#I!! HTML!! CODED!! THIS!!
Explore tagged Tumblr posts
magnusthemes · 6 months ago
Text
Tumblr media
Theme -  Lunar; [preview] [code] [magnusthemes] [buy me a coffee?]
Fun and flexible full-height sidebar theme.
Features:
Full support for NPF posts
Theme is responsive!
Like/reblog buttons
Custom post size from 250px to 540px
Theme changes depending on your color scheme choices
Posts options: Infinite scroll, manual load or pagination
Sidebar options: Thin/full width, background repeat/stretch/hidden, image, border radius
Notes:
Built with JSON - thanks to @eggdesign's base code!
Theme appearance is controlled by changing the accent colors (Accent, Accent Alt, Accent Change)
To use the minimal mode, set the posts, borders and background all to be the same color.
To insert links into the menu, simply create a page and check “show a link to this page”.
Please turn off the default mobile theme in Advanced Options if you want to use the mobile version!
Icons cheatsheet: here
Full list of credits: here
Please like and/or reblog this post if you use or plan or using this theme, and consider buying a coffee to support me! Thank you c:
413 notes · View notes
ghostsontelevision · 2 months ago
Text
wrote an essay abt how solas fucked up dragon age
note: it is technically readable on mobile, but you're going to have an easier time on a desktop
excerpt:
It’s been a rough time to be a Solas hater. His last-minute romance in Inquisition is very popular, and even if you didn’t slip him Fade tongue, his status as the games’ new big bad means that every pre-game interview about Veilguard was very Solas-centric. Whether or not the game would make good on the promise of Solas as a character was a huge topic of discussion, and whether or not it did is a current matter of debate. However, what is it exactly that Solas’s writing promised? The narrative issues with Veilguard have been spoken about at length, but I haven’t seen anyone address the state that Inquisition left the franchise in, and especially how so many of these issues center around lore reveals and writing choices made in relation to one character. In short: in this essay, I want to argue that it is, in fact, Solas’s fault.
217 notes · View notes
manonamora-if · 9 months ago
Text
Tumblr media
The 100% Good Twine SugarCube Guide!
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
VIEW / DOWNLOAD THE GUIDE!!!!
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
VIEW / DOWNLOAD THE GUIDE!!!!
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
502 notes · View notes
fanfenomenon · 3 months ago
Text
Tumblr media
hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
Tumblr media
ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
Tumblr media Tumblr media
160 notes · View notes
shittysawtraps · 1 year ago
Text
in the jigsaw universe the team sets up a barebones html website where people can recommend others for jigsaw traps but it’s like 50/50 on whether the tattler gets trapped instead
472 notes · View notes
maxybabyy · 4 months ago
Text
Tumblr media
maybe the incident raised us charles/max | explicit | chat fic | 4.4k
Pierre did you know alex and george are fucking Charles i know someone else who are fucking Pierre omg who Charles are you for real ? [Mirror selfie of Charles and Max fucking.] Pierre Hmmm …
a look into charles' phone between 2019-2024.
58 notes · View notes
perpetual-pathos · 1 year ago
Text
i walked into seekL because of a mystery masked man and walked out with pseudo-SQL knowledge i love dating sims
295 notes · View notes
calware · 2 years ago
Text
programming comments headcanons
june: tries to leave helpful comments but most of them are like
// this sucks
// this sucks
// ugh
karkat: constantly forgets to write comments so when he goes back and can't remember what he was doing he writes new comments that are just keysmashing
sollux: at one point he had to force himself to start writing comments because he was convinced he doesn't need them and kept having to learn the hard way that, yes, he does need them
vriska: convinced herself she doesn't need them. will never learn
equius: man i don't know. there are way too many of these guys
roxy: all of her comments are completely incomprehensible to everyone except her
dirk: all of his comments are written in iambic pentameter. they are also completely incomprehensible
501 notes · View notes
macbcth · 30 days ago
Note
The ability to go to the original post (on mobile) still exists, it's just very tricky to make it work. If you keep trying by tapping the kinda centre of OP's URL banner you will eventually get there!! It's just get fucking annoying. I wish you luck
holy fucking shit that actually works what the hell kinda bullshit UI im ??????
42 notes · View notes
feketeribizli · 4 days ago
Text
just blocked like 50 empty/suspicious looking blogs so ill say this one more time. i dont care how incognito youre trying to be on the fandom app im begging you to change your pfp/header/title and write a little something in your bio because idgaf anymore. bot looking pages will be blocked
29 notes · View notes
empty-dream · 2 years ago
Text
Tumblr media Tumblr media Tumblr media
Cybele • Mystic Eyes of Petrification
621 notes · View notes
aeliem-art · 3 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
did you think i was done with fantasy life? SIKE HAHAHA!!!!
made these for the TH code here (base icons & lineart also here if you want em)
50 notes · View notes
kagooleo · 4 months ago
Text
Tumblr media
i finally finished my riley shrine! it's best viewed on desktops (with firefox specifically) so it might look wonky on mobile devices 😅
this also serves as a soft opening of my nekoweb site! it's my personal blog outside of social media, and atm I have to do a Lot of transferring to and from my neocities, but at least my pages are still functional!
43 notes · View notes
inorganicorgan · 4 months ago
Text
Tumblr media
Web design is my passion
38 notes · View notes
solus-official · 2 months ago
Text
PROGRAMMING QUESTION
hey i got a question about programming languages that i feel like is a very stupid question but i wanna ask it anyway is there a reason besides "easier to learn/more classes available/ect" that most consumer programs/devices/games tend to be written in JS, Python or likewise? Like, I don't know what the actual amounts are for how many things are programmed in what languages, I just feel like most things are programmed in "The Popular Langauges" I feel like I never see a software or device or anything that's just programmed in C (or children) and I've definitely not seen something programmed in Rust in a very long time Maybe i'm just dumb and I don't know how things outside my very limited perspective get coded and I just need a reality check but theoretically nothing is stopping a big company from programming their next touch-screen control panel thing in C, right?
22 notes · View notes
vegetabletaxi · 10 months ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media
hey everyone!!! i made a free to use code on toyhouse that simulates seeing the characters in your menu! :) it's responsive, too ~
left: in game; right: my code
ps: there's a chance you can't see the font, i've noticed sometimes it works, and sometimes it doesn't. i also wanted to put the sparkle borders around the buttons when you hover over it but you can't do that with only html. boo!
109 notes · View notes