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#How To Make Colors Pop in Photoshop
bmpmp3 · 4 months
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I KNOW every person says this about every medium, art form, hobby, etc. ever, and always specifically about whatever time they get really really really into said hobby BUT i do genuinely think, at least from a software perspective, that we're probably on the cusp of some kind of vocal synth renaissance. the scene never died or even wavered, but with the sheer amount of new software coming out both paid and free, voicevox getting a singing update,stuff like OpenUtau making compatibility easier... i don't care for subscriptions so im only interested in their perpetual licenses but i will admit voisona's subscription model for voicebanks has a lot of benefits for those who just wanna use a voice maybe once or twice.... there are so many robots to make sing you guys. there are so many.
#im learning about diffsinger in openutau rn. the kohaku merry bank sounds SO so good like i already loved her utau#but her ds has like. this extra huskiness thats so nice. excited to see how i can play with these things!!#i feel like another new group of voices to mess around with was just plopped in my lap hkfsjhekrfas#but yeah. all we need is like a new utau-making boom and i think we'll be fully in it#make a cv utau. do it now. do it NOW#i love cv banks. people dont like em but i like their efficiency. plus there so easy to record that you can like#do all kinds of weird unique voices. i think its fun!! ive been getting really into the windows 100 utau recently#those i believe come in both cv and vcv most of the time but in general i just love how unique some of them were#kachanloid rules. and the grandma. and the wrestler. and the middle aged man#so so so awesome. make a weird utau NOW#i do wish openutau had more layout options tho. i get why its a bunch of separate windows and all#but i do hate juggling them all around like this orz i wish it was like photoshop or gimp or something#where you can pop out everything as separate windows if you want but can also have them in one window with tabs if you prefer#but even then i'd accept just having play controls on the part-editing windows. it does suck flipping between them to listen#to the thing you just pitchbended orz but i still love you openutau. especially the vocal color functionalities#its so versatile and editable i love it. now you can finally use all the appends at once easily!!!!!#so so cool i think its a bit of a game changer for open source vocal synths like this
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ms-demeanor · 10 months
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Why reblog machine-generated art?
When I was ten years old I took a photography class where we developed black and white photos by projecting light on papers bathed in chemicals. If we wanted to change something in the image, we had to go through a gradual, arduous process called dodging and burning.
When I was fifteen years old I used photoshop for the first time, and I remember clicking on the clone tool or the blur tool and feeling like I was cheating.
When I was twenty eight I got my first smartphone. The phone could edit photos. A few taps with my thumb were enough to apply filters and change contrast and even spot correct. I was holding in my hand something more powerful than the huge light machines I'd first used to edit images.
When I was thirty six, just a few weeks ago, I took a photo class that used Lightroom Classic and again, it felt like cheating. It made me really understand how much the color profiles of popular web images I'd been seeing for years had been pumped and tweaked and layered with local edits to make something that, to my eyes, didn't much resemble photography. To me, photography is light on paper. It's what you capture in the lens. It's not automatic skin smoothing and a local filter to boost the sky. This reminded me a lot more of the photomanipulations my friend used to make on deviantart; layered things with unnatural colors that put wings on buildings or turned an eye into a swimming pool. It didn't remake the images to that extent, obviously, but it tipped into the uncanny valley. More real than real, more saturated more sharp and more present than the actual world my lens saw. And that was before I found the AI assisted filters and the tool that would identify the whole sky for you, picking pieces of it out from between leaves.
You know, it's funny, when people talk about artists who might lose their jobs to AI they don't talk about the people who have already had to move on from their photo editing work because of technology. You used to be able to get paid for basic photo manipulation, you know? If you were quick with a lasso or skilled with masks you could get a pretty decent chunk of change by pulling subjects out of backgrounds for family holiday cards or isolating the pies on the menu for a mom and pop. Not a lot, but enough to help. But, of course, you can just do that on your phone now. There's no need to pay a human for it, even if they might do a better job or be more considerate toward the aesthetic of an image.
And they certainly don't talk about all the development labs that went away, or the way that you could have trained to be a studio photographer if you wanted to take good photos of your family to hang on the walls and that digital photography allowed in a parade of amateurs who can make dozens of iterations of the same bad photo until they hit on a good one by sheer volume and luck; if you want to be a good photographer everyone can do that why didn't you train for it and spend a long time taking photos on film and being okay with bad photography don't you know that digital photography drove thousands of people out of their jobs.
My dad told me that he plays with AI the other day. He hosts a movie podcast and he puts up thumbnails for the downloads. In the past, he'd just take a screengrab from the film. Now he tells the Bing AI to make him little vignettes. A cowboy running away from a rhino, a dragon arm-wrestling a teddy bear. That kind of thing. Usually based on a joke that was made on the show, or about the subject of the film and an interest of the guest.
People talk about "well AI art doesn't allow people to create things, people were already able to create things, if they wanted to create things they should learn to create things." Not everyone wants to make good art that's creative. Even fewer people want to put the effort into making bad art for something that they aren't passionate about. Some people want filler to go on the cover of their youtube video. My dad isn't going to learn to draw, and as the person who he used to ask to photoshop him as Ant-Man because he certainly couldn't pay anyone for that kind of thing, I think this is a great use case for AI art. This senior citizen isn't going to start cartooning and at two recordings a week with a one-day editing turnaround he doesn't even really have the time for something like a Fiverr commission. This is a great use of AI art, actually.
I also know an artist who is going Hog Fucking Wild creating AI art of their blorbos. They're genuinely an incredibly talented artist who happens to want to see their niche interest represented visually without having to draw it all themself. They're posting the funny and good results to a small circle of mutuals on socials with clear information about the source of the images; they aren't trying to sell any of the images, they're basically using them as inserts for custom memes. Who is harmed by this person saying "i would like to see my blorbo lasciviously eating an ice cream cone in the is this a pigeon meme"?
The way I use machine-generated art, as an artist, is to proof things. Can I get an explosion to look like this. What would a wall of dead computer monitors look like. Would a ballerina leaping over the grand canyon look cool? Sometimes I use AI art to generate copyright free objects that I can snip for a collage. A lot of the time I use it to generate ideas. I start naming random things and seeing what it shows me and I start getting inspired. I can ask CrAIon for pose reference, I can ask it to show me the interior of spaces from a specific angle.
I profoundly dislike the antipathy that tumblr has for AI art. I understand if people don't want their art used in training pools. I understand if people don't want AI trained on their art to mimic their style. You should absolutely use those tools that poison datasets if you don't want your art included in AI training. I think that's an incredibly appropriate action to take as an artist who doesn't want AI learning from your work.
However I'm pretty fucking aggressively opposed to copyright and most of the "solid" arguments against AI art come down to "the AIs viewed and learned from people's copyrighted artwork and therefore AI is theft rather than fair use" and that's a losing argument for me. In. Like. A lot of ways. Primarily because it is saying that not only is copying someone's art theft, it is saying that looking at and learning from someone's art can be defined as theft rather than fair use.
Also because it's just patently untrue.
But that doesn't really answer your question. Why reblog machine-generated art? Because I liked that piece of art.
It was made by a machine that had looked at billions of images - some copyrighted, some not, some new, some old, some interesting, many boring - and guided by a human and I liked it. It was pretty. It communicated something to me. I looked at an image a machine made - an artificial picture, a total construct, something with no intrinsic meaning - and I felt a sense of quiet and loss and nostalgia. I looked at a collection of automatically arranged pixels and tasted salt and smelled the humidity in the air.
I liked it.
I don't think that all AI art is ugly. I don't think that AI art is all soulless (i actually think that 'having soul' is a bizarre descriptor for art and that lacking soul is an equally bizarre criticism). I don't think that AI art is bad for artists. I think the problem that people have with AI art is capitalism and I don't think that's a problem that can really be laid at the feet of people curating an aesthetic AI art blog on tumblr.
Machine learning isn't the fucking problem the problem is massive corporations have been trying hard not to pay artists for as long as massive corporations have existed (isn't that a b-plot in the shape of water? the neighbor who draws ads gets pushed out of his job by product photography? did you know that as recently as ten years ago NewEgg had in-house photographers who would take pictures of the products so users wouldn't have to rely on the manufacturer photos? I want you to guess what killed that job and I'll give you a hint: it wasn't AI)
Am I putting a human out of a job because I reblogged an AI-generated "photo" of curtains waving in the pale green waters of an imaginary beach? Who would have taken this photo of a place that doesn't exist? Who would have painted this hypersurrealistic image? What meaning would it have had if they had painted it or would it have just been for the aesthetic? Would someone have paid for it or would it be like so many of the things that artists on this site have spent dozens of hours on only to get no attention or value for their work?
My worst ratio of hours to notes is an 8-page hand-drawn detailed ink comic about getting assaulted at a concert and the complicated feelings that evoked that took me weeks of daily drawing after work with something like 54 notes after 8 years; should I be offended if something generated from a prompt has more notes than me? What does that actually get the blogger? Clout? I believe someone said that popularity on tumblr gets you one thing and that is yelled at.
What do you get out of this? Are you helping artists right now? You're helping me, and I'm an artist. I've wanted to unload this opinion for a while because I'm sick of the argument that all Real Artists think AI is bullshit. I'm a Real Artist. I've been paid for Real Art. I've been commissioned as an artist.
And I find a hell of a lot of AI art a lot more interesting than I find human-generated corporate art or Thomas Kincaid (but then, I repeat myself).
There are plenty of people who don't like AI art and don't want to interact with it. I am not one of those people. I thought the gay sex cats were funny and looked good and that shitposting is the ideal use of a machine image generation: to make uncopyrightable images to laugh at.
I think that tumblr has decided to take a principled stand against something that most people making the argument don't understand. I think tumblr's loathing for AI has, generally speaking, thrown weight behind a bunch of ideas that I think are going to be incredibly harmful *to artists specifically* in the long run.
Anyway. If you hate AI art and you don't want to interact with people who interact with it, block me.
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kjupchurch-xx · 2 months
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💋 Sexiest Man Alive 💋
November 19th, 2008
                    New York City, New York
              
✨ Author's Note: In this one shot, for story purposes, Hugh is not married. We'll say he divorced from Deb recently to keep the flow of the story.
I double checked my appearance in the mirror before heading out. Today is the day I will be interviewing Hugh Jackman for his People magazine's Sexiest Man Alive crowning. The interview will be filmed and broadcasted live on national television. I decided to go business casual, wearing black capri slacks, a white and pink flowered cami tank top with black 6-inch heels. My dark brown hair was shoulder length and wavy. My makeup was flawless. To say nervous would be an understatement whenever you're interviewing someone that's been named the sexiest man alive.
Everything seemed perfect, so I rushed out to my 2008 Ford Mustang and sped off to our studio in downtown NYC. Traffic was hectic, but I managed to get there with 25 minutes to spare to go over the interview questions before our guest of honor arrives. One question in particular stood out to me, it was a question pertaining to his sexuality due to circulating rumors that he's gay. I'm normally shameless, but this would be an awkward thing to ask him.
"You ready?" My co-worker/camera man Justin asked, stepping in front of me.
I nodded, "As I'll ever be! Just going over some of the questions. 'How do you feel about the circulating rumors of you being gay?', 'What turns the sexiest man alive on?', Justin, what the hell are these questions?" I asked with a humorous horrified look spreading across my face.
He failed to contain his laughter, "I didn't write 'em, I just control the cameras."
I shuffled the cards, "This is going to be the weirdest interview. This dude is probably going to leave the set mid interview." I laughed.
Justin shook his head, "Hugh is a pretty good sport. He should take it in a humorous way. You should be good. He'll be here any minute, so get ready."
I nodded, "Alright."
I stood to double check the set and make sure the props were in their correct location, making sure the set was clean and presentable before sitting back down in my chair. I stood back up, hearing an Australian accent coming from the hallway, that must be Mr. Jackman.
"Glad to be here, mate. Thanks for havin' me." He said, shaking hands with our producer Mack, while walking into my view.
Mack smiled and pointed in my direction while walking Hugh up to me, "Mr. Jackman, this is Kaitlyn. She'll be doing your interview."
I smiled, extending my hand out to Hugh, "Hi, nice to meet you. I'm a huge fan and honored to be doing your interview today, Mr. Jackman."
He gave me a smile, shaking my hand, "Call me Hugh. Nice to meet ya, Sweetheart."
I can see why he was voted sexiest man alive now. No photoshop or CGI needed. This man was cut. He had the most beautiful smile I'd ever seen and did not look a day over 28 despite just turning 40 last month. He was wearing dark colored blue jeans with a white t-shirt adorned with a black blazer that made his biceps pop. I could swear the temperature in the room went up at least 20 degrees since he'd walked in.
As we sat down, I noticed him smiling at me and looking me up and down as if he were checking me out. I smiled back while grabbing the cue cards with the questions for the interview and looked towards Justin, who gave me a slight nod to let me know we were rolling,
I smiled from ear to ear as the camera zoomed in on only me, "Good afternoon, New York! Today's guest was just crowned People magazine's Sexiest Man Alive of the year. You can purchase his edition today in stores. Please allow me to welcome Mr. Hugh Jackman!"
The camera zoomed out showing Hugh and I both sitting in the chairs at the small table separating us. I looked over smiling in his direction, allowing him to speak.
He gave a huge smile towards the camera and then towards me, "Thank you for having me! How're you doing today?" He asked.
I smiled, "I'm great. How are you? How have things been since being named People's Sexiest Man Alive?"
"They've been quite interesting. I was told Brad Pitt wasn't available this year." He said with a cheeky laugh.
I failed to contain my laughter, "I believe a lot of people feel that you've earned the title, especially given your portrayal of Wolverine in Marvel's X-Men."
I could see him blushing, "Honestly, things have been great. I just finished up a movie with Nicole Kidman called Australia, which comes out next week. We're pretty pumped for that."
I shifted in my seat, "How was filming that with Nicole?"
He got serious for a moment, "It was great. She's a good friend of my ex wife's, so it was a bit awkward at first, but overall a great experience. Shooting the film back home in Australia was exciting."
I nodded, "We'll be sure to check that out next week once it premiers." I felt a slight smirk appear on my lips, "Okay, now for the good stuff you all have been waiting for. Juicy questions for the sexiest man alive. Are you ready for this, Hugh?" I asked with as much confidence as I could possibly muster.
He giggled, "Baby, I'm always ready. Let's go."
I took a dramatic deep breath for dramatic effect, "Alright, so given you're now the sexiest man alive, what are some of your turn-ons? What's something you find sexy in a woman?"
He chuckled, giving me a smirk, "Oh, getting a bit cheeky, are we? You waste no time." He noticed me trying to keep a straight face and continued, "What turns me on? I'd have to say confidence, a strong woman that can sometimes put me in my place. I also love a woman in summer clothing. I'm from Australia, I love the outdoors, I love the water. I feel like a woman comfortable in her own skin, enjoying herself on the beach is very attractive to me."
I smiled with a nod, shuffling the cards in my hands, "Good answer."
He smirked at me, shifting in his seat, "I have a question for you. When are we heading to the beach?"
I looked a bit flustered, "I didn't know we were! But I'm happy to go with you any time!" I said with a small laugh.
He chuckled, "Dually noted." He tapped his forehead as if he were retaining the information.
This man was gorgeous. I'm sure he's just being funny for the camera, but I'm still enjoying this.
Attempting to stop chuckling, I went with the next question, "So Hugh, what do you make of the circulating rumors of your sexuality?"
He shrugged, "I think they're funny. They don't really bother me."
I nodded, "What did your friends and family say after you broke the news of being the sexiest man of 2008?"
He laughed, "My mates found it funny. My kids think it's funny but also gross their father is being called sexy. My family also, but they were proud of the accomplishment."
"Given your recent divorce, the ladies would like to know, is Hugh Jackman on the market?" I asked curiously, with a slight giggle.
He looked at the camera, "Hugh Jackman is on the market, ladies." He turned to me, "Is my interviewer also on the market?"
I failed to hide the red blush appearing on my cheeks, "Is Hugh Jackman hitting on me?" I said to the camera acting as if I were in shock with a tilt of my head.
He laughed, "You didn't answer my question."
I smirked, "I'm the interviewer. I ask the questions."
He shook his head, "Feisty, are we?"
I chuckled, "Mr. Jackman, do you have a secret talent?"
He smiled, "I'm very well trained. Not toilet trained, but I'm trained in other things. Barbara Walters told me I give phenomenal lap dances."
I laughed, "Did she? Barb is a great judge, so I trust her judgment."
He immediately stepped up from his chair, looking towards Justin, "Do we have music? I'm going to demonstrate." Looking back towards me he continued, "I have to showcase my talent for you."
This has definitely been the most interesting interview of my two year career.
I looked at Justin as music began playing, "Oh? I'm getting a lap dance too?" I asked playfully throwing the cue cards across the room. "Forget the script."
Justin failing miserably to contain his laughter watched on as Hugh began swaying his hips, removing his blazer and stepping to me. I sat not knowing how to react or if this was some odd dream I was having. He was in front of me with both of my legs between his, while still swaying his hips in a seductive motion.
His voice now seductive shook me from the thought, "How're you feeling, love? Isn't this your best interview yet? C'mon, look at me, baby." His finger grasping my chin pulling it upwards to look at him with the cheekiest, sexiest smile on his face.
I nervously laughed, blushing, "Oh my god." Was all I could manage to say. His other hand gripping my shoulder as he moved closer, almost putting his crotch 2 feet from my face.
He immediately began dying laughing as he sank to the floor, placing both hands on my knees. "How was that?" He asked.
I shook my head with a smile, "That was... I mean, I've never had an interview leave me speechless."
I could hear the film crew failing to contain their laughter as Hugh reached up and hugged me, straddling my lap. This must be every woman's wet dream. His laughter piercing my ears as he hugged me.
"Job well done then." He said cockily. "Turn off those cameras. We're headed backstage." He managed to say through his laughter.
I squealed, dying of laughter, "And that concludes our interview with Mr. Hugh Jackman, ladies and gentlemen! Go pick up your issue of People's magazine's Sexiest Man Alive-" I struggled to grab the magazine but finally reaching it, holding it up towards the camera, "Today!"
The cameras immediately cut and Hugh hopped off of me, laughing at the crew's reaction as their laughter grew louder now that they didn't have to worry about the rolling cameras.
"Best interview of your life?" Hugh asked me with a knowing smile.
I laughed, shaking my head, "Definitely. I was not expecting my day at work to end with a lap dance from Wolverine."
He pulled me in for another hug, "Next interview I'll be giving you another lap dance."
I playfully rolled my eyes, hugging him back, "I'll be sure to remind you."
He got serious for a moment, "Would you like to grab lunch with me? I've got a bit before my next press."
I nodded, "Sure. I'd love to."
He gave me a smile, "Seriously though, are you on the market and when are we gonna go to the beach?"
I looked at him nervously, "I am on the market, and I'm available anytime after 3."
He grabbed my hand, leading me towards the hallway. "Great. All I needed to know. I'm looking forward to that next lap dance, beautiful."  He said with a smirk.
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digi-lov · 5 months
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Digimon Card Template->
Hey guys, I finally finished the templates! A few words to read before using, and more words under the cut if you will. I'd love to see any and all cards you create, so feel free to leave me an ask or DM! Also if you feel like supporting me a little, feel free to stop by my ko-fi->
First off, all fonts you need for the template are in the "Card Template Fonts" rar file. Remember to install them first before opening the files. Second, I recommend working with the PSD file in Photoshop, if you can. It has more and easier customization. If you use CSP, do use the CSP files. The PSD Text layers don't work in CSP, as well as certain other settings. I did my best to adapt the file to CSP, and it should work fine!
The Files have "HELP" layers in certain folders, I recommend reading them! Some of the Information I will repeat under the cut.
HAVE FUN! I wanna see lotta cards!
Okay, below the cut I'll leave some notes on how the Digimon cards are designed, as of the num <03> era at least.
Digimon cards have seven different colors. Red, Blue, Green, Yellow, Black, Purple, and White. White cards are rare and reserved for special Digimon/Tamers, and usually don't interact with other colors. For easier reading, Yellow and White cards have black text in their colors, instead of the usual white text. On multicolored cards, card including Yellow (or white) have white text with a black outline. (before <03> if Yellow was the first color, the text was black with white outline instead, but they unified it with the update) The color on the left is considered the first color. Since the design update, the Card color is displayed in a color wheel around the Play cost. The digivolution cost bubble also recieved a color wheel, as well as the buble being split into the differen colors. Imagining it like a clock, the top color is the first, and then circling clockwise. Digi-Egg, or Lv.2 Digimon are always single color.
[tricolored cards have been introduced just recently and super rare. use sparingly]
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Now to the Effects. The main effect is in white color with a black outline (also outlines on the keywords), while the Inherited Effect doesn't have outlines (unless it's a Yellow double color). If the Digimon has no Inherited Effect, there will be a small dash in the box.
Only white cards have black text in their main effect.
The effect text will start in the lower bottom of the image, not all the way at the bottom, and go down from there. If the Effect is too long it will move up.
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Besides the regular evolution requirements, Digimon may have special "Digivolve" rules in their effect. This can make an evolution from a specific digimon cheaper, allow X Antibody Digimon to evolve from their normal counterparts, serve to overlook color requirements, or to allow evolution from certain traits, etc.
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Some Digimon may also have an extra "Rule" in the bottom corner.
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Ace Digimon will always have [Hand][Counter]<Blast Digivolve> effects. Most of them have no inherited effects. They also have a significantly cheaper play cost than comparable Digimon, but in turn have the Overflow mechanic. EX6 introduced Blast DNA Digivolution, which specifies the required Digimon by name, and not just Level and color.
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Lv.6 Digimon usually don't have inherited Effects, some might though, if they were made with Lv.7 evolution in mind. Furthermore Lv.6 Digimon pop out of their frame, even on the normal arts.
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Now Tamers originally had neither traits, nor inheritence effects. But certain Tamers now do! Tamers with Mind Link effects, or the kids from Frontier for example, will have Inherited Effects.
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Option cards have a grey backdrop for their effects, and the effect text is black. This black effect text carries over to full/alt arts, regardless of color. The have a (use) cost instead of a play cost. They can also have traits or rules, but it is rare.
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riverlarking · 4 months
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what i use: potplayer for capturing frames photoshop cs6 (can find it for free here or in other links on the tag) qbittorrent torrenting sites (this, this, eventually this) sharpening action arial rounded mt bold for subtitles
assuming you know how to torrent, if possible download what you want to gif in 1080p or the highest possible resolution etc etc
frames
open video in potplayer, go to the moment you want to gif and go back a couple frames (10-20) from when you want your gif to start (i usually just spam press D a bunch) (to see which key you have to press to go back on frames, right click > jump (to) > previous frame
now press CTRL+G or open frame capturing through right click > video > video capture > capture consecutive images...
my settings for capturing frames
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(important to turn off subtitles before doing this or they'll be captured on the image too)
the folders i save it to -> i created a bunch of frame folders that i fill up since the way frames load in my photoshop require me to load an entire folder into it. so i capture an entire gifset's frames into one folder and then load up the entire thing
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press 'start' on the consecutive image capturer, then start playing the video (best to mute it since the video might start playing slower), wait until the part you want to gif is over and stop the video, press CTRL+G again to stop the capturing
2. photoshop
depending on your photoshop you can either 'load files into stack...', which opens up a folder and you can manually choose which frames you want to load, or 'load multiple dicom files..." (what i have to do), where you select an entire folder to load its contents into photoshop
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once you do either of those things, you got this
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now click 'create frame animation' on the bottom
now we click on the three bars and 'make frames from layers'
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!! if you loaded up frames with 'load frames into stack...' at this point you also have to click 'reverse frames' since they load in reverse order with this method for some reason
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now we got our frames on a timeline and delete anything you dont want in your gif. if you have frames for multiple gifs on the timeline, go to image > duplicate and duplicate for however many gifs you got and delete the unnecessary frames from each one
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crop tool, type in dimensions up top (in accordance with tumblr's dimension graph, so if you want a wide gif like the one on the top of this post keep it 540px). i usually crop my gifs to between 540x400 and 540x500. once centered on how you want to crop, press enter or double click on the image to crop
press ALT+CTRL+I or go to image > image size... to resize
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open the actions tab if you don't have it already open, go to 'load actions...' and find where you saved the sharpening action you downloaded from the top of this post
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i only use "all in one (sharper)" and "convert to animation (frames)", but unchecked the "canvas size" option on the latter one since we resized the gif ourselves
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select 'select all layers current layer' on the action (the other steps we already did) and press play
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our gif frames will turn into a group so now go to "convert to animation (frames)" and press play again
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this will pop up at the end, leave it at 0.05 (maybe 0.06 if the gif is going too fast)
if we were to export the gif now it would look like this
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now comes the coloring, which is personal preference. the reason i chose hannibal for this gifset is to show the white balance tool that works great in tinted scenes
open a 'levels' layer and selected the bottom eyedropper. then click it on a place on the gif that should be white but isn't (i clicked on hannibal's shirt collar). the gif coloring will change accordingly
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then pick the top eyedropper and click on anything that should be black but isn't (you can click on multiple places and see how the color changes, keep trying until you find one that looks good)
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the coloring difference with just those two clicks
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and then the coloring is up to you, i usually just add more levels layers and color balance
here's all of the layers i applied to color this
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VERY IMPORTANT to get into the habit of selecting those two thingies on each layer you apply (on the subtitle text layer select all three) so that the coloring stays the same on all frames
difference
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+ subtitles settings using the text tool
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shadow and stroke to make your subtitles readable
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saving the gif. click ALT+SHIFT+CTRL+S or go to file > save for web... here are my settings
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that's it
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brotherconstant · 5 months
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GIFMAKING TUTORIAL: PHOTOPEA (for Windows)
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Screencapping
Gif Width/Size Limit/Ezgif
Loading Frames
Cropping and Resizing
Rasterize/Make Frames
Sharpening
Coloring (not detailed. Links to other tutorials included)
Exporting
Obligatory Mentions: @photopeablr ; @miwtual ; @benoitblanc ; @ashleysolsen Definitely check out these blogs for tips, tutorials and resources, they're a gold mine. Finally I recommend browsing the PHOTOPEA TUTORIAL / PHOTOPEA TUTORIAL GIF tags. DISCLAIMER: English is not my first language and I'm not an expert on what I'm going to discuss, so if anything's unclear feel free to drop another ask.
1. SCREENCAPPING -> PotPlayer (the one I use) or MVP or KMPlayer
INSTALL PotPlayer (tutorial)
Play your movie/episode and press Ctrl + G. The Consecutive Image Capturer window will pop up. Click Start to capture consecutive frames, Stop when you got what you needed.
Where it says "Image Type -> Format" I recommend picking PNG, for higher quality screencaps.
To access the folder where the screencaps are stored, type %appdata% in windows search, open the PotPlayerMini64 folder (or 32, depending on your system) and then the Capture folder. That's where you'll find your screencaps.
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Admittedly MVP is a lot faster but I prefer Potplayer because it generates (at least in my case) higher quality screencaps. MVP kind of alters the hue and it made it harder for me to color my gifs. Still, if you're interested in how to use it, I recommend this tutorial.
As for KMPlayer, every tutorial out there is outdated and I couldn't figure out the new version of the software.
2. GIF WIDTH/HEIGHT, SIZE LIMIT, EZGIF OPTMIZER
At this point you should already know how big your gifs are going to be. Remember the ideal gif width(s) on tumblr are 540 px / 268 px / 177 px. These specific numbers take into account the 4 px space between the gifs. No restrictions on height. Here are some examples:
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You can play around with the height (177x400, 177x540, 268x200, 268x268, 268x350, 268x400, 540x440, 540x500, 540x540 etc) but if you go over the 10 MB limit you'll either have to make your gifs smaller/delete some frames.
OR you can go on ezgif and optimize your gif, which is usually what I do. The quality might suffer a little, but I'm not really (that) obsessed with how crispy my gifs look, or I'd download photoshop.
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Depending on the gif size, you can decrease the compression level. I've never had to go over 35. It's better to start at 5 (minimum) and then go from there until you reach your desired ( <10mb) gif size. Now that I think about it I should have included this passage at the end of the tutorial, I guess I'll just mention it again.
3. LOAD YOUR FRAMES
File -> Open... -> Pick one of your screencaps. The first one, the last one, a random one. Doesn't matter. That's your Background.
File -> Open & Place -> Select all the frames (including the one you already loaded in the previous passage) you need for your gif and load them.
(I recommend creating a specific folder for the screencaps of each gif you're going to make.)
WARNING: When you Place your screencaps make sure the Crop tool is NOT selected, especially if you've already used it and the width/height values have been entered. It will mess things up - I don't know why, could be a bug.
You can either select them all with Ctrl+A or with the method I explained in the ask: "when you want to select more than one frame or all frames at once select the first one, then scroll to the bottom and, while pressing Shift, select the last one. this way ALL your frames will be selected".
WARNING: Depending on how fast your computer is / on your RAM, this process may take a while. My old computer was old and slow af, while my new one can load even a 100 frames relatively fast, all things considered. Even so, I recommend ALWAYS saving your work before loading new frames for a new gif, because photopea might crash unexpectedly. Just save your work as often as you can, even while coloring or before exporting. Trust me, I speak from experience.
Now you can go ahead and delete the Background at the bottom, you won't need it anymore.
4. CROPPING AND RESIZING
Right now your screencaps are still smart objects. Before rasterizing and converting to frames, you need to crop your gif.
Technically you can rasterize/convert to frames and then crop, BUT if you do it in that order photopea will automatically delete the cropped pixels, even if you don't select the "Delete Cropped Pixels" Option. Might be another bug, unclear. Basically, if you crop your gif and then realize you cropped a little too much to the left or the right, you can go ahead, select the Move Tool (shortcut: V) and, after selecting ALL YOUR FRAMES, move them around on your canvas until you are satisfied. You won't be able to do this if you rasterize first and then crop, the excess pixels will be deleted. I don't know why, I found out by accident lol.
CROPPING
(Cropped pixels: the gray/opaque area outside of the selected area. That area disappears once you press enter and crop, but the pixels are retained, so you can move the frames around and reposition them as you like. In this case I could move the frames to the left and include Silver's figure [curly guy in the foreground] in the crop)
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After deleting the Background, you will need to select all your frames (using the Shift key), use the C shortcut on your keyboard to choose the Crop tool. Or you can click on it, whatever's more convenient. Once you do that, a dropdown menu is going to appear. You need to select the "FIXED SIZE" option, as shown in the following screencap.
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Once you do that, you can type in your desired width and height. Do not immediately press enter.
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Your work area should now look like this. Now you can click on one of the white squares and enlarge the selected area until the edges are lined up. You can then move it around until it covers the area you wish to gif.
WARNING: to move the big rectangle around, you're gonna have to click on a random point of the work area, PREFERABLY not to close to the rectangle itself, or you might accidentally rotate it.
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See? When your cursor is close to the selected area it turns into this rotating tool. Move it away until it reverts to your usual cursor, then you can start moving the rectangle. Press Enter when you're satisfied with the area you selected.
RESIZE
This isn't always necessary (pretty much never in my case) - and it's a passage I often forget myself - but it's mentioned in most of the tutorials I came across over the years, so I'd be remiss if I didn't include it in mine. After cropping, you'll want to resize your image.
IMAGE -> Image Size...
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This window will pop up. Now, should the values in the Width and Height space be anything other than 540 and 400 (or the values you entered yourself, whatever they might be) you need to correct that. They've always been correct in my case, but again. Had to mention it.
5. RASTERIZE & MAKE FRAMES
Now that your screencaps are cropped, you can go ahead and convert them.
LAYER -> Rasterize (if you skip this passage you won't be able to Sharpen (or use any filter) on your frames at once. You'll have to Sharpen your frames one by one.
Photopea doesn't feature a timeline and it's not a video editor, which makes this passage crucial. When you select all your smart objects and try to apply a filter, the filter will only by applied to ONE frame. Once you rasterize your smart objects and make them into frames, you can select them all and sharpen them at once. Unfortunately this also means that you won't be able to - I don't know how to explain this properly so bear with me - use all smart filters/use them in the same way a photoshop user can. For example, you can sharpen / remove noise / add noise / unsharp mask... but you can't act on those filters in the same way a photoshop user can. When you work on smart objects you can change the blend mode - which is critical if you decide to use a filter like High Pass. If you simply apply a high pass filter on photopea you won't be able to change the blend mode and your gif will look like this (following screencaps). Or rather, you will be able to change the blend mode by clicking on the little wheel next to "High pass" (circled in green in the 2nd screencap), but you'll have to apply the filter to each frame manually, one by one.
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Then you can rasterize/make into frames, but it's extremely time consuming. I did it once or twice when I first started making gifs and it got old pretty soon haha.
Layer -> Animation -> Make frames. This passage will add "_a_" at the beginning of all your frames and it's what allows you to make a (moving) gif. As I said in the ask, if you skip this passage your gif will not move.
6. SHARPENING
Some people prefer to color first and sharpen later, but I found that sharpening filters (more or less) dramatically alter the aspect of your gif and already brighten it a bit (depending on your settings) and you may end up with an excessively bright gif.
Now, sharpening settings are not necessarily set in stone. The most popular ones are 500/0.4 + 10/10, which I use sometimes. But you may also need to take into account the quality of the files you're working with + the specific tv show you're giffing. I've been using different settings for pretty much every tv show I gif, especially in the last couple months. Some examples:
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followed by
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OR
AMOUNT: 500% RADIUS 0.3px followed by AMOUNT: 20% (or 10%) RADIUS 10px
You'll just need to experiment and see what works best for your gifs.
Some gifmakers use the UNSHARP MASK filter as well (I think it's pretty popular among photopea users?) but it makes my gifs look extra grainy, makes the borders look super bright and it clashes with my coloring method(s), so I use it rarely and with very moderate settings. Something like this:
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Again, depends on the gif and on what you like. I've seen it used with great results by other gifmakers!
REDUCE NOISE
Sometimes - and this is especially the case for dark scenes - your gif may look excessively grainy, depending on how bright you want to make it. Reducing noise can help. Keep it mind, it can also make it worse and mess up the quality. BUT it also reduces the size of your gif. Obviously, the higher the settings, the more quality will suffer.
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These are my standard settings (either 2/70% or 2/80%). It's almost imperceptible, but it helps with some of the trickier scenes.
ADDING NOISE
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Adding noise (1% or 2% max) can sometimes help with quality (or make it worse, just like reduce noise) but it will make your gif so so so much bigger, and occasionally damage the frames, which means you won't be able to load your gif on tumblr, so I rarely use it.
You'll also want to create ACTIONS which will allow you to sharpen your gifs much faster.
HOW TO CREATE AN ACTION ON PHOTOPEA
The Action Button (shaped like a Play button as you can see in the following screencaps) may not be there if you're using photopea for the first time. If that's the case click on the magnifiying glass next to "Account" (in red) and type "actions". Press Enter and the button should immediately show up.
Once you do that, click on the Folder (circled in yellow)
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and rename it however you like.
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now click on New Action (circled in red). now you can press the Recording button (circled in green)
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Now
FILTERS -> Smart Sharpen
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and you can enter your values. Then you repeat this passage (WITHOUT pressing rec, WITHOUT pressing new action or anything else, you just open the smart shapen window again) and, if you want, you can sharpen your gif some more (10%, 10px, or anything you want.)
Maybe, before creating an action, experiment with the settings first and see what works best.
When you're satisfied, you can PRESS STOP (it's the rec button, which is now a square) and you can DOWNLOAD your action (downwards facing arrow, the last button next to the bin. Sorry, forgot to circle it) .
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You need to download your action and then upload it on your photopea. When you do, a window will pop up and photopea will ask you whether you wish to load the action every time you open the program. You choose "Okay" and the action will be loaded in the storage.
When you want to sharpen your gif, you select all your frames, then you click on the Play button, and select the Action, NOT the folder, or it won't work.
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Actions can also be created to more rapidly crop and convert your frames, but it doesn't always work on photopea (for me at least). The process is exactly the same, except once you start recording you 1) crop your gif as explained in step 4, 2) convert into frames. Then you stop the recording and download the action and upload it. This won't work for the Rasterize step by the way. Just the Animation -> Make Frame step.
7. COLORING
Now you can color your gif. I won't include a coloring tutorial simply because I use a different method for every tv show I gif for. You normally want to begin with a brightness or a curve layer, but sometimes I start with a Channel Mixer layer to immediately get rid of yellow/green filters (there's a tutorial for this particular tool which you will find in the list I mention in the link below)
[Plus I'm not really an authority on this matter as my method is generally... fuck around and find out. Two years of coloring and I still have no idea what I'm doing. 70% of the time.]
Simple Gif Coloring for Beginners -> very detailed + it includes a pretty handy list of tutorials at the bottom.
8. EXPORTING
Now you can export your gif. Some gifmakers export their (sharpened) gifs BEFORE coloring and then load the gifs on photopea to color them. I'm not sure it makes any difference.
FILE -> EXPORT AS -> GIF
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(not colored, just sharpened)
As you can see, unlike photoshop the exporting settings are pretty thread bare. The only option available is dither - it sometimes help with color banding - which, and I'm quoting from google for maximum clarity:
"refers to the method of simulating colors not available in the color display system of your computer. A higher dithering percentage creates the appearance of more colors and more detail in an image, but can also increase the file size."
SPEED
When you export your gif, it will play at a very decreased speed (100%). I usually set it at 180/190%, but as for every other tool, you might want to play around a little bit.
GIF SIZE/EZGIF OPTIMIZER (See Step 2)
And that's it.
P.S.: worth repeating
Save your work as often as you can, even while coloring or before exporting.
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cal-kestis · 1 year
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HOW TO: Make an iPhone Layout + Downloadable Template
Hi! I've gotten a few messages asking for a tutorial on my iPhone gifsets — but instead of only doing a tutorial (that would probably be triple the length this one already is), I decided to turn my layout into a template with all the bits and bobs! In the "tutorial" under the cut, I'll share everything you'll need, a free template download, and quickly go over how to use this template. :)
Disclaimer: This template uses Video Timeline and this tutorial assumes you have a basic to intermediate understanding of Photoshop.
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PHASE 1: THE ASSETS
1.1 – Download fonts. These are the fonts used for all assets I've included in my template: – SF Pro or SF Pro Display (Regular, Medium, Bold): Either version works, they look nearly identical. You can download directly from https://developer.apple.com/fonts/ or easily find it via Google – Bebas Neue: Free on Google Fonts, Adobe Fonts, and dafont – Times New Roman (Bold): Should be a default font in Photoshop
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Make sure to download and install any of the fonts you don't already have before opening my template. That way, once you open the template file, all the settings (font size, weight, spacing, color, opacity, etc.) are as intended.
1.2 – Download my template. Before you use my template, all I ask is that you don't claim or redistribute it as your own and that you give me proper credit in the caption of your post. Making these iPhone gifsets takes me a longgg time and turning this layout into a template took several hours too.
DOWNLOAD TEMPLATE VIA KO-FI ← This template is completely free to download (just enter $0), but if you feel inclined to tip me, I appreciate you! 💖
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BTW this template also includes some of my frequently used icons!
NOTE: If, for some reason, you open the template and see the pop-up shown below, click "NO" — otherwise, the fonts will be all messed up:
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And if you see this triangle with an exclamation point by a text layer, don't double-click it — it'll mess up the font as well:
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PHASE 2: THE GIFS
I'm just going to briefly go over gif sizes and my recommendations. Also, keep in mind when grabbing your scenes, you'll want all of these gifs to be the same amount of frames.
2.1 – Background Gif: 540 x 540 px. I recommend this size so you have a good amount of visibility for the gif behind the iPhone wallpaper. I also recommend making this black and white (or in my case, black and white with a slight blue tint — idk I just like the way it looks) so the wallpaper coloring can stand out.
2.2 – Wallpaper Gif: 230 (w) x 500 (h) px. Keep in mind the very narrow dimensions of the wallpaper! And also keep in mind that you'll have a bunch of apps and widgets covering the image. I try to use wide shots (or layer my clips into looking like wide shots). Also, keep in mind your color scheme for your set and your character's aesthetic! I tend to focus on one or two colors for the wallpaper.
I usually position the wallpaper to the side with 20px bumpers, so there's lots of space to see the background:
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2.3 – Large Photo Widget Gif: 201 (w) x 96 (h) px.
2.4 – Small Photo Widget Gif: 94 x 94 px.
PHASE 3: THE TEMPLATE – "IPHONE" FOLDER
In this section, I'll try to quickly walk you through how to use this template and some bits that may require extra instructions. I'll be going through each folder from top to bottom.
3.1 – Status Bar. Time, Service, and WiFi are pretty self-explanatory. In the Battery folder, you can use the shape tool to adjust the shape layers labeled "Fill (Adjustable Shape!)" to customize the battery level.
3.2 – Message Notification. Again, these are pretty self-explanatory. I've already masked the circle for the contact photo, so you can simply import any photo and use the transform tool to shrink it down. The circle is 24x24 px. If you don't want to use a photo, there's another folder called Default Initials.
If your message text can't fit the text box, the message should end with ellipses which is how iOS caps off long texts.
3.3 – Blurred Banner (IMPORTANT) This folder is easy to miss because there's only one placeholder layer in there. On iPhones, the area behind a banner notification and the dock get blurred (including the wallpaper and any apps).
What to do: Make a duplicate of the apps in Row 1 and/or widgets that intersect the message banner, convert them all into one smart object, apply a Gaussian Blur filter (Radius: 3.0 pixels) on the smart object, and move the smart object into this masked folder!
(There's another masked folder in the Wallpaper folder for the dock which I'll go over in that section.)
3.4 – Apps Turn off the yellow guide if you don't need it to keep things aligned and turn off layers you don't need by clicking the eye icon. Replace the "App" placeholder text with your app name, change the color or gradient of the square to compliment your color scheme, and add your custom app icon overlay!
If you can't find an app icon you need from the ones I provided, flaticon.com is a great resource. Also, if you can only find the filled version of an icon, check out this tutorial for how to make any text or shape into an outline.
Also, each app folder has 4 notification bubble options (1-4 digits). Again, you can toggle these on and off as you need!
3.5 – Big Widgets I like using these when my wallpaper has A LOT of negative space to fill. I included the Photos and Books widgets in my template, but there are lots of widgets available on iPhones. You can check some of the other ones I've done here, or if you have an iPhone, simply try adding some widgets to your phone!
There are also widgets bigger than these, but they would take up half of the phone screen which is why I don't use them for these edits.
3.6 – Small Widgets The only thing I'll say about these — because they're pretty straight forward — is there are a lot more weather themes than I included in my template. Also, if you set your character's phone to evening, the weather widget will show a dark background (sometimes with stars), so keep that in mind.
Speaking of, I've included Light Modes and Dark Modes for, I think, every applicable widget.
3.7 – Page Dots These barely perceptible dots indicate that your character has more pages of apps than shown in your gifset (so if an anon tries to come at you, you can just say "it's on the next page of apps" /j /lh)
3.8 – Dock Again, the dock has notification bubble options and I've included the default app designs, custom filled designs, and custom outlined designs for iMessage, Phone, Email, and Safari (there's also a FaceTime alternative if that's how your character rolls). These are usually the apps people keep in their Dock, but this is fully customizable too. So, if your character is, like, super obsessed with Candy Crush or something and needs it in thumb's reach — you can put it in the dock.
3.9 – Wallpaper This whole folder is masked already to a 230x500 px rounded rectangle.
Inside, you'll find another "Blurred Portion" folder for the area behind the message banner notification and the dock.
What to do: Duplicate your gif layer and place it in this folder, remove any sharpening filters, and apply a Gaussian Blur filter (Radius: 3.0 px). Be sure to add any coloring/adjustment layers ABOVE this folder and your original sharpened gif layer.
PHASE 4: EXPORT
We made it!
I hope this template makes it super easy for you to recreate this layout! If you decide to try it out, feel free to tag me with #usernik.
If you notice anything wonky about the template, kindly let me know so I can fix it! And if you have any questions about how to use this template, please don't hesitate to send me a message! I just ask that you try to be specific in your question so I'm able to answer you the best I can!
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blueathn · 12 days
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Obligatory coffee shop au art
Close-ups and ramblings under the cut because I spent waaay too long on this
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Welcome to my brain soup.
Disclaimer, I didn’t really plan this piece and just kept adding concepts as I went, so it’s kind of all over the place. It’s more a big patchwork of dumb ideas I got excited over, rather than a well thought-out drawing, but I like it as it is! It feels like my brain did when I was reading htn :]
1. The whole concept behind this is just "Vintage coffee ad but make it the griddlehark coffee shop au". I was aiming for cheerful but also not quite right, in a very stock photo kind of way if that makes sense. Gideon is smiling but she is not a willing participant in this. Also that coffee is cold.
I - very predictably - took inspiration from Leyendecker’s work, since his ads and posters are the first that come to my mind when I think "vintage ad", and also because I do feel like his painting technique is close to how I naturally paint. This is not meant to be a study of his style tho, I didn’t try to break it down on more than a very superficial level.
2. 3. Nothing special to say, just Gideon’s arms (her perfect biceps are hidden from view lest they cause a riot in the cafeteria). Also arm hair. I feel like it’s becoming a recurring feature in my art lol
4. I debated whether or not to add a foam skull on the coffee then ultimately decided against it. That’s one skull too many, and honestly Gideon neither has the skill nor the patience to attempt one. Let’s be real, if they let her have access to the pitcher she’d make tits. So here is your tits-free coffee, courtesy of the Cohort photoshop editors.
5. Isaac, sporting the Fourth’s blue not only in dress but also in his questionnable choice of eye makeup. They have matching haircut only so Jeanne can showcase how much better it looks on her.
6. This is where I finally have something clever-ish to say. Thoughts ! I have them ! Sometimes. So. Harrow. You can’t see it but she has a nose piercing as well - this is relevant to spreading my agenda that Harrow is full of bone (piercings, that is). Sue me, I forgot that they let her keep her face paint in this scene. Onto the actual thought process.
This is where Abigail interrupts the scene, before Harrow can catch a glimpse of barista!Gideon. Her interruption is shown by the unfinished look of this panel : the sketch lines peeking through (in a reddish hue, to mimic sanguine, the red chalk that artists used to draw sketches and studies - and also because the contrast of the colors makes it pop better against her skin) + the rendering is messier from the neck and down.
Abigail is blocking half of Harrow from view - I wanted to have her hide Harrow’s eyes and thus line of sight entirely, but I feared Harrow wouldn’t be as recognizable with more than half her face hidden, frowny eyebrows and all.
Abigail herself is meant to look out of place here, without taking too much attention away from Gideon. I drew her in a much simpler style, using a more monochromatic palette and cell shading, to contrast against the rest of the gang, where I used a lot more color variation and a more detailed & textured painting style.
That’s about all I have on this, if you got this far thank you! Your support is much appreciated. If you liked this drawing I’d be overjoyed if you reblogged it and left your thoughts in the tags/notes! I’m always happy when I read them, even just a "#nice" makes my day.
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comicaurora · 9 months
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Hi! I finally got the chance to read Aurora a bit ago. It's a wonderful story--all I was expecting and better! I was particularly amazed and delighted by the artwork and visual mechanics used to tell the story, so I wrote a post to yell about how cool it is and break some of it down. (No criticism, just praise.) I'm mostly a hobbyist, so I'm hoping I've done it justice.
That said: zero pressure to read it or respond to this ask. Normally I wouldn't send it since I tagged, but I know Tumblr's notifs are a mess and things get lost very easily. I've been in both the "one (1) word of praise will feed me for a year" and the "oh gods don't talk about my writing/art because anything that seems Off will break my brain" modes before, and I absolutely don't want to push or make you uncomfortable!
If you are comfortable, however, I wanted to ask about your use of what I'm assuming are Screen and blending modes in sound effect words. (I'm only guessing that's the technique, though, so I could be totally wrong about how it's done! I'm mostly experienced in image manipulation in Photoshop.) Making them semi-transparent over the actions is genius :) What inspired you to do that, and are there specific techniques you use to make it work?
Same questions go for using specific colors to distinguish different characters' words and actions. I really noticed it in the cave sequence with Falst and Dainix, since their colors are so vivid in the dark (ex. Falst's little swats and Dainix's swooping kick at 1.20.9). It lends excellent clarity to busy scenes.
Thanks! Have a lovely day, enjoy your break, and happy holidays <3
You're correct about the technique! "Screen" is the blend mode I use most often for sound effects. I stumbled on it mostly through trial and error - I love how sound effects add depth to a comic panel, but it's very easy for them to obscure the art in a way I find counterproductive, so "Screen" lets me put the sound effect directly over the origin of the sound while still letting it be visible through the word. Early chapters didn't have it as much-
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Most of the sound effects in early chapters are just solid colors with reduced opacity if I'm feeling fancy. But I started figuring it out around chapter 8 and 9, because Falst is kind of a sound-effect-heavy guy, especially in his fight scenes.
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In order to make sure they don't impede the visibility of the action, I'll often soft-erase the top or bottom half of the SFX to reduce its opacity while still leaving it readable.
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I'll usually double that up with an outline on the SFX so it's still readable. This is an especially important consideration if the SFX goes over an area of the background that's very bright or glowing.
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Color-coding the speed lines and SFX to the character or force causing them isn't a hard and fast rule, but I like using it (in part because it's a habit from the OSP illustrations, where every character has a single pop of color in their lineart) mostly because it sort of codes every sound to make it clear where it's emanating from, or the general feeling of the sound. Since I normally do character-colors for SFX, something like this stands out more jarringly-
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Which it's supposed to, but a big lightning strike doesn't register as anything too worrying because it's just Tess up to her usual shenanigans.
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It's also very useful for magic effects, because each form of magic has its own associated palette.
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And when I had a very complicated fight scene in a dark environment, I used the texture pattern I'd already made for the monster to color its SFX, so when I Screened them onto the panels they didn't obscure too much while still communicating "this is something else."
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Changing the weight, lined-vs-not-lined, and opacity of the SFX words also helps to communicate that not every sound has the same feeling. A strong motion is solid and aggressive, but a crackling, unstable sound is more ephemeral and staticky.
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It's definitely been a process of learning as I go - looking back at the earlier chapters I can actually see when I first tried various tricks I now use regularly, like doubling and distorting an SFX to produce the effect of a camera-shaking impact. I haven't really seen any other comics that do it like I do, probably because most other comics follow a more traditional production pipeline where text bubbles and sound effects get locked into the composition early, before the inking stage, because traditional physical comics don't have digital-art layers to play with. Adding sound effects to a page is almost the last thing I do before exporting them, and that only works because digital art and layers allow for a ton of flexibility.
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argentinagp · 28 days
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hi lourders! do you have any gif tutorials for beginners? i tried searching on your blog to not bother you but nothing showed up :(
Okay so I looked for the tutorial i had made in my other blog but it's not updated so
GIF TUTORIAL: argentinagp version - example this gif ⬇️
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So for starters, of course, you get your source material: the video. What I use for F1 is: 4kdownloader for youtube videos, some instagram/twitter/tiktok downloader, I torrent dts and I screenrecord with OBS (here are my settings) for some longer youtube videos or the post sessions interviews!
Then you need to get your video in photoshop, there are some ways on doing this, but what I do now is open the video directly: [file -> open...] and then click on the video you want to gif. Once it loads it should look like this
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Now you need to adjust the speed of the videos, I put it at 50% if it is not screen recorded, and if it is, I put it at 60% most of the time (other times 50% too)
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After that I crop the video, I use W: 540px and any height (beware that more height, the file wheights more, and tumblr has a limit of 10mb), I usually go for 540 x 380 or 540 x 400!
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after this you will have to convert the video group to smat object:
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Now comes one of the most important parts: SHARPENING!!!!!!!!! What I do here is [Filter -> Sharpen -> Smart Sharpen]
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Now you a window will pop up and I use the following settings for starters:
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Then I duplicate that layer and in this second one I use the following settings and I change the opacity to 50%:
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Then I color the gif for that I use:
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CURVES: Okay so this one I use to control a little the big 3 colors and give the gif a bit more light. The thing I do for starters is click on the "D" element and click on a a part of a gif that is the most lighter and then change fron "RGB" to red, blue and green and play around w the "I" element to control the colors a bit.
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EXPOSURE: here is basically shadows and highlights. I play around till im okay w how the gif looks! Exposure and gamma correction in positive numbers and offset in negative (the photo is for the names, do not pay attention to these numbers)
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SELECTIVE COLOR: okay, lowkey, one of my fave tools. What I do w this always is put more black so the light parts come more alive and the dark parts dont look pixelated! Sometimes, when the skin is too red or too yellow I play around w those colors too and see if I can fix it.
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HUE/SATURATION: here basically is giving life to some colors, specially the lips (inspired by @princemick). But basically you put the color you want to pop up/change/make black and play w it. Important part if u want to play w the lips is using the slider in the bottom to make only the most red/pink part of the gif to saturate, bc if u dont change that the face can also saturate!
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and sometimes color balance (did not use it in these gif), this one is basically if curves and selective color did not work for me, i just play around w it till i like it
Then, final step, you export the gif [File -> Export -> Save for Web Legacy...] and my settings on the open window is the following one:
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and VOILÁ! your gif is done!
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whyareyouhere66 · 14 days
Text
Thinking about….
Various! Boyfriend x fem-coded reader
Cw: not really anything. Chubby reader friendly- in fact I sort of imagined it that way. Was thinking about shinsou while I wrote it (and it’s probably obvious). Fluff, modern, 2nd person pov. 
x
Thinking about laying in bed with him one particularly lazy evening, cuddling and watching reels together on your phone. You’re both cozy and tucked against each other’s bodies, his chest to your back, arm hooked lazily over your waist, a few pillows supporting your head while he rests his chin on your shoulder. 
As you scroll mindlessly, he watches from his perch next to your head and laughs at some of the funny videos, fingers fidgeting with the fabric of your shirt softly. And then, you come across one of those “pick an outfit videos”. 
There’s a few dresses photoshopped onto the screen, below them are corresponding accessories, shoes, bags, each with a symbol/letter/number to mark each one. 
You stare at it for a second, in your mind skimming over each of the options to see which you like best. You aren’t really sure though…
The low rumble of a hum comes from your boyfriend’s throat next to you, grabbing your attention.
“D.”
You pause, glancing over at him.
“Huh?”
“D.” He repeats himself, nodding towards the screen. You blush a little as you connect the dots, looking back at the dress he chose. 
“Really?”
“Yeah. ‘S pretty, good color.”
You give a small hum of acknowledgment as you process his words- cheeks a little warm at the sentiment. You weren’t expecting him to give his own answer- but since he did, you can’t say you didn’t find it endearing, the little moment attractive. 
Before you can scroll again, he speaks once more.
“Do another one.”
Your lips curl upwards a little, almost a bit flushed. You didn’t think this would be something he would care about- but nonetheless, you swipe onto the creator’s profile, met with several more videos in the exact same format. Clicking on a random one, you tilt your screen so he can see better. 
He leans in, eyes scanning the screen as he puts an odd amount of thought into it, a certain something soft glimmering in his eyes. As he thinks, you feel his hand slowly caressing your stomach, a warm palm smoothing over your skin gently, affectionately. As if he’s mapping out exactly how the dresses would fit on you, envisioning it in his mind. It’s not an unusual touch, but it could still give you butterflies any day, any where.
“Mmmm. B. With those shoes.” He uses his chin to gesture to the ones he means,  the pair with the “&” symbol right above them. 
“Y’think?” You ask, glancing at the dress and continuing to flush a little at the image of wearing it- at the thought of him imagining it on your figure. 
He nods. “Mhm. I like that color on you,” he tucks his head further into the bend of your shoulder, “…and the fit of it looks nice.” 
You start to smile a little bit, stomach all fuzzy as he speaks. The simple act of being known- of him having a favorite color on you (one of your favorite colors, to say the least), his hands gently running down your stomach and hip, warm cheek pressed close to your neck, makes you feel all warm inside. Beneath the blanket, your free hand rests on top of his forearm that’s slung over your waist.
“Thanks” you mumble softly, smiling at your phone screen as he simply nuzzles his face into the crook of your neck. 
“Mhmmm…” he mumbles again- and you can feel his small smile against your skin. 
.
.
P.s:
Whenever you’re watching reels together after that, and those kinds of videos pop up, he again gives his own opinion- thinking over each option and answering with a small quirk of his lips. And you love it almost every time. 
.
.
Characters:  Eijirou Kirishima / HITOSHI SHINSOU / Shoto Todoroki / Denki Kaminari / THEODORE NOTT / Mattheo Riddle / Steve Randle / Dean Portman / Adam Banks / Daichi Sawamura / Keji Akaashi /  more?
[up for interpretation, aka some characters also vaguely match the scenario, but would have their own little behaviors added/emphasized in this type of scene that were not included, but can be imagined.]
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genericpuff · 3 months
Note
Hey, so I really love Lore Rekindled, and the art is one of my favorite parts! The style, the coloring, the background, all of it is just so… smooth! I don’t really know how to describe it. Recently, I’ve been trying to replicate it, and I was hoping you would give me a few pointers. What brushes do you use for line art? How do you decided what to line, and what to leave blank? What about coloring brushes? Do you use smudge brushes? Whats, like, the step by step process? You don’t have to answer if you don’t want to! But any tips or answers would be great!
Ah thanks so much!!!
Here are the brushes! They're .abr brushes, so they should work in Photoshop, Clip Studio and Procreate :) (they don't work in Krita or other software that utilizes PNG brushes though, sorry ; ; )
There's also a tutorial included with that file that breaks down my process layer by layer! That said, there are a couple things that have changed in my process since doing that tutorial:
I mostly use the Hard Square Pastel brush now for all of that 'crispy' lighting that often happens along the edges of characters' shoulders and heads, such as seen here:
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I now do an extra step of applying a 'blur' layer, where I essentially merge all the layers into a new layer on top of everything, set it to Overlay, and then Gaussian Blur by about 60%. This is how I get that 'dreamy' look that's been present in a lot of the more recent episodes!
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It's subtle, but really effective in making the glow effects and deeper colors really pop!
As for the more nuanced stuff like lineart, it's kinda just something I do by feel! Sometimes I'll shade something in and realize the lineart doesn't need to be there, so then I'll go in and erase, other times I have to be a bit more excessive with it esp if two similar colors are up against each other. I'm actually trying to use less lineart going forward to get more of that authentic LO look but it's hard, I'm very used to doing lineart-heavy drawings so it's forcing me to draw in a way that I'm not used to! 😆 I usually always start with flat colors first though, meaning I start by 'shaping' out the character poses and then lining them in afterwards!
You can see an example of this process in my END OF PERSEPHONE time lapse here:
youtube
I also usually stream work sessions of Rekindled over on my Twitch, but I'm currently on hiatus from streaming due to technical difficulties (OBS just... decided it was gonna stop working, sigh). Go give it a follow anyways tho so you can be notified when I start streaming again! I'm thinking in the meantime until I can get my Twitch going again I might start doing some screen sharing sessions in Discord. So keep your eyes peeled for that if you ever wanna catch me working! I'm always happy to talk about and demystify the process <3
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miwtual · 1 year
Photo
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PHOTOPEA GLITCH TRANSITION TUTORIAL by kai @heroeddiemunson​​
howdy! so i’ve recently come to realize that i haven’t come across any tutorials for creating a glitch transition on photopea. as someone who has done this transition many times in photopea, i figured that i should create a tutorial to show how i personally do this effect!
what you need:
photopea (basically photoshop in your browser, completely free!)
basic giffing knowledge, because i won’t cover it in this tutorial (other tutorials: tutorial by @benoitblanc​​​​, tutorial by @ashleysolsen​​​​)
i also recommend watching this youtube video for a real time visual of what i’m going to be describing in this tutorial. this video is what taught me how to do this glitch effect, so if how i’m describing it is at all confusing, check out the video to see it in action!
without further ado, make sure you save your psds regularly and let’s begin the tutorial :)
step one: making your gifs
before we do anything, you have to first make the gifs that you are going to doing the glitch in between. for the sake of this tutorial, i will be transitioning between two gifs, but this tutorial works for however many gifs you want to glitch between for your edit. here are my two gifs that i will be transitioning between:
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i highly recommend keeping these individual gifs small in their frame count to make sure your final gif doesn’t go over tumblr’s size limit. the gifs i am working with are both 22 frames; you dont have to make the gifs have the same amount of frames, but i do it because i think it looks cleaner.
with your two gifs, edit them however you would like. if you have a specific order you’d like the gifs to look/a way that your finished product will look like (ex: black and white with a transition to fully colored), then you should color them accordingly. here are what my gifs look like after fully editing them:
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once you’re happy with your editing, go to file > export as > GIF and save your gifs. now that we have our gifs to transition between, let’s make our canvas!
step two: making your gifs’ canvas
now that we have the gifs we’re going to be transitioning between, we need to make a “canvas”, or place where we put these two gifs in order to transition between them. so, going to file > new…, create a new canvas. here are the specifications for my canvas (size of your canvas may vary, depending on your cropping for your gifs):
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the background for this canvas doesn’t really matter like it does when you’re blending two gifs, but i still made my canvas’s background black because it contrasts the brightness of the gifs i’m placing onto it.
with your canvas now created after clicking “Create”, open up the two gifs that you will be transitioning between. right click the gif’s folder in the layers panel on the right, and select duplicate into… and choose the canvas you just created. once your gifs have been duplicated into the canvas, your layer panel should look something like this:
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if you didn’t duplicate your gifs in order, arrange your gifs however you want them to appear. from here, we can now get to the purpose of the tutorial, creating the glitch effect!
step three: creating the glitch effect
generally, with any transition effect, i like to make my gifs seem like they are endlessly looping. while this is a little more work when it comes to giffing, i do think it gives the gifs a nice polish and doesn’t make it feel like there’s a harsh transition between the gif’s looping cycle.
click the eye next to your top most gif(s) in order to make it invisible, as we will worry about it later. scroll down to the layer titled “_a_frm0,50”, right click, and select “duplicate layer”. this should create a new layer, “_a_frm0,50 copy”, on top of the original layer. double click on the copy, and you should see this pop up:
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below the fill slider, you should see something titled “channel” with three checkboxes with R, G, and B next to each checkbox. you can uncheck any one of these checkboxes for a different effect; unchecking the R box creates the stereotypical red/blue glitch effect, unchecking the G box creates a green/pink glitch effect, and unchecking the B box creates a blue/yellow glitch effect. for my transition, i have chosen to go with the blue/yellow glitch effect by unchecking the B box. however, you can play around with whatever effect you prefer for your gif.
once you have chosen what checkbox to uncheck, click “OK”. with the “_a_frm0,50 copy” still selected, make sure you have the move tool selected (the curser at the top of the left toolbar), and choose the direction you want your glitch to go and move the layer using the arrow keys on your keyboard. it can move as much or as little as you want, whatever looks good to you! i chose to move this first layer 10 clicks to the left and 5 clicks up, which creates this effect for my first layer:
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which looks cool, right? now, you could stop here with the glitch effect, but me being me, i’m extra, so i’m going to include the next half-step that you don’t have to follow unless you want to.
step 3.5: the glitch effect, advanced
with “_a_frm0,50 copy” still selected, go to the left toolbar and find the rectangle select tool (right under the move tool from before). this part is a bit tedious, but i like the results, so i feel that the work is worth it.
using the rectangle select tool, make a shape around part of the layer, and then go back to your toolbar and select the move tool again so we can move the selected section. do you remember how many clicks you used to move your layer and in what direction it goes in? well, now, do the opposite; since i moved 10 clicks to the left and 5 clicks up, my selected section needs to go 10 clicks right and 5 clicks down. below is what this looks like before and after moving the selected area:
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once you’re happy with the moved selection, go to the top bar and go to select > deselect so that you are no longer selecting the section you just moved. repeat this step however many times you like; i tend to do this about 5 times for each layer of varying sizes/lengths to allow variety. here is what the final product looks like for this first layer:
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and viola! your fully glitched layer one. now we can move on with the rest of the tutorial.
step three, continued: creating the glitch effect
now that you have finished this layer, make sure you have selected both frames “_a_frm0,50” and “_a_frm0,50 copy” by left clicking while holding down CTRL on your keyboard. with both layers selected, right click and choose the “merge layers” option in the popup; this ensures that the glitch effect that you have created stays as one frame.
now we get to do this many more times! make your next layer, “_a_frm1,50”, visible by clicking the little box next to it in the layer panel, and repeat the before steps. i personally alternate between what direction my glitches go in to add more variety and interest for my gifs. so, for example, with my “_a_frm0,50” frame, i moved it 10 clicks to the left and 5 clicks up; this means, for “_a_frm1,50”, i’m going to move it 10 clicks to the right and 5 clicks down, so on and so forth.
i do this for the first 3 frame layers and the last 3 frame layers for both gifs. when your gifs are finished with their individual gif transitions, they should (individually) look like this:
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and together, they should look something like this:
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and that’s the hard part done! congratulations, you just made a glitch transition!
step four: finishing touches
now, this entire step is optional, as if you already did stuff like add text to the individual gifs you are using this transition with, you’re probably already done. however, if you’re like me and you’re making a gif where the text remains stationary on top as the gif itself transitions underneath, take this time now to do so.
i will also note that if you want your gif transition to match with the rest of your gifs, you can do that in this layer. for example, i want the blue in the transition to be purple like in the rest of my gif; to accomplish this, i will use a combination of a hue/saturation layer and a selective color layer to make the blue be purple (which does change the purple a little from how it was originally, but i don’t mind). i would put these layers on top of both of my gif layers so that the transition layers in both gifs get the same coloring. doing so creates this effect:
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(that isn’t a step that’s required by any means (nor do i do it all the time), but in case you wanted to do that, now you know!)
now that i am fully happy with how the gif looks, i will add my finalized text and end up with this as my final product:
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now, if you run into the problem of your gif being a little too large for tumblr’s size limit (for example, my finished gif was 10.7MB, and the limit for 540x540 gifs is 10MB) and don’t want to redo all of the process of doing the glitch effect after deleting some frames, i recommend using ezgif’s gif optimizer. it helps shrink the size of your gif without costing you the quality of your gifs. :) i dont normally recommend that for other types of gifs where it’s easier to delete frames, but in this case i know that deleting frames and having to recreate the glitch effect may be annoying!
other than that, this is the end of the tutorial — congrats, you know how to make a glitch transition in photopea! good for you! :) if you ever need any help with photopea, or have a request for how i have done an effect, please feel free to shoot me an ask and i’ll do my best to explain or make another tutorial to help!
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thedutchess07 · 21 days
Text
Sim Screenshot Quality?
Hey everyone <3
I've been getting asked how I get my screenshot quality the way I do quite a bit lately, soooooo I thought I'd answer through a general post. Sorry for the long post >.<
Software and lighting mods I use:
Gshade, ADOF* & Relight*
SRWE
GIMP or Facetune
In-game lighting mods
Maxis lighting
GSHADE, ADOF & RELIGHT
Installing Gshade tutorial here. This video also goes over how to change over to DX11, which if your PC has the capability to do so I totally recommend.
What Gshade preset do I use? Check my FAQs.
*ADOF... okay so ADOF is not a separate software but a shader in Gshade/Reshade. This is one of the common questions I get asked. Check out this Youtube tutorial on how edit your ADOF settings to your preference (15:53 min). For those confused on ADOF, it's what the blurry background of the pics. For ex. below, I like to play around with this setting a lot depending on my mood haha.
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*Relight.. like ADOF, relight is not a separate software but a shader in Gshade/Reshade. This is what takes my screenshots to the next level. Youtube tutorial here and in depth guide here. Now you have to play around with relight a bit to get it exactly how you want it. Depending on the mood I'm going for will determine my placement and color of the lighting. For ex., below I focused on the middle and eye area with a white light...
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I was going for a Catherine Zeta-Jones, Morticia Addams vibe (idk if yall caught that or can see my vision lol)
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SRWE
Youtube tutorial here and in-depth guide here. Now SRWE is my bestieee lol. For SRWE profiles, that depends on what your computer can handle. The in-depth guide I linked helps you configure what profile is for you. Typically for me I do 3600 x 4800, but depends what kind of shot I'm going for. You don't have to use this esp, if you have a top tier GPU and monitor... I'm in the process of upgrading my PC, so who knows if I'll still be using it.
GIMP or FACETUNE
Tutorial on GIMP and tutorial on FaceTune. GIMP is like a free version of photoshop and Facetune is a photo/video editing application. I use GIMP and Facetune is for the grain effect and sharpener. I will only use the grain effect if it fits the vibe I'm going for, yes I can turn on film grain in Gshade, but I don't like how it comes out in my photos. As for sharpener tool, I only add a touch of it on my pics and not every picture. When I say touch I mean literally lol, I don't like a lot where it gives it that weird drawing effect (???). Like I said, I use this occasionally depending on the mood. A new feature I've recently used on GIMP was the shadow and contrast tool. For ex. below you can see before and after. I darkened the background and added a bit of contrast for a more pop effect on my sim.
Before After
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LIGHTING MODS
I use:
Northern Siberia Winds Gentle CAS and Even Better In-Game lighting mods.
Lummia's No Blu and No Glo.
Lotharihoe's Brighter Walls and Foundations, Cubemap Remover, and Out Of The Dark (Indoor Lighting Mod). Which can all be found here.
I don't have Softerhaze's lighting mods, my brain cannot process how to install it hahaha (all jokes aside if you know good youtube tutorial lmk, bc I'm a huge visual learner).
MAXIS LIGHTING
Yessss maxis lighting also plays a role (for me personally). We all know maxis lighting is kinda trash, but it also has its place in things. Depending on the theme/vibe I'm going for also determines the season and time in game. For ex. below these pictures were taken in summer at 6pm (in-game lol). That gave me the perfect lighting from the maxis side to compliment all the other components I use.
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Alright, I think that's it. Sounds like a lot, but it's really not. This is just how I do it, so you will find your own groove and settings on how YOU like your pics. Hopefully that makes sense to you all, and if not shoot me a message through my WCIF/Ask button. :)
Like you, I am learning about all of this. I am by no means a tech whiz, I have to do a lot of research myself to understand things.
Have a lovely day or night ppl!!!
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eddiediaaz · 8 months
Note
Hello! I was wondering if u wouldn’t mind sharing a tutorial on how u making ur gif boarders? post/714133310754979840
hiii, yeah of course!
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there are multiple ways to do it i'm sure, i'll share the two methods that i use the most. first tho, you need to create your selection for that border. (rest of tutorial under the cut, i use photoshop cs5 for reference)
in that example gif, the border is 10px away from all sides, and my gif dimension is 540px wide (width) and 440px tall (height). if i want a border that's 10px away from all edges, i need to remove that number from the dimension numbers.
540 - (10 + 10) = 520px for the width 440 - (10 + 10) = 420px form the height.
once you have your numbers for your gif, select the rectangular marquee tool. under style choose "fixed size" and enter the width and height in pixels (don't forget to add the letters "px" if they're not there).
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once you have the numbers, click wherever in the canvas. this will create a selection with the right dimension. you can then move the selection around (with the mouse or arrow keys) until it's centered.
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you can definitely draw the shape by hand without bothering with numbers if you want, but i like knowing that the border is the same ratio as the gif.
(if your gif is quared, you don't have to bother with numbers, you can just select "fixed ratio" in the style and enter 1 in both width and height, for a perfect square ratio. and then you can draw a box with the marquee tool until you reach the desired size.)
FIRST METHOD: LAYER STROKE
with that selection still on, create a new empty layer. this is where the stroke will go.
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then go to the top menu: Edit > Stroke...
a stroke settings window will pop out, where you can choose the thickness in pixels, as well as the color and blending mode (i usually leave it at normal and edit the layer's blending mode if i want, instead). you can't edit these settings later, so be sure of what you want (which is why i usually prefer the second way).
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this is what a white 1px stroke border looks like:
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SECOND METHOD: LAYER STYLES
i prefer this way, because you can later edit the color and thickness of the border if you want.
so, still with that selection activated from earlier, go to Layer > New Fill Layer > Color Fill. pick whatever color, this doesn't matter at all, we won't actually use that color fill. put the Fill of that new color fill layer at 0% opacity.
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now that this layer is basically transparent at the moment, double click on it to enter the layer style options.
click on the Stroke option at the bottom and enter your desired values for size and color. you can change this later if you wish.
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and this is what a white 1px stroke looks like with this method (looks basically the same yeah lol, but this method gives more flexibility)
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CENTERING THE BORDER + FINAL TOUCHES
to make the border more interesting than just a white 1px stroke, you can change the layer's blending mode, as well as giving it more styles, such as: outer glow, inner glow, gradient overlay, color overlay. and don't hesitate to play with the blending modes for each of these layer styles too!
here's an example of settings with outer glow, inner glow, and a gradient 2px stroke:
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to make sure the border is centered, here's a quick tip: select the stroke layer and the move tool. then with the keyboard, do Ctrl + A, it will make a selection of the canvas. then, click on these symbols at the top. it will center your layer horizontally and vertically.
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and that's it :)
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tiny-brass-bot · 8 months
Note
Hi! I saw a post where you had a game made in godot with old school rendering, do you maybe have any tips on how to make godot render a game like that instead of its normal rendering method?
I'd be right happy to!
I'll try to make this concise lol, I always end up overexplaining and then getting lost in the weeds. Buckle up, it's a loooooot of little little things that all add up.
First off, you should decide which look you're going for. N64 and PS1, the two consoles I'm emulating, both had drastically different specs. (plus, there's plenty of other early 3D systems I've not even touched!)
The N64 had texture filtering (textures were interpolated aka "blurry"), it had floating point vertex precision (points moved correctly), it had perspective correction on its textures (no warping)
The PS1 had no texture filtering, no floating point vertex precision (vertices snap and pop around), affine texture mapping (textures warp weird). I also think the color space they operate in is different? Don't quote me
So you can go hard one way or another or pick and choose what you think looks good! We don't have anywhere near the hardware restrictions they did in the 90s so go nuts.
RESOLUTION
To get a low resolution window, I set the window size of the game and the window override size to different amounts
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In green is actually how big the window is on my screen (4k monitor) and in red is the retro resolution I want. If you set the stretch mode correctly (an option a little further down the Window tab) then it'll make the pixels big
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COLORS
Now the PS1 had the capability of showing you over 16 million different colors, but it could only display 50,000-150,000 at a time, so in order to get more fidelity out of it, the engineers implemented a dithering effect to better blend the otherwise sharp edges between colors.
I used this shader to achieve the dithering effect. If you don't understand shader languages, that's fine. There are a few different pre-built ones for looking like the PlayStation 1 out there.
TEXTURES
Textures for the PS1 could be as big as 256x256, but they were typically 128x128. And they would squish everything a model needed into there usually, at least with like player models and objects and such.
As mentioned, if you're not good with shader language don't worry. There are countless resources out there that people will either let you use or teach you how it works. But I'm gonna touch on it a little bit here.
PS1 textures had no pixel filtering, so you could see individual pixels.
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This is what determines that in the shader code. If you want it to look like the N64 (blurry lol), the proper hint is "filter_linear". Note that it won't be 1:1 with N64, cuz they used bilinear filtering (which kinda sucks and causes weird quirks) whereas now you'll only find linear or trilinear filtering. It's a negligible difference imo.
PS1 textures also were only saved using 15 bit color. I'm told that Photoshop's "Posterize" filter set to 32 can achieve this, but don't use photoshop if you can help it. I use GIMP, and while a newer version might have a posterize filter, or there may be a plugin out there, my version doesn't so I cluge it a little.
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Change your color mode to "indexed", set color dithering to how you like it, and the number of colors in the palette to a number to get a good result. Usually I'll do 16, 8, 32, but occasionally I'll cheat and do a non-multiple-of-8 teehee >:3c
You can change it back to RGB after to make further editing easier.
LIGHTING
N64 and PS1 both implemented vertex lighting, as opposed to the more modern and (now) ubiquitous per-pixel lighting. Godot as it is right now (4.2 i think?) claims it has vertex lighting that you can set as a shader property but they're lying and it doesn't work yet.
The old consoles could only handle like, 2 lights though so it doesn't matter much.
The real star of the show, and in my opinion the one thing that makes a game most look like the 90s is the inclusion of vertex colors.
By multiplying the color of your texture by its stored vertex color, you can do all the shading yourself!
Plus you can reuse textures like crazy just by coloring them differently. The N64 also made heavy use of vertex colors by forgoing a texture on models entirely and just painting them using verticies. The only textures on SM64 Mario are his eyes, stache, hat emblem, buttons, and sideburns. Everything else is done with vertex colors.
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Here you can see this level from my Crock Land with no vertex coloring, with some of the vertex colors only, and then with the two combined.
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Rare loved this. Look at how colorful that cliffside is in Jungle Japes. It makes it so much more interesting than just a brown cliff face. Plus you can see the vertex coloration instead of textures at work on DK and the Gnawty.
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My go-to example for PS1 is always Spyro, what a gorgeous game. All of those colors there are not made by a light or an environment. They're hand painted babey! Also! With spyro! The skyboxes are actually just huge domes made up of vertices that are colored in different ways! That's how they can look so colorful and "hi-res".
There's plenty more you can do, like adding a CRT filter or a little bit of chromatic aberration which I haven't gotten into yet.
The way I've learned all this is just by being curious as to how the old consoles did their thing, and slowly accruing the knowledge over time. There's still infinite stuff I don't know too.
I hope that helped! And wasn't too longwinded or confusing! Like I said, it's all about piling up tons and tons of little things, small details, weird graphical quirks that really bring out the retro 3D feel for me.
And I didn't even get into the modeling side of things! That's an entirely different "color-of-the-sky"-sized post though.
I'd be happy to re-explain or explain more about any of this!
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