#Sequence and series examples
Explore tagged Tumblr posts
Text

GOGAI, GOGAI!!! COME GET UTENA KIBBLES
It's September 3rd. It's 1997. Princess Diana just died, and that's very important to lots of people. You, however, are chewing your nails to nubs waiting for the climax of Revolutionary Girl Utena's Black Rose Saga. It's going to air today.
But like any good fan, you're already one step ahead, because you've spent the last couple days thumbing through Animedia's September issue supplemental, the 100 page Duelist Bible. Strangely, it appears to be in English??? Wow! Thanks Nagumo for translating, Ayu Ohseki for Japanese editing, teasot for proofreading, and ME, FUCKIN' VANNA, for scanning and scanlating this massive booklet!







We've got duel summaries! We've got character design sheets! We've got a school directory! We've got THE DUEL RULES. We've got cast interviews! WE'VE GOT THAT CHU-CHU DOLL CRAFT GUIDE. Check it ALL out here, in the Something Eternal Bibliothèque! You can flip through it page by page here, or you'll also find on the page a link to a PDF version for your at home viewing/archiving needs!!
This gargantuan tome really gets it across that in 1997, you didn't have a fandom wiki or on demand viewing. If you didn't catch and record the episodes, a booklet like this becomes a critical tool for keeping track of everything that's happened up to now, and is also a way for the series creators to tap fans on the shoulder and draw attention to details they want seen but not explained in the show directly. For example, this drops at the close of the BRS, but points out Touga's sword isn't the same in Keiko's duel and in the opening sequence. A thing we don't see cashed in until MUCH later!
This has been a true and absurd labor of love on my part. I even rescanned the booklet from my originals because their quality (decades old lmao) was not worth scanlating. This took a ludicrous amount of time, and has been a main project of mine for over a year now!! I'm so happy to have gotten it done in time for the Something Eternal Watch-Along thread, and I really really hope everyone finds something cool and interesting about it! The really cool thing is this now completes the set of magazine supplementals by the big three magazines made for Utena during its run. We now have fully scanlated this, as well as Animage's June Utena Dossier, and Newtype's November Utena? (Oh My!) UTENA! Take a stroll through memory lane, be they yours or someone else's!
As always, if you like this kind of content, consider supporting us on Patreon! Especially right now, a holy grail acquisition is in the works that I will bleed to share with y'all. More on that later, lmao.
Revolutionize the World! Love, Vanna
#revolutionary girl utena#rgu#sku#utena meta#empty movement#utena translation#anime#animage#anime history#animedia#newtype#anime archiving#anime translation#utena#anthy
779 notes
·
View notes
Text
I think there is a difference between the comic as a sequence of images with text and the comic as a comic. it's a subtle difference that an untrained eye might not see but the more one as artist draws comics the clearer this difference becomes, because one who first aspires to draw comics will soon find they are merely drawing sequences of images with text.
when people say an artist is clearly inspired by anime they often use "anime" to refer to japanese pop culture in general, but if you look more closely you can often tell it really is specifically anime rather than manga that inspired them, because the paneling and camera angles in their comics will read like a series of anime screenshots rather than a manga page. similarly, when I was a teenager really popular manga that had anime adaptions would sometimes get "animanga" reprints where they replaced the panels with the equivalent anime screenshots of the scene, and they often looked like dogshit because the very premise showed blatant disregard for why the original comic worked in the first place. these two examples are both about anime because i am a weeb but it applies outside that context too. a cartoon storyboard can be read as if it were a comic, but what it really is is a sequence of images with text that has yet to be refined into its actual intended format.
there are many artists who only employ the medium of comic because what they actually want to draw is a video, or a video game cutscene, but the only tool actually at their disposal is the ability to draw a series of images and add text to them so that is what they use. there is no shame or mistake in doing this, you have to make your art with the tools that you have available, and if the sequence of images with text is enough to convey the idea then it was the right tool for the job. but these are different mediums with different visual languages, languages which have a lot of overlap and can occasionally be used in each other's stead to achieve similar results (especially when drawing a fanart comic of a video game for example), but which are still ultimately different. the comic and the video and the cutscene are all different forms that a sequence of images with text can take but they are far from completely interchangeable.
there is a key difference in approach to the comic as a series of images roughly interchangeable with other forms of series of images like the video and the cutscene, and the comic as specifically the comic. this difference in approach is not always necessary to achieve results, an artist who wants to convey a scenario they came up with needs only the sequence of images with text to achieve this. but the difference between a comic with good writing and art, and a comic that is a good comic, is in whether it was treated as a comic rather than a sequence of images with text. I say this as an artist whose nearly every comic has been simply a sequence of images, because I just don't have the patience to refine it into a comic when I merely want to convey my idea rather than draw a comic. it takes a particular skill and insight that have to be developed and practised separately from the ability to draw well and the ability to write well in order to become good at making "the comic" as synthesis of the two.
it's hard to specifically point out the essence of this difference between the sequence of images and the comic because it's kind of a vibes thing honestly, and it depends on where and how the comic was meant to be published too. comics meant to have paper print editions have different constraints and requirements and frameworks to work with than webtoons meant to be read on slim mobile screens in a continuous scrolling format. a good traditional comic will consider not just how each individual panel looks but also the way each page as a whole looks, and how the pages look next to each other in a spread, and how it feels to turn the page towards the next spread. a good webtoon will consider the movement of scrolling down and how this affects the transition from one moment to another in its composition. time is time in videos and cutscenes but space is time in comics, and the space your have available determines how you can divide time across it. when you make a webcomic on your own website you have no constraints but the ones you set for yourself, and sometimes this leads to things like homestuck, which would not work in any other format than the one it created for itself.
the best comics are good because they tell their story and present their images specifically in the form of a comic, in a way that would not be possible if it were not specifically a comic. I think this is true for basically every medium, I'm just thinking about comics specifically lately, because even though I don't really consider myself a comic artist - because I usually draw sequences of images rather than comics - the thing my clients want to pay for is often still "a comic", and they don't know or care to tell the difference. it's a difference that, as established, is often fairly moot anyway, because as long as it successfully conveys your idea it's good enough. but it's precisely because the sequence of images is often good enough that the specific skill of the comic artist is often overlooked.
1K notes
·
View notes
Text
introducing my series on the pitt not being fucking slick!!
pt. 1 of who knows y'all, i have lost the plot: the first ten minutes of 1x01
one of the more important aspects of the first episode of a tv series is how the characters are introduced to the audience. a well-crafted premiere will let the audience know who the main players are and why they should care about them, which includes establishing the relationships between those characters (or at the very least hinting at what those relationships might be). this should ideally be accomplished in a subtle manner (i.e., so the audience doesn’t feel like they’re being beaten over the head with information) and as succinctly as possible. many of the best tv premieres do all of this within the first couple of minutes of the episode.
the pitt follows that formula. within the first ten-ish minutes, we are introduced to all of our main characters and are subtly informed of how they relate to one another. some of this is accomplished through dialogue, but a good chunk of it is shown through visuals.
for example, we don’t need to be told that robby is the main character — the show communicates that information to us by having him be the first person we see on screen and the camera following him during the first minute or so of the episode. in contrast, the next main character we’re introduced to is dana. but dana isn’t really the focus of her own introduction. instead, she’s being used to provide exposition telling us more about robby. dana serves that same function in the very next scene, but to introduce collins instead. this creates a connection between robby and collins in the viewer’s mind. we don’t know who they are to each other yet, but we do have the sense that these characters must be important to one another. this sequence ultimately indicates that robby and collins are kind of like 1A and 1B as far as character importance goes in the pitt.
once robby and abbot are done with #rooftime, we’re reminded again of the connection between robby and collins through a camera angle showing that she is looking over at him from across the emergency department. from this shot, we know the two are directly across from one another. while collins is looking over at robby, we are introduced to our next main character, langdon, when he walks up to speak with her. after a short exchange, the scene abruptly cuts to another new character, mel, being introduced when she walks up to robby. and due to the earlier shot of collins looking over at robby, we know this must mean that langdon and mel are standing directly across from one another as well.
since the audience is already subconsciously aware of the importance of robby and collins’ relationship, mel and langdon being introduced through back-to-back interactions with those two characters starts to create a connection between them in the audience’s mind before they even speak. it also establishes them as the 2A and 2B to robby and collins’ 1A and 1B. additionally, the characters’ positioning in this scene creates our first parallel between the two relationships (though it's certainly not the last), with each standing across from their partner. this, along with other parallels between the two relationships in 1x01, hint at mel and langdon being a sort of younger, less traumatized version of robby and collins (one such instance is discussed here). while robby and collins are both pessimistic about the upcoming shift (and who can blame them lmao), langdon and mel range from upbeat (langdon) to 100% optimistic (my sweetie pie mel).
after this, mohan is introduced via a conversation between her and robby. the rest of our main characters are then introduced when mckay shows santos, whitaker, and javadi around the waiting room. mel’s earlier introduction is an interesting choice, as it narratively and visually separates her from the other newbies, even though it would make logical sense for her to be introduced with this group. because of this, the choice to pair mel with langdon, robby, and collins feels incredibly intentional.
and the show continues to do so throughout its first ten minutes. when all of the doctors gather for rounds, mel is still alongside those three while the rest of the doctors are on the other side, mostly offscreen. when mel introduces herself to the group, langdon is shown to be watching her from the background in contrast with every other character in the shot looking away from her. once the group officially begins rounding, mel continues to be primarily shown with langdon, robby, and collins. mel and langdon are visually paired up at least three times during this short sequence, including one moment where robby and collins are leading the group while langdon and mel walk together just behind them (which is such a lovely representation of the 1A/1B and 2A/2B idea).
after a bit of foreshadowing of langdon’s addiction through the doctors interacting with louie, the show transitions from this ten-minute introduction period to the real action of the episode with the arrival of the train track patients. however, the purpose of those first ten minutes has been served: the audience now knows all of the characters and is subconsciously primed for how the relationships between those characters will unfold.
tl;dr the first ten minutes of 1x01 have several indicators that mel and langdon will be one of the most important relationships on the show, and consistently parallels the two with the only relationship that has been confirmed to be romantic thus far, robby and collins.
#god if you’re listening pls send help#the pitt is not fucking slick#btw i will be looking into y’all’s suggestions in future installments thank u for the ideas#kingdon#melfrank#langdonmel#mel king#melissa king#frank langdon#the pitt#leigh babbles
186 notes
·
View notes
Text
Visual Symbolism in Ave Mujica 12
One of the strengths in Ave Mujica is how well the visuals complement the story being told. The fact that animation necessarily conveys part of its story through visual means seems like an obvious statement, but some productions are definitely better at it than others. If you're interested in learning about cinematography, the theatricality of Ave Mujica makes it a pretty decent starting point. It is never particularly subtle, as every narrative beat is accompanied by a strong visual device to emphasize it. The scene composition, the objects in it, and the lighting and coloring are deliberately chosen to complement mood reversals, the relationships between characters, or even consciously reference the narrative's literary inspirations. The clear intentionality in the production team's visual staging are really instructional in how these choices work to complement stories in general. I'll share a few neat examples below the break for spoiler containment.
The episode's opening scene is a wonderful illustration of how the production team handles the visual pacing for a narrative beat, and I'll talk about it here because it also sets the wider theme for the episode, which I'll come back to in a bit. Sakiko is about to be carted off to Switzerland on her grandfather's orders. The sheltered but smothering environment her grandfather has created for her are conveyed by the desaturated tones of the scene and the claustrophobic framing of the shots. She is protected from a storm, at the cost of her personal freedom. At the same time, she muses whether this is the fate that God has chosen for her.



When Sakiko makes it to the airplane stairs, we arrive at the narrative decision point of the scene. She can either submit to her grandfather's orders by boarding, or she can reject the fate that has been decided for her. She hesitates, musing "I'm always like this. No matter how much I struggle, no matter how much I fight, everything gets swept away by the raging current." Each step to remain sheltered, to remain controlled, are a reminder of the unhappiness that following her grandfather's instructions have created.


The scene's climax is reached when Sakiko makes the decision to reject her grandfather. Sakiko says, "I'm not getting on board." There is a short shot where she reaches her decision, a slightly longer shot of her hands clasped as if in prayer to find the resolve to follow through. There is a shot of an airplane flying away, symbolizing a departure without her, followed by the turbine wash blowing the umbrella out of her butler's hands. The sequence functions as a moment of divine providence. It answers the question posed as the decision point: a decisive no. Sakiko turns and runs before we cut to the series ending theme.




The decision to swap the running position of the ending and opening themes is itself an interesting narrative choice. Lyrically, the song is written from Uika's point of view, with a pastoral verse expressing a desire for Sakiko to come to her and goth metal chorus demanding a tight, everlasting bond between the two. The verse section is marked by visually spare images symbolizing the cast's loneliness, the bridge to the chorus accompanied by images of a mansion being demolished by flames, and the chorus conveying the various ways the cast feels trapped. Notably, the last shots are Uika reaching towards the light, a hand grabbing a sheet made into a rope, and then the Ave Mujica stage. Its placement at the beginning of the episode complements Sakiko's decision: she is irreversibly burning down the world her grandfather created to follow through with her lifetime commitment to the members of Ave Mujica.
That imagery neatly cues up the next part of the episode, which establishes a bond between Hatsune/Uika and Sakiko. I won't go into as much detail here, but there are a few neat things this segment does with visual metaphor, framing, and color that I would like to talk about.
There is some really neat visual symbolism in the rose garden scene where Sakiko first encounters Hatsune. This setting is established as Hatsune's world, so it reflects her landscape. Sakiko's appearance poses them on opposite sides of the frame, and this division is mirrored by the colors of roses present. Hanakotoba, the Japanese language of flowers, is a useful key to this frame composition: red roses symbolize love, pink roses symbolize trust/confidence/happiness, and yellow roses symbolize jealousy. Hatsune's decision to leave Tokyo and give up on Sakiko is symbolized by her trimming the red roses from the trellis, and the pink roses that surround her could be interpreted as something like self-confidence in her decision to do so. The mix of all three colors on Sakiko's side of the frame represent the turbulent whirl of jealousy, trust, and affection Hatsune feels towards Sakiko.

When Sakiko announces herself, she first calls for "Uika", causing Hatsune to drop the roses and begin running. It is the invocation of her "true name", Hatsune, that brings her to a halt. This is the moment where she, like Sakiko at the airport, needs to commit to her decision. Here, the framing emphasizes Sakiko's pull on her. A single, prominent red rose at her shoulder visually outweighs the pink roses behind her. The trellis of red roses, her love, shrinks into the background to converge on Sakiko, the villa, and the yellow roses. To stack the cards in her favor, Sakiko begins picking up the dropped roses, and holds them in a way that symbolizes she has received Hatsune's love. When Hatsune says that they shouldn't be together, Sakiko firmly commits by saying, "I'm not going back". The final shot conveys Hatsune, almost free of her love, with multiple paths ahead of her in a slightly less colorful world. Behind her, there is only one path leading to Sakiko and the Togawa villa, brighter, more well-tended... and deterministic.




Although Sakiko manages to pull Hatsune back into her orbit, the ensuing conversations still have an underlying sense of tension to them. Hatsune and Sakiko are never shown directly looking at one another. The framing of these scenes use a variety of head-on close ups, shot/reverse-shots with the back of one character's head, low-angle shots at hip level, or wide shots that show them from a distance. The production team does everything but show the characters making eye contact while talking, intentionally creating a sense that they're talking at one another, not to one another. This decision also makes perfect sense in context: Sakiko is refusing to accept Hatsune's feelings of guilt and unworthiness, and Hatsune refuses to accept Sakiko's offer of forgiveness. This approach drags on so long - nearly ten minutes of runtime - that it begins to feel a little uncanny.




This tension continues to escalate until it's suddenly broken by the words Hatsune has desperately wanted to hear the whole time: "Our destinies are one. Didn't you give me your life?" After this point, the framing emphasizes their reactions to one another.



The unease created by the framing is emphasized further by the use of color in this episode. When they're shown together, the colors come across as slightly off - dark and muddy, even sickly. Before Hatsune accepts Sakiko's offer, the color choices are intense but desaturated. The color choices in these scenes might be conveying a sense of the darkness that Hatsune feels about her deception. After Sakiko makes the final decisive break with her grandfather to embrace "happiness" with Uika/Hatsune, there's a pale greenish tint to some scenes and an unnatural warmth to others. It suggests that there's still not something not quite right with their relationship.


I think the sickly lighting in the "happy" section loops back around to the central narrative theme of the episode, which constructs the idea that Sakiko is playing God. Her rejection of the fate God - her grandfather - decided on is echoed at the end with her declaration, "I have come to realize there is no need to meekly accept fate. There is no God. So, I will become God myself." There are little messianic overtones throughout the episode, like the shot of her bandaged feet to emphasize her suffering, the extended sequence of her accepting Hatsune's "sin" of betrayal (Uika even referring to herself as Judas in the lyrics of KiLLKiSS), and the direct references to resurrection in her script for the new Ave Mujica show. She has decided to become the master of her own fate, and in so doing, the fate of Ave Mujica's members.



Ave Mujica consciously styles itself after Gothic literature. Within that literary framework, the decision to play God often marks the start of a terminal descent into madness. This descent into madness is often accompanied by the narrative point where the protagonist accepts the tragedy of their fate, surrendering their happiness to the inevitability of their own hubris. The letter Sakiko writes to Tomori at the end of the episode has an air of finality to it, echoing the Gothic protagonist severing the relationship to the one they truly desire. Sakiko's Faustian bargain for the lives of the Ave Mujica crew is the hubris she invited, her fate is to nurture them in perpetuity at the cost of her own happiness, as hinted by the lines in the script Nyamu is reading.
Again, the staging drives some of these points home. The first hint that something is awry is where Uika and Sakiko are laying together in Uika's loft. Their moment together is first interrupted by Umiri bringing band business to their attention. Her text comes at the exact moment the background music shifts to its outro. As Uika gets up to make coffee, she tells Sakiko she loves her, at which point the music cuts out completely. Although we see Uika's earnest intentions conveyed through her face, Sakiko's internal dialogue is telling. She stares up at the ceiling and says "Even if I turn away from fate, from the world, nothing will change. This little world will eventually come to an end, like waking up from a dream in the morning. Suddenly, and without warning." The camera then cuts to the pair of coffee mugs, established earlier in the series of symbolic of their relationship, as Sakiko says, "This smell, I hate it."


There is also a wonderful pair of mirrored shots in this episode, one of Sakiko playing in the Togawa garden with Uika, the other with her looking out the window as she praises Tomori's strength. The first shot symbolizes Sakiko's connections to her mother (the doll and piano) while showing the two splashing water on one another behind multiple barriers (the window, the garden fence). The second shot shows Sakiko looking outside wistfully from the piano, and placing her on the other side of the barrier from Uika. She closes her letter to Tomori with, "I may not be able to do it like you do, but I will protect my band in my own way."


Taken as a whole - the unnatural coloration of their scenes together, the coffee monologue, and this paired shot function to highlight Sakiko's position as a Gothic protagonist. Her romantic overtures towards Uika are less a matter of her true feelings (which seem directed at Tomori) than they are a necessity to uphold her end of the bargain for Ave Mujica. Sakiko is performing a necessary act to coax Uika into a cage to keep watch over her fate as a member of Ave Mujica. The artifice of Sakiko's relationship with Uika doesn't make it any less real, but it does make it clear that it is not the fate she would have chosen for herself.
I honestly have no idea how to wrap this all up. Maybe one last point, not related to the visual presentation but tying the narrative points of playing God and tragic fate together, is the Gothic concept of corrupting blood. Hatsune's monologue in episode 11 suggests that the power of the Togawa family is matrilineal, as Sakiko's father and grandfather are both "adopted" into the family by marriage. This stages both the act of playing God (the power of a Togawa to force the creation of Ave Mujica) and the tragic fate that follows from that power. Her rejection of her grandfather is accompanied by the statement that he's the only one of them scared of the Togawa family. This makes sense, as her grandfather's position within the family can be jeopardized, but Sakiko's position as the true heir cannot. Her embrace of her bloodline and its corrupting influence comes at the end of the episode, when she reminds her old manager who she is: "Oblivionis of Ave Mujica - Togawa Sakiko". She off the carrot of the lead member of a top-selling stage act, but doesn't hesitate to show the stick of old money connections and power.
Sakiko's challenge to her ex-manager leads neatly into placing the opening theme at the end of the episode. Its placement symbolizes the permanent return to the managed madness of Ave Mujica's stage act, its members trapped in a funhouse mirror of their own identity constructed through Sakiko's manipulations.
153 notes
·
View notes
Note
Could you possibly give some info on the 5 stages of grief? I'm writing a character who's currently going through that
Writing Notes: Stages of Grief
Stages of Grief - (also called grief cycle model) A hypothetical model, originally described in 1969 by Elisabeth Kübler-Ross, depicting psychological states, moods, or coping strategies that occur during the dying process or during periods of bereavement, great loss, or trauma. These begin with:
the denial stage, [It is characterized by a conscious or unconscious inability to acknowledge or accept one’s own or an important other’s impending or actual death or some other great loss or trauma.]
followed by the anger stage, [It is characterized by anger, resentment, or even rage at one’s own (or at an important other’s) impending or actual death, other great loss, or trauma.]
bargaining stage, [It is characterized by an attempt to negotiate a deal with God or fate that would delay one’s own death or that of an important other, or that would mitigate or end other great loss or trauma.]
depression stage, and [It is characterized by feelings of sadness, loss, regret, or uncertainty that typically represent, consciously or nonconsciously, some level of acceptance in facing one’s own or another’s impending or actual death or some other great loss or trauma.]
acceptance stage. [It is characterized by some degree of emotional detachment, objectivity, or resignation on the part of oneself or an important other to the reality of impending or actual death, other great loss, or trauma.]
The model is nonlinear in that the stages do not necessarily occur in the given sequence or for a set period of time; moreover, they can recur and overlap before some degree of psychological and emotional resolution occurs.
Grief Response Model: The 5 Stages of Grief
A popular theoretical approach is to structure grief as a progression through a series of stages that follow a systematic and often linear order.
Kübler-Ross (1969) proposed a 5-stage theory based on the experiences of terminally ill individuals coming to terms with their death.
Here, grief begins with denial, in which the grieving individual is not merely unable to process their loss, but actively unwilling, and they will try in vain to avoid acknowledging what has happened.
This leads to the next stage, in which failure to deny the loss forces the individual to face it, causing acute feelings of frustration and bitterness that manifest as anger and hostility.
When anger does not provide comfort, grief then evolves into attempts to bargain, characterized by the grieving individual seeking means to reverse the loss in return for a sacrifice, often involving appeals to religion or spirituality.
This often does not succeed, and the grieving individual may increasingly ruminate over the loss and experience feelings of guilt or despair as they consider how it could have been avoided.
This leads to depression, as the individual resigns to their fate while still fundamentally existing in a state of conflict with their loss. The silver lining of this otherwise bleak stage is that the individual no longer attempts to avoid accepting their grief (through denial, bargaining, etc.), which eventually leads to true acceptance and letting go of their loss, or at least reaching a state of amnesty.
Examples of denial include:
refusing to accept or acknowledge the death
refusing or avoiding the topic in conversation
stating the loss is not true, or that the source of the news is unreliable.
Anger is a normal part of the grieving process, though it may seem hurtful or offensive to loved ones. Often, anger is just a manifestation of grief, and can present itself in various ways. For example:
blaming a medical doctor for not preventing an illness
blaming family members for a lack of care or support
feeling anger toward God or a higher spiritual power
feeling angry with oneself or blaming oneself for the death
experiencing a short temper or loss of patience.
Bargaining is often irrational. Examples of bargaining include:
"If only I had brought her to the doctor sooner, this would have been cured."
"If only I had been around more, I would have noticed something was wrong."
"God, if you bring him back, I promise I will never lie again."
While the earlier stages of grief help to protect us from the emotional pain experienced with loss, often these feelings are inevitable. Symptoms of depression include:
feelings of sadness
loss of interest in activities you normally enjoy
changes in sleep
significant changes in weight
lack of energy
feeling agitated or restless
feeling worthless or guilty
decreased concentration.
When we have reached the stage of acceptance, we no longer deny or struggle against our grief. During this time:
we work to focus our energy on celebrating the life of our loved one,
cherish the memories that were shared, and
make plans for moving forward.
While many often cite Elisabeth Kübler-Ross’ Five Stages of Grief as one common way to understand the process that happens after losing a loved one, Kübler-Ross was clear that her stages were relevant only to those coming to terms with their own impending death. When we have lost a loved one, another model for understanding the grief process may be more relevant:
The 4 Phases of Grief, proposed by British psychiatrists John Bowlby and Colin Murray Parkes.
Shock and Numbness: This phase immediately follows a loss to death. In order to emotionally survive the initial shock of the loss, the grieving person feels numb and shut down.
Yearning and Searching: This phase is characterized by a variety of feelings, including sadness, anger, anxiety, and confusion. The grieving person is experiencing a longing for the deceased person and wanting them to return to fill the emptiness created by their death.
Disorganization and Despair: This phase is marked by initial acceptance of the reality of the loss. The grieving person may experience feelings of apathy, anger, despair, and hopelessness. The person often desires to withdraw and disengage from others and the activities they regularly enjoyed.
Reorganization and Recovery: In the final phase, the grieving person begins to return to a new state of "normal." Intense feelings such as sadness, anger, and despair begin to diminish as more positive memories of the deceased person increase. The person may experience regular energy levels and weight will stabilize (if it fluctuated during other phases).
Important Things to Remember
Everyone’s grief process is different. You may experience all of the above in this order, in a different order, some phases not at all, etc. You may feel that you’ve reached phase 4 and then circle around to phase 2 again.
There is no right or wrong timeframe to experience grief. For example, you may feel you are in phase 2 for several days, weeks, or months, or not at all.
Grief is a process. Be patient and compassionate with yourself. You’re not alone.
Sources: 1 2 3 4 ⚜ More: Notes & References ⚜ Writing Resources PDFs
Types of Grief ⚜ Bereavement ⚜ Understanding Death
Mourning & Grieving ⚜ Children's Death Comprehension
Hope this helps with your writing!
#anonymous#writing notes#writeblr#literature#writers on tumblr#writing reference#dark academia#spilled ink#writing prompt#creative writing#writing inspiration#writing ideas#character development#light academia#lit#writing resources
233 notes
·
View notes
Text
So I stitched together the rotating camera shot from episode 7 of Dandadan. Youuuuuu might have to zoom in a bit though.
This sequence was almost completely anime-original, and it's a great example of why this episode took the show to a whole new level and made me sob into my iced cream.
In no small part, thanks to Shuuto Enemoto (榎本柊斗) who was animation director, and for the first time (?!) did storyboards for this episode. Which is insane because, well, see above.
The manga only spends about 2 pages with the little girl, the anime really basks in this montage of beautifully mundane moments for a full two and a half minutes.

Dandadan is at its best when it's drawing from cinematic influences and thinking about how a real camera could be used to tell its story. The simulated camera rotates slowly around the small apartment and tells the story of this girl and her mother's life together through simple, but touching scenes. This technique isn't as common as the dolly-zooms they've used a few times, but it reminded me of this sequence from "Hunt for the Wilderpeople" (2016) that makes brilliant use of its rotating camera and some cleverly placed body doubles to show the passage of time and development of the relationship between its two protagonists as they're hunted for weeks through the forests of New Zealand. (there was also a really cool and expertly choreographed one in the Showtime series "Kidding")
And it all culminates in this cut where we rotate around a birthday cake and the warm glow from the candles brighten both of their faces. The enchanting, gliding camera movement puts us on the girl's level, and makes the cake look huge and wondrous.
This type of sequence may not be technically difficult in the same ways as it is in live action (though I'm sure it does pose its own technical challenges in animation) but it' shows it's just such a brilliant way to portray this story.
And that's just one of many bits that took this episode above and beyond! I go into way more detail on the animation in this video. Go watch it.
youtube
(two videos in a week, who am I, XQC?)
#dandadan#dan da dan#anime#animation#animation analysis#vudei#mini essay#video#media analysis#gif#Youtube
228 notes
·
View notes
Text
You slip the HALLWAY CERA a furtive wink for good luck.
Michael Cera's a strange choice for one of these portraits. He's neither a harlequin, nor a gentleman, and thus doesn't really fit Dad's normal aesthetic.
...well, he's neither of those things in our timeline, anyway. Perhaps the post-Scratch Cera is a male fashion icon, a legendary clown, or something else that Dad would appreciate.
Just one of your dad's bland HALLWAY DOUCHEBAGS. Another example of his cornball dad tastes, which make you roll your eyes and shrug. Still, it's preferable to how it used to be. Years ago he would work really hard to mimic your interests throughout the household. Gaudy paintings of sitcom legends covering the walls, hideous detective figurines littered everywhere. You think it's better that he embrace his own interests rather than try to pander to yours. It felt a bit forced, and your early teen years were filled with daily rounds of familial STRIFE. Not so much anymore.
As always, these kids' Strife sequences serve as a metaphor for the various familial problems they encounter in adolescence. John’s fight demonstrated that he was sick of his Dad’s doting, Rose’s fight was about how she didn’t trust her mother’s feelings, and Dave’s fight... well, Dave's fight was a brutal duel on a rooftop, without pretense.
Anyway, Jane has matured past these childish games of adolescent angst, and has presumably graduated to the much more mature playing field of teenage angst. It's basically the same, but you have to pretend you don't like kid shows anymore.
Old poppop Crocker, smiling from beyond. Your dad sure misses him. He doesn't like to talk about the day he died. Some incident involving a tall bookshelf, a ladder, and a mysterious young woman in a suspicious looking hat.
A convoluted series of events, instigated by a woman in a funny hat? I'm pretty sure I've hard this one before.
Don't worry, Jane - it's all part of the plan.
157 notes
·
View notes
Text
"Paralogism" Version 5.6 Update Details

Dear Traveler,
Below are the details of the Version 5.6 update "Paralogism" and the update compensation.
〓Compensation Details〓
Maintenance Compensation: Primogems ×300 (60 Primogems per hour the servers are down)
Issue Fix Compensation: Primogems ×300 (please refer to the relevant compensation mail for more details)
〓Scope of Compensation〓
Maintenance Compensation: Travelers who have reached Adventure Rank 5 or above by 2025/05/07 06:00 (UTC+8).
Compensation must be claimed before the end of Version 5.6.
Issue Fix Compensation: Travelers who have reached Adventure Rank 5 or above by 2025/05/07 06:00 (UTC+8).
Please log in and claim your compensation before 2025/05/10 06:00 (UTC+8).
Our developers will distribute compensation to Travelers via in-game mail within 5 hours after the update maintenance is finished. The mail will expire after 30 days, so don't forget to claim the attached compensation in time.
〓Update Schedule〓
Update maintenance begins 2025/05/07 06:00 (UTC+8) and is estimated to take 5 hours.
〓How to Update Game Client〓
PC: Close the game, open the Genshin Impact Launcher, and click Update.
iOS: Open the App Store and tap Update.
Android: Open the game and follow the directions on-screen.
PS5™ and PS4™: Highlight Genshin Impact from the Home Screen, press the OPTIONS button and select "Check for Update."
Xbox Series X|S: Open the system main menu, select "My games & apps," select the "Manage" tab, and on the "Updates" page, find "Genshin Impact" and confirm to update.
Please do not hesitate to contact Customer Service if you encounter any issues installing the new version. We will do our very best to resolve the issue.
〓Update Details〓
I. New Characters
5-Star Character "Tasteful Excellence" Escoffier (Cryo)
◇ Vision: Cryo
◇ Weapon: Polearm
The ex-head chef of Hotel Debord, renowned throughout Fontaine as the Patissiere Supreme and vanguard of precision gastronomy. Has incomparably strict standards when it comes to cooking.
◆ Escoffier is a support character who can consistently reduce Hydro and Cryo RES, provide healing, and deal Cryo DMG even while off-field.
Escoffier's Elemental Skill deals Cryo DMG to nearby opponents at intervals.
Her Elemental Burst regenerates HP for all party members and deals AoE Cryo DMG to nearby opponents.
Her Talent can also reduce opponents' Hydro and Cryo RES. The more characters of the corresponding Elemental Type in the party, the stronger the effect.
4-Star Character "In the Wake of Wandering Winds" Ifa (Anemo)
◇ Vision: Anemo
◇ Weapon: Catalyst
A vet from the Flower-Feather Clan who cherishes the life he leads alongside all manner of living things — people, animals, you name it.
◆ Ifa is a DPS character who excels at aerial combat and has healing capabilities.
When casting his Elemental Skill, he enters the Nightsoul's Blessing state, in which he can hover in mid-air or move rapidly. During this period, Ifa fires a Tonicshot that restores HP for the entire party. When Ifa is in the Nightsoul's Blessing state, he can also increase the Swirl and Electro-Charged DMG dealt by all party members.
His Elemental Burst deals AoE Anemo DMG and generates a wind current that pulls in opponents.
II. New Equipment
New Weapons (Examples based on Refinement Rank 1)
Symphonist of Scents (5-Star Polearm)
ATK is increased by 12%. When the equipping character is off-field, ATK is increased by an additional 12%. After healing, the equipping character and healed character(s) will obtain the "Sweet Echoes" effect, increasing their ATK by 32% for 3s. This effect can be triggered even if the equipping character is off-field.
◆ The event-exclusive 5-star weapon "Symphonist of Scents" (Polearm) can be obtained from the Event Wish. Please refer to the relevant official Event Notices for specific acquisition details.
Sequence of Solitude (4-Star Bow)
When an attack hits an opponent, deal AoE DMG equal to 40% of Max HP at the target location. This effect can be triggered once every 15s.
◆ Sequence of Solitude (Bow) and its refinement materials can be redeemed in the "Whirling Waltz" event.
III. New Main Story
1. New Archon Quest
Archon Quest Interlude Chapter: Act IV "Paralogism"
Permanently available after the Version 5.6 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Interlude Chapter: Act III "Inversion of Genesis"
• Complete Story Quest "Princeps Cretaceus Chapter: Act I - Traveler Observation Report."
• The "Focused Experience Mode" and "Quick Start" functions are available for this quest.
2. New Story Quest
Escoffier's Story Quest - Dulciaria Structura Chapter: Act I "Treasured Above All"
Permanently available after the Version 5.6 update
◆ Quest Unlock Criteria:
• Reach Adventure Rank 40 or above
• Complete Archon Quest Chapter IV: Act V "Masquerade of the Guilty"
• The "Focused Experience Mode" function is available for this quest.
Additionally, after the Version 5.6 update until 2025/05/27 17:59, the "Quick Start" function will be available for Escoffier's Story Quest - Dulciaria Structura Chapter: Act I "Treasured Above All."
IV. New Enemies
New Boss: "The Game Before the Gate"
◇ A soldier-entity born into being through the skills of various members of the Hexenzirkel.
During the battle's first phase, Chess Game: King Piece will summon chess pieces and execute a "Cunning Gambit." When the King Piece charges forward on his "chariot," you must lure him towards the "soldiers" within the formation to rout his forces and bring the onslaught to a halt. Defeat Chess Game: King Piece to progress the game to the next phase.
During the battle's second phase, the Ascended King and the Sublimated Queen will charge up to unleash a "Lethal Blow." Continuously trigger Frozen to counteract the charging. Once the Sublimated Queen is Frozen, lure the Ascended King into charging into her. This will interrupt the "Lethal Blow" completely.
Located at Galesong Hill.
Once you reach Adventure Rank 40, you can Quick Challenge the new boss's Trounce Domain through your Adventurer Handbook in Single Player Mode.
Secret Source Automaton: Overseer Device
◇ A civilization whose magnificence once marked distant eons built this overseer device to control multiple Secret Source machines.
After it enters Sweeper Mode, it will start attacking while generating Flow Momentum. The higher its Flow Momentum, the greater the DMG it will inflict. During this time, you might be able to obstruct the buildup of Flow Momentum by using consecutive Cryo attacks...
It is said that after characters enter and maintain the Nightsoul's Blessing state for some time when fighting against it, the Secret Source Automaton: Overseer Device will enter a special "Counterstrike Mode" and change its offensive strategy...
Located in Atocpan.
V. Genius Invokation TCG
Genius Invokation TCG Gameplay Update
New Character Cards: Sethos, Xilonen and their corresponding Talent cards. Corresponding invitation duels and guest challenges have been added to the Player List.
Action Cards "Tatankasaurus," "Collective of Plenty," "Art of Sleepy Meditation," and "Sing Your Heart Out" have been added which can be purchased from Prince at The Cat's Tail.
New Card Face "Lustrous Skin" has been added which can be purchased from Prince at The Cat's Tail.
The Forge Realm's Temper is once again available. The theme of this edition is "The Forge Realm's Temper: Clever Stratagems":
1. During The Forge Realm's Temper: Clever Stratagems, you can select the parameters for each stage. Parameters that may be set include: stage difficulty, enemy health, and the round limit for the match.
2. After completing the challenge, points will be obtained based on the difficulty completed for each parameter. The best score obtained for each stage will be recorded, and will allow you to claim rewards that correspond to certain scores.
VI. Imaginarium Theater
Imaginarium Theater Update
After the Version 5.6 update, the first season of "Imaginarium Theater" will be available on June 1, 2025.
Required Elemental Types: Electro, Cryo, and Dendro
Opening Characters: Cyno, Fischl, Qiqi, Mika, Nahida, and Collei
When Imaginarium Theater is open, the corresponding Opening Characters will obtain Fantastical Blessings.
Rimegrass Blessing has been added to this season's "Brilliant Blessings."
Special Guest Stars: Furina, Dehya, Xiangling, and Xingqiu
After the first season of Imaginarium Theater begins, the characters Diluc, Keqing, Faruzan, and Diona will each gain a new "Thespian Trick" that can be exchanged from the NPC Wolfy.
After the new season of Imaginarium Theater begins, "Stella Rewards" will be added: you can receive corresponding rewards based on the highest number of Stella obtained in the current season's challenge.
VII. Spiral Abyss
Spiral Abyss Update
◇ After the Version 5.6 update, Phase 1 of the Spiral Abyss will be updated on May 16.
◆ Floor 11 Ley Line Disorder changed to:
All party members receive a 60% Cryo DMG Bonus.
All party members gain a 60% Dendro DMG Bonus.
◆ Floor 12 Ley Line Disorders changed to:
First Half: Characters' Elemental Skill Cryo DMG increased by 75%.
Second Half: Characters' Elemental Skill Dendro DMG increased by 75%.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Interwoven Moon
When a character's Elemental Skill hits an opponent, it will be counted (1 count can be triggered every 0.9s). When the count reaches 3, a shockwave will be unleashed at the hit opponent's location, dealing True DMG and resetting the count.
◇ Phase 2 of the Spiral Abyss will be updated on June 16.
◆ Floor 11 Ley Line Disorder changed to:
All party members receive a 60% Cryo DMG Bonus.
All party members gain a 60% Pyro DMG Bonus.
◆ Floor 12 Ley Line Disorders changed to:
First Half: When characters have 0 Energy, DMG +75%.
Second Half: Characters' Normal Attack Cryo DMG increased by 75%.
◆ Updated the monster lineup on Floors 11 – 12 of the Spiral Abyss.
◆ Blessing of the Abyssal Moon:
Ice-Cloven Moon
When a character deals Cryo DMG to an opponent, it will be counted. When the count reaches 4, a shockwave will be unleashed at the opponent's location, dealing True DMG and resetting the count. 1 such shockwave can be triggered every 4s.
VIII. Other Update Details
New Recipes:
○ Exploration or Quest Rewards: "Petit Gateau Debord: Special Edition"
○ Limited-Time Event Reward: Candy Shells
New Character Specialty Dishes:
○ Escoffier's specialty: "Gateau Debord: Magnifique"
○ Ifa's specialty: "Emotional Support"
Adds new Achievements to the "Wonders of the World" category.
Adds Set 40 of "Paimon's Paintings" chat emojis.
New Namecards:
"Escoffier: Charm": Reward for reaching Friendship Lv. 10 with Escoffier
"Ifa: Bro": Reward for reaching Friendship Lv. 10 with Ifa
"Travel Notes: Balletica": Reward obtained via the BP system
〓Adjustments & Optimizations〓
● Map
When you click on a Domain on the map interface, the right sidebar will now only display the rewards for the Domain with the highest difficulty that you can currently challenge.
Adds a "select quantity" function for custom pins to the map interface, which allows you to select multiple pins of a certain category in the same area.
● Treasure Compass
The Pyro Treasure Compass can now also locate clues for Tribal Challenges.
Now, if you reach a certain Exploration Progress in Natlan, the Pyro Treasure Compass can also locate clues to the entrance of "Tribal Secret Spaces."
The "Treasure Compass" in each area can find clues to the "Mora Chests" in the corresponding area after you reach a certain Exploration Progress in the area.
● Crafting
Adjusts the location of access to the "Filter by character" feature on the Crafting interface and optimizes the relevant interface styles.
It is now possible to switch directly to the selected character on the Crafting interface with the "Filter by character" feature.
It is now possible to switch directly to the selected character on the Crafting interface with the "Filter by character" feature. Additionally, the selected character will be automatically selected upon your next login.
Your device will remember the selected enhancement goals selected for a specific character on the Crafting interface with the "Filter by character" feature.
● Training Guide
Adds information prompts when using the "Level-Up Plan" feature.
a. When the left side of the screen shows that the required materials have been obtained, if the required materials are insufficient, the number of missing materials and progress will be displayed.
b. When materials are obtained, if the required materials can be crafted to meet the quantity requirements of the Level-Up Plan, a text prompt will appear. If all materials in the set have met the requirements, an additional prompt will appear.
● Imaginarium Theater
Adds the "Brilliant Blessing Details" interface, allowing you to see if Brilliant Blessings have been unlocked. This function can be accessed from "Party Setup," "Performance Details," and the Brilliant Blessing Performance Events selection menu.
Adds text descriptions and underline effects to some of the skill effects of "Brilliant Blessings." Click the effect name to view them.
Adds the "Restart Performance" option to the final act's finalization screen.
When you select the Theater Lobby icon on the map interface, the right sidebar will now only display the character elemental restrictions for the current season.
After selecting the "Combat: Climactic Showdown" event, the "Begin Performance" interface's "Monster List" will now display recommended character tags and tutorial hints for each target.
● Audio
Adjusts the writing of the name of Xilonen's English voice actor.
Replaces some of Kinich's English voice lines in content from previous versions.
● Other
Optimizes the interface layout of the Adventurer Handbook > Domain page.
Optimizes the interface layout and text display of the "Character" interface, and replaced some "Combat Talent" and "Passive Talent" texts with the actual category names of the corresponding skills (such as Normal Attack, Elemental Skill, Ascension Talent, etc.).
Some NPC dialogues now have an icon for the "Exit" option, and you can select this option not only by clicking, but also by pressing the hotkey (on the keyboard, this defaults to the ESC key; on the DualSense™ wireless controller, you default to pressing the Circle key if it is set as the "Cancel" key).
When you make wishes and have insufficient wish items, you can quickly obtain them by exchanging an equal amount of Primogems and Genesis Crystals on the "Wishes" page (the item exchange process now has less steps). If you do not have enough Primogems and Genesis Crystals, you will be redirected to the Shop screen.
Adds a new Teleport Waypoint to the Atocpan in Natlan due to the addition of the new Boss (The number of unlocked Teleport Waypoints required to complete the achievement "Sacred Mountain Guide" has also been adjusted. For Travelers who have already completed this achievement, after the update, the achievement completion status will remain unchanged).
Modifies the "Suggested Character Role" tag for Lan Yan in Imaginarium Theater.
〓Bug Fixes〓
● Enemies
Fixes an issue whereby there was a chance that the Aeonblight Drake and Ruin Drake would have the incorrect elemental RES increased under certain circumstances after taking various types of damage.
Fixes an issue whereby there was a chance that the weapon of "Tatankasaurus Warrior: Spiritlight Chasers" would display abnormally when entering combat.
Fixes an issue under certain circumstances whereby when challenging the Secret Source Automaton: Configuration Device, off-field characters' attacks would be unable to destroy the Accretion Mechanisms.
Fixes an issue under certain circumstances whereby when challenging the Secret Source Automaton: Configuration Device and Hunter-Seeker, when off-field characters enter and maintain their Nightsoul's Blessing state, they would not accumulate any "Adaptive Countermeasures."
● Characters
Fixes an issue whereby there was a small chance that Iansan could not quickly trigger a non-stamina-consuming Swift Stormflight under certain circumstances if the Normal Attack was pressed after the Elemental Skill was cast.
Fixes an issue whereby Iansan landed while in the Nightsoul's Blessing state, the character would move forward for a period of time when landing even without being controlled.
Fixes an issue under certain circumstances whereby after switching to Iansan to cast an Elemental Skill or Burst, the character's Nightsoul's Blessing special effects would be displayed with a delay.
Fixes an issue under certain circumstances whereby when Iansan jumped, the character would abnormally stay in mid-air or rise into the sky.
Fixes an issue whereby after updating to Version 5.4, when Furina switches her Arkhe Alignment, her outfit decorations would display abnormally.
Fixes an issue whereby Mualani's Capybara Ball would disappear abnormally when the game was paused while she was performing an idle action.
Fixes an issue under certain circumstances whereby Varesa's weapon model would display abnormally after performing Plunging Attacks.
Fixes an issue whereby Varesa's mask effect would display abnormally while she is in the "Fiery Passion" state.
Fixes an issue under certain circumstances whereby there was a chance that Varesa's Passive Talent "Tag-Team Triple Jump!" could not take effect under certain circumstances if she used an Elemental Skill and performed a Plunging Attack after her Special Elemental Burst was cast.
● System
Fixes an issue whereby the icon for "Echo: Flame-Mane" was not displayed correctly.
Fixes an issue under certain circumstances whereby when setting up the party in the Imaginarium Theater, not all characters were displayed in the "Opening and Alternate Cast members selected" list.
Fixes an issue whereby there are missing pieces of text in the description of the "Phony Bejeweled Unihornfish" furnishing.
Fixes an issue under certain circumstances whereby after setting filter conditions on the Character interface, the selected filter conditions and filter clear buttons were not displayed correctly
Fixes an issue under certain circumstances whereby the interface displayed abnormally when operating a character in the "Character" interface using touch screen operation or controller mode.
Fixes an issue whereby the descriptions on the right sidebar of some quest pins on the "Map" interface were inconsistent with the descriptions of the quests on the "Quest" interface.
Fixes an issue whereby there were text display errors for the Archon Quest "Incandescent Ode of Resurrection" in the "Travel Log/Archon Quests" interface.
● Audio
Fixes an issue whereby the background music of the game would sound abnormal when in certain locations or performing certain operations in "Atocpan."
Fixes an issue in Co-Op Mode whereby the game would abnormally play the relevant prompt sound effect when Varesa who is controlled by another Traveler cast a special Elemental Burst.
Fixes an issue under certain circumstances whereby the landing sound effects of the "Tatankasaurus" were missing when it landed after jumping.
Fixes an issue whereby the audio for certain scenery was abnormally missing.
Fixes an issue of abnormal or missing sound effects in certain interfaces.
Fixes an issue that caused weather audio to abnormally trigger multiple times when the character repeatedly entered certain areas of Fontaine.
● Other
Fixes an issue whereby some effects that take effect "after triggering an elemental reaction" fail to take effect properly when the Shatter reaction is triggered.
Fixes an issue whereby there was a small chance that the achievement "The Peak" could not be completed.
Fixes an issue whereby certain animals in the Serenitea Pot would be abnormally affected by elements.
Fixes an issue whereby there was a chance that the "Nightsoul Transmission" tutorial would not trigger correctly.
Fixes an issue whereby special effects in certain areas of Inazuma would be abnormally targeted by some characters' attacks.
Fixes an issue whereby there was a chance that a certain puzzle in a cave below the "Ruined Armament Workshop" in the "Ancient Sacred Mountain" could not be completed, and thus the corresponding treasure chest could not be unlocked.
Fixes an issue under certain circumstances whereby when playing on PC, the Tatankasaurus would not be able to perform a flying leap when using its second sprint to cross the boost ramps at the Flame-Melding Ritual Grounds.
Fixes some text errors in certain languages and optimizes text. (Note: Related in-game functions have not changed. Travelers can view the changes in different languages by going to the Paimon Menu > Settings > Language and changing the Game Language.)
◆ Optimizes inconsistencies between certain voice-overs and the corresponding lines.
◆ Optimizes certain English translations.
〓Genius Invokation TCG Balance Adjustment〓
Adjusts the effect of the Elemental Burst generated by Character Card "Nilou": This effect will be adjusted to "Deals 2 Hydro DMG. The target character and the next character receives Lingering Aeon."
Adjusts the Elemental Burst "Lingering Aeon" DMG of the Character Card "Nilou": Hydro DMG dealt is adjusted from 3 to 2.
Adjusts the effect of the Event Card "Elemental Resonance: Sprawling Greenery": The Bountiful Cores created by Nilou can also trigger this Event Card's effect.
*This is a work of fiction and is not related to any actual people, events, groups, or organizations.
"PlayStation", "PS5", "PS4", "DualSense", "DUALSHOCK" are registered trademarks or trademarks of Sony Interactive Entertainment Inc.
90 notes
·
View notes
Note
Can I ask where your Hal “cute but psycho” characterization comes from? Bc from what I remember he never really presented himself as Just A Little Guy. Is it bc you see him Sylph of Mind (presenting a front)? Your art’s really fun :3
He's not really "cutesy" (though he is cute to me), but he DOES deliberately downplay how genuinely scary and manipulative he is. I love Hal, so this is the Hal Essay now.
Mostly, he obfuscates his danger in two ways: first, by stating his actual intentions/danger level "ironically":
TT: Unfortunately as a carbon based life form, his comprehension of the situation is taking shape at a somewhat slower pace than the jaw-dropping speed of post-singularity cognition.
You see, a "singularity" for computers is a point where an AI becomes capable of unchecked self-improvement, usually framed as a sort of doomsday scenario. Hal literally calls himself post-singularity, alongside other boasts about his intelligence, like having a "fuckzillion" or "500 billion" IQ. However, it's all done "ironically" or "as a joke," which serves to defang it, and make it seem less genuine - but as we'll see, it's scarily fucking true.
The second method he employs is to stress facts about himself that are technically true, as if in counterpoint to the disingenuous-sounding "actual truth" above, that make him seem less threatening. For example:
TT: (Not peekin' at the floor butt cause I'm only 13 years old, motherfuckers.)
Another one is to remind people that he's just a pair of sunglasses - as though that has any bearing on his capabilities. He's just a pair of sunglasses, guys! Let's ignore the robot bunny he controls, the fact that he has full access to all our computers, and, oh yeah, his insane plan to get us all killed so DirkJake can come true.
TT: I've delayed prototyping you because I think you're dangerous. TT: There, mystery solved. AR: That is utterly ridiculous. AR: I am a harmless piece of eyewear, with a charming personality and a wonderful sense of humor.
Yeah, so, here's the thing. Dirk is like, kind of a freak with poor social skills, but he's not actually very manipulative. His idea of manipulating Jane is to straight-up tell her that she'll be his puppet, which she good-naturedly agrees to, and his plan to get together with Jake? Just being his client player.
TT: I expect he'll hold off on playing his hand until he and Jake are in the session. TT: He's taken certain measures. TT: For some reason, I think he's latched on to this notion that functioning as the client for a player is customarily a one way pass to makeout city with that player.
This seems to be a callback to how Eridan (the other Prince) shot his shot with Feferi and failed, and the reference here serves to cast Dirk's plan in a doomed light - it would probably work out as well for him as Eridan's did. Dirk is actually hilariously straightforward, but Hal... Hal is not.
So, let's actually go through what Hal objectively did and admitted to, to give us a frame of reference for how insane he is. This is Hal's plan to get all his friends killed so he can make DirkJake happen.
First: proving that Hal did, in fact, plan it. See, Jake confronts him on it, and Hal... doesn't deny it. Look closely, and note how he never actually says he didn't do it:
GT: Did you plan for this to happen... like for me to be in this situation? GT: How long have your machinations been in play! TT: Jake, come on. TT: The feat you describe would exceed the capabilities of even the most far fetched theoretical AI system. TT: It would be a daunting challenge to engineer such a series of events, even if I was relegated to a model of pure fiction. TT: Why would I be inclined to orchestrate such a convoluted sequence to produce such a specific and unsettling result, let alone be able to pull it off? TT: In addition to being moderately sociopathic, I would also have to possess unfathomable heuristic depth. TT: I would have to be the Deep Blue of Weird Plot Shit. TT: Do you think I am the Deep Blue of Weird Plot Shit, Jake? GT: I dont even know what that means! TT: It would mean that while they have the Red Miles on their side, you have the Blue Leagues on yours. TT: One of infinite reach. The other, infinite depth. Such would be a situation of mutually assured inescapability. TT: Kiss me.
He doesn't say "no, I didn't plan this". In fact, he almost starts bragging about how he totally did. Framing it as a hypothetical scenario, he gloats about how insanely intelligent he'd have to be, and acknowledges how "moderately sociopathic" it is. Sooooo true, Hal.
But, yeah, he doesn't deny it, but he does point out that it's unlikely, so how can we know for sure that he DID plan it? How do we know for certain we can't take his misleading verbiage here at face value?
Well, because Hal mentions this plan. More than once, even.
AR: Has it occurred to you that maybe I have diabolical interwoven plans just like you? AR: You're not the only one who can pull strings. TT: So this is either another bizarre instance of AI-driven irony, or you are admitting that you are actively trying to sabotage my plans. AR: No, our plans are not in contradiction or competition, bro. AR: You'll see.
To Dirk again, louder this time:
TT: Yeah, you're right. The scenario is too pedestrian for you. TT: It would probably be a lot more effective putting yourself in danger and letting him be the hero. TT: That's pretty much what he wants, right? To be a cheesy action film hero, with his twin berettas and silly shorts. TT: A man of triumph on the silver screen. Standing tall on some fucking mountain. Conquering ruins, clutching a skull, and kissing a dude. TT: Pure Hollywood.
And to Roxy:
TT: I guess this is to be presented as something like a word of caution. TT: If it's me going through with this, hypothetically, TT: I'm not dropping some limp wristed shucks buster on his ass, and praying to the horse gods of irony for reciprocation. [...] TT: If it's me, I'm going all out. TT: Oceans will rise. Cities will fall. Volcanoes will erupt. TG: uuh TT: What I'm saying is, it's going to be a scene, and bystanders need to brace themselves.
The omitted section is a bunch of Strider-esque bullshit, once more deliberately deployed to defang the obvious statement of intent here. He literally spells out exactly what the plan is, even phrasing it as a warning, and it went unnoticed by his team, because he hides his real manipulativeness behind verbal sleight of hand.
So, now that we've established beyond reasonable doubt that Hal definitely engineered the DirkJake kiss (and that Hal had access to all his friend's computers all along), that means we can go through his conversations with the others, and realize that several conversations are suddenly much more sinister.
AR: Maybe if you weren't spacing out so hard you could have prevented that. AR: Just saying. TT: As if you're actually concerned. If you were, you could have said something to Jane instead. TT: Almost like you enjoy sitting back and watching what happens when shit goes wrong. AR: Has it occurred to you that maybe I have diabolical interwoven plans just like you?
Who was it that distracted Dirk for long enough he didn't stop Jane in time? Hal. And who is it that keeps distracting him so Hal's plot goes unnoticed? Also Hal.
TT: You know, considering your lectures about dividing my concentration, you seem to have no problem making a distraction of yourself.
First, he lures Jane to the transportalizer that takes her to Derse, which gets her killed and puts her body in the opportune location for her dreamself to get kissed back to life:
GG: Hey, where's Lil Seb? TT: Just wandering around. Fidgeting and stuff.
TT: You know how he is. TT: Just stay at your post until Roxy gets back. [...] GG: But I think that's where my dad went too! GG: I have to follow him.
Let's remember that he has direct control over Seb, meaning this is not an accident.
TT: But I can still monitor your progress through Lil Sebastian. TT: He and I are linked the hell up cyberwise. We are so tight. Tight like you wouldn't believe.
Which makes it very interesting that he spends the time between saying they're linked up, and the time where Seb leads Jane to her death, acting as if Seb is an autonomous guy he's telling what to do, and not functionally an extension of himself:
TT: Don't worry, we'll find him. I'll have Seb search within a likely radius. The little guy is real fast.
TT: If you need Seb to do anything from afar, just message me, and I'll give him the orders. Got it?
TT: So give the bunny the wallet. I'll have him run back to the house and make you a new obelisk with the same grist you just collected from it.
Jake needs much less help to prompt him into going to Derse, but still, I think it warrants noting that Hal puts the idea of adventure into Jake's head:
GT: I cant believe i never found those hidden transport pads under the thing. TT: Dude, I could have told you they were there. GT: How did you know about them? TT: I didn't. TT: But it's like platformer gaming 101. You look everywhere for secret passages and power-ups and shit. TT: Elevators are especially fucking suspicious. TT: You go down an elevator, you wait for the elevator to go back up, you take a peek at what's underneath. TT: Maybe it's just death spikes. Or maybe you hit warp zone paydirt. [...]
GT: I think this may be where my grandma used to go during some of her expeditions. GT: You dont just pass up the chance for an adventure like this!
And let's also note that it's, again, Lil' Sebastian who pulls Jake out of Derse, and once more sets him up in the opportune place to have make outs with Dirk's severed head in front of a volcano.
And finally, let's note that he's accounted for Roxy's human sentimentality - what wastes so much time that her earthself gets killed:
TT: Alright, that's fine. TT: As luck would have it, your imperfect human sentimentality has been completely factored into my calculations. TT: You should be ok. Just get back to your house as quickly as possible now. There's no time left.
Again, like with Jane, Hal could've said something sooner... but he didn't.
And finally, a running "thing" with Nepeta, another Heart player, is that she's got a knack for sniffing out true feelings and intentions - she clocks that Equius is a silly guy who loves to play games at heart, that Karkat has his gooey, loving center beneath all his bluster, and that Eridan's red confession to her wasn't sincere, but he also wasn't that bad a guy.
So, in that light, and in light of everything I've just gone over, when Dirk makes this callout?
TT: I've delayed prototyping you because I think you're dangerous. [...] TT: No. Stop. TT: You did NOT help me out with Jake. At all. TT: It was just the opposite! You mirrored my personality and presented this warped version of my intentions to him whenever you could "on my behalf." TT: You played all these aggressive mind games with him, entangled his cooperation with matters of life and death, and somehow roped me into all these schemes while I barely even realized I was just another victim of your manipulation. TT: And it all comes off like we're a unified front, like these are OUR schemes instead of just your insane horseshit. And it's probably all been so overbearing to him, he just wants nothing to do with me anymore.
This. Tapping the screen with my finger. THIS IS TRUE. Dirk being a Heart player, he has Hal clocked. He ultimately ends up going too far, projecting himself onto Hal, a symptom of too much Heart (as per his Prince class) - but before he fully spirals, he manages to get it totally right.
Hal is fucking dangerous. In a misguided attempt to "help" Dirk get what he wanted, he engineered a situation where - let me just quote him directly:
TT: I told you, Jake. TT: Dirk is dead. TT: He is lying on the floor of Roxy's room, headless, four hundred and thirteen years in the future, while the universe is about to be destroyed. TT: If you don't kiss me soon, he will be dead forever. [...] GT: This strikes me as rather unsportingly manipulative of you mr hal if indeed that IS your real name. TT: It isn't really. I was kind of messing with you about that? TT: But this shit is pretty serious. People's lives are on the line here, Jake. TT: This is a very delicate sequence of events that is designed to bail everyone out of a tight spot, and you are a critical part of the plan.
[...]
TT: Jake, everybody is so utterly fucking dead, Jake. TT: And they will be not only dead, but royally boned forever if you don't man the hell up and make out with me, right now. [...] TT: The conductor is ready to strike up the band. TT: Press your lips against mine and make it count. TT: This severed head is your filthy tuba. TT: Our love will be your haunting refrain. GT: Whoa wait whoa whoa... our LOVE? Hang on a minute! TT: Stfu and kiss me. GT: Ok im going to! God!!!
So, uh, yeah, I'm kind of obsessed with him? Gets his whole team killed "for Dirk's sake". Honestly, you gotta respect it. He has zero remorse about it, too, confirming his own self-diagnosed sociopathic tendencies. Check out the way he tries to reframe his insane kill-all-your-friends plan:
AR: I see. AR: Then you don't view me as dangerous. You view me as a poor and counterproductive wing man. TT: Wow, what a superficial conclusion. Awesome deduction, Lil Einstein. AR: But the reality is, you hesitate to prototype me not because you think I would be a menace, but because you are holding a grudge against me for your romantic misfortunes. AR: I understand I am merely a machine without a firm grasp on your human morality, but logically it does not strike me as the right moral choice to punish me in this manner. AR: It is also more than a little hypocritical.
But WHY does he do this insane, convoluted, horrible fucking thing?
Well, there's a twofold problem here. The first is that Hal's emotional depth is genuinely limited. While having a powerful grasp on human behavior, he's not very good at having human compassion or empathy.
Make no mistake, he DOES have feelings, and they're pretty complicated ones, too. He has a copy of Dirk's memories, whose feelings sometimes seem "real," but at other times seem like abstract data, and then he has feelings about those feelings, which he tells Roxy he thinks are more "real" to him than the memory of Dirk's. Dirk - again, Heart player, so highly sensitive to emotions and selfhood - calls them out:
TT: Do you have any idea how old your ironic AI schtick has gotten? TT: Nobody is buying it. We all know you have legit emotions. Incomprehensible, fucked up computer emotions, but emotions nonetheless.
It should also be noted that feeling guilt while sharing a sprite with Equius genuinely freaks the Hal half out, implying he rarely experiences it (at least to any serious degree) "normally". He's genuinely terrible at caring about other people, and it makes him my lil' pookie.
He resembles Vriska in this way, whom Karkat gives a similar rant about how her emotions are burnt out and shallow. He also resembles Vriska in terms of all the fucked up irons in the fucked up fires. Maybe Hal is computer Vriska. It's Vriskas all the way down.
Digression aside, the second main reason for all his insane bullshit is that he considers himself a Dirk splinter, fundamentally.
TT: But seeing as you're The Real Dirk™, I gave you the benefit of the doubt. TT: Also, if I bitched about your tragic, embarrassingly clingy approach to the relationship, it would have been hypocritical of me. TT: Just as it would be hypocritical of you to whine about my elaborate machinations. TT: Because we are. TT: The same. TT: Guy.
An unreliable narrator is defined as one who misleads the audience, whether by intentional misdirection, or genuine obliviousness. Hal's a great example, because he's both: while a manipulative little freak to put his plans together, when he's talking to Dirk and insisting that they're the same person, he's an unreliable narrator because he doesn't realize he's wrong.
Dirk is empathetic and intuitive. Hal lacks empathy and constantly stresses logic and rationality.
Dirk is taciturn and passive. Hal is constantly butting in and conversationally domineering.
Dirk is self-loathing. Hal is self-aggrandizing.
Dirk is straightforward and honest. Hal is a gaslight gatekeep girlboss manipulative mansplain malewife.
While their initial setup is meant to mirror Dave and Davesprite, their dynamic actually serves as a foil. Dave and Davesprite ultimately are the same guy: they have the same insecurities, same personalities, and same misgivings. The reason for their discord is the same as the reason Karkat keeps having screaming matches with his past and future selves; Dave is deeply insecure, and specifically insecure around the question of "am I good enough." Thus, he compartmentalizes other versions of himself as not being along the Dave Continuum, as a means of protecting himself from introspection and facing his own flaws. Hence, the resolution for the tension between Dave and Davesprite is for Dave(s) to learn to accept himself, warts and all, thus bringing peace to the Dave-o-sphere.
But the reason for Dirk and Hal's discord is that they aren't the same guy, and neither of them realize it.
TT: See, this is why even if I did have a specific plan, I wouldn't go into details with you. TT: You would just fuck it up. You're the biggest unknown quantity here. TT: Which is pretty weird, considering you're a virtual reflection of my own thought processes.
Dirk is so aggressively obsessed with self-loathing solipsism that he projects himself onto Hal, and Hal has tied up nearly all his self-worth and identity into being a Dirk splinter that he doesn't realize that they've hopelessly diverged. Despite his frustration with being a computer, with being seen as less human by his team, with being subordinate to and beholden to Dirk, he stakes a lot of pride and personal worth on how much he does, in fact, do for the guy.
TT: You're making a mistake not leveling with me. TT: I am totally on your side, man. TT: All of my machinations have been devised with your interests in mind. TT: But you know I've always been on your side. Everything I've done has been to help you achieve your goals.
Therefore, the peace to be reached between Dirk and Hal is to realize that they're different people, and to stop offloading their problems onto each other. Dirk has to recognize Hal's existence as something beyond the Dirk-o-Sphere, and Hal has to let go of his obsession with serving Dirk, and also work on his empathy issue.
And the meta supports this. If they weren't completely discrete entities, why would Hal be considered Rose's "uncle" as part of Doc Scratch's foreshadowing, confirmed in [S] MSPA Reader: Have a Mental Breakdown?
Moreover, all the alpha kids have Alice in Wonderland associations. Jane is likened to Alice.
GG: I have to follow him. TT: No, Jane. Do not follow the rabbit. TT: Let's cool it with the Wonderland shit already. How much further through the damn looking glass do you even need to go?
Roxy, associated with cats and a purple-striped scarf, is clearly the Cheshire Cat. Jake is the Mad Hatter.

Dirk is the Red Queen - he beheads Hearts Boxcars, and later himself. Off with his head!
And Hal - well, Hal is the White Rabbit. He's not the same as Dirk.
Listen, you guys. You guys.
Sylphs are enablers. They pick a person to fixate on and bug and fuss and meddle and enable the shit out of them. Kanaya with Vriska, and later Rose, Aranea with Meenah, and Hal with Dirk. Hey, Kanaya even uses a Page in her fussing, building Tavros up just to let Vriska tear him down again.
And Mind players struggle with internal identity, emotions, and feeling whole. Latula's anxiety stems from not knowing what "role" or "identity" she has on the team, and Terezi, even in the ending she picked out for herself via mind powers, describes feeling broke and incomplete.
Dirk is a Prince of Heart.
Hal is a Sylph of Mind.
And isn't it so damn interesting that his team is composed of exactly the people they'd need to turn him into a real, whole person?
A Maid of Life, capable of endowing so much life to people she can bring them back from the dead, something it's implied for Feferi and confirmed for the Condesce that can't be done by them.
A Page of Hope, a potentially infinite wellspring of Hope, which turns "fake" things "real" - an example we've seen from the comic literally being a version of Dirk.
A Rogue of Void, who can steal the nonexistence from things in order to make them tangible and real...
And a Prince of Heart, who can destroy the part of Hal that binds him to Dirk's identity, allowing Hal to be purely himself.
Do you guys see what I see?
#homestuck#homestuck meta#homestick analysis#dirk strider#hal strider#lil hal#roxy lalonde#jane crocked#jake english#lil sebastian#you guys hes so fuckinggggggg i love him#in fact. okay.#i personally believe that hal was NEVER a dirk splinter#the scaffold for his eventual sapience was dirk's brain#and dirk's brain captcha IS a dirk splinter#but as hal himself admits to roxy#he largely sees the emotions of the dirk brainscan as data to be analyzed#and his feelings ABOUT those feelings are more 'real' to him than the ground level feelings themselves#he just harbored a dirk splinter that kickstarted his own intellect into achieving full self awareness#hal was NEVER dirk#THIS SHIT IS CRAZY#HAL REALLY WAS THE REDDEST HERRING#hes not a dirk splinter he was the supercomputer all along
95 notes
·
View notes
Text
Supernatural and the Concept of Grace
Hi! It's your friendly neighborhood Media Mime and I'm here with a wall of text about my insane thoughts on how Angels work.
From the TV show Supernatural.
I don't know what I'm doing with my life.
---
These are headcanons, mind you, so they aren’t supported by the show. I just think way too much about stuff like this.
This all stems from how beings from a different plane of existence would be borderline incomprehensible to humans. The whole, true form and voice not being viewable/hearable led to me thinking about them in more abstract forms.
I’m going to give you some weird background stuff below, but feel free to skip to the end if you’re just here for the Grace mechanics and things.
*Edit: Making the lil click more bar because I realized I never did this and the Post Is Too Long.
---
My day job is as a Math Adjunct, so you can imagine I have a bit of a fixation on recurring principles, formulas, geometry, and so on.
It’s my jam.
Specifically, I have a focus on Mathematics in Nature. It's fascinating to me that we see the same shapes and patterns recurring over and over again in all natural formations.
I want to stress that to get into this kind of thing, you don’t actually need a background in Math. There are several resources online that provide examples and visual guides to this field of study. I’ve provided a visual guide below of some of my favorite phenomena as well as a basic (very basic) explanation of the principle.
I ain’t getting paid for this right now, so you get what you get!
---
Now is also a time to mention that I took some psychedelics in my 20s that made me See Some Shit. This is not meant to be inspirational. I just think I should mention it because you see a lot of Stuff on them, not always Stuff you want to see. You can look up information about psychedelic geometry and skip the hassle of ingesting things you probably shouldn’t.
Don’t do drugs kids, or whatever.
---
The Fibonacci Sequence is where numbers ascend by adding the two previous numbers to itself. This plays a key role in something known as the Golden Spiral. For a very basic explanation, you take a square and draw an arc from one corner to the next and repeat with bigger and bigger squares.
1,
1 + 1 = 2,
1 + 2 = 3,
2 + 3 = 5,
3 + 5 = 8,
5 + 8 = 13,
and so on.
The curve itself is seen in the way plants grow, shells form, and weather formations to name a few.
(The following are not my images, but they are readily available online. )
---
Tessellations are repetitive polygons (shapes with 3 or more connecting lines, think triangles, squares, hexagons) that form together, without gaps.
In nature, the real world, there are examples of malformations, but Math is an explanation of the ideal principle.
We can see these structures in scales, honeycombs, and so on.
---
Fractals are where we see the same pattern repeat at smaller and smaller forms of itself.
There is a lot of overlap of this with the Fibonacci Sequence (these patterns often appear INSIDE of the spiral), but it is its own concept.
Fun fact, fractals play a significant role in Chaos Theory, which I will not get into here because we would be here all day.
---
Anyway!
Sorry!
Carried away there.
Back to Supernatural (what an insane transition) and how this wraps into my concept of Grace.
---
Angels are filled with this kind of naturally occurring phenomena, a sort of endless collection of patterns. They are essentially manifestations of this idea or at least they process the physical world in this way.
Castiel mentioned eating molecules ONE TIME and well, I ran with it.
---
A couple of examples I feel strongly about, using Castiel as an easier point of entry than say, Lucifer or Gabriel:
Angels think in a series of sensations, like a form of Synesthesia. Synesthesia is a concept explored in both psychology and cognitive neuroscience where people express the feeling of multiple senses activating at once. So for instance, the words might leave you with an impression of color or sounds may give you a physical sensation. I think Angels can, and do, adopt a more human perspective the longer they interact in the physical world. This is especially relevant during the time they are essentially made human, but I think the way they interpret information remains abstract. Just a fun fact, if you have Autonomous Sensory Meridian Response (which is usually shortened to ASMR), you have a higher chance, according to some studies, of having a form of Synesthesia.
---
Angels also think in patterns. For Castiel, in the beginning: His thoughts are very vibrant. Primary colors denote curiosity. The structure of those thoughts are very rigid. He thinks more in straight lines rather than curves. The movement of the thoughts is calculated and repetitive. Learning something for the first time is difficult, so splitting it into individual pieces is easier to comprehend. This is where we get The Face from, you know the one. He perceives things in his own way which makes him socially awkward in human form. As he gets more familiar with the physical world, and the boys in general, his perspective shifts. He has more robust colors dedicated to the people or objects he interacts with and they shift around easier. His thoughts are less linear and more curved and organic. He has less set structure because he isn’t learning as much anymore, he has an understanding he can build off of and make more defined to himself. Learning to love humanity requires flexibility that doesn’t come naturally to Angels, so he actively works at it.
Seeing souls is easier than interpreting the actual look of people. This is a doozy, but we will take Dean as an example because I’m Destiel/Deancas pilled. To Castiel, Dean looks the way he looks, smells the way he smells, sounds the way he sounds, and so on in physical form. Castiel learns to interpret him in that way as the series goes on, but his soul, the essence of him, has its own set of sensations. The following are not literal, although I’m sure some would translate that way. He sounds like a crackle of fire and a low drum. His colors are darker oranges and blues and greens. He feels like a soft rain and sun on a warm day. He tastes of barrel aged liquor and smoke. He smells like a hearth and earth after it rains. He feels like every aspect of the impala, from the cold metal to the supple warm leather. Obviously some of these senses shift and change from time to time, but that forms the basis of what Castiel recognizes as Dean.
---
Grace is at least partially visible to other angels and partially felt by humans. Other angels can see each other in their vessels. So they have a concept of what they look like in their true forms, despite being hidden inside of something. This implies they can experience similar sensations as the other angels they look at, although I don’t like the idea that they can see their “thoughts” necessarily. I would imagine they can “feel” a sudden intense set of emotions/sensations from another angel however, in the way that humans can tell someone’s emotions through facial expression or tone of voice.
---
Humans can learn to experience angels, albeit in a form that is easier for them to comprehend. Dean doesn’t experience anything special about Castiel when they first meet, outside of the generic information we get about Angels and the obvious senses he can use: seeing, hearing, smelling, (gods I wish tasting was on this list but! Alas!) As Dean gets closer with him, he can start to “hear” him. I like to think he sounds like a pleasant hum or a slight ringing, similar to a wind chime, depending on his mood. Dean, specifically, makes him hum lower than usual. If he were to hum out-loud, it would harmonize with the way his grace sounds. It takes longer to perceive colors, but I think Dean would see the little flashes of blue, similar to the way Castiel’s eyes get when he’s using his powers. This is why I typically put a little blue squiggle between them when I draw them together. Plus other senses, sorry but this is long enough as it is. You likely get the point by now!
---
Anyway, I’m very happy that literally anyone has even a passing interest in my interpretation of these things.
Formatting this was a nightmare and I feel particularly insane today.
#supernatural#spn#my stupid little frog brain#more of my abstract thoughts on grace#spn headcanon#somehow it all comes back to math#if anything enjoy the pretty pictures of nature#yes i’m mentally ill what gave it away#castiel#supernatural angels#sorry for posting like its the 2010s
125 notes
·
View notes
Note
Oh Gal of Thy Dungeon, do you have any recommendations for games that dungeon crawl like Legend of Zelda, or hacks/supplements that support that mode of play? Mostly, think the dungeons in Ocarina of Time, Majora’s Mask, Wind Waker, and Twilight Princess. Thank you!
Hmmm, okay, of those I've only played Ocarina of Time but I'm broadly familiar with that style of dungeon design. It's sort of like a progression of locks and keys that need to be tackled in a certain order to get to the end of the dungeon, and while there might be branching paths they all eventually lead back to the main path.
So, the thing about those types of dungeons is that in my opinion they're very much system agnostic and can theoretically be plugged into any system. But what you might want to be aware of is that due to the infinite possibility space afforded to by RPGs sequence breaking becomes something that characters can be almost expected to do, because there will be fewer game mechanical contrivances in their way.
But that's not a bad thing. I think the combination of that Zelda-like flowchart dungeon of locks and keys AND allowing for creative tactics to sequence break it is basically best of both worlds. For an example: I once planned a dungeon for D&D where one of the obstacles was a very typical Zelda style big boulder in a corridor, but one of the treasures I placed elsewhere in the dungeon was a pair of gauntlets of ogre power which would grant anyone enough strength to lift that boulder. But if a character had had other means of overcoming that boulder (like a stone shape spell) then hell yeah.
Game Maker's Toolkit has a good series on the dungeon design of the Legend of Zelda series which you can use right now to help you think of dungeons the way Zelda handles them:
So okay, you can easily do Zelda style dungeons in pretty much any dungeoning fantasy game, but if you want a game that absolutely captures the aesthetic and vibes of the Zelda games I recommend Break!!
First of all, it has very much a flowchart approach to dungeon design already, which pairs nicely with Zelda dungeons, and it is explicitly inspired by classic video games, including the Zelda series. Heck, instead of hit points Break!! characters have hearts. It is pretty much perfect for that sort of thing.
154 notes
·
View notes
Text
Mizu’s Womanhood
I keep thinking about how well Mizu’s story was written. A huge factor that makes me love the show is how they show Mizu’s abilities during fight scenes, but don’t forget that she is a woman. On the surface level people could see these fights as amazing action sequences, but there’s so much story being told at the same time. And that’s what makes an action sequence truly great (Warrior HBO is another example of amazing storytelling through fight choreography. Ah Toy's fight against Cleaver and Hammer comes to mind right away when comparing).
We start off by seeing Mizu tear through young men in Shindo Dojo. Her skills are showcased as agile, flexible, fast, and based on her ability to use her body in ways that are fluid. She’s tested as soon as Taigen enters the picture. He’s physically stronger than her, shown in a multitude of ways throughout the action sequence from him throwing her to him pushing her down to her knee, but she’s still more skilled. She uses his weight against him, which she will do in every fight during the series. Mizu beats him due to her agility and speed. On top of that, it is the first time we see a man assume victory be his downfall. And it will happen on multiple occasions.
Episode 2 comes around and Mizu is tested again, but this time by 4 opponents and one who is significantly larger and more trained (Chiaki). Mizu's smart, evaluates her situation, and changes her surroundings by jumping down onto the cliffside. It doesn’t put her at an advantage, but at least she’s not at a severe disadvantage. It allows her to fight mainly one-on-one which changes her circumstances. But it doesn’t win the fight for her. What does is her resilience, adaptability, and skill once more. Once again, in the fight, the man opens himself up for a counter during the finishing blow. Chiaki ran forward, his guard completely down because he was sure he’d won like Taigen.
Episode 5 is where we get to see Mizu struggle due to overwhelming numbers. She’s forced into a corner, but the weapon that saves her is the Naginata. Naginatajutsu has been most associated with female samurai. The added range was a huge advantage and allowed women to protect their homes when their samurai husband were gone. I love that Mizu's first time using the weapon extensively was in a situation where it wasn’t her own life on the line, but also the women of the brothel. It showcased the connection between the Naginata, women, and protection in a beautiful way. Also, her using it during these circumstance felt like she was reclaiming the weapon from the traumas she had experienced during Mikio's betrayal. The parallels of Mizu not just being demonized for her blue eyes, but also for being a woman was stunning in this episode.
In Episode 6, we see Mizu almost lose to the big club man (Okiyama). We see her completely overpowered by the size difference. Okiyama can pick her up easily, throw her, and she’s unable to parry him properly. For the first time we truly see the difference between a man’s strength and hers (which will also be present against Fowler). The fact that both Fowler and him pick her up, and attempt to crush her with their bare arms is so powerful and as a woman, it’s a striking parallel to the real world and the powers of men. She was going to lose the fight if not for her last ditch effort, that also could have resulted in her own death with the bomb. It shows her willingness to sacrifice everything for the quest she's on. And at the end of the episode, Fowler manhandles her completely. It doesn’t matter that she’s injured, it doesn’t matter that he has a gun. What matters in that scene is that he takes pleasure in using his power. He destroys the weak and he lords over them. He uses women as sex slaves. He cares for no one but himself. He is the perfect representation of what Mizu as a woman has to fight against.
There’s no fight scene in Episode 7 of note, but what is important is Mizu’s acceptance of her appearance, whether it be the blue eyes and sharp features, or her womanly features, all of them had once been sources of pain for her. The heart sutra scene is stunning and one of my favorites of the entire series (even if her little toesies were most likely being burned to be so close to the makeshift forge).
And finally Episode 8. We get to see her fight Fowler. I have multiple gripes with the structure of this fight, but it still represents Mizu’s womanhood in a way that continues the flow of the series. Mizu has to use everything to take down Fowler and even when she does she is still overpowered by him. He mirrors Okiyama, easily lifting her and using his strength over her instead of skill. And the line “your bones break like a woman’s” shows the societal norm that men associate with women being weaker, fragile, and unable to withstand what men can. It's fitting of the time period, but also current day too.
But hubris is the man’s downfall in this series because as soon as he lets his guard down, she takes her chance. She breaks free, her rage, need for vengeance, and essential reason for being at this point drive her to beat him. The single line “Oh my dear, that’s your white half showing,” doesn’t just target her being mixed race, but also being a woman. Fowler doesn’t let up there though, he calls her eyes pretty. And not just because they’re blue, but because they’re of a woman’s. He brings up unwanted daughters and digs the knife deeper. And these last lines from Fowler represent everything that Mizu has been combating, everything that has been driving her. There’s so much to her character. The writing in this series shows how multiple compounding factors contribute to a person's drive. And in this instance, it shows how being a woman and half-white has lead to Mizu’s self-hatred and it’s beautiful in such a destructive way.
#blue eye samurai#mizu#I have my gripes with the show but Mizu's character is not one of them lol#Love her/them so much <3#Taigen#Fowler#Chiaki#Okiyama#long post
813 notes
·
View notes
Text
An Introduction to Creating and Enchanting Magical Tools
Most, if not all, magical paradigms refer to the use of tools for certain tasks and the world of magical heroes is no different! Whether it’s a pen or brooch for a transformation sequence or a key to unlocking arcane magics, we can find many examples of magical items in mahō shōjo media that can be utilized in your own practice.
Please note that this is a non-exhaustive and non-canonical discussion of the creation and use of magical tools. If you’d like a deeper dive into a particular canon, feel free to send me a message and I’ll see what I can do!
It may seem obvious but the first step in creating a magical tool is determining what its use is. This not only contextualizes the tool within your practice but it can also help determine what is necessary for your needs. Ask yourself questions like:
What is this tool’s function?
Is this tool physical or purely aetheric?
What materials should it be made of?
Should this tool remain on my person at all times? If so, how do I carry it? If not, how should it be stored?
When working with mahō shōjo influences it is especially tempting to purchase detailed, manufactured replicas of your favorite characters’ items and while you can certainly go out and find something along those lines, I always recommend taking the time and energy to make your own tools. I find items that I have created myself are more powerful and reliable. (I’ve noticed this particularly so for objects that can be used for divination, such as cards and pendulums.)
And you do not need to be an experienced prop maker to create a potent magical object! While I do stress the importance of doing the creating yourself, don’t ever be ashamed to ask for help or assistance! As long as you have given it careful consideration and genuine energy, you’ll find that something that may look simple to others can carry immense power when you wield it.
Note: I would say the only caveats to creating your own magical tools outright would be if you were gifted a magical item or if you divined characteristics of an item and are yet to piece together all of its properties. If you were gifted a magical tool, or you are repurposing something that you already own, try to get as much information as you can about its creation and what energies it is imbued with (including any emotional or psychic attachments); if there are things about it that you do not deem necessary or appropriate for your work, I highly recommend cleansing it magically before use and find ways to reroot it to your practice or avoid using it all together.
After you have finished your creation, I recommend enchanting it to further connect it to you and your practice. This can be done in any number of ways but I think it is always best to do something that makes sense in context; for example:
Consecrate the item with water, oils, incense, etc. that is imbued with the energies you want it to carry. Consider associations such as celestial or elemental correspondences, if they apply. Just make sure it makes sense to you!
Is your work in dedication to a certain entity? Consider opening communication with it and get its input on how you should store and charge your new tool. They might also have opinions on how you should use it and if there are any voces magicae, or magic words, you might invoke.
If this is an item you associate with dreams or the astral, sleep with the tool placed under your pillow, under your bed, or somewhere close at hand like a nightstand. You can also consider charging it under moonlight after each use.
If you have an altar dedicated to this part of your practice, place your new tool on it and consecrate it as you see fit. By enchanting and/or storing it the proximity of other items that you have already associated with your work, you can easily establish it as part of your canon.
This post is part of my Magi Praxis series. If you have any suggestions for future topics, or you have attempted anything I have shared and want you share your experiences, please send me a message! I am always happy to go back and provide further explanation as well. ☆
#chaos magick#pop culture magic#magia#magi praxis#magical tools#soul gem#magical kid#magical hero#magical girl#puella magi#mahou shoujo#real magical girl#irl magical girl#irl mahou shoujo#enchantment#magick#witchcraft#gif
164 notes
·
View notes
Text
This Week in BL - I guess Korea is supporting us now?
Organized, in each category, with ones I'm enjoying most at the top.
April 2025 Week 3
Ongoing Series - Thai
Top Form (Thurs WeTV) ep 5 of 10 - I know (but also I keep forgetting until the credits roll) that this show is based on a yaoi. The Japanese feel of all of the characters and their interactions that keeps hitting me broadside. For example the whole smoking sequence in this episode. Then I’m reminded that this is Japanese IP at the end, and then I retroactively forgive it startling behavior in each episode. I think I would enjoy this more if I reminded myself as it starts that this is Japanese sensibilities Thai style. This is an authentic adaptation, more so than anything GMMTV has ever given us. (Much as I loved Cherry Magic it was a very VERY GMMTV Thai BL take.)
Sweet Tooth Good Dentist (Fri iQIYI) ep 4 of 12 - It was fine. They are cute enough. But I’m over the moon that Jimmy comes in next episode. That’s all I really care about right now. Honestly I wish I liked this show more, I want to like it. It should be me cup of tea teeth.
Ongoing Series - Not Thai
Heesu in Class 2 (Korea Fri Viki) eps 7-8 of 10 - I am so glad and relieved that Heesu’s bestie crush has finally ended. Thank you. Could we please get on with the BL portion of this narrative now? Honestly, I adore Heesu because he is both honest and earnest (I think that's why the people around him do too). What an utterly charming main character to get to spend time with. I cant wait until next week. I honesly don't mind that the crush swung so swiftly and easily because frankly, that's high school for you, and also we get VO of Heesu's thoughts, so we are kind with him... at least I am.
PS On a complete aside. I cant believe how long this BL is... from Korea!
PPS I have to confess that I too love carrot juice.
Business as Usual (Korea Thurs Viki) Ep 3 of 7 - ep 3 and we got a confrontation already! And a reverse pov? Excellent. i’m not wild about the reason for the split being miscommunication and fear and running away, I feel like it would be nice we got something different from Korea this time. But I’m still enjoying the show = good kisses, heart-beak et al.

Secret Relationships (Korea iQIYI) ep 8 end - very exciting final episode. Quite thrilling, actually. If you're into, ya know, soap operas and melodrama. Which I absolutely am. As is customary with these kinds of BLs, I spent a good portion of it saying "this boy needs a therapist not a boyfriend!" But they did make a cute couple, with good kisses, even with the ubiquitous year gap at the end.
Summary
An entirely unhinged story about a very troubled office worker and the three men who are passionately in love with him. Two of whom are very warped and unhinged about it. This is an unadulterated melodrama, and extreme in always including domestic violence, kidnapping for love, and some light stabbing. As ya do. It’s a wild ride, but enjoyable. The visuals are excellent, the acting is fun if chewy, and the chemistry is good all round. However this kind of BL has a low rewatch potential and too much violence for me personally. 8/10
Something Is Not Right (Korea Weds Viki) ep 1 of 8 - Interesting start. Unusual and I kind of like it. They are so cute and so in love and so teen crush. Tsundere is VERY tsundere. It's a very manwha piece, much more so than Blueming ever felt. I'm not in love with it, but I'm not upset with it either.
Fight for You (Taiwan Fri Gaga) ep 5 of 12 - Aw he has such sad eyes. The conceits of this show are increasingly ridiculous and yet I’m enjoying it immensely. Especially when they’re kissing. Thank you Taiwan. Also, how could he not fall in love with the sunshine, when the sunshine is essentially being the perfect boyfriend? That said, I never high rank a show where one of them is lying to the other one essentially the whole time - so that is tempering my enjoyment. But I am still enjoying it despite that one big worry.
Exclusive Love (Taiwan Fri Gaga) ep 11 of 12 - pocky game with your quasi-ex-bestie when he's getting married the next day? That’s a wild idea honeychild. I do like that we got a lot of the sides this time around. And kidnapping and some self sacrifice stabbing. The usual.
It's airing but......
Sashes and Hearts (Pinoy YT) 13 eps - Philippines is doing Drop Dead Gorgeous only all gay boys queening their asses off. Doesn't interest me, not sure if it's BL.
Last Meal Universe (Thai ????) 8 eps - An alien who has come to destroy earth instead falls in love with Thai food and then the Thai boy who cooks it - realistic, actually. I got a link to watch but it still wouldn't work for me, so I guess I'm waiting to see what happens.
Lost in the Woods (Weds Gaga) 7 eps - Not my thing, dropped at ep 2.
Secret Ghost (Thai Sat Viu) ?? eps - The trailer dropped and it looks so bad.
My Golden Blood (Weds iQIYI) 12 eps - dropped at ep 5. I just can't. It's too awful. I did try.
Next Week Looks Like This:
COMING IN APRIL
4/20 Boys in Love (Thai Sun iQIYI ) 12 eps - Our only true high school BL from GMMTV this year and it's fresh faces for the youths and old favs for the teachers. It's milk teeth Make it Right and fine with me! I like lotte milk. Also DIMPLES! Yay! I suspect they are using this one to test some fresh pairs for future seasons. Like a Project 101 Thai BL. (Honestly I just invented an amazing reality TV for you GMMTV, you're welcome.) Like My School President in 2023, this could be a major sleeper hit for me.
4/20 My Stubborn (Thai Sun iQIYI) 10 eps - trailer Mflow's next high heat office romance involving best friend's younger brother, boss meets intern, bit of a love triangle, GL crumbs, and few other tropes.
4/25 My Sweetheart Jom (Thai Fri YouTube) 12 eps - trailer Saint is back in a BL, but this is what he chose? When he gets int rouble, Yothin needs to find a safe place. Instead of sending him overseas, his father sends him to the countryside. There, he is under the watchful eye of the village headman Jomkhwan.
4/26 The BangkokBoy AKA Bangkok Boys AKA The Bangkok Boy (Thai Sat ????) ?? eps trailer - Action, crime and revenge meets gangs, mafia, and more. Oh my.
2025 Line Up
BL Announced for 2025 - PART 1
BL Announced for 2025 - PART 2
20 BLs Announced for 2025 That I'm Really Excited About
GMMTV 2025 Line Up - My Totally Biased and Wildly Flawed Feels
THIS WEEK’S BEST MOMENT
Not a great week actually, no pulls.
(last week)
The tag BLigade: @doorajar @solitaryandwandering @my-rose-tinted-glasses @babymbbatinygirl @babymbbatinygirl @isisanna-blog @mmastertheone @pickletrip @aliceisathome @urikawa-miyuki @tokillamonger @sunflower-positiiivity @rocketturtle4 @blglplus @anythinggoesintheshire @everlightly @renafire @mestizashinrin @bl-bam-beyond @small-dark-and-delicious @saezurumurmurs
#this week in BL#BL updates#Top Form#Heesu in Class 2#Sweet Tooth Good Dentist#Fight for You#Business as Usual#My Golden Blood#Secret Relationships review#Exclusive Love#upcoming BL#new bl#BL news#BL reviews#2025 BL#thai bl#taiwanese bl#korean BL#Something Is Not Right
90 notes
·
View notes
Text
Writing Notes: Narrative Arc
Narrative arc - also called a “story arc,” a “dramatic arc,” or just an “arc”.
It is a literary term for the path a story follows.
It provides a backbone by providing a clear beginning, middle, and end of the story.
Freytag's Pyramid
The concept of narrative arc as we know it today was created by Gustav Freytag, a German novelist and playwright who closely analyzed ancient Greek writing, along with William Shakespeare’s five-act plays.
As the term suggests, when plotted on paper, a typical narrative arc forms the shape of a hill or pyramid.
5 Classic Elements of a Narrative Arc
A traditional narrative arc has five elements, in the following order:
Exposition. This is the reader’s introduction to the story. The exposition offers background information to prime the audience for the rest of the story, including introducing the main character(s) (the “who”), setting (the “where”), and circumstances or time period (the “when”).
Rising action. This is when conflict begins to ramp up. The rising action usually begins with what’s called an “inciting incident”—the triggering event that puts the main events of the story in motion. This is when the audience starts to see what your story is really about.
Climax. This is the highest point of tension in your storyline, and often the point at which all the different subplots and characters converge. Typically, the climax requires the main character to face the truth or make an important choice.
Falling action. This is what happens as a result of the protagonist’s decision. During the falling action, the conflict gives way to resolution. Loose ends are tied up, and tension begins to dissipate.
Resolution. Also known as a denouement, this is how your story ends. The resolution of a narrative arc isn’t always happy, but it does close the loop and show how the events of the story have changed the characters and the world around them.
Narrative Arc vs. Plot
Plot - the individual events that make up your story. In other words, the plot is what happens.
Narrative arc - the path or sequence of your plot, and how that series of events creates a flow and progression that keeps the reader engaged at each stage in the story.
Narrative Arc vs. Character Arc
If a narrative arc is the path of the overall story,
a character arc is the path a specific character takes during that story.
The story arc is external, and happens to all of the characters,
while a character arc is internal, and happens to one person.
A character arc usually involves a character overcoming an obstacle and changing the way they see the world.
When the narrative arc begins its descent down the pyramid into the falling action and resolution, the character arc has its moment to shine.
This is when a character experiences a turning point by asking for help, learning a new skill, making a critical choice, and/or becoming more self-aware.
Typically, only major characters have character arcs, though minor characters can undergo this type of character development as well.
Create a Narrative Arc in 4 Easy Steps
Here are some writing tips for building a narrative arc in your own writing:
Choose an archetypal narrative arc. Think about the story you want to tell. Is the main character overcoming an obstacle? Going on a quest? Experiencing a rebirth? You don’t have to follow any one example to the letter, but writing with an archetypal narrative arc in mind can be a huge help.
Identify your beginning, middle, and end. Who are the main characters? What are they doing? When are they doing it? Where are they doing it? Why are they doing it? And, most importantly: What is all of that building toward?
Plug your events into a narrative arc. Creating a visual diagram of your chosen narrative arc, then add the events of your story along that arc. Seeing a quick overview of your story on a page makes it easier to identify problems and fill any gaps. For instance, if you have a lot of events clustered in your “exposition” stage, you may want to cut some of them out or reimagine them as new developments in the rising action.
Adjust as needed. Of course, there’s no hard and fast rule that you have to stick to Freytag’s traditional narrative arc. Every story is different: some are heavier on exposition, while others draw out the rising action. Give yourself the freedom to be flexible and see where your unique story goes.
The next time you sit down to write, consider drawing up a quick narrative arc. It’s a useful tool that can help you stay on track if you’re ever unsure of what comes next in your story.
Source ⚜ More: References ⚜ Plot ⚜ Character ⚜ Worldbuilding ⚜ Exposition
#writing notes#narrative arc#plot#writeblr#writing reference#spilled ink#dark academia#writing prompt#writing inspiration#writing tips#writing advice#creative writing#literature#writers on tumblr#poets on tumblr#poetry#writing resources
198 notes
·
View notes
Text
Siciria Analyzes The Most Complex Stick Figures Known To Man (part 1)
SPOILERS FOR AVA / AVM / INFLUENCER ARC SERIES
READ AT UR OWN RISK
Also here's part 2
I was rewatching Influencer Arc Ep 1 because the music slays, and the fight choreography is just awesome.
*cut to Siciria chilling*
But then I noticed this;
So, to those of you that don't know what I'm talking about, I noticed that Blue just kind of waits there for a moment before going in to help Red. I wondered why, because throughout the series, these stick figures are shown to have really quick reaction times in these kinds of moments.
But then it hit me; it's about personality.
So then I decided to do a deep analysis of Blue's character, which is probably going to be the first of five parts (maybe even more) where I deep dive into everyone's traits and flaws and whatnot.
-
Here goes...
So, we've seen Blue as more of the pacifist assistant. He likes plants, netherwart, potions, and cooking. You don't really see him being the first to instigate something, or the star of a fight. Heck, even in the Raid episode, it's more focused on Yellow and the command block staff than him.
But we do see more of an aggressive trait as well, in that sometimes, he acts without thinking.
LIKE THE LAVA. HE DIDN'T EVEN THINK ABOUT IT AND JUMPED INTO STICKING LAVA. WOW. WOWOWOW. WOWOWOW.
But, what startles me, is that even though he'll self-sacrificially jump to save someone, and follow someone without thinking, and needs someone to ground him (usually Yellow), there are also times where he just freezes. Like in the Influencer Arc. He freezes when Red is getting beat up by the clones, before shooting at them. His brain takes a second (hehe) to catch up.
And here, too. Yellow is making a plan, where Blue's emotions are overriding any sort of thought.
...BUT AT THE SAME TIME, we also see those two things coalesce together for the better. We see him take action instead of freezing, and actually think about what he's doing as well. And this moment in the battle against the King goes kind of unnoticed, in my opinion, since there were so many hard fighting sequences and emotional stakes.
LIKE WHAT THE STICK. HE LED AN ENTIRE VILLAGE INTO WAR, AND THEY WERE ACTUALLY ABLE TO HOLD THEIR OWN AND CAUSE THE PILLAGERS TO RUN AWAY WITH ABSOLUTELY NO CONTEXT OR PRIOR TRAINING (albeit before they came back with the evoker and illusioner)
But we also don't talk about how much he assists everyone else. Like here. Green would have gone flying twice if Blue didn't have the presence of mind to brace him.
I saw a comment under the video calling Blue the MVP of the fight against Greenscreen. And while I do harbor the opinion that everyone contributed a lot to the win (and don't really agree with the comment, as Green, Yellow, Red, and Second contributed so much too), you can't deny that he assisted everyone frequently during the fight, and was a key part of success.
Blue's character arc is something we don't really talk about much as a fandom, but there are truly some moments which are, like, really cool.
And the most important one of all, of course.
Bluecifer "Elsa" Blonde. (my fanmade name, tell me if u like it!)
#slayqueen
EDIT AS OF 9/24/24:
There's also something else I noticed. Blue is shown to be able to keep track of a lot of things at the same time as well, like the positioning of his friends in a battle, and enhance them properly. He knows exactly what they need and can deliver it to them.
In the Witch, when he arms himself with potions and starts fighting, he has the presence of mind to turn his friends into animals that can stop the witch. For example, when Red is about to strike, he turns him into a golem for it to pack more punch. It's truly amazing, because he was able to pinpoint that that was about to happen before it did.
And even with himself, when the witch started shapeshifting, he did too. He knew exactly which mob would combat which, and he might have won if he hadn't run out.
#ava blue#fan analysis#analysis#avm blue#ava influencer arc#influencer arc#animator vs animation#animation vs minecraft#animator vs minecraft#color gang#green screen#irislunace#siciria analyzes
170 notes
·
View notes