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#I play other types of games too. but when I want more of that specific thing
maddieandangel · 5 months
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Had a weird Hollow Knight-related dream a couple days ago, so I decided to draw a major scene I remembered from it dgsgshf
More context will be in the tags, for those interested!
#hollow knight#little ghost#hk ghost#the knight#hk hornet#hornet#alright. as of writing these tags it's been a week since the original dream so! let's see what i remember dgsgsgf#i was playing a game. which was a sequel to hollow knight ((Not silksong though))#there was some new sort of divine infection in hallownest and hornet had asked ghost to investigate it. they ended the last one after all!#the red glowy spike gate thingy is what you jumped into to enter the 'infected' areas#though it actually led directly to a hub world type of place. which was kinda like an expanded base for the grimm troupe?#more like an entire lair instead of a camp. also some greek gods were there for some reason lmao. they had their own special rooms too#so sidenote but- new headcanon that there are grimm troupe members named ares athena artemis &... venus lmao. not aphrodite for some reason#also monomon was there?? i think??? except she was cooking????? she had a sidequest to deliver something to someone though i dunno hdgfhdgh#i remember going back to the grimm troupe lair a couple times throughout my 'playthrough'#anyway. the 'infection' this time around was more of a glitchy physical corruption thing? rather than a mind corruption.#though there were still aggressive enemies to fight. but i remember getting a map from cornifer early on and he was. probably infected#i think part of his body was covered in electricity or something? so he wasn't fully visible? but he was still acting normally#there was also a moth who was the seer but then later wasn't the seer (but was still the same moth) dghgdhf. i delivered stuff to her#that glowing white wall thing in the drawing was like a one-way gate. you could only cross it from the other side and ghost came from there#i guess things looped back up somehow i dunno ghdgfhgf#anyway. ghost's red eyes. those are significant! those happened while i was walking through a corridor. it had pools of shallow water#(shallow enough to just walk through) and also creatures that were lightseeds but red.the implication was that they were full of Blood lmao#and as i went along killing them--as one does--as i walked through the hall. they started turning the water red too#there was also narration about this as it was happening ashdgsf. specifically the narrator said the water turned red before it actually did#ghost's eyes slowly turned red too. but aside from that they were fine! since. they're the player character and the player is perfectly fin#BUT. when they encountered hornet again. she thought they were infected. and that she lost the only family she had left </3#she didn't attack though. instead she just jumped into the red spike gate without a word. decided to try to fix everything herself#but eventually you'd encounter her again down below and she'd fight you. didn't actually get to that in the dream though#aand i'm out of tags </3 i wanted to talk about what i'd do to make this make more sense as an au or something now that i'm awake but. :c
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thirsty-4-ghouls · 11 months
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What frustrates me the most about liking the fallout games and elder scrolls games (I still need to play more of them and there are CERTAINLY exceptions) is that i don’t actually know what it is exactly that i like about them. People will be like “Bethesda games suck” and I’m not going to disagree that having mammoths fall from the sky and my gun sink into the floor forever is good game mechanics, that it’s a work of art in the coding department, but i don’t know what it is that makes me love the experience of playing them. People will be like “oh, you like that thing? Try this” and what they suggest isn’t bad, but it doesn’t have the same, idk, combination of things? I just wish I knew what the exact combo was so I could look for more of those things. I can’t put my finger on it and I’m not sure I can find the same combination of those things anywhere else. I don’t really care that the fighting isn’t super dramatic every time, hitting things and blowing things up is fun by itself to me, i don’t need a work of art there. I like the characters and the way you can just go do shit, especially when you don’t have a super pressing timeline. I can build a house before stopping the end of the world in Skyrim (multiple times) and it doesn’t actually make the time more stressful. If I want to take it super seriously I can try and grind through the main plot and after that I’ll still have a bunch of stuff to do! And the things I do will affect other things, but in a certain way I can’t explain? I can’t put into words. I know that they aren’t the finest masterpieces and I’m sure that there are games with things i like about these games but done better, but do they have the combination? The one I can’t put my finger on? Probably not. I play games to have fun and there is so much fucking around I can do! There are little details in the environment, little things to npcs. There are certainly things that left me unsatisfied, but there is also a bunch of things that do? I’ll admit to not playing their newer stuff though. I’ll consider eso but my brothers have already tried some of their other new stuff and left me with some not great reviews. I kinda wish people would stop trying to recommend me games because “oh, you like that part of that game? Here is one that is so much better. You’ll see how terrible the one you’re playing is” because I’m playing the terrible one for a reason. I like it, even knowing it’s not the best, and i would love to see more games that do that thing, but if you are recommending them because they are “better works of art” or “better mechanically” are you also recommending them because they are fun? That’s why I play games. I have my limits, and I respect other people who play games for the sake of the art form alone, but sometimes terrible or just okay is fun too, sometimes with less stress, and fun can keep me occupied for hours. I’m not saying I never play a game for a story, without much of one I often do get bored. I wouldn’t play the ace attorney series if I didn’t like stories too, but i loooove sandboxes and i can’t put my finger on why i like those Bethesda sandboxes so much. It’s infuriating because I really do want to find more stuff that scratches that specific itch, but the vibes are never quite there. I don’t expect the exact same thing, but I do want to try more of that sort of thing, yet I can’t put my finger on what it is about the thing that I need to look for! Very frustrating.
I like lore and environmental storytelling and interesting npcs and sandbox games, i don’t enjoy super complicated combat because i am stupid. I like being able to pick and choose things and seeing one thing affect another but not needing to do things in a specific order. Is that all? I don’t feel like it. There is something more and I can’t put my finger on it. There are obviously games I play that do not check off every single box of mine, look at the ace attorney series! But those ones don’t really take as much of my time. Once you finish the story you just kinda, leave it for awhile. You’re done. You might go back later, but probably not right away. With the games like Skyrim and fallout I can just come back after a busy day and do random low stress tasks and activities, or I could go hard at it for a bit, either way I have fun. I don’t know how to replicate that. I also like when they add some elements like the sims. I know some people hate it, but it gives me even more shit to do, and I can have a part of the map that feels like “this is MINE!” and I can leave my stuff (and some npcs) there and feel like I’m not just shoving it wherever. Sure, you get beds when you join certain groups, but in Skyrim and fallout 4 you can have your own space. If i don’t want to go on some adventure after a long day I can just garden or something, even when it’s winter irl! (Although the gardening isn’t like irl gardening, it still feels better than nothing). I know a lot of people hate how they put certain things I listed into a game that is “supposed to be about the story, or fighting” but i like the eclectic combination of activities, and i feel like they manage to do it without the things feeling like a completely separate game. It still feels tied in, unlike some games where it feels like they just shoved it into the game on the side without any connection I guess. I’m not explaining this well and I’m sure there are people who absolutely hate the things I listed, but there are plenty of games without them, I’m trying to find more with them.
And it has to have interesting npcs, even just mildly interesting ones that you can fill in the blanks for in your boredom. I can’t stand the feeling of being in a completely empty world (with the possible exception of Pokémon go, but they have added so much stuff that it feels parallel to the real world, not completely separate and empty) although, when it comes to Pokémon go, I actually did stop playing for awhile because it felt so empty, now you can at least interact with other players a bit more (even if I’m not great at finding others to play with) and they have added more npcs. I play that game so i don’t get bored at the grocery store and can convince myself to go out and walk around sometimes, so it’s not the same. Idk what I actually really want from a game, I can’t put my finger on it.
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danielnelsen · 1 year
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current dilemma with my dai solo nightmare run:
im taking advantage of the golden nug so, since im still near the start of the game, i have strong enough armour to block pretty much any physical damage. mages (and demons) are still extremely dangerous and can kill me very quickly.
so...do i do in hushed whispers or champions of the just? i feel like in hushed whispers would be unbelievably difficult because of the mages, but if i do champions of the just then i'll be fighting a lot more mages for the rest of the game.
however, i'll be able to get better gear and abilities later, so i'll probably be better able to deal with mages later than i am now. plus, physical enemies will get stronger and my armour won't be as over-leveled so they'll be hurting me too.
im leaning towards doing champions of the just, but im genuinely asking for any thoughts anyone might have here.
#realising that i could just make armour that makes me take NO DAMAGE was very funny#it's the first time ive played on nightmare and im playing solo and im having the easiest early-game ive ever had in dai#bears can do a tiny amount of damage but nobody else can. other than mages who can kill me VERY QUICKLY#dragon age inquisition#dai#da#dragon age#ngl typing this out made me even more in favour of cotj but im still interested in opinions#(im also making this my cullen romance playthrough because im ignoring companions and have already romanced josie)#(so cotj might work better narratively i guess? but it doesnt matter enough to be the basis of my decision)#anyway. current progress is that im level 9 and have enough power to do cotj/ihw but i want to be as high level as i can#ive also only unlocked the hinterlands lmao (and val royeaux but that doesnt really count) and im only..idk half-done with it?#did the whole south-east the other day and today im doing the south-west#and maybe the rest if that doesnt take too long. but everything takes a lot longer#but ive gotta say....im having a LOT of fun. i have to pay a lot more attention to my surroundings and the specific enemies#AND i dont have to juggle party weapons and armour. and not even my own staves and armour because crafting is better#despite always exploring every area as much as possible i feel like im exploring in a completely new way and it's really fun#hopefully i dont run out of steam when fights start getting hard again. rifts are a nightmare rn unless they're just shades#ive died to rage demons but the worst are probably wisps because they have very long range#ooohh maybe im not doing the south-west today. this is a level 12 rift eek. i guess i'll avoid rifts and try to just do the fortress?#same with that rift in the river near the farm. that's level 12 too. despair demons are HORRIBLE to deal with#oh wait turns out im only level 7 (but nearly 8)?? idk why i thought i was level 9. but that changes nothing
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felassan · 3 months
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Snippets.
A user asked if there are instances wherein Rook will be referred to by their last name. "Yes, there are places where we refer to Rook by their last name. It's very contextual - we don't want to awkwardly insert a reference in where it doesn't make sense - but it does happen, though it is going to be more common with some backgrounds than others."
Q. "Does Solas have a type of tea he doesn't mind as much as others? Or are all of them equally detestable?" A. "Orange zinger."
A user asked about the ages of the companions. "We're not getting into specifics right yet, but the companions cover a broad range of ages and experience. They're all pretty established in the world and in their expertise by the time you meet them, though. You are recruiting a team of experts after all."
You can have body tattoos!
John Epler: "Echoing Corinne, the last few weeks have been an absolute whirlwind but also incredibly rejuvenating. I'm so excited to share more with y'all."
A user stated "There are no restrictions on lineage/faction/class combinations other than dwarves cannot be mages". Corinne added "Correct. I've really been enjoying the different combinations."
Q. "Will the gender identity of a trans/non-binary Rook be acknowledged in game by other characters? (beyond just pronouns I mean)". A. "There are moments when you can disclose and discuss, however, disclosure remains the right of the individual so you have to make that choice for yourself." (!!)
Re: release date. ''Exact date has not yet been revealed. Fall 2024 is as much as we can say right now.''
''Lots of great cameos in the game, but I'm not going to spoil anything. You'll have to play to see who shows up for yourself.''
''We can't reveal our upcoming marketing beats or media presence just yet. Stay tuned.''
Q. ''Can companion AI be customized - ie. DAO/DA2 style tactics or even something like Aggressive -> Defensive'' A. ''Very different system this time around. In the skill trees you can affect their behaviors, like setting you up for combos, or auto-healing you when health gets low. Each Companion is a little different mechanically.''
Q. ''Will we get the option to give our Rook more fantastical hair colors, like purple, blue, pink?''. A. ''Yes''
Q. ''How about heterochromatic eyes?'' A. ''Yes''
Corinne: ''We're so excited too! As much as I've played, I absolutely cannot wait to do my first playthrough when the game is out. Also cannot wait to hear about all of your decisions and experiences.''
Q. ''Will I be able to make a short qunari and a tall dwarf or are there limits to that? Do the qunari have to be buff?'' A. ''There are limitations, of course... but yes, you can make a Dwarf that is tall or a Qunari that is short, relative to their lineage. We stan the skinny Qunari''
Corinne: ''Need to get back to it, all. But it's always a pleasure to check-in and see the great questions. We'll do this again soon :)''
[source: the official BioWare Discord]
(emphasis mine)
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astaroth1357 · 8 months
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I have long wanted to write a headcanon where high demons have lesser forms, so take a walk with me on this:
Imagine that the brothers are fighting with each other and one of them takes a serious hit, like, somebody's left hook got them right in the jaw and it was brutal. They fall to the ground, stone cold, and... just. Poof into a tiny little critter. Like a verison of their familiar. And they can't retake human form until they've rested and healed their wounds.
I'm doing that.
Lucifer becomes this fat-ass, little peacock. He's like one of those rotund Chocobo from the Final Fantasy universe, you just want to pick him up and squeeze him but he's slightly too heavy for that. His feathers are black, save for the tail which have black, red, blue, and green markings. If something makes him "Poof!" then he'll hide away in the Castle because he refuses to let his brothers ever see him in that state. MC can visit him, though, and he'll coo and get all fluffy whenever they pet his tummy.
Mammon turns into a three-eyed raven, but not fat like Luci. He basically becomes a bigger verison of one of his familiars, he's about the size of an eagle. For being the second strongest he gets "Poof!-ed" rather often because he gets caught up in so many fights. Most of the time, he's just a bystander then some stray shot hits him and suddenly he's squawking everybody's ear off! Hilariously, he's arguably smarter in this form so when he's stuck as a bird, his grades actually improve (if anyone can read his actual chicken scratch penmanship).
Levi becomes a snake. Duh. He has similar markings along his back to the colorful scales on his neck in his demon form. He isn't even the length of your average scarf, so MC can drape him behind their neck easily and he doesn't get in the way. He's absolutely MISERABLE like this, though, because he has no hands to play games with. He can get extra clingy to people if he's feeling cold, but MC has to invite him to share their body heat because he's too shy to signal what he wants.
As much as Satan would love to be a cat, he becomes a little unicorn (Sorry, I didn't make the lore). He's about the size of one of those miniature horses, but don't be fooled. He will snap your kneecaps and he's at perfect height to rear-kick his brothers right in the crotch. His coat is black but his tail, mane, and the underside of his horn are all his signature green. If he every gets "Poof!-ed!" he's big mad, so he'll spend the entire time trying to kick and spear his brothers so they have to suffer along with him. He's the cause of a lot of chain "Poof!-ings."
Asmo becomes the smallest, cutest scorpion you ever did see. Well, as cute as scorpions can be. His whole body becomes hot pink and he has the biggest widdle eyes (think those jumping spiders who wear raindrops on their heads type energy). He's also venomous as all hell, so his brothers HAVE to make sure that they continously call him "small, cute, and adorable" lest they suffer a week's worth of paralytic toxin. He can fit the palm of a hand and makes MC tie a little bow around his tail so he doesn't feel too bad about being under-dressed.
Beel, unfortunately, becomes a fly. A big fly (by fly standards), but a fly nonetheless. You wouldn't even know that it's him if he weren't traffic cone orange. Literally everyone panics when he gets "Poof!-ed" because it would only take some bozo with a swatter to put an end to the sweetest brother... Belphie never lets Beel out of his sight and even has a tiny leash so he can keep track of him if they have to go out. He's a lot easier to feed like this, but everyone has to resist that automatic urge to smack him away from their dinner plates.
Belphie ironically has the largest lesser form out of his brothers. He's a cow, more specifically a bull, but there's nothing special about him aside from the navy fur. He is a full grown bull and he loves to lord it over the others if they all get "Poof-ed!" at once. Also, good luck getting him to do ANYTHING in this form. He is a bull. If he does not want to move, he will not be moving. Not even Beel can carry him like this. He's the only brother who doesn't mind getting "Poof-ed!" all that much because of it.
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maximumzombiecreator · 2 months
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I've seen a lot of posts recently where people say they can't find players to play non-5e TTRPGs with. As someone who moves countries every few years, I've had to rebuild my roster of local TTRPG players from scratch a number of times. Here's how I do it.
Caveats first: while I've done this in small cities, I have always done it in cities. If you're in, like, a rural environment, you might just not have enough interested people around. You can always do it online in that case. I'm not really going to cover finding players online, except to say you should probably look for communities for the specific system you want to play. Most of them are enthusiastically looking for new participants. Especially game masters.
Okay, first things first, you gotta find people. I generally find I get better results if the search is location first. That is, rather than using city-wide or regional Looking For Group type internet groups, I look for physical locations that host gaming groups. Local game stores, public libraries, gaming cafes/bars, etc.
Being location first helps avoid some common bad behaviours. Online LFG groups often have a few shitty people hanging around who can't find long term groups because they're shitty. They'll jump at the opportunity to join new groups where people don't know them, because everyone else knows better than to game with them. But location-based groups are better at filtering this. Someone who harasses people at an LGS can be banned from the store, but decentralized online groups struggle to handle these situations in my personal experience.
Being location first also solves the next problem, which is giving you a location to play. Eventually, when I have a long term group, I'll host games in my home. But there needs to be a level of trust before that feels safe, and we're looking for randoms, so for now we need a public gaming venue. If, for whatever reason, there aren't dedicated gaming spaces where you can do this, I've had the most success gaming in cafes or restaurants during off peak hours. I've run a bunch of games in restaurants from, like, 2pm-5pm on a Saturday, and as long as you're buying drinks and some snacks or something, and being polite and non-disruptive, it's typically not too hard to get permission.
Now, if that local group has enough interest in a non-5e system that I'm interested in running, I'll happily do that, and it's pretty free from there. Most people who are willing to play one other system will gladly try others if they find they like playing with you. But even in big cities, I feel it's pretty often the case that postings for local games of other systems don't wind up actually finding successful groups.
So, here is the bit where, unfortunately, finding people to play non-5e games with involves playing some 5e. Community groups are always looking for more GMs to run games, so I will set out to run a number of short 5e adventures, each with different groups. These are typically oneshots that I have the option of extending for another 1 or 2 sessions.
I always run adventures that I've written myself for these, because I want my particular GMing style to really come through. Looking for players is a two way street. I'm looking for people I like GMing for, but I'm also looking to make sure they know what they're getting. Especially if I'm going to ask them to play a system they've never tried, they should know that there's going to be something they enjoy. So, these short adventures are full of the types of silly but sincere NPCs I tend to run, the open-ended scenarios I prefer, the tropes I favour, etc. If someone isn't going to enjoy playing with me, I want them to know it from this adventure.
I structure the adventures to give me a lot of flexibility in terms of how long they run. They're nearly always mysteries, but with some active component to the mystery, so that if things drag or dawdle I can have the villain show up and force a final confrontation. They're also structured to have a natural "next thing." You find and defeat the villain, but there's an implied next villain you'll be going after. That way, if the group is working well and I want to continue, it's easy to present the option to the group. But if I'm not interested in continuing with the group, the next thing can just serve as an "and the adventures continue" implied epilogue, and the game still feels complete.
I don't like players just bringing their own character sheet to the table. Someone who brings a disruptive character can ruin a session without me getting much useful information out of it, other than that I don't want to play with that person. And if it ruins the experience for the other players, I'm often out the opportunity to game with those people, through neither of our faults. I've experimented with both asking players to submit their characters in advance or making them choose between a collection of premade characters. The former is a good check for whether people will put in a basic amount of effort and follow instructions, but it can dissuade people who are just looking to dip their toes into playing for the first time. The latter can turn off players who are into crunchy games and are excited about character building. As a result, I'll usually choose the approach based on what non-5e system I'm currently most excited about running. Do I want to get together a group for a rules-light game? Premade characters it is. Looking to run some PF2e? Please submit your character sheet in advance. Some locations also do more drop-in based games, in which case it's premades all day.
As I'm running the game, I'm observing the players. There's a simple vibe check, obviously. Do I like playing with this person? But I'm also looking at how they play. What are they here for, what's exciting them? Are they struggling with finding optimal turns in combat, or do they like mastering a system? Are they curious about the world, or do they glaze over when the spotlight isn't on them? Do they light up in dialogue scenes? Do they want to try crazy things outside of their on-sheet abilities? Remember, later, I'm going to try to persuade this person to try to play a game they've never played before. I need to know what specifically is going to excite them.
I have (always with permission) recorded sessions before to go over in making these choices, but honestly even just a few small reminder notes will help me unravel things later. If a session goes well, I'll ask at the end for people to give me their contact information if they'd be interested in playing again. Non-committal, at their comfort, and it doesn't single out people that I don't want to play with. I can always just not call them. Usually I find I'm interested in playing again with a little more than half of the players I meet this way. In my experience, it's fairly rare for a player to say they're not interested in playing again, TTRPGs rule and there's a DM shortage.
What I usually do is keep running these until I have enough people in mind to run something else, even if it isn't the system I'm most excited about. Probably it would be better to spend more time in this starter phase building up more connections, but after running like 4-5 5e adventures, I'm usually more than ready to run anything else, and if I have to shelve my Lancer ideas because I've mostly found crunch-averse players, I'm usually fine with that.
So, next comes the invites. Now, most players I meet this way will eventually be open to playing most games, but listen: you can put people well out of their comfort zone for their third TTRPG, but you gotta be real careful with their second. Most of the time, the game I'm inviting people to will be their first real exposure to a non-5e TTRPG. If they don't like it, they will run back to the safety of 5e and you will never get them out of it again. So I am very careful in picking the right system for the players I am inviting.
Whatever the new system I want to run is, I will set up a pilot session for it. I am very clear to players that I will teach them the system at the session, they do not need to know it in advance. Eventually, when I have a reliable group of TTRPG people to play with, I'll expect them to be able to pick up systems without a ton of help, but for players that are only used to the complexity of 5e, the idea of learning a new system is daunting. I rehearse the teaching of the game session. It's the only thing for TTRPGs I ever rehearse, but I want to know down pat how I'm going to quickly teach a new system and make it feel approachable and non-threatening. I'm also very clear that this will be a single session, with the possibility of turning into a campaign if we like it. All of this is structured to feel very safe. No initial learning required, no long term commitment, with a GM you already know you like.
But even as safe as that is, you still have to pitch the system. Why should the player be excited about playing this new game? Don't go all TTRPG nerd on them and explain all the details of the system, or use a bunch of jargon. Give them one or two things to be excited about with short, detailed anecdotes to back them up.
"We're going to be playing Blades in the Dark. It's a game where you play a gang of criminals in a haunted, steampunk dystopia. Every session you'll do heists, but instead of meticulously planning them, you start right in the action, and when you need to have planned for something, you can do a flashback scene to explain your preparation. One group I ran this for got busted by guards during an early heist, but used a flashback to create a scene where they had gotten a buddy of theirs a job as one of the guards, and he helped them out of the situation. And for some reason they fell in love with this bumbling goof I improvised to be the buddy, and then on a bunch of future jobs they kept using flashbacks to get him jobs wherever they were robbing. So this one idiot was just a de-facto crew member who worked a dozen different inside jobs despite being about as sharp as an eraser. And eventually they fucked up and got him killed, but they brought him back as a ghost, because you can do that in Blades in the Dark."
I find using a specific example of play really helps get peoples' imaginations going, which is what is going to help them say yes. And that example is tailored to what I know that player vibes with, what it is I think that makes them a good fit for this game.
The last detail about the invites is that I'm telling them, not asking them. It is not, "Hey, are you interested in playing this new game?" It's "I'm going to be running this new game. If you're interested in playing, please let me know what times work for you." If you're asking, you're going to get some "well but can it be 5e?" If you're telling, then they can choose to learn a new game in order to keep playing TTRPGs with a GM they know they like, or they can choose not to play at all.
Once you get enough yesses for a game, you run it, and then from there you're on your own. I think those are basically just friends you have at that point, and I'm not gonna tell you how to have friends.
Hopefully at least one person finds all that useful!
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bouncybongfairy · 7 months
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Hello! Could I request some dark smut with Lip? I can also be more specific if you'd like! No worries if you don't want to write it! Also I just found your blog and love your writing! 💕
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Fucked Back Into Reality
Lip Gallagher x Fem Reader
Summary: Your boyfriend Lip, hadn't talked to you in a couple of days. After having several conversations about this reoccuring problem, you decied to give him the cold shoulder. He reminds you why doing this is a riskey game.
Word Count: 2.0k+
TW: Rough Smut, Brat Kink, Masocism.
Ref Account: @kaionyx
<3<3<3<3<3<3<3<3<3<3
It’s a bitterly cold day in Chicago’s south side. The type of cold where everyone at school is more concerned about staying warm than fashion. You were walking to school, both your parents left for work before you woke up. The school was too close to home for bus services so walking was really the only option. After trying to get in touch with Lip for the past two days, you were now on strike from being nice to him. You weren’t ignorant, Lip had a lot going on at home which meant his undivided attention was rare. Sometimes you wished he would just shoot you a text like: hey super busy day, love you / shits been crazy, talk to you when i can. Having this conversation in the past, you weren’t going to bother having it again. It surprised you to see Lip sitting on the front steps of the school; early which he never was. You started walking up the steps, he stood up and flicked his cigarette bud into the snow. 
“Hey,” he said, you just looked at him and kept walking to your locker. 
“Oh come one, you’re ignoring me?” he asked, leaning up against the mental lockers as you emptied your things into the locker. 
“Seems familiar doesn’t it,” you say, referencing him not reaching out for the past couple days. 
“Yeah but mine was accidental not bratty,” he chuckled. Maybe it was because you haven't eaten or smoked that morning but that comment enraged you. Slamming your locker and walking toward first period, leaving him in the hall. 
Just your luck to have chemistry as the first class of the day. The teacher took 20 minutes to calm the class down. Kids play fighting with each other or flirting in the back of the room. Groups of students in their cliques, not paying any mind to the instructions given. You felt bad for the teacher, I'm sure she thought an education career would help so many teens. Only to be placed in one of the most poorly funded schools in the state. You didn’t feel too bad though, it only meant less work for you. Lip liked the fact that you cared about your grades, that you had a plan after highschool. As stupid as Lip was acting, you also liked how smart he was. You complained about it alot but you liked how he didn’t fall for your little tricks and games. He doesn’t chase you, or let you push him over. Most guys were just so emotionally unintelligent, not to mention Lip was more mature when it came to sex. The last couple guys you were with didn’t even talk while you fucked. Didn’t know what foreplay was or understand a woman's body. Lip had a really good understanding of when to be gentle or rough. When he would whisper things in your ear it always felt so natural and smooth. There were times when your stomach would randomly flip when thinking about the nasty things he’d told or done to you. Maybe part of the reason you had some animosity towards Lip was because you had been sexually frustrated. For the past couple weeks you felt like you were practically throwing yourself at him and he wasn’t in the mood. Of course you respected that, you just missed him was all; maybe a specific part of him. At lunch he came up to you from behind and hugged you. Still feeling quite stubborn, you allowed it but acted like you didn’t care. 
“You still mad?” he whispers into your ear which makes your skin break out with goosebumps. He slides his hands down from your waist to your hips.
“I know we haven’t talked but I’m here now, let’s ditch for the rest of the day,” he said, pressing his lips against your neck. As much as you wanted to give in and agree, you still wanted to make a point. Pushing his hands away, you grab your backpack and walk away without acknowledging him. If he wanted to brand you as a brat then you’d give him his money's worth. 
It was the last period, and everyone was waiting for the bell to ring. Some kids just left when they were ready and the teacher didn’t care. He just sat there, staring with cold dead eyes at his computer. Daren was consistently trying his best to spark conversation with you, all he talked about was how he ran track but he was trying his best. The heaters were blasting inside the school because it was snowing. The classroom windows were wet with condensation which made you feel sticky. Becoming overstimulated you decide to leave early, excusing yourself and walking out. Daren followed you into the hallway, 
“Hey I was wondering if you wanted to stay after school and watch me practice? Maybe I can take you out after, or something?” he asks. 
“Oh sorry I can't. I actually have a ton of homework so, maybe next time?” you say walking away, happy that you’re avoiding the rush of people flooding out the front gates. 
Normally Lip would walk you home but you didn’t see him. Your willpower that was fueling your grudge was weakening. Pulling your phone out of your pocket and seeing if he texted you; he didn’t. Looking back you were feeling silly about your actions because look where they led you. It was really cold, snow sticking to your hair and eyelashes. Once you finally got home, Lip was waiting on the porch which took you by surprise. You went to greet him, this is when you noticed he looked angry. He didn’t even say anything to you, even after opening the door and letting the both of you in. 
“How’s Daren?” he asks, once you both get to your bedroom. 
“What?” you asked confused. 
“Well you talked to him all last period and even after you left,” he said, sitting on your bed and lighting a cig. 
“Okay first of all, I only talk to him for like two seconds. He asked me to watch him practice and I said no,” you defend yourself. 
“That’s two seconds more than you talked to me today,” he remarked. 
“Lip that’s not even fair,” you say, which made him smirk and shake his head as he took a drag. 
“Do you even hear yourself? ‘tHat’s nOt fAiR’ whining like a baby who didn’t get their way. Why were you so offended that I called you a brat even though you’re acting just like one,” he said.
“What are you trying to scare me?” you ask while laughing.
“Trying?” he asked rhetorically. 
You rolled your eyes and started to change into comfortable clothes. While you were only in your bra and underwear, Lip came behind you and ripped the lace material of the panties. You gasp and go to turn around but he presses you against the closet door. Intertwining his hand into your hair, gripping it so tight strands of hair were being pulled out. His dick was extremely hard and feeling it pressed against your ass immediately excited you. Moving your head slightly so he can start kissing and biting your neck. His breathing was hard and with his chest pressed against your back, you could feel his heartbeat. As he marked your neck, whimpers and moans were escaping your mouth. 
“Since you were feeling so brave today let’s hope you keep that energy,” he growled into your ear. 
“You gonna try and teach me a lesson?” you asked with a patronizing tone.
He chuckled and led you to the bed by your hair. Your heart was racing, your sexlife was by no means bland however, this was the first time he was this rough. It felt like the two of you were breaking the rules or something. Like discovering new and daunting territories. He reached his hand down and started feeling you through the hole in your panties he made. He let out a moan once he felt how wet you were. 
“You are such a fucking slut, good to know being put in your place is all it takes for you to soak your panties,” he said, letting go of your hair. 
He sat up onto his knees, instead of fully stripping his clothes, he just pulled his dick out of his zipper. Rubbing the tip against your pussy. Your chest was pressed against the mattress but your ass was pressed against his shaft. You start to rock your hips back and forth against him but he starts spanking his hands against your ass. The pain was so bad it burned, you thought he’d stop after a couple times but he kept going. Wanting to show you were handling the smacks, you try your best to take them without complaint. He was unrelenting and you finally begin to squirm away, which seemed to humor him,
“The more you fight and squirm, the more I wanna fuck you,” he said, running his nails down your now bright red ass. 
“Fuck just do it already then,” you whine, in response he spits at your face. 
“Cum slut’s don’t speak unless spoken to,” he said, pushing himself into your twitching and leaking pussy.
The feeling was enough to make your eyes roll back. After weeks of Lip blue-balling you, the sensation of being filled by him was pure bliss. He was going at a painfully slow rate, pulling himself fully in and out of you after every thrust. As pleasurable as it was, you’d do anything to get him to speed up. Unable to rock your own hips, you kick your feet a little in protest. This made him laugh and slow down even further. He grabbed your wrists and pressed them against your lower back, taking full control of your body. You were dripping down both thighs and tears pooled in your eyes. You were at your limit with his teasing, tightly clenching around him. He pulled out and flipped you onto your back, feeling too embarrassed to look him in the eye. Tears had stained your cheeks and your hair was in complete disarray from being yanked and pulled. He crawled on top of you and started pushing his tip in and out. You were bucking your hips up, tears coming back as he teased relentlessly. 
“You’re sensitive here? Perfect spot to abuse huh?” he asked sarcastically, using one hand to smack his cock against your pussy.
In your own little world, trying to cum with what little friction he was giving you. He finally stops and instead wraps his hands around your neck. Then starts pounding into you, slowly tightening his grip over time. You were feeling dizzy and foggy, letting out a moan every time his length fully pressed into you. He was grunting and groaning, a couple beads of sweat dropping onto the bed from how much he was exerting himself. The closer you got to your orgasm the tighter his grip on your throat became. Your face was bright red and a wheezing sound came out of your mouth with every inhale. He seemed to be hummored by this and started to mock you. 
“Can’t breathe? Good,” he chuckled. 
The mixture of degradation and the fast paced abuse on your cunt was enough to send you over the edge. Shockwaves of pure pleasure began to ripple throughout your body. Legs trembling and eyes rolling back. He was chasing his own climax, seeing and feeling you cum around his cock was enough for him. Rutting into you with no regard for you, as if you were nothing but a toy for him. Seeing how he turned you into such a slutty mess made him feel feral. It wasn’t until he was fully finished that he removed his hands from your neck. After a small coughing fit, you began to come too. Lip was already up, using his shirt to clean you up. Pulling your hair out of your face and into a messy bun. You were half dead, completely exhausted and worn down. He laid down next to you, rubbing your back and whispering affirmations into your ear. You wrapped your arms around his neck, trying to be as close to him as you could. 
“I’m glad I could fuck the attitude out of you,” he said, as you fell asleep.
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felikatze · 10 months
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ISAT and Ludonarrative Harmony: Combat is a Storytelling Tool
Or: How Siffrin is stuck in the endgame grind, forever
Please Note: This is primarily aimed at an audience that already played In Stars and Time, because I am bad at explaining things, and it's good to already know what the fuck I'm talking about. I tend to only bring up game elements as I want to talk about them.
Spoilers for.... all of ISAT! Especially Act 5!
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(image to show how i feel posting this and as an attention grabber over my wall of text)
To pull a definition of ludonarrative harmony out of a hat, game writer Lauryn Ash defines it as follows:
Ludonarrative harmony is when gameplay and story work together to create a meaningful and immersive experience. From a design implementation perspective, it is the synchronized interactions between in-game actions (mechanics) and in-world context (story).
It is, generally speaking, how well game mechanics work hand in hand with the story. I, personally, think ISAT is an absolute masterclass of it, so I want to take a look at how ISAT specifically uses its battle system to emphasize Siffrin's character arc and create organic story moments. I want you to keep this in mind when I talk here.
So, skills, right? If you've played any turn-based RPG, you know your Fire spells, your "BACKSLASH! AIRSLASH! BACKSLASH!" and the many ways to style those.
Well, what does casting "Fire" say about your character? Not all that much, does it? Perhaps you'll have typical divisions. The smart one is the mage, the big brawny one is your tank, the petite one's the healer. And that's the barebones of ISAT's main party, but it's much more than that.
Every character's style of combat tells you something about them. Odile, the Researcher, is the most well-travelled and knowledgable of the bunch. She's the one with the expertise to keep a cool head and analyze the enemy, yet also able to use all three of the Rock-Paper-Scissors craft types.
To reflect her analytical view of things, all her skill names are just descriptive, the closest to your most bog-standard RPG. "Slow IV" or "Paper III" serve well to describe their purpose. The high number of the skills gives the impression there were three other Slow skills beforehand - fitting, considering the party starts at level 45, about to head into the final dungeon. She's also the oldest, so she's the slowest of the bunch.
Isabea, the Fighter, has all his skills in exclamation points. "YOUR TURN!!!" "SO WEAK!!!" "SMASH!!!" they're straightforward, but excited. He's a purposefully cheerfull guy, so his skills revolve around cheering on his allies. He's absolutely pumped to be here, and you see that from his skill names alone.
Mirabelle, the Housemaiden, is an interesting case. She's by all means the true protagonist of this tale - She's the one "Chosen by the Change God," the only one who survived the King's first attack, the only one immune to his ability to freeze time, the only dual-craft type of the game - just a lot of things. And her skill names reflect that facade she puts on herself - she can do this, she can win! She has to believe it, or else she starts doubting. This is how you get "Jolly Round Rondo" and "Mega Sparkle Heal" or "Adorable Moving Cure." She's styled every bit a sailor scout shojo heroine, and her moveset replicates the naming conventions of "In the name of the moon, I'll punish you!"
Even Bonnie, the Kid, who can't be controlled in combat, has named craft skills. And they very much reflect that Bonnie is, well, a kid. "Wolf Speed Technique" or "Thousand Blows Technique" are very much the phrasings of a child who learned one complicated word and now wants to use it in everything to seem cooler than they are, which is none, because they're twelve.
Siffrin's skills are all puns.
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You have an IMMEDIATE feel for personality here. Between "Knife to Meet You!" and "Too Cleaver by Half," you know Siffrin's the type to always crack a joke no matter the situation, slinging witticisms around to put Sonic the Hedgehog to shame. It's just such a clever way to establish character using a game mechanic as old as the entire history of RPGs.
This is only the baseline of the way the combat system feeds into the story, though.
The timeloop, of course, feeds into it. Siffrin is the only character who retains experience upon looping, whereas all other characters are reset to their base level and skills. And it sucks (affectionate).
You're extremely likely to battle more often the earlier in the game you are - after all, you need the experience (for now.) Every party member contributes, and Siffrin isn't all that strong on their own, since they focus on raw scissor type damage with the addition of one speed buff. (Of course it's a speed buff. They're a speedy fucker. Just look at him).
At first, the difference in level between Siffrin and the rest of the group is rather negligible. Just a level or two. Just a bit more speed and attack. And then Siffrin grows further and further apart. Siffrin keeps learning new skills. He gets a healing skill that doubles as an attack boost, taking away from both Mirabelle's and Isabeau's usefullness. He gets Craft skills of every type that even give you two jackpot points instead of one - thus obliterating Odile's niche. Siffrin turns into a one-person army capable of clearing most encounters all on their own.
Siffrin's combat progression is an exact mirror of story progression - as their experience inside the loops grows, they also grow further and further away from their party. The party seems... weaker, slower, clumsier. Always back at their starting point, just as all of their character arcs are reset each loop. Never advancing, always stagnant. And you have Siffrin as the comparison post right next to them.
I also want to point out here a change from Act 2 to Act 3 - Siffrin's battle portrait. He stops smiling.
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Battles keep getting easier. This is true both for the reason that Siffrin keeps growing stronger even when all enemies stay the same, but also for the reason that you, the player, learn more about the battle system and the various encounters, until you've learned perfect boss clear strategies just from repetition. Have you ever watched a speedrunner play Pokemon? They've played this game so many times, they could do it blindfolded and sleeping. Your own knowledge and Siffrin's new strength work in tandem to trivialize the game's entire combat system as the game progresses.
(Is it still fun? Playing it over, and over, and over again? Is it?)
You and Siffrin are in sync, your experience making everything trivial.
As time goes on, Siffrin grows to care less and less about performing right for their party and more and more about going fast. A huge moment in his character is marked by the end of Act 3; because of story events I won't delve too deeply into, Siffrin has grown afraid of trying something new. And his options of escape are closing in. They need an answer, and they need it fast. He doesn't have the time or patience to dumb himself down, so you unlock one new skill.
It doesn't occur with level up, or with a quest, or anything at all. At the start of Act 4, it simply appears in Siffrin's Craft skills.
(Just attack.)
No pun. No joke. Just attack. Once you notice, the effect is immediate - here you have it, a clear sign of how jaded Siffrin has become, right at every encounter. And it's a damn good attack, too! The only available attack in the game that deals "massive" damage against all enemies. Because it doesn't add any jackpot points (at least, it's not supposed to), you set up a combo with everybody else, but Siffrin simply tears away at the enemy with wild abandon. Seperated from the rest of the party by the virtue of no longer needing to contribute to team attacks (most of the time. It's still useful if they do, though).
Once again, an aspect of the battle system enhances the degree of separation between Siffrin and the static characters of his play. You're incentivized to separate him, even.
Additionally, there are two more skills to learn. They're the only skills that replace previous skills. You only get them at extremely high levels, the latter of which I didn't even reach on both of my playthroughs.
The first, somewhere in the level 70 range, Rose Printed Glasses, a paper type craft skill, is replaced by Tear You Apart. It's still a pun about paper, but remarkedly more vicious.
The second is even more on the nose. At level 80, In A While, Rockodile!, a rock type craft skill, is replaced by the more powerful Rock Bottom.
I didn't get to level 80. If you do, you pretty much have to do it on purpose. You have to keep going much longer than necessary, as Siffrin is just done. And the last skill he learns is literally called Rock Bottom.
What do I even need to say, really.
Your party doesn't stay static forever, though.
By doing their hangout quests, side quests throughout the loops that result in Siffrin and the character having a heart to heart, all of them unlock what I'd call an "ultimate" skill. You know the type - the character achieved self-fulfillment, hit rank 10 on their confidant, maxed out their skill tree, and received a reward for their trouble.
These skills are massively useful. My favorite is Odile's - it makes one enemy weak to all Craft types for several turns, which basically allows you to invalidate the first and third boss, as well as just clown on the King, especially once Siffrin starts racking up damage.
But the thing is. In Act 3, when you first get them, yeah, they're useful. But... do you need them? After all, they're such a hassle to get. You need to do the whole character quest again, you can't loop forward in the House or you'll lose them. If you want to take these skills to the King, you need to commit. Go the full nine-yards and be nice to your friends and not die and not skip forward or skip back. Which is annoying, right?
Well, I sure did think so during Act 4. After all, a base level party can still defeat the King, just with a few more tricky pieces involved. Siffrin can oneshot almost all basic enemies by the time of Act 4. It's this exact evalutation that you, the player, go through everytime you return to Dormont. Do I want this skill, still? Would it not be faster to go on without it? I'm repeating myself, but that's the thing! That's what Siffrin is thinking, too!
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I also want to take a quick moment to note, here - all skills gained from hangouts have art associated with them, which no other skills do. This feature, the nifty art, hammers home these as "special" skills, besides just how they're unlocked.
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Siffrin also has one skill with associated art.
Yeah, you guessed it, it's (Just attack.)
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At first, helping the characters is tied to a hefty in-game reward, but that reward loses its value, and in return devalues helping Siffrin's friends every loop. It's too tedious for a skill that'll make a boss go by one turn faster. You, the player, grow jaded with the battle system. Grinding experience isn't worth it, everybody's highest levels are already recorded. Fighting bosses isn't worth it, it's much faster to loop forward.
Isn't this what all endgame in video games looks like? You already beat the final boss, and now... what challenge is left? Is there a point to keep playing? Most games will have some post-game content. A superboss to test your skills against, but ISAT doesn't have any of that. You're forever left chasing to the post-game. That's the whole point - to escape the game.
As most games get more difficult as time passes, ISAT only gets easier. The game becomes disinterested in expanding its own mechanics just as I ran out of new things to fight after 100%-ing Kingdom Hearts 3. Every encounter becomes a simple game of "press button to win."
The final boss just takes that one up a notch.
Spoilers for Act 5 ahead boys!
In Act 5, Siffrin utterly loses it. His last possible hope for escape failed him, told him there's nothing she can do, and Siffrin is trapped for eternity. So of course, they go insane and run up the entire House without their party.
This just proves what you already knew - you dont need the party to proceed. Siffrin alone is strong enough. And here, Siffrin has entirely shed the facade of the jokester they used to be. Every single skill now follows the (Just attack.) naming conventions. Your skills are: (Paper.) (Rock.) (Scissors.) (Breathe.)
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To the point. Not a moment wasted, because Siffrin can't take a moment longer of any of this. Additionally, his level is set to 99 and his equipment becomes fixed. You can't even pick up items anymore! Not that you needed them at this point anyway, right? Honestly, I never used any items besides the Salty Broth since Act 2, so I stopped picking items up a long time ago. Now you just literally can't.
Something I've not talked about until now - one of the main equipment types in this game are Memories, gained for completing subquests or specific interactions and events. They all by and large have little effects - make Odile's tonics heal more, or have Mirabelle cast a shield at the start of combat. For the hangout events, you also gain an associated memory that boosts the characters' stats by 30. It lets them keep up with Siffrin again! A fresh wind! Finally, your party members feel on par with you again!
...For a time. And just like that, they're irrelevant again, just as helping them gave Siffrin a brief moment of hope that the power of friendship could fix everything.
In Act 5, your memory is set to "Memory of Emptiness." It allows you to loop back in the middle of combat. You literally can't die anymore. Not that Siffrin could've died by this point in the first place, unless you forgot about the King's instant-kill attack. This one memory takes away the false pretense that combat ever had any stakes. Siffrin's level being set to 99 means even the scant exp you get is completely wasted on them. All stakes and benefits from combat have been removed. It has become utterly pointless.
Frustrating, right? It's an artistic frustration, though. It traps you right here in Siffrin's shoes, because he hates that all these blinding Sadnesses are still walking around just as much. It all inspires just a tiny fraction of that deep rolling anger Siffrin experiences here in the player.
And listen, it was cathartic, that one time Siffrin snapped and stabbed the tutorial Sadness, wasn't it? Because who enjoys sitting through the tutorial that often? Siffrin doesn't. I don't, either.
So, since combat is an useless obstacle now meant to inspire frustration, what do you do for a boss? You can't well make it a gameplay challenge now, no. The bosses of Act 5 are an emotional challenge: a painful wait.
First, Siffrin fights the King, alone. This is already nervewracking because of one factor - in every other run, you need Mirabelle's shield skill, or else you're scripted to die. You're actually forced to fight the King multiple times in Act 3, and have to do it at least once in Act 4, though you'll likely do it more. Point is: you know how this fight works.
You know Siffrin's fight is doomed from the outset, but all you can do is keep slinging attacks. Siffrin is enough of a powerhouse to take the King's HP down, what with the healing and buff skills they have now, not to even mention you can just go all in on damage and then loop back.
(And no matter which way you play it, whether you just loop or use strategically, it reflects on Siffrin, too. Has he grown callous enough not even death will stop their mission? Or does he still avoid pain, as much as he can?)
This fight still allows you the artifice of even that much choice, not that it matters. The other shoe drops eventually - Siffrin becomes slower, and slower. Unsettling, considering this game works on an Action Gauge system. You barely get turns anymore. The screen gets darker, and darker. Until Siffrin is frozen in time, just as you knew he had to be, because you know how this encounter works, know it can't be cleared without Mirabelle.
And, then, a void.
Siffrin awakens to nothingness. The only way to tell you've hit a wall is if Siffrin has no walking animation to match your button inputs. You walk, and walk, until you're approached by.... you. The next enemy encounter of the game, and Siffrin's absolute lowest point: Mal Du Pays.
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Or, "Homesickness," in english. If you know the game, you know why it's named this, but that's not the point at the moment.
Thing is, where you could damage the King and are damaged in turn, giving you at least a proper combat experience, even if its doomed to fail, Mal Du Pays has no such thing.
You can attack. You can defend. But it is immune to all attacks. And in return, it does nothing. It's common, at least, for undefeatable enemies to be a "survive" challenge, but nope. The entire fight is "press button and wait." Except, remember the previous fight against the King? The entire time, you were waiting for the big instant death attack to drop. That feeling, at least for me, carried forward. I was incredibly on edge just waiting for the other shoe to drop. And, as is a pattern, Siffrin is, too. As Siffrin's attacks fail to connect, they start talking to Mal Du Pays.
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But he gets no response, as you get no attacks to strategize around. The wait for anything to happen is utterly agonizing. You and Siffrin are both waiting for something to happen. This isn't a fight. It just pretends to be. It's an utter rugpull, because Siffrin was so undefeatable for most of Act 4 and all of Act 5 so far. It's kind of terrifying!
and it does. It finally does something. Ma Du Pays speaks, in the voice of Siffrin's friends, listing out their deepest fears. I think it's honestly fantastic. You're forced to just sit here and listen to Siffrin's deepest doubts, things you know the characters could not say because it references the timeloops they're all utterly unaware of. This is all Siffrin, talking to himself. And all you, all Siffrin, can do, is keep wailing away on the enemy to no effect whatsoever.
So of course this ends with Siffrin giving up. What else can you do?
And then Siffrin's friends show up and unfreeze them and it's all very cool yay. The pure narrative scenes aren't really the main focus but I want to point out here:
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A) Mirabelle is in the first party slot here, referencing how she's the de facto protagonist, and Bonnie fills in the fourth slot left empty, which shows all characters uniting to save Siffrin
B) this is the only instance of the other party members having act specific battle icons: they're all smiling brightly, further pushed by the upbeat music
C) the reflecting shield Mirabelle uses to freeze the King uses a variation of her hangout skill cut in, marking it as her true "final" skill and giving the whole fight a more climatic feeling.
It's also a short gameplay sequence with Siffrin utterly uninvolved in the battle. You can't even see them onscreen. But... it feels warm, doesn't it? Everybody coming together. Siffrin doesn't have to fight anymore.
At last, the King is defeated. Siffrin and co. make for the Head Housemaiden, to have her look at Siffrin's sudden illness. Siffrin is utterly exhausted, famished, running a fever. And this isn't unexpected - after all, their skills in Act 5 had no cooldown. For context, instead of featuring any sort of MP system, all skills work on a cooldown basis, where a character can't use it for a certain number of turns. The lowest cooldown is actually Siffrin's Knife to Meet You, which has a cooldown of 1. In universe, this is reasoned as the characters needing a break from spamming craft in order to not exhaust themselves.
Siffrin's skills in Act 5 having no cooldown/being infinitely spammable isn't a sign of their strength - it's a sign that he refuses to let himself rest in order to rush through as fast as possible.
Moving on, Siffrin panics when seeing the Head Housemaiden, because seeing her means one thing: the end. Prior to this in the game, every single time you beat the King, the loop ends when you talk to the Head Housemaiden.
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Reality breaks down, the whole shebang. It's here that Siffrin realizes - they don't want the loops to end, because the end of their journey means their family will leave, and he'll be alone again. The happiest time of his life will be over.
Siffrin goes totally ballistic, to say the least.
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As it turns out (and was heavily foreshadowed narratively), Siffrin has been using Wish Craft to subconciously cause the timeloop because of their abandonment issues. It's rather predictable if you paid attention to literally anything, but it's extremely notable how heavily Siffrin is paralleled to the King, the antagonist they swore to kill by themself at the start of Act 5. The King wants to freeze Vaugarde in time because it is, in his mind, "perfect," for accepting him after he lost his home - a backstory he shares with Siffrin.
Siffrin has become the exact antagonist he swore to kill, and it's shown by how the next fight utterly flips everything on its head.
Siffrin is the final boss.
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In a towering form made of stars, Siffrin looks down at their friends. His face is terrified, because of his internal conflict; he can't hurt his friends, but he can't let them go, either. The combat prompt is simply changed to "END IT!"
This fight is similar to the previous, in that you just need to wait a certain number of turns until its over. However, this time, it's not dreadful suspense. It's... confusion, and hesitance.
You have two options for combat: Attack your friends, or attack yourself.
And... you don't really want to do either, I think. I certainly don't. But what else can you do? It's Siffrin's desires clashing in full force. Attack your friends, and force them to stay? Or attack yourself, and let them go safely without you?
Worth noting, here - when you attack Siffrin's friends, you can't harm them. Isabeau will shield all attacks. And when you attack yourself, Mirabelle will heal you back to full. And the friends don't... do anything, either. How could they? Occasionally, Mirabelle heals you and Isabeau shouts words of motivation, but the main thing is...
(Your friends don't know what to do.)
None of them want to harm Siffrin. Both sides simply stare at each other, resolute in their conviction but unwilling to end it with violence. It's of note that this loop, the last one, is the only loop where the King isn't killed. Just frozen. And now here is Siffrin, clamoring for the same eternity the King was. Of course everything ends in a tearfilled conversation as Siffrin sees their friends won't leave him, even after the journey ends, but I still have to appreciate this moment.
Siffrin is directly put in the position with their friends as his enemies, forced to physically reckon that keeping them in this loop is an act of violence, against both their friends, and against himself.
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It's a happy ending. But... what does it mean?
Of course, ISAT is obviously about the fear of change. Siffrin is afraid of the journey ending, and of being alone. However, ISAT is also a game about games. Siffrin is playing the same game, over and over, because it's comforting. It's familiar. It's nice, to know exactly what happens next. These characters might just be predictable lines of dialogue, but... they feel like friends. Have you ever played a game, loved it, put countless hours into it, but you never finished it? Because you just couldn't bear to see it end? For the characters to leave your life, for there to be a void in your heart where the game used to be?
After all, maybe it became part of your routine! You play the game every day, slowly chipping away at it for weeks at a time. For me, I beat ISAT in four days. It utterly consumed me during this time. I had 36 hours of playtime by the end. Yeah, in that week, I did not do much more than play ISAT.
And once i beat it, i beat it, again. I restarted the game to see the few scenes I missed, most specifically the secret boss I won't talk about here. I... couldn't let go of the game yet. I wanted to see every scrap I could. I still do. I'm writing this, in part because I still do. It's scary to let go.
Ever heard the joke term of "Postgame Depression?" It's when you just beat a game, and you're suddenly sad. Maybe because the ending affected you emotionally and you need to process the feelings it invoked, or you search for something that can now fill your time with it gone.
The game ends, for real this time, the last time you talk to the Head Housemaiden. But Siffrin gets... scared. What if everything loops back again? And so, his family offers to hold his hand. They face the end, together.
For all loops, including the ending, you never see what happens after. After they leave the loop for good. Because the loop is the game itself. It's asking you to trust that life goes on for these characters, and it holds your hand as it asks you to let go. There's a reason for Siffrin's theater metaphors. He is the actor, and the director, asking everyone to do it over one more time. He's a character within the game, and its player.
There's a reason I talked about endgame content. This, the way it all repeats, there's nothing new, difficulty and stakes bleed away as you snap the game over your knee - it's my copy of White 2 with two hundred hours in it. It's me playing Fire Emblem Awakening in under 3 hours while skipping every cutscene. Are you playing for the sake of play, for the sake of indulging in your memories, because you're afraid of the hole it'll leave when you stop?
Of note: the narrative never condemns Siffrin for unwittingly causing their own suffering. He's a victim of circumstance. It's seen as endearing, even, that Siffrin loves their friends to the point of rather seeing the world destroyed than them gone. But Siffrin is also told: we'll stay with you for now, but we'll part ways eventually. And one day, you'll have to be okay with it.
Stop draining the things you love of every ounce of enjoyment just because you're afraid of what happens next. I'm not saying to never play your favorite games again. Playing ISAT a second time, I still had a lot of fun! I saw so many new things I didn't before, and I enjoyed myself immensely, reading the same dialogue over and over. But... it makes me look at other games I love and still play, and makes me ask... is this still fun? Do I still need to play this game to enjoy it? Even writing this is an afterimage of my enjoyment, but it's a new way to interact with the game, to analyze it through this lens. Fuck, man, I write fanfiction. Look at me.
All of this, fanart, fanfic, analysis, is a way to prolong that enjoyment without making yourself suffer for it. Without just going through the motions of enjoyment without actually experiencing any. But one day, the thing you love won't be fun to talk and write and draw about. And it's okay. You'll have new things to love. I promise.
In the end.... I'm certain I'll replay ISAT one day. Between great writing, art, puzzles and unresolved mysteries, it's my shoe-in for game of the year.
But I won't replay it for quite some time. I've had enough, for now, so I let my love take other forms.
Siffrin is never condemned, because love is no evil. Be it love for another person, or for a game. And please, if you're overempathetic - it's still a game, at the end of the day. The great thing about games is that you can always boot them up again, no matter how long its been.
A circle within a circle indeed.
To summarize:
The repetitiveness of ISAT's combat, lack of new enemies, and Siffrin's ever increasing strength eventually allows you to snap the combat over your knee, rendering it irrelevant and boring. Though this may seem counterproductive at first, it perfectly mirrors how Siffrin has also grown bored with these repeated encounters and views them only as an obstacle to get past. The reflection of Siffrin's own tiredness with the player's annoyance increases the compassion the player has for Siffrin as a character.
Additionally, the endgame state of the combat system serves as commentary on the state of a favorite game played too often, much like how Siffrin has unwittingly trapped themself in the loop. Despite the game having no more challenge or content left to over, a player might return to their favorite game anyway, solely to try and recreate the early experience of actually having fun with it. This ties into ISAT's metanarrative about the fear of change and refusal to let go of comfort even when the object (here, your favorite video game) offering that comfort has become utterly bereft of any substance to actually engage with. Playing for the sake of playing, with no actual investment to keep going besides your own memories.
Later on, stripping away even the pretense of strategy for a "press button and wait" format of final bosses highlights the lack of options at Siffrin's disposal and truly forces the player into their shoes. Truly, the only way to win is to stop playing.
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simjaexy · 2 months
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Wanting You
Pairing: Popular Boy! Park Sunghoon x Fem! Reader
Synopsis: Sunghoon is the enigmatic and talented ice hockey player, captivating everyone with his skill on the ice and his mysterious aura off it. He's the guy who doesn't say much but leaves a lasting impression. Sunghoon's dedication to his sport and his quiet confidence make him a true heartthrob, unfortunately he just can’t get your attention.
Genre: Smut
Warnings: MINORS DNI!!, Sunghoon is toxic (so is Jake a little), Making Out, Cum Eating, Hair Pulling, Mean Dom! Sunghoon x Sub! Reader, Pain Kink, Semi Public Sex, Unprotected Sex, Multiple Orgasms
Notes: This is part 2 of the Wanting You Series.
Read Jongseong here.
Sunghoon was known for his icy demeanor and striking looks. He wasn't the type to show his emotions easily, and that made him even more intriguing. His friends often joked about his ability to make anyone fall for him without even trying.
But when one of them decided to make a challenge on who could pull you, Sunghoon didn’t even try hiding his smirk. He accepted the challenge, though he viewed it as just another game.
When Sunghoon heard about the challenge the first thing he did was ignore you. Not because he didn’t like you, but because he knew his friend, Jake was gonna have you first.
He knew Jake always loved being first in things, so it wasn’t a surprise when a few days later Jake said that Sunghoon can go for you.
“She’s pretty chill so I wouldn’t worry much.” Jake said.
Sunghoon grinned at him, “So why’d you take so long to get her?”
“Because she’s the kind that likes to play hard to get. Nothing too big though.” He replied.
Unfortunately for Sunghoon, you seem like you weren’t interested in him.
Students whispered and giggled as Sunghoon walked past them, unfazed that they’re talking about him.
It’s not the first time he’s got this attention, and it won’t be the last either. But when he walked past you, you didn’t even acknowledge him and just shut your locker and head the other way.
Sunghoon didn’t show and expression though. He just simply continued walking to his next class, he wasn’t gonna stop and beg.
If there was one thing Sunghoon hated about this class, is that there was always that one teacher that pissed him off.
He listens to his teacher talking his brains off about something he did over break, but why the hell would he care?
Sunghoon sighed and looked out the window. The view wasn’t all that either. He looked to his side and noticed a specific person walking past his classroom.
Immediately, he raised his hand, “I need to go to the bathroom.”
Before the teacher could respond he quickly left the class. He was not trying to hear his teacher give him a lecture.
He scanned the hallways, but didn’t see any signs of you, that was until he heard a voice and saw you coming out the library.
You had two of the same books in your hand which left him confused, but didn’t ponder much.
Now that he thought about it, Jake’s been getting into books again. He rolled his eyes, thinking that Jake was still trying to keep you on hold while he tries to get you.
He knew Jake was a sucker for romance m, though he didn’t know he’d fall this fast. Sunghoon ignored his thoughts and went up to you shamelessly.
You bumped into him without seeing him and stared up, “O-Oh sorry.”
He looked down at you, “It’s fine. Have you seen Jake, he was with you the last time I seen him.”
He lied about the wanting to see Jake. He saw him not even that long ago but who cares. He has to get your attention somehow.
He did see you two together at one point today even though he wasn’t supposed to interrupt Sunghoons turn, but Sunghoon let it slide.
“Uh I think he went to a soccer game, they got called out early in the speaker.” You replied.
Sunghoon hummed and thanked you, walking away without a thought. You watched as he disappeared from your sight.
You and Jake haven’t been really talking as much since the incident in the library, sometimes he’ll just plain out ignore you when you tried talking to him in the halls, but texts you apologizing that he didn’t see you.
You’d sigh and would leave a message saying it’s fine. You’d still give him a book though, at least it’s one way to keep in touch.
He’d grab it in a secluded hallway and thanked you, kissing your forehead. He wouldn’t kiss you though, but you thought he just didn’t feel like it.
The next day Sunghoon got up extra early. Jake told him that you were going to the library so he decided to head there too. He already had a plan fixed.
He has to talk about something that’ll keep you interested, and he doesn’t think Jake won’t be offended if he used him as bait. The plan was quite simple.
He would talk about Jake and how he’s been ignoring you since Jake said it was for Sunghoon to get his game up.
You’d feel sad and disappointed and that’s when Sunghoon will come into view. His plan was simple and yet perfect.
As he made it to the library, he noticed that there barely anyone there. The librarians working on books while some students were reading or doing homework.
He averted his gaze to a specific hair color and walked his way towards you. You looked engrossed in a book. He approached you, his cold aura unmistakable, "Is this seat taken?" he asked, his voice smooth but distant.
You glanced up, slightly taken aback by his sudden presence, and shook your head. He sat down, barely sparing you a glance as he pulled out his own book.
The silence between you was palpable, but there was something about his aloofness that piqued your curiosity.
You wondered why he randomly wanted to sit with you. Maybe it was because you were talking to Jake?
It was silent for quite some time, the only thing heard were the sound of Sunghoon flipping pages of his book. You didn’t know he was interested in books.
“Is there something on my face?” He suddenly asked.
You felt your cheeks heat up and quickly turned back to your book, “S-Sorry.” You stuttered.
Sunghoon suddenly closed his book and stared at you, “Have you’ve been talking to Jake?”
You looked up from your book surprised. You didn’t know if he knew that Jake was ignoring you, “Not really, no. He’s been busy with practice I guess.”
Sunghoon hummed and leaned on his hand, “He doesn’t have practice on the weekends.” He spoke. Your eyes widened.
But he told you he had practice everyday? You felt your chest sting and took a deep breath, “He told me he did?”
“He doesn’t.”
The way Sunghoon cold honestly somewhat made you snap into reality. Jake lied to you. He always cancelled your plans on the weekends saying he had practice.
Sunghoon continued staring at you. He couldn’t help but feel satisfied with the way you looked.
Brows furrowed, lips parting, concentrated in thought. He definitely hit you where it hurts, “Jake has always been like that with girls. Lying to their faces. It’s in his nature.” Sunghoon chuckled.
But you just stayed silent. You slowly closed your book, “I-I think I should get going.” You muttered. Sunghoon doesn’t stop you when you rushed out the library.
Instead he yawned, closed his book, and headed out the library too. Plan a worked perfectly. Now all he has to do is put on his comforting character and care for you.
Class was just as boring as he remembered. Currently he had his head down, it was break and students were talking to each other. Sunghoon didn’t really have friends in that class.
He just talks to whoever comes up to him. Aside from girls, he ignored them or just give out short answers.
While feeling in the verge of falling asleep, he heard a group of girls speaking, “Yeah it’s tonight so I went to buy a cute dress yesterday!” A girl voice squeaked.
He then heard another girl talk, “You think Sunghoon and his friends will go?” A girl muttered, but Sunghoon heard loud and clear.
They began whispering while it suddenly clicked in Sunghoon mind. Today was the gathering of students good attendance.
Sunghoon and his friends did have good attendance, but never went to those. It was cringey and not worth their time from practice.
He then had an idea. You must be going to it, he knows you had good attendance, he won’t lie and say he doesn’t pay attention to you everyday entering your classes while he talked to his friends.
He lifted his head up and looked at the group of girls, “When does that start?” He asked them. They gasped as two of them squealed that the Park Sunghoon was talking to them.
“O-Oh uh it starts at s-six thirty!” One of them squeaked. Sunghoon got up and left the classroom as soon as the bell rang, not even thanking them.
He guessed he could skip practice if that means you’ll go.
He found out you were attending a small gathering and made sure to be there. He dressed up a bit formal and had his hair gelled. There’s no way you won’t fall for his looks.
As the night went on, you found yourself alone on the balcony, enjoying the cool breeze.
Suddenly, Sunghoon appeared beside you, his expression as unreadable as ever. "You look like you could use some company," he said, his voice low.
You were surprised by his sudden approach but nodded, feeling a strange comfort in his presence.
“It was too loud.” You said.
“Hate loud crowds?” He asked. You nodded and stared down.
“There aren’t really my thing.”
“I don’t like loud crowds either.” He admitted. You gave him a smile, but he didn’t really smile back.
As the conversation flowed, you realized that beneath his cold exterior, there was a depth to Sunghoon that was intriguing.
He spoke about his passions, his dreams, and his fears, all while maintaining that distant aura. It was as if he was letting you in, but only just enough to keep you wanting more.
You suddenly thought about Jake, the only thing you knew about him was that he’s talkative and likes to play soccer, and not to mention he’s pretty good at sex.
Your mind suddenly drift to Sunghoon, with his cold personality, you had a feeling that he was still good in bed. His strong biceps could practically choke you while he fucks you from behind.
Your eyes went wide. Why the hell were you thinking about that? You’re talking to Jake. You gulped hard and bashfully looked away.
Sunghoon suddenly noticed the shift of the air and smirked. You’re finally falling for his schemes.
“S-So Jake didn’t come?” You questioned. Sunghoon shook his head.
“None of us go to these gatherings.”
“So why’d you come?” You curiously replied. Sunghoon stared at you with an unreadable expression.
“Didn’t feel like a bad idea to see you.” He said. You felt your heart beating fast. Why were you feeling like this?
Maybe it was because Jake left you hanging these past few weeks that you forgot what it was like to have attention.
“Why’d you want to see me?” You mumbled. Sunghoon smirked and went next to your ear.
“I thought your dress would look good on you. Turns out I was right.”
You felt yourself gasp and stared up at him. He slowly cupped your face and stepped closer, “I know Jake hasn’t been giving you the attention you deserve. So use me while you can.” He whispered.
His breath hitting your lips. You didn’t know what to do. You knew that if you did something right here you’ll regret. But the way Sunghoon pulled you closer made you have other thought.
And just like that your lips connected. The kiss was slow and sensual, feeling every part of his lips. You sighed and wrapped your arms around his neck.
Sunghoon knew he shouldn’t be doing this, the challenge was just to make you like them, not giving you a satisfaction, but the way you looked so helpless to him made him want to ruin you in other ways.
He gripped your neck and entered his tongue in your mouth. You let him in so easily. He gripped your waist with his other hand.
You felt yourself getting dizzy just from kissing him. Your thoughts on Jake long forgotten with the way Sunghoon pushed you against the railing.
You suddenly remembered you were in a public area and broke the kiss, saliva connecting your lips.
“W-We shouldn’t do this. Jake-“
“I don’t care about Jake. He doesn’t give you the satisfaction you need.” He said. You felt yourself lowering your head.
Sunghoon lifted your head up with his finger under your chin, “You deserve someone who’ll treat you right. So what are you waiting for? I’m right here.”
And that was all he needed to say for you to kiss his lips again. You moaned when he put his hand under your dress and rubbed your cloth core.
He grinned, feeling your wetness damp your underwear, “Already so wet? You’re a curious one.”
You whined when he pulled away and dragged you back inside. You didn’t know where you two were going, but you were excited to say the least.
You both entered the family restroom as Sunghoon locked the door. He turned back around and kissed you again.
He picked you up and settled you on the sink. He pulled your dress over your body. He began trailing kisses down your body causing you to sigh.
He moved your underwear to the side and prodded at your hole, but stopped when he realized something, “Did Jake fuck you already?”
You stared at him dazed, but slowly nodded your head, “A while back.”
Sunghoon fucking knew it. He knew Jake fucked you the minute he saw Jake the next day. His ego was high that day. But Sunghoon knows how to ruin it.
“I’ll show you what a real fuck is.” He commented. Before you could say anything he entered not one, not two, but three fingers in your hole causing you to scream.
You felt your hole burning, but you were so wet that you couldn’t help but grind down on his fingers.
He began fingering you at an animalistic pace making your eyes roll back in pain and pleasure.
“You love that fucking pain don’t you slut?” He groaned. You frantically nodded your head, feeling your orgasm coming.
“A-Agh, I’m cumming, oh god-“ He cut you off kissing you and that’s when you felt your orgasm crashing.
Your legs shook in pleasure when he slowly grinded his fingers in you. He took them up and faced them towards you, “Suck.”
You sucked on his fingers, tasting your sweet cum on them, it made you feel wet again. He took his fingers out and harshly kissed you, biting your lip making you cry out.
He suddenly flipped you over, your pussy on full view for him, he cursed when he took out his hard dick, stroking it a few times before slowly entering.
You sighed feeling him fill you up. You began grinding back, missing what it was like to have a dick in you. Sunghoon let you grind back in him.
He knew that Jake wasn’t gonna satisfy you like this. He gripped your waist and started moving. You felt your eyes roll back, feeling him fill you up with his long dick.
He gripped your hair and pulled your head back, groaning feeling you clench on to him. You whined when he grind his dick in you slowly before going fast again.
He stared down seeing your ass jiggle when he made contact with your pussy. He felt himself getting hard even more if that was even possible.
You were a moaning mess, tears running down your eyes, face flushed in embarrassment and pleasure. Sunghoon wanted to fucking ruin you.
He felt a pang of jealousy that Jake fucked you before. If anything he should’ve been first to fuck you. But he thought it was okay, cause you’ll remember his dick whenever you fuck someone else.
You felt your orgasm coming again and lowered your head, “I-I’m gonna cum S-Sunghoon.” You whined. He smirked and kissed your back neck.
“Cum on this dick slut.” He whispered. That was all it took as you squeezed tight around him, you orgasms making squelching sounds as he continued pounding into you.
You felt overstimulated as he moaned and didn’t stop his pace, “Fuck I’m gonna cum.” Was all he said and took his dick out, stroking it on your back, spurts of cum landing on you ass and back.
As much as he wanted to cum inside, he didn’t want a risk to get you pregnant, but he won’t lie and say you guys wouldn’t have beautiful kids.
You panted hard while Sunghoon breathed deeply behind you. He grabbed paper towels and wiped your back and ass.
“You okay?” He asked. You nodded your head and smiled sweetly at him. He felt his heart pang against his chest. You looked beautiful ruined.
“I’m perfect.” You replied. You got up and made a quiet noise, feeling your legs wobble. Sunghoon chuckled.
“I’ll take you home. Think you could walk?”
You nodded your head and out your dress back on, you fixed your face a little so it didn’t look like you just got fucked from behind (which clearly you did).
You both exited the bathroom and head to Sunghoons car. Driving as the sun slowly began setting down.
You felt at calm with Sunghoon hand on your thigh, occasionally rubbing it, soothing you. You felt your eyes getting droopy and soon enough you were asleep.
Sunghoon noticed and for the first time, he smiled softly. He knew he shouldn’t feel this way towards you, unfortunately he can’t help but feel his heart swell with warmth.
He looked back to the front. He’ll just have to see what his other friends will do to make you like them. For now though, he’ll enjoy what he has.
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writersdrug · 5 months
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Thinking about Simon with a goth! gf, and introducing his team to you.
Warnings: cursing, very slight nsfw, pda
Typed this up on my lunch break, not thoroughly proofread, ending is meh but it's been rotting in my brain so I had to push it out. Feel free to send me asks about this headcannon, I'd love to write more about it! <3
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Simon insists on dragging his team to the nearest pub after a particularly rough day, offering to buy then a round of whiskey. They are all reluctant at first, complaining about aching backs and heads, and Price saying that the missus was expecting him.
Then Simon mumbles something about how his girl would've loved to meet them.
"Yer wha' now?"
"My girl."
Suddenly, Gaz's headache is gone. "Must've just been dehydrated, I suppose." Soap's back feels much better, after being able to sit in the car for just- five minutes, now. And Price? Apparently, the missus was at a dinner raffle for her charity- thing, and he'd just now remembered.
So, drinks and a quick bite at the pub you worked at. It was settled.
Simon leads them in shortly after parking the truck. The other three quickly scan the room for anyone who stands out. As Simon brings them to a booth in the back, they all take a seat, heads on a swivel for some pretty thing to come bouncing over and latch herself onto him.
"Gonna hit the head." Simon says. "I'll put our drinks in- she'll bring 'em over, she'll be done with 'er shift soon."
As he leaves, Soap, Gaz, and Price all sit there in a few moments of observatory silence. It's much harder to sample the crowd, they realize, since there's apparently no dress code for the servers. Johnny eyes each person like a hawk, until he sees a potential pick.
"Tha' one." He says, nodding towards a busty, long-legged blonde. Price and Gaz follow his line of sight to her as she leans against the bar, playing with her hair and laughing at something her friend says. Her bootcut jeans and frilly top accentuate her curves, and it's obvious that every man in her vicinity is ogling. "Twenty on 'er. Seems like he'd be into swimsuit models, eh?"
Gaz humms, scrunching his nose disapprovingly. "Nah, mate- too simple."
"Feck is simple 'bout 'er?"
"I mean for Simon." Gaz corrects Soap. "Don't think he'd want someone so... ditzy- no offense to her." He adds. "I think he wants a girl who can hold her own, in the physical and the figurative sense. Someone..." he narrows his eyes, searching through the crowd of people. "Like her."
He discretely points to a woman across the bar. She's playing darts with a few people, and hits the bullseye perfectly just as Soap and Price look her way. Her tank top and cargo pants show how defined, yet lean her muscles are. She looks like she could last a few decent minutes in a brawl. "I bet on her."
"Well I'll raise ye forty - I ken LT wants someone more... passive."
"Forty it is, then. I'd love to have you pay my bill tonight."
"If I may..." Price chimes in, leaning against the back of the booth with a smug look, arms folded over his chest, "I'd love to get in on this little game o' yours, and walk away with eighty pounds t'night - because you're both wrong."
Soap smirks. "And how's tha', Cap?"
Price smooths his fingers over his mutton chops. "Well, for starters, I'm a bit ashamed o' you boys. Neither of those girls actually work here, do they? Mm?"
Gaz groans, letting his head drop against the wall behind him. It takes Soap another moment, but then he remembers Simon saying this was where you worked. The whole point of them going to this specific pub was because you'd already be here, on the clock.
"Shite..." he mumbles.
"Alright, sir." Gaz says defeatedly. "Lay it on us."
Price leans his elbows on the table and points his finger straight ahead; Gaz and Soap both follow it to the bar, where a sweet-looking girl is punching orders into a server tablet. She has long, silky, red hair, and a petite frame. She smiles so kindly at every patron who speaks to her, and when she makes their drinks, she is quick with it, still engaging in conversation as she shakes the mixer with a powerful arm. Despite the crowd, she seems to be managing fine on her own.
"Her." Price says, tucking his hand back onto the table. "Y' see that face? The way she talks to 'em all? How she's soft and tough at the same time? Imagine that birdie tucked under his wing, eh?"
Soap and Gaz can imagine it. She's a cute little thing, a social butterfly, it seems - the perfect polar opposite to Simon that just might be the perfect fit.
"And I know he's got a thing for redheads." Price adds.
"Piss off, how d'ye ken tha'?" Soap grumbles.
Price shrugs. "Call it intuition."
Simon comes around the corner, carrying several glasses of neat whiskey. "Sorry-" he says, setting a glass in front of Price, and handing out the others as he sits down on the end of the booth. "She's on 'er way now."
"No worries." Price says, trying to hide his smirk. "Didn't know y' were into redheads, Simon."
Simon pauses, looking down at the table in confusion - then he chuckles. "Yeah, s'pose I am. How did y' know? Did she come by already?"
Price laughs. "No, son. We were just sayin'-"
"Hey baby!"
You turn the corner and lean down, squealing as you throw your arms around Simon's neck and kiss him. The other three look on with shock, and Soap is about ready to throw this random woman off of Simon, until he holds you just as tightly and kisses you back.
Price's smirk falls right onto the table when he realizes that he is just as wrong as the other two.
You're Simon's bird. Simon's raven. Black, styled hair, with black lipstick that is currently smudging Simon's chin. You have a choker - no, several chokers, wrapped around your neck, as well as a tiny corked bottle filled with red liquid that makes Soap and Gaz nervous, dangling from a chain. Long, black-painted fingernails, with small spiderwebs decorating the tips, caressing his face and the back of his neck. Your arms and legs are covered with torn fishnets and small tattoos, and you're wearing a black number with a corset, paired with studded Doc Martin's.
You finally pull away and look at the rest of them. "Sorry- nice to finally meet the lot of you." You say, shaking each one of their hands. Your eyes are striking, with full, dark lashes, eyeliner, and red contacts. Gages and a bull ring, too. Soap feels a shiver run up his spine when he looks at you head on, and Gaz hasn't picked his jaw up off the floor since you came around.
"Erm-" Price clears his throat, "pardon us- call me John. This is Kyle, and Johnny." He gestures to the other two, still watching you with a mix of curiosity and awe.
"I've heard so much about you. It's good to put names to the face." You say with a smile, shaking the other two's hands. Gaz manages to smile a bit, but Soap has the same shocked expression plastered onto his face.
Simon has a love-drunk, black-smudged smile on his lips as you sit down in his lap. "She's been wantin' t' meet you all for a while, now. Sorry I kept 'er a secret."
"To be fair, I'm usually hard to find." You say, grabbing a napkin and wiping the lipstick off Simon's face. "I'm either here, at class, or roaming around and people-watching... at night, of course. People are more interesting when it's dark out." You traced a fingernail along his jugular as he stared up at you.
"John 'ere knew you were a redhead."
"How?! Oh my god- are my roots showing?"
"Nah, luvie, he's just observant. 'S our job." Simon places a kiss to your forehead. You smiled, leaning into the kiss.
"Oh, kitchen's about to close. You wanna split a burger, Si?"
"Sure, get what you like."
"'S no onions ok?"
"Fine w' me - chips?"
"You know it." You giggle, making a show of squishing his cheek and biting it. You turn to the rest of his team with a smile. "You boys hungry?"
Price is the first one to speak, taking a heavy breath in, causing Soap and Gaz to finally snap out of their trance. "Erm- whatever you get, we'll do the same. On us tonight."
"Oooh, you sure?" You asked, raising your eyebrows. Simon looked at Price curiously.
"You positive, cap?"
Price nodded. "Lost a bet."
Simon looks even more concerned. You pat his shoulder and stand up. "I'll go punch it in, be right back." You give him a peck on the cheek, and begin to walk away - Simon's attention returns to you as he hooks a finger in the chain choker around your neck and tugs you back.
Soap, Gaz, and Price all watch, stupefied, as you land back in Simon's lap with a giggle. He grabs your chin between his thick fingers and kisses you on the lips, shamelessly letting his tongue slide past your teeth and squeezing your thigh. You laugh into the kiss, letting him devour you for a moment, before tapping his cheek and breaking away.
"I got fifteen minutes to put everyone's order in, Si."
"That's plenty of time, dove."
"Yeah, but then kitchen will get mad for doing it last minute, and I don't want-"
He chuckles, gently shoving out off of his lap and smacking your rump through your skirt. "You're fine, go on."
You smile, then disappear behind the booth, boots thudding against the hardwood floors.
Simon looks back at the three of them - Soap is staring between you and him, a blush covering his face. Gaz immediately turns to look at the wall, scratching his chin, and Price is gazing into his whiskey, though there's a lingering surprise in his eyes.
"So- what bet?" Simon asks, adjusting his hips; Soap notices his hand reaching down to palm at the fabric over his groin. "I don' remember bettin' nothin'."
"We weren't bettin' on ye pullin' her out ye pockets, LT." Soap comments, trying to avoid Simon's eyes. He reaches into his pocket and pulls out forty pounds, slapping it onto the table.
"It makes sense..." Gaz, chimes in. "With your whole skeleton look, she fits you."
Simon slowly smiles, understanding what they had bet on. "Oh... I see. Lemme guess - you thought I's with someone more... simple? Lile that blonde at the bar, is tha' right?"
"Tha's what I said!!" Soap exclaims, dropping his fist to the table. "You got te give me credit fer pointin' t' a swimsuit model first, aye?"
"Oh- because every bloke on earth is shallow enough to care about swimsuit models." Gaz scoffs. "I at least picked someone who didn't look so bloody helpless." He gestures to the girl playing darts with her friends. "You don't even know if the other girl's a model."
"Well, one can imagine..."
"Feel as though I's the closest..." Price mutters under his breath, making the other two glare at him.
"Ye were not."
"Get off your high horse, cap-"
"Well- try this." Simon leans on his forearms with a smug look on his face. "My bird? She's a model, and she's a black-belt in Judo, and-" he looks at Price- "she's a natural redhead."
They all look between Simon and you, as you stand behind the bar and punch their orders in, laughing with the other redhead. Their eyes would drop onto the table if they were any wider.
"You sly dog-" Gas comments with a chuckle.
"I don' believe ye." Soap says, crossing his arms. "Wha' kind o' model?"
"Lingerie."
Price chokes on his whiskey.
"Bullshit." Soap snaps. "Pictures or ye lyin'."
"Nah." Simon sighs, leaning back in his seat and daking a sip of his whiskey. "Not the ones I have, at least. But pick up the last "Bloodletting" magazine, and she's there."
They all sit there, a bit dumbfounded, watching you walk back to the booth. How on earth did someone like Simon land someone like you?
Simon's full of surprises, even in his personal life.
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slayfics · 11 months
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Katsuki reaches out to you after ghosting you.
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Katsuki rested his head back on the headrest in the car chauffeuring him to his hotel. He had been on this mission for 11 days now on the other side of the country than he was used to. He was thankful this mission had a driver who specifically worked with chauffeuring heroes around. It meant not running into Uber drivers that were fans. Most importantly, the agency that assigned the chauffeur to Katsuki knew to pick out drivers who didn't make small talk.
Katsuki put in his earphones for the drive wanting to drown out the day's events in music. The problem was he had no idea what the hell to listen to. That's when he wondered. Were you awake? Were you listening to something?
Back in U.A., you, Eijiro, and Denki bugged the crap out of him until he agreed to join you all in a dumb-ass video game you three were obsessed with. He hated video games and thought they were a waste of time. But, he gave in just so you all would shut up. He even made a Discord to join in voice chat.
Although, It didn't take long for him to get angry at the game and accidentally explode his computer. He still kept the Discord app, however, and even installed it on his phone. From time to time he looked to see if you all still joined in the same voice chat to play whatever game caught your interest. The times he saw you all talking were few and far between now that everyone was busy with hero work. He had noticed though, that whenever you listened to Spotify it showed on Discord what song you were listening to.
From time to time when he was away on extended missions he'd look to see what you were listening to. It was hard when he was away. He knew he wasn't good at words. Honestly, he'd rather shoot himself than call you and say some dumb mushy shit like he missed you. Sometimes he hated that he was this way. He'd seen Eijiro communicate so easily with Mina every time he was away, why couldn't he be like that? Why was this shit so hard for him?
Katsuki opened his discord and saw you were indeed listening to Spotify. He clicked on your username and it popped up that you were listening to Shirt by SZA. He navigated to his own Spotify to play the same song and read the lyrics along with the song. Some of the lyrics jumped out at him.
Kiss me, dangerous Been so lost without you all around me
In the dark right now Feeling lost, but I like it
Is that how you felt about him? Lost and in the dark? Did his actions when he was with you not carry through the space and time when his hero work kept him away from you?
He knew he should have called you, texted you, or something in the past 11 days he was gone but- You could have called him too. Damn it. Why did you both have to be so fucking stubborn? Katsuki inhaled sharply. He was probably just thinking too much about it. Even though he hadn't listened well to this song before, he knew it was popular at the moment. That was probably the only reason you were listening to it. He was being too egotistical making it about him. Surly you were fine while he was gone.
The song ended and he navigated back to Discord to see what song you were listening to now. That's when his eyes widened, grip tightened on his phone, breath caught in his throat. You were listening to that damn stupid song the class of 1A played at the summer festival. The one he played the drums in all those years ago.
You were thinking about him. Fuck. He ran his hands over his face frustrated with himself. If he were more like Eijiro even that fucking idiot Midoriya, you'd never question how he felt about you because he'd be able to say easily and gracefully. The fact was though, that just wasn't him, and he just couldn't. Simple as that. However, this did give him the slap in the face he needed to reach out to you.
Katsuki opened his messages and scrolled down to his text thread with you to type out a message.
I'll be back next week, what are your days off?
He watched anxiously as three dots appeared while you typed. Would you tell him off for not reaching out to you for almost two weeks? Would you accuse him of not caring?
I have Monday and Tuesday off.
Can I see you Monday?
Your next response left a lump in his throat and mist in his eyes.
You can see me whenever you want Katsuki.
You were too forgiving of him, too patient and he knew he didn't deserve it. You deserved someone who could say all that fucking cheesy shit, someone that didn't ghost you for two weeks because they were afraid of their feelings. But for some reason, you never seemed to mind, and you always welcomed him back in. He tried so fucking hard to show it when he was there, and he hoped that you were seeing it. He was trying. In the best way that he could.
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Tags: @unofficialmuilover
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paper-mario-wiki · 7 months
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Hi, sorry if this is a weird question, but do you ever feel lonely in tf2? I've been playing for a few months now and while it's mostly been fun I always get this dreadful feeling when the match ends and everybody leaves. I also haven't made any friends which makes me sad. Have you made friends and if yes, how?
that feeling of loneliness has existed in the heart of every TF2 player since the Meat Your Match update.
it is difficult to meet people in casual unless you're an active participant in chat, or somebody else goes out of their way to interact with you specifically.
i find it really enjoyable to type in chat (even with the chance that 40% of the time i do it's spammed by bigoted jerks), and at the beginning of most of my games i start by sending "hi everyone! im googoo. lets all have fun together ok?" and more often than i get called annoying or cringe, im met with people saying "hi googoo!" and "gl hf!" (good luck have fun), which feels nice.
be ready to up and leave games if things become TOO heinous (what constitutes "too heinous" is up to your own discretion), but also dont be afraid to stick it out and talk with some of the other weirdos who play this 17 year old game.
sometimes, talking with people who are dickheads can be fruitful too.
one time, i was playing in casual and i met a stereotypical edgelord toxic tf2 player. they were typing shitty things in chat and had a bigoted name on one of their weapons. i called them out, and said "that's a weird way to act, most people will find it odd". as a result, they were teasing me and calling me names during the game, but i still played along side them. after a while, when they noticed that i was still being a helpful teammate to them and letting them take health packs/extinguishing them/protecting them, they were like "why are you helping me after i was a dick to you" in voice, but i ignored them. from then on they werent verbally abusive anymore.
the game continued, and they were speaking more in voice chat, specifically to me mostly, but i never responded. and after a while they said disappointedly "did googoo mute me?" and i said "no i didnt mute you." and he said "why do you still help me? even after ive been an asshole" and i said something along the lines of "i want to be a team player, and you are a part of my team. i dont want to be vindictive, because i dont think that's right. it wouldnt be helpful. i just wish you were a kinder person" and they said "oh. ok" in a really sad way.
after the game they left this comment on my steam profile.
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and a few weeks later, they deleted it without another word.
the point of this story is that even as unapproachable as people seem, and as unapproachable as they will make themselves, every person playing has some degree of rationality and understanding, and they want to be a part of the normal social world too. some of them just dont really know how to.
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actual-changeling · 10 months
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Welcome back to Alex's unhinged meta corner, and today I have something surprisingly not kiss-related—though it is still about the final fifteen because hey, gotta keep the brand image.
I read this post by @goodoldfashionednightingale and began typing a small response. Then I made the mistake of drinking half a litre of coffee on an empty stomach right after taking my adhd meds and my brain began vibrating at the speed of light.
But oh, have I discovered parallels. This, my friends, is about the nightingale, where it comes from, what it means, and what the fuck happened in part 3 of 1941.
Ready? Let's go.
Now, as OP said in her post, s1e3 is important. In the script book, Neil himself says that these flashbacks are where the producers would tell him to cut scenes to save money. They suggested every single one—except for the one he ended up taking out, which was the bookshop opening scene set in 1800. The others are building blocks, you need them to see how their relationship progressed and what kind of important milestones they had.
(side note: author is very miffed that english does not have a separate subjunctive form like german which makes quoting lines way more confusing than it has to be)
The one I want to mention is neither 1941 nor 1967. No, what I want to talk about is 1601. This might be about to get a bit rambly but I will do my best to keep it tidy.
The focus of that flashback is on the Arrangement, yes, but it gives us a lot more information than that.
they both see Shakespeare's plays regularly, maybe even meet in the crowd
Crowley prefers the comedies
Aziraphale does not seem to have a preference, he enjoys the tragedies and presumably the comedies too
there is an oyster woman selling food -> reference to their meeting in Rome when Aziraphale tempted him to try some oysters
Aziraphale reflexively denies their relationship
Crowley might say he is not worried but circles Aziraphale the entire time, keeping watch
they both ask favours of each other and both agree to do them
What stands out to me in relation to what I am about to expand on is the line that Crowley delivers after Aziraphale's little 'buck up'—which Crowley finds adorable btw but that's a post for another time.
"Age does not wither nor custom stale his infinite variety."
Why would he say that? What exactly is prompting this? WHY say that specific line?
At first I thought it might be to tempt Shakespeare because he does commit art theft by just copying that line down, BUT I think there is more to that. So much more, in fact. I am wiggling now because I am very excited about this and my adhd meds are kicking in anyway.
First things first: the line itself.
It appears in Shakespeare's play Antony and Cleopatra, a romantic tragedy, which was first performed in 1607 aka six years after this meeting. Enobarbus is talking about Cleopatra and describing why Antony won't leave her. Her.
Ccrowley uses his—again, who is he even talking about? Hamlet? Shakespeare? Random poetic quote?
No, I think this line is about Aziraphale and it's a code. Right after, the next line from Aziraphale is "What do you want?", meaning that this is their code phrase for 'I have a favour to ask of you'.
Age does not wither nor custom stale his infinite variety
Age will not affect his appearance nor will he ever become boring to Antony. Crowley, who later chooses the name Anthony for himself, tells Aziraphale, an immortal, that he will never age and that he will never grow bored of him.
It's flattery, pure and simple, and it's code at the same time. This establishes the important fact that they might use more of Shakespeare's work as code/already have a system in place (even though he steals Crowley's line for later).
They play their little morality game of back and forth, Aziraphale agrees, Crowley probably manipulates the coin toss, and THEN we find out that the oyster woman is called Juliet.
Why? What is the meaning of that? Why give her a name and that name in particular? Why bring the sexy oysters back into it?
Romeo and Juliet premiered in 1597, so it is safe to assume they have both seen it by 1601, but this is mostly for the audience, not for us-or is it?
Aziraphale gives Crowley puppy eyes until he agrees to make Hamlet popular, and while I don't think Juliet itself is a code word, although it's very interesting that the OYSTER woman is the one with that name (especially adding what we now know about Job), Romeo and Juliet might be.
Yes, the Nightingale song came out in 1940 but the bird has been around for much, much longer, and, as many probably know by now, also shows up in Romeo and Juliet.
This is where I am starting to vibrate at the speed of light because listen to me. Listen.
Crowley is Juliet. Anthony J. Crowley. Antony Juliet Crowley.
(side note: I'm not saying that Crowley chose it based on that—though I am not not saying that—but that it is a clue for us at the audience.)
Why do I think that? In the play, Romeo spends the night with Juliet and then goes to leave as the night begins to end. Juliet tries to stop him and tells him that the birds they are hearing aren't larks, which sing at dawn, but nightingales, which sing at night.
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Who is the one always pushing for more? Crowley. He is the one trying to convince Aziraphale it's safe, they're safe to spend time together.
Romeo disagrees with Juliet and says 'I must be gone and live, or stay and die'.
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Leave and stay alive, or stay and hell/heaven will punish us. It gets even better though.
We all know how Romeo and Juliet ends: Romeo thinks Juliet is dead, kills himself, Juliet finds him and then kills herself too.
Hey, do you know how Antony and Cleopatra ends?
Antony thinks Cleopatra is dead, kills himself and dies in her arms, then Cleopatra also kills herself—by snake poison; Romeo also died by poison.
The parallels are THERE. They are jumping down our throats! Two tragedies, two sides, several familiar names and phrases, same fear, same ending.
I think by now you can guess how this ties back to 1941.
We do not see how that night ends, but we know it ends. One of them wants to stretch it out, maybe even quotes Romeo and Juliet because look at the setting!
Candlelight, wonderful night they spend together, the threat of Crowley's early demise, and, to quote the play once more, this time Romeo: I have more care to stay than will to go.
Crowley thought it was his last night on earth and went with Aziraphale to his bookshop, to be with him, because he cares more about that than the fact that he will be dragged to hell come morning. Do you remember?
"Expect a legion to come for you first thing tomorrow" THAT is the threat. They have until dawn, just like Romeo and Juliet, which is why she is so desperate for the birds to be nightingales. Fortunately for them, Aziraphale saves the day, BUT there is NO SECURITY. They do not KNOW if a legion will still show up or not. If dawn is a deadline and they will need to fight.
Sure, they improved their chances, but who knows? Maybe they will come for him anyway, it's not like hell is all fair and square.
The best part: it gets even better.
Juliet eventually panics and tells him to go, and Romeo drops a line that huh, sounds oddly familiar, doesn't it?
'More light and light, more dark and dark our woes!'
Remind me, what does Aziraphale say again? Ah, yes. Perhaps there is something to be said for shades of grey.
There is more. Yes, even more. We know the whole rescue relies on a magic trick, a switch. Guess what Juliet yearns for while telling Romeo to go save himself?
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Oh, now I would they had changed voices too. While they did not for Romeo and Juliet—they kiss and part—they did for our two. One fabulous switch and we're good.
(side note: Toads? Associated with hell. Larks? Associated with the dawn, yes, but also heaven since Romeo says 'Nor that is not the lark, whose notes do beat the vaulty heaven so high above our heads.')
So, this was a whole lot of information, let's see if I can summarize my thoughts.
I believe the nightingale is a code word that has existed even before 1941 and gained a lot of importance over the years. In 1941, the song is added to the meaning and whatever happened between the two that we have not seen yet, it fundamentally changed their relationship. Maybe they kissed, maybe one of them tried to convince the other to prolong the night but they parted on not-great terms.
The nightingale and the song become a symbol of hope, a goal to achieve, another uninterrupted night, maybe, or an uninterrupted life.
When they part in the final fifteen, it's morning. Crowley points at the sky and says "no nightingales", which at that point has several different layers to it.
No nightingales because their night is over, just like with Romeo and Juliet, and please, please allow me to add another detail, because I am frothing at the mouth over this. The scene I quoted, known as balcony scene, do you know what it is preceded by?
A ball.
Star-crossed lovers defying their sides, falling in love at a ball, getting a hurried, wonderful night together but torn apart by danger of punishment, the nightingale as a dream, as a wish for unhurried time together. Family rejection, torn apart by parents, willing to die for each other so they can reunite in death.
No nightingales. The ball, the romance, is over, their dancing is over, heaven is tearing them apart, and Aziraphale returns to heaven while they are both stuck in a pit of misunderstanding and miscommunication, all bound together by fear for each other.
The thing is, Crowley hates tragedies, he never liked the "gloomy ones", and he does not want them to end in one—luckily, this isn't the end. Yes, they kiss and part, but the play keeps going. We have an entire act 3 to fix what Romeo and Juliet couldn't, to ensure that this is a COMEDY, not a tragedy.
Both Antony & Cleopatra and Romeo & Juliet died out of fear, hurried into making bad decisions because they knew what would happen if their sides were to catch up with them.
Crowley and Aziraphale can reunite heaven and hell with love, not death. This is THEIR story and they are writing the ending. No more day and night, no more deadlines, no more hiding and sneaking about, no more fear of larks and sunshine.
Good Omens will end the way it began: In a garden with two no-longer-star-crossed lovers embracing the song of a lark as well as that of the nightingale.
I hope this made sense to everyone who was no present while my mind started to vibrate itself into a puddle because the thing is I can see Neil doing all of this completely on purpose.
Thoughts? Questions? Additions? Come and join me in my insanity and until next time I have a mental breakdown over this show (probably in like two hours).
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felassan · 2 months
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John Epler in the BioWare Discord (August 7th, again) -
User: "Since the dialogue wheel is coming back, will our choices set our Rook as diplomatic/humorous/aggressive with varying tone and voice lines similar to Hawke being able to be blue/purple/red?" John: "Not to the same degree - we want to give you the freedom to play your Rook differently depending on who they're talking to (you might be kinder to your companions and brusque with authority figures, for example), but your tone choices will have an impact within a conversation and, sometimes, with specific characters across multiple conversations." --- User: "I have to ask: how muscular can we make the elves?" John: "Reasonably so. You won't be making any massive bodybuilders but like... Timothy Olyphant?" User: "As a follow up what about humans and qunari? Quite muscular a la arnold or big viking type? Or not so much that lvl?" John: "Larger lineages (Qunari, esp) are bigger by default so the upper bounds are going to be bigger, but for modeling and animation we did want to put some limits on it. But your Rook can look pretty reasonably muscled, regardless of lineage choice." --- User: "Are there any time-sensitive quests (in terms of gameplay time, that will fail automatically if not addressed in a timely manner), and if there are please tell me they're at least indicated as such in some way?" John: "There are quests that can go away and technically 'fail' if you don't address them - but, to be VERY clear, this is not an in-game timer, but rather as you progress the game's story forward. That said, we do try to sign post them as much as possible." --- User: "Does Rook ever get the choice to cuss?" John: "Yes. You'll know when you're doing it, and we leave it up to you to make the choice, but sometimes, cursing is exactly what the situation demands."
[character limit text break!]
User: "Does the bioware team read the other channels and if so do they think we're unhinged or endearing?" John: "Little of column A, little of column B. But I mean, I've been online for 27 years, the internet has ruined me as much as anyone." --- User: "all the Rooks we've seen so far are wearing purple, please tell me we dont have to wear purple" John: "Everyone else can wear whatever colour they want but you, specifically, must always wear purple." --- User: "All the games have had unique faction symbols for our protagonist (Warden, Champion of Kirkwall, Inquisition) I assume there will be one for the Veilguard Will the symbol for it get released before the game or is this something that will be revealed in-game/after it’s launched?" John: "Every faction has their own symbol - including the Veilguard themselves! You may have noticed it in some of the art out there." --- John: "As a general comment - one thing I want to be super clear on - even as creative director there are things I can say, and things we're not ready to talk about. I'd rather spend my time answering what I can instead of a dozen 'sorry I can't talk about that yet' - especially since this channel is on slow mode." --- User: "There are blood effects in combat after Rook hits an enemy. And I think a developer shared images of the blood effects on hit after the reveal. Will characters be covered in blood or other environmental effects? Like getting wet from walking in puddles or muddy from running on dirt?" John: "There are environmental effects that persist on characters, depending on the environment you're traversing. They're subtle, but they're there!" --- User: "how many tattoos can we choose from? are there also full bodied ones too?" John: "I don't know the exact number, but there are quite a few. Some are full body as well, though you have control over colours and opacity on a more granular basis."
[character limit text break!]
User: "Of the zones/areas revealed what was the most challenging to design?" John: "Each has its own unique challenges. Arlathan seems simple because - well, it's a forest, right? But what about Arlathan makes it different than places you've been before? How does it fit into the established lore? Minrathous is a different kettle of fish because we've talked about it extensively and in a way that meant it HAD to be grander and more impressive than anything we've built before, which can be a tall order. The team did a fantastic job on all the areas, though." --- User: "which faction has the best fashion, in your opinion?" John: "Crows. Largely because 'black leather and feathers' isn't a look I could pull off in the real world but I am glad my Rook can." --- John: "Alright folks. I've gotta head back to work, but please keep asking questions and I'll answer what I can as soon as I can!"
[source: the official BioWare Discord]
There was also this question and answer:
User: "Can we name our saves like in Origins?" John: "I had to double check because I was about 95% sure on the answer, but also, I've been on this project for its entirety and sometimes I remember features that we had to cut (or never actually built) - yes. You can name your saves to reduce confusion."
but the answer may have now been deleted.
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monst · 3 months
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Nightwing Hc's
Soft launch Dick Grayson Hcs I guess 🧍🏽
Can't cook well but is amazing at frying foods (Churros, Donuts, Funnel cakes, Chicken, Fries and corndogs), Grill master and all types of shakes anything else and the taste is kinda bland or ‘gets too in his head thinking about how he uses to ‘cook’ with his parents and burns it… 
Collects action figures 🤔 Started by collecting the toys from cereal boxes and will complain to anyone about how the quality of them has gone down. “We used to get stuff at least this big” Has really old batman figures that look like melted plastic. 
Never wears matching socks 🧦 And every other pair has a hole in it. He’s also one of those guys to have a specific wife beater that looks like it’s been through the great depression but he’ll never bin it. 
Is one of those people who still carries cash. 
Hyper competitive while playing board games/card games will definitely cheat to win. He will not try to throw any games for anyone's feelings. Only if you or the person he’s playing with is on the verge of tears..not. Is definitely the type to try to extract favors if he wins. Is a sore loser and refuses to play with Tim. 
Will respond to any call, text or even email as soon as he can. Like his phone is never on DND. (100% because of what happened with Jason.) While it’s a nice sentiment it can quickly become annoying to see him constantly looking at his phone when it so much as lights up. 
Probably plays Monopoly Go and is a high level lmao Idk He’s giving strong older millennial and my older brother is obsessed so, so it Dick. 
Imposter syndrome is strong with this one. 
This one’s a bit controversial but I think he might not want kids, most if not all the bats have probably gotten a vasectomy/gotten their tubes tied, after finding out about Damian. 
Contrary to popular belief he falls in love really slowly and it’s usually friends to lovers with him. This could be as neighbors, coworkers, doesn’t matter. If he sees you enough to be friends for a while he’ll probably catch feelings. 
I don't know who lied to you and told you that this man would confess immediately but no he's def pinning until he sees a sign or slips up and has to come clean (Maybe while drunk or hanging up a call with I love you, accidentally using a term of endearment if your hurt). Will probably keep them to himself if he thinks he’ll hinder you or put you in danger. 
It’s obvious to his close friends and family when he’s into someone. I think he glows when he's in love like he's normally gorgeous but he's stunning when he's in love, eyes brighter, smile wider, something about him more relaxed. 
I think his favorite thing about his partner would be their face. Catching all the small micro expressions is something he loves.
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ohnoitstbskyen · 10 days
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PINNED POST, FAQ, INFORMATION
Hi, I'm TBSkyen. I make videos on YouTube sometimes. This is my main tumblr blog, the "brand" blog as it were, where I maintain my Social Media Presence™ on this site.
I use the ironic ™ to signal my personal discomfort with the work of being a minor media personality even while I still do that work and make a living off it.
I have a sideblog called @tbposting, mostly for shitposts and reblogs, and in my opinion I have pretty darn good taste in reblogs, so you can follow that if you want. It's also where I'll do random personal posting, microblogging, etc.
This main blog is primarily for 1) answering asks, and 2) posting my Original Content™, usually my main channel videos, as well as the occasional longer essay or critique. Sometimes I'll reblog an interesting or useful thing, or boost a friend's work, but I try to keep the spam to a minimum.
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About Me
I am a thirtysomething content creator whose primary expertise is character design.
I have a bachelor's degree in English, never finished my master's, did most of a bachelor's degree in history, and that's it. These are my academic qualifications, no more and no less.
My professional experience is primarily being a freelancer and self-employed creator. I spent the better part of a decade working as a commission artist, running webcomics, drawing fanart, and the occasional animation work and not safe for work commissions, and I have at this point a decade of experience and self-study in the subjects I cover. I have also done online community management for, god help me, almost twenty years, so that's a part of my skillset I'll never escape.
I do not have any particular professional creative industry experience, although given what I hear from my professional friends, sometimes that seems like a blessing.
Please maintain a critical distance when engaging with my work. I am a critic. My work is very rarely meant to be taken as authoritative or didactic, and when it is, I will make it clear in my writing. Just because I speak with confidence doesn't mean I am trying to assert objective truth.
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Yes, I know the spaces are inconsistent. It's not on purpose, I just typed them in haphazardly when I started using them and it's stuck.
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FAQ (before you ask)
Q: Will you ever do a video about ____ ? A: The answer to this question is almost universally "maybe someday, if I have time, and if I feel I have anything worthwhile to say." And the more realistic answer is "no, because I already have far too much on my plate and I have burned myself out too many times." In general, please don't ask me this question, I will most likely not answer it because I have given the same answer a thousand times, but I still feel guilty about not answering them.
Q: Will you continue your series of videos about ____ ? A: Yes! I will continue the let's plays I started, I will finish the Boss Designs series, I will do another What's the Deal With, I will do more shorts about the subjects I've got going on. The main obstacle is, again, my tendency to overload myself.
Q: Do you have a PO box? Can I send you something? A: Not yet, but I'm looking into it. It may be a while before I get it set up.
Q: Do you have merchandise? A: A little bit, yes, at tbskyen.redbubble.com.
Q: What's your opinion on [game/movie/comic/book/etc]? A: I struggle to answer very open, broad questions like this. Most things I have opinions about, I have multiple opinions, and different ones depending on the perspective and specific element in question. I'm much more likely to answer specific, bounded questions.
Q: Can I send you fanart? A: PLEASE. Askbox, tag me on bluesky, send it to my email! I love seeing every piece of it!
Q: Why do you never appear on camera? A: A forest witch cursed me to look not quite but ALMOST like Paul Giamatti in all photos and videos ever taken of me, and his laywers sent me a cease-and-desist.
Q: Are you gay/straight/bi/other? A: The decision I've made for myself, at least for this period of my life, is that privacy is precious, and once given up can never be reclaimed on the internet. I am open about being aromantic (not asexual), because it's a sometimes invisible and underdiscussed identity, and I know it would have helped me a lot to see someone speak about it when I was younger.
The rest of it is for me to know, and for you to speculate about, although preferably somewhere I can't see it. I accept that this is a part of being a Personality, but it still feels weird, y'know?
Q: Is it weird if I find your voice kinda hot? A: I've put a lot of work into developing this voice and making it nice to listen to, so that's not weird at all and I find it quite complimentary, thank you.
I generally don't mind people doing flirty/thirsty posting about or at me, just so long as we all understand that 1) you should never give a stranger like me information which could be used to harm you. Nicer-seeming YouTubers than me have turned out to be monsters.
And 2) it will never go beyond playful online flirtiness. I like to fluster my live chat, I'll flirt back in an ask or a post maybe, but I am not flirting with you, or inviting any kind of closer intimacy with you, the person I responded to.
Think of me like a comedian doing crowd-work at a show - you can chat to me in the bar after the show, but when I asked you what you do for work I wasn't looking for a personal connection, I was doing my work as an entertainer. Please no sending me nudes, or propositions, or confession letters in my email inbox. We are strangers, and I am always performing a persona in public.
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