Team-Building Group Activities In Bay Area
Explore exciting Team-Building Group Activities in Bay Area with The Offsite Co. Discover unique experiences that foster teamwork, creativity, and camaraderie.
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Sense(less) life
Double life mechanics but you’re tied with 2 people instead of one. One can’t see, one can’t hear, and the other can’t speak. You still share health and lives, and it’s still 3 lives per team.
They did this to me in middle school
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Orym's deadpan "we may have to kill them" when Fearne and Imogen are getting all excited about the fact that their parents could be dating was so funny. "We might be stepsisters omg!!" "Don't forget that we might have to kill your parents." "Oh well. Yeah."
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Collaborative Activities
a Good Omens fanfic.
coworkers human AU
corporate retreat/team building
mildly creepy, (might give you the heebee jeebees)
smutty and plotty (waiter, there's plot in my smut)
sex pollen
art by @mirjam-writes
Event: Spring Is Here! High Pollen Count!
Category: M/M | Fandom: Good Omens | Ship: Aziraphale/Crowley Rating: Explicit | Chapters: 1/1 | Words: 12,776 | Author: scullyphile
Summary:
While on a corporate retreat, estranged co-workers Aziraphale and Crowley get teamed up together. They encounter something on their hike, something that brings a buried desire to the surface and transforms it into an unquenchable lust.
In that moment, Aziraphale knew his destiny. He was destined for a day of tiresome bickering with a devastatingly handsome and soul-crushingly insufferable man. If he walked out now, he could convince the young executive assistant in charge of the phones to give him his. She seemed to like him, maybe had the littlest crush on him. Once he had his phone, he would email his resignation to Gabriel and polish his resume on the plane home to the city.
“Fell!”
Aziraphale did his best to smile, pushed away thoughts of fleeing his godforsaken job for good. A grown man, he was a grown man who could make it through one long weekend of asinine activities.
read on ao3
@voluptatiscausa, @malachitegrey, @adverbian, @meatballlady @kneelbeforeyourdogbabylon
@genderqueer-hippie, @goodomensafterdark
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Getting real sick of a certain subset of Destiny players complaining that it’s a baby game and crying to Bungie to nerf exotics and abilities when their ENTIRE POINT IS TO BE STRONG in specific ways as if they are being locked into using them.
IF YOU WANT AN EXTRA CHALLENGE STOP BEING SUCH A DPS GOBLIN AND JUST EQUIP SOMETHING THATS NOT TOP TIER META AND STOP COMPLAINING JESUS FUCKING CHRIST
MOOD. Go off.
It's incredibly annoying to me. They always use the argument of "the game should FORCE me to do things, I should not SELF-IMPOSE challenges." And like. ? I'm sorry but what? It's a video game for a big audience, it's here to be playable and accessible to the widest possible playerbase. There are plenty of ways to make the game difficult for yourself, so knock yourself out if that's your thing, but don't force others into it.
Like, I enjoy hard content, I regularly at least attempt day 1 raids, I do master raids, GMs, solo and solo flawless content and all that. But only when I want to. Sometimes I don't and I don't want to suffer in a patrol zone or struggle in a seasonal activity I'm doing for the story. The majority of the players don't want that. Designing games for the professional gamers only has NEVER been a good idea and never will be. Fifty streamers can't sustain a video game. It needs casual players who will want to come back to the game instead of feeling defeated.
One of the reasons I really enjoy helping others is because I know that casual players tend to struggle in stuff that's basic activity for me. I've seen people unable to get through a strike. I've sat for 10 minutes rezing someone who couldn't do the jump in a seasonal activity. I want those people to be able to play basic content without feeling frustrated and I want them to know that there are people out there who will help them out.
And this doesn't apply just to basic content, although it should start with that. I think all dungeons and raids and everything should be things that all players can complete. Fine, doing a master raid with all challenges should be tough, but it should be achievable with time and practice, not impossible. What a lot of these "pros" want is just completely divorced from reality.
It takes days and days of practice every time a new master raid is out for me and my team (all with thousands of hours of playtime) to get comfortable to finally finish it. We're far from casual players and it still takes a lot of time to be able to finish hard content. Making it even harder is insane to me. Like, if something is so hard that my team full of people, each with 5000+ hours of playtime and a coordinated team that's been raiding together for years now can't finish it, that means it's absolutely impossible for probably 90% of the playerbase. That's wild to me. Raids and GMs should have more people playing them. If master raids are too easy for you, Mr. I-Play-Destiny-For-A-Living, that's on you buddy. Unequip the super god tier god roll meta guns and loadouts or play something else.
And ofc, another excuse they make is "if I don't use meta, I am not going to win a raid race!" Then don't. Idk. Let me play you the tiniest violin. This affects literally nobody except a grand total of 50 people. Run your meta in day 1, and play with random shit otherwise. Play raids with all white weapons. Play without mods. Play without a HUD. Do things solo only. I don't know, make up a way to spice things up for yourself. I'm not interested in that and neither are 99% of the players out there. The game is genuinely hard enough for the majority of the players. On top of that, I am here to feel like a powerful space fantasy superhero. I am NOT here to die to dregs in patrol zones. If there's ONE thing that I know for a fact that put people off from Lightfall (as in this year of Destiny), it's the difficulty changes. They're annoying, frustrating and for some a barrier to entry more than anything else.
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this was just an observation my friend made a while ago but it got me thinkin' a little bit. Personally, I got over my aversion to sports by fencing in college. Coz it turns out I didn't hate sports. In fact, I think training and learning the rules and pushing myself to improve is super fun! That's the same stuff I like about video games. And despite being a life-long poindexter, all that physical activity felt GOOD, and it was nice to connect with folks.
What I hated about sports as a kiddo was the shame. I hated people acting like I ought to know this or that (despite being a know-nothing child). I hated being excluded and looked down upon for not being good. I despised the way the adults around me treated kids wrt sports. Also I couldn't see and had asthma and neither of these problems got treated until I was on my way out of high school (getting my first inhaler was one of the main reasons I was able to fence at all, in fact).
combat sports are great to me because they're all about that individual journey. I didn't have to worry about letting a team down who might yell at me later for my performance. It's just me and my own heart and my love for the game - THAT'S sports.
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