Just a thought I had okay, just a thought I had!
Bill: Damn it Ford, it's like you bacame a whole new person when we broke up!
Ford: What?! We never "broke up"!
Bill: ..oh my amphibian in the sky, were you not breaking up with me? Was it just a regular arguement and I jumped to conclusions and you never really wanted to leave me??!
Ford: What? No! We never broke up cause we were never together!
Bill: Babe, that really hurts my feelings when you say stuff like that, if we're gonna make this work you need to start thinking before you speak.
Ford: ??
Ford: Don't call me babe! We're not together!
Bill: You never used to have a problem with me calling you babe before.
Ford: That's cause I thought you were doing it ironically!
Bill: Oh babe, that's such a classic you move.
Ford: Stop that!
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rough art tips to learn and then break at your leisure.
the distance between your eyes is roughly one eye. the corners of your mouth dont extend past the middle of each eye. ears are roughly in the middle of the tip of the nose and the eyebrow. the eyes are in the very centre of the head. the neck is just a Little slimmer than the width of the head (varies with fat distribution, but fat tends to build up under the chin). hair is easier to draw when you plot out the hairline and then where it parts. leaving appropriate distance on the side of the face (cheekbone area and back to ear) contributes to making characters look more realistic/hot as hell. i dont know specific tips for that so use reference. an amazing reference/study site is lineofaction.com . if you think of the face in planes it makes it easier to construct (look up tutorials). if you draw a spiral like a tornado it can help you figure out awkward perspective for extended limbs (look up foreshortening coil technique). tangent lines are when two lines intersect and cause visual confusion (when it looks like a line that defines an arm is part of the line that defines a building, for example) and avoiding them makes your art way easier to comprehend. quick trick to good composition: choose a focal point (where you want your viewer to focus), detail that area the most, and make sure various elements of the piece are pointing to that focal point. you can use colours to contrast hue, saturation, and brightness and make certain elements of your drawing stand out. drawing in greyscale can help you figure out values. using black in a piece isn't illegal but you should know what you're doing when you do use it- it desaturates a piece and if used as a shading colour can desaturate and dull whatever youre shading too. if you use almost-black lineart and then add black to darken the very darkest areas it will do a lot to add some nice depth. the tip of your thumb ends just above the start of your index finger- your thumb also has two knuckles and all your other fingers have three. if you see an artist doing something you like (the way they draw noses or eyes or hair or anything else) you can try to copy that and see if you want to incorporate it in your style <- this is ENCOURAGED and how a lot of us learned and developed our styles. there are ways to add wrinkles to faces and bodies without making the character look a million years old, you just have to keep experimenting with it. The smile wrinkles around your muzzle dont connect to your mouth or to your nose; there should be a small space in between smile or nose and the wrinkle line. eyes when viewed in profile are like < aka a little triangle shape. think of the pupil like a disk and apply foreshortening to it (it looks like a line when seen from the side instead of a full round dot). subtle gradients can add a LOT to a piece. texture can also add a LOT. look up Tommy Arnold's work (his murderbot pieces are some of my FAVOURITE) and zoom in. find those random little circles he added and try to figure out why he added them there. light bounces. there's lots of way light bounces. sometimes it even spreads through the skin. i do not know these light tricks yet but i want you to know that they exist. draw a circle to indicate hand placement, draw a straight line between that circle and the shoulder, and then (normally at a right angle) draw a straight line on top of that line to find the placement of the elbow. elbows are normally placed Just above the hip when standing and your arm is at rest. there are no bad colour combos if you're brave enough about it, just fuck with the saturation and brightness until it works. keep playing. try new things. add your own tips to this post if you want or even expand on some ive mentioned here. good luck go ham etc
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Civilian Gothamites realizing they can get vengeance through Sword!Robin
Gothamites figuring out if they happen to mention a rogue treating animals poorly within hearing range of sword!Robin that rogue will be in custody with at least four fractures and a concussion and Damian being completely aware that like 63% of these people are lying but it’s the only way he can get experience with the nonlethal takedowns he’s experimenting with bc everyone keeps complaining about how he treats his opponents and allies
Like he’s guiding a civilian to safety and they mention that “this would be the worst thing to happen to me today if riddler didn’t stab my fucking cat” and this civilian does not own a cat but they did own a car that was just paid off but riddler fucking crushed it with a stupid ass hot air balloon that’s shaped like a fucking question mark and Damian is aware of this bc he was the one that verified the insurance claim (but he’s been looking for a reason to punch Nygma in the throat since his last Arkham escape when he called Damian a moron)
And he also knows that if he plays along with it and says ‘as if I’d let that gaudy and tactless imbecile get away with committing such atrocities’ when prompted that he’ll get away with barely a slap on the wrist like he gets three half hearted but long lectures he’s not going to listen to and an online sensitivity training seminar he goads Tim into completing (Damian and Tim 100% try to trick each other into doing work they don’t want to do and full heartedly believe the other has no idea what they’re doing)
Bruce’s tendency for finding small crashouts at risk of becoming future rogues in Gotham and deciding they need love & supervision but what actually happens bc he’s so fucking awkward is they get almost the same amount of supervision just with like an hour of intense helicopter parenting a week but honestly besides that they just have more money and resources to do fuck shit
Tim 🤝🏾 Damian: using the manipulation tactics they learned from their mothers then later improved on with help from an assassin cult and bat/cape interrogation questioning techniques on the homies
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Something I’ve been thinking about a lot is how Jowd and Yomiel are parallel to each other. They’re both so stuck in worldviews that are blatantly wrong- Jowd thinking everything is his fault, and Yomiel thinking everything is the fault of everyone BUT him. To an outside observer, both these views are totally stupid, but the two of them feel like they HAVE to believe it or else everything they’re doing will be for nothing. If jowd is wrong, that means kamila did it, and he can’t let himself believe his kid could do that, it would destroy him. He’s so willing to take on the guilt because he feels responsible for not stopping the tragedy- even when it was literally impossible for him to foresee or stop. If Yomiel is wrong, then it means that literally everything he’s been doing since dying is useless and he’s the one responsible for the deaths of both Sissels, and he can’t believe that or he’ll sink even further down. So the two of them both push on, warping the truth until it suits their narratives, both of which are steeped in self-hatred. It’s a good thing they never met up before their respective character developments- like Yomiel said, Jowd would have loved to be executed by his own daughter. Sorry for talking so much I just think they’re fascinating!!! I love ghost trick!!!
No need to apologize, I love hearing other people's Ghost Trick takes/analysis! Especially along these lines!
This specific parallel is def one I've thought about too, and you put it very well! For me, it all comes back to the set of questions I posed in this post as being at the core of Ghost Trick's story:
1. When something terrible happens to you, what do you do with that trauma?
2. When you do something terrible, when you make a terrible mistake, what do you do with that guilt?
Like you said, Jowd is a person who, in response to both questions, internalizes all the blame; whereas Yomiel, in response to both (pre Chapter 17), externalizes all his hatred. And yes, from an outside perspective they're kind of ridiculous — just look at how many chatters in the secret sleepover society streams (and other lps I've watched) have been reacting to Jowd as a character.
But one of the things fiction arguably exists for is to present characters that take such ideas to such extremes for the sake of exploring those questions and making a greater point; it's the premise "What if there was guy who ___? Wouldn't that be fucked up or what?". And for me (and a lot of people, clearly) Ghost Trick succeeds in getting you to take those characters seriously, because they and the people around them take their own stakes seriously, while ultimately making it clear that their responses were irrational.
...And hey, while I'm here:
Cabanela's answer to the second question is to bury all evidence of it, to Not Think About It, to become (or at least project the image of) a person who would never make that kind of mistake.
Meanwhile, his answer to the first question, if we say the terrible thing in question is his best friend confessing to killing his wife and asking to be executed, is to dedicate himself to trying to undo it, to set things right, everything else in his life be damned.
These answers are "better" than Jowd's and Yomiel's — they certainly cause less extreme collateral damage — but they still aren't ideal. After all, Ghost Trick is a game that highly values the forging/maintaining of bonds with others and being honest/open with them as the key to both parties' success. It's what saves the day in the end. Without Sissel, all Cabanela's efforts to save Jowd and protect Lynne would have amounted to nothing.
No, the person with the "correct" answer is Lynne. She doesn't really have to grapple with the second question (which is maybe my personal biggest disappointment with her character), but her answer to the first question is clear:
Become the kind of person who prevents such things from happening to others, or who can be the one to help them when it does. Always believe in people, and in the ability of things to turn out right.
Now, it must be said: the reason she comes to this answer is not because she was born a perfect idealist. It's because, in that worst moment of her life, someone was there to save and then reassure her; to inspire her. Jowd.
It's her truth, but it's not, say, Yomiel's.
But. It's a truth that inspires the rest of the cast (Sissel and Jowd primarily). And, because of her insistence in it, they're able to go back, defy fate, and make it The Truth of the narrative.
(Sissel similarly only has to really deal with the first question because Reasons, and his answer evolves over the course of the game, from "focus on the wrong that was done to you and what you can do to make yourself feel better about it above everything and everyone else" (doesn't that sound familiar?) to be more aligned with Lynne: "use what you learned/gained from that unfortunate occurrence to help others".
And Missile is basically on the "right" wavelength the whole time, which is why everyone agrees he's the Bestest Boy.)
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