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Revisiting Image Maps
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Revisiting Image Maps
I mentioned last time that I’ve been working on a new website for Emmy-award-winning game composer Mike Worth. He hired me to create a highly graphical design that showcases his work.
Mike loves ’90s animation, particularly Disney’s Duck Tales and other animated series. He challenged me to find a way to incorporate their retro ’90s style into his design without making it a pastiche. But that wasn’t my only challenge. I also needed to achieve that ’90s feel by using up-to-the-minute code to maintain accessibility, performance, responsiveness, and semantics.
Designing for Mike was like a trip back to when mainstream website design seemed more spontaneous and less governed by conventions and best practices. Some people describe these designs as “whimsical”:
adjective
spontaneously fanciful or playful
given to whims; capricious
quaint, unusual, or fantastic
— Collins English Dictionary
But I’m not so sure that’s entirely accurate. “Playful?” Definitely. “Fanciful?” Possibly. But “fantastic?” That depends. “Whimsy” sounds superfluous, so I call it “expressive” instead.
Studying design from way back, I remembered how websites often included graphics that combined branding, content, and navigation. Pretty much every reference to web design in the ’90s — when I designed my first website — talks about Warner Brothers’ Space Jam from 1996.
Warner Brothers’ Space Jam (1996)
So, I’m not going to do that.
Brands like Nintendo used their home pages to direct people to their content while making branded visual statements. Cheestrings combined graphics with navigation, making me wonder why we don’t see designs like this today. Goosebumps typified this approach, combining cartoon illustrations with brightly colored shapes into a functional and visually rich banner, proving that being useful doesn’t mean being boring.
Left to right: Nintendo, Cheestrings, Goosebumps.
In the ’90s, when I developed graphics for websites like these, I either sliced them up and put their parts in tables or used mostly forgotten image maps.
A brief overview of properties and values
Let’s run through a quick refresher. Image maps date all the way back to HTML 3.2, where, first, server-side maps and then client-side maps defined clickable regions over an image using map and area elements. They were popular for graphics, maps, and navigation, but their use declined with the rise of CSS, SVG, and JavaScript.
<map> adds clickable areas to a bitmap or vector image.
<map name="projects"> ... </map>
That <map> is linked to an image using the usemap attribute:
<img usemap="#projects" ...>
Those elements can have separate href and alt attributes and can be enhanced with ARIA to improve accessibility:
<map name="projects"> <area href="" alt="" … /> ... </map>
The shape attribute specifies an area’s shape. It can be a primitive circle or rect or a polygon defined by a set of absolute x and y coordinates:
<area shape="circle" coords="..." ... /> <area shape="rect" coords="..." ... /> <area shape="poly" coords="..." ... />
Despite their age, image maps still offer plenty of benefits. They’re lightweight and need (almost) no JavaScript. More on that in just a minute. They’re accessible and semantic when used with alt, ARIA, and title attributes. Despite being from a different era, even modern mobile browsers support image maps.
Design by Andy Clarke, Stuff & Nonsense. Mike Worth’s website will launch in April 2025, but you can see examples from this article on CodePen.
My design for Mike Worth includes several graphic navigation elements, which made me wonder if image maps might still be an appropriate solution.
Image maps in action
Mike wants his website to showcase his past work and the projects he’d like to do. To make this aspect of his design discoverable and fun, I created a map for people to explore by pressing on areas of the map to open modals. This map contains numbered circles, and pressing one pops up its modal.
My first thought was to embed anchors into the external map SVG:
<img src="projects.svg" alt="Projects"> <svg ...> ... <a href="..."> <circle cx="35" cy="35" r="35" fill="#941B2F"/> <path fill="#FFF" d="..."/> </a> </svg>
This approach is problematic. Those anchors are only active when SVG is inline and don’t work with an <img> element. But image maps work perfectly, even though specifying their coordinates can be laborious. Fortunately, plenty of tools are available, which make defining coordinates less tedious. Upload an image, choose shape types, draw the shapes, and copy the markup:
<img src="projects.svg" usemap="#projects-map.svg"> <map name="projects-map.svg"> <area href="" alt="" coords="..." shape="circle"> <area href="" alt="" coords="..." shape="circle"> ... </map>
Image maps work well when images are fixed sizes, but flexible images present a problem because map coordinates are absolute, not relative to an image’s dimensions. Making image maps responsive needs a little JavaScript to recalculate those coordinates when the image changes size:
function resizeMap() ["load", "resize"].forEach(event => window.addEventListener(event, resizeMap) );
I still wasn’t happy with this implementation as I wanted someone to be able to press on much larger map areas, not just the numbered circles.
Every <path> has coordinates which define how it’s drawn, and they’re relative to the SVG viewBox:
<svg width="1024" height="1024"> <path fill="#BFBFBF" d="…"/> </svg>
On the other hand, a map’s <area> coordinates are absolute to the top-left of an image, so <path> values need to be converted. Fortunately, Raphael Monnerat has written PathToPoints, a tool which does precisely that. Upload an SVG, choose the point frequency, copy the coordinates for each path, and add them to a map area’s coords:
<map> <area href="" shape="poly" coords="..."> <area href="" shape="poly" coords="..."> <area href="" shape="poly" coords="..."> ... </map>
More issues with image maps
Image maps are hard-coded and time-consuming to create without tools. Even with tools for generating image maps, converting paths to points, and then recalculating them using JavaScript, they could be challenging to maintain at scale.
<area> elements aren’t visible, and except for a change in the cursor, they provide no visual feedback when someone hovers over or presses a link. Plus, there’s no easy way to add animations or interaction effects.
But the deal-breaker for me was that an image map’s pixel-based values are unresponsive by default. So, what might be an alternative solution for implementing my map using CSS, HTML, and SVG?
Anchors positioned absolutely over my map wouldn’t solve the pixel-based positioning problem or give me the irregular-shaped clickable areas I wanted. Anchors within an external SVG wouldn’t work either.
But the solution was staring me in the face. I realized I needed to:
Create a new SVG path for each clickable area.
Make those paths invisible.
Wrap each path inside an anchor.
Place the anchors below other elements at the end of my SVG source.
Replace that external file with inline SVG.
I created a set of six much larger paths which define the clickable areas, each with its own fill to match its numbered circle. I placed each anchor at the end of my SVG source:
<svg … viewBox="0 0 1024 1024"> <!-- Visible content --> <g>...</g> <!-- Clickable areas -->` <g id="links">` <a href="..."><path fill="#B48F4C" d="..."/></a>` <a href="..."><path fill="#6FA676" d="..."/></a>` <a href="..."><path fill="#30201D" d="..."/></a>` ... </g> </svg>
Then, I reduced those anchors’ opacity to 0 and added a short transition to their full-opacity hover state:
#links a opacity: 0; transition: all .25s ease-in-out; #links a:hover opacity: 1;
While using an image map’s <area> sadly provides no visual feedback, embedded anchors and their content can respond to someone’s action, hint at what’s to come, and add detail and depth to a design.
I might add gloss to those numbered circles to be consistent with the branding I’ve designed for Mike. Or, I could include images, titles, or other content to preview the pop-up modals:
<g id="links"> <a href="…"> <path fill="#B48F4C" d="..."/> <image href="..." ... /> </a> </g>
Try it for yourself:
Expressive design, modern techniques
Designing Mike Worth’s website gave me a chance to blend expressive design with modern development techniques, and revisiting image maps reminded me just how important a tool image maps were during the period Mike loves so much.
Ultimately, image maps weren’t the right tool for Mike’s website. But exploring them helped me understand what I really needed: a way to recapture the expressiveness and personality of ’90s website design using modern techniques that are accessible, lightweight, responsive, and semantic. That’s what design’s about: choosing the right tool for a job, even if that sometimes means looking back to move forward.
Biography: Andy Clarke
Often referred to as one of the pioneers of web design, Andy Clarke has been instrumental in pushing the boundaries of web design and is known for his creative and visually stunning designs. His work has inspired countless designers to explore the full potential of product and website design.
Andy’s written several industry-leading books, including Transcending CSS, Hardboiled Web Design, and Art Direction for the Web. He’s also worked with businesses of all sizes and industries to achieve their goals through design.
Visit Andy’s studio, Stuff & Nonsense, and check out his Contract Killer, the popular web design contract template trusted by thousands of web designers and developers.
#2025#Accessibility#ADD#amp#animation#animations#approach#aria#Art#Article#Articles#attributes#Books#Branding#brands#challenge#change#circles#code#content#CSS#css-tricks#CX#deal#Design#designers#developers#development#dimensions#direction
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Headcanon: When Steve was Captain America,everytime he sneezed Sam used "God bless America" joke. As soon as Sam became new Captain America this joke was turned against him.
#Sam:*sneezes*#Bucky:God bless America!#Sam:very funny did Steve taught you that?#Steve:*laughing from a moon*#Sam who never interacted with Daredevil:I have heard so much about you welco-*sneezes*#Matt without missing a beat:God bless America!#Sam:...#Sam:WHO TAUGHT HIM THAT?#She-Hulk:*giggles from a distance*#Thor:God bless America!#Sam:YOU TOO#Thor:What?Bruce told me it is the only proper way to greet Captain America#marvel#sam wilson#captain america#steve rogers#bucky barnes#the falcon#the falcon and the winter soldier#winter soldier#matt murdock#daredevil#jennifer walters#she hulk#mcu#avengers#bruce banner#hulk#thor
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he's free now
#game changer#dropout tv#sam reich#FUCK I REALLY HOPE HE DOESNT SEE THIS. I GET THE HEEBIE FREAKIN JEEBIES EVERY TIME I POST FANART FOR HIM#ms paint#digital art#artists on tumblr#mine#my art#head in my hands head in my hands#i don wanna talk about it .#i do. actually. intensely
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id tag game changer spoilers but what does that even mean at this point
#desire mona#media#WHAT IS HAPPENING.#WHAT IS HAPPENING!!#dropout#dropout tv#game changer#sam reich#zac oyama#ally beardsley#lisa gilroy
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We gotta stop aiming for unique and interesting baby names we gotta start naming every single infant straight-shot middle-of-the-road ass popular common unisex names like Alex and Sam. By the end of 2031 I wanna see 100% of kindergarten children named either Alex or Sam and you know what, let’s make ‘em all Smiths and Johnsons, too. In an age of digital tracking give your baby the gift of total functional anonymity within the panopticon
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"60-70,000 geese" is the new "i found 100,000 dollars"
#make some noise#zac oyama#can you tell that zac oyama is my favourite person#brennan lee mulligan#sam reich#josh ruben#very important people#tommy shriggly
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What it’s like when you and the gang are in different fandoms

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Bruce Campbell, his dad, and his body doubles on the set of Army of Darkness (1992)
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#lotr#lord of the rings#the fellowship of the ring#lotr fellowship#samwise gamgee#sam gamgee#lotr samwise#gandalf#lotr gandalf
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can't get over this dream I had about a seemingly normal make some noise prompt
took me like 10 mins after waking up to think
why the fuck did Lou have a horse
#make some noise#sam reich#vic michaelis#jacob wysocki#paul f tompkins#lou wilson#and introducing lou wilsons horse#dropout#cant get over this fucking dream so i had to draw it
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@schnuffel-danny hehehe


regarding this post: from schnuffle
#jackal shenanigans#danny phantom#skeh#dp x spn#supernatural#superphantom#castiel#dean winchester#sam winchester#danny fenton#6/17/24#hehehe I’m on some sort of crack or something I’m so happy to be out of artblockkkkkk thank u schnuffllle ily you cured me#also somrhging abt that rb chain rubbed me the wrong way I had to refocus and drew this before I could answer lol
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gadzooks! my game? It be'eth changed!
#me when i put a disproportionate amount of effort into a joke#game changer#dropout#game changer fanart#sam reich#dropout fanart#dimension 20#medieval art#illuminated manuscript#medieval#medieval history#medieval meme#history meme
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Returning to Tumblr simply to point how the cast of Game Changer is like no other. This interview is wild.
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Hack for if you're struggling with ADHD paralysis and you can't get started on a task:
Step 1: Add some silly rule to the task to make it more interesting and whimsical.
Step 2: Pretend Sam Reich just told you to do it.
Here are a few examples that have worked for me recently.
(Bonus points if you can hear @samreich in your head. "Alright, players, for your next challenge" 🎶ding🎶)
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Americans will really measure in any form of unit huh?




#game changer#dropout tv#one and done#ele woods#sam reich#tao yang#idk if someone already did this#but like this is so American of Sam#maybe his next initiative part of Dropout America 🤔
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