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#Reduced Latency
businesssinfo · 1 year
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In an increasingly interconnected world, technology constantly evolves to meet the demands of users seeking faster. The installation of 5G technology is one such advancement that has received widespread attention. Get help from the best Mobile App Development Company in Coimbatore & Chennai or in your locations to the finest service. Trioticz is the best mobile app development company, Website Development Company in Coimbatore, and Digital Marketing Agency in Chennai feel free to contact us for further information.
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techwizhy · 1 year
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5G Technology: The Future of Mobile Communications Is Here
Introduction:Knowledge of 5G technologyReal-Time Connectivity and Reduced LatencyEnhanced Network Reliability and CapacityChanging IndustriesMedicalTransportationProductionFinal Verdict Introduction: Mobile communications have become a crucial component of our daily lives in the quickly evolving digital world of today. Our reliance on mobile devices is growing dramatically as we use them for…
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maeamian · 14 days
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Becoming deeply radicalized against the idea of crewed Mars missions, y'know how the Rovers keep sending back better and better data what if instead of that we made an even bigger one and devoted nearly 90% of its capacity to holding a guy in a bubble on top of it instead of sending back useful data, but wait! They'll eliminate like a half hour of latency and also almost certainly contaminate the landing site and possibly the entire planet, so it's not all downside.
#At least in the near term it's fucking pointless and the downsides are very large and very big#Quite frankly it is extraordinarily likely that the first people to arrive at mars will do so dead#Because they will have been sent by fucking idiots willing to take too large risks#But the good news is that the wreck will spread across and contaminate huge amounts of the martian biosphere#To the point that we will quite possibly never be able to discern the history of life on mars#But if they live at least they'll get to slightly reduce the latency on our telerobotic fleet!#And travel home with the samples I guess#Good thing Percy's tagging and bagging rocks that we just canceled the return trips for#At least once we fuck up the rest of the planet those will be sterile#Kinda still excited about Aritimis but also kinda becoming anti-human spaceflight in general#We should consider not doing that for a while and at most focus specifically on living on the moon in a controlled and limited fashion#Ground the whole fucking commercial fleet who gives a shit those capsules are both gonna get someone killed sooner rather than later#And it's not like we're learning a whole lot by having people on hand up there#They spend most of their time trying to keep the machines from falling apart#Which is the main thing people would be doing for three continuous years on the shortest possible mars mission#Like you could send a dozen rovers for the price of one crewed mission both mass and money-wise#And that's probably a lowball estimate even assuming more and more advances in rover technology#Which are happening a lot faster than the advances in life support technology#Right now we do not even have enough functioning space capsules at our low earth orbit space station#Starship HLS is a fucking joke#The whole thing reeks let's just stop sending people into space for a while what were we really getting out of it
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wheredidmydrillgo · 1 month
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I think the vyvanse is kicking in again (the aching returns)
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rebouks · 10 months
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Keeping Lag to a Minimum...
I was chatting about a few things I do to combat lag over on discord and realised I do quite a bit of maintenance to reduce lag/load times. I decided to write em all down and before I knew it, I had a big ol' list. Here's hoping it helps!
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Save/File Tips:
Clear your caches (located in the same spot as your mod folder fyi) I usually delete the onlinethumbnailcache, avatarcache and localthumbcache caches every time I exit the game, the main one to delete regularly is the localthumbcache file, they're just temporary files but it can get pretty big after a while.. if you're having any mod issues, particularly ui ones, it's always worth deleting that to see if it helps.
Remove any saves you're not using from your saves folder, and keep an eye on save file sizes. In my experience, any saves over around 30-40mb start to get a bit laggy. Things that bump this size up are the amount of townies in game and the amount of lots/objects in the world.
Regarding the above point, I regularly bulldoze lots I don't need anymore, just to save the game from having to cope with extra shit to load in the background and reduce save file bloat.
Similarly, I delete a lot of unnecessary townies. Also, try to keep the amount of outfits on townies to a minimum, ain't no townie need four swimsuit outfits, the game will thank you..
If you have cheats enabled you can usually shift-click/delete object on things like random coffee cups or stray cupcakes sims foolishly drop around the world (or eat em.. whatever tickles ur pickle) just get rid!
Whilst we're keeping objects in game to a minimum.. I try to clear sims inventories now and then, including townies. You can do this via mccc even if you're not currently playing that household by heading to MC Cleaner -> Sell Sim Inventory/Sell Household Inventory. RANDOM LUMPS OF CLAY BEGONE!
Think of a save file like a lot.. the more objects in it, the laggier it gets! Try your best to remove anything or anyone unnecessary where you can.
Hit "Save As" instead of "Save" now and then - the more you overwrite a save, the more chance it has of going wonky, treat your game to a fresh one now and then and remove the old one from your saves folder (maybe don't delete it right away in case you wanna roll back, keep it somewhere safe).
If you can (although ik it can be a pain) set up a new/fresh save, you'd be surprised how bogged down old ones can get! For legacy players, it's usually best to do this whenever you have a small family to save yourself some pain, since you can just save the household and take em to a new save (you will lose sims inventories/household inventories/relationships with sims outside the household tho so beware! Pictures/other collectables can be saved to a lot however, and you can always cheat back relationship bits etc.. bit of a last resort but new saves are shiny and fast!)
Make sure your Screenshots/Video folders are empty - move em somewhere else, it works, trust me. If you have a lot of custom music installed try n' clear some of those out too.. the smaller that Sims 4 directory is, the better.
Delete any last exceptions/last crashes (same spot as your mod folder again) you don't need em unless you're planning to upload em somewhere for help.
Settings Etc:
If you get a bad lag spike, opening the main menu and/or saving can randomly stop this. If it doesn't, try exiting the game, clearing your localthumbcache and restarting.
Clearing all notifications from the game panel can also help.
If you can, close all other apps and background apps you don't need whilst playing, ts4 is super memory hungry so it can definitely help.
The GraphicsRules Override file by Simp4Sims can reduce lag/latency and make your game look a little better in the process!
Srslysims Simulation Lag Fix mod can help reduce lag too (if you've altered the game speed via mccc tho, don't use this unless you plan on resetting it to default).
If you aren't keen on, or barely use a pack, consider disabling it.
Not ideal, especially for those of us taking screenshots, but lowering the graphics settings whilst playing definitely helps.
If you use re/g-shade, consider switching it off whilst playing and only turn it on for screenshots.
A clean and tidy pc/laptop runs better in general. Remove anything you're not using/don't need anymore to free up space, remove temp files, clean up your folders now and again etc etc.. especially that dreaded mod folder, speaking of...
Managing Mods:
SORT OUT YOUR MODS FOLDER FOR THE LOVE OF GOD.. skdsjdjs it doesn't have to be immaculate but at the very least try n' clear it out now n' then. Also try to separate your script mods/overrides from the rest, patch days don't need to be so stressful ;-;
Personally, I don't merge my mods; if something breaks it's much harder to pinpoint! It makes it easier to find/delete specific mods too.. and let's face it, there's usually one or two items in that set you could do without lmaooo.. also, don't think it helps much tbh! Yeah you could say the game doesn't have to work as hard to load merged files but that's debatable, it's still the same amount of items/polys at the end of the day ¯\(°_o)/¯
If you like merging files and/or see results from doing so, you can merge stuff you definitely know you're never getting rid of, especially CAS/BB stuff.. but steer clear of merging gameplay/script mods! If a merged file seems to be the culprit when using the 50/50 method, try unmerging it and 50/50ing it again! You might not need to get rid of everything if something's borked.
Bulk Rename Utility can be used to remove all spaces and special characters from your mod files, the game doesn't particularly like loading those so it'll thank you.
The Sims 4 Mod Manager is a great way to sort through your mods, you can easily see, move and delete files from here (not great for build/buy, poses etc as thumbnails are usually missing, but great for CAS stuff). An extra hint with this that I've noticed is that if any of my mods get renamed with [D1] at the beginning after looking through them via the mod manager, it means it's a duplicate file so you can get rid.
I also use the Sims 4 Tray Importer to help me sort through mods. Simply save a sim/lot with any cc you don't want and find it in the importer, you can then go through all the cc in the cc tab and delete/sort it (I also use this to sort cc if a bunch has the wrong tags etc, makes it easier to find in my folders by saving em to a lot or w/e - it also spots duplicates which is handy).
It's a ballache, but the 50/50 method is tried and tested if you're having issues.
I like to keep an abandoned cc folder tucked away somewhere, that way you can remove mods willy nilly without stressing about losing them. If you change your mind, you can always grab it back!
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covid-safer-hotties · 2 months
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Acquired Immune Deficiency Syndrome correlation with SARS-CoV-2 N genotypes - Published July 29, 2024
You read that right: Covid infections can result in AIDS. I've been following this preprint since 2022, and I'm so excited to see it finally published! You might remember the preprint from the original Milf-Adjacent or covidsafehotties blogs.
Highlights •Genotypes N/120 and N/152 of SARS-CoV-2 have been identified in the acquired immuno-deficiency scope caused by Sarbecovirus.
•A new binding site for the Sarbecovirus N protein is proposed as the main route of infection of lymphocytes through CD147 receptors.
•Immune dysregulation caused by infection of CD147 lymphocytes is consistent with clinical data of severe and Long Covid cases.
Abstract Background Epigenetics and clinical observations referring to Betacoronavirus lead to the conjecture that Sarbecovirus may have the ability to infect lymphocytes using a different way than the spike protein. In addition to inducing the death of lymphocytes, thus drastically reducing their population and causing a serious immune deficiency, allows it to remain hidden for long periods of latency using them as a viral reservoir in what is named Long-Covid Disease. Exploring possibilities, the hypothesis is focused on that N protein may be the key of infecting lymphocytes.
Method The present article exhibits a computational assay for the latest complete sequences reported to GISAID, correlating N genotypes with an enhancement in the affinity of the complex that causes immune deficiency in order to determine a good docking with the N protein and some receptors in lymphocytes.
Results A novel high-interaction coupling of N-RBD and CD147 is presented as the main way of infecting lymphocytes, allowing to define those genotypes involved in their affinity enhancement.
Conclusion The hypothesis is consistent with the mutagenic deriving observed on the in-silico assay, which reveals that genotypes N/120 and N/152 are determinant to reduce the Immune Response of the host infecting lymphocytes, allowing the virus persists indefinitely and causing an Acquire Immune Deficiency Syndrome.
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felassan · 1 month
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Dragon Age: The Veilguard settings details - Display and Graphics
This post is under a cut due to length.
This information comes directly from the game.
DA:TV menu 'pages': Display, Graphics, Audio, Controls, Gameplay, Interface, Accessibility, Other.
For some of the settings, additional detail on a specific one (the one that was selected at that particular point during the video, e.g. "Window Mode" was set to "Full Screen") is given after the general explanation/definition of the setting itself. These are in italics at the end of an entry.
DISPLAY
Display Mode
Active Monitor: Select the monitor for game display. Window Mode: Switches between full screen, windowed, and borderless windowed modes. You can press ALT+ENTER at any time to switch between full screen and windowed modes. In full screen mode, the game will play on the entire screen. Screen Resolution: Changes the game's display resolution. The game's level of on-screen detail is determined by the number of pixels it contains. Higher resolution increases the number of pixels displayed, which will result in a clearer image. This comes with a potential cost to performance. Refresh Rate: Sets how often your display will refresh game visuals. A higher refresh rate means a smoother picture, depending on your computer's hardware. Frame Rate Limit: Sets the maximum framerate for the game. VSync: Synchronizes the game's framerate with the display's refresh rate to prevent screen tearing.
Calibration
Brightness: Adjusts the intensity of the game's visuals. Makes all visuals lighter or darker. Contrast: Adjusting the contrast will change the difference in color and light between the brightest and darkest parts of the screen. Enable HDR: HDR (High Dynamic Range) mode provides enhanced color and contrast ranges. This option can only be enabled on supported displays. HDR must also be enabled in your operating system. Use the HDR Calibration option below to adjust. HDR Calibration: Launches the HDR calibration tool which adjusts the HDR settings to best match your display. The maximum brightness level should generally be adjusted to match what your HDR display will support. Measured in nits. This is only available when Enable HDR is turned on.
Upscaling
Unsample Method: Improve performance and visuals by rendering the game at a smaller resolution, then "upsampling" to a larger resolution for display. The pixels that make up the difference between the two resolutions are generated using advanced algorithms. Unsample Quality: Select the desired quality level for the upsampling method selected. DLSS Frame Generation: DLSS Frame Generation can generate additional frames that boost your overall frame rate. In order to use Frame Generation, you must have an NVIDIA RTX 40-series graphics card. NVIDIA Reflex: NVIDIA Reflex is a technology that helps reduce input latency while playing the game. In order to take advantage of NVIDIA Reflex's feature, you must have a supported NVIDIA graphics card. Anti-Aliasing: Anti-Aliasing smooths out pixels along the edge of objects that can look sharp or jagged in certain situations. Temporal Anti-Aliasing (TAA) uses information from current and past frames to address aliasing issues. The high setting uses a large range of frames and will result in a higher quality anti-aliasing effect, but with a higher performance cost.
Resolution Scaling
Render Scale: Controls the resolution the game is rendered at relative to your display resolution. Settings below 100% may decrease visual fidelity, but can improve performance. Settings above 100% may increase visual fidelity, but can negatively impact performance. Dynamic Resolution Scaling: Automatically lowers the game's resolution in real-time to maintain the target frame rate. Target Frames Per Second: Determines the target frame rate for dynamic resolution scaling. Minimum Resolution Scale: Determines how low the resolution can be scaled when Dynamic Resolution Scaling is active.
GRAPHICS
Graphics Preset
Graphics Preset: Graphics presets are predefined configurations that simultaneously adjust multiple graphics settings to achieve a balance between visuals and performance. Restart required for setting change. Maximizes visual fidelity by setting most graphics options to their highest values. Recommended for the Ultra hardware specification tier.
Textures
Texture Quality: Selects the level of detail and resolution for textures applied to objects in the game. Higher settings will result in more detailed textures, potentially at the cost of performance. Restart required for setting change. CPU - Moderate. GPU - Moderate. VRAM - Major. Texture Filtering: Adjusts the appearance of textures at varied angles and distances. Higher settings will increase texture quality, though potentially at the cost of performance. CPU - Minor. GPU - Moderate. VRAM - Minor.
Light and Shadow
Lighting Quality: Adjusts the appearance of shadows, reflections, and light-scattering. Higher settings increase the visual fidelity of light effects. CPU - Minor. GPU - Moderate. VRAM - Major. Contact Shadow: Contact Shadows improves the appearance of shadows when objects are close to one another. It fills gaps between objects and shadows that can occur with static lighting. CPU - Minor. GPU - Moderate. VRAM - Minor. Ambient Occlusion: Ambient Occlusion is a technique to simulate soft shadows where objects are close together or where surfaces meet. This makes the scene look more realistic. Disabled when Ray-traced Ambient Occlusion is enabled. CPU - Minor. GPU - Major. VRAM - Minor. Disables Ambient Occlusion. This potentially increases performance at the cost of visual fidelity. Screen Space Reflections: Screen Space Reflections simulate reflections of objects and light on visible surfaces. Enabling this will result in high-quality reflections. Disabled when Ray-traced Reflections are enabled. CPU - Minor. GPU - Moderate. VRAM - Moderate. Volumetric Lighting: Adjusts the appearance of volumetric lighting effects. This simulates how light interacts with atmospheric elements like fog, smoke, dust, and clouds. Higher settings increase the quality of these types of elements. CPU - Minor. GPU - Moderate. VRAM - Minor. Sky Quality: Adjusts the appearance of the sky, clouds, and celestial bodies like the sun and moon. CPU - Minor. GPU - Moderate. VRAM - Minor.
Ray Tracing
Ray-traced Reflections: Enables the use of Ray-Tracing to simulate realistic reflections of objects and light on reflective surfaces. This is a more advanced technique and requires specialized Ray Tracing compatible hardware. CPU - Major. GPU - Major. VRAM - Moderate. In selective mode, the game will only enable Ray-traced Reflections in specific areas that can best take advantage of the feature. Ray-traced Ambient Occlusion: Enables the use of Ray Tracing to simulate soft shadows where objects are close together or where surfaces meet. This makes the scene look more realistic. This is a more advanced technique and requires specialized Ray Tracing compatible hardware. CPU - Major. GPU - Major. VRAM - Moderate. Ray-Traced Ambient Occlusion is always on. Ultra Ray Tracing: Enables the highest level of ray tracing effects, which provide better quality visuals at the cost of performance. This setting is available on the Ultra and Custom graphics presets and is only recommended for high-end graphics cards.
Geometry
Level Of Detail: Adjusts the distance at which objects are visible and the level of detail as they get father away from the camera. Higher settings increase the visual quality of objects at distance. Restart required for setting change. CPU - Major. GPU - Major. VRAM - Moderate. Strand Hair: Strand hair simulates the appearance and movement of individual strands of hair. Enabling this will result in more realistic and natural-looking hair. CPU - Major. GPU - Major. VRAM - Moderate. Terrain Quality: Terrain is the natural landscape and ground surfaces. Higher settings will increase the detail and overall quality. CPU - Moderate. GPU - Major. VRAM - Moderate. Terrain Decoration Quality: Adjusts the appearance and detail of terrain elements like rocks, vegetation, and other environmental objects. Higher settings will increase the quality and density of the terrain elements. CPU - Moderate. GPU - Major. VRAM - Moderate. Visual Effects Quality: Adjusts the quality and detail of visual effects throughout the game. This includes particle effects, decals, and screen effects. Higher settings will result in higher quality effects. CPU - Minor. GPU - Moderate. VRAM - Moderate.
Camera Effects
Depth of Field: The Depth of Field effect causes some elements of the scene to be in focus, and others to be out of focus. This effect is generally only used in cutscenes and conversations. CPU - Minor. GPU - Minor. VRAM - Minor. Depth of Field is only enabled in cinematic sequences. Vignette: The vignette creates a subtle darkening of the image towards the edges of the screen during cinematics and gameplay. This is generally used to enhance the atmosphere of scenes. CPU - Minor. GPU - Minor. VRAM - Minor. Motion Blur: Motion Blur slightly blurs fast-moving objects. This helps make motion appear smoother and more natural. CPU - Minor. GPU - Minor. VRAM - Minor. Post Processing Quality: Adjusts the overall quality of the post process effects above like depth of field, bloom and motion blur. Higher settings will result in higher quality effects. CPU - Minor. GPU - Moderate. VRAM - Minor. Field of View: Adjusts the field of view, which changes how much of the game world is visible during gameplay. A higher field of view allows you to see more of the game world. CPU - Major. GPU - Major. VRAM - Moderate.
[source]
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sufrimientilia · 2 months
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Research Log #P5-00436
FACILITY: [REDACTED] DATE: [REDACTED] CASE: #E2756895 ATTENDING: [REDACTED] UNIT: WARD 92 OBJECTIVE: Behavioral Compliance Induction
TIME: [09:45:00]
SUBJECT #1138-B7 was brought to the operating theater, prepped and draped in the usual fashion. Intravenous access was established using a 20-gauge catheter inserted into the left antecubital vein. Electrodes were placed on the scalp for continuous EEG monitoring. Additional sensors were attached to record heart rate, respiratory rate, and galvanic skin response (GSR).
Subject presents as a 25 year old male, physically healthy, baseline vitals recorded WNL. Subject exhibited signs of anxiety and resistance, which were managed by the use of sedatives (2 mg Midazolam IV).
[09:53:11]: Subject questioned to establish baseline cognitive and physiological parameters. Orientation, recall, and basic comprehension intact.
[10:00:00]: Infusion of proprietary psychotropic agent PCA-35 initiated at a rate of 5 mL/min.
[10:03:48]: Subject displays signs of restlessness. Cortical activation indicated by increased uptake on EEG. Subject gives responses to verbal stimuli and reports a sensation of lightheadedness.
[10:04:25]: Subject complains of stinging sensation and bittersweet taste. Noted slight tremor in extremities and increased heart rate. GSR indicates heightened anxiety.
[10:05:13]: Subject questioned to establish cognitive and physiological parameters. Noted delayed responses. Subject struggles to follow simple instructions, becomes distracted, provides incoherent explanations of surroundings, misinterprets questions.
[10:09:32]: Subject begins to exhibit signs of altered perception, including auditory hallucinations and delirium. EEG shows increased theta wave activity. Physical agitation observed; restraints effective in maintaining Subject's position. Subject too agitated for cognitive and physiological testing.
[10:14:45]: Administration of compound #GS-P5R initiated at 12 L/min via inhalation mask to reduce anxiety and stabilize neural response. Infusion of PCA-35 increased to 7.5 mL/min.
[10:19:48]: Subject's responses to verbal and physical stimuli decrease significantly. Continued monitoring shows stable vitals but increased physical rigidity. Administered 1 mg Lorazepam IV to reduce muscle tension.
[10:24:22]: Subject’s speech becomes slurred and incoherent. Noted disorientation to stimuli, increased muscle laxity. Decrease in heart rate and blood pressure.
[10:33:14]: Subject enters a semi-catatonic state. Eyes remain open but unresponsive to visual stimuli. Pupils equal but dilated. EEG shows dominant delta wave activity.
[10:42:28]: Subject displays signs of decreased neural responsiveness. Decreased pupillary reaction, continued slow rolling movement of the eyes, jerky movement of the whole body (hypnic jerks). Persistent drooling noted.
[10:45:04]: Infusion of PCA-13 reduced to 1 mL/min. Administration of compound #GS-P5R reduced to 2 L/min via nasal cannula.
[10:50:34]: Subject engaged with repetitive commands in accordance to Behavioral Compliance Protocols. Verbal cues, electronic conditioning, and multi-sensory stimuli reinforcement prove ineffective. Subject remains largely non-reactive.
[10:57:55]: Subject’s eyes remain unfocused with significant drooping. Attempts to direct gaze result in brief eye opening, followed by rapid drooping. Subject mumbles incoherently.
[10:58:06]: Speculum applied to maintain eyelid retraction for continuous observation and responsiveness testing. Subject demonstrates minimal resistance; remains in stuporous state. Droplets of propriety psychotic #3A administered to each eye. Immediate increase in pupil dilation and noticeable twitching observed.
[11:00:17]: Visual stimulus presented. Subject's eyes remain fixed and extremely dilated. Noted tremors in hands, erratic breathing patterns, increase in heart rate. Subject occasionally mumbles with extreme delay in response latency to verbal and physical testing.
[11:05:23]: Subject engaged with repetitive commands in accordance to Behavioral Compliance Protocols. Verbal cues, electronic conditioning, and multi-sensory stimuli reinforcement prove insignificant. Subject displays significant cognitive impairment, involuntary reflexes, significant drooling, and uncoordinated movements.
[11:10:19]: Increased auditory and visual stimuli introduced to enhance command comprehension of Behavioral Compliance Protocols. Subject displays signs of severe neural suppression. EEG findings variable and nonspecific, low voltage and slow irregular activity nonreactive to sensory stimuli.
[11:15:52]: Subject engaged with high-intensity visual stimuli (rapid flashing) and continuous auditory commands. Subject shows brief eye fixation on visual stimulus, with occasional facial twitching. Overall response is characterized by slow, inconsistent movements and frequent confusion. Subject’s attempts to respond are sporadic, sluggish, and incoherent.
[11:20:14]: Administered low-frequency auditory tones and ambient lighting. Subject displays intermittent eye tracking and reflexive vocalizations. Eyes lubricated to prevent irritation; speculum remains in place. Despite the high level of impairment, occasional partial compliance with commands noted.
[11:30:31]: Subject provided with 500 mL saline IV to maintain hydration. Subject engaged with repetitive commands in accordance to Compliance Protocols. Verbal cues, electronic conditioning, and multi-sensory stimuli reinforcement prove moderately effective as demonstrated by increased uptake seen on EEG. Noted severe motor function impairment, persistent drooling, disorientation.
[11:37:48]: Visual and auditory stimuli calibrated to induce deep trance state in preparation for Hypnotic Compliance Protocols. Subject's head and neck stabilized to ensure alignment with visual stimuli. Monitored vital signs remain stable but indicate persistent sedation effects. Subject remains largely unresponsive, exhibiting only involuntary reflexes and intense eye fixation on visual stimulus.
[12:00:00]: End of Behavioral Compliance Induction log. Subject's transition to hypnotic phase officially logged and observed.
TRANSFER OF CARE: [REDACTED]
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jades-typurriter · 6 months
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Cache Clearing
A piece I did in a bit of a frenzy after working with (you guessed it) Bowsiosaurus on the design for a new OC: meet Posie!! The thought process here was literally, like, no sooner than we decided on "make a Renamon" i was like "hey what if she ate a bunch of data", so, I hope you enjoy it as much as she seemed to =^w^=
CW: Weight gain, tummy/breast expansion, stern office woman is so full from Information yum
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A tall, stately fox moved down the drab, linoleum-and-drop-tile maintenance corridor with the same grace, the same level and unerring gait, that one of her four-legged, flesh-and-bone counterparts might display while stalking prey through the underbrush. Though her feet ended in points, modeled as a smooth taper from her knee to a single vertex apiece, the clack of high heels echoed down the empty hallway with each step. Her purpose was singular, and her focus undivided.
She was a Renamon who had adapted to a digital landscape that was as predictable as it was unforgiving; while her predecessors were more suited to the wild west of the adolescent internet, all the precision and discipline that they dedicated to roughhousing instead allowed her to operate within the razor-thin margins of error of the corporate world. She kept things running, and that was exactly what she made her way to the server room to do now.
She waved a paw over the electronic lock on the door, an uncannily smooth, mechanical motion, made with the other paw primly held behind her ramrod-straight back. It was a far cry from the jerky, stiff displays one might expect from a physical construct, though the knob turned under her touch as though she was solid as steel. As it swung closed behind her, she approached the subject of her attention for her next task: server rack B-0, a cabinet of solid-state drives stacked even higher than she was, each loaded to the brim with trade secrets, proprietary information, logs of confidential exchanges, schematics, financial records. All of it was outdated. She had been sent by the management to ensure that it was properly deleted.
Her lip curled into a sneer at the thought. Data disposal was so… undignified. It was beneath a woman of her stature. She had thoroughly demonstrated her particular capabilities: the multitasking necessary direct intra-system traffic in real time, reducing latency; her knack for optimizing data for the most efficient storage; she had even taken the initiative to create financial projections from the figures under her care. And still they expected her to perform a task so crude that any program picked up on a shovelware site could handle it without complication! She huffed, her eyes narrowed into her typical glare, as though she wished she could melt the damned server with the infrared beams she would otherwise use to communicate with it.
Nonetheless, there was no use putting it off any longer. The 2.6 seconds she had spent ruminating could have been better spent elsewhere, and she would be remiss to waste even more time. She was the Renamon assigned to maintaining the integrity of the company’s data center, and she would not shirk that duty, no matter how uncouth it was. She unlatched the wire-mesh cabinet door, reached into the rack, and removed the first drive in the array with a soft k-chk.
Closing her eyes and bracing herself with a deep breath, she brought the disk to her snout, opened her mouth, and moved as though to take a bite out of it. Her pointed, polygonal teeth passed harmlessly through the metal, phasing as she could through any of the other surfaces in the building (though she made a point of logging her activities by using her credentials at doors, like any other employee). The data on the two plates within, however, were far from unscathed—bits parted like the muscle fibers in a succulent cut of steak, zeroed out as she pulled the drive from between her lips, swallowing the information once contained within.
She let out an almost-gasp—Pahhh!—like she was trying not to gag. It wasn’t that the data were unpalatable. Far from it; she could, begrudgingly, understand why her wild cousins were so apt to chew through any unsecured files they could get their paws on. It was the task itself that was distasteful: this was only the first bite of the first drive in the entire rack! She resented that her superiors seemed to think of her as a bottomless recycle bin. Besides, work of this nature came up rather infrequently. Reacclimating herself to the sensation of eating was always a touch uncomfortable.
She powered through regardless, knowing the feeling would settle as she got further underway. She brought the drive back up to her face, taking another bite further into the plate, as though she was gnawing off segments of a particularly thick chocolate bar; with her other paw, she disengaged another drive from the rack. She nibbled off the last morsel of data from the first drive and brought the second immediately to her maw; it was… more efficient to do it that way. As fast as possible. The sooner she could get all these units formatted, the better, of course.
Replacing the first, now-empty drive, she replaced it in its slot and reached for a third as she chewed on the second. On and on she went, paws working in perfect unison to maintain an unbroken chain of drives to deplete; she might have compared herself to a juggler if her cheeks weren’t already burning from the indignity. Electrons slid down her tongue—her mouth was watering more than she cared to acknowledge—and down the back of her throat. Bite. Swallow. Bite. Swallow. Replace. Switch. Bite. Swallow. Bite.
Her pace only increased as she continued. Of course it would. A computer performs better after it’s had time to warm up, after all. And, of course, she simply wanted this to be done and over with as quickly as possible. It was a mercy that she didn’t need to pay any mind to her volume controls, as far away from any other personnel as the data center was. Not that she was paying attention anyway, fully-focused on completing her task as she was. Nobody—not even herself—would notice the muffled mmphs and nnffs she made as she pressed on.
All the data on the disks had to go somewhere, and it was at this point in the process that that tended to become apparent. Beneath the fur on her chest, meticulously brushed and fastidiously fluffed, her breasts became gradually more prominent. At first, the tuft was enough to mostly obscure them—after all, so what if she seemed slightly fluffier that day?—but was soon outpaced. Electrical charges by the millions, now unmoored from their tidy array inside the drives, now sloshed into her, taking up more and more of her own storage space. In short order, the fluff was scarcely enough to cover just her cleavage.
One third of the way through the server rack, now. Still, her pace only increased, one drive in each paw.
Her thighs were already rather prodigious. They were the majority of her curves, under normal circumstances, and she took some pride in the matronly figure that she cut as a result. Now, they pressed closer and closer together beneath the skirt of fur that she sported, the conical abstractions of her lower extremities widening bite by bite (and byte by byte). They pressed further and further outward, straining the “garment” itself, pushing the hem further and further up along her legs; the circular patterns on her hips, reminiscent of loading symbols, became distorted, stretched. She would have thought it was a crude change, not unlike resizing an image file with improper scaling—if she were capable of focusing on anything other than the gigabytes upon gigabytes she was so doggedly downloading.
Well over halfway now. She was shoving storage into her maw two at a time, with both paws. If she was able to hold more drives at a time, she would have; as a matter of fact, it didn’t stop her from trying.
The largest component of her directory—her midsection—naturally took the brunt of the new load. Slowly, the soft, icy-blue fur of her tummy billowed out, first simply swelling as her stomach filled, then folding onto itself, rolls smushing down on each other under their newfound, still-growing weight. Soon enough, she found herself pressed up against the lower racks of the server, though even in her focused state, she hadn’t realized that she had stepped closer. She hadn’t moved any closer, of course, but she needed to step further back regardless: she found that she was beginning to struggle to bend over, straining against herself to reach the lowest-mounted drives in the array.
Finally, heaving for breath, she extended her paw for another drive and found none remaining that needed to be cleared. She blinked and, once she was more aware of herself, pushed down a sense of disappointment. Instead, she straightened herself (allowing the new mass to settle to a stop after the motion), dusted her skirt, and conjured a good riddance air about herself as she closed the server door once again. She could still find pride in a job well done, even if she was loathe to do the job.
As she stepped out once again into the hallway, ensuring that the door was securely closed—not that there was a single trace remaining of anything sensitive that had been stored there—she folded her hands behind her back and surprised herself with a burp that was most definitely ladylike. One paw flew to her snout as it echoed down the hallway, both in shock and to hide the near-glow of her cheeks. She glanced in either direction: mercifully, still vacant. Her shoulders slumped in relief, one of the rare occasions on which she relaxed her posture. Thankfully, nobody but her would know that she’d had to do one of her dirtier jobs today. She set off back the way she had came, her footsteps now playing at maximum volume—not even a clack anymore as much as a clomp.
Thank you for reading! I hope you enjoyed it =^w^= If you'd like to see more of my writing, have a look here and here!
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andmaybegayer · 1 year
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Should I be using pipewire over pulseaudio and if so why?
If you're on Wayland you should definitely at least check out Pipewire, because Pipewire and Wayland both follow a similar philosophy and are kind of being developed side by side. Pipewire with portals is one of the ways to do screen captures and screenshots on Wayland.
If you're running Flatpaks then Pipewire's integration with Flatpak Portals and xdg-desktop-portals more generally will simplify media handling for Flatpaks and generally make running Flatpak media applications more reliable and seamless.
If you use Bluetooth audio, Pipewire has simpler first class support for a wider array of Bluetooth codecs (high bitrate SBC/AptX/LDAC/AAC) and generally simplifies the process of setting up Bluetooth devices exactly the way you want over Pulse.
If you currently fight with running Jack sometimes (or worse, simultaneously running Jack and Pulseaudio) then you should definitely check out Pipewire, because Pipewire implements both Pulse and Jack compatibility layers that are way easier to look after and which can run simultaneously without any fuss.
If you're doing music production with Pulse, Pipewire's pro audio mode might give you some small quality of life improvements by reducing latency and improving inter-program audio links.
If you're doing a lot of live video stuff, especially video involving desktop capture on Wayland, Pipewire can simplify shuttling video around because in addition to handling audio, it handles arbitrary media streams, but you might have this worked out however you're already doing it.
If you are just running a standard X11 desktop and have no problems using Pulseaudio right now, you probably won't notice any change if you switch to Pipewire, especially if you aren't running Flatpaks or Bluetooth. Since Pipewire currently implements a lot of stuff through a Pulseaudio compatible interface, your normal actions with pactl and pavucontrol will continue working transparently or with minimal changes if you do switch.
Installing Pipewire is relatively easy if you don't have any custom pulse configuration. You just have to remove Pulse and install the pipewire, pipewire-alsa and pipewire-pulse packages.
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businesssinfo · 1 year
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Impact Of 5G Technology On Mobile App Development
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Introduction
In an increasingly interconnected world, technology constantly evolves to meet the demands of users seeking faster. The installation of 5G technology is one such advancement that has received widespread attention. As 5G networks spread across the whole world, the impact of this revolutionary technology on many different industries cannot be overplayed. Mobile app development is one crucial area that stands to benefit. In this blog, we will look at the different impacts of 5G on mobile app development.
Lightning-Fast Speeds and Reduced Latency  
5G offers incredibly fast speeds (up to 10 gigabits per second) and super low delay (1 millisecond). This means apps like video streaming, online gaming, augmented reality AR, and virtual reality VR can be much more awesome and realistic.
Empowering Augmented Reality and Virtual Reality
Augmented reality AR and Virtual Reality VR have long been touted as transformative technologies, promising to bridge the gap between the physical and digital worlds.
5G makes augmented reality AR and virtual reality VR awesome by giving them the speed and responsiveness they need. This means no more delays or glitches. With 5G, you can enjoy cool things like interactive shopping, virtual tourism, and better teamwork from afar.
Enhanced IoT Integration
The Internet of Things (IoT) has been steadily gaining traction, enabling a number of interconnected devices to communicate and collaborate. 5G’s ability to handle a massive number of connections per unit area is a game-changer for IoT-based mobile app development. Smart homes, wearable devices, industrial automation, and smart cities are just a few areas that will benefit from seamless connectivity and real-time data exchange facilitated by 5G.
Complex Data Processing and Edge Computing
5G helps apps process data faster through edge computing. This is particularly valuable for applications that require rapid decision-making, such as autonomous vehicles, industrial automation, and remote medical procedures. Apps can run smoothly even in tough situations by using 5G and edge computing.
New Avenues for Content Delivery
The advent of 5G brings forth new possibilities for content delivery and consumption. High-quality video streaming, immersive live events, and real-time content sharing will become more accessible and engaging. Mobile app developers can explore innovative ways to leverage 5G’s capabilities for interactive storytelling, live streaming, and personalized content delivery. This not only enhances user experiences but also opens up monetization opportunities for app developers and content creators.
Get help from the best Mobile App Development Company in Coimbatore & Chennai or in your locations to get a crystal clear explanation and for your technology needs.
Challenges and Considerations
Different Types of Networks
5G technology is spreading out over different types of frequencies, which might create a split in the network. Developers need to make sure their apps work well on all the different 5G frequencies, so people everywhere can have the same good experience.
Using More Data
Since things will work faster and smoother with 5G, people might use apps more and for a longer time. This could use up more data. Developers have to make sure their apps use as little data as possible but still give people a good experience.
Making Apps Work on Different Devices
Not all gadgets can connect using 5G right now. Developers need to think about making their apps work on older networks like 4G and 3G too. That way, more people can enjoy their apps.
Keeping Things Safe
Since 5G lets lots of devices and apps link up, there could be more chances for bad things to happen, like hackers getting in. Developers need to make sure their apps are super safe, so people’s info stays protected and everyone keeps trusting the apps.
choose the finest company to build the best mobile app for your businesses and be sure to make it reach every corner with the help of the best Digital Marketing Services Coimbatore or in your locations.
Conclusion
The arrival of 5G technology marks a big step forward in how mobile apps are made. With its super-fast speeds, shorter delays, and ability to handle lots of devices at once, 5G brings in a new era of exciting ideas. Mobile app creators now have a special chance to make apps that are more engaging, quick to respond, and full of cool features.
Trioticz is the best solution for all your expectations in this transformative world we are well known for being the best mobile app development company, Web Development Company in Chennai, and Digital Marketing Agency in Coimbatore feel free to contact us for further information.
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mikerickson · 9 months
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Roadways in Japan will soon lend a hand to the autonomous vehicles traveling upon them. In March 2023, a report from Japan's Ministry of Economy, Trade, and Industry detailed plans to dedicate a lane along the Shin-Tomei Expressway in central Japan to self-driving trucks during overnight hours... In the near future, low-latency communications between the lead and following trucks, such as those made possible by 5G or 6G technology, will allow for platooning with following distances much shorter than is possible with human drivers, yielding dual benefits: the overall reduced number of drivers needed as well as the reduction in aerodynamic drag on the trucks, which lowers fuel usage. Fuel consumption improves by 15% at a distance of 4 m and by 25% at 2 m, according to Tokyo-based SoftBank Corp., which develops communication technologies.
This feels like the kind of thing that will get a throwaway line in a future history book like, "the first time this now-commonplace infrastructure feature was constructed was on a small stretch of highway in Japan..." But also the idea of a constant stream of highway-speed 18-wheelers tailgating each other with no human involvement is kind of terrifying. I guess that's why they're giving them their own lane and only running them overnight.
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thekingofgear · 10 months
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We've made a new pedal!
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Here's the first teaser for our new Pitch Magpie pedal, a pitch shifter that aims to capture the best of the weirdest pitch shifters from the 90s...
Background
For the past couple years, we've been trying to make a delay-based pitch shifter that sounds good. It hasn't been easy. There's a reason that most pitch shifters have switched to FFT-based algorithms: latency. There's a reason the monophonic Whammy is more popular than the delay-based PS3. Usually, to make a delay-based shifter sound decent, you need to use long delay times, which creates some serious latency. That's fine for organ type effects, but it can be pretty limiting. In contrast, reduce that latency too much and you've got a metallic ring mod, especially on the lowest string of the guitar. But with some tweaking and some crossfade tricks, we think we've found the perfect middle ground. And although there's still a tiny bit of lag, you probably won't care once you add the filters or vibrato haha!
Why filters and vibrato? Well, when I have used those old delay-based shifters, I always thought they sounded best when combined with other pedals — especially for creating special effects! So I though: what if those effects were combined with the shifter? Not just slapped on after the pitch shifting circuit, but actually integrated into the circuit, so that turning up the feedback ("overtone") effects the filter or the vibrato too. The results were even better than we hoped! Sure, it's nice that the pedal can double as a random chorus or a modulated highpass with the pitch shifter section disabled. But turn on the pitch shifter, and the resonance of the filter and the overtones of the pitch shifter start to interact as you turn up the feedback. And if you set the shifter near minimum with high feedback, you get all sorts of comb filter effects. With just a few knobs, the possibilities are really surprising!
Features
It's hard to express how many ideas and variables we packed into the Pitch Magpie. But the three modes are a start. Each is based around the same core pitch shifter, but each offers a unique effect:
Glis Mode (“glissando”) generates an auto-slide, adding a pitch slide when the input signal goes over a certain threshold (think: Hounds). The slide time is controlled by the param knob, which also selects between two slide shapes (basic or U-shaped).
Res Mode applies a resonant filter, selectable between lowpass and highpass with random modulation options. There’s always a bit of resonance, but turning up the overtone knob adds even more, with feedback and oscillation at extreme high settings.
Vib Mode applies vibrato to the the wet signal. Setting the pitch knob to center bypasses the pitch shifter, allowing you to create chorus effects by blending the dry signal. It can even work as a random vibrato (tape warble) with the param knob at max.
With all of our pedals, we try to keep the controls as concise and performance-friendly as possible. We could easily make this kind of pedal with a ton of knobs. But we wanted to find sweet spots and make it quick to move between them. Though we also made sure to give enough adjustment for things to get weird!
The Pitch Magpie's Param knob on takes this idea to the extreme. The knob is most dramatic on the Res mode: left of center, it controls the frequency of a lowpass filter; right of center, it controls the frequency of a highpass filter. But set the knob to minimum and it randomly modulates the frequency of the lowpass. As maximum, it does the same for the highpass.
The Pitch knob is quantized to the semitone, offering 31 distinct settings. For continuous pitch control (for whammy-style effects or microtonal adjustments), the expression input can be used.
As on the Oxford Drive and EQ-201, the footswitch is configured for “flexible” bypass. Tap the switch briefly to turn the pedal on and off. But hold down the footswitch, and it was act as a momentary switch, keeping the pedal active until you release it. This seems particularly useful with this pedal, especially on more chaotic settings. You can also alternate the default bypass state of the pedal by holding down the footswitch while plugging in the power jack.
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compneuropapers · 1 year
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Interesting Papers for Week 23, 2023
On the role of feedback in image recognition under noise and adversarial attacks: A predictive coding perspective. Alamia, A., Mozafari, M., Choksi, B., & VanRullen, R. (2023). Neural Networks, 157, 280–287.
Human-level play in the game of Diplomacy by combining language models with strategic reasoning. Bakhtin, A., Brown, N., Dinan, E., Farina, G., Flaherty, C., Fried, D., … Zijlstra, M. (2022). Science, 378(6624), 1067–1074.
The case against probabilistic inference: a new deterministic theory of 3D visual processing. Domini, F. (2023). Philosophical Transactions of the Royal Society B: Biological Sciences, 378(1869).
Efficient stabilization of imprecise statistical inference through conditional belief updating. Drevet, J., Drugowitsch, J., & Wyart, V. (2022). Nature Human Behaviour, 6(12), 1691–1704.
Noradrenergic signaling mediates cortical early tagging and storage of remote memory. Fan, X., Song, J., Ma, C., Lv, Y., Wang, F., Ma, L., & Liu, X. (2022). Nature Communications, 13, 7623.
Place cells dynamically refine grid cell activities to reduce error accumulation during path integration in a continuous attractor model. Fernandez-Leon, J. A., Uysal, A. K., & Ji, D. (2022). Scientific Reports, 12, 21443.
Dopamine promotes head direction plasticity during orienting movements. Fisher, Y. E., Marquis, M., D’Alessandro, I., & Wilson, R. I. (2022). Nature, 612(7939), 316–322.
Dynamic control of decision and movement speed in the human basal ganglia. Herz, D. M., Bange, M., Gonzalez-Escamilla, G., Auer, M., Ashkan, K., Fischer, P., … Brown, P. (2022). Nature Communications, 13, 7530.
Deep brain stimulation creates informational lesion through membrane depolarization in mouse hippocampus. Lowet, E., Kondabolu, K., Zhou, S., Mount, R. A., Wang, Y., Ravasio, C. R., & Han, X. (2022). Nature Communications, 13, 7709.
Human hippocampal responses to network intracranial stimulation vary with theta phase. Lurie, S. M., Kragel, J. E., Schuele, S. U., & Voss, J. L. (2022). eLife, 11, e78395.
Dissociable behavioural signatures of co-existing impulsivity and apathy in decision-making. Petitet, P., Zhao, S., Drew, D., Manohar, S. G., & Husain, M. (2022). Scientific Reports, 12, 21476.
Oscillations support short latency co-firing of neurons during human episodic memory formation. Roux, F., Parish, G., Chelvarajah, R., Rollings, D. T., Sawlani, V., Hamer, H., … Hanslmayr, S. (2022). eLife, 11, e78109.
Decreased Modulation of Population Correlations in Auditory Cortex Is Associated with Decreased Auditory Detection Performance in Old Mice. Shilling-Scrivo, K., Mittelstadt, J., & Kanold, P. O. (2022). Journal of Neuroscience, 42(49), 9278–9292.
A perceptual glitch in serial perception generates temporal distortions. Sierra, F., Muralikrishnan, R., Poeppel, D., & Tavano, A. (2022). Scientific Reports, 12, 21065.
Behavioral and neural representation of expected reward and risk. Sun, S., Cai, C., & Yu, R. (2022). NeuroImage, 264, 119731.
Depolarization block in olfactory sensory neurons expands the dimensionality of odor encoding. Tadres, D., Wong, P. H., To, T., Moehlis, J., & Louis, M. (2022). Science Advances, 8(50).
Subjective time is predicted by local and early visual processing. Tonoyan, Y., Fornaciai, M., Parsons, B., & Bueti, D. (2022). NeuroImage, 264, 119707.
The encoding of touch by somatotopically aligned dorsal column subdivisions. Turecek, J., Lehnert, B. P., & Ginty, D. D. (2022). Nature, 612(7939), 310–315.
Free energy model of emotional valence in dual-process perceptions. Yanagisawa, H., Wu, X., Ueda, K., & Kato, T. (2023). Neural Networks, 157, 422–436.
Environment Symmetry Drives a Multidirectional Code in Rat Retrosplenial Cortex. Zhang, N., Grieves, R. M., & Jeffery, K. J. (2022). Journal of Neuroscience, 42(49), 9227–9241.
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tokenlauncher · 3 months
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“The DeFi Game Changer on Solana: Unlocking Unprecedented Opportunities”
Introduction
In the dynamic world of decentralized finance (DeFi), new platforms and innovations are constantly reshaping the landscape. Among these, Solana has emerged as a game-changer, offering unparalleled speed, low costs, and robust scalability. This blog delves into how Solana is revolutionizing DeFi, why it stands out from other blockchain platforms, and what this means for investors, developers, and users.
What is Solana?
Solana is a high-performance blockchain designed to support decentralized applications and cryptocurrencies. Launched in 2020, it addresses some of the most significant challenges in blockchain technology, such as scalability, speed, and high transaction costs. Solana’s architecture allows it to process thousands of transactions per second (TPS) at a fraction of the cost of other platforms.
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Why Solana is a DeFi Game Changer
1. High-Speed Transactions
One of Solana’s most remarkable features is its transaction speed. Solana can handle over 65,000 transactions per second (TPS), far exceeding the capabilities of many other blockchains, including Ethereum. This high throughput is achieved through its unique Proof of History (PoH) consensus mechanism, which timestamps transactions, allowing them to be processed quickly and efficiently.
2. Low Transaction Fees
Transaction fees on Solana are incredibly low, often less than a fraction of a cent. This affordability is crucial for DeFi applications, where high transaction volumes can lead to significant costs on other platforms. Low fees make Solana accessible to a broader range of users and developers, promoting more widespread adoption of DeFi solutions.
3. Scalability
Solana’s architecture is designed to scale without compromising performance. This scalability ensures that as the number of users and applications on the platform grows, Solana can handle the increased load without experiencing slowdowns or high fees. This feature is essential for DeFi projects that require reliable and consistent performance.
4. Robust Security
Security is a top priority for any blockchain platform, and Solana is no exception. It employs advanced cryptographic techniques to ensure that transactions are secure and tamper-proof. This high level of security is critical for DeFi applications, where the integrity of financial transactions is paramount.
Key Innovations Driving Solana’s Success in DeFi
Proof of History (PoH)
Solana’s Proof of History (PoH) is a novel consensus mechanism that timestamps transactions before they are processed. This method creates a historical record that proves that transactions have occurred in a specific sequence, enhancing the efficiency and speed of the network. PoH reduces the computational burden on validators, allowing Solana to achieve high throughput and low latency.
Tower BFT
Tower Byzantine Fault Tolerance (BFT) is Solana’s implementation of a consensus algorithm designed to maximize speed and security. Tower BFT leverages the synchronized clock provided by PoH to achieve consensus quickly and efficiently. This approach ensures that the network remains secure and resilient, even as it scales.
Sealevel
Sealevel is Solana’s parallel processing engine that enables the simultaneous execution of thousands of smart contracts. Unlike other blockchains, where smart contracts often face bottlenecks due to limited processing capacity, Sealevel ensures that Solana can handle multiple contracts concurrently. This capability is crucial for the development of complex DeFi applications that require high performance and reliability.
Gulf Stream
Gulf Stream is Solana’s mempool-less transaction forwarding protocol. It enables validators to forward transactions to the next set of validators before the current set of transactions is finalized. This feature reduces confirmation times, enhances the network’s efficiency, and supports high transaction throughput.
Solana’s DeFi Ecosystem
Leading DeFi Projects on Solana
Solana’s ecosystem is rapidly expanding, with numerous DeFi projects leveraging its unique features. Some of the leading DeFi projects on Solana include:
Serum: A decentralized exchange (DEX) that offers lightning-fast trading and low transaction fees. Serum is built on Solana and provides a fully on-chain order book, enabling users to trade assets efficiently and securely.
Raydium: An automated market maker (AMM) and liquidity provider built on Solana. Raydium integrates with Serum’s order book, allowing users to access deep liquidity and trade at competitive prices.
Saber: A cross-chain stablecoin exchange that facilitates seamless trading of stablecoins across different blockchains. Saber leverages Solana’s speed and low fees to provide an efficient and cost-effective stablecoin trading experience.
Mango Markets: A decentralized trading platform that combines the features of a DEX and a lending protocol. Mango Markets offers leverage trading, lending, and borrowing, all powered by Solana’s high-speed infrastructure.
The Future of DeFi on Solana
The future of DeFi on Solana looks incredibly promising, with several factors driving its continued growth and success:
Growing Developer Community: Solana’s developer-friendly environment and comprehensive resources attract a growing community of developers. This community is constantly innovating and creating new DeFi applications, contributing to the platform’s vibrant ecosystem.
Strategic Partnerships: Solana has established strategic partnerships with major players in the crypto and tech industries. These partnerships provide additional resources, support, and credibility, driving further adoption of Solana-based DeFi solutions.
Cross-Chain Interoperability: Solana is actively working on cross-chain interoperability, enabling seamless integration with other blockchain networks. This capability will enhance the utility of Solana-based DeFi applications and attract more users to the platform.
Institutional Adoption: As DeFi continues to gain mainstream acceptance, institutional investors are increasingly looking to platforms like Solana. Its high performance, low costs, and robust security make it an attractive option for institutional use cases.
How to Get Started with DeFi on Solana
Step-by-Step Guide
Set Up a Solana Wallet: To interact with DeFi applications on Solana, you’ll need a compatible wallet. Popular options include Phantom, Sollet, and Solflare. These wallets provide a user-friendly interface for managing your SOL tokens and interacting with DeFi protocols.
Purchase SOL Tokens: SOL is the native cryptocurrency of the Solana network. You’ll need SOL tokens to pay for transaction fees and interact with DeFi applications. You can purchase SOL on major cryptocurrency exchanges like Binance, Coinbase, and FTX.
Explore Solana DeFi Projects: Once you have SOL tokens in your wallet, you can start exploring the various DeFi projects on Solana. Visit platforms like Serum, Raydium, Saber, and Mango Markets to see what they offer and how you can benefit from their services.
Provide Liquidity: Many DeFi protocols on Solana offer opportunities to provide liquidity and earn rewards. By depositing your assets into liquidity pools, you can earn a share of the trading fees generated by the protocol.
Participate in Governance: Some Solana-based DeFi projects allow token holders to participate in governance decisions. By staking your tokens and voting on proposals, you can have a say in the future development and direction of the project.
Conclusion
Solana is undoubtedly a game-changer in the DeFi space, offering unparalleled speed, low costs, scalability, and security. Its innovative features and growing ecosystem make it an ideal platform for developers, investors, and users looking to leverage the benefits of decentralized finance. As the DeFi landscape continues to evolve, Solana is well-positioned to lead the charge, unlocking unprecedented opportunities for financial innovation and inclusion.
Whether you’re a developer looking to build the next big DeFi application or an investor seeking high-growth opportunities, Solana offers a compelling and exciting path forward. Dive into the world of Solana and discover how it’s transforming the future of decentralized finance.
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techytoolzataclick · 16 days
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Top Futuristic AI Based Applications by 2024
2024 with Artificial Intelligence (AI) is the backdrop of what seems to be another revolutionary iteration across industries. AI has matured over the past year to provide novel use cases and innovative solutions in several industries. This article explores most exciting AI applications that are driving the future.
1. Customized Chatbots
The next year, 2024 is seeing the upward trajectory of bespoke chatbots. Google, and OpenAI are creating accessible user-friendly platforms that enable people to build their own small-scale chatbots for particular use cases. These are the most advanced Chatbots available in the market — Capable of not just processing text but also Images and Videos, giving a plethora of interactive applications. For example, estate agents can now automatically create property descriptions by adding the text and images of listings thatsurgent.
2. AI in Healthcare
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AI has found numerous applications in the healthcare industry, from diagnostics to personalized treatment plans. After all, AI-driven devices can analyze medical imaging material more accurately than humans and thus among other things help to detect diseases such as cancer at an early stage. They will also describe how AI algorithms are used to create tailored treatment strategies personalized for each patient's genetics and clinical past, which helps enable more precise treatments.
3. Edge AI
A major trend in 2024 is Edge AI It enables computer processing to be done at the edge of a network, rather than in large data centers. Because of its reduced latency and added data privacy, Edge AI can be used in applications like autonomous vehicles transportations, smart cities as well as industrial automation. Example, edge AI in autonomous vehicles is able to get and process real-time data, increasing security by allowing faster decision-making.
4. AI in Finance
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Today, the financial sector is using AI to make better decisions and provide an even stronger customer experience. Fraud detection, risk assessment and customised financial advice have introduced insurance into the AI algorithm. AI-powered chatbots and virtual assistants are now common enough to be in use by 2024, greatly assisting customers stay on top of their financial well-being. Those tools will review your spending behavior, write feedback to you and even help with some investment advices.
5. AI in Education
AI is revolutionizing education with individualized learning. These AI-powered adaptive learning platforms use data analytics to understand how students fare and produces a customised educational content (Hoos, 2017). This way, students get a tailored experience and realize better outcomes. Not only that, AI enabled tools are also in use for automating administrative tasks which shortens the time required by educators on teaching.
6. AI in Job Hunting
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This is also reverberating in the job sector, where AI technology has been trending. With tools like Canyon AI Resume Builder, you can spin the best resumé that might catch something eye catchy recruiter among a dozen others applications he receives in-between his zoom meeting. Using AI based tools to analyze Job Descriptions and match it with the required skills, experience in different job roles help accelerating the chances of a right fit JOB.
7. Artificial Intelligence in Memory & Storage Solutions
Leading AI solutions provider Innodisk presents its own line of memory and storage with added in-house designed AI at the recent Future of Memory & Storage (FMS) 2024 event. Very typically these are solutions to make AI applications easier, faster and better by improving performance scalability as well on the quality. This has huge implications on sectors with substantial data processing and storage demands (healthcare, finance, self-driving cars).
Conclusion
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2024 — Even at the edge of possible, AI is revolutionizing across many industries. AI is changing our lives from tailored chatbots and edge AI to healthcare, finance solutions or education and job search. This will not only improve your business profile as a freelancer who create SEO optimized content and write copies but also give your clients in the writing for business niche some very useful tips.
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