American Heist, Dir. Sarik Andreasyan (2014)
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Please enjoy this deeply out of context gif from American Heist where brothers James & Frankie have just had a very violent reunion (post Frankie being released from jail).
I originally giffed the whole scene, but for added me context: where I’m at mentally/ship-wise atm is watching back through Hayden Christensen’s filmography & giffing anything that could possibly fit into an Obikin narrative if you replace the other character with Obi Wan. So basically this gifset posted itself in the end 🙃
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Diamonds are a Girls Best Friend
Chapter 16 - Cashmere Or Cloth Diapers? (link)
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Alcina looked down at you with pure horror displayed on her face.
“That is disgusting.” The words left her before she could stop them, the shock in her voice pulling a small laugh from you.
“Sit, and I’ll massage you when we’re home. Full body. And oils.”
You had never witnessed a woman in a skirt and high heels sit on concrete so fast.
———
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I just finished reading art heist baby. I am not okay. 😭. I need something cute and sweet to make me feel better. I’m reading wading in waste high water again.
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fic prompt: Finrod and “unlearn in bitterness”! ❤️
Beside the Sea, where the Noldor slew
The Foamriders, and stealing drew
There were five of them left. The others were teaching Beren a drinking song—for when he went home to his lady, Edrahil had said. For the wedding. Beren smiled with cracked lips and a broken tooth.
Their white ships with their white sails
From lamplit havens. The wind wails,
Beren had charmed Finrod immediately when they had met—he had a sweet and gentle smile, and rough hands, and the same tired eyes as his father. He was young, even for a mortal man, but his hair was streaked with grey, and his face was carved into deep lines.
There was a scar across Beren's face, from his eyebrow across his nose to the corner of his lip—it had become infected in the wilderness, and had never fully healed, and it was ugly and jagged and raw.
The wolf howls
Perhaps it had been his pride, a chance at redemption. Perhaps it had been love, or simply yet another foolish oath.
But Beren had begged him for shelter, for a map and a warm meal, and he had met Barahir's tired eyes.
The ravens flee
He had led the faithful to their deaths, and he had taken Beren with them.
The ice mutters in the mouths of the Sea.
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9.09.2023
its so interesting as im writing narrative!fic the way that each subsequent draft / outline gets me closer and closer to a version of the fic that is ... true to the original conception? like i started gathering notes and ideas for this fic in earnest in ... 2021, like spring/summer 2021 and only today have finally put together an outline that FEELS like i am really, really close.
actually it's not even an outline it is a bunch of bulletpoint freewriting in a google doc that is roughly in the order of the series of events in the fic. i made a note to clean it into an outline later. but ohhh my god i finally!
like its been literally 4 drafts, i am slightly frightened to count how many words of draft material (probably about 60k give or take 15-20k), but THIS outline! i finally have the throughline of haiji's character arc through the fic, i've finally like .... idk. pared it down to the core parts and they magically (throug the power of thinking about this fic near-constantly since 2021) fit together now. THANK FUCK!
i told my old roommate i would send them a completed draft to beta like. two years ago.
i still don't know how this fucking fic ends but i have OPTIONS that probably will all require drafting out and revising before i pick sigh. but ohhhhhhhh my god this has NOT BEEN FUN but it is SO REWARDING to finally fucking hit (for like the third time) the feeling of "oh okay. i figured another thing out about how this story is going to work. it's going to come together now."
admittedly i said that to myself the last several times but THIS TIME I FIGURED OUT THE JOURNALING AND HAIJI'S WHOLE CHARACTER ARC and there is CAUSATION AND EVERYTHING which there sure was not before ahahaha. god this time i figured out the journaling!!!
and yes this is uhhhhhhhhhh an incredibly personal reading of haiji, i truly feel that my irl friends will kind of squint knowingly. but ahhhhhhhhhhhhhhhhhhh A MILESTONE!
a milestone!!!!!!!!!!!!!!!!!!!
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hi!! a little while ago i sent an ask if you’d be okay with me getting an ahb tattoo and i finally got it today 🎉 it is still very fresh but here it is!!!! (thank you again for writing a fic that literally changed my brain chemistry)
AHHH OH MY GOSH OH MY GOSH!! wow, this is so incredible!!! the pink sticky note lives on :,))))))))) <33
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lots of discussion on the dash as of late about trying to get people to switch from dnd to other systems (filled with ppl saying correct and true things. this is not a criticism), but relatively little recommending specific games or systems. well be the change you want to see in the world is what they say, so to anyone looking to branch out but not sure where to start, i would like to recommend my all time favourite ttrpg:
SPACE TRAIN SPACE HEIST
here's the little itch.io blurb (or the important part anyway): "A high-octane, single session, GM-less, Forged In The Dark, goof of a game for 3-5 players about space robbing a space train."
the number one reason i recommend this one is that it's very easy to learn no matter what system you're used to or if you have ever played tabletop at all. the rules are quick and very clear, it only uses one type of dice (a d6, the one basically everyone has at least in some board game or another). i have played this game with people who have only ever played dnd, and i have played it at a board game night with 0 ttrpg players. the game recommends 3-5 players but ive played up to seven and with some effort i think you could also play with only two.
another reason: it's gmless, and it has ZERO prep (besides maybe reading the rules, but i read them for the first time while learning to play with a group, so its not THAT important). to me this is one of the major sticking points of trying to make a dnd group: deciding who is the dm and then relying on that person to prepare a session. while i love dming, sometimes you just also want to be a player for a bit. well now we're all players!
(there is a facilitator role that's explained at the back of the rulebook, if you want, and if your players are a bit nervous to play totally gmless. but tbh, i will say i often SAY i will facilitate and then change nothing about how i would play besides reminding people of the rules and making sure everyone gets a chance to speak, both things that by the end of the game other players are usually doing of their own volition to help each other along. often, especially with otherwise experienced players, it's a little intimidating to go without a gm because of convention, not because they aren't capable of doing it. they always are!)
the mechanics and theme encourage you to be as ridiculous as possible (with playbooks like space wizard, where you can cast any spell but only once before you forget it forever, or egghead, where you're completely useless on purpose except for one specific and critically heist related expertise; train cars filled with escher staircases; and npcs who are extradimensional dragons or intergalactic popstars. or who run a junkyard. yeah on the train in space), and when i play i try to emphasize that the only win condition is that the players have fun and the story be interesting and funny. while i don't want to just Explain All the Rules (i want you to download the pdf from the game designers that does that), i will tell you about what i think is the best one:
when you make an action roll, you roll a number of d6s based on a few conditions. the first and most important of those conditions is "describe what you do in cinematic detail". to me this is actually what makes this game so fucking great. one of the parts i always find difficult to handle with games like dnd is preventing slog. you know, when youve been in combat for awhile and at each turn the player is like "Well. im gonna use my greatsword." then they roll and they go "oh cool i hit" (<- completely deadpan voice and expression) and you the dm says "ok you did x amount of damage" and they go cool. turn over. BORING. now there's lots you can do as the dm to prevent this, but they rely on you the dm trying to prevent this. or coming together as a table and trying to find ways to prevent it together.
in space train space heist, in order to even roll in the first place, you are required to get descriptive!!! you can't say "well i hit him with a fireball" (a thing you can absolutely do in space train space heist, btw, as long as you're playing a space wizard), you have to go more like "i move my hands in a circular motion and start chanting an incantation and from my palms comes a great BLAST of fire that shoots across the room and i want to explode the security robot into a gazillion pieces" now THATS cinematic detail!!! and all that extra detail has the added bonus of making it that much easier for other players to work in where their character is, what they're doing, and what the group needs to do next. it makes it so much easier to get into the roleplay, and imo is such a beautiful way to work it into the mechanics, and it's SO much easier to involve players who are otherwise really nervous or uncertain about roleplaying
obviously it's very different mechanically and thematically from dungeons and dragons. to me this is part of why i think dnd players should give it a try; often dnd players branch out only to very similar games, and while i do think you should chase your bliss (and i have nothing against games like say pathfinder. would love to play it someday myself lol), i think space train space heist can show you just how wide and varied ttrpgs actually can be. and although i myself still continue to play dnd 5e and probably will for the forseeable future, i think my experiences playing space train space heist have exponentially improved how i handle dnd games and how i think about making it fun for everyone.
the game is $5 USD. if you aren't able to afford that, no worries because there are currently around 69 thousand community copies available for you. and if you bought the ttrpgs for trans rights itch.io bundle awhile ago you already own it! pleaseeee give it a go all you need is 2 friends, a few six-sided dice, and to get a little silly with it
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