horrors of colonialism to numbers on a screen.
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vivi-illniat · 4 months
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"I love you in every universe"
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anime-sky · 3 months
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Paradox Live #EP12
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