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#Their design is very cool and definitely one of my favourites
usurp3r · 2 years
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Dreamboat
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Well, I did it
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Megatron - I love his tfp design. Probably one of the best iteration of Megs. He is huge, heavy armoured, his face covered with scars… He doesn’t looks like an ordinary military leader who is only capable of giving orders, but like real warrior who can destroy any enemy with his bare hands.
So, in the WOF version, he definitely shares some features with Princess Burn, not only because of his might, but also because of his horns shape and dirty-dark scales (that absorbed blood of his enemies)
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Starscream - Boy, I hate him so much 🤣… but in the good way, trust me! In my opinion, when the show's creators make you feel such strong negative emotions towards a villain, it means they've done a great job. Also, I think that his animation in the show was absolutely incredible, because even though he's a 3D model, he still manages to move like a 2D character, which is amazing!
I feel that in my design he still looks more like a skywing, than an icewing (which is kinda logical)
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Soundwave - This one was tricky. I couldn't figure out what his mask would look like, so I just made his face a really dark color. I think Soundwave has both gifts of the nightwings, and he’s equally great at telepathy and a future vision. So he doesn't really need equipment to predict enemy movements, which makes him an ideal communicator in the WOF setting. His Laserbeak is part of the armor enchanted by Shockwave, and it might also allow him to open portals (but I'm not sure with this one)
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Shockwave - My favourite evil genius. He would definitely have animus magic and mind reading. I think Shockwave is the only one who has advanced the study of magic so far, precisely because he combined it with scientific knowledge and created safer methods of using it, that don't damage the mind. It's like if a Mastermind got animus magic in books.
I also like to think that he didn't heal the damaged part of his face just so that his enemies would fear him more)
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Dreadwing - This man deserved better! It's really a shame that he was removed from the show so quickly due to financial problems. It would be great if his arc got a proper conclusion in season 3.
Considering that I didn't want to make him a hybrid, it was difficult to choose a suitable color palette. So let’s just say, that I tried my best😅
I don’t think that he would have any nightwing powers, but honestly it doesn’t even matter - this guy can make a bombs, what else does he need to be cool
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Arachnid - Did anyone even doubt that she would be a hivewing? Damn, she even got her own “Othermind” virus. Her design was the easiest to work with - just a little poisonous ass (suspiciously similar to Maleficent).
Just like Starscream, I hate her, but in a good way. She's one of the creepiest characters in the entire series, who’s acting like a fucking heartless monster, especially with Arcee, but even so, there's always was something mesmerizing about her. I just really like strong female villains
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Knockout - Wery bright and charismatic guy, definitely one of my fav cons!
I tried to draw him as handsome as possible. Worked a lot on the face shape and coloring, and as for me it turned out pretty nice (finally).
Most decepticons think Knockout is as stupid and lazy as all the other rainwings. And it's not like he completely disagrees with that. Of course he’s not stupid and lazy, but if it’s means less dirty work on the battlefield, well, he’ll continue act like a tipical rainwing
(I also believe that Megatron keeps him as an “art”)
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Breakdown - Fun fact: "Operation Breakdown" was the very first thing I saw in this series. And it was an interesting experience for 8 year old me. Maybe that's why I'm so scared of eye gouging scenes in movies now…
I think that he didn't have any siblings initially due to his parents nature, and even after meeting Bulkhead, he felt uncomfortable among the other mudwings. And this is why he later chose the side of the decepticons. And maaaaybe because of one cute rainwing influence)
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P.s.
I think that, being mostly nightwings and icewings, the decepticons are much more concerned about purity of their blood and rarely accept half-breeds into their ranks.
During the war, there were many animus dragons among decepticons, which is why they have so many artifacts that allowed teleportation and communication at a distance. But, honestly, I still can't imagine what Nemesis would look like in this AU
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leafiz · 14 days
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i dunno how to caption !! This is absolutely one of my favourite Bill 'human' designs and its created by the AMAZING ARTIST THAT'S COOL @donniipao :3
I'll definitely be drawing more of this version of Bill cause i am very normal about it (not in the freaky way though, god forbid 🙏)
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flaticeball · 10 months
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a jew review of: nhl team happy hanukkah posts
good evening and chag sameach to my hanukkah-celebrating pals out there on hockeyblr. today i bring you: a non-comprehensive and entirely subjective review from one (1) jewish hockey fan of the graphics posted by various nhl teams in celebration of the first night tonight. i definitely missed some, and some teams didn't post any at all, so it's a bit patchwork. here we go.
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vancouver canucks: this is an extremely serviceable graphic. love the blurred dreidels to give the effect that they are spinning. very funny. props for the detail that there is a shadow of the menorah on the ice. straightforward. icemenorah is a themeTM but some did it better than others and this is a classic. 7/10
post continues under the cut for the sake of your dash and mine.
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carolina hurricanes: obsessed with what the canes have done here though i cannot comprehend it. the weird techno style textured background. the out of focus magen david around. THE HURRICANES. IN HEBREW. WITH THE LITTLE CANES LOGO THING I FORGET THE NAME OF ON THE HEI? INCREDIBLE. points for creativity. overall baffling vibes. 6/10.
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pittsburgh penguins: this is just adorable. you hired someone to draw this. spectacular work, guys. it's giving a bit of 'we browsed the target hanukkah deco section for inspo' but it's too adorable for me to care. it's team themed, it's hockey themed, it's holiday appropriate. love everything going on here. they get points for doing what very few other teams are doing and remembering this is night one, so only one candle is lit. most everyone else is getting a bit a head of themselves. 9/10.
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washington capitals: and here we have another edition of the icemenorah, with a minimalist twist. this graphic screams 'oh fuck wait is that tonight' which to be fair is also how i, a jew, felt about realizing tonight was the first night of hanukkah. could'a done more, but it's perfectly fine. 6/10.
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new jersey devils: this fucks. it's got devils themes. it's got a cool style. it's got vibes. it's got: more hockey stick menorahs which i am always excited about. that shamash candle is a graphic design nightmare but other than that i am all on board. 8/10
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vegas golden knights: i love the gold foil effect and that you remembered there was more to hanukkah than candles, that's nice, as is involving the other affiliates! however. where are the vibes. this is not the vgk wishes you a chag sameach, this is a greeting card i got on etsy. 6/10 just bc i KNOW you can do better. where's the neon, babes.
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los angeles kings: oh this is fun. it's icemenorah: WITH A TWIST. the art style is cute, it's got plenty of hockey theme, it's also very obviously LA-y, i'm giving them points for this one. the shadow is insane but that's okay, it's ~stylistic. it's cute. 7/10. UPDATE: definitely AI. boo hiss. 0/10.
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montréal canadiens: this is probably my favourite for sheer vibes. you got: levitating icemenorah. you got: action-shot candle lighting. you got: remembering this is night ONE. you got: the implication that the torch is the shamash candle????? you got: JOYEUSE HANOUKKA!!!!!!!! (and like happy hanukkah or whatever i guess). obsessed. it's so funny. it's amazing. 9/10.
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mtkay13 · 5 months
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My version of the wardrobe template! yay!! I had a LOT of fun doing this and feel like I could elaborate a bit more on each of those.
It's already linked up here, but here's once again a > link to the post.< Anyway! More about these designs below!
So first, for WKX's template! - Chapter 2: Grey robes I had already made my design of those for the full TYK lineup I made a while back. I really, really like those, and took inspiration from some of the robes SHL!WKX wears in the show for the shapes. - Chapter 69: dark robes with dark red belt I expected to like that style for him, but not that much! I had seen a tutorial on how asymetrical hanfus were worn by archers in the past and that inspired me, purely on a fashion level of course. I like how intimidating he looks with those and enjoy the touches of blue in the inner layer of the robes. - Chapter 75: dark red robes The GVM robes! which I also designed a while back when researching for the illustrations of the Mt Fengya battle scenes that I wanted to make. I reworked them just a little bit and got rid of some details that I didn't like anymore. I tremendously pleated skirts for WKX so I went at it once again. I also used shifts in hues to make it look like it could have been drenched in blood. - Extra 5: deep red robes For the reminder (since apparently some people are not aware of extra 5's existance), this extra is set 5 years post-canon. I wanted WKX to wear something that looked comfortable for traveling but also practical and fashionable. The teal jacket is of course another nod at SHL since the red and teal combo was an absolute banger. Let's say I didn't want WKX to just sport an all-red look. Furthermore, the teal really works to adorn the red hues. - My personal favourite I actually don't really know whether those are my actual personal favourites, but I've come to LOVE WKX dressed in red and white thanks to @kwehxing's designs. I think it really suits him and on top of that it avoids the question "is this Hua Cheng" LMAO--okay jokes aside, I combined most of the shapes that I really like for WKX (wider shoulders, wide sleeves, and long robes with pleated inner robes) and I find him very elegant like this. Now, for ZZS! - Chapter 1: sapphire blue scholar robes Those had already been designed before as well! They're my go to generic TC!ZZS robes, haha. I was a bit extra with the blue colour here, but oh well. I'm quite obsessed with the silver brocade cynching his waist, haha. - Chapter 2: stolen farmer robes A classic as well as far as I'm concerned--of course, inspired by his hobo fit in SHL because it was quite efficient. I'm forever fond of my scruffy hobo!Xu and his toes poking from his sandals. - Chapter 18: luxurious robes from the Gao family Those were a new design! Which I had a lot of fun coming up with. Putting ZZS in a different colour scheme was also really nice. For those who don't remember, ZZS feels quite ridiculous when he sees himself in a mirror wearing those fancy robes while being so emaciated and still sporting his hobo mask. I wanted to give this "out of place" feeling; and also work on a very "wuxia" style for the robes, since this is jianghu and they were provided by Gao Chong. - Extra 5: black robes I'm incredibly fond of this design. I worked quite a bit on it, since I wasn't sure of where I wanted to go. My main guidelines were: practical and cool. I really like ZZS having a lot of room to move so ideally not too much fabric in the way, and I think he also needs arm braces to be rid of annoying sleeves. Of course, him looking much healthier and having a dynamic ponytail really works to "complete the look", and I find that he looks really cool there haha. - My personal favourite This one has been refined over the months, but it's definitely, overall, my favourite look for him in terms of shapes and construction. I like that the robes are short, I like the more fashionable jacket. I'm especially into the "pants tucked into the boots" silhouette, as well as the little ribbons keeping them tight around the ankles. I'd say that this leg shape + short robes + a bun (or sometimes a ponytail) is THE ZZS design combo for me, haha. It looks practical and fun and adventurous, just how I like it.
To conclude the whole post, I had more fun doing this than I even expected, and needless to say that I'm very excited to see other versions of them following this template. It was a good opportunity to try and project what the characters look like throughout the book, and a fun design exercise as well. I actually don't really like doing character design usually, but for characters I'm obsessed with, it's of course a much nicer experience. Anyway, thank you for reading!
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orthopunkfox · 5 months
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My great gran made this quilt for me when I was small. The front is a patchwork of heavy cotton cloth while the back is light canvas. It was designed "for little people and their big messes" as my gran used to say, designed to be durable and easy to clean. It was also designed to be put in the fridge or freezer to make it cold. The cool weight often brought much needed relief to a sickly kiddo who battled frequent ear and lung infections with raging fever. I wrapped myself in it in cold nights, held it tight when I was sad, been sick on it when I had stomach flu. It's served as cape, picnic blanket, and camp sleeping bag. It has never once torn nor frayed. I wrapped my oldest child in it when he was sick with croup. Just today, my youngest wiped his jelly-covered face on it. My gran definitely knew what she was doing and made this quilt to last as long as her legacy.
My gran was not a wealthy woman. She grew up very poor, lived fairly poor, and died only slightly less poor. But she took care of the people in her sphere of influence. There was a home for orphaned and troubled boys near her house on Morris Street. Every Christmas she would invite the boys who had no home to her house for a home cooked meal (complete with pie), and a stocking for each which included chocolate, a small toy or game and a piece of citrus fruit they didn't normally get. Her favourite saying was "there's always room for one more at the table, we can add one more potato to the soup, the gravy can be watered down a little more."
I don't think she ever knew the great many lives she touched, not how great an affect she had on people. I think she would've been embarrassed to know. She was a modest woman and just as soon forget her good deeds. But the people she blessed never forgot.
At her funeral dozens and dozens of men came to pay their respects. None of my family knew their names or had ever seen them before. One by one they began to introduce themselves and a story began to piece together. The home had closed decades ago and the boys had grown up, some had left the state. But when one of them found out about my gran's death, they mustered themselves and came from all over. They were her Christmas Boys and they had come to see her one last time.
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anjelagarrick · 1 year
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john price x reader
summary: your husband notices something new.
tags: established relationship, very domestic, fluff!!!, talks about having children, i love him sm 😭
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───── ⋆⋅☆⋅⋆ ─────
JOHN’S CHEST RISES and falls with each deep breath. You’re on your phone, back pressed to his chest, other hand resting upon his forearm, gently rubbing circles with your thumb. John loved his work, but he loved you more; he always craved being beside you, having you in his arms. The bedroom is quiet, other than a fan running to keep you both cool in the summer heat. “John, look.” You smile, offering him your phone. Just as he’s about to take it, a line on your wrist catches his attention. Slowly, he takes the phone, trying to peer at what was on your skin, yet you moved your hand away as he took it. It was a simple post of a saint bernard puppy, his favourite breed of dog. It makes him smile. “His name is Cash. Isn’t he adorable?” You giggle, rolling over in your husband’s arms to huddle closer to his chest. “Yeah, very.” He hums, handing you your phone back. You’re smiling as you continue scrolling.
Eventually, curiosity gets the better of John, and he gently grasps your wrist, pulling ever so slightly. You glance at him, watching his eyes trace over the tattoo upon your wrist. It was only small, barely noticeable. “When’d you get this?” He asks softly, smiling a little. “A few weeks ago. Do you like it?” You respond, a ghost of a laugh on your voice. It was a small, fluffy bear with a bucket hat on. John’s eyes are bright with amusement. “I love it.” He chuckles, it rumbles in his chest as he lifts your wrist; pressing a kiss over the mark. “Ive been talking about one for a while, and I figured i’d get something of you. To remind me you’re still here even when you’re away.” You explain, letting him run his thumb over your inked skin. “Maybe I should get something of you.” He muses, looking at you.
“I thought you didn’t want tattoos.��� You tease, kissing his lips gently as John lowers your wrist once more. “I’d do anything for you.” He mutters, smile creasing his eyes. “Sap.” You chuckle, gently hitting his chest. “What would you get?” You add on, resting your head upon your lover’s shoulder. “A swan, maybe on her phone.” He half-jokes. “A swan?” You giggle, looking at him. “Mhm. They’re beautiful birds, very elegant, very precious too. You’re definitely my swan.” He smiles, pressing a kiss to your forehead. “Aw, John.” You croon, cupping his cheek to press a sweet kiss to his lips. “Perhaps you should make a design for me.” John suggests, holding you closer. “Yeah? Maybe I could…” You reply, letting your head rest once more. “Mhm. I’ve seen your little doodles. It would feel more… special, intimate.” He adds on, fingers brushing over yours before tangling between them, he brings your hand up to a soft kiss; focusing upon your ring finger where your wedding band sits.
“I’ll see what I can do.” You respond, smiling brightly. “Good, good. I can’t wait to see what you come up with.” John chuckles, already picturing what little creations you could come up with. “Let’s just hope your boys don’t tease you.” You joke, scrolling through your social media’s once more. “They wouldn’t.” John rolls his eyes playfully. “Mmm… they would.” You smile, kissing his collarbone. John let’s out a soft chuckle. “They’ve been asking about you.” He notes. “Yeah?” You chuckle, looking up at him. “Mhm. It’s all ‘how’s our mama bear?’ and ‘when can we see her again?’ It’s mainly Johnny, you know how he is.” He laughs gently, you smile. “They’re probably the closest we’ll have to kids.” You joke, knowing how fond they were of you. “I think kids would be less difficult.” John grins. “Yeah,” you laugh. “Kids don’t have access to C4.” John lets out a joking groan. “Don’t remind me.” You laugh again, gazing at your husband as the room settles once more. “What..?” He muses, smiling gently at you. “Nothing.” You smile wider, kissing him.
“Nah, somethings up. What?” He muses, hand rubbing your back. “Just… would you want kids? A family?” You ask, pressing your head into his neck. “Of course. We’d have adorable kids.” He chuckles, “They’d look like you, i’m sure.” He adds on. “Yeah?” You smile, squeezing his torso a little tighter. “Yeah. I wouldn’t mind having a few kids with you, doll.” John insists, muscular arms moving around you securely. You giggle softly, snuggling closer. “I love you.” You tell him, chest elated with joy. “I love you more, darling. Get some rest, eh? It’s getting late.” John whispers, kissing the top of your head. “Alright. Good night, John.” You respond, curling closer. “Night, lovely.”
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cyber-clown · 1 year
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zubat is one of my favourite pokémon and, because it is one of my favourite pokémon, i've used it in every single generation i've played where it's available. this has led me to notice that you can kind of use zubat to track game freak's evolving design ethos with the pokémon series allll the way from gen 1 through to gen 9.
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so if you don't know, zubat is a funny poison/flying bat pokémon. you can usually get it pretty early on in caves, usually sometime around the first gym. in gen 1 this is mt moon, gen 3 gives you zubats in granite cave right around the (mostly optional btw???) 2nd gym, gen 4 gives you them the moment you get to jubilife city, etc. it evolves into golbat at level 22, which doubles zubat's stats and lets it learn screech. golbat is a funny guy and i like him. don't know why they made him grow eyes though.
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point is, they're common and you get them early, so it's a pokémon that is very easy to slot into your team as a decent flying type with better utility and defenses (being a poison type) than your average earlygame bird shitter. they're also vaguely menacing if you're insane i guess so they're evil team fodder. ok. we know what zubat is now.
GEN 1: in gen 1, zubat's design is insane. early pokémon games are shocking well put together - for the bad rep they sometimes get for having a handful of prominent glitches, it's actually a testiment to the games that they just keep trucking through these insane edge cases rather than crashing. unfortunately, the design itself is... primitive. they had a smash hit but definitely hadn't fully found their footing. let's look at zubat's moveset.
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oh god! so, you would think this is a case of some kind of "first stage evolution syndrome" where zubat has a terrible, limited movepool that gets fixed when it evolves. gen 1 REALLY likes this gimmick: just off the top of my head this is the exact deal of abra and magikarp. unfortunately, no. the only damaging moves zubat learns before it evolves are leech life, a 20 base power (THIS IS LOW) move of a relatively weak offensive type, and bite. bite is fine. bite will hit most types except rock and ghost, and its power is fine. other than that, it just learns supersonic and a slightly less terrible version of supersonic.
then the insane thing: it learns wing attack at level 28. golbat learns it at level 32. it evolves at level 22. this creates an interesting dichotomy where on one hand you REALLY want to evolve zubat to golbat, given that it literally doubles its base stat total when evolving, but on the other that means you'll be waiting a full 10 levels from evolving to learn its only STAB move (in pokémon, pokémon get a 1.5x multipler to a move's damage if its the same type as that pokémon). said move only having 35 power. gen 1 is strange. i think this really shows the design philosophy of gen 1: everything is new, most things are weak, the balance is all over the place, you have to purposefully stop your funny bat from evolving for 6 levels just for it to learn a terrible flying type move that it can use for coverage. every other move it learns is either normal type or has <= 40 power. why.
GEN 2: gen 2 is the generation of "ok that was pretty good but had some pretty major flaws. let's try to fix them." gen 2 is kind of defined by how closely tied it is to gen 1. zubat is a great example of this. first of all the obvious thing: zubat gets a new evolution! if your golbat has high friendship and levels up, it will evolve into crobat. crobat gives the line about a hundred more stats (mostly to speed, with everything else getting a little peppering) and is maybe the funniest of all guys, his design being both cute, silly, and cool is maybe why i like the zubat line so much
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so what changes for zubat and its family in gen 2? three things of note! 1. more TMs to learn, giving it more tools to play with, including the new steel type move steel wing. 2. bite has been changed to a dark type move, giving the noble zubat more type coverage including the ability to hit ghost types and psychic types (who are normally strong against poison types) for double damage. 3. wing attack's power has been increased to 60 (almost doubled!) and it's level to be learnt lowered to... 27. 1 level!
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(from this point forward i'm not going to screenshot the TM learnset. i'll try to keep describing them, though)
also, the level requirement for bite has been moved to level 12, and it learns mean look at... level 36. ok so, yeah, not fixing the pokémon, but definitely some improvements here. you could actually reasonably recommend zubat to a friend or family member now if they particularly like its silly funny design
GEN 3: it's a new generation... literally. pokémon is now in FULL COLOUR and SYNTHESIZED SOUND on the GAMEBOY ADVANCE. pokémon is now fully establishing itself not just as a couple games and spinoffs, but a full on series that will ostensibly stick around between generations of games, generations of consoles, even generations of people.
so, yeah. this ain't your daddy's pokémon, he played pokémon red as a 7 year old but he's a full blown 13 year old now... much too cool to play these baby games. ...oh shit wait, every pokémon has an ability now? damn, nevermind, this rules! that's what i assume game companies think people will think when they do Big Spin Ups for a New Generation. i don't know if it DID convince a generation of millenium tweens that funny animal game is still cool, but the changes are appreciated anyway. steven stone is hot! i don't have anywhere else to say that. anyway, how did zubat change?
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our friend zubat gets lots of changes to keep up with the crowd now. bite has been moved back up to level 16, but zubat now gets astonish - a decent ghost type move that can flinch opponents, air cutter (this used to be TM only) - a slightly weaker and less accurate flying type move than wing attack, but one with an increased critical hit ratio AND it can hit multiple opponents in new-fangled double battles, and poison fang - finally allowing zubat to unlock its poison type STAB... if you either don't let your zubat evolve for 19 levels or, more realistically, teach it to your crobat at level 49... ouch! but, the biggest of them all: your zubat can now learn wing attack before it evolves! ...1 level before it evolves, but before it evolves!
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in addition, zubat's family got a new ability - inner focus: this lets them not get flinched. not that out there, but it's a welcome change! the line also gets a few more TMs unlocked, including coverage options like shadow ball, and the extremely powerful sludge bomb. you can really, finally, genuinely use zubat now! it's actually okay! it being a friendship-evolved pokémon is also ideal for one you pick up early game - you can usually evolve your zubat around the early level 30s, giving it a big stat boost earlier than a lot of other pokémon.
GEN 4: gen 4 is strange. it's a huge shift in the series, but it's also actually pretty similar to gen 3. it stays pretty true to the series roots, but also moves the ball in a way that would keep going and eventually mark what is effectively an entire change in identity for pokémon. steven stone is in heartgold and soul silver (yay!). gen 4 also cements gen 3 as the only generation of pokémon ever (so far) to be the only one on its console.
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we're making good progress here! wing attack can be learned even earlier, at level 17, meaning you should get it just in time for the grass type gym leader, bite has been reverted to being learned at level 13, and air cutter / poison fang have had the time you need to hold a zubat before they can be learned significantly turned down. if you do happen to hold your zubat until level 41, poison fang's spot has been usurped by air slash, a strong special move (gen 4 split all moves into physical and special, where before they were split between the attack / special attack stats by type) that has a 30% chance of flinching an opponent. zubat's physical stats may be better than its special stats, but only by a little bit, so this is a welcome option! zubat also gets a couple more good TMs, like U-Turn, a really strong move that lets zubat deal some damage and then swap with a teammate to hopefully avoid taking retaliation! anyway that's it really, just little steps!
GEN 5: here it is, the big one… the one that changed it all… just joking! infact, zubat didn't get a single move change in Pokémon Black and White, as it wasn't available to catch at all in that game! instead, it was replaced by the spiritual successors woobat and swoobat, cute fluffy psychic / flying types with little heart shaped noses - they even keep the theme of a closed pair of eyes opening up when evolved! i like swoobat's terrible, fleshy heart tail, too!
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anyway, zubat was revived in Pokémon Black 2 and White 2, whereupon it did actually receive a moveset update. it's not a very big one, but it's appreciated!
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so, the pre-evolution options of astonish, bite, and wing attack have been moved a little further back, while players who wait a little bit are now able to learn the moves swift (a normal type move that never misses), and acrobatics (a move that has its damage doubled if your pokémon doesn't hold an item). cool stuff! air cutter, poison fang, and air slash have all been moved back a little bit. maybe this could be to disincentivise holding a pokémon that can evolve to learn moves, since this puts it much more in line with crobat:
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who knows? anyway! the other noticeable changes are the additions of a couple more TMs like venoshock (all TMs being infinite use now, so you don't have to worry about wasting a TM anymore!), a poison type move that doubles in damage if the target is poisoned (finally, more love for zubat's poison type!) and the hidden ability of infiltrator.
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what an unhelpful piece of flavour text! infiltrator is an ability that lets zubat ignore the effects of "barrier" type moves, which are moves that provide resistance or immunity to certain effects (such as physical damage, status effects, and debuffs). later on, this will be buffed to let zubats with infiltrator hit through substitutes, and even later will be buffed again to reduce wild encounters!
GEN 6: here's the real big one. gen 5 marked a distinct change in direction for pokémon as a series: a grander story, bold new characters, and a focus more on a journey that felt more like a hero's quest to prove themselves, rather than some random kid's uphill battle to get stronger. gen 6 took the new generation and made some bold decisions: now we have 3D models, and crazy plotlines, and fully arranged streamed music, and... much easier gameplay! well, easy is not the right word. pokemon games have always been kid friendly - but later games definitely try their best to streamline the experience. it feels a lot more like a power fantasy of a rise to glory, where previous games distinctly... did not. is this good or bad? well, it's all just taste! we all have our taste.
zubat received its major changes, again, in the second set of games of this generation: omega ruby and alpha sapphire. a step back to hoenn, including our good friend zubat!
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woah! can you believe this is even the same friend zubat we met all the way back in 1996? i'm so proud of him... well, what major changes are there? here's an easy two: venoshock is now a move zubat learns naturally, and almost every move has been substantially reduced in level up requirement! bite at level 11? wing attack at level 13? it feels like just yesterday we had to fight tooth and nail to keep bite at level 13! poison fang down by 12 levels to level 25, and so on. the big one here is that air cutter is now a move you can learn before even evolving zubat, giving you another flying type option! what could be awaiting us next, in the sunny alola region?
GEN 7: i like gen 7 :) i also don't know what preamble to give here. well, other than: gen 6 began the trend of adding a new "gimmick" every generation. these stick around for one generation, can only be used once per game, and provide some Big Flashy Effect. mega evolution was gen 6's, but that was restricted to a few specific pokémon (mainly fan favourites, no love for great pokémon like crobat... grr...) but gen 7 changed this: now any pokémon can use a Z-Power!!! once per game, a single move can be transformed into a powerful Z-Move, that does huge damage. this means our friend zubat can join the show. will it use a poison Z-Move, or a flying Z-Move, or maybe a random coverage move, like ghost or steel?
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um... what's going on here? zubat's lost leech life! well, look again. the iconic Zubat Move is still in its learnset, but it's now been QUADRUPLED in to 80 power, so it's been moved up and replaced with absorb as zubat's starting move. absorb is still stuck at 20 power. poor absorb. that's probably what it gets for being cousins with mega drain AND giga drain. crobat gets to learn cross poison on evolve now, a powerful poison type move that has an increased critical hit rate AND a chance to poison. other than these, zubat's learnset has not changed in any noticeable way. i guess that's a sign game freak has settled on a moveset to stay for our friend zubat!
GEN 8:
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what on earth happened here? where is zubat's iconic wing attack? leech life at level 55? well, generation 8, you see, represents a big shakeup for the pokémon series. the series has OFFICIALLY jumped from handhelds to the home console, and so naturally that leads to a very different design philosophy - including the removal of lots of moves from the game entirely, and the barring of some pokémon from entry to the region! zubat gets to stay, though, and its reward is an entirely retooled moveset. what can we make of this?
well, first of all, supersonic has been recognised as an Iconic Zubat Move after 20 years of proud service, being officially made a move zubat gets right out of the egg. it still sucks, but that's cool! wing attack and bite have been replaced with poison fang, retooling zubat to put the early focus on its poison typing: to this day zubat and its family are actually the only poison / flying type pokémon! air cutter has been pushed back above the "evolve threshold", where it joins a bunch of other iconic Zubat Moves. bite and leech life now languish, as moves that probably nobody will ever actually hold their zubat to learn, given it's only a couple extra levels for golbat / crobat to learn them. speaking of crobat, it's worth mentioning...
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crobat has a whole lot of tools to work with now! it's very clear they really wanted to play with crobat's unique role as a poison / flying type here by focusing a lot more on its Poisonous Traits - toxic, cross poison, and venoshock are all very fun tools you can play with that crobat gets access to with ease. what a treat! the number of TMs crobat can learn is also huge, with plenty of coverage across a bunch of types. now for gen 9!
GEN 9:
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oh zubat! you should have known that DUI would give you consequences. well, yes. this is zubat's journey so far. but i think that i've proven my point - you can distinctly see a shift from the early game pokémon design philosophy to newer games.
personally, i would describe this as going from the games being an "uphill battle to prove yourself" to a "journey across the land with your favourites". it's clear that, over time, there have been attempts to try and make a lot of pokémon more viable, so that if zubat is your favourite too you can pick it up and have it be useful almost right away, rather than its earlier role as a pokémon that takes a long time to get going but eventually gets tools that make it a lot more usable. i think this shows pokémon's shift to being more about the pokémon themselves rather than the journey, which is a safe decision that's probably made because every pokémon is somebody's favourite.
this has no real point by the way - i personally don't actually mind the newer direction of pokémon games (aside from the EXP share always being on...) and have enjoyed plenty of relatively modern pokémon games a lot - i really rememeber loving pokémon moon when it came out! but i do also enjoy the different "vibe" and experience of older pokémon games, and i think sometimes the best way to actually describe the differences is to just lay out them out, plain to see.
anyway, i hope you enjoyed and, next time you're in a dark cave, consider holding off on the repels. you might just meet your new best friend forever!
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toskarin · 2 months
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what warband mods would you rec? I only ever played vanilla warband years ago and that was probably on fairly low AI settings, but I'm definitely intrigued by getting the full feudal clusterfuck experience as well as indulging in some nostalgia.
there's a few qualifications to these, because I usually like them for different reasons and I have something wrong with me, but...
< ! PREEMPTIVE WARNING ! > you should be running modules in Warband Script Extender even if they don't say they need it! people have historically been really bad about clarifying when it's expected
Bannerpage - vanilla for people who want More of it, and then more after that. it reminds me of a spiritual successor to Floris Modpack. an enormous expansion that's also a bit of a tongue in cheek what-if for "Bannerlord, except as continued development of Warband" with increasing complexity. this one will probably spoil you a bit on other modules just because of how many little enhancements it pulls on the native systems lol
Prophesy of Pendor - the premier feudal fantasy rpg experience. this one is brutally difficult and throws some battles at you with genuinely bewildering enemy force sizes. I'd feel fairly confident in calling this the most difficult of the major total conversion modules that maintain core M&B gameplay
Touhou Gensokyo Warfare~the Castiron Flame - this is straight up glorious kusoge and I love it dearly. it often breaks so severely due to its own design decisions that it creates a unique high-skill gameplay expectation that exists in literally no other mods, but also it can't really be called "core" M&B gameplay anymore. this module actually consists of three chinese mods (Touhou Tinder, Touhou Origin, and Touhou Beat), one of which is derived from a fork that was extended by /jp/, another which was just translated by /jp/ (a shoddy translation but not distinctly a 4chan translation, if that's a concern), all of which were merged into one mod and managed by a passionate and cool chinese mod team. none of this comes to a consistent artistic vision. every single character looks like kigurumi cosplay and they all look like they're from different manufacturers. this is my favourite module. I could play it for years.
Perisno - a strange bird of a module that I don't see mentioned much anymore. a shame, honestly, because it's quite fun if you like higher fantasy settings. a bit overconfident with its own setting lore at times, but that really just makes it more authentic as a high fantasy setting, doesn't it? anyway they funnelled the mod development efforts away to a standalone game in the setting because of that, and I wish them well, but you know how it goes with that sort of thing
Gekokujo Daimyo Edition - a modification of an older warband module that was originally a touhou hijack that was originally a mod for the non-Warband game made by japanese players annoyed that nobody in the western playerbase was making mods with a japanese setting. it's buggy, it's incomplete, it will explode at you randomly, but it's still pretty neat. there's really no other mod out there that gives you such a thorough "I HATE THE TANEGASHIMA I HATE THE TANEGASHIMA" experience. Sengoku Era, a successor mod, will probably replace it on recommendation lists when it eventually releases.
Warsword Conquest - this is the Warhammer Fantasy mod. it has all the problems you'd expect from that. that being said, the sheer level of detail in this mod makes it more than worth dropping in to check it out. some of the environments are gorgeous enough to make Warband feel like an entirely different game, and with a surprising variety of firearms, the average campaign ends up being a pretty wild ride
Brytenwalda - I'm not recommending Brytenwalda as an experience, because it's actually not that good a very interesting moment in M&B modding history. Brytenwalda is the birthplace of a lot of mod tropes that became standard in mods going forward, namely most culture-related systems and the modern standard for module graphics. it also introduced tripping and represents the moment people started making really annoying attempts at jury-rigging balance into the game before Warband Script Extender came around and actually allowed them to modify the lower systems of the game. still kinda neat if you like historical settings, and definitely foundational enough to warrant a look
Last Days of the Third Age - infamously hard-headed in a way that only a mod for a feudal warfare simulator rpg made by Tolkien nerds who insist on book>movie aesthetics could pull off, this isn't really core M&B gameplay and is very rigid, but it's another case of something being so detailed and passionate that it's a fun experience anyway.
Solid and Shade - this is actually the best hardcore survival horror experience made for Warband, which is a bit like saying that Harvester is the best FMV game ever made about waking up in a town named Harvest. the Harvester comparison is more than surface level. the writing often feels like Harvester. this is one of the only modules (hell, one of the only games even!) I've ever seen that successfully pulls off the concept of corrupting players with the promise of immortality. it's a horror mystery where every single character creation option affects your longterm gameplay... but to provide a fair warning, reading the developer's commentary on this mod will sour you on it. the developer is an edgelord who just kinda kitchen-sinked horror elements in a way that reminds me a lot of Revolution of Terror (the old Well of Souls mod). the compelling esoterica and atmosphere seem to have been achieved largely on accident
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hazshit-hotel-hater · 3 months
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It’s wild that he’s probably never going to be this happy again.
My friend gave me the inspiration for this art actually! Vox had a fatback TV head in the past and considering that, I’m attached to the belief that he used to be fat because he needed more space to fit wires and mechanisms and cooling and all that because technology wasn’t as advanced in the 70’s (when this photo was taken). If you can’t tell, Alastor is the one taking the photo, though I feel like they don’t actually have many photos together since Alastor isn’t a fan of photos in general and Vox was insecure about his appearance. He still is but when you have cameras in your face all day you have to get over it a little or at least pretend you don’t care.
I love everything about possibilities with Vox and Alastor’s friendship in the past but I really feel like Viv is gonna mess it up. Hopefully not but it’s never going to meet the standard I have in my head. The most I can hope for is some stuff of them in the past at all because this is supposedly the backstory season so like hopefully.
Vox’s old design also doesn’t have a bunch of sin colour parallels but the colours still do matter! I really enjoy the idea the Vox used to really like yellow like thats his favourite colour but as he got more into business he shifted to blue because it’s more universally liked and honestly not many people like yellow. It’s my favourite though. So this is a very being true to himself Vox or at least as much as he can. He dislikes his appearance so he wears colours he enjoys to feel better about it and then as time goes on he feels a bit better about his body but now wears purples and blues because more people like those. He doesn’t wear or do much of anything for himself as much as he thinks he does. He does it for money, he does it for fame and to keep up appearances. And yes Alastor’s favourite colour just so happens to be purple. There’s definitely no correlation to the fact Vox’s suit is purple. And no correlation to the fact purple and yellow are complimentary. Definitely not anything important related to that./s
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goatcheesecak3 · 11 months
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Hcs for Rodrick w/ an artistic s/o? who makes their own custom loded diper shirts? Who does small paintings or doodles on his van when allowed? Who has a sketchbook full of little drawings of him???
This is such a cute idea omg😭 yes I can definitely do that
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He begs you to design tattoos for him, so you make him a little flash sheet of doodles to give him ideas. His favourite one is a sketch of a snake, someday he wants to get it as a sleeve, winding all the way down his arm.
Before a show, you surprised the band with custom löded diper shirts you'd made by bleach painting them. They all had the band's logo and a cool picture that you'd designed (Rodrick's was the grim reaper playing the drums). Needless to say, the entire band freaked out over this, congratulating a very smug Rodrick on getting himself a real keeper.
He loves it when he catches you sketching him, you always get embarrassed, as if he's not literally your boyfriend. He teases you for being so shy, and reassures you that he finds it flattering.
For Christmas you painted one of the heffley family portraits and gifted it to Susan, who absolutely ADORED it, and you.
Rodrick is quite artistic too, so sometimes you work together on pictures for fun. One of you will draw the outline and the other has to add colour. The pictures usually come out looking.... contemporary is the nice way to put it.
Sometimes Rodrick likes to take you on dates to art galleries or museums to help inspire you, constantly telling you "someday all these walls will be covered in your work, baby"
He gets you to draw all over everything he owns, you painted little nuclear waste symbols on his docs which he LOVED (a/n, fun fact: my mum was a punk in the 80s and she painted that symbol on her boots, so shoutout to me mum for the inspo ig lol)
You're planning to move in together soon, so as a surprise Rodrick took you to a paint your own pottery place, where you each painted bowls for eachother to have your morning cereal out of.
Rodrick wants to hang up every single piece of art you make, like EVERYTHING. Whether it's a huge canvas or a doodle on a napkin, he thinks it all deserves to be shown off.
He constantly jokes "I can't throw this doodle away! It's a y/n original, this is gonna be worth a lot of money someday!"
A/n this was such a cute idea thsnk u so much for the request :^)
Replies and reblogs are very much appreciated because I thrive off of your validation
Requests are open and very much encouraged! Check my pinned post for Request rules and my masterlist <3
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axelsagewrites · 1 year
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Modern HOTD NSFW Headcannons
Contains: Jace, Daemon, Aegon, Aemond
Word count: 606
Warnings: smut 18+
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Masterlist Here
Jace
Doesn’t understand hook-up culture
Blushes like a virgin at his crush/partner making sex jokes in public
Type of guy to get a towel to sit beside the bed before starting for easy clean up later
Also has tissues and water on the bedside for after
Gets turned on by people wearing his clothes
Got worried when you asked for lube but quickly learned he didn’t need to be
Proceeds to buy 5 bottles of different flavours
Would buy flavoured condoms
Has lived with so many people he’s learned to be quiet
Goes on hikes just to fuck in the forest cause to him that’s privacy
Irl dirty talk can be hard for him but on the phone?
Mastermind at making you squirm from across the country
Got very scared by kinks at first
Now a fiend
Constantly googling aftercare tips and how to dirty talk
Watches those youtube videos about how to kiss
Whenever he’s drunk he’s a proud horn dog
Brags about giving oral
Aftercare king
Daemon
Has a designated kink drawer
Possibly a straight up sex room
Organises his ropes by colour and preference
When he sexy talks irl its amazing
On the phone its great
He cannot dirty text
He uses way too many emojis or his promises don’t work without the voice
He has mastered the voice
Each gift giving occasion is accompanied by him buying you new lingerie
Every birthday he asked for the same thing: sex
Defiantly talks in online kink forums
Goes to poly clubs and swingers parties
Teaches everyone who listens about poly lifestyle
Under his sex toy drawer is a after care drawer
Tinder fanatic
Gets an STD text every other month
Is on a first name basis with a testing clinic
Considered being a porn star
Aegon
Condom king
Hands them out at every party he goes to
Constantly preaching about safe sex since sex is his favourite hobby
Tider is his most used app
Will fuck in the library, his brothers bed, or in a car
Car sex is his favourite
Blow job fanatic
Did a blow job shot for his bday with his whole family watching cause he doesn’t care
Too lazy for most kinks but knows how to find the clit
Loves ball play
Constant ball jokes however
Secret bottom who will have a meltdown when you call him one
Definitely keeps himself very trimmed down there
Makes everything an inuendo
A proud whore
Nude fanatic
His snapchat my eyes only is filled to the brim
Ends up in a poly relationship for like a year but eventually bows out of it
Aemond
Too deep for tinder but not for random hook-ups
Also not for only fans
Because he has one and is making bank off of it
Was ashamed at first till he used the money to buy a car
Wants to make enough to be a sugar daddy
Daddy kink 100%
Has a sex toy drawer and wide lube range
Takes cinematic level nudes
Still has a small stash of porn mags since he prefers it that way
Best gift for him is making a sex tape with his partner
Seriously considering becoming a striper on the side
Has a couple of fuck buddies on rotation rather than a new person every week
Has a mini fridge stocked with water by his bed to cool down after
Constantly researching new kinks
Has a spit kink
Runs his own nsfw reddit sub reddit
Makes thirst traps on tiktok
Asked his family for a hot tub for his joint birthday and Christmas gift just to fuck in it
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movedto-ph7soy · 2 years
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🍓 style analysis: nana komatsu / hachi (NANA) 
❗❗EDIT 10/9/24: i've moved to @ph7soy, where i'll be posting all my original content from now on ᨐฅ
welcome to the first entry in my style analysis series- where i take a different fictional character for each entry and take a look at their fashion sense, as an exploration on how fashion plays a role in forming a character's personality & overall identity. in other words, it's a deep dive into the intersection of story & style. today we're starting off with nana komatsu (who we'll be affectionately referring to as hachi from here on out) from NANA, my favourite character from my favourite manga of all time.
NANA is a manga very near and dear to my heart. i could spend all day talking about why, but i'd say one of the biggest reasons is for how ai yazawa (the creator of NANA) uses fashion as a means of storytelling. in NANA, clothes are not just a typical character design element, but are instead a visual narrative tool used to convey a characters' personality, as well as to express their traits and feelings. today i've chosen hachi for the style analysis because i'm fascinated by the subtle changes to her style syncing with her character development over the course of the story. also, i think her style is just super cute. so let's get into it! (⚠ anime & manga spoilers ahead)
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overview
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if i only had one word to describe hachi's style, i'd say feminine- think frills and lace details. she's all about babydoll silhouettes, pleated skirts, knit cardigans, ballet flats, and generally embodying shoujo fashion from the early 2000s with a good balance of cute and classy. hachi's fashion sensibilities lean more towards the modest side, as her dresses and skirts are usually around midi-length, and mini skirts are often paired with extra layers like tights or leggings underneath. it's a very good girl chic look, which fittingly leans in to her innocent personality. hachi is very stylish and clearly puts a lot of thought into picking her outfits everyday, as she's not afraid to occasionally experiment with different styles every & to use fashion as a key means of expressing herself.
in terms of colour palettes, hachi's wardrobe has a bit of everything- warm hues, earth tones, soft pastels, which all work together to capture the warmth and sweetness of her character. she's definitely more attuned to light colours than dark. this suits her personality better too, as light coloured clothing is said to convey feelings of friendship, fun, compassion, and approachability. fabric-wise, hachi likes to keep it light and airy with materials like chiffon and tulle; switching to warmer fabrics like cashmere and wool for cold weather, giving her outfits a vintage feel.
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we can see that hachi pulls fashion inspiration from various aesthetics and fashion trends across different decades. she definitely incorporates her love for vintage fashion in her style, particularly with elements we've seen her wear before like mod dresses, neckerchiefs, pearl necklaces, long fleece trim coats, and brown platform boots. you can also see it in how some of the pieces she wears feels so unique, like a surprise gem you would find in a vintage boutique while thrifting. in dressier looks, hachi's girlish charm and allure is slightly reminiscient of 1960s it girls, like twiggy and sharon tate. she draws from a lot of 60s-inspired elements- the romantic parisienne style, and a bit of vintage preppy chic.
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scarves and bandanas are a vintage essential as well as one of hachi's signature accessories. they have tons of versatile styling options, plus the potential to be dressed up or down. we've seen her wearing one scarf (exhibit A) multiple times over the series. the babushka scarf version has to be my favourite, it's very hepburn-esque, who i 100% i could picture hachi having a poster of in her childhood bedroom. i also think that having characters re-wear pieces we've seen before is generally just a cool subtle styling detail, which adds to the realism of NANA's 10/10 worldbuilding. the scarf's many appearances styled in different ways also goes to show how hachi enjoys being creative with her outfits, loves the pieces she owns and wants to get as much use out of them as possible.
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hachi's style also incorporates a touch of influence from the kawaii lolita subculture, particularly modern offshoots like larme-kei. lolita is french rococco-inspired with a focus on cuteness, and has its origins in early 2000s harajuku street style- which is also where mori/kogyaru fashion originates from; hachi's go-to style during her high school years (see: her modified school uniform, miniskirts, fuzzy legwarmers). both of these movements were heavily pioneered by j-fashion magazines of the time like FRUITS, Olive, Larme & CUTiE, which were mainly popular with teenage girls and young women, and hachi is no exception. her fashion sense is also heavily inspired by famous japanese celebrities and style icons like risa nakamura.
if we had to really narrow it down, i think hachi's style can be best described by otome (lit: maiden) fashion. known as one of the predecessors of lolita fashion, this style was very popular among young girls in the 70s-80s and is heavily centered around embodying all things traditionally feminine. sweet, cute, girly, and romantic are all common descriptors of the style, which pulls influence from 60s mod fashion (which, as we've seen, has prevalent elements in hachi's style). think tons of layering, pattern mixing, longer hemlines, and mary janes/flats, all of which we frequently see in hachi's outfits. we also see that she takes elements from modern lolita fashion like frills, bows, ribbons, lace, tights & stockings, and incorporates them into her own personal style as more understated outfit details; making it more wearable on a daily basis while still being a tribute to one of her sources of style inspiration.
now that we've explored what makes hachi's personal style unique to her character, let's dig into how her style is influenced in relation to how the story progresses and how her character develops. and just for funsies, i'll also be styling a casual everyday outfit that i could picture hachi wearing for each story arc. let's go!
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i. art school
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i'd describe hachi's style here as the most youthful, which makes sense considering she's freshly moved to tokyo to study at an art school. we see her sporting a face-framing pixie cut, which gives her look a bit of edge, but not too much as she still retains her signature soft girl style to balance it out. also, can i just say: super farmer's daughter vibes when paired with a bandana! jeans were having a moment too- during this era, hachi was often seen wearing a pair of bellbottom flares or baggy jeans, creating a casual and easygoing look which really leaned into the artsy college student fashion. this would also mesh well with her then-best friend junko's more bohemian/indie, woodstock-inspired hippie style. the short hair paired with her experimentation on androgynous silhouettes definitely accentuates her gamine facial features, lending to a cute boyish look.
all these style elements are in direct contrast with the hyperfeminine looks of her high school years, back when she'd opt for skirts over jeans and long, styled hair; showing how hachi underwent a pretty drastic style change whilst adapting to the new environment in tokyo. at the same time, it could also hint at hachi's approach to self-expression & using fashion as a coping mechanism to deal with major life changes. dressing more casually to blend in with the college crowd is one of many indicators on how easily influenced hachi can get, which is pretty on-brand behaviour for someone with a tendency to seek validation from others instead of oneself.
so let's get into the first look i've picked out for her: layers on layers on layers baby! for this outfit, i took a lot of inspiration from hachi's first day of class outfit. i tried to be consistent with her theme of 70s-inspired prints and silhouettes during this phase, but also wanted to incorporate a modern y2k touch since we know that younger hachi (before fully developing her unique & personal sense of style) is more of a trend chaser, and what could be more early 2000s than a blouse + dress + jeans combo? accessories-wise, i wanted to pick out unique-looking pieces that had a lot of charm, as i was really going for that 'flea market finds' vibe since she obviously wouldn't have been able to afford any designer yet on a college student budget. also please notice the gorgeous vintage floral print ballet flats- i was so excited when i found it, i thought it screamed hachi!! they look so comfortable to walk in on top of being cute, it's the perfect shoe to slip on for a long day of classes without sacrificing style.
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ii. apartment 707
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during this time, we see hachi start to embrace feminine styles again. she lets her hair grow out and we see her back in skirts, dresses, and all things girly, which is why her otome fashion influences shine through most here. she wears tons of pieces in floral and polkadot print, as well as flowy babydoll tops which are very y2k-girl-next-door-reminiscient. we also see her starting to wear vivienne jewelry (the pearl choker, the dainty silver orb earrings), likely as a result of nana's influence (who she heavily admires and looks up to) & wanting to emulate her style. hachi's outfits here seem to have more colour and print, which i believe is reflective of her mental state here; happy, confident, and surrounded by support. good vibes all around, her environment at this time encourages her to take more risks in not just decision-making but also in her fashion choices.
in general, this era is where hachi seems to be getting a better hold on growing into her own personal style. she's still open to trying out different styles every now and then, but we can see there are some style elements that really stick and appear most often in her outfits. she's also seen here experimenting with all kinds of different hairstyles- french braids, pigtails, twin buns, the half-updo. to me, i think all of this signifies how hachi's style development runs parallel to her identity formation and how she grows as a person. at this point of the story, hachi believes she's finally found a place where she fits- within this ragtag but loving cast of unique characters.
so the second look was a little more of a challenge to work with- that's because hachi's style during this era doesn't subscribe to any one specific aesthetic or subculture, but more like a bit of everything, and her outfits can differ a lot between episodes. the goal here was to go for a casual daytime outfit, and i ended up super proud of the colour coordination in this one! i've styled hachi in a frilly vintage floral print chiffon slip dress that's almost reminiscent of the strawberry dress of 2020, but with unique details that give it much more character. i gave hachi a cream-toned vivienne crossbody purse, a scarf to balance out the salmon pink of the dress accents, styled as a neckerchief, some strawberry hair clips to match, and of course i had to include her much-spotted pearl orb necklace too. the highlight of this look are definitely the shoes, which are maison margiela tabi ballet flats- something i could 100% picture hachi wearing if NANA were set in the context of modern day fashion trends.
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iii. motherhood
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as time passes, we also see how hachi's fashion sense has slightly evolved into a classier, more refined version. more adult, if you will. this occurs when hachi decides to move out from apartment 707 and starts getting serious with takumi. not only did her living situation change, but as did her lifestyle, and with that, her fashion sense too. her style here simplified and took on a more mature look. she started prioritizing function over form as she cut down on layering and accessorizing. she would also opt for longer, flowier silhouettes and comfortable styles, often wearing simple dresses or aprons over a basic shirt-skirt combo. i really like how the change in style here - which pulls a lot from the 50s-suburbia housewife trope (think frilly aprons, puffy dresses, flared skirts, modest hemlines) - feels like a sublte detail to show how hachi settles into her new role of motherhood, expressed via clothing choices.
as a whole, this period of her life signifies the drastic 180° change from spending carefree days of young adulthood, to taking on the role of mother/wife in a nuclear family unit. it's the most major life change she's ever had to experience at this point, and it's expected that her style evolves alongside this. she's seen wearing noticeably less patterns or colour during this time, which could hint at possibly representing her inner feelings- the bleakness of spending her days in a mostly-empty home, and the isolation of being separated from the friendships she once surrounded herself with daily. thankfully, we do eventually see her return to dressing fashionably again after the timeskip. however, it's extremely important not to gloss over this period of her life as it portrays how she must have felt having most of her agency taken away overnight, with her style being all she had left as a form of control.
so last but not least is the final outfit, which was tough styling as there was comparably less material to go off, but i based it on the few going-out looks we get to see hachi wear post-takumi. rolling with the 50s-inspired looks, i've styled her in a coral short-sleeve button down dress. for the outerwear i picked a long checkered overcoat, which nicely complements the dress in addition to being a going-out staple for classy ladies everywhere. since the outfit is mostly harsher silhouettes, i decided to keep the colour scheme light to balance it out. while i was going for 'stylish mature woman', i still wanted some youthful elements in there to maintain hachi's signature girlish look. i balanced it out by accessorizing with a headband (a prep chic essential) and dior saddle bag, both lime green for a pop of colour and contrast. and of course, i had to incorporate the iconic neckerchief too as it doesn't get any more vintage-looking than this. the final piece to tie it all together are a pair of classic miu miu ballet flats- chic and comfortable!
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final thoughts
all in all, hachi's fashion sense is super girly and sweet, which i'd say directly reflects on her character's personality. hachi is an outgoing girl who wears her heart on her sleeve and has a lot of love to give. she's warm and approachable, which she expresses through her clothing choices by embodying the cheerful, down-to-earth girl next door look. her bubbly style is youthful and fresh, which personality-wise is in character with hachi's innocence and willingness to trust others. this is shown through how much hachi cares deeply about her loved ones & often (unhealthily) prioritizes their feelings over her own. however, this naïveté unfortunately leaves her a lot more vulnerable to others seeking to exploit her emotional attention.
hachi's fashion evolution over the series shows how she uses fashion as a coping tool to help adjust to life changes, capturing her emotional growth and how she matures over the course of the story. the way that hachi's sense of style develops alongside her character is so realistic. her style development tells the story of a girl who finds herself and loses herself over and over again, frequently changing jobs and wardrobes in a constant struggle to find an identity to latch onto- until she does. hachi's style story is one of self-expression & identity formation; a story that speaks to all the young, unsure girls out there who see a bit of themselves in her, trying to figure out their place in a world in a world that often decides for them.
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velvet-vox · 5 months
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Why Doll perfectly exemplifies all of the strengths and flaws of Murder Drones as a series.
From the amount of posts present on my blog about the specific individual, it is rather obvious to assume that Doll Yurikova (I'm still convinced the fandom made up this surname) is my favourite character from Murder Drones and you wouldn't be wrong.
She just simply tickles my needy scratch for weird, cool complex villainess characters.
However, eventually I also realised that she more than any other character embodies everything that makes murder drones a great show and everything that detracts the show from being genuinely amazing.
Let's start off with the good, anything I say applies to the both of them:
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Doll/Murder drones are generally cool, unconventionally attractive, have great potential (this point will be elaborated upon) and are very complex in both the themes that they bring to the table and the philosophical standpoints discussed.
Coolness factor is mostly subjective, but I am sure any Murder drones fan will tell you that the sci-fi/horror/mystery/romance/comedy show about sentient cannibalistic robots who fight against eldritch atrocities with Portal 2-esque music is an absolute blast conceptually and visually. In the same way the russian robo vampire who was previously a cheerleader before deciding to commit cannibalism to avenge her dead parents has swarms of fans simping for her.
Unconventionally attractive is determined by unconventional people, said people also have rewatched the show seventeen different times.
Now, regarding the great potential, although I've also elaborated the previous points, this is one that will carry over when discussing the negatives of both the character and the show, but as for positive, you can just feel that Murder Drones is so much different from anything else you have ever watched, it truly gives me haunted Ghibli vibes in the way the story plays out. It could really be amazing. As for Doll, every time I watch her in the show up to her death I just get really sad thinking about what could have been if she had a redemption arc or just a better life in general.
Murder drones has abuse as his main theme and how it circulates into destructive chains and Doll is definitely one of the more interesting examples of said theme, being part of the abused and mauled drone designation that became an abuser herself. I say one of the more interesting examples because her story is fleshed out better than someone else's, say Tessa or Alice.
And now for the negatives, we need to bring out the big elephant in the room:
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The show is only 8 episodes long and they are writing the season one finale in the same way you would write a series finale since making Murder drones costs Glitch a crap ton of money when they could just lower the animation quality and allow the story more time to breathe (mind you this is also Liam Vickers fault). I just hate the 8 episodes 20 minute long formula, it has, in my opinion, destroyed modern show telling and I honestly can't bear it any longer.
Besides that, 8 episodes of 20 minutes means that Doll's arc has to be paced quickly in order to get all the other characters (particularly the main ones) and elements to shine and that unfortunately leads to the fact that both Doll and Murder drones lack the one thing that separates Doll from being a human being and Murder Drones from being an amazing show, and that thing is (drum rolls) the tissue.
To explain, they have the (exo)skeleton, the organs, the mandibles and all the things that would make a piece of fiction feel truly human, but without the connective tissue, the skin, they both end up just short of those standards and as a result I can't confidently say that they are truly evocative individuals. Tissue of course is a metaphor for quote on quote "filler" in regards to the show and "villain at rest" moments in regards to Doll and her arc. And let's talk about the ending of said arc because of its possibility of paralleling the conclusion of the show;
You can say a lot of things about Doll's death but one thing that's impossible to deny is the impact of her death in your mind, everything about its execution is just so brutal that it leaves you a lasting feeling in your body; in a similar manner, the show could end with an absolute gut punch that remains impressed in your mind for months to come.
Want more?
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margo-mania · 1 year
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heres EVERYONE in a beautiful big post (with all my design notes rambles and reasonings) for your (and my) reblogging pleasure
From left to right top row then bottom row
Jane Doe: the biggest notes i have on Jane is that her bubble braids are inspired by @/lauren-t-lampe 's Jane Doe, she's so freaking cute. i like to think my jane is very baby jane
Mischa Bachinski: i didnt really have a plan for mischa other than well mullet so heres the ukrainian bad boy in all his glory
Noel Gruber: noel is extremely gender, i wanted him to be the tallest out of everyone because why not.
Ocean O'Connell Rosenberg: i gave her glasses cause i feel like she'd constantly push them up before saying "um acshually.." I always see Ocean as Asexual tbh
Ricky Potts: Nothing much here, i guess i just wanted to give him glasses. it was my first time drawing crutches so i'm always going to try to improve on them
Constance Blackwood: i wanted to make her chubbier than the others like in the 2016 slime tut, but it's definitely something i have to work on improving imo. i feel like if she had more confidence in herself she'd wear the stickers on her face all the time
Penny Lamb: main reason for the short hair? i wanted to be unique since i always see penny with braids and also i gave Jane bubble braids and i kind of wanted to seperate the designs. lesser reason? dont come for me but alice from twilights hair is cool af (tysm to @/cam-stopped-eating-candles for the explaination on penny's hair in legoland!)
(Na)Talia: screw you she's real and i love her. had a lot of free reign since the only detail Mischa mentions is her hair (which i had to google lol). Talia is my absolute favourite rtc song so i wanted to keep the flowey skirts from the 2016 choreography but gave her a bit of an edge because she canonically listens to (and presumably enjoys) rap
Vergil: he's a lil rat in a t-shirt
Monique Gibeou: no notes on this design no need to change anything imo UwU
Space Age Bachelor Man: i like to think what he wears is covered in sparkles and the glitter on his face is a nice touch. I wanted to make something on him colourful so i made the hair/tail colourful uwu
The Amazing Karnak: still a bit....eh on his design but i'm liking it a lot more after sleeping on it. love his coat the most
and thats all of them!! i really want to make keychains/stickers one day so if you have ideas for it let me know! :3
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indierpgnewsletter · 3 months
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Every Game I Played in 2024 (So Far)
It’s time for one of my favourite posts to write every year. Here is every game I’ve played in the first half of 2024:
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Series
Fathoms Deep (as GM): Let’s get my own game out of the way first: I’ve ran about 11 playtest sessions of Fathoms Deep, a game about a community of salvagers aboard a living ship in a flooded world. The game is my big project. If I was studying game design, this would be my masters’ thesis. It’s got a lot of parts – action-packed underwater dives using my flavour of card-based Forged in the Dark, a cool map where you move your ship around, downtime scenes, campaign arcs based on survival, hope and salvation, etc. There’s a lot of tinkering left to do and I am in no hurry to finish because, deep breath, it’s about the journey! Like in the game!
Pasion de la Pasiones (as GM): We took the spanish telenovela game and set it in a X-men-like school. Sadly we didn’t get to play past the first couple sessions but it’s a slam dunk concept and a great game. My game of the year for 2023 if I remember correctly!
The Wildsea (as GM): This was the big campaign that marked the first half of the year in my (online) home game. It has a lot of overlap with my own game, Fathoms Deep – both are pirate-games-without-pirates. But Wildsea has a very different tone – it’s optimistic high fantasy in the vein of some of the best D&D 5e games I’ve played. I would easily recommend it as a game for people who are playing 5e and want something to easily switch to. The world and setting is lovely – a solid thematic core garnished with a variety of fun ideas, great flavour, and lots of stunning, evocative art. I had so much fun playing zany characters to match the vibe of the zany world. The system isn’t my cup of tea for a variety of complicated reasons but this is a fantastic achievement, especially since it was the designer’s first game afaik!
Rich Kid Problems: Last year, I played Capitalites by Sam Mui and this year, we returned to that classic genre of rich people behaving badly with this game by Maria Mison. It’s a light storygame – improv heavy but good fun.
Last Fleet (as GM): We’re one month into this Battlestar Galatica-inspired game by Josh Fox. It’s far future space opera with humanity on the edge of extinction – all inter-personal politics and feelings in the face of almost certain doom. I love this game already. It meshes perfectly with my directorial GM style and helps me serve up some fantastic moments. It feels like every session, I am throwing some impossible decision or loyalty-threatening revelation at my players who pick up the ball and run with the ball unflinchingly. It definitely helps to think about it as prestige TV and frame scenes using that language – lots of walking and talking in corridors, that sort of thing. The characters aren’t on the same side, there aren’t missions – just agendas and obstacles. Will write about some of the cool design stuff going on when the campaign is done.
One Shots
Okay, got to rush through these!
This Ship Is No Mother (as GM): I ran 4 great games of my little lets-make-Mothership-a-storygame game. These were mostly at online cons or things like that. I love playing this game.
Wizards Grimoire and Mobile Frame Zero: Firebrands: Getting to play two games from the Bakers was a real treat. Wizard’s Grimoire is the start of a series of games that flip the GM-player relationship in great ways. You should check it out. Firebrands is a game of daring mech pilots told in dramatic vignettes where the less you force a narrative, the better!
Steal away Jordan and Tales of a Fisherman’s Wife: These are two games from designer, Julia Ellingboe. I think Steal Away Jordan is my favourite of the two. Even as you wrestle with the discomfort (if you’re not Black) of playing Black slaves in the American south, it’s still a game about being heroes with a lot of delight and joy at the heart of it! Fisherman’s Wife is a game of Japanese ghost stories with tentacle porn on the cover. I’m not sure what else to say!
Navathem’s End (as GM): This game by Pam Punzalan and Sin Posadas fits well with Wildsea on this list because it feels like an alternate take on the genre that is D&D 5e. It’s that light-hearted brand of heroic fantasy but with a different ethos – less colonial, more grounded in community.
Yazeba’s Bed and Breakfast: A book which is probably as fun to read as play. You probably have heard about it enough but if not, go listen to the Yes Indie’d episode about it.
After the Mind, the World Again: This is a Disco Elysium inspired game where there’s one player and four GMs who play facets of a detective’s mind. It’s not really a one shot game – definitely takes 4 hours or more but we rushed the ending and got somewhere. Also, free!
City of Mist (as player): I always joke about wanting to read this game but bailing as soon I as open the PDF to see that it has more than 500 pages. The new version has cut half of the system out so maybe I had a point.
The Hunted (as player): This is a slick one-shot game – Forged in the Dark folk horror in the vein of Blair Witch Project and the like. Easy to play and run, would do again.
Swords without Master (as GM): This game should’ve inspired a whole design lineage. The text is a bit tricky to parse but if you get a chance to play this, you should take it!
Damn the Man, Save the Music: If you like Empire Records and don’t mind doing some improv, this game is great.
Cloud Empress (as player): The giant psychic cicadas are a great linchpin for a setting. If you play the game, head straight for them.
There was a bit more here and there. I already wrote about playing older games like Metamorphosis Alpha, Bunnies & Burrows and Dallas RPG on here. There was also a lot of playtesting including a very fun session of Protect the Child by Mint about a found family of monsters looking after a child a la Monsters Inc. Overall, another very satisfying half-year.
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