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#Terrain effect
science-rpg · 1 year
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Spaghetti Code (Terrain effect) (Maths ; Computer science)
Effected: All classes effected by Terrain
A confounding, tangled web of moving yet interlocking parts. Somehow, "It just works". Movement - 3 , Fortitude - 2 , Wit - 4 , Stength - 1.
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xponentialdesign · 1 year
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Native Cycle
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sometownie · 4 months
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now look what you've done. made me think about greta. now i rly want to continue the Tinwater project.
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lavendertownfreak · 2 years
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Since this little guy lives in the cemetery and is basically in charge of maintaining the flowers in the garden around Mr. Fuji’s memorial (and some trainers ask what this guy is when they try to challenge the gym), I thought I’d introduce yall to one of my stranger buddies (though not as strange as Korbo).
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This is Egg! Found him on a little expedition gym leader Blue payed Vi and I to join him on (the gym leaders we’re buddies with are weird) that went to document the presence of some thought to be extinct Pokemon that allegedly (and genuinely do) live in the area around the Sinnjoh Ruins. Met this little flower bomb pretty much immediately on arrival. Started following us around and then proceeded to effectively catch themself! Don’t know what compelled me to name them Egg… Unlike the other “extinct” mon I caught there, Blue let me take Egg back to Lavender Town. Now their job is to spread flowers around the garden, and we even sometimes have people request Egg plant flowers around the graves of their departed. He’s probably one of the most well loved by the community Pokemon that work in the graveyard (funny given the fact that Egg’s kin were considered pests in their day). IDK if Blue ever published our findings, since Unown are really fuckin common there and have this nasty habit of making space-time go all fucky (meaning the very limited populations we found could just as easily by Unown sourced anomalies as they could be living populations [not to mention the fact that most of our spotted species were one offs with the exception of Voltorb interestingly enough]). So yeah! If you see Egg rolling around the graveyard, say hi! They’re super friendly and social, and almost definitely won’t try and explode in your face! (Don’t plug the hole though, Egg will get stressed and explode on the spot if you do.) They’re really not much of a battler (though they do like watching gym battles given that they happen in the garden), but I’ll give their set below:
Nature: Jolly
Ability: Seed Sower
Moves: Stun Spore/Energy Ball/Charge Beam/Rain Dance
If any of you people are interested, I might just make a post about the Sinnjoh expedition. We found some weird shit.
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stormikins · 1 year
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I fucking hate nodacrux
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So, I've tested SS Hilbert to see whether or not Techno Blast can be boosted with field effects. The damage seen below are boosted with 6*EX support buff, has Supereffective Move Up Next from Hilbert's trainer move, and -6 Sp. Def. SS Hilbert is 1/5 EX.
Here are the testing result against Tornadus. First picture is with Electric Terrain, second picture is without terrain.
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And here are the testing result against Entei, first picture is with rain (using Tech Gyarados), second picture is without rain (using Tech Farfetch'd).
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So, unless I missed/miscalculated something (in which case please let me know), Techno Blast can be boosted with field effects.
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tsvai · 2 years
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shoutout to nodacrux for having the most unhinged terrain of any uncharted world
come visit nodacrux, we got *checks notes* an unacceptable number of sheer cliffs
(and thorian creepers)
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fore-seer · 2 years
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these fates paralogues have me missing the acrobat skill from awakening real bad
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deoidesign · 1 year
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A general cane guide for writers and artists (from a cane user, writer, and artist!)
Disclaimer: Though I have been using a cane for 6 years, I am not a doctor, nor am I by any means an expert. This guide is true to my experience, but there are as many ways to use a cane as there are cane users!
This guide will not include: White canes for blindness, crutches, walkers, or wheelchairs as I have no personal experience with these.
This is meant to be a general guide to get you started and avoid some common mishaps/misconceptions in your writing, but you absolutely should continue to do your own research outside of this guide!
This is NOT a medical resource!!! And never tell a real person you think they're using a cane wrong!
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The biggest recurring problem I've seen is using the cane on the wrong side. The cane goes on the opposite side of the pain! If your character has even-sided pain or needs it for balance/weakness, then use the cane in the non-dominant hand to keep the dominant hand free. Some cane users also switch sides to give their arm a rest!
A cane takes about 20% of your weight off the opposite leg. It should fit within your natural gait and become something of an extension of your body. If you need more weight off than 20%, then crutches, a walker, or a wheelchair is needed.
Putting more pressure on the cane, using it on the wrong side, or having it at the wrong height can make it less effective, and can cause long term damage to your body from improper pressure and posture. (Hugh Laurie genuinely hurt his body from years of using a cane wrong on House!)
(some people elect to use a cane wrong for their personal situation despite this, everyone is different!)
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(an animated GIF of a cane matching the natural walking gait. It turns red when pressure is placed on it.)
When going up and down stairs, there is an ideal standard: You want to use the handrail and the cane at the same time, or prioritize the handrail if it's only on one side. When going up stairs you lead with your good leg and follow with the cane and hurt leg together. When going down stairs you lead with the cane and the bad leg and follow with the good leg!
Realistically though, many people don't move out of the way for cane users to access the railing, many stairs don't have railings, and many are wet, rusty, or generally not ideal to grip.
In these cases, if you have a friend nearby, holding on to them is a good idea. Or, take it one step at a time carefully if you're alone.
Now we come to a very common mistake I see... Using fashion canes for medical use!
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(These are 4 broad shapes, but there is INCREDIBLE variation in cane handles. Research heavily what will be best for your character's specific needs!)
The handle is the contact point for all the weight you're putting on your cane, and that pressure is being put onto your hand, wrist, and shoulder. So the shape is very important for long term use!
Knob handles (and very decorative handles) are not used for medical use for this reason. It adds extra stress to the body and can damage your hand to put constant pressure onto these painful shapes.
The weight of a cane is also incredibly important, as a heavier cane will cause wear on your body much faster. When you're using it all day, it gets heavy fast! If your character struggles with weakness, then they won't want a heavy cane if they can help it!
This is also part of why sword canes aren't usually very viable for medical use (along with them usually being knob handles) is that swords are extra weight!
However, a small knife or perhaps a retractable blade hidden within the base might be viable even for weak characters.
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Bases have a lot of variability as well, and the modern standard is generally adjustable bases. Adjustable canes are very handy if your character regularly changes shoe height, for instance (gotta keep the height at your hip!)
Canes help on most terrain with their standard base and structure. But for some terrain, you might want a different base, or to forego the cane entirely! This article covers it pretty well.
Many cane users decorate their canes! Stickers are incredibly common, and painting canes is relatively common as well! You'll also see people replacing the standard wrist strap with a personalized one, or even adding a small charm to the ring the strap connects to. (nothing too large, or it gets annoying as the cane is swinging around everywhere)
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(my canes, for reference)
If your character uses a cane full time, then they might also have multiple canes that look different aesthetically to match their outfits!
When it comes to practical things outside of the cane, you reasonably only have one hand available while it's being used. Many people will hook their cane onto their arm or let it dangle on the strap (if they have one) while using their cane arm, but it's often significantly less convenient than 2 hands. But, if you need 2 hands, then it's either setting the cane down or letting it hang!
For this reason, optimizing one handed use is ideal! Keeping bags/items on the side of your free hand helps keep your items accessible.
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When sitting, the cane either leans against a wall or table, goes under the chair, or hooks onto the back of the chair. (It often falls when hanging off of a chair, in my experience)
When getting up, the user will either use their cane to help them balance/support as they stand, or get up and then grab their cane. This depends on what it's being used for (balance vs pain when walking, for instance!)
That's everything I can think of for now. Thank you for reading my long-but-absolutely-not-comprehensive list of things to keep in mind when writing or drawing a cane user!
Happy disability pride month! Go forth and make more characters use canes!!!
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jhsharman · 6 months
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"Lawbreaker"
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Sure, the blue tree against brown hill contrasts more completely, but the more natural coloring of the original works better -- evocative of the muddy scene.
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The inevitable bottoming of Killer Curve.
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nasa · 6 months
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What We Learned from Flying a Helicopter on Mars
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The Ingenuity Mars Helicopter made history – not only as the first aircraft to perform powered, controlled flight on another world – but also for exceeding expectations, pushing the limits, and setting the stage for future NASA aerial exploration of other worlds.
Built as a technology demonstration designed to perform up to five experimental test flights over 30 days, Ingenuity performed flight operations from the Martian surface for almost three years. The helicopter ended its mission on Jan. 25, 2024, after sustaining damage to its rotor blades during its 72nd flight.
So, what did we learn from this small but mighty helicopter?
We can fly rotorcraft in the thin atmosphere of other planets.
Ingenuity proved that powered, controlled flight is possible on other worlds when it took to the Martian skies for the first time on April 19, 2021.
Flying on planets like Mars is no easy feat: The Red Planet has a significantly lower gravity – one-third that of Earth’s – and an extremely thin atmosphere, with only 1% the pressure at the surface compared to our planet. This means there are relatively few air molecules with which Ingenuity’s two 4-foot-wide (1.2-meter-wide) rotor blades can interact to achieve flight.
Ingenuity performed several flights dedicated to understanding key aerodynamic effects and how they interact with the structure and control system of the helicopter, providing us with a treasure-trove of data on how aircraft fly in the Martian atmosphere.
Now, we can use this knowledge to directly improve performance and reduce risk on future planetary aerial vehicles.
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Creative solutions and “ingenuity” kept the helicopter flying longer than expected.
Over an extended mission that lasted for almost 1,000 Martian days (more than 33 times longer than originally planned), Ingenuity was upgraded with the ability to autonomously choose landing sites in treacherous terrain, dealt with a dead sensor, dusted itself off after dust storms, operated from 48 different airfields, performed three emergency landings, and survived a frigid Martian winter.
Fun fact: To keep costs low, the helicopter contained many off-the-shelf-commercial parts from the smartphone industry - parts that had never been tested in deep space. Those parts also surpassed expectations, proving durable throughout Ingenuity’s extended mission, and can inform future budget-conscious hardware solutions.
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There is value in adding an aerial dimension to interplanetary surface missions.
Ingenuity traveled to Mars on the belly of the Perseverance rover, which served as the communications relay for Ingenuity and, therefore, was its constant companion. The helicopter also proved itself a helpful scout to the rover.
After its initial five flights in 2021, Ingenuity transitioned to an “operations demonstration,” serving as Perseverance’s eyes in the sky as it scouted science targets, potential rover routes, and inaccessible features, while also capturing stereo images for digital elevation maps.
Airborne assets like Ingenuity unlock a new dimension of exploration on Mars that we did not yet have – providing more pixels per meter of resolution for imaging than an orbiter and exploring locations a rover cannot reach.
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Tech demos can pay off big time.
Ingenuity was flown as a technology demonstration payload on the Mars 2020 mission, and was a high risk, high reward, low-cost endeavor that paid off big. The data collected by the helicopter will be analyzed for years to come and will benefit future Mars and other planetary missions.
Just as the Sojourner rover led to the MER-class (Spirit and Opportunity) rovers, and the MSL-class (Curiosity and Perseverance) rovers, the team believes Ingenuity’s success will lead to future fleets of aircraft at Mars.
In general, NASA’s Technology Demonstration Missions test and advance new technologies, and then transition those capabilities to NASA missions, industry, and other government agencies. Chosen technologies are thoroughly ground- and flight-tested in relevant operating environments — reducing risks to future flight missions, gaining operational heritage and continuing NASA’s long history as a technological leader.
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You can fall in love with robots on another planet.
Following in the tracks of beloved Martian rovers, the Ingenuity Mars Helicopter built up a worldwide fanbase. The Ingenuity team and public awaited every single flight with anticipation, awe, humor, and hope.
Check out #ThanksIngenuity on social media to see what’s been said about the helicopter’s accomplishments.
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Learn more about Ingenuity’s accomplishments here. And make sure to follow us on Tumblr for your regular dose of space!
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fuckyeahgoodomens · 9 months
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SFX Magazine Issue 372 - Designing Good Omens ❤ 😊
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PRODUCTION DESIGNER MICHAEL RALPH REVEALS HOW THE SHOW’S CENTREPIECE SET, WHICKBER STREET, WAS GIVEN A DEVILISHLY CLEVER UPGRADE FOR THE SECOND SEASON
WORDS: DAVE GOLDER
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Invisible Columns And Thin Walls “The new studio is Pyramid Studios in Bathgate – it used to be a furniture warehouse. And unfortunately – or fortunately, because I accept these things as not challenges but gifts – right down the middle of that studio are a series of upright columns. But you’ll never spot them on screen. I had to build them in and integrate them into the walls and still get the streets between them. And it worked.
“There’s all sorts of cheeky design values to those sets. Normally a set like this is double-skin. In other words, you do an interior wall and an exterior wall, with an airspace in between. But really, the only time a viewer notices that there’s that width is at the doors and the windows. So I cheated all that. I ended up with single walls everywhere. So the exterior wall is the interior wall, just painted. All I did was make the sash windows and entrances wider to give it some depth as you walked in.”
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GOOD OMENS HAD A CHANGE of location for its second season, but hopefully you didn’t notice. Because Whickber Street in Soho upped sticks from an airfield in Hertfordshire to a furniture warehouse in Bathgate, Edinburgh. It’s the kind of nonsensical geographical shenanigans that could only make sense in the crazy world of film and TV, and production designer Michael Ralph was the man in charge of rebuilding and expanding the show’s vast central set. “I wish we could have built more in season one than we did,” says Ralph, whose previous work has included Primeval and Dickensian. “We built the ground floor of everything and the facades of all the shops. But we didn’t build anything higher than that, because we were out on an airfield in a very, very difficult terrain and weather conditions, so we really couldn’t go much higher. Visual effects created the upper levels.”
But with season two the set has gone to a whole other level… literally. “What happened was that the rest of the street became integrated into the series’s storyline,” explains Ralph. “So we needed a record shop, we needed a coffee shop that actually had an inside, we needed a magic shop, we needed the pub. To introduce those meant we had to change the street with a layout that works from a storylines point of view. In other words, things like someone standing at the counter in the record shop had to be able to eyeball somebody standing at the counter in the coffee shop. They had to be able to eyeball Aziraphale sitting in his office in the window of the bookshop. But the rest of it was a pleasure to do inside, because we could expand it and I could go up two storeys.”
For most of the set, which is around 80 metres long and 60 metres wide, the two storeys only applied to the shop frontages, but in the case of Aziraphale’s bookshop, it allowed Ralph to build the mezzanine level for real this time. According to Ralph it became one of the cast and crews’ favourite places to hang out during down time.
But while AZ Fell & Co has grown in height, it actually has a slightly smaller footprint because of the logistics of adapting it to the new studio.
“Everybody swore to me that no one would notice,” says Ralph wryly. “I walked onto it and instinctively knew there was a difference immediately, and they hated me for that. I have this innate sense about spatial awareness and an eye like a spirit level.
“It’s not a lot, though – I think we’ve lost maybe two and a half feet on the front wall internally. I think that there’s a couple of other smaller areas, but only I’d notice. So I can be really annoying to my guys, but only on those levels. Not on any other. They actually quite like me…”
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Populating The Bookshop “The props in the new bookshop set were a flawless reproduction from the set decorator Bronwyn Franklin [who is also Ralph’s wife]. It was really the worst-case scenario after season one. She works off the concept art that I produce, but what she does is she adds so much more to the character of the set. She doesn’t buy anything she doesn’t love, or doesn’t fit the character.
“But the things she put a lot of work into finding for season one, they were pretty much one-offs. When we burnt the set down in the sixth episode, we lost a lot of props, many of which had been spotted and appreciated by the fans. So Bronwyn had to discover a new set decorating technique: forensic buying.
“She found it all – duplicates and replicas. It took ages. In that respect, the Covid delay was very helpful for Bron. There’s 7,000 books in there and there’s not one fake book. That’s mainly because… it’s a weird thing to say, but we wanted it to smell and feel like a bookshop to everybody that was in it, all the time.
“It affects everybody subliminally; it affects everybody’s performance – actors and crew – it raises the bar 15 to 20%. And the detail, you know… We love a lot of detail.”
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(look at the description under this, they called him 'Azi' hehehehe :D <3)
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Aziraphale’s Inspirational Correspondence “There’s not one single scrap of paper on Aziraphale’s desk that isn’t written specifically for Aziraphale. Every single piece is not just fodder that’s been shoved there, it has a purpose; it’s a letter of thanks, or an enquiry about a book or something.
“Michael Sheen is so submerged in his character he would get lost sitting at his own desk, reading his own correspondence between takes. I believe wholeheartedly that if you put that much care into every single piece of detail, on that desk and in that room, that everybody feels it, including the crew, and then they give that set the same respect it deserves.
“They also lift their game because they believe that they’re doing something of so much care and value. Really, it’s a domino effect of passion and care for what you’re producing.”
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Alternative Music “My daughter Mickey is lead graphic designer [two of Ralph’s sons worked on the series too, one as a concept artist, the other in props]. They’re the ones that produced all of that handwritten work on the desk. She’s the one that took on the record shop and made up 80 band names so that we didn’t have to get copyright clearance from real bands. Then she produced records and sleeves that spanned 50, 60 years of their recordings, and all of the graphics on the walls.
“I remember Michael and Neil [Gaiman] getting lost following one band’s history on the wall, looking at their posters and albums desperately trying to find out whether they survived that emo period.”
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It’s A Kind Of Magic One of the new shops in Whickber Street for season two was Will Goldstone’s Magic Shop, which is full of as many Easter eggs as off-the-shelf conjuring tricks, including a Matt Smith Doctor Who-style fez and a toy orang-utan that’s a nod to Discworld’s The Librarian. Ralph says that while the series is full of references to Gaiman, Pratchett and Doctor Who, Michael Sheen never complained about a lack of Masters Of Sex in-jokes. “He’d be the last person to make that sort of comment!”
Ralph also reveals that the magic shop counter was another one of his wife’s purchases, bought at a Glasgow reclamation yard.
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The Anansi Boys Connection Ralph reveals that Good Omens season two used the state-of-the-art special effects tech Volume (famous for its use in The Mandalorian to create virtual backdrops) for just one sequence, but he will be using it extensively elsewhere on another Gaiman TV series being made for Prime Video.
“We used Volume on the opening sequence to create the creation of the universe. I was designing Anansi Boys in duality with this project, which seems an outrageously suicidal thing to do. But it was fantastic and Anansi Boys was all on Volume. So I designed for Volume on one show and not Volume on the other. The complexities and the psychology of both is different.”
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yuuminni · 1 year
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i love that they made nil incredibly useless in battle and make gaining exp points a no-no instead of the usual way of not allowing the player to get attached ie not letting him be controllable and in the actual battle
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Incredibly rude that I have to teach myself how to have positive feelings. Those neural pathways are extremely rough terrain, compared to the well-worn paths of negativity and self-loathing.
What do you mean I have to do a productive thing and coach myself on how to feel accomplished from it?
What do you mean I have to do a fun activity and forcefully allow myself to enjoy it?
What do you mean I have to do relaxing things and coax myself to actually relax?
What do you mean all this comes naturally to some people as simple cause and effect and I'm out here fighting tooth and nail to feel good???
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4giorno · 1 year
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i just cant get over the upcoming region. i love everything abt it
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bovufluid21 · 2 years
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