Developed/Published by: Hexadrive / Konami
Released: 3/03/2017
Completed: 1/12/2022
Completion: Well, I never managed to win a match, but top 20 is good, right?
Trophies / Achievements: n/a
As this is being officially shut down in two days, I thought I might as well make a record of it; thought I suppose it doesn’t entirely get to be one of those “lost” games because it is, basically, just an attempt at a battle royale version of a game that you can still get (Super Bomberman R).
And, to be honest, what I have to say about this might only annoy you, because it does come from the perspective of someone who is unbelievably crap at Bomberman. Now, don’t get me wrong. I’ve loved playing the classics–I’ve even got some games of ten-player Saturn Bomberman under my belt–but as much as I get how to play it, I am… not good at it. I’m like Mr. blow-yourself-up-constantly. I’m the kind of player who literally drops one bomb and then walks back into the explosion. Or who drops a bomb at the wrong moment and traps himself between a wall and it. Or who drops loads of bombs and forgets how far their explosions are going to reach.
To be honest, there’s just so much to track in a game of Bomberman, and that chaos is part of the fun–even if you’re a cautious yet inattentive player like me. I’m sure you can get extremely good at Bomberman, able to track what you’ve dropped and watch what your opponents are dropping and be aware of their explosion length, and that, but there’s so much on screen, all the time, that I’m pretty sure it’s always going to be beyond me. Thank goodness it isn’t, like, how we sort out wars or something, because if I was ever conscripted I’d be in trouble [Unlike actual war, where you’d be fine?--Ed.]
So, while you can take my take on any Bomberman with a grain of salt, then, I do have to say… bloody hell this was underwhelming. Underwhelming to the point where I understand why it failed so unbelievably rapidly. You’d think a battle royale bomberman would be a slam dunk, but there’s games that work as a battle royale (Tetris) games that are… fine (Super Mario Bros.) and then there’s this, which just seems like sort of a botch.
Maybe they considered a huge 64 person field and couldn’t get it to run, but this instead goes for a system where there are 16 different screens with four bombermen on each, and after a set period of time you have to move into another screen or auto-lose. Everyone gets a couple of lives (lucky at this point, as you’d be waiting between matches far longer than you’d be playing them otherwise) and that’s it, basically.
Now, I was able to get quite a few games of this going–I guess the Switch playerbase held up ok enough that I was getting games after a few minutes wait or so–but it just… it just doesn’t feel like anything. You play a match of Bomberman against some randos, then you switch to another screen and do it again. Because it’s a battle royale, you’re not exactly incentivised to anything other than survival, so you might as well just stand in your corner until you have to move–and if you do, you’ll (I’ll) probably just end up killing yourself (myself).
It’s not helped by a baffling range of characters to play that I never actually understood. As much as Konami is the worst steward of their history, I love that this game features bombermen based on the Vic Viper, Solid Snake and that, but when you’re choosing between them it’s like… wait, why would I choose this guy, who can’t level up his explosion distance past a certain point? Or… why wouldn’t I just pick this character, who has much higher starting stats? etc.
(Being generous, there’s probably some super high-level play reasons–but the game doesn’t explain any of it.)
There were a ton of monetisation things in this (a battle pass and the like) but with the actual “monetisation” stripped out the levelling up is miserably slow and random (quite incredible to get a challenge to win a battle royale as my second challenge, which was never happening) and, of course, totally worthless as of two days from now (I doubt you’ll even be able to boot it up and see what you’ve unlocked.)
To be honest, the game doesn’t even feel that good to play. Maybe I’m biased, but the games haven’t ever felt right in 3D–less precise–and you really feel that here.
This is “this ain’t it, chief” personified. Too bad, so sad.
Will I ever play it again? I can’t.
Final Thought: What’s interesting, of course, is that Konami have since released Amazing Bomberman on Apple Arcade to deafening silence (on googling, I could literally find only one review, in Italian. I suppose critic reviews are not the world's greatest way to tell how popular something is, but man. Konami really has frittered away it’s cultural cache, huh.)
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Silent Hill 2 Combat Reveal PlayStation State of Play Jan 2024 Trailer
Konami's Silent Hill 2 remake is plugging away nicely...well, creepily...well, you know what I mean.
In related news, Konami also released a short-form Silent Hill title - Silent Hill: The Short Message - from Hexadrive for free today. Check out the State of Play trailer here.
#Gamefemerides Hace 8 años se lanzó @FinalFantasy Type-0 HD. Es un RPG de acción desarrollado por Square Enix y HexaDrive (株式会社ヘキサドライブ) para @playstation_la 4 y @xbox One, luego porteado para @windows en Steam. Type HD es un remaster en alta definición de Final Fantasy Type 0 para PSP que solo llegó a Japón. Es un spin-off de la serie principal de Final Fantasy, y parte de la subserie Fabula Nova Crystallis, un grupo de juegos con mitos en común. La historia se enfoca en Clase Zero, un grupo de 14 estudiantes del Dominio de Rubrum, quienes deben enfrentar al imperio vecino de Militesi, cuando lanzan un ataque en los demás Estados Cristales de Orience. Al hacer eso, el grupo se ve involucrado en los esfuerzos de expulsar y derrotar a las fuerzas de MIlitesi, y el secreto detrás de la guerra y la existencia de los cristales. #LegionGamerRD #ElGamingnosune #Videojuegos #Gaming #RetroGaming #RetroGamer #CulturaGaming #CulturaGamer #GamingHistory #HistoriaGaming #GamerDominicano #GamingPodcast #Podcast #SquareEnix #HexaDrive #FinalFantasy #FinalFantasyType0 #FinalFantasyType0HD #PlayStation #PSP #PS4 #Xbox #XboxOne #ARPG #JRPG #RPG https://www.instagram.com/p/Cp6X49cMOIV/?igshid=NGJjMDIxMWI=
Silent Hill: The Short Message is a 2024 survival horror game co-developed by Konami Digital Entertainment and HexaDrive and published by Konami. It is free & available on PS5.
Following messages from her friend, Anita finds herself at a crumbling apartment block, infamous for rumors of suicides.
Drawn inside, Anita soon finds her sense of reality shattered as she encounters bizarre, otherworldly spaces, haunted by a twisted monster.
Maya's message was clear — "can't leave til you find it" — but what is it that Anita is really looking for?
Date: October 16, 2019
Platform: PC / PlayStation 4
Developer: Sony Interactive Entertainment / Hexa Drive / D4 Enterprise, Inc.
Publisher: Oasis Games / THQ Nordic
Genre: Brawler / Action-Adventure
Theme: Fantasy / Martial Arts
Type: Retelling
Summary:
Monkey King: Hero Is Back is an action-adventure game developed by HEXADRIVE Inc. and D4 Enterprise Co., Ltd. and was published by Oasis Games and THQ Nordic for PlayStation 4 and PC.
The game is based on a 2015 Chinese movie with the same name.
An apartment full of notes appears in Silent Hill: The Short Message (Konami Digital Entertainment/HexaDrive, 2024), reminiscent of Control (Remedy Entertainment/505 Games, 2019) [NST #460] and of Ex Machina (dir. Alex Garland, 2014) [NST #245].
Silent Hill: The Short Message, the horror video game that already sets the trend
Silent Hill: The Short Message is a free-to-play horror game available exclusively on PlayStation 5. It was developed by Hexadrive and published by Konami. The game uses a loop to tell a story about being stuck in a nightmare, similar to P.T., and follows a teenage girl named Anita who wakes up in an abandoned apartment building and must confront her trauma and guilt while being sucked into a horror straight out of her tortured psyche. The game takes place in a small German town called Kettenstadt, and the protagonist, Anita, is haunted by text messages from her friend Maya, drawing her to the apartment complex where she is forced to confront her own feelings of guilt. The game has been compared to other Silent Hill games, particularly Silent Hill 2, in terms of themes, general settings, and events. It also features the use of the Otherworld and nods to symbols and elements from the Silent Hill series. The game has received mixed reviews, with some praising its visuals and potential for the series, while others criticized its gameplay and storytelling.
The gameplay in Silent Hill: The Short Message is a first-person horror experience that incorporates elements such as text messages and references to the COVID-19 pandemic. Players take on the role of Anita, a teenager searching for her friend Maya in an abandoned apartment complex. The game features two main types of gameplay: first, there are "run away from the scary monster" chase sequences in the Otherworld, where the player must evade a disturbing monster; second, there are standard first-person exploration segments with no combat, where the player uses a cell phone for communication, as a flashlight, and to access the menu. The game has been described as a short and satisfying modern take on the classic themes of Silent Hill, with a strong emphasis on storytelling and psychological horror. The game's visuals and art style have been praised for capturing the Silent Hill vibe, while the gameplay has been criticized for being lackluster and not offering much innovation.
Silent Hill: The Short Message explores themes of trauma, guilt, self-harm, abuse, and suicide. The game follows the story of Anita, a teenager who is haunted by text messages from her friend Maya, drawing her to an abandoned apartment complex where she must confront her own feelings of guilt and trauma. The game also deals with the impact of the COVID-19 pandemic on the town of Kettenstadt, where the game takes place. The game's themes are handled in a heavy-handed manner, with some reviewers criticizing the game's lack of subtlety and nuance. However, others have praised the game's storytelling and its potential for the Silent Hill series.
"The 3rd Birthday: A Mind-Bending Journey Through Time and Space"
⭐⭐⭐⭐
Rating: 4 out of 5.
Prepare to unravel the fabric of reality as we dive into “The 3rd Birthday” for the PlayStation Portable (PSP). Developed by HexaDrive and published by Square Enix, this game takes us on a gripping journey that blurs the lines between science fiction and horror.
Game Overview:“The 3rd Birthday” is a unique blend of action and role-playing, following the story of Aya…
The 3rd Birthday is a third-person role-playing shooter. Shown is Aya in battle with a Twisted, along with the health of selectable human units, her ammo count, and other HUD displays. Several reviewers have also made negative comments on Aya's portrayal.Ĭombat in The 3rd Birthday. Reviews have been mixed critics praised the presentation and several parts of the gameplay, while opinions were mixed about the story, and many cited difficulties with camera control and some of the shooter mechanics. Upon release, the game reached sixth place in Japanese sales charts, and was among the top five games in North American and UK sales charts during its opening months.
#Parasite eve ps1 gamespot psp
Originally announced as an episodic title for mobile phones, the game was later changed into a PSP exclusive. Among the staff were Hajime Tabata, Yoshinori Kitase, Motomu Toriyama, Isamu Kamikokuryo, and Aya's original designer Tetsuya Nomura. The 3rd Birthday was created as a conceptual rebirth for Aya's character, as well as a means of re-introducing her to the gaming community, with it being over a decade since the last game in the series. At the same time, Aya attempts to find out the origin of the Twisted and regain her memories. Using her Overdive ability, Aya travels into the past to alter the outcome of battles against the Twisted.
#Parasite eve ps1 gamespot series
Among their number is series protagonist Aya Brea, who was found unconscious and suffering amnesia two years before the game's events. To fight back against the Twisted, an investigatory team called the Counter Twisted Investigation (CTI) is formed. The game takes place in 2013, a year after creatures known as the Twisted have appeared from beneath Manhattan and decimated the city. A key mechanic is the Overdive ability, which allows the player to possess pre-positioned human allies and inflict damage upon enemies. The game features a third-person shooter-based combat system with role-playing mechanics. The game is both the third entry in the Parasite Eve video game series, based on the titular Japanese novel, and a spin-off, having only a loose connection to events from past games. It was released in Japan in 2010 and in North America and Europe in 2011. The 3rd Birthday ( Japanese: ザ・サード バースデイ, Hepburn: Za Sādo Bāsudei) is a third-person role-playing shooter co-developed by Square Enix's "1st Production Department" and HexaDrive, and published by Square Enix for the PlayStation Portable. Third-person shooter, role-playing shooter
Hace 13 años se lanzó The 3rd Birthday. Es un RPG con disparos en 3ra persona co-desarrollado entre Square Enix y HexaDrive, y publicado por el primero para el PlayStation Portable. El juego es tanto la 3ra entrada en la serie Parasite Eve, basada en la novela del mismo título, y un spin-off, teniendo leve conexión a los eventos de juegos anteriores. El juego presenta un sistema de combate basado en disparos en 3ra persona con mecánicas de RPG. Una mecánica clave es la habilidad Overdive, que permite a los jugadores poseer aliados humanos pre-posicionados y causar daño a los enemigos.