THIS IS THE FIRST PART.
idk why but i wanna show tumblr my aranara quests themed custom tarot deck lmao. i finished it in february but since i created this acc just recently, i gotta put it here now. im just really proud of this project and the fact that i actually finished it.
unfortunately tumblr will only allow me to add 10 pics per post, while there are 23 cards, so that kinda sucks. will have to separate em it seems. i'll also explain a little about my choices on these. so here we go, first ten.
0 the fool - "where the journey begins". i think its already a tradition to put some main figure on the fool card and so did i. glad i used his correct design for the card-
basically theres nothing to explain except for the monarch butterfly symbolism, which usually is a sign of a chosen. not like Arama is any "chosen" in a common sense, but i felt like adding this anyway. 6/10 nice Arama card.
I the magican - creation and manipulation. Aranimba got here for his exclusive sense of beauty and the will to create the beauty. he is an artist after all.
the story of the bg is kinda wonky. it was at release of 3.4 and due to my disappointment i made a pic where Aranimba points at that shiny cave northwest the mt. damavand with excitement. well, now its a boss enterance, but back then i had no clue, i made it literally at the release day lol. but it worked well on the bg of this card. i think you wouldnt guess it was that cave if i didnt tell, and that was done on purpose as well. 8/10 for backstory, and im proud of this card overall.
II the high priestess - waiting for the impulse from outside, confidence. first of all, the high priestess to me was always associated with some whimsy loud woman, and if you ask me, this is where Arapacati fits. however here she is depressively hugging a viparyas cuz she kicked her brothers a decade ago and now shes sad. what did i tell u about whimsy woman? 6/10, solid.
III the empress - the mother, fertility, the birth of a new. THIS IS WHERE WE STARTED, THE MAMA. no need to explain why i put Rukkhadevata here? 6/10, i struggled with this card cuz i hate drawing people, but it came out solid imo.
IV the emperor - the father, discipline, responsibility. to remind you, Araja is basically the one who runs the Vanarana dream realm, the tree of dreams. he is also here for a very simple reason because of being a big boss here, and looking like one as well. 7/10, nice mustache.
V the hierophant - attention to visible and invisible, search of the essence. if you ask me why i put Arapandu here, theres my answer - because he was the only major character who didnt have a card in the process of planning. i have some really vague explaination why exactly on hierophant, its mostly because of Varunastra actually, not Arapandu. i honestly dont have any emotional connection to Arapandu, he's kinda boring. 4/10.
VI the lovers - chosen by heart, determination and aspiration. ONLY BECAUSE OF SUCH INTERPRETATION. im against shipping aranara x anyone.
i think i wouldnt even make any better choice for this card whatsoever. they are here because they share dreams and aspirations and i really love their duet. 9/10 i teared.
VII the chariot - knowledge of the world, searching for the new. these goofy guys are here mostly because of "searching for the new", even though their methods were unsafe and archon knows what would happen to these dummies without any sense of self-preservation if we werent around. fact: they've been wondering for at least 4 years, but i love to say a decade. nay, theyre just very lucky. 5/10.
VIII justice - "play nice, and others will play nice with you". this is a card for Nara Varuna specifically and i decided to make both Lumine and Aether so that everyone will be satisfied. since Nara Varuna did nice in the past, all the aranara praise their name in the present.
the bg is again kinda symbolic. these are runes on Varuna contraption: "the water", when the rain pours, for Lumine, and "the sky", when its sunny, for Aether. i only hate how i made them so vague that theyre barely recognizable eh. but overall good cards, 6/10.
THATS ALL FOLKS.
for now. i bumped into images limit. gotta complete it in the next two posts!!!
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games (mostly text-based) about houses and places-- exploring them, haunting them, feeding them:
childhood homes (and why we hate them) - after a decade, you return home.
return - a text-based horror game about coming home.
singing from the far side of the hill - about a trans woman, homeless after a bad breakup, who rents a stranger's spare room. it's a decision she comes to regret.
anatomy - Explore a suburban house, collect cassette tapes, study the physiology of domestic architecture.
leave house - leave house
the open house - We at Northtree Real Estate (in partnership with Optix Dynamix Labs) are proud to present our new, state-of-the-art, open house simulator! Come and take a quick tour of 15615 Hollow Oak Lane, a familiar and comfortable showcase home in one of our premier developments!
what girls do in the dark - This little game is based off one of the greatest fears they had as a teenage girl: showing up late to a stranger's slumber party.
unbecoming - a sonically-textured interactive horror fiction exploring cycles of trauma and unspeakable forces of nature in a mythic rural American landscape.
13 laurel road - an interactive fiction game about the relationships we have with places and reconciling with trauma. You play as a young man named Noah who has been tasked with picking up some things from his cousin’s old house.
domvs - a gothic mystery game in which you rely on your environment to uncover the truth.
flesh, blood, & concrete - you find yourself in a vast, empty apartment complex.
i am still here - a short, unconventional ghost story and vignette reflecting on the end of a long lockdown.
vacant - Film a ghost-hunting show.
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