#PCM audio
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Thoughts on Cinema: Finding the Middle Ground Between Film and Digital Filmmaking
As someone who has spent a significant amount of time working with audio and video production—and as a long-time moviegoer—I’ve noticed a troubling trend in the film industry: we seem to have fallen into an all-or-nothing mindset when it comes to film versus digital. It’s like there’s this unspoken war between purists who champion celluloid as the only “real” way to make a movie and the…
#AI upscaling#audio compression#Blu-ray mastering#Christopher Nolan#cinema#cinema technology#digital filmmaking#digital signal processing#digital vs analog#Dolby Atmos#film industry critique#film preservation#film versus digital#filmmaking techniques#FLAC#home theater#hybrid workflows#immersive audio#lossless audio#modern cinema#movie reviews#movie theaters#PCM audio#Quentin Tarantino#Roger Deakins#sound design
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Mastering Sonic Excellence: Explore Lexicon PCM Total Bundle for Unparalleled Audio Processing
Lexicon PCM Total Bundle: A Comprehensive Suite of Professional Audio Processing Tools
Explore the pinnacle of audio processing with the Lexicon PCM Total Bundle, a meticulously crafted collection of premium plugins designed to elevate your sound to new heights. Immerse yourself in a world of unparalleled reverbs, delays, and effects that have defined the industry standard for decades. From the lush and expansive reverberations to the precise and intricate delays, each plugin within the PCM Total Bundle is a testament to Lexicon's legacy of excellence in audio engineering. Unleash the power of iconic Lexicon algorithms on your recordings, bringing forth a sonic richness and depth that will transform your music production experience. Whether you're a seasoned professional or an aspiring artist, the Lexicon PCM Total Bundle is your gateway to a world of sonic possibilities, ensuring your music stands out with clarity, dimension, and brilliance. Elevate your audio production game with the unmatched quality and sophistication of Lexicon's PCM Total Bundle.
#music#music production#Lexicon PCM Total Bundle#Audio Processing#Reverb#Effects#Studio Plugins#Lexicon Sound#Pro Audio#Signal Processing#Mixing and Mastering#Digital Audio Workstation (DAW)#Audio Engineering#Studio Tools#Sound Design#Professional Sound#Music Production#Recording#Audio Effects#Studio Essentials#Production Plugins#Lexicon PCM#Digital Signal Processing#Creative Sound#Audio Editing#Production Software#Professional Audio#Audio Technology#Electronic Music#Sonic Exploration
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«Queen Clarion's Pixie Dust» (Its official name)
One of the designated "Deleted Scenes" on the Blu-Ray Disc of Tinker Bell 1.
Recorded by me at 1080p 24Hz, stereo PCM. Bitrate at 6Mb/s, OBS's sound mix volume at -2.5 dB.
And trust me: There's more to come. Believing in a PlayStation 3 Super Slim is just the beginning.
(I had accidentially set the audio bitrate in OBS to 64Kb/s instead of 320Kb/s, but you're not missing out on all that much in that regard given the nearly non-existent voice lines or SFX.)
#queen clarion#tinker bell and the ring of belief#ring of belief#the ring of belief#tinker bell 1#tinker bell with a space#disney fairies#found media#lost media#pixie dust#disney fairies movies#queen clarion's pixie dust#blu-ray#blu-ray disc#deleted scene#bonus material#fairy#fairies
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Sonic 1 Mega CD Port
(download here)
(if you think this is cool, consider helping me find work/money <3)
Welcome to the Next Level!
NOTE: I'm aware of issues regarding audio playback and transitioning between zones, and intend to push an update once the contest judging period is over. In the meantime, you can use level select (Up Down Left Right A + Start at title screen) to explore the game.
At the 1992 Consumer Electronics Show, a teaser for a Mega CD version of Sonic 1 was shown within a sizzle reel. No Mega CD version of Sonic 1 was ever produced, and this footage is almost everything we know about this project, but it's extremely likely that this idea is what morphed into the separate game Sonic CD, the only Sonic game officially released for the console.
In 2006, Stealth released the Sonic for MegaCD tech demo, marking the first time any substantial effort was made to bring another Sonic game to the console. It contained the title screens and first levels of Sonic 1 and 2, with three playable characters. In the following years, he would build on the ideas in that demo further, eventually reaching a point where his setup accommodated a Mega CD version of a rom hack called Sonic Megamix.
For a long time, this rom hack was the only way to experience Sonic 1's levels, and was the closest you could get to playing the original game on your Mega CD...
until now.
This is a port of the original Sonic the Hedgehog (revision 1, mostly) to the Sega Mega CD (running in Mode 2/off a CD). Not a mere one-zone demo, not affected by an original hack's mechanics, this is a full playable Sonic game running on the Mega CD, with the source fully available, and with the intent of enhancing the game with the extra hardware.
I started this project about a month and a half ago to enter into the annual Sonic Hacking Contest. This was done as both a learning experience for myself to learn new hardware (I was already familiar with programming for Mega Drive, but wanted to explore its addons), and as an example others can learn from.
This has been tested with BlastEm, Fusion, Gens, and on real hardware using a Mega Everdrive Pro.
Features:
Expanded Sound.
The Mega CD comes with a chip supporting PCM playback for up to 8 channels, complementing the 10 sound channels already in the Mega Drive. This port leverages that by moving playback of drum samples to a custom PCM sound driver running on the Mega CD CPU.
Because drums no longer need to play on the Mega Drive hardware, an extra sound channel was added in the main sound driver to allow for more sound effects to play without cutting out channels of the music.
Unfortunately, I was not able to get CD audio playback fully implemented in time for the initial release. Most of the pieces are there though, and I intend to add it in a future update.
An open-source Mega CD game. The scene for Mega CD has grown significantly over time, and over the years there has been new homebrew and hacks of other games, but not nearly as much done with the blue guy this contest is about. This port aims to change that; this is a full game running on Mega CD, with source code and development history available for browsing right now. Code for the kernel programs to load and run the game from disk is written in mostly C using the megadev toolchain. Rom hackers and developers more familiar with the Mega Drive standalone can use the code repository as an example of how to bring more full-fledged MD projects over to Mega CD with as few changes as possible.
Other features:
Custom loading screen while files are loaded from CD
Modified title screen, to remind you that this is indeed utilizing Mega CD hardware
Various bugfixes applied (for those familiar with Sonic Retro's Sonic 1 disassembly, FixBugs is turned on)
Much smoother special stage. The movement of objects making up the maze was unlocked, and the walls now display with 128 degrees of rotation (up from 16).
Even though I started this project to have something for the contest, I'm incredibly happy with what's been done so far, and I intend to work on it further after the contest to add more features. I consider this the beginning of a goodbright future for Sonic games and hacks on Mega CD.
Note: Debug mode and sound test have not been fixed to accommodate for the code that has been moved around. Try at your own risk!
Credits
Main developer: Amy Farbright
Playtesting and bug reporting: The Let's Talk About Sonic Discord
Special thanks: @fiffle, @milly, @crepe
Code used/referenced:
drojaazu's megadev toolchain
Devon's partial Sonic CD disassembly
SCHG How-to Guide
tversteeg's Rust implementation of rotsprite
Graphics used:
CD graphic on title screen: Sega Multimedia Studio, converted from sprites ripped by Mister Man
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Sega Mega CD - Shadowrun
Title: Shadowrun / シャドウラン
Developer/Publisher: Compile / LMS Music
Release date: 23 February 1996
Catalogue No.: T-66024
Genre: RPG
Shadowrun. Many games come into our lives and alter who we are, becoming a part of us for the rest of our lives. Shadowrun is one such series that after the first time I played it I had become heavily engrossed in everything to do with the canon behind it. This game is an especially strange beast if you've played the SNES (Data East) and Sega Genesis (Bluesky Software) Shadowrun games.
You see, at the end of 1995, we saw the last Mega CD releases. In the US, the last game to be released for the Sega CD is a half-arsed update to "Demolition Man", a run-n-gun based on and featuring grainy FMV clips from the Sylvester Stallone movie. Then, in Europe, came The Adventures of Batman and Robin. That game was clearly based on *just* the driving levels from Mega CD Batman Returns and greatly expanded on, and featured splices of an "original episode" of Batman the Animated Series specifically for the game.
For a while as the year 1996 began spinning into rotation, there would be no new games for the Mega CD, making it seem like The Adventures of Batman and Robin was indeed the last ever Mega CD game to be released.... which it did end up being if you lived in Europe. That is until, in some miracle on the 23rd of February 1996, Compile resurrected the aging Mega CD devkits and worked together with Japanese tabletop RPG distributor Group SNE and Chicago-based tabletop RPG company FASA Corporation to release one last Mega CD game once and for all. That game would end up being based on a tabletop RPG that, since its inception in 1989, has remained among the most popular role-playing games. This is Shadowrun.
Mega CD Shadowrun is a pretty good game. You play as one of four characters: Rokudou, Shikumo, Mao, and D-head and battle your way through Tokyo in the year 2053 while discovering a massive conspiracy that could potentially destroy the city of Tokyo as we know it. The game is divided into a few sections: a "digital comic" mode similar to Snatcher and Dead of the Brain, a top-down RPG mode outside of battle similar to the original Legend of Zelda, Golvellius or Ys, the Battle mode which triggers within the top-down view and plays in the same way as how games like Final Fantasy 6 do it, and a "Matrix" mode where your characters hack into the Matrix supercomputers.
The main character (Rokudou) acts pretty cool and a little harsh at times but is quite appealing because of it, and the story has some nice ideas, but is maybe a little muddled in places thanks to the language barrier. The action scenes play like an average Squaresoft Super Famicom RPG game, but look nice enough so the game gets away with it. Good enough to satisfy the role-playing fever for a while. My only complaint that I can level against the game is that I can't really recommend this game to those that can't understand Japanese at a native level, and that there are no voice acting or CD redbook music to be had here. All the music is generated via the Mega CD's PCM sound chip combined with the Mega Drive's YM2612 FM synth, though there are two hidden CD audio tracks, none of which are used.
Another weird point is that the characters look good in the visual novel scenes due to Compile making use of the Mega CD's scaling features, but during the RPG segments, they look super tiny and cute. It's a damn shame that games like this never get a complete playable English translation. I really wish that would happen though, but it seems like an English translation to Mega CD Shadowrun is currently suffering from development hell and may never be completed. What a shame.
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BloodRayne will be released on 4K Ultra HD + Blu-ray on January 9 via Massacre Video. The 2005 action-horror film is based on the video game franchise from Majesco Entertainment and game developer Terminal Reality.
Uwe Boll (House of the Dead, Alone in the Dark) directs from a script by Guinevere Turner (American Psycho). Kristanna Loken, Michelle Rodriguez, and Ben Kingsley star with Michael Madsen, Matthew Davis, Geraldine Chaplin, Will Sanderson, Udo Kier, Billy Zane, Meat Loaf, and Michael Paré.
BloodRayne has been newly scanned in 4K from the uncut original negatives with HDR color approved by Boll and uncompressed PCM Audio. Special features are listed below.
Special features:
Audio commentary by director Uwe Boll (new)
Deleted and extended scenes
Cast & crew interviews
Behind the scenes
CGI making-of
Dinner with Uwe Boll
Rayne is a dhampir - a human-vampire hybrid - enslaved by a malevolent traveling circus. When she eventually breaks free of her servitude, Rayne vows to confront her immensely powerful vampire father, Kagan, for abandoning her. But when Rayne learns of her father's long history of betrayal and vindictiveness, Rayne's daring quest turns into a fight for her life.
Pre-order BloodRayne.
#bloodrayne#uwe boll#kristanna loken#michelle rodriguez#ben kingsley#michael madsen#massacre video#dvd#gift#matthew davis#geraldine chaplin#udo kier#billy zane#meat loaf#horror
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Led Zeppelin DVD (2003)




Housed in a cardboard slipcase and contains a foldout digipak with 2 DVD transparent trays, 16 page booklet and a 2 page promotional material from other Led Zeppelin releases.
Some copies included a small double-sided printed insert
Comes with detailed notes about each performance
Occasional bootleg visuals are interspersed with official recordings.
In addition to the listed tracks, there are various clips and audio excerpts (in some cases complete) appearing on the interactive menus including 'Moby Dick', 'Heartbreaker', 'Thank You', 'Stairway To Heaven', 'Dazed And Confused', 'Since I've Been Loving You', 'That's The Way', 'The Song Remains The Same' as well as backstage shots.
Region: 1
Picture Format: 4 x 3
Sound: L-PCM Stereo, Dolby Digital 5.1 Surround Sound, DTS 5.1Surround Sound (Main Feature); Dolby Digital 2.0 Stereo (Extras).
Colour & Monochrome.
Running Time: 5 hours 20 minutes
Atlantic Records
#my vinyl playlist#led zeppelin#robert plant#jimmy page#john paul jones#john bonham#atlantic records#hard rock#classic rock#heavy metal#70’s rock#dvd#dvd collection#music video#album cover#album art
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Green Grove from the Saturn 3D Blast played on shuffle, and for a short while I legit thought it was a Lost World track... The Saturn soundchip is really good??
Yes! The Saturn was using PCM CD quality audio being read straight from the disc, so composers could use the exact synthesizers they wanted! The Saturn in particular used a Yamaha YMF292 chip that had modes for both FM synthesis and PCM audio, as PCM could take up a lot of space on disc. That 5th-gen era of consoles (PS1/N64/Saturn) was a really experimental time where a lot was happening. (It's also a great Wikipedia rabbit hole to fall into...time to close a couple tabs...)
I've done Act 2, so why don't we cover Act 1?
I do like the soundfont used for this whole soundtrack, it has such a lush and clear sound. The rhythm section is so nicely set up--piano in the background with a bright bass and active drums. There's some low synths in the very back as well that sparkle deep in the mix--like how water can sparkle under moonlight. The melody is a muted but flowing violin synth. The bridge section has some nice chordal movement, followed by a gorgeous piano solo that flows into the turnaround.
Oh, and before I forget--Richard Jacques is the composer on this, and this track quotes a song he would later write for Metropolis Street Racer on the Dreamcast--listen to this, then listen to It Doesn't Really Matter, especially the chorus! The vocals are preformed by T.J. Davis, who also worked with Jacques on the Sonic R soundtrack. I love seeing composer and artist continuity, especially in SEGA!
#green grove act 1#sonic 3d blast#sonic 3d flickies island#sonic the hedgehog#sonic#music#oh sega: what if the saturn wasn't a commercial failure in the west and also did not have the 32x cannibalizing it. we can dream#also please listen to the metropolis street racer ost it's excellent!
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lazy test: plok goes to neo-minnesota
(and it isn't even snes/sfc because idk how to optimize for the audio ram like a fucking idiot so have 8x general pcm instead)
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Last Monday of the Week 2023-12-11
la baguette, etc.
EDIT: god damn this got longer than I expected
Listening: I almost exclusively listened to Against Me! during this trip for some reason. On Saturday night my metro got interrupted and I got kicked out a few kilometers from my hotel, and after watching a couple full busses skip my stop, I just walked back. I put on Black Crosses for the first time, which is a combination of demos and acoustic versions of the songs from White Crosses which is probably one of my favourite punk albums.
I can't listen to some of Against Me! without having a good bad time because of Memories but I do not have that issue with White Crosses. As far as the demo/acoustic versions go, they are much lighter than the mainline releases which is bad if you want something energetic but good if you kind of want to soak in the lyrics.
There's a lot of great ones on Black Crosses including the obvious ones like Spanish Moss and The Western World but the one that really got me while walking back was the acoustic version of Because of the Shame which is positively heartbreaking when given space like this.
Reading: I fell down a rabbit hole on delta-sigma conversion while doing simultaneous reading up on 32-bit float audio and what the hell DSD is. I will reverse explanations.
Delta-Sigma is a collection of techniques used, roughly, to convert between high-sample-rate, low-bit-depth data and low-sample-rate, high-bit-depth data. A delta-sigma audio analogue-digital converter might sample a low-pass-filtered version of incoming signal at 6MHz and 1-2 bits and use that to reconstruct a 16-bit 44kHz version of the signal. Thanks to nyquist and other various equivalences this works with basically zero quantization error if you chose your filters right.
I was familiar with this from class-D amplifiers, which are effectively delta-sigma digital-analogue conversion, which reproduces a low-frequency analogue signal by feeding a pulse-density encoded chain into an amplifier and a low pass filter.
Anyway, DSD is a silly audiophile brand name for an audio codec that stores the 1-bit pulse encoded form of an audio signal rather than storing traditional PCM audio. Fundamentally if your hardware is correct there's basically no difference in information content or density between them.
This led me to these two good articles on dithering and delta-sigma architecture, among others.
Watching: I stumbled across this ongoing good series on YouTube a few weeks ago discussing trends in marketing movies as being "no CGI" when they are absolutely the fuck not. The second part just came out, but here's part 1:
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"No CGI" is always a ridiculous claim in basically any modern movie, but this is a really good breakdown of how a combination of irresponsible journalism and intentionally poor communication creates the impression that tons of incredibly effects heavy movies are actually "free of CGI".
Treating computer graphics and effects as some kind of scourge is a misled reflex. It reminds me a lot of backlash against pitch correction, because in most cases people do not realize how much pitch correction is used in basically all music you hear. Big artists playing live performances are even pitch corrected in real time these days.
It's just part of the business, and in a very parallel way, people expect the output of CGI/pitch correction even if they don't know that. If P!nk were to go out on stage and sing her music without pitch correction you'd hear the effects of her ridiculously energetic acts, and people would bitch about it because as evidenced by people who describe good sounding music systems as feeling "like live music", people don't know what live music sounds like! Live music sounds like crap compared to studio production, you're there to inhale six different kinds of cigarette and get hit in the chest by a drunk girl who isn't paying attention to where she's going.
Wow I have a lot of opinions about how people don't realize how much production is in things. This should probably be a post. Later. Hey this is like guys who talk about "no makeup" look-*I AM YANKED OFFSTAGE WITH A COMICALLY OVERSIZED SHEPHERD'S CROOK*.
Playing: Nothing really! Dark Souls stalled not because I'm stuck but because I was doing other things. Making block took up a lot of time.
Making: Hacked together a very basic proof of concept for inserting my own controller into an LED string. As encouraged by definitely unbiased user @compiler-specific I am going to try and write my own DSL for this, which will probably end up resembling a lisp just because that simplifies my life.
Also almost done with hambanner, an IRC ban management bot. I would have finished that if I was not. In Paris. over the weekend. Hopefully this week.
Tools and Equipment: Sometimes you will find that your phone is dead and you need to find your way back to your hotel in a bizzarely convoluted part of La Défense late at night. And at this time you will be grateful that you took the time to orient yourself relative to local streets and the river and the metro station so that you do not have to find a corner to charge your phone and can instead just get back to your hotel. It could happen to you.
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1960's digital PCM audio stored on video tape.
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«Fairies Venture to the Mainland» (Its official name)
One of the designated "Deleted Scenes" on the Blu-Ray Disc of Tinker Bell 1.
Recorded by me at 1080p 24Hz, stereo PCM. Bitrate at 6Mb/s, audio bitrate at 320Kb/s, OBS's sound mix volume at -2.5 dB.
PlayStation 3 Super Slim, Trust, and Pixie Dust.
(There were 3 other deleted scenes on the same disc: Becoming a Garden Fairy, Tinker Bell's Tinkering Talents, and Vidia Tricks Tinker Bell. Those were rudimentary sketch drafts that were much closer to the final movie, and are not my main focus this morning.)
(Tumblr apparently compresses 1080p videos down to 720p, so the proper-ish 1080p version is at https://vimeo.com/1065384195; I also tried OneDrive's on-site video playback system, but its image quality was horrid, while Discord's player I couldn't get to work as an online raw playback.)
#queen clarion#tinker bell and the ring of belief#ring of belief#the ring of belief#tinker bell 1#tinker bell with a space#disney fairies#found media#lost media#pixie dust#disney fairies movies#fairies venture to the mainland#blu-ray#blu-ray disc#deleted scene#bonus material#fairy#fairies#cw snot
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『ルパン三世VSキャッツ・アイ』3/13(水)発売スタート!レンタルDVDも同日リリース
3/13(水)より『ルパン三世VSキャッツ・アイ』Blu-ray&DVDの発売&DVDレンタルがスタート!
三方背ケースには新規描き下ろしイラストを使用、Blu-ray&DVDには制作資料を収録したブックレットも封入されます。 是非本編と併せてお楽しみ下さいませ。

【商品情報】 ■ Blu-ray 価格:¥8,800(税抜¥8,000) 品番:VPXY-72058 仕様:本編約90分+特典映像/ディスク1枚組/ 片面1層/ (1)日本語DTS-HD Master Audio 5.1chサラウンド(2)日本語リニアPCM 2.0chステレオ/カラー/MPEG-4 AVC/ 16:9 (1080p High-Definition) /バリアフリー日本語字幕(本編のみ)
■ DVD 価格:¥6,600(税抜¥6,000) 品番:VPBY-14217 仕様:本編約90分+特典映像/ディスク1枚組/ 片面1層/(1)日本語ドルビーデジタル5.1chサラウンド (2)日本語ドルビーデジタル2.0chステレオ/カラー/MPEG-2/ 16:9LB/バリアフリー日本語字幕(本編のみ)
パッケージ仕様 ・新規描き下ろし三方背ケース
★封入特典 スペシャルブックレット
★特典映像 PV集 ※Blu-ray&DVD共通
★法人別特典 Amazon アザースリーブケース

※仕様・内容は予告なく変更となる場合がございます。予めご了承ください。 ▼特設ページ https://www.vap.co.jp/lupin-vs-catseye/
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New goober dropped
background images from wikipedia
her name is beau!! she's an android that specializes in the archival of audio and visuals, and often remixes the songs she has in her memories and writes them down in her "journal" (any storage device she can find. Keep single-use CDS and DVDS away from her, she'll fill them with various noise.) She goes to concerts and records what she hears as raw PCM and what she sees in MPEG-4. Her eyesight isn't perfect, but she can hear for miles.
She was created by Arch and Carter and is basically their daughter :]
she also likes collecting stickers!! you can't see it here, but she'll put stickers on her arms and the right side of her face
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Sega Mega Drive - Maten no Sohmetsu
Title: Maten no Sohmetsu / 魔天の創滅
Developer/Publisher: Kodansha Research Institute
Release date: 29 December 1993
Catalogue No.: T-46023
Genre: RPG
This game tells the story of a young boy (you can name him as you like) who was found in the forest by a warrior named Zafan. Zafan takes the boy into his home, where he grows up, unaware of this story. When he reaches the age of sixteen, Zafan dies, attacked by monsters. He sends his adoptive son to visit the king of the country, to follow the way of the warrior - and perhaps to discover his true origins... Despite the rather late release in the system's Japanese life cycle, it features substandard graphics outside of battle scenes and is infamous for its high difficulty level, such as random enemy encounters at the start of the game that can't be won. On the positive side it features a dynamic day and night cycle system and very clear PCM audio.
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4K Ultra HD Review: Basket Case

Unlike most "prestigious" organizations dedicated to the arts (I'm looking at you, Academy of Motion Picture Arts and Sciences), the Museum of Modern Art doesn't ignore the existence of genre fare. Nevertheless, there's something surreal about seeing "This film is from the collections of The Museum of Modern Art" at the start of Basket Case, a sleazy exploitation picture shot on 16mm over the course of a year for under $35,000.
The 1982 film follows Duane Bradley (Kevin VanHentenryck), who carries around his formerly-conjoined twin brother, a deformed, fleshy menace named Belial, in a wicker basket. While Duane intends to get revenge on the medical professionals who performed their unwanted separation surgery, Belial indiscriminately kills anyone who opens the basket like a malevolent jack in the box.

It's clear from the start that some sort of creature is contained within the basket, but writer-director Frank Henenlotter (Frankenhooker, Brain Damage) smartly allows the tension to build before revealing Belial in all his glory at the end of the first act. There's no mistaking it for anything but inanimate rubber (save for a primitive stop-motion sequence), but its blood-curdling screams give it life. Special effects artists Kevin Haney and John Caglione Jr. both won Oscars for Best Makeup — for Driving Miss Daisy and Dick Tracy, respectively — less than a decade removed from Basket Case.
MoMA's 4K restoration of Basket Case's original 16mm AB negative reels arrives on 4K Ultra HD with Dolby Vision (HDR10 compatible) and original uncompressed PCM mono audio via Arrow Video. Importantly, the restoration presents the film in newfound clarity while preserving the '80s NYC grime inherent to the film. The limited edition set comes with reversible artwork, a double-sided fold-out poster, and a booklet with writing on the film by horror historian Michael Gingold and a Basket Case comic strip by Martin Trafford, all housed in a slipcase featuring artwork by Sara Deck.
While no new special features were produced for the 4K, the plethora of existing materials including cover every conceivable aspect of the film. Henenlotter and VanHentenryck's breathless commentary from Arrow's 2017 Blu-ray doubles as a low-budget film school, from reusing sets to dumpster diving for decor. An archival track from Something Weird's 2001 DVD with Henenlotter, producer Edgar Ievins, actress Beverly Bonner, and Basket Case 2 production assistant Scooter McRae repeats most of the insight, but it's fun to hear their rapport.

Interviews are ported over with VanHentenryck, who discusses his cerebral approach to playing the character; Bonner, who wrote and starred in a play examining where her character might be 30 years after Basket Case; Florence and Maryellen Schultz, Henenlotter's identical twin cousins who play nurses in the film and share his unique sense of humor; and legendary film critic and The Last Drive-In host Joe Bob Briggs, whose campaign to host the film's drive-in premiere saved it from being cut by its distributor.
A joke interview with Henenlotter features the filmmaker portrayed by Albert Cadabra, a sideshow performer who edited Henenlotter's Bad Biology, in the nude. The Latvian Connection explores four crucial members of the Basket Case team of Latvian descent: Ievins, associate producer/effects artist Ugis Nigals, casting director/actress Ilze Balodis, and Belial performer Kika Nigals. What’s in the Basket? is a 78-minute documentary produced by Severin Films in 2012 covering the Basket Case franchise with cast and crew.
Three short films are featured: Basket Case 3½, an 8-minute mockumentary from 2017 in which Henenlotter interviews "Duane Bradley" (VanHentenryck) about the events of Basket Case; Slash of the Knife, Henenlotter's 1976 short film that ultimately lead him to make Basket Case, with optional commentary by Henenlotter and playwright Mike Bencivenga and outtakes; and Belial’s Dream, a 2017 stop-motion animated short by Robert Morgan (who just made his feature debut with Stopmotion), accompanied by its own brief making-of featurette.

Other extras include: the MoMA's 2017 restoration premiere introduction and Q&A with Henenlotter, VanHentenryck, Bonner, the Schultz twins, and Ugis Nigals; The Frisson of Fission, a video essay by film historian Travis Crawford exploring the history of conjoined twins and "freaks" in cinema; a 2011 filming location tour with Henenlotter and rapper R.A. The Rugged Man (who co-wrote Bad Biology) explore the filming locations; outtakes; five image galleries (promotional stills, behind the scenes, ephemera, advertisements, home video releases); three trailers; a TV spot; and two radio spots.
Henenlotter didn't set out to make a cult film — in fact, he didn't think anyone would ever see his feature debut — but that's what he accomplished with Basket Case. Shot on location in New York City, the picture doubles as a time capsule of a seedy version of Times Square that no longer exists; one littered with drug dealers, sex workers, and porno theaters. While the sequels would lean more into the comedy, the original film balanced its camp with well-placed shocks.
Basket Case will be released on 4K Ultra HD on April 30 via Arrow Video.
#basket case#frank henenlotter#horror#80s horror#1980s horror#arrow video#review#article#dvd#gift#joe bob briggs#sara deck#80s movies#1980s movies#exploitation
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