#Intellectual Character
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omegaphilosophia · 11 months ago
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The Philosophy of Virtue Epistemology
Virtue epistemology is an approach within the field of epistemology that emphasizes the role of the intellectual virtues in the acquisition and justification of knowledge. This perspective shifts the focus from traditional epistemological concerns about the nature and scope of knowledge to the character and intellectual virtues of the knower. It suggests that possessing certain intellectual virtues—such as open-mindedness, intellectual courage, and intellectual humility—plays a crucial role in forming true beliefs and achieving knowledge.
Key Concepts and Theories in Virtue Epistemology
Intellectual Virtues: Central to virtue epistemology are intellectual virtues, which are traits or qualities that aid individuals in their pursuit of knowledge and truth. Examples include curiosity, diligence, intellectual autonomy, and fair-mindedness. These virtues help guide one's cognitive processes and decision-making in epistemic practices.
Responsibilist Virtue Epistemology: This branch focuses on the agent's responsibility in cultivating intellectual virtues. It holds that individuals are responsible for developing and exercising intellectual virtues to become good knowers. Linda Zagzebski and Lorraine Code are prominent philosophers in this tradition.
Reliabilist Virtue Epistemology: Contrasting with responsibilism, reliabilist virtue epistemology emphasizes the reliability of cognitive processes and abilities in producing true beliefs. Here, intellectual virtues are seen as reliable faculties or competences that lead to the formation of true beliefs. Ernest Sosa is a key figure in this school of thought.
Epistemic Responsibility: Virtue epistemology underscores the importance of epistemic responsibility, which involves being accountable for one's beliefs and ensuring they are well-grounded. This responsibility is closely tied to the cultivation and exercise of intellectual virtues.
Contextualism and Situationism: These theories examine how context and situational factors influence the exercise of intellectual virtues. They explore the interplay between an individual's character and their environment, highlighting the importance of external conditions in the development and application of intellectual virtues.
Moral and Epistemic Virtues: Virtue epistemology often draws parallels between moral virtues and intellectual virtues. Just as moral virtues contribute to ethical behavior, intellectual virtues contribute to epistemic excellence. This analogy helps bridge the gap between ethical and epistemic evaluations of individuals.
Virtue epistemology offers a rich and nuanced framework for understanding knowledge acquisition and justification. By focusing on the intellectual character and virtues of the knower, it provides a comprehensive approach that integrates ethical considerations into epistemic practices. This perspective not only enhances our understanding of what it means to know but also encourages the cultivation of intellectual virtues that contribute to a flourishing epistemic life.
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betaphannie · 3 months ago
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Glad to know dan and phil are just as phannie-brainrotted as us and assign everything vaguely dnp-shaped as "so them"
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cripplecharacters · 5 months ago
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Writing Profoundly Intellectually Disabled Characters
[Plain Text: Writing Profoundly Intellectually Disabled Characters]
While there is a glaring lack of intellectually disabled characters - except maybe big, physically strong, white men who can’t “tell right from wrong” or have a personality - in all sorts of media, specifically profoundly intellectually disabled characters are next to non-existent, with the existing ones being used more often as plot devices rather than portrayed as human beings.
This does make a degree (and not more) of sense considering that 85% of ID people have it mild, 10% moderate, 3.5% severe and only 1.5% has profound ID, the larger group inevitably gets more representation (which doesn’t make it good, but it does exist). However, it hopefully doesn’t need explaining that minorities deserve to be represented too (...and represented well), so this is what this post will be about.
Please don’t treat this as your only source on writing a character like this (even though I’m willing to bet it’s the only one like this, at least on tumblr), do your research and always check other sources.
Also, for clarity: intellectual disability isn't an umberalla term for "mental/brain disability". It's a specific, singular diagnosis that used to be known as "mental [r slur]". It's not the same as brain damage, autism, dementia, dyslexia, and anything else that's not specifically "intellectual disability". It's something that you are either born with or acquire early in life.
How do I Include Them in the Story?
[Plain Text: How do I include them in the story?]
A profoundly ID person will spend the majority of their time either at home or in some sort of care facility since they will require 24/7 help. The easiest role to put them in is probably a family member of another character. I've mentioned on this blog before that the "ID characters always end up as the annoying younger sibling" thing is overdone, but none of these necessarily have to be true for this suggestion to work (especially not the "annoying" part).
A non-ID character could have an intellectually disabled older sibling, twin, cousin, uncle/aunt, the sibling of a grandparent, etc. Seriously - a severely disabled person can be an adult, or even an elder. Just not as a parent, since a profoundly disabled person can't consent (a lot of ID people very much can, but this is the one disability where your level of functioning is baked into the exact diagnosis - profound ID comes with the inability to consent/understand the consequences enough to consent).
"They're a family member" is basically the easiest "excuse" to include a profoundly intellectually disabled in a story (and, as a bonus, you don't have to figure out how the other character would react to meeting them for the first time, since they probably knew each other for a long time already).
If your story isn't about the profoundly disabled character and instead just features them as a character, it would be much easier to not make the other character their primary caregiver. It's simply a ton of work and the character wouldn't have time for fighting dragons and whatnot - it'd be easier to have the abled character spend time with the disabled character at home (or care facility; you can very much visit someone in one) hanging out rather than actually doing the caregiving part.
Outside of a home and a care facility, there are also day care programs that some people might attend. This is the rarest solution out of the three mainly because of financial reasons, but also these resources aren’t as common for people who can’t walk, learn self-care, etc. Going to one takes time (the profoundly disabled person isn’t gonna walk there by themselves) and probably requires a specialized van (that you can bring a wheelchair in, which is incredibly expensive). Most day care programs are focused on people who are moderately or severely ID at most. One made for profoundly ID people would require 1:1 aides, which generally means the programs are much smaller for logistical reasons, but also even more expensive. For most people, too expensive without funding. Basically, this is an option, but you have to consider your character’s financial situation and/or what kind of financial support do disabled people get where they live.
Another way is having the disabled character in some sort of high position - in real life there were quite a few cases of profoundly and severely intellectually disabled royalty. Depending on the place and time there might have been pressure to not let the public see them, but this wasn't always the case. The biggest example of the latter was probably Emperor An of Jin (the first Jin, Eastern one) who was, as his title suggests, crowned at some point. He didn’t actually rule (his uncle did) but yes, you can have a severely disabled person as the head of a monarchy, it’s not without precedent.
In fiction you can do whatever you want anyway when it comes to ableism, you can have it be there, or you can have it not be there - and if it does exist then there are still different kinds of ableism you can portray that aren't the "literally killing-the-disabled-baby/hiding-them-in-some-dungeon level of eugenics" kind. Maybe a rich family who cares about their image would actually be unable to shut up about their kid to show how "saint-like" they are for caring for the disabled - it is unfortunately realistic, and can be a potential way to have the character exist in public, not ignore ableism, and also not go the aforementioned literally-just-murder route that writers usually do to show an ableist family.
Characterization
[Plain Text: Characterization]
Warning; the bar here is somewhere in the Earth's inner core. If your character has a single characteristic beyond aggressive/loud/unmanageable*, they're automatically at the top of most complex fictional representation of severely/profoundly ID characters. Congrats.
* - Some people are those things but, unsurprisingly, they're other things too. A lot of profoundly ID people can actually be completely quiet - you notice people who are loud because they're loud.
As with literally every character, you need to figure out what they like and not like. This can be quite literally anything, but try to think of the basic stuff. Do they have something they really enjoy eating (and conversely - something they refuse to eat)? Do they have some sort of comfort toy or object they don't want anyone touching (and maybe showing them playing with it with a different character could be a way to show how much they trust them)? In more modern settings, do they have a favorite show they always bug everyone to put on? Are they really clingy or do they hate physical contact (again, maybe they only enjoy it from a specific character)?
Another characterization could be comfort objects. A lot of profoundly ID people are autistic (which I'll touch on later) and will have an object that they bring everywhere the same way that non-ID autistic people might. There's nothing really specific here, just another layer of "this character is a Person". Maybe they have a blanket they really enjoy chewing because the texture feels good or some sort of plushie they like to throw around because it makes a sound they find funny. Lots of options. Maybe they have a personal “tell” to let others know they want their comfort object brought to them.
Keep in mind, you have to show this all in non-verbal manner. A profoundly ID person is probably not using any sort of AAC device (the most robust one I remember seeing right now was a low-tech one with "yes" and "no", but there are probably ones who operate on a larger amount of singular words). This is basically another opportunity for characterization - what do they do when they're happy - laugh, flap their arms, make sounds? - and when they're upset - scream, hit themselves, make different sounds? Obviously, you'd have to take other disabilities into account (e.g. many profoundly ID people won't move much, some might not be able to make much audible sound, etc.) but almost anything helps.
This brings us to…
Communication
[Plain Text: Communication]
An important thing (concept?) I'll throw here is "total communication", which can mean different things in different contexts, but here I'll use it to mean "using everything you can to communicate with someone who cannot do so in a ‘traditional’ way".
Communication can be categorized as having two sides; expressive and receptive. For most intellectually disabled people in general, receptive skills tend to be significantly higher than expressive ones, though there are specific disorders where it’s reversed or equal. As mentioned before, most profoundly ID people won’t speak orally, won’t use sign language, and won’t use AAC (though out of all three, AAC is the most likely one). Some might say single words, but that’s about it. It’s not a “physically mute but can write perfectly grammatically correct sentences” situation, it’s more of a “[single noun]” one, if anything. Receptive skills however are pretty decent (in comparison) and they would probably understand their name, the name/title of their carer(s), names of things they see every day, events they have some frame of reference to (e.g. if they grew up Christian, they would probably know what Christmas is), etc. Your other characters could (and should) talk to them like they can understand, even if they don’t catch everything or even most of it. I say a lot of “probably” there, but the people who can’t do so usually have other comorbidities, which I’ll mention later.
To go back to expressive communication, eye pointing can be used to figure out what the character wants. A change in breathing can be used to tell that a character got stressed. Throwing an object can be used as a hint that the character wants to play. Maybe them reaching towards person A means they want to eat, but reaching towards person B means they want them to sing a song for them. Maybe them making a particular face means they just had a seizure and need to be comforted. Whatever their "tells" like this might be, other characters who know them would probably be able to tell more-or-less what's going on - you don't have to go really in-depth, especially if it's a minor character, but figuring out the ways your character communicates with others will make it feel more like a person and not a Disabled Lamp (“if you can replace a disabled character with a lamp or a sick dog, they’re not a character”).
If you read some of these and go "that's a thing that a child would do" then you're not necessarily wrong. A profoundly ID adult might enjoy activities that primarily kids partake in. This is, I can't stress this enough, not the same as "mentally being a child". Otherwise, a whole bunch of adults on this very website would be "mental middle schoolers" based on the shows that they watch - but they're obviously not. A profoundly ID adult doesn't have the "mind of a baby" if their favorite game is throwing a toy, they have the mind of a profoundly intellectually disabled adult. Sometimes people assume that since ID people aren't mentally [incorrect age], they always "act their [actual] age" and essentially end up downplaying how much some people's ID affects them, when the point is that no matter what you do, you are your age. An ID character who is 26 years, incontinent, constantly puts their hand in their mouth, can't speak, whatever, is mentally 26 years old the same way that they would be if they had a wife and a mortgage.
For the last thing from this section I'll circle back to the assumption that all severely/profoundly ID people are loud, aggressive, etc. - as I said, some of them are (just like abled people). The thing is, this is not always an unreasonable response to being unable to communicate with the people who are caring for you. If you had a pressure sore but couldn't explain it to anyone you'd be pissed off and screaming too. That's an extreme example, but still applies. If someone is severely stressed out (for an abled person, this might be inheriting a ton of debt, for a profoundly ID person it can be a change in daily routine), they can lash out. It's an unpleasant but very much human reaction to have, even if what's behind the ID person's behavior is significantly different from what an average abled person might consider "a good reason".
So I guess my advice is, try to show some empathy to the character, even if they genuinely are loud and/or aggressive. Intellectually disabled people - including the profoundly disabled ones - aren't some alien species that is just mean and hates their caregivers for no reason, some just can't process their feelings the way an abled person might because of their disability. That's not to say that caregivers aren't allowed to feel frustrated - because they are - but that very severely disabled people aren't purposefully evil. As mentioned in the earlier parts, all behavior has a cause, just like for literally everyone. So if the character is being "unmanageable": maybe they aren't some cursed burden, maybe they're just stressed out of their mind and now someone they don't know that well is trying to do *something* to them, which they can't figure out because of their disability affecting their receptive language skills.
Resources and What to Keep in Mind
[Plain Text: Resources and What to Keep in Mind]
Some resources you might read about ID can be potentially misleading. Even if you specifically look for causes of the profound severity of intellectual disability, you will get results for mild ID. That's mainly because people with mild ID make up >85% of intellectually disabled people and those with profound ID make like 1%, so they're a minority in a minority.
Basically:
Down syndrome is a very unlikely cause. It's always listed as the main genetic cause of ID, but that's only true for mild and moderate severities. If you choose any of the common causes of ID make sure it actually has the symptoms you're looking for.
Most profoundly ID people will have either severe brain damage early in life (and this can come with cerebral palsy), cephalic disorders (e.g. microcephaly), genetic conditions that you've never heard of (e.g. Pallister-Killian or Emanuel syndromes, 3p deletion), genetic conditions that you've never heard of for a very understandable reason (e.g. X-linked intellectual disability-limb spasticity-retinal dystrophy-arginine vasopressin deficiency… there are hundreds named in this way), or just have it without a known cause. The last one happens much more often than people tend to assume.
For a reason I'll probably discover at some point, most disorders and syndromes that come with ID are said to have "autistic-like features" rather than being "comorbid with autism". In practice, it's the same thing. Your character is probably autistic.
In the same way, a lot of practical resources will assume that ID = moderate ID (since most mildly affected need no or minimal support, and severely/profoundly disabled ones are a small minority) so pay attention if you're looking at the right things. If it's talking about having a job, travelling alone, etc., then you got clickbaited.
Another subsection here will be comorbidities because there are a lot of them. I’ll mention the biggest ones.
Brain damage is the most common one (except autism) and can vary a lot. There is barely anything I can say about this one, it’s an enormous spectrum that for some people causes disability and for others barely affects their symptoms. Cerebral palsy, especially quadriplegic, is seen a lot and might affect the character’s mobility a lot. Some people might be unable to breathe or swallow and need a breathing or feeding tube.
Deafness and blindness are comorbid with a surprising amount of causes of ID. The thing is, you could take advice for deaf/blind characters as-in for a character that has both (e.g.) glaucoma and mild ID and not change much, but this doesn’t really work for a character who’s profoundly disabled like this. The situation that can happen here is that it’s not actually known if the person is or isn’t deaf or blind because they can’t tell you. As mentioned earlier, some people will have absent receptive communication skills. How do you verify if they’re deaf or just not reactive to language? Some people won’t react to even extremely loud sounds, even if they can hear them perfectly well (besides, a lot of deaf people can still hear some). Same for verifying if they are blind - obviously, sometimes there’s something visual going on, but often there isn’t. Especially since the main causes of both blindness and deafness will be brain-based, not ear- or eye-based. Another character not being sure if the disabled character is blind or just very uninterested in visual stimuli is a possibility, especially with less advanced medicine.  This is also why you might see those weird statistics of "between 5-90% of people with [condition] are deaf" kind.
Mobility is almost always severely affected. Some are fully mobile, but that’s simply not common. The average person will be unable to walk independently. It’s not always a muscle or nerve problem (though it absolutely can be), it’s mostly an issue of coordination. Because of this (and understanding physical space), operating a wheelchair (...successfully) might be impossible. This doesn’t mean you should just drop your character in a hospital wheelchair for them to get wheeled around because they will probably need a wheelchair that will actually support them - a headrest, ability to tilt, a harness, all that. This could be done with a powerchair (they can have controls on the back for a second person to operate), a manual wheelchair, or an adaptive stroller.
Now for resources;
One good resource I can recommend is SBSK (which I shared before), to my knowledge this is the only place that interviews severely and profoundly ID people (+their families) and the interviewer is great at actually interacting with many of them. 
Most resources on the practical things only ever talk about caregivers (who are very important) but completely ignore the actual person being cared for which IMO kinda defeats the point.
Good luck writing!
mod Sasza
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rednightmare18 · 1 year ago
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arthur is rude to that one sex worker because the guys are fucking around as they oughtn't be and he actively wants the source of their distraction to go away. that is how he operates through the entire game: deliberate, utilitarian intimidation and strategic unpleasantness to achieve a goal. it is an early game commentary on arthur meant to position him as a big dog that barks. it is not a commentary on his views about women which are clarified many times afterward. you guys realize that right
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imadhatt3r · 2 months ago
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I feel like Akechi was probably on a constant super-strict diet when he was living under his Detective Prince persona, you know, gotta keep that waist trim to look "perfect" on TV. Not to mention that I'm pretty sure that it's canon that he doesn't really eat well. He's totally the kind of person who'd throw himself into his own plans and goals and wouldn't look after his physical body; Hell, he would probably think he's above that, that he can pull through just thanks to his will alone, and overcome any physical discomfort or weakness.
So during that infamous pancakes scene, maybe he was telling the truth; Maybe he really did skip lunch and he was hungry. He overheard someone talking about panckes, the most basic part of his brain relised how starved he was, and he absentmindedly mentioned food to the group without thinking; Not to mention that hunger could also bog down his thought process and attentiveness.
Idk, I guess that I'd find it compelling if it was such a basic biological need that did him in in the end. No matter how much he schemed and planned, he was a human in the end, an animal who is driven by simple needs and desires. He neglected that part of himself, thinking his brilliance, his "higher" self alone will let him achieve his goals, but in the end it was that "primitive" part of him that he trivialized that pulled him down and undid all of his hard work.
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aventurineswife · 6 months ago
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Aventurine, Sunday and Ratio w/ a Memokeeper...? 👀
“Memory is the diary that we all carry about with us”
Tags: Ratio x Reader, Sunday x Reader, Aventurine x Reader, Memokeeper!Reader, Character Study, Existential Themes, Introspection, Emotional Growth, Intellectual Tension, Mysticism, Loss, Haunted Past, Unresolved Regret, Journey of Self-Discovery, Temporal Manipulation
Warnings: Existential Crisis, Trauma, Philosophical Discomfort, Emotional Weight Vulnerability in Characters, Mature Themes (regret, guilt, and self-worth).
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Ratio, with his signature plaster sculpture concealing his face and his wavy hair cascading just past his shoulders, was a figure both revered and feared within the Intelligentsia Guild. His sharp eyes, the color of fading twilight with a ring of yellow at their core, saw everything and everyone, evaluating, analyzing, dissecting.
It was here that you, a Memokeeper from the Garden of Recollection, first encountered him.
You had come to this world, as you did with every other, to preserve memories, to seek out moments that spoke of the lives lived, the forgotten faces, and the stars that fell into oblivion. In the endless cycle of existence, you had learned that the only thing that truly mattered was memory. To think, to feel, to exist—those were not just ephemeral things, but imprints on the fabric of reality itself.
But when you met Ratio, it was as if all the weight of time had been condensed into a single moment. He, too, had an unyielding belief in the importance of knowledge, in the idea that ideas, too, were immortal. He understood the power of remembrance, but to him, it was intellect, not memory, that was the truest form of immortality. A fascinating paradox.
"You're a Memokeeper, aren't you?" His voice was smooth, like velvet over steel, his eyes locking onto yours, seeing straight through to your very essence.
You nodded, concealing your true form beneath your disguise, as was customary for those like you. In this world, you were just another scholar, another wanderer with a collection of knowledge to trade. But unlike the others, your knowledge wasn’t of facts or figures. It was of memories, of moments suspended in time, of people long gone and forgotten.
"You believe that memory is everything, don’t you?" Ratio's gaze never wavered, as if he was testing you. "You think that by preserving memory, you preserve the soul of a person. But memories are subjective, fleeting. They are not absolute. Ideas, facts, theories—these are what endure. These are what define existence."
His words were confident, dismissive even. But you knew there was more behind them, a deeper yearning to understand what lay beyond the limits of mortal comprehension. You could see it in the way his hands gestured as he spoke, the sharpness of his thoughts revealing a man who, despite all his brilliance, was searching for something more.
"You misunderstand," you said, your voice calm but full of a quiet intensity. "Memories are the only things that cannot be erased, not by time, not by entropy. They are the proof of existence. Without them, what are we but ghosts, vanishing without a trace?"
Ratio's eyes glinted with something unreadable—was it interest? Curiosity? You couldn’t tell, but it was enough to pique his attention. "And how do you preserve them? What makes your memories so… important?"
You smiled faintly, an ethereal expression. "I don’t just remember, Dr. Ratio. I preserve. Through the Garden of Recollection, I collect and store memories, not just from the world I come from, but from all worlds. I can live through them, feel what they felt, see what they saw. I can carry the memories of thousands, and in doing so, they live on."
For a moment, there was silence. Ratio’s gaze remained fixed on you, his expression unreadable. "And what of your own memories?" he asked, his voice softer now, though still brimming with intensity. "Do you ever remember yourself? Or are you too lost in the memories of others to even recall your own?"
It was a question that struck deeper than you had anticipated. You, who had shed your mortal form long ago to live as a memetic entity, could not remember the life you once lived. The body you had was but a vessel, an illusion of the past. Yet you held the memories of countless lives, each one a thread in the grand tapestry of existence.
"I remember," you said quietly, your voice distant, as if recalling a long-forgotten dream. "But only fragments. I carry the memories of all those I've encountered, of all the lives I've touched. And in that, I live."
Ratio stared at you, his expression unreadable, but there was a flicker in his eyes—a momentary crack in his armor. "Fascinating," he murmured, as if the concept of your existence challenged everything he had ever known. "You are a paradox, then. A being of memory, yet unable to fully grasp your own existence. How… tragic."
You tilted your head slightly. "Perhaps. But in some ways, it’s beautiful. Every life I encounter becomes a part of me, and in that, I become part of them. A perpetual exchange, a never-ending cycle of remembrance."
Ratio’s lips quirked upward slightly, a rare and almost imperceptible smile. "Perhaps," he echoed, his voice tinged with something akin to admiration. "You might be right, after all. Memory is the only true form of immortality. But don’t forget, my Memokeeper, that intellect and knowledge are what shape the universe. Without them, memory would be meaningless."
You met his gaze, a soft chuckle escaping your lips. "And without memory, even the greatest intellects would fade into obscurity, leaving nothing behind."
For a moment, you both stood there, two beings of immense knowledge and power, staring at one another in the midst of a universe that seemed both infinite and fleeting. In that fleeting moment, there was no need for words. You understood each other, in a way that few could.
As you turned to leave, your final words lingered in the air, like a soft melody, echoing across time itself.
"Remember me, Dr. Ratio. After all, that is the only way I can truly exist."
He watched you disappear into the endless flow of time, his mind racing with questions, with curiosity. The Memokeeper had left an impression, a memory etched into his mind. And though Ratio would continue his work, seeking to change the world through intellect and knowledge, something had shifted within him.
Perhaps, in the end, the preservation of memory and the pursuit of knowledge were not so different after all.
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The Astral Express hummed with the faint rhythm of its journey through the stars, its steady pulse a stark contrast to the turbulent thoughts that swirled within Sunday’s mind. He stood by the window, watching the unending expanse of the cosmos pass by, his eyes reflecting distant stars. His thoughts were as fractured as ever—an unyielding dissonance between his ideals and the weight of his past. Yet, there was something different now, something new stirring in him, as if the winds of change were gently sweeping through his world.
You, the Memokeeper, stood just a few steps away from him, an enigmatic presence, yet somehow, your existence felt more real than anything else. Your presence was like an anchor in a sea of uncertainty, a testament to a truth he had not yet fully grasped.
To think is to exist.
He had never truly questioned his existence in this way before. For all his lofty ideals about dreams, suffering, and the balance between them, there was something about you—your quiet, eternal purpose—that made him reconsider his place in the universe.
You had explained, on occasion, the nature of your kind. A Memokeeper’s task was to collect memories, to preserve them as proof of existence in a world where everything, even stars, would eventually fade. Unlike most, who viewed reality and imagination as distinct, Memokeepers saw them as one. It was a perspective that intrigued Sunday deeply, yet he struggled to fully comprehend it. Perhaps because, in the end, he wasn’t sure what was real anymore.
"How do you hold on to something so... fleeting?" he asked softly, his voice carrying a weight that betrayed the many layers of his thoughts.
You turned toward him, your expression serene, but there was a flicker of something deeper in your eyes, an understanding of the burden he carried. "We don't hold on to it. We let it flow through us, and in doing so, we become it."
Sunday looked at you, his gaze lingering on the delicate curve of your cheek, the ethereal quality of your being, and how it seemed as though you were made of light itself. "Do you ever feel... trapped by your memories?" His voice faltered at the question, as though he were reaching for something he couldn’t quite touch.
For a moment, there was silence, save for the distant hum of the train and the occasional flicker of stars outside. You took a step closer, your fingers brushing lightly against the air as you spoke, your voice gentle and calm.
"Trapped?" you mused. "No. We are the keepers, not the prisoners. Memories are not chains. They are bridges."
His brow furrowed slightly. "But what if the memories are of things you can never change? Things that haunt you?" His words were quieter now, as if he were speaking more to himself than to you. The weight of his past—of the choices he had made, of the lives he had shaped, for better or worse—pressed down on him once more.
You studied him with a knowing gaze, as though seeing through the veil of his facade. "Hauntings are but echoes of what was, Sunday. The question is not whether the memories are painful, but whether we let them define us." You paused, letting your words settle. "What you choose to do with them—that is what matters."
Sunday’s eyes flickered as if a distant thought had just emerged, one that had been buried beneath layers of rationality and philosophy. He had spent so long trying to change the world, trying to create a place free of suffering, that he had neglected the simplest truth: he could not change the past. He could only move forward.
"But how?" he asked, his voice filled with quiet desperation. "How can I move forward, when the past keeps whispering in my ears?"
You smiled softly, a knowing, almost maternal expression on your face. "You are already moving forward, Sunday. Your journey on the Astral Express is proof of that. The question is not if you will move forward, but how you will choose to remember."
There it was again: remember. It was a word he had often associated with pain, with the weight of regret and guilt, but somehow, in your presence, it felt lighter. It felt like a possibility, a way to reclaim something precious without being bound to it.
For the first time in a long while, Sunday allowed himself to truly look at you. Not just as a fellow traveler aboard the Express, but as someone who embodied a truth he had yet to accept.
"I... I think I understand," he said quietly, his voice barely above a whisper. "Memories are not the end of us. They can be... a part of something greater."
You nodded, your eyes fluttering slightly as you gazed at him with an expression of quiet encouragement. "Exactly. And sometimes, the greatest gift you can give to the past is to let it go, while still carrying it with you."
Sunday fell silent, his mind now processing your words, considering their implications. Perhaps this was the true path to redemption—not the erasure of pain, but the acceptance of it, and the ability to carry it without letting it define him.
As the train continued its journey through the stars, Sunday found himself standing a little taller. He wasn’t sure where this journey would take him, but for the first time in a long while, he felt like he might finally be on the right path.
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In the labyrinthine corridors of the IPC, where deals and schemes wove through the very fabric of power, Aventurine stood as an enigma, a master of manipulation with a heart haunted by the ghosts of his past. His smile, enigmatic and ever-present, was a mask that concealed the fractured man beneath. The ‘Aventurine of Stratagems,’ a name he wore with pride, was a title earned through unrelenting gambles and sacrifices, yet it was the one thing that kept him from truly losing himself.
But on this particular day, something—or rather, someone—was pulling at the threads of his carefully constructed world. Someone who didn’t need to gamble to see through the veil.
You. The Memokeeper.
A fleeting figure, a whisper of another existence, you moved through worlds unrestrained by physical boundaries. Memokeepers were creatures of memories—preservers of the immortal, the eternal. You had no flesh, no true form. Only the shifting remnants of memories you carried with you, the fragments of countless lives you had touched and stolen.
When Aventurine first encountered you, he had been intrigued. Memokeepers were not common, and your mysterious nature had piqued his interest. But it was your ability to navigate through time and space, your unflinching grasp of memory as a permanent artifact, that truly captivated him.
"You never forget, do you?" Aventurine's voice was smooth, laced with his signature mix of challenge and curiosity as you stood across from him in a darkened room, a flicker of memory flashing in your eyes.
You tilted your head slightly, a soft, almost imperceptible smile gracing your lips. "For a moment, I thought you would say 'never forgive.'" You said it with an air of knowing, your voice gentle yet profound. "But no... you are too familiar with your own regrets to seek forgiveness."
Aventurine’s smile faltered for just a fraction of a second. The hint of vulnerability did not go unnoticed. The last surviving member of a lost clan, haunted by survivor's guilt—those wounds ran deep. His facade was usually flawless, but before you, it felt fragile, a thin layer barely holding back a flood of emotions he hadn’t let surface in years.
"You speak as though you understand me," he remarked, his voice regaining its usual confidence. "But I’ve played this game for too long to be an open book."
"Yet, here you are," you countered, stepping closer, the air thick with the power of your words. "A man who wagers lives as easily as others breathe. Do you think I can't see the stakes you're playing for? The past you can never escape?"
There was a moment of silence, one where Aventurine’s usual bravado seemed to crack slightly, revealing the ever-present tension in his posture, the subtle guarding of his left hand behind his back. He wasn't ready to expose his fragility, not yet.
"You play with the illusion of luck," you continued, your voice almost hypnotic. "But I know what you really seek. You gamble because you fear being forgotten, because you fear that if you stop playing, your existence will cease to matter."
Aventurine’s eyes narrowed, gleaming with a mixture of challenge and intrigue. He tilted his head slightly, as if contemplating your words, but his tone remained steady. "And what of you, Memokeeper? Are you truly immortal, or just a collector of lies?"
You didn’t flinch. "Memory is the only true immortality. Everything fades—worlds, stars, even gods. But memories... memories last longer than anything else. They are what make us real. What make us matter."
He chuckled softly, his lips curling into that all-too-familiar grin. "I suppose you would say that. After all, you're in the business of making things last forever."
Aventurine’s eyes lingered on you for a moment longer than he intended, and for a brief instant, he wondered what it would be like to have his memory preserved—not his reputation or his empire, but his very essence. Would someone like you, a Memokeeper, truly see him for who he was beneath the layers of strategy and artifice?
"I’ve seen countless memories," you said, your voice soft but heavy with meaning. "But there's something about you... You're not a mere gambler, not just someone who risks it all. There's something darker in you, a longing for connection, yet a fear of it."
He looked at you with raised eyebrows, a hint of amusement playing at the corners of his lips. "You really think you can see all that from just a glance?"
"You show more than you think," you said, your gaze steady, your words unshaken. "And it's those little things—the way you hide your left hand, the pauses in your speech, the smile that never reaches your eyes—that tell me you are more than the games you play."
The silence stretched, an unspoken challenge between you. He couldn’t deny it. He had always thought of himself as untouchable, an orchestrator of every move. But you? You had no need for power or control. You simply existed, transcendent and free.
And yet, despite all that, Aventurine felt something strange stirring within him—a desire to be remembered, not just for his gambles, but for the man he truly was.
"Perhaps you're right," he finally said, his voice quieter, more contemplative. "Perhaps there is more to me than even I realize."
You smiled, a soft, knowing expression, and for the first time, Aventurine’s smile seemed a little less rehearsed, a little more genuine. The idea of someone, a Memokeeper no less, understanding the depths of his soul was an uncomfortable yet fascinating thought.
"I don’t need to gamble to know your worth, Aventurine," you said, your eyes twinkling with an almost imperceptible warmth. "But perhaps, just once, you might stop playing and let someone else remember you. For who you really are."
For the first time in a long while, Aventurine didn’t immediately respond with a quip or a strategy. He simply watched you, his mind turning, calculating the possibilities. What would it mean to be remembered? To be seen beyond the mask of the gambler, the strategist, the survivor?
In that moment, Aventurine felt the first stirrings of a gamble he had never before considered: the gamble of letting someone in.
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Oh damn, this was long af... 🫣😨
Also I couldn't come up with a better title so yeah...🧍‍♀️
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randomness-is-my-order · 9 months ago
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i also really like the fact that wei wuxian is both book-smart and street smart because usually authors tend to show one trait heavier than the other (which is fair) but i like how mxtx never shied away from showing how intelligent, ingenious and and aware a person wei wuxian is. like he canonically wrote a dissertation (which we can reliably believe to not be his only one) but he’s also extremely good at navigating investigations, knowing the climate of a locality based on the people, knowing how to be smart with words to get what he wants. and this kind of thing can get annoying sometimes if the writing doesn’t handle it well but it never feels forced with wei wuxian because his in-universe charisma is transcendental, jumping right off the page and making you believe that yeah, of course this guy is just that smart!
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iamespecter · 3 months ago
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GAHHHHHH CAN I JUST SAY IT REALLY PISSES ME OFF WHEN PEOPLE SAY THIS END SCREEN OF LN1 MEANS THAT ANOTHER SHIP IS COMING???? TERICHO NEEDS TO STOP PROMOTING THIS THEORY ISTG
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NO, THE FOGHORN THAT SOUNDS WHEN YOU PRESS ENTER DOES NOT MEAN THERE'S ANOTHER SHIP!!!! BECAUSE THE MAW IS FULLY SUBMERGED IN THIS!!!! THE FOGHORN IMPLIED THAT THE SHIP THAT WAS DELIVERING GUESTS ON BOARD JUST LEFT!!!! STOP SAYING THIS IS ANOTHER SHIP!!!!! RAAAAAAAAAAAAA!!!!
I HAVE BEEN SAYING THIS FOR LITERAL YEARS AND EVERYTIME, IT FEELS LIKE I'M SCREAMING AT A BRICK WALL!!!
If you *critically* think about it, it ABSOLUTELY MAKES NO SENSE THAT IT WOULD BE ANOTHER SHIP THAT'S ARRIVING.
Because:
The Maw is fully submerged at this point.
We are very much shown that The Maw ONLY accepts Guests WHEN the top part/the "mouth" has emerged. As shown in this sequence of the game, and in the concept art.
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It's stated that The Maw "arrives" ONCE a year. NEVER in the same place, but ALWAYS at the same time. SO NO, IT'S *NOT* ACCEPTING GUESTS OVER BECAUSE IT'S CLEARLY FULLY SETTLED BACK DOWN AGAIN. WHY WOULD IT WASTE RESOURCES TO SUBMERGE ITSELF IF IT WAS GOING TO RE-EMERGE AGAIN MOMENTS LATER.
The door Six exits out of is likely a maintenance door; for cleaning the Chimney in case of blockage. Especially because of the fact that there is a visible staircase that leads up to the smokestack. PLUS, IF IT WERE FOR THE GUESTS TO COME THROUGH; WHY IS IT A SLIM ENTRANCE UNLIKE THE ACTUAL ENTRANCE OF THE MAW? BECAUSE IT'S ONLY MEANT FOR WORKERS LIKE ROGER/THE JANITOR.
It's heavily implied that while Six and The Lady aren't related, nor are they stuck in a time-loop-- coughcoughlikeMonoandtheThinManCOUGH-- it's still possible that Six is intended to be The Next Lady of the Maw. Mostly because of the whole boss fight that doesn't really resemble a fight, but moreso a ritualistic passing of the torch. And the implications of multiple Ladies existing throughout the millenia.
To be clear; I don't think Six will be stuck inside The Maw for long. As her description states, she belongs elsewhere.
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Which could mean that my girl *might* make a comeback for LN3, but I wouldn't hold it against Supermassive Games if LN3 doesn't even make a single cameo towards Six/making her appear. Because either way, I fully understand each outcome.
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rainbow-banana-slug · 1 year ago
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eye strain warning
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gummy 🌈🐬
[plain text: gummy 🌈rainbow emoji🐬dolphin emoji]
(^ shark emoji not blue enough)
[id: dark skinned black person with williams syndrome in decora kei fashion walk with posterior walker. person have pink hair with rainbow bangs n all sorts hair clips in hair & stickers on cheek. have many rainbow necklace include one with double yoke egg. wear blue sweater with white cloud where one sleeve is yellow horse with pink leash thing. there many pins on sweater include gummies (gummy shark, peach ring, gummy worm, gummy bear) & green crayons & others. she wear cross body green dino plushie (bag?). rainbow vertical stripe pants with rainbow n star chain. one shoe red one shoe blue. posterior walker made of different color crayons. there text around character describe her which be functionally described below. end id]
🌈🐬.
girl (complicated gender) with williams syndrome n love decora kei fashion & bright colors (she call them happy colors/excited colors)!! she has lotssss of bows n head pieces n hair clips n necklaces n bracelets n other decoration & big wardrobe with bright colored clothing! she love wear different outfits but it consistently decora kei.
she love gummy candy & named herself after them >:) blue/red gummy worm & blue gummy shark her favorites (blue gummy shark also my favorite. to look at.)
williams syndrome (also known as williams-beuren syndrome) is genetic developmental disorder micro-deletion of some of chromosome 7. for gummy, WS lead her have moderate intellectual disability (ID) & global developmental delay, level 2 autism, ADHD-c; congenital heart defects (CHD); hypotonia (low muscle tone), & loose joints.
like many people with WS, gummy very friendly & social! she love hugs & talking to people & talk lot & very physical in show affection! but also often struggle tell when other people not want be social / be social with her, be called “a lot” & “too much,” which lead her have trouble make n keep friends n make her sad—even tho WS make her extra outgoing, she also still get sad n mad n not hide it. she also struggle with danger awareness & often treat strangers like would with friend, n it been something that her support team very focused on work with her entire life because this lead her be very easily taken advantage of n be put in danger.
also like many ppl with williams syndrome, language & verbal abilities her strong suit—tho it’s relative to her moderate ID, so one shouldn’t expect she write speak communicate like average person without struggle. her words more simple, n still need many help for communication, including various form of AAC & aide person.
she has aides that pretty much 24/7 present because WS & moderate ID but working on skills so can be more independent! it something she been work very hard on entire life n she quite proud of progress.
she has many classic facial features associate with williams syndrome, like epicanthal folds at eye, upturned nose, wide mouth & small teeth, small jaw, full cheeks (badly drawn), n large ears.
70% or more people with WS have some sort cardiovascular problem, n so do gummy. she has supravalvar aortic stenosis (narrowing of aorta) which form of congenital heart defect (CHD). hers not very severe n be closely monitored.
she also have hypotonia & loose joints due to WS & uses posterior walker full time to get around. she really like her posterior walker, it shaped like many crayons :D also wear SMOs but forgot write it so oops
art fight character profile
[reblog welcome but please no repost]
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scruncheduppaper · 6 months ago
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seeing ppl on twitter’s takes about snowgrave kriselle makes me want to kill myself oh my godddd “its toxic” “regular kriselle better bc its healthier” DO YOU THINK I WANT TO SEE THEM MUSHY KISS AND BE LOVEY DOVEY AND HUG EACH OTHER??? NO!!! the APPEAL is that adding romantic connotations to their snowgrave relationship (which mind you very much already exists in canon) allow their relationship to become so much more interesting. do i think they’ll become truly endgame canon? do i think they’re in love with each other??? ABSOLUTELY NOT!!! AND I DONT WANT THEM TO!!! the POINT is that it’s supposed to be dark and interesting and exploratory of their characters in relation to the deconstruction of autonomy in video games through gender roles and principles of knighthood and the idea of the “damsel in distress”. not to mention that “shipping” regular kriselle and snowgrave kriselle isnt mutually exclusive either. in fact i think understanding both allows you to analyse their relationship much more fully and deeply than without considering the other side. and besides, isnt the fucking point of shipping to explore character relationships??? why would you want to Ignore nuance and depth rather than focus on it???? are you unable to handle anything deeper or darker than like fucking cocomelon??? if you hate character analysis and dark themes in relationships you can head on back there or smth idfk oh my lord i cant fucking TAKE IT ANYMORE
#snowgrave#kriselle#rant#deltarune#this probably comes off as harsh lol#i was going to add its alright if you find snowgrave kriselle uncomfortable for personal reasons#but like sincerely if youre in the utdr fandom and you’ve seen the fucking geno route then i think you can handle this#and not only that but i feel like nowadays fandoms are purposefully trying to get away from darker subject matter and themes#while in the process airbrushing nuance and details in favour of shoving characters into tropes and boxes#all in the name of ‘person comfort’ and ‘preference’#and while i cant control what other people do or ship or whatever#i do think its a sign that we’re leaning far more into anti-intellectualism these days#and people are just completely unwilling to engage with things outside their comfort zone#its okay to have preferences! its fine if you think kriselle is bad!#but like if your only reasoning is that its unhealthy and toxic then idfk what to tell you man#please play/watch/read better media#relationships in media can be toxic and unhealthy and portrayed without romanticisation#kriselle is very much so!#my ideal version of them is that neither of them have feelings for each other at all#neither does the player have any for noelle#the romantic/marriage connotations are there as metaphor for the stripping of autonomy through a forced heterosexual lens#however if they somehow form some fucked up forced conditioning traumabond feelings for each other along the way which fucks things up even#more… now THATS fucking interesting#really gets you questioning the lines between the decisions you make and the ones they make of their own volition#suselle completely endgame though#i just like analysing kriselle more LOL
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fieldofheathers-stuff · 2 months ago
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Some more Thrawn sketches (and Eli recreating the Spiderman meme). I love them so much your honor
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gayward-son · 1 month ago
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shoutout to rainbow rowell for giving her main curly haired white boy character giant red devils wings so I can easily distinguish him amongst the other floofy ya novel boys truly the character design of all time
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mehrfh · 2 months ago
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People have not talked about this much so let me....The moment Gyoukyou asked for Loumen, Jinshi got him in like within two days.... Now understand that Loumen was declared practically a criminal by the previous empress...He was accused of killing the crown prince... Something for which he was banished, an act which was part of official records....Him being brought back was of course going to raise eyebrows but Gyoukyou got him there because of the obvious trust she has in Maomao ....However, it was Jinshi who hastened his return....Of course, he also brought him back for MaoMao but his tenacity is in getting him back so fast would not have been possible without talking Loumen up... Although, it is not shown but we know he talked with the Emperor and managed to convince him to brush past whatever was being said about him (given Loumen was accused of killing Emperor's child only!)...It would not have been an easy feat to convince the emperor even though he also trusts MaoMao....It is absolutely Jinshi's play to get Loumen back so fast once the request came in...It is not shown in anime but in LN MaoMao actually acknowledges how quickly his return was facilitated... It is also a demonstration of absolute faith both Gyoukyou and Jinshi have come to have in her...Especially for Jinshi, the way he is very serious about people around MaoMao, it is heartening to see how far he is devoted to this matter...Be it handling Lakan or tolerating Lahan or assessing Lihaku for Pairin or his high regards for Sir Loumen, it is important to note that Jinshi views people associated with MaoMao in their own capacity as well...Jinshi appreciates these people for being related to MaoMao as well as for their own talents.... Moreover, as per the LN, he was the only one, perhaps besides MaoMao, Suuirei and Shisou, to understand Loulan's complex character...Hence he allowed her to do what she did in the end (*spoiler alert!!!).... Very few actually appreciate Jinshi's judgement of character....
On the other hand, it is so good to see Loumen back and get respect evading him for almost two decades...If the anime goes ahead with this series for a longer run, we will definitely see Loumen's pearls of wisdom spread in more ways and details....
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autisticbokutoenthusiast · 2 months ago
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i forgot how much i loved babe 😭 i love his lil hotwheels set that he uses to decompress, the way he drinks coffee out of a tin mug, massive looming mannequin in the corner of the living room, has a literal hole in his wall, toy car collection next to his real cars, wont say whats bothering him just changes the locks to his house and leaves charlie to figure it out, (flirting) "charlie get in the car so i can spin us in circles!", "puppy charlie", the events of the show take place because he gets overstimulated easily and needs alpha cock to fix it, "wheres babe" *cut to babe on the floor in fetal position*, tells charlie theyre going someplace fun and then makes them sit in the middle of a random road for an hour, mama, "im not grumpy 😠", "im not jealous 😠", throws his bag at charlie as a sign of affection, "huh? what?", so cool he circled back around to being a loser but the moments he loses is when hes at his best, is mama, etc etc etc
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aventurineswife · 8 days ago
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ok so- I haven’t played Genshin or any of the other games in like years so-
I never seen ratio-
but what about ratio with a s/o that is always curious? Like I heard he is a genius and him with a lover that like to learn things would be cute
Curiosity Binds Us
Summary: Ratio is known for his sharp intellect and unyielding pursuit of knowledge. His lover, however, possesses an insatiable curiosity that constantly challenges him in unexpected ways. As they spend time together in the grand library of the starship, Ratio finds himself reluctantly yet fondly indulging their endless questions. Through playful debates and deep discussions, he realizes that their curiosity might just be the most endearing thing about them.
Tags: Ratio x Reader, Fluff, Slow Burn, Intellectual Romance, Playful Banter, Mutual Respect, Established Relationship, Ratio Being Ratio, Curious Reader.
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The library aboard the Intelligentsia Guild’s starship was vast, a labyrinth of knowledge spanning countless civilizations. Shelves of ancient texts and digital archives stretched toward the ceiling, filled with wisdom from the most brilliant minds across the universe. Among them sat Ratio, absorbed in a holographic projection of his latest research.
Then, there was you.
Your fingers traced the spines of the books, your eyes darting between titles as you absorbed every bit of information you could. You had always been curious—insatiably so. Knowledge called to you like a melody, and you could never resist chasing its tune.
“Ratio,” you murmured, settling into the chair beside him. He hummed in response, his eyes not straying from the floating text before him.
You leaned in, resting your chin on your palm. “What are you working on?”
“A theorem on interdimensional causality,” he replied, his tone as composed as ever. “The prevailing theories are—frankly—insufficient.”
You blinked, processing his words. “That sounds… amazing.”
He finally turned his gaze toward you, one elegant brow arching in mild amusement. “You don’t even know what it means.”
You grinned. “Not yet. But you’ll explain it to me, won’t you?”
Ratio sighed—more for show than genuine exasperation. He had long since accepted that your curiosity was as relentless as gravity. He found it perplexing at first, then… endearing.
“You wish to understand interdimensional causality?” he asked, tilting his head slightly.
You nodded eagerly. “I want to understand everything.”
A smirk tugged at his lips. “Then you are ambitious. A respectable trait.”
You beamed at the rare compliment, scooting closer. “So, tell me.”
Ratio observed you for a moment, his sharp gaze softening just slightly. Most people frustrated him with their lack of comprehension, their unwillingness to challenge their own ignorance. But you? You sought knowledge with unyielding enthusiasm. You wanted to learn—not for prestige, not for recognition—but simply because you found joy in understanding.
That, he could respect.
He gestured toward the holographic equations before him. “Very well. Interdimensional causality refers to the relationship between events across parallel realities. If an action in one dimension influences another, then—”
He stopped mid-sentence when he noticed the way your eyes sparkled with intrigue, your expression one of complete fascination.
He exhaled, shaking his head with a rare chuckle. “You truly are relentless.”
“And you love that about me.”
“Hmph. Debatable.”
You laughed, nudging his arm playfully. “Well, keep explaining, Doctor. I’m listening.”
Ratio rolled his eyes, but as he continued his lesson, he spoke just a little slower, making sure you grasped each concept before moving forward. He would never admit it outright, but he enjoyed this—the endless discussions, the late-night debates, the way you challenged him just as much as he challenged you.
For all his intellect, for all his confidence, Ratio had never believed in the idea of a perfect intellectual equal. And perhaps he was right.
But then there was you. And perhaps… that was better.
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videogamelover99 · 3 months ago
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Uhh I'm sure this is a hot hot take in this fandom, but I personally don't find the whole moon!Varian theory/idea very interesting in terms of narrative or character.
Varian's always worked best as this scrappy kid who used his intellect to solve problems but whose emotions got in the way of that. He's so desperate to impress Raps and the gang that he neglects his giant boiling water tank and almost blows up the village. His emotions towards Cass are what get him running around helping her until the last minute, making his science presentation a disaster. His need to please his father and later his hurt/distrust towards him is what leads him to recklessly experiment with the rocks behind Quirin's back.
This is also probably why he's drastically more competent as a villain, up until the end. He puts aside his emotions in favor of cold, ruthless tactics, and it's only when his emotions once again get the best of him that he's defeated. Varian's intellect has always been his strength, but his emotional immaturity and volatility is what got him to fail.
So then you give a character like that magic power that has all to do with emotions, it doesn't work. There's no reason to show off his intelligence or persevearance, because the rocks are a physical manifestation of power. And while he goes on this journey of growing up and gaining emotional maturity in season 3, he's never in a struggle with his emotions, if anything, he lets them have control more often than not.
Now compare that to Cass, who a) solves problems physically, so the rocks are a perfect extension of that power and b) fucking sucks at emotions. While Varian acts on his emotions constantly, she stuffs them in a box and relies on her anger instead.
Moon!Cass works because the power set it gives her works for her character. It doesn't work for every character, and especially not Varian.
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