#activities for primary classes
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slankyyy-revs-the-world · 3 months ago
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Been playing through 3Hopes atm… Finished rawdogging Chp5 Green Ally dialogue for Rancid Gautier Man and am on Chp7 of Azure Gleam
Ngl I really love how Hopes has way more Fodlani NPCs who are just guys in your army and you can hear their opinions about the current events of the game…
Recent example are two camp NPCs in Chp7; one NPC calls Dimitri stupid for returning to Fhirdiad while a priestess NPC worries about Rhea’s wellbeing in Camulus
I also love that in battle, when you defeat enemy forces - they have defeat dialogue ranging from ‘aw fuck I lost this sucks :(‘, ‘oh god I can never show my face to my comrades’ or ‘you’ll pay for this!! but also I don’t wanna die so I’ll run like a little bitch’
The world feels so much more alive and that it exists beyond just the named characters
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Someone insisting we don't learn language intuitively unless homeschooled...Did...did your parents put in you in school at 18 months of age? Did a teacher go around a room of toddlers with a dictionary saying, "This is what 'mama' means"? Because if the answer to that is no--and it is definitely no--you learned language intuitively, like everyone else. The finer points you learn in school, and later on your own, but even as you're doing that, you're still picking up words and phrases just by talking to people and reading.
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krmangalamworldschool · 10 days ago
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smartstudy-24x7 · 7 months ago
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Preparing Kids for Success: English Exam Preparation Strategies
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As children progress through their education, English exams become a significant part of their academic journey. Mastering the English language is essential for achieving good results in exams, and effective preparation is crucial. This blog will explore various strategies and resources to support English exam preparation for kids, with a focus on vocabulary building activities and the benefits of online English classes for children.
Understanding the Importance of English Exam Preparation
English exams assess a student's understanding of the language, including reading, writing, speaking, and listening skills. They often cover various topics, including grammar, comprehension, and vocabulary. Proper preparation is essential for several reasons:
Building Confidence: Adequate preparation helps students feel more confident in their abilities, reducing anxiety during exams.
Enhancing Understanding: Through consistent study and practice, children deepen their understanding of the English language and its nuances.
Improving Performance: Well-prepared students are likely to achieve higher scores, opening doors to future academic opportunities.
Encouraging Lifelong Learning: Mastery of the English language provides a foundation for continuous learning, as it is essential in both personal and professional contexts.
Vocabulary Building Activities
One of the key components of English exam preparation for kids is vocabulary development. A strong vocabulary enhances reading comprehension, writing ability, and overall communication skills. Here are some engaging vocabulary building activities to help kids expand their word bank:
Word Games:
Scrabble: This classic board game encourages kids to form words and learn new vocabulary in a fun way.
Boggle: A word search game that helps children think quickly and expand their vocabulary by finding words in a grid of letters.
Flashcards:
Create flashcards with a new word on one side and its definition or a picture representing the word on the other. Use these cards for quick review sessions and to reinforce learning.
Vocabulary Journals:
Encourage children to keep a vocabulary journal where they can write down new words they encounter. They can include definitions, sentences using the words, and synonyms or antonyms.
Contextual Learning:
Read books, articles, or stories with your child and discuss unfamiliar words in context. This approach helps them understand how to use words correctly in different situations.
Thematic Word Lists:
Create themed word lists around specific topics (e.g., nature, emotions, technology) and encourage children to use these words in sentences or stories.
Interactive Apps:
Many educational apps focus on vocabulary development through engaging games and quizzes. Some popular options include Vocabulary.com, Quizlet, and Memrise.
Online English Classes for Children
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In today’s digital age, online English classes for children have become an increasingly popular option for parents seeking to enhance their child's language skills. Here are some of the benefits of online English classes:
Flexible Scheduling:
Online classes often offer flexible schedules, allowing parents to choose times that best fit their family's routine. This flexibility is particularly beneficial for busy families juggling multiple commitments.
Personalized Learning:
Many online programs allow for personalized instruction tailored to each child's learning style and pace. This individualized approach can help children grasp concepts more effectively.
Access to Qualified Instructors:
Online platforms often provide access to experienced English teachers who can offer valuable insights and support. These instructors can address specific challenges students may face.
Interactive Learning Environment:
Online classes typically incorporate multimedia resources, such as videos, interactive quizzes, and discussion forums, to engage students and make learning more dynamic.
Diverse Learning Resources:
Online courses often include a wealth of materials, including reading assignments, practice tests, and vocabulary exercises, ensuring that students have a well-rounded approach to exam preparation.
Safe Learning Environment:
For students who may feel shy or anxious in traditional classroom settings, online classes can provide a comfortable space to learn and participate without the pressure of a physical classroom.
Strategies for Effective Exam Preparation
In addition to vocabulary building activities and online English classes for children, several strategies can enhance overall English exam preparation. Here are some tips for parents and educators:
Create a Study Schedule:
Establish a structured study schedule that breaks down study sessions into manageable chunks. Consistent daily practice is more effective than cramming close to exam time.
Practice Past Papers:
Familiarize children with the exam format by practicing past papers. This exposure helps them understand the types of questions they may encounter and build confidence in their abilities.
Incorporate Reading and Writing:
Encourage daily reading and writing to reinforce language skills. Reading a variety of texts, from fiction to non-fiction, broadens vocabulary and enhances comprehension.
Engage in Conversations:
Encourage open conversations at home, prompting children to express their thoughts and ideas. This practice develops verbal communication skills and reinforces vocabulary usage.
Join Study Groups:
If possible, arrange study sessions with peers. Collaborative learning can motivate students and help them learn from each other.
Monitor Progress:
Regularly assess your child's progress and adjust the study plan as needed. Celebrate achievements to keep motivation high.
Leveraging Technology for Learning
Technology plays a significant role in modern education. There are numerous online resources and tools that can support English exam preparation for kids:
Educational Websites: Websites like Khan Academy, BBC Bitesize, and Scholastic offer interactive lessons, quizzes, and activities tailored for children's language learning.
Language Learning Apps: Applications such as Duolingo and Busuu provide engaging platforms for children to practice vocabulary and grammar through gamified experiences.
Video Resources: Platforms like YouTube host educational channels that cover grammar rules, vocabulary, and reading strategies, providing visual and auditory learning opportunities.
The Role of Parents in English Exam Preparation
Parents play a vital role in their child's academic journey. Here are some ways parents can support English exam preparation:
Encourage a Love for Reading:
Provide access to various books that match your child's interests and reading level. Regular reading can spark curiosity and improve comprehension skills.
Be Involved:
Stay informed about what your child is learning in school. Attend parent-teacher conferences, communicate with teachers, and ask about ways to support your child's learning at home.
Create a Positive Learning Environment:
Establish a quiet, dedicated space for studying that is free from distractions. A positive environment fosters focus and motivation.
Celebrate Efforts:
Recognize and celebrate your child's hard work and achievements, no matter how small. Positive reinforcement can boost their confidence and motivation.
Be Patient and Supportive:
Encourage your child to ask questions and seek help when needed. Your support and understanding can ease their stress during exam preparation.
Conclusion
English exam preparation is a vital part of a child’s educational journey, and incorporating effective strategies can lead to success. By engaging in vocabulary building activities, enrolling in online English classes for children, and utilizing technology to enhance learning, parents and educators can provide children with the tools they need to excel.
At Kiya Learning, we are committed to helping kids develop strong English language skills through our tailored programs and experienced instructors. With the right preparation and support, children can approach their English exams with confidence and achieve their academic goals. By fostering a love for learning and providing engaging activities, we can empower the next generation to become skilled communicators and lifelong learners.
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crookedfandomquill · 9 months ago
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This is very situational, and sadly may not be realistic for everyone, but I need y’all to understand that a very important part of political activism is fucking talking to your conservative or moderate friends and family.
My dad voted for Trump in 2016. He’s a middle class white evangelical from Arkansas. He raised me with conservative Christian values, just like his parents raised him. When he voted Trump, he was holding his nose, but he didn’t feel too bad about it, and went on to vote red down the ticket in the 2018 midterms, as well.
But I started college in 2017. Higher education and independence changed everything for me, and I went home over holidays and summers with fire in my belly and a thousand arguments ready at the drop of a hat, to my father’s dismay.
I remember crying in my room after emotional, intense arguments with him. I told him over and over that I felt betrayed by his choice to vote for a man who admitted to sexually assaulting women, who built his platform on dehumanizing immigrants and the disabled, who spread overtly-racist rhetoric, who flouted the values of kindness and self-discipline that I’d been raised on. And my dad always had some justification about the “greater good”: fighting against abortion, bolstering the economy, getting other Christian politicians into office.
But over time, as we grew further apart and I lost my will to discuss anything with him at all, he softened. He started asking me why I thought the way I did about the things we disagreed about. He would listen to my answers without interruption, and mull them over afterward instead of expressing his own opinion. And all the while, he watched the Trump presidency become cruel and absurd and devastating.
The first time he openly expressed regret to me, I had come home for a weekend after Kavanaugh was confirmed to SCOTUS. My dad realized he had helped elect a man who preyed on women… and that man had opened the door to more predators. I can’t tell you what it felt like for him to admit that he’d made a mistake, not just in voting for Trump but in defending him for so long. We kept arguing, but it was more debating than fighting. I knew he was capable of seeing my side of things, even if it took a while, and he knew I wasn’t just a sensitive college student with shallow new ideas about the world.
And then 2020 hit. Specifically, George Floyd was murdered, and the events that followed played out on the national stage. My dad was incredibly shaken by it. He asked me if I had any books from college about racial issues. I loaned him The New Jim Crow, one of the required readings for my Race and the Law class. Then I gave him Just Mercy. Then he watched the documentary 13th. Then he joined a racial harmony group he learned about through one of the few Black families at our church and insisted our whole family come. He held up signs at a protest against Confederate monuments in our conservative southern town. In three years, he went from defending Trump’s comments about “Black-on-Black crime” to publicly advocating for racial justice and opposing the death penalty.
We went together to vote in the 2020 primaries. I couldn’t help asking who he’d voted for; I didn’t even know if he’d asked for the Republican or Democratic ticket. He admitted he’d voted for Bernie. fucking. Sanders, then made me promise not to tell my grandma he’d voted liberal. When the election rolled around in November, he voted Biden. I’m sure he held his nose to do it, just like he held his nose voting in 2016. But I know he doesn’t regret it.
I am, of course, unbelievably lucky to have a parent who loved me enough, and was empathetic enough, to choose his relationship with me over his strongly-held opinions. He kept searching for truth because, as much as he’ll deny it, he’s a very smart and curious person. No degree of intelligence or curiosity makes you immune to propaganda, especially if you were raised not to question the party line. It’s easy to dismiss our conservative, conspiracy-pilled loved ones as stupid, hypocritical, and cruel. Sometimes they are. But sometimes they aren’t. Sometimes they will bend to keep their relationships from breaking. Sometimes, if they can be made to understand that their beliefs and actions are harming someone they love, they will make concessions. And sometimes they just need one person in their life to put a foot down, to be vulnerable and assertive and argumentative, to bring the impact of their politics close to home.
As the most important election of our lifetimes approaches, do not put peace over progress. If you have someone like my dad, someone who is good-willed and smart and loves you more than their own opinions, tell them how you feel. Tell them what their choices will mean for you, for your friends, for your community. Tell them what they could lose: your trust, your affection, your respect. Don’t avoid conflict if it could be productive. Because my conflict with my dad didn’t just win him over–it won over my moderate mom and one of my conservative brothers. And it put us in community with other like-minded people and led my parents to a healthier and kinder faith.
All of this to say, there is hope in conflict. There is hope in our relationships with people who think differently from us. There is hope in exposing your fear and anger and pain to people you love. And hope is a form of activism.
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gloomwitchwrites · 3 months ago
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Thinking about…Teacher!141
Teacher!Price is a secondary school history teacher and wrestling coach. He specifically focuses on teaching world history, but once a term teaches a class on government. The school he works for doesn’t have a wrestling team, but a joint agreement with a local youth wrestling club, allowing students to join. Coach Price keeps tracks of the kids, taking them to competitions and practices. He walks his own children to school every morning, dropping them off at the primary school across the street, and picking them up after when he can. His wife packs his lunch each day and leaves a tiny love note inside for him to find. His life is quiet, calm, and perfect.
Teacher!Gaz is a primary school art teacher. He lives for the mess and chaos. Some days he’s cleaning paint off tiny hands, and other days he’s making sure no one shoves clay into their mouths during the pottery unit. If there isn’t occasional glitter in Kyle’s hair, he might find the odd chalky handprint on his pants or a smear of color he didn’t notice during the day. After school, he coaches youth football, working with children in the same age group to not only hone their athletic skills but help build their confidence.
Teacher!Soap is a secondary school English teacher in the Scottish Highlands. His best friends (the rest of 141) endlessly tease him over it since he “can’t really speak the bloody language.” But they often forget that in moments of quiet on missions while serving in the military, Soap would calm his mind with a book. Now, he teaches the youth, talking about metaphor and thematic elements, engaging in conversations on symbolism. When he’s not teaching, he’s at the pub enjoying a strong drink and a rugby match on the television or helping out on the family farm.
Teacher!Ghost is a former middle school SPED teacher turned vice principal working in the States. He’s the sweet, female principal’s scary dog privilege. Have an angry parent? Send in Mr. Riley. They’ll have to break their necks looking up just to yell at him. He doesn’t take shit from anyone, but he’s always fair. When he’s not answering emails or setting behavior resolutions for unruly children, he’s the acting activities and events coordinator, making sure the coaching positions are filled and that the drama department has enough money for the play. He might have a tough exterior, but he has a terrible crush on the librarian (and all the kids ship it.)
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caligvlasaqvarivm · 5 months ago
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Actual Ultimate Classpecting Guide
For real this time.
Buckle up, this is a really long one. For everything that's posited, I can provide textual evidence; that being said, I'm not going to be including the textual evidence within the essay itself, because it's already long enough as-is. As such, please feel free to ask for clarification or sources on any assertion, and I'll do my best to provide.
Before we begin, there's some things to discuss about how we're going to be approaching classpect in the following essay. In numbered list form for our short attention spans:
1. There is a concept Hussie talks about multiple times in his book commentary, "personality alchemy" - the idea that there are these "platonic ideals" of certain characters, which can be mixed and matched with others, in order to create new characters. The examples he gives are of how Eridan was a proto-Caliborn, how Kanaya has shades of Jade, how Nepeta was a proto-Calliope, and how Sollux and Eridan have shades of Dave in them. Classpecting is fundamentally a form of this personality alchemy:
2. Class describes the character's arc and emotional hurdles, while Aspect describes the character's base personality traits by which this arc is experienced.
3. For example, all three Seers struggle with hubris: Rose's need to be the smartest person in the room led to her being manipulated by Doc Scratch, Terezi's obsession with meting justice led to her engineering a situation where the only option was to kill Vriska, and Kankri's desire to be seen as a spiritual leader amongst his friends led to him furthering their divisions and harming them.
Then, when their pride is shattered, they cope by inflicting willful self-blindness: Rose turns to drinking herself stupid (the opposite of Light's sway over knowledge), Terezi gets down with the clown (the opposite of meting out Mind's justice, as it's a Gamzee W), Kankri goes celibate (Blood L) despite his clear romantic feelings for certain teammates.
4. As for Aspect: note how all three Life players share the personality traits of optimism, stubbornness, and obstinacy. All three Breath players share an immaturity and naïvety, and are quite frankly irresistible to people for some reason. All three Light players share a need for the spotlight and a tendency toward long-windedness and persnicketiness. So on and so forth.
What's interesting is, if you start analyzing characters that share Classes and Aspects, these specific types of similarity crop up over and over - all our Knights struggle with insecurities and facades, both our Bards have a crisis of faith. All three Breath players have an aspect of immaturity and childishness to their characters, and all three Light players are deeply concerned with appearing intelligent and feeling important.
5. As a result, this guide is NOT intended for classpecting real life people, because we are complicated, we contain multitudes, and we don't have arcs. This is primarily an analysis of what Class and Aspect mean in Homestuck based on textual evidence, because I genuinely believe that you can basically figure it out if you read carefully.
6. Duality, and the idea of "equal and opposite," are major themes within Homestuck - Prospit and Derse, Skaia (described as a crucible of birth and creativity) and the Furthest Ring (the literal afterlife). Which classes are involved in an Active/Passive split, and opposing Aspects, are the same way. This is the primary method I used to determine the Active/Passive pairings and opposing Aspects. After all, as Callie describes, both Thieves and Rogues are classes "who steal" - so, too, do I try to unify Classes by a common theme, even if they diverge wildly in how that theme is expressed (as Thieves and Rogues do). In the same way as the opposite of "up" is not "apple," but "down", because "up" and "down" are both fundamentally concerned with relative vertical position, so too can be defined concepts like Breath and Blood, Hope and Rage, Light and Void - as well as the reasoning behind Class pairings like Heir and Page, Maid and Knight, and Seer and Mage.
7. Descriptions for both Class and Aspect are left deliberately vague and up to interpretation within the comic itself, and this is by design: the actual manifestations of an Aspect can vary wildly given the Class, and even individual person, that it's tied to. Calliope even makes note of the fact that, under the right circumstances, someone can manifest effects that appear to be the opposite of their aspect. She's also careful to couch her language in "may" and "can" - because these concepts are intentionally somewhat nebulous and malleable. As such, while this guide certainly lays down what can be gleaned and inferred from the text, do note that Homestuck runs on a soft magic system, and as such, nothing stated is firm, 100%, must-always-be-this-way - just an overview of what we've seen.
8. There is often great overlap between Aspects, Classes, and Classpects - which Calliope herself notes. Heart and Blood are one of the most salient, as they both have a fixation on relationships, and Calliope mentions that under the right circumstances, a Classpect may even be able to manifest what appears to be the opposite of their Aspect. Again, Homestuck operates on a soft magic system, so this is a feature, not a bug.
ASPECT
There's a little less to say about Aspect, not because it's less complicated, but because "base personality traits" are much more nebulous compared to Class's sway over character arc. Still, Aspect represents the fundamental way a character is, and thus, color every interaction that character has. There's a reason Ultimate Selfhood is sought through Aspect, not Class - Aspect is the core of the character's being, what makes that person that person.
That all being said, Class has major sway over how an Aspect manifests, and certain classes can even invert the Aspect and even the character's role in the party. As such, these descriptions must be parsed carefully in relation to Class. Moreover, due to the soft magic system, there is at times overlap between unrelated Aspects, which can also be exacerbated by Class - Heart and Blood being the most obvious in this regard. Still, overall, you'll find the Aspects to be fairly distinct from one another.
Please also note that every Aspect can deal with its literal counterpart by default - Light players can wield lasers, Breath players can wield the breeze, et cetera. Because this kind of goes without saying, and because the non-literal stuff is more interesting to discuss, I'm not really going to go into too much detail about the literal qualities.
Finally, something interesting to note is that nearly every Aspect follows its own Hero's Journey cycle - full actualization for each one usually means reaching around to its opposite Aspect, and taking lessons from them - for example, Breath players need to learn maturity and responsibility, while Blood players need to learn relaxation and whimsy. Thus, an Aspect at its worst manifests in two ways - either a toxic overabundance of the Aspect's worst traits, or such a dearth of the aspect that it begins to resemble its opposite. Only by reaching into the opposite, however, can the player be tempered and reach full maturity - can they become more of who they are.
SPACE / TIME
Space and Time are both concerned with physical reality, goals, and the way one approaches them.
Space is associated with "the big picture" - with recycling, reproduction, and the interconnectivity of all things. The aspect also presides over the enjoyment of the journey over the destination - Space players serve as reminders that the present moment is as important as the end goal. Space is often a more passive Aspect, being the stage upon which the story is set. They're the hosts of the party, and the one who marks the ending.
Its players reflect these tendencies, often being feminine, with penchants for life-giving acts such as gardening. Their personalities tend towards frivolity and silliness, finding it difficult to stay on-topic or bring full gravitas to serious situations. Perhaps a better word would be "distractable;" when the aspect is so concerned with all things in connection with each other, it's easy to lose track of details, and it's easy to enjoy things simply as they come. Space players tend to be kind, patient, and forgiving, which is a strength as much as it is a flaw; it's easy for malicious actors to take advantage of this compassion, or for the Space player to find themselves in a poor situation by being overly permissive. They can easily be painted over by stronger personalities, and tend to struggle with romantic relationships, as they attract many with their kind and giving natures, and few are naturally so considerate of the Space player in turn.
"Passive" is a good word to use; at a toxic overabundance of their Aspect, Space players are trampled underfoot. They become enablers, servants to dark forces, or so lost in their own worlds that they neglect the one they live in. With their Aspect "inverted," a Space player becomes a demon of poor prioritization. Distracting not just themselves from their true purpose, but others, too, the Space player will wreak havoc by overemphasizing unimportant topics and ignoring important tasks. This superficially resembles Time, in that the Space player will become fanatically dedicated to their task, but note that the poor prioritization is still Space-esque at its core.
Still, within this nadir is a valuable lesson: the strength of self-assertion, and the determination to see a goal through. These will allow the Space player to weed their garden, separating good from bad, allowing it to flourish like never before.
Time, in contrast, is associated with "the little things" - with details, minutiae, and processes. Time presides over the struggle toward something greater, the endurance of hardship with an eye on the prize - the destination over the journey. Time players are the ones keeping track of the tasklist, marking off each item as it reaches completion; they are the tireless workers keeping the whole engine running.
Time players, thus, are ones whose lives are marked by struggle. They are highly goal-oriented; in contrast to how Space players can easily move from goal to goal, task to task, Time players feel bound to see things through to the end, finding satisfaction only when they've achieved their desired result - and only until they come across the next goal in their journey. A Time player isn't happy without a goal to work towards, a craft to polish, a prize to win - but this driven nature can easily be its own downfall, as it leaves little room for the player to admit to their own shortcomings, or ask for help from others. Moreover, their focus on minutiae can leave them blinded to the bigger picture, and it's easy for a time player to fall to despair, able to do nothing more but spin their wheels. They're prone to directionless anguish, frustration, and resentment towards the seeming futility of their actions, becoming destructive and defiant even when it doesn't serve them to do so.
At a toxic overabundance of their Aspect, Time players become explosively destructive. The ultimate "goal" of all things is death, with which Time is associated, and accordingly, Time players have a penchant for aligning themselves with futility and entropy, struggling so hard that their thrashing leaves a trail of annihilation in their wake. With their Aspect "inverted," Time players detach entirely - they can become so fed up with struggle that they simply opt to lay their weapons down and let the end take them. It's very easy for them to come to the conclusions that either everything matters, or nothing matters. This superficially resembles Space and its big picture thinking, but note that its framework of struggle, and whether or not a goal needs to be pursued, makes it a Time concern.
But the inherent meaninglessness of existence is, in itself, an important realization to make - that whether or not anything "matters" in the grand scheme, things can still be worth doing, worth caring about, and worth investing in. This realization allows the Time player to attack their goals with renewed vigor and greater clarity, which in turn means that the party becomes an efficient, well-oiled machine.
BREATH / BLOOD
Breath and Blood are both concerned with directionality, interpersonal relationships, and autonomy.
Breath is the Aspect governing freedom, liberty, and independence; it is a force that breaks shackles, clears out social norms, and refutes "the rules," whatever those rules may be. Breath players can't be tied down, whether by physical bonds, societal rules, or even the ineffable forces of the narrative itself. They are leaders of example, pioneers, and trailblazers, opening new paths for their teammates to follow.
Breath players are goofy and gullible, often with hearts full of childlike whimsy, naivety, and even immaturity. They are friendly and well-meaning, fond of simpler things, and easily swayed by others. They approach the world with a sincere and innocent good-naturedness, like a baby animal before it learns to be fearful of danger. Something about this sincerity seems to make Breath players irresistible to others, and they often find themselves the subject of romantic attraction. However, in this childishness is also the great pitfall of many Breath players - their natures are naturally conflict-averse, and egotistical the way a child can be, failing to see beyond themselves. They can be incredibly callous when not considering the consequences of their actions, or the viewpoints of others.
At their worst, Breath players are irresponsible and callous. They'll shirk the consequences of their actions, blaming anybody but themselves, or simply choose not to care who they hurt in order to get what they want. They may even choose to stop making choices for themselves, leading to the "inversion" of their Aspect - a voluntary loss of freedom and independence, derived from an Breath-like aversion to responsibility, which superficially resembles the bondage of Blood.
But if they are able to overcome these tendencies, a Breath player will learn what true responsibility looks like - responsibility for themselves, their choices, and the effect they have on others. Armed with this, a Breath player's ability to break bonds can be focused into a clear force for good, clearing away all obstacles and harmful societal standards, leading the charge into something new and beautiful.
Blood, in sharp contrast, is the aspect that governs bondage, contracts, and interdependence. It is a force that binds. Under Blood's sway are not only romantic entanglements, but familial, friendly, and societal ones as well. This aspect sees overlap with Heart, but the division is this: Heart concerns itself with feelings, and Blood concerns itself with compatibility. Blood players are diplomats, forces that remind us all that we are more similar than we are different, and that that similarity should bring us together when we are on the verge of pulling apart.
Blood players, reflective of their Aspect's association with bonds, tend to be neurotic and obsessive. They have a tendency to over-examine and overthink, constantly fretting over the infinite and infinitesimal variables that influence the shape of society and interpersonal relationships. However, this judgmental nature stems from a deep well of idealism and empathy; Blood players can't help but care about others and wish for the best for them. In a way, this makes them one of the most mature members of the team, being concerned with its overall well-being. Unfortunately, their prowess does not extend inwards, and their assessment of themselves is usually direly incorrect - all the worse because Blood players always feel responsible for those around them. Blood, being the Aspect concerned with interdependence, is the weakest one when all alone.
Thus, it's easy for the Blood player to wind up controlling - desperate to make sure everyone is moving according to their vision, they'll become iron-fisted dictators, with a "my way or the highway" approach to social interactions. It's easy for them to wind up pariahs of their own making, becoming so critical of others, or so adamant about enforcing their own will, that they inadvertantly sever their ties - something that superficially resembles Breath's independence, but is truly a result of Blood's neuroticism.
But with that space and separation can come great clarity. Blood players must learn to relax their grip, and allow people room to breathe - including themselves. Once able to grasp that sometimes bonds must be forged with a soft touch, Blood players' natural empathy shines through, allowing them to build something so much kinder and greater than the sum of its parts.
LIGHT / VOID
Light and Void are both concerned with knowledge, ontology, and "narrative relevance".
Light (as well as its counterpart) are perhaps best understood through the lens of "narrative" - this idea that, of all things that do and don't exist, and all events that do and don't happen, only the ones put to page are "relevant". Thus, Light is associated with knowledge and luck - that is to say, it's associated with the knowable, the objective, and the concrete, and the ability to determine "important" events. Light players have read the book they're participating in, and able to serve as luminary guides from one plot point to another, lighting the lampposts for others to follow.
Light players, naturally, are erudite and educated, possessing keen intellects and cunning minds. They are fond of knowledge itself, of markers of status and prestige - whether that's wealth, the adulation of the masses, or a massive library. They harbor a desire to be important, to be seen, to be acknowledged, and are happiest when they are looked up to. Conversely, they deal poorly with being looked down upon. Their confidence transmutes easily into hubris, and they struggle with having that pride challenged. As such, they tend to be volatile and unpredictable, quick to retaliate against those who threaten their egos, or obsequious to those whose acknowledgement they desire.
Their desire for the limelight can quickly spell disaster - they can become incredibly cruel, harsh, and egotistical in their pursuit of narrative significance. They forget, in their obsession, that they, too, are fallible and flawed, and the inevitable reminder can come very harshly. Light players struggle with moderation, and as such, when they feel shame, they'll often take drastic measures to cope with it - deliberately darkening their own influence or intellects, removing themselves from the "story" entirely - something which superficially resembles Void's penchant for the background, but which is firmly rooted in Light's obsessive need for drama.
But in experimenting with narrative insignificance, Light players can reach an epiphany - in their absence, others may shine, and that can be a wonderful thing. Light players, then, can learn to shine not just for their own sakes, but for the sake of others, allowing them to weave a story even more brilliant than any that can be weaved alone.
Void, in contrast, is the blank spaces between the words. That which is secret, subjective, unknowable - these are Void's domain. It's associated with taboos and hidden things, sexuality and pleasure. It's also associated with the empty canvas - the blank space before creation, and the oblivion to which creation is eventually destined for. Thus, it stands for infinite possibility, though the collapse of those possibilities into a reality removes that reality from Void's domain.
Thus are Void players ever cosigned to the background, though this generally suits them fine. Void players are very self-possessed. Where Light players tend to exaggerate and complicate, Void players are honest and simple, preferring straightforward solutions. They don't tend to think very hard, instead letting intuition and emotion guide them to where they want to be - which makes them one of the more stable personalities on a team. However, this simplistic, feelings-driven approach often leads to pleasure-seeking behavior, poor impulse control, and overindulgence in vice, and from there, to irrelevance, with which Void is so closely interlinked.
Void players are especially prone to vice, and at their worst, will become so drunk on pleasurable activities that they pursue them to the active detriment of the party's goals or the Void player's self-improvement - making them the ultimate irrelevant character. They can also very easily drag others into their mélange, with a forcefulness that resembles Light's illuminating guidance, but which is ultimately rooted in Void's pursuit of personal pleasure.
But there's a lesson to be learned in Light's domain: how to bring themselves into relevance and greatness. A Void player, once they learn to pursue not just personal pleasure, but a greater satisfaction for the collective whole, can drag the Void behind them, kicking and screaming, to where it'll be of use.
MIND / HEART
Mind and Heart are concerned with what it means to be a sentient being, with identity, and with why we do what we do.
Mind is the Aspect associated with logic, rationality, karma, ethics, and justice. To a Mind player, they "are" because they "think". They are keenly aware of the consequences of every action, and well-versed in cognition and behavior, such to the point of manipulating others with ease. Deeply concerned with the "effect" of cause-and-effect, Mind players are always cognizant of debts and credits, where justice is owed and where it has been over-meted, and their subtle machinations culminate, like well-placed dominoes, in grand and explosive finales.
Mind players are schemers - it's in their nature. They have a tendency to view the world as a puzzle or game, with themselves and the people around them as pieces on a board, and set as their standard rules the laws of ethics and karma - owed debts and overhanging credit - guilty and innocent. Mind players are wickedly cunning, and have an high success rate with every scheme they commit themselves to, but the grand downfall of all these tendencies is that they tend to lack in a sense of identity, and have a poor grasp on their own emotions or desires. While they may know how to provoke a desired reaction, they don't know how to change someone's mind. They often find themselves grappling very painfully with their own selfhood, with feelings of emptiness, inadequacy, or uncertainty.
Thus, a Mind player at the worst zenith of their Aspect is heartless and cruel. Leaving no space for empathy or even personal feelings in their plans, the Mind player will plot for an ending as heartless as they are. But a Mind player is never truly without emotion, and ignoring their own feelings causes them to manifest in terrible ways - Mind players have a tendency to seek toxic, codependent relationships, hoping to find external validation, subjecting themselves to the wishes of others, which can appear like Heart's fixation on feelings and desire.
But in recognizing their own need for emotional validation, and the importance of their own feelings, a Mind player can realize that there's an entire dimension to the game they've been playing that they've been ignorant of. When a Mind player learns to temper their schemes with empathy, compassion, and kindness, how much more success they'll see - and how much happier that grand finale will be!
Heart, then, is associated with feelings, motivations, intuition, the soul, and the self. To a Heart player, they "are" because they "feel" like they are - and they're keenly aware of the multitudes that are contained within themselves. Deeply concerned with the "cause" of cause-and-effect, they're drawn to desires, those of themselves and of others, especially where strong feelings are concerned. Heart players are gifted with an intuitive understanding of those around them, both their good and bad qualities, and are tasked with the grand task of bringing out the best.
It stands to reason, then, that Heart players have a firm grasp on who they are and what they want. For the same reasons, it's difficult for a Heart player to truly hate or condemn another person, because they are so adept at understanding them. However, this understanding comes with a price - because the Heart player is so aware of themselves, they can't escape their own worst traits - nobody self-loathes as accurately as a Heart player can. Nor can they ever truly be untruthful with another, making them poor manipulators. Capable of presenting a different facet of themselves as the situation calls for it, certainly, but just as it's impossible to lie to a Heart player, who always knows how someone really feels, it's impossible for a Heart player to lie to themselves.
With this sincerity comes vulnerability. Heart players wear theirs on their sleeves, and at their worst, this can make them demanding, needy, and sensitive - so eager to connect with others emotionally that they'll cramp themselves to fit others' desires. But they can't ever keep this up for long; Heart players have a tendency to withdraw from others after being hurt too often, finding it easier to be alone and silent about their feelings than to deal with the pain of rejection. They may even work to manipulate others, preying on their emotions and desires to force them to act in their worst interests. This superficially resembles Mind's cold logic, but unlike Mind's cool rationality, Heart's aloofness is a mask, an attempt to avoid pain by pulling away.
But this isn't purely a negative, because a Heart player can learn a healthier form of detachment, and separate out healthy and helpful desires from harmful and detrimental ones. Given this clarity, the Heart player becomes the team's emotional core, able to raise up each teammate's best qualities, while helping them deal with their worst, enabling everyone to be the best possible version of themselves - which the Heart player knew them to be all along.
LIFE / DOOM
Life and Doom are concerned with outlook, with journeys, and with trials and tribulations.
Life is an aspect concerned with healing, growing, and improving. It is associated with beginnings, optimism, and positive emotions. The very essence of Life lies in its healing abilities, in this idea of overcoming the odds and triumphing over hardship and difficulty. Life is action, movement, and motion, and its players can scarcely hold still. Life will find a way - and Life players harbor the same immutable belief; they are the most stubborn weeds in the garden, the cockroach that survives the apocalypse, and the beating heart that refuses to stop.
Life players tend to be optimistic and confident. They are self-assured individuals, with a stubborn belief that good things are on their way, and any hardship they face is not only temporary, but something that can be overcome. They can find the silver lining in any cloud, and enjoy themselves under any circumstance. They love to nurture, to care for others, though this love has a tendency to be one-sided. Indeed, Life's stubborn nature is its players' greatest pitfall; their persistence easily becomes obstinacy, and their confidence can become condescension. Their self-assured nature easily becomes egotism, and they can have great difficulty grappling with those who don't share their views - even coming to oppose those who bring emotional pain and suffering that can't be easily fixed.
It's very easy for a Life player to decide another person isn't worth their attention, and opt to leave them behind - after all, Life has to move forward, no matter what it tramples in the process. At their worst, they're stubborn to the point of not listening to anyone but themselves, confidence becoming blockheadedness. This focus on forward progress without looking back can even cause Life players to become harmful to others, so focused they are on their own growth that they don't notice that they're choking everyone else out. This may resemble Doom's death in its worst case - arresting everything else, eventually blocking even their own path with unruly, out-of-control fecundity.
Thus, a Life player needs to learn to more gracefully accept Doom's influence - to pause, slow down, and consider viewpoints that are negative, unpleasant, or difficult. A Life player, endowed with moderation, will be able to cultivate a bountiful garden, rather than an unruly jungle - a place for all to flourish and live in plenty, never wanting for anything.
Doom, then, is the aspect concerned with death, with rest, and with endings. Doom is associated with suffering and with negative emotions, with peace, with sleep, and with dreams. Doom players have a natural penchant for prophecy, and are often dual dreamers, able to take advantage of both Skaia's oracular clouds and the Horrorterrors' voices over Derse. All things must eventually come to an end, and not all times will be good; in these troubling times, Doom players shine, as they are the guides who call the murk home, and know best how to navigate rough waters, course-correcting until the storm passes.
Doom players tend to be deeply pessimistic. They experience, to a much more magnified degree than others, negative feelings and impulses, and it's difficult for them to see the world without seeing its flaws, first and foremost. They are not healers, but commiserators, those who understand greatest that sometimes there's no way to deal with tragedy but to simply sit with it and wait for it to pass. The counterpoint to Life's insistence on breathless positivity, Doom is a reminder that pain, grief, sadness, shame, and guilt are not unnecessary things - in fact, excising them can lead to terrible consequences. Doom players are the universe's martyrs, often taking it upon themselves to course-correct, to sacrifice themselves in order to give others a chance to continue on, to avert a terrible fate.
Unfortunately, this tendency also brings with it a tendency for Doom players to wallow in misfortune, or worse, to take themselves out of the picture, giving up entirely on seeing a better ending. As if energized by their own sense of futility, a Doom player at the "inverse" of their aspect may seem to echo a Life player's focus on forward progress and motion, actively spurring their team on towards an untimely demise.
A Doom player must learn to harness this sense of progress for good, rather than harm. A Doom player, once able to grasp the joy of life even in the greatest depths of despair, will be able to fill even the darkest hours with peace, meaning, and hope.
HOPE / RAGE
Hope and Rage are concerned with permission, and are the lens by which we define reality.
Hope is described by Hussie in the book commentary as being "framed as the most powerful aspect" because it is, literally, an aspect that defines reality. Its specific ability is lies in reducing the "fakeness attribute" of something, thus making it "real". Hope is associated with convictions, with idealism, with faith, order, holiness, and, of course, with magic - which Hope turns real. Hope is permission itself - a reality-breaking ability to look at the world and decree that it must be another way, a way in which the Hope player believes it ought to be.
Thus, Hope players tend to be hard-headed zealots, with no self-awareness whatsoever. Their inclination towards powerful beliefs makes them very difficult to dissuade from a path they've set their minds to, and their specific suite of abilities makes them terrifyingly likely to make their vision come true. Hope players are usually not particularly cunning, nor particularly intelligent, nor even particularly empathetic. Given the Aspect's focus on conviction and faith, it's usually very difficult for Hope players to notice anything occurring beyond their own minds and feelings. Thus are Hope players hopeless optimists, hopeless romantics, and hopeless in general - often great sources of embarrassment to their teams, as their naked sincerity is painful to witness. However, their ability to define reality does not leave them when their beliefs are faulty (which they often are, given Hope players are not particularly introspective, either), which is what makes a Hope player so dangerous.
A Hope player can easily be set on the wrong path - as convicted as they are, and as difficult to shake from that conviction as they can be, Hope players can easily march down a path of destruction, if not persuaded with a deft touch and gentle guidance. In the event that their faith is broken, Hope players easily become despondent and lost, floundering and wishy-washy, which superficially resembles Rage's self-consciousness, but is truly just a lack of direction.
But Rage has a powerful lesson to teach Hope players - that of questioning themselves, interrogating their own beliefs. Once their convictions have gone through rigorous scrutiny, revised into the best, brightest versions of themselves they can be, a Hope player is a worker of miracles - speaking into existence a beautiful future on faith alone, proclaiming that how they see the world is how the world shall be.
Rage, then, is the power of denial. If Hope reduces the "fakness" of a thing, then Rage reduces its "realness". Rage, too, is a means of defining reality, in this case taking a torch to the aspects of reality that it rejects. In more passive Classes, this works in subtler ways, stoking others towards destructive fury. Rage is associated with anarchy, chaos, revolution, destruction, anger, and nihilism. A Rage player will not suffer a world that does not satisfy them, breaking it to pieces, such that something new can take its place.
Therefore, Rage players are prone to harboring anger and resentment, discontentment with the status quo, and faith only in that what currently exists must somehow be dismantled. However, unlike Hope players, who can't help but be pathetically sincere, Rage players are incredibly self-conscious, and often try to mask and hide their embitterment and anger. This, ironically, leads to further ostracization, as others can tell they're being inauthentic. This only further compounds their sense of alienation, and drives them further into smoldering resentment. This makes Rage players sound volatile and dangerous, and they are - but the same fury that moves them is the fury that ignites revolts and tears down oppressive regimes, a necessary and vital well of energy and momentum. It takes careful handling to ensure that the team's Rage player can channel this energy towards righteous causes, rather than marking all as a target for their destructive ire.
In the worst-case scenario, the Rage player turns that rage out indiscriminately, deciding that there is nothing worth fighting for - only unpleasant things to be brought to ruin. This is Rage at its toxic overabundance. Conversely, a Rage player can retreat so harshly into their mask that they allow others to dictate their beliefs, taking them to heart - an action motivated by Rage's destruction (this time, turned inwards) that superficially resembles Hope's convictions and faith.
The true path for a Rage player is a healthy balance - to allow themselves some of Hope's sincerity, and by doing so, to become more sincere and true. This will let them release the pressure of their mounting ire, such that it can be converted into productive, rather than destructive, energy - the heralds of a revolution, razing away the faulty, corrupt old systems such that something better and new can take their place.
CLASS
As previously stated, Class governs a character's character arc - the character's starting circumstances, whether their conflict is primarily internal or external, and what major aspect of their Aspect becomes a hurdle for them to overcome.
In the same way an Aspect's sways tie into the character's base personality, the character's Class abilities tie into the kinds of struggles they face, and have great influence on how their Aspects manifest.
That being said, a character - and their Class - are always subject to their Aspect, as their Aspect is tied fundamentally into who they are. Thus, it can be said that a Light player will always have an affinity for knowledge and provide Seer-esque guidance even when not in a Seer role, a Doom player will always have prophetic abilities even with a non-prophetic class (note that Mituna, an Heir, still had prophetic visions, despite those generally being the realm of Mages and Seers), and a Life player will always have a penchant for healing, even paired with a destructive Class like Prince or Thief (the Condesce, after all, could still extend life; a Prince of Life would likely manifest not as one who causes plants to wither and die (this would actually suit a Prince of Doom), but one who destroys in the way of nature overtaking an abandoned shack, or a forest breaking down a body).
This means that when a character's Classpect inverts their Aspect, it doesn't mean that they suddenly become a hero of the opposing Aspect - rather, it means that, at their very worst - at the nadirs of their character arcs - they will lean so much into their Aspect's worst traits that it will superficially appear as the opposite, when all it really is is an absence of themselves. Dave, a Time player, usually so attentive to detail (despite his disaffected facade, he's always paying rapt attention to Karkat's rants, and noticing all the clues pointing to his destiny of defeating LE), at his lowest emotional point (arguing with Grimbark Jade after sobbing about his lost childhood whimsy), states that he doesn't think Lord English is that big a deal, and never even did anything directly bad to him or his friends - when he was literally directly haunted by LE via Cal his entire childhood. Similarly, Rose drinks herself stupid in order to cope with her mother's death.
Note how, superficially, this almost appears to be an invocation of Space's "big picture thinking," its passivity and permissibility, or how Rose's case appears to be Void's tendency to indulge in vices and pleasure - but they're not. Time's worst traits superficially resemble Space, Light's resemble Void, and vice versa - Grimbark Jade is the Condesce's taskmaster, and Porrim at her worst was as much of a nag as Kankri, trying to do a Time player's managerial job. Horuss and Equius at their worst won't shut up and won't stop talking over their partners. So on and so forth.
Finally, Calliope tells us a couple things about Active/Passive pairings. The first is that Calliope introduces the idea of paired classes with the idea that both Rogues and Thieves "steal" (and later, that both Princes and Bards "destroy"). This presents the idea that both classes can be roughly summed up with the idea that every pairing can be summed up with a common theme.
The second is her description of what makes a Class Active versus Passive - that Active Classes move their Aspect to benefit themselves, whereas Passive Classes allow their Aspect to be moved in order for others to benefit. In a way, they're like active and passive voice in grammar (to tie in with the way Classes and Aspects are so tied to ideas of narrative and character arc) - an Active Class performs their Aspect, and a Passive Class allows the Aspect to be performed "by others" (the famous piece of advice regarding telling the two apart being that a sentence written in passive voice can have "by zombies" tacked to the end of it - eg, John is attacked "by zombies", as compared to active voice - John attacks).
Thus, the Class pairings, along with their basic themes, are as follows:
KNIGHT - / MAID +
"One who controls."
Knights and Maids are paired together through two key factors: the first is that they both hold leadership or managerial roles; the second is that both classes carry the connotation of serving a Lord. Fittingly, they are both struggle with the control of malicious forces - Knights with prophecies indicating their role as heroes, Maids with direct usurpation by malicious forces.
PAGE - / HEIR +
"One who inherits."
Pages and Heirs are paired together because they both fundamentally deal with the great inheritances placed before them. Pages can come into incredible, limitless power - but they must struggle and work hard for it; Heirs begin the game in societal comfort and wealth, and must learn to defect from their decadence.
THIEF - / ROGUE +
"One who steals."
Thieves and Rogues are highly adaptable, as Thieves are capable of fantastic on-the-fly adaptation, whereas Rogues have an infinite toolbox at their disposal. They are both provocateurs, shakers of the status quo, though the Thief does so for personal gain, while the Rogue does so to right injustice.
MAGE - / SEER +
"One who guides."
Mages and Seers are tied together by the gift of prophecy and future sight. Seers are privy to the endless branching paths that the future may take, while Mages are gifted with the ability to outright determine a future that will certainly happen, appearing to be prophecy.
WITCH - / SYLPH +
"One who changes."
Witches and Sylphs are individuals blessed with great magic, but poor judgement. Sylphs heal and nurture, but are drawn to those with strong desires, and enable them to cause great harm; Witches, meanwhile, possess strong emotions, which they often use as moral guidance, for better or worse.
PRINCE - / BARD +
"One who destroys."
Princes and Bards are representatives of society - the one who determines its course, and the one who recounts its passing. Princes suffer from a toxic overabundance of Aspect, and are prone to spectacular meltdowns, whereas Bards are always poised for a crisis of faith. Both are responsible for catastrophic failures - but also breathless victories.
INDIVIDUAL CLASSES
KNIGHT
"One who controls [Aspect] or controls using [Aspect]."
Knights are frontline warriors, rallying points behind which the party falls into line. Although they are often leaders, just as often, they are logistical planners, strategists, or simply the team's beating heart. They are almost always thrust into positions of narrative significance, often carrying grand destinies or even outright heroic prophecies on their shoulders. The are the party's rallying force, its center, and a guiding light - the one to lead the charge, behind which the party will follow.
The primary character struggle a Knight will have is with crippling insecurity. Knights are prone to self-loathing and imposter syndrome, and will often adopt a façade in direct opposition to their aspect (ie, their fundamental personality) in order to cope with their feelings of inadequacy. Thus, their relationship with their aspect becomes love/hate - though they're naturally drawn to their aspect, and even naturally skilled at utilizing it, they have a tendency to become their own worst enemy, as their insecurities make them push their façades, and their façades distance them from their aspect.
"Controlling their Aspect" means that the Knight has easy access to their Aspect, wielding it like a tool or weapon - for good or for ill; "controlling using their Aspect" is what grants Knights their leadership abilities, able to dictate how others ought to act in accordance with the Knight's Aspect - whether their understanding of their Aspect is high or low, whether their advice is good or bad.
Therefore, at their worst, a Knight will fall prey to their insecurities, retreating into their facades, rejecting their Aspect, which will allow disharmony or misuse of it to proliferate throughout the team. They may even wind up deliberately twisting their Aspect's presence within the team so that they never have to be confronted by it; these distortions ripple outwards and eventually culminate in major catastrophes, all on account of the Knight's negligence.
But at their best, a Knight is a shining beacon and guiding light; when they come to terms with themselves, and allow themselves to be comfortable in their own skin - when they no longer allow themselves to be ruled by their insecurities and anxieties - they ensure that their aspect is harmonious wherever it appears throughout their party, and can wield it expertly as a weapon, as if it were their own flesh and blood.
MAID
"One who allows control through [Aspect] or allows [Aspect] to be controlled."
Unlike Knights, which take positions of frontline prominence, a Maid is a managerial presence in the backlines, though no less crucial for the smooth functioning of a party. Just as the invisible hands of the hired help keep a household running, the Maid will be called upon to provide vital services to keep the game stable, even if those services are more noticeable by their absence than their presence. Maids are often the party's unsung heroes or even shadow leaders, tugging at invisible strings, fingers on the pulse.
A Maid's primary character struggle will be that of escaping oppression. Maids tend to start the game in positions of subjugation or subservience, especially to malicious forces, and their abilities often end up being exploited to serve their masters' ends. Therefore, one may even have the impression that a Maid is ruled by their aspect, held prisoner and slave - at least until they're able turn the tables.
"Allowing their Aspect to be controlled" means that Maids are capable of directly dispensing their aspect unto others - a Maid of Time can dispense time unto foes, pausing them in their tracks; a Maid of Life can grant so much life that they can revive the dead. Their boons are great and direct, straightforward in a similar manner to Knights. "Allowing control through their Aspect" grants them their uncanny managerial abilities, as their aspect dictates the realm in which nothing occurs without the Maid's knowledge or permission, a realm made available to whomever the Maid's allegiance lies with.
Thus, at their worst, the Maid becomes a saboteur. Exploited by malign forces, their abilities to allow control over others through their aspect, or control of their aspect, makes them perfect vehicles by which their aspect can be hijacked or usurped, and made to turn against the party, and they often find themselves placed into these positions through no fault of their own. It takes the party banding together to shake off the forces that would keep a Maid in bondage.
However, at their best, Maids ensure that the party can never go too far off the rails. There is a place for everything, and everything will be in its place; a Maid is a supply line, a safe haven, and a promise that everything will be neat and tidy when the party returns from war. When the Maid belongs to themselves, their homestead becomes a fortress, and nothing occurs under the Maid's watchful eye without their express permission.
PAGE
"One who works to inherit [Aspect] or inherits [Aspect] for themselves."
Pages are a class defined by promise. As the name suggests, a Page begins weak, but has the great potential to develop into one of the most powerful players in the game. The exact nature of a Page's powers are vague, not because they are insignificant, but because they are so great that it's difficult to encompass them all. At the apex of their arcs, Pages are capable of miraculous feats, overpowering even Lords and Muses - if only they could reach that point and stay there.
A Page begins the game weakest of all, reflective of their long journey of growth. Where most classes only fall into deficit of their Aspect at their lowest emotional points, Pages begin their arcs in deficit - exhibiting character traits opposite to those their Aspect normally encompasses. Moreso than any other class, a Page must learn to grow into their Aspect. Weak-willed, naive, and easily hurt, Pages require careful nurturing if they're to come into their own.
"Working to inherit their Aspect" describes the endless journey of growth the Page must undertake - one with many missteps, backslides, and setbacks along the way. Still, they "inherit their aspect," meaning that their full potential, when realized, is overwhelmingly great - practically becoming their Aspect in humanoid form, capable of utilizing it to its glorious full potential.
However, their nature defeats them, and even if they can attain this state, the Page usually can't stay there for long. At their very worst, the Page's deficit of their Aspect's better qualities can turn the Page into a gravitic well of misfortune - an albatross about the party's neck, the centerpoint, if not inciting incident, of a massive disaster, as their team is sucked in by the Page's natural weakness.
But this is only true as it contrasts to a Page at their best - having grappled and won with the greatest of all weakness, a Page is poised to come into the greatest of all strength. Shown kindness, compassion, and support, a Page at full power reflects a party at their best. A Page at full strength is breathtaking to behold, an unstoppable force of nature, their Aspect made manifest.
HEIR
"One whom [Aspect] grants inheritance or inherits [Aspect] for others."
Heirs, in contrast to Pages, start the game strong. They usually belong to the upper echelons of their respective societies, a position of great wealth, leisure, and comfort, and are set to be inheritors of even greater wealth. Similarly, their Aspect comes to them as if of its own will - it is powerful, but difficult for the Heir to control, reflecting the wealth and status they've enjoyed as birthright.
An Heir's main challenge is that of examining their privilege, and learning where they wish to spread the gift they've been given. Because of their positions of sheltered comfort, Heirs are not particularly world-wise, and often harbor massive blind spots to the suffering of others and the ills of society. As such, they tend to be fairly aimless, given great power but no strong motivations, and have a tendency to simply indulge in their Aspect without contributing great help or hindrance to their team at all.
The Heir's Aspect is practically an independent entity. Being one whom "their Aspect grants them inheritance" refers to how the Heir starts powerful, able to summon their Aspect to perform great, miraculous acts. However, it is highly intuitive and difficult to control. The Heir's challenge lies not in attaining great power, but in attaining control over, and the ability to direct, their existing abilities. Once they do, they can "inherit their Aspect for others" - Heirs become a conduit through which their party can experience their Aspect, making it a usable pool of wealth for them all to draw from. However, because of their comfortable positions, many Heirs end up dallying, finding no pressing need to do so.
But this dallying hides a ticking clock. An Heir's inheritance will come to them, one way or another, and if they aren't ready to receive the great responsibilities that come with such great power, then the power will eventually consume them. An Heir with no clear direction will eventually become lost to their Aspect, entirely removing both from play. Like how wealthy inheritors simply become part of the status quo, so, too, does an Heir disappear into their Aspect, fixing it in place.
Thus, Heirs must learn where they have been blind, where they have been foolish, and what it means to be underprivileged. Then, once they turn their energies towards addressing those injustices - to taking responsibility for building a better future - when their wealth comes to them, they'll be able to distribute it where it's needed most. An Heir, fully-realized, brings their Aspect to heel, and makes it a resource available to their entire team, as if welcoming them all into the family.
THIEF
"One who steals [Aspect] or steals using [Aspect]."
Thieves are, as the name suggests, greedy - much of their arc revolves around a desire to amass wealth, though what's considered "wealth" varies based on the Thief and especially their Aspect. They tend to be callous people by nature, capable of ignoring or trampling over the feelings of others in order to take what they want, in the hopes of filling an emotional void the Thief may not even be fully aware of.
The Thief's playstyle is one of careful resource management. Reflecting a natural tendency to take "wealth" from others, Thieves are unable to use their Aspect without first "stealing" it - a subtractive act which leaves the victim bereft of the Aspect, weakening them in the process. Because of the finicky nature of these abilities, it takes great cunning to be a Thief, and the Class both demands and requires the player to be adaptable, flexible, and quick on their feet, able to effect complicated schemes and engineer the perfect situations for their powers to have the greatest effect. Thieves aren't necessarily strong, but they have a very high victory ratio, because they're experts at turning a situation to their own advantage.
"Stealing their Aspect" refers to the fundamental way in which the Thief class is played, this resource management game; "stealing using their Aspect" reflects how the Thief often becomes a malignant force within the party, viewing their own teammates as caches of wealth to plunder. Thieves are naturally prone to hurting others for their own purposes, craving drama and attention, and being of such callous dispositions that they're able to perform extreme acts of cruelty given the right motivations.
Thieves often become a target of ire within the party, disruptive forces whose quest for personal wealth and fulfillment comes at the cost of those around them. At their worst, they can bring so much heat down upon their own shoulders that the party feels the need to treat them like an enemy, which is disastrous for party harmony. Moreover, it's disastrous for the Thieves themselves, as Thieves seek wealth to compensate for some emotional emptiness, and making enemies of their friends only serves to deepen their ennui.
Thus, a Thief must be taught that true happiness and fulfillment doesn't come from the struggle for wealth, but from the building of something better with those they care about. A Thief, thus turned to heroic purposes, becomes the party's pinch hitter - an adaptable spy, an unpredictable maverick, an element of surprise - and above all, a reliable ally, capable of turning any tide in the party's favor.
ROGUE
"One who steals from [Aspect] or steals [Aspect] for others."
Rogues, on the other hand, call to mind such figures as Robin Hood, stealing from the rich to distribute to the poor. Rogues are at their best when they're agents of a well-planned heist, as they possess an unlimited toolbox - their own Aspect - to play with. Their Aspect is a treasure trove, just waiting for the Rogue to plunder it and share its riches - if only the Rogue can figure out how.
Rogues are forces of revolution. They naturally carry a rebellious spirit, one which bristles at injustice, takes a stand against authority, and questions the status quo. Their ideas are unfocused, however; they know they must rebel, but usually don't start with a clear idea of against who or what. They know that their society is injust, but they don't know how to address that injustice. They know there are villains, and may even know these villains' identity, but they don't know how best to defy them. In a similar way, they're often lost as to how to utilize their Aspect beyond its most basic applications, and usually require external assistance in order to bring out its full potential.
Rogues' true potential lies in "stealing from their Aspect" - an additive act, rather than a subtractive one, as a Thief's stealing is. Rogues are capable of removing their own Aspect's sway over another entity, allowing it to exhibit the characteristics of the opposite Aspect; a Rogue of Void can create things out of nothing, a Rogue of Heart can tease out behaviors and actions. They can also "steal their Aspect for others," allowing them access to their own Aspect's suite of abilities as well. This allows the Rogue incomparable flexibility, their abilities - like their dispositions - rebellious and subversive.
But their rebellious spirit, coupled with their lack of understanding as to who their real enemies are, is dangerous when left unchecked. Rogues often suffer from a failure to start, giving up on trying to understand the deeper implications of their abilities, and of the society they can't seem to find contentment in - but they can also suffer from a worse fate: rebellion without a cause. Rogues' free spirits can lead to them bucking the status quo in ways that actively harm others, performing acts of taboo or poor taste just because that rebellious energy needs to be put to use somewhere. These can have disastrous knock-on consequences, as some things are taboo for good reason.
Thus, Rogues need to be guided - to make connections with others, and come to a greater understanding of the world at large. Once they know their target, and what needs to be done, the Rogue makes sure there are no obstacles along the way - no safe is uncrackable, no prison inescapable, and no problem unsolvable, so long as the Rogue is there to work their magic.
MAGE
"One who guides [Aspect] or guides [Aspect] for themselves."
Mages are prophets, of the "always correct" variety - or so it seems. In actuality, Mages don't "predict" the future, they "choose" it - in a setting where the future is mutable, the Mage's ability is to speak into existence a future they desire, to tip the scales of causality and collapse possibilities into a single definite course. Their Aspect is the lens through which their "prophecy" occurs, a realm in which they command the fabric of reality itself.
As if to karmically balance this incredible power, Mages are afflicted by deep and terrible sadness. They start the game miserable, having been subjected to the greatest injustices their Aspect can offer, tormented by guilt, shame, and self-loathing. Their worldview has been shadowed with a lens of suffering and anguish, and so, too, is their view of the future. Mages usually begin the game having already set several prophecies into motion, and these early prophecies are usually obstacles that the party must overcome.
Mages "guide their Aspect" - this refers to the way their prophecies, that is, their chosen futures, always come true. Their visions may be limited to the sway of their Aspect, but it remains a powerful ability nonetheless. "Guiding their Aspect for themselves," then, outlines the Class's Active nature - the futures the Mage picks must be ones the Mage believes will come to pass.
Unfortunately, Mages have a tendency to pick ugly futures. This isn't out of malice or anger; this is because Mages start the game sad, and without intervention, grow sadder. They're prone to spirals of negativity, self-loathing, and depression, and as their outlook dims, so, too, do their forecasts. Mages suffer, but even suffering can grow familiar - can even appear comfortable or desirable, if the Mage suffers long enough. It's easy for them to grow so accustomed to misery that misery is the only outcome they can see - spelling doom for the rest of the party, one prediction at a time.
But a Mage whose party shows them kindness and forgiveness, compassion and empathy, can pull them out of their misery. How beautiful, then, the future appears! A Mage who believes in a brighter future is a force to be reckoned with. When a Mage can bring themselves to say, "and everyone lived happily ever after," you had better believe they did.
SEER
"One who who is guided by [Aspect] or guides [Aspect] for others."
Seers, meanwhile, are the true future-sighted, able to see the myriad paths the future could take. Like Mages, their Aspect serves as the lens by which their vision is colored; the Seer can sense, with fine accuracy, which paths are closest to the sway of their aspect, and which paths will take them further away. As if gifted with a guide to the game, their intuition is tied directly to the mechanics of SBURB, and they serve as the party's guides, a role indispensable in a game with so many moving parts.
Seers will struggle with blindness, first by hubris and ego, and then by self-harm. Seers begin the game quite full of themselves, proud of their prowess in their Aspect - usually arrogantly so. When this pride is inevitably shattered, Seers have a tendency to deal with their feelings of shame and guilt with willful, self-induced blindness - as if flipping a switch, they become ashamed of the pride they once placed in their Aspect, and seek to place as much distance between it and themselves as possible. There's comfort in ignorance, even if it renders the Seer useless.
Seers are "guided by their Aspect" - able to sense its presence, they gravitate toward it, and towards futures with it in abundance. And, in the same way, they "guide their Aspect for others," lighting the way for others down the path of greatest reward. Seers truly love their Aspect, no matter how much they may misplace their faith in it, and seeking it out is a great joy for them.
This is why a Seer at their worst is so tragic. By inducing intentional blindness within themselves, they are functionally deadening the strongest part of their soul. No matter the temporary relief this brings to the sharp, jagged pain of shame, it invariably deepens the Seer's suffering, as they deny themselves not only their own joy, but their ability to help others - another act which inherently delights them.
Thus, a Seer needs to be made to deal with their shattered ego head-on, to accept their own shortcomings, to become at ease with the idea that they don't have all the answers. Once their vision becomes clear, and their view becomes honest, the party nevermore has to fear becoming lost or straying from the path - the Seer will see to that.
WITCH
"One who changes [Aspect] or changes [Aspect] in others."
Witches are the winds of change, tweaking reality all around them until it suits their desires. A Witch is presence that commands both fear and respect, and their Aspect bows down before them, reduced to a mere minion in the Witch's presence, ready to attend to all their needs. In a way, the Witch's powers are straightforward - they can manipulate their Aspect as they desire, changing its qualities as they see fit. "How they see fit," then, is where the issue lies.
Witches are usually of "outsider" status, never truly being part of the society from which the rest of the party descends. Free from the same rules and common sense that govern the others on their team, Witches instead operate on a value system heavily reliant on their own emotions. What a Witch deems to be correct, to be true, or to be righteous, are often based not in any objective measure, but in subjective, emotional bias - and they're emotional creatures, indeed. Prone to fits of great anger, Witches can be benevolent one second and malicious the next, and their abilities let them imprint, to a greater degree than any other Class, their desires onto the world that comes after them.
Witches "change their Aspect," as in, the crux of their abilities lies in manipulating the qualities of their Aspect in their surroundings - extending, shortening, magnifying, shrinking, growing, removing… so on and so forth. It's a fearsome power. They also "change their Aspect for themselves" - their Aspect is hapless but to obey their desires; Witches change the world to suit themselves, and their feelings of how things "should" be often become how things "are" in short order.
Thus, a Witch who has been swayed toward evil entities and nefarious ends is a truly dangerous opponent - and it is unfortunately easy for this to happen. Witches' social isolation means they tend to trust their emotions, and a force that flatters these emotions can easily win a Witch's trust. By the same token, those that fail to flatter the Witch are often considered enemies, even if they're benevolent forces. A Witch's morality can thus become warped and topsy-turvy, which has grave consequences for the world that the Witch then shapes.
Therefore, a Witch's struggle lies in learning to see beyond their own emotions, to take in the opinions and assistance of others even when it seems superficially unpleasant, to move beyond the childlike rejection of that which is uncomfortable. Once able to see a more nuanced form of right and wrong, once able to tell evil from good, Witches can build even utopia.
SYLPH
"One who allows [Aspect] to change others or changes [Aspect] for others."
Sylphs are nurturers and healers; they bring to mind fey folk whose very footsteps cause plants to grow. Wherever they go, whatever they touch, all becomes suffused with the Sylph's Aspect, which flourishes under their careful cultivation. Sylphs adore their Aspect, and their Aspect adores them; Sylphs generally feel at peace with themselves, surrounding themselves with what they like.
A Sylph's main challenge - or rather, the main challenge that Sylphs wind up posing the rest of the party - is that Sylphs are enablers. They're attracted to those with strong wills and extreme dispositions, amused by the havoc they wreak and pleased by their attention. Sylphs love to pick out favorites and lavish them with care and attention, excusing any wrongdoing on their behalf and shielding them from consequences. At the same time, those who don't strike the Sylph's capricious fancy find themselves discarded in the Sylph's mind, shut out from the boons the Sylph can provide.
A Sylph is "one who allows their Aspect to change others" - this almost always manifests as healing, as it's an additive ability (that is to say, the Sylph can grant more of their Aspect to someone). "Changing their Aspect for others," on the other hand, explains this enabling nature of theirs - the Sylph will intervene to make the world into a playground for their favored individuals, even to the point of turning other, less "interesting" teammates into playthings for the Sylph's beloved.
Thus, while the Sylph themself isn't particularly prone to wild mood swings and acts of malice, their influence can still cause disaster by allowing unscrupulous individuals to flourish - even encouraging their worst tendencies. A Sylph's touch is subtle, but that subtlety only lends it an insidious quality, as the Sylph quietly works against the good of the many for the cruel, selfish pleasures of the few. At their very worst, the Sylph can deem themselves their only favorite, and render everyone else a minor character in their one-man show.
Thus, Sylphs must be challenged. They must be made to reckon with the fact that favorable treatment is not necessarily kindness, and that bias can easily become harm. When a Sylph is able to grasp the difference between bias and doing good, and tune their approach toward that greater good, uncolored by bias and personal preference, then there is no place safer, kinder, and more conducive to growth than the Sylph's embrace.
PRINCE
"One who destroys [Aspect] or destroys using [Aspect]."
Princes are the most anxious, psychologically anguished members of a party. They suffer from a toxic overabundance of their Aspect - its traits are taken to an extreme, and not only the Prince, but those around them, are made to suffer for it. Princes are naturally set on a path of self-destruction, the culmination of their uncontrolled accumulation of their Aspect, and their meltdowns are spectacular, taking their Aspect - and whoever is unlucky enough to be in the same room - with them.
A Prince's challenge, therefore, is as simple to understand as it is difficult to overcome. The Prince needs to learn how to calm down, relax, and find inner peace. Princes are terribly prone to circular thinking and downward spirals. Their natural inclination is to feel anxious and responsible, like they carry the weight of the world, and this causes them to act out in extreme and aggressive ways. Eventually, others pull away, put off by the Prince's intensity. This only deepens the Prince's malaise, and Princes are - pushed by this hovering sense of urgency and catastrophe - willing to employ drastic, desperate measures to enforce compliance with their wills. They wake on their moons early, reflective of their driven natures. They're determined to a frightful degree, and no sacrifice is too great, no work too dirty, if it means achieving what they see as the greater good.
Princes "destroy their Aspect" in this way - by presenting their Aspect at its worst, they make others take distance, ruining it for everyone else. Their hard wills, intense emotions, and unshakeable drive to do what (they feel) needs to be done - at any cost - is their source of power. Thus, Princes "destroy using their Aspect" - their toxic overabundance of Aspect lets them channel it into a pure, annihilatory force; what they lack in the delicate utility of the other classes, they make up for in raw, ruinous power. Princes can easily deal the greatest damage in a combat scenario, their ability to destroy overriding nearly everything that would stand against it.
Thus is the problem with Princes. They're ticking time-bombs of anxiety and frustration; when they finally go off, they carve a path of destruction, before ultimately self-destructing, leaving no trace of their Aspect behind. Not only that, but it's very difficult to defuse the bomb early; Princes have finicky, aggressive, and complicated personalities, and tend to react poorly to straightforward attempts to calm them down and reason with them. They often appear to be their own worst enemies, marching inexorably toward their own destruction.
But Princes not only can be saved, but must be saved. They must be saved because kindness and compassion must exist for their own sake, and a Prince rescued from their own worst tendencies is living proof of the truth of that sentiment. A Prince, given the peace they need to reorient their priorities, will not rest until they see a brighter future realized. They will be the first to rise, and the last man standing, banishing - as if by royal decree - all obstacles, all enemies, all misfortune, and all ills.
BARD
"One who invites destruction through [Aspect] or allows [Aspect] to be destroyed."
Bards are the wild cards of a party, responsible for both improbable victories and catastrophic defeats - sometimes both in a single session. The methods by which a Bard works are a mystery to even the Bard themselves, which make it easy for the party to dismiss their powers - and, by extension, the Bard themselves. After all, who would expect there to be consequences for something so ridiculous as a Bard?
Bards are usually targets of abject ridicule by their teams. They can't help it - they're religious types, or at least types that hold great, lofty, ridiculous beliefs near and dear to their hearts. A Bard's primary struggle invariably winds up being a crisis of faith. Bards begin the game with a positive, "correct" faith in their Aspect; however, something will inevitably occur that shakes the Bard's faith in this viewpoint to its core. In this state, Bards are incredibly fragile, and it's very easy for them to succumb to whispers of cruelty and destruction, for their beliefs to warp, and for the Bard to come to serve the worst aspects of the society they represent.
A Bard "invites destruction through their Aspect" - their powers are subtle, but have catastrophic effects. Bards are instinctively drawn towards causing the first flap of a butterfly's wing, which cascades into a grand, impossible karmic backlash. They "allow their Aspect to be destroyed" by being the conduits for the forces of their faith - whatever faith they hold - to wreak unimaginable consequences across the game.
Thus, a Bard must not be allowed to fall into darkness. The cost is too great. They must be treated with kindness, patience, and sincerity, and given a chance to re-establish their faith in a better, brighter future. If this can be done, then at the party's direst moment - in their darkest hour - they will find that kindness paid back a thousandfold, as an innocuous act by the Bard that no one remembers balloons into a miracle.
#homestuck#homestuck analysis#classpect#classpecting#classpects#homestuck classpect#this essay is 10k words long#you may be wondering why i didn't split it up into smaller essays and the answer is pretty simple#so many of these ideas are interconnected and interrelated that it's not actually useful to hear about JUST Hope or JUST Maids or JUST Heir#like even aside from the equal-and-opposite splits#(which is how some of the less thoroughly explored classes and aspects need to be understood)#there's things like how pages actually start in deficit of their aspect personality-wise#jake has few convictions and is wishy-washy - tavros lacks freedom and independence - horuss lacks simplicity and emptiness#this isn't something you would “get” if you didnt know about the way aspect is tied to personality#it's fascinating because if you compare characters that share the same class similar things keep jumping out#but yeah again i have textual evidence to support every claim so please feel free to ask#i just couldn't justify doubling or even tripling the length of the essay to include things like#'ever notice how karkat - the BONDS and FRIENDSHIP knight - has a big Leader Who Dont Need No Friendship persona#and how dave - the Details and Minutiae knight - has a disaffected coolkid who doesn't give a shit about anything persona#and how latula - the Justice and Cunning knight - has a loud dumb obnoxious gamegrl nice-to-everyone persona#which she even admits is a persona she uses to hide how smart she is out of the apparent anxiety that people won't like her otherwise#i know people will object to the heir thing because 'mituna was oppressed on beforus' but let me clarify here#heirs are set to inherit comfortable lifestyles and wealth *by the standards of their society*#john is literally the heir of crockercorp and equius is blueblood nobility#but if you really think about it those aren't necessarily happy outcomes either#john would've had to become a stuffy businessman like Dad (and an evil capitalist lol)#and equius is also Still Oppressed and would've had to become a murderer cop#but it's still a position of wealth and comfort *for their society* - mituna would've been culled (like sollux)#but that would've meant being pampered and provided for#which is a great deal by the standards of his society regardless of how good or bad (bad) it actually is in practice
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lassieposting · 1 year ago
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Been thinkin about Astarion + vampire biology so have some headcanons and the bits of game lore they're based on
Dialogue establishes that Cazador has been successfully passing himself off as a regular noble for centuries, and Astarion confirms that while he's considered a bit reclusive, he does mingle with the upper class of Baldur's Gate and has a property specifically for hosting fancy events.
Vampires are camouflage predators, whose primary hunting strategy is to blend in with their prey until the perfect time to strike. Their ecological niche is not a particularly safe or stable one - they live hidden in plain sight, usually in sizeable cities, for easy access to prey, but they know that if they are discovered they will be rooted out and killed or driven away. They are rarely able to get away with attacking in public, where city guards might rush to the aid of a screaming victim - they have to isolate their target before killing it. The ability to blend in, to be overlooked by their target, until it is too late is essential.
Cazador is, as far as we know, the only true vampire in Baldur's Gate
This is because true vampires are aggressively territorial. Like most apex predators, they eat a lot, and need substantial territories to support them - even moreso if they have a partner or spawns. Ascendant!Astarion would need to hold onto the entire city, as Cazador did, to be able to feed himself and Tav without raising suspicion.
True vampires are relatively rare, but there are more of them than there are cities, so it's not uncommon for one to set up in an occupied city and try to oust the sitting resident. The challenger usually believes himself to be as strong or stronger than the current tenant: these territorial disputes usually end in at least one death, so they're not to be entered into lightly.
Astarion is very obviously a vampire: his fangs are visible, as are his bite scars; he's so pale multiple people comment on it; his eyes are red, etc.
Astarion is not a healthy vampire.
This is a man who has been kept on the knife's edge of starvation and tortured regularly for 200 years, and to another vampire, that would be clear from the state of him: Astarion is a camouflage predator who is so malnourished he is no longer able to blend in.
Tav will get an up-close look at his transformation over the course of the game and during the years afterwards: the more healthy and well-fed Astarion becomes, as his body catches up on its immense energy deficit and begins to recover, the better he will be able to mimic a living elf. His skin will be able to bleed, or blush, or bruise, none of which he's capable of while actively starving. Hia fangs will retract until he needs them, not invisible but less obvious - having them out all the time is a response to severe deprivation; he's so hungry his body can't risk losing prey to the split second it takes Cazador to snatch a rat back, so he's permanently in bite mode, hyperaware, ready to strike. Some body functions will come online that he didn't even know he had, the ones that are supposed to help him blend in - his eyes will start producing pigment to look darker, less scarlet and more burgundy, to be more easily mistaken for brown; his lungs will make him breathe automatically even though he doesn't need it, he'll start being able to eat normal food without getting sick again, though he still won't get any nourishment from it; he'll heal faster. He'll even be able to get drunk, though he'll burn through it very quickly. As it stands, all those extra systems have been shut down by his starving body - they're useful, but nonessential, and he needs every single bit of energy funnelled into just keeping him alive and functional.
There is probably an intentional bit of psychological warfare against the spawns on Cazador's part here - him starving them strips them of their natural defences, and every time he makes them leave the mansion to hunt, they have to do so knowing that they're poorly hidden and vulnerable. But it's established that true vampires treating their spawn poorly or outright abusing them is A Thing, so it's not the only reason - he sees them as property rather than people, he keeps them weak so they won't plot against him, he's acting out his own trauma from Vellioth on them, he just wants to - but it does feed into it.
Astarion can, at one point, identify old blood as belonging to the player character. He also gets excited at another point if an enemy character runs away, stating, "Now it's a hunt."
He says that "even stale, [he'd] recognise that bouquet anywhere." This confirms a few things for us:
He has a vastly superior sense of smell capable of identifying individuals by scent and - since he can tell who the blood belongs to even after some time has passed - following scent trails.
This confirms that although city-dwelling vampires may primarily hunt via luring a victim to a secondary location before killing it, they still have the "stalk down and chase" predator instinct. Since Astarion can't lure wildlife anywhere, this is almost certainly how he's been hunting to supplement his diet when he's not using the player as his personal caprisun.
The fact that he can scent out prey before killing it means he has this ability all the time - he can smell blood while it's still safely inside the owner's body.
So scent is probably relevant to how vampires process the world. The more time each companion spends with him, the more he gets used to their scent, starts associating it more with safety and camaraderie than with a potential meal, and so he becomes more relaxed around them. As he learns to link the player's scent with love and comfort and trust, the more likely he is to retreat to their tent over his own when he's injured or afraid or having a trauma moment. When he's fond of someone, something of theirs will go conveniently missing - he's moving their scent into his little safe space, it's comforting for him. He can tell when his lover is hurt or aroused or frightened - though not which of the three applies - from a distance, because his sense of smell can pick up the spike of adrenaline rushing into their bloodstream.
But that also means that he can never feel like he's got any distance from Cazador while he's living in the mansion - even if the man isn't in the same room, the entire place reeks of him, and it makes Astarion feel like Cazador is breathing down his neck all the same. Ascendant Astarion would have a really, really hard time sticking it out in that mansion with stale Eau de Cazador all over the place. It means that he's put instantly on edge by the faint scent of one of his siblings as he walks through the lower city - when seven vicious, territorial apex predators are confined to a single small dormitory, several hours a day, seven days a week, 365 days a year, fights are going to be nasty and frequent, and although Cazador wouldn't allow them to kill each other, considering how many of his siblings refer to him as weak or a runt, Astarion probably didn't win them very often. So. Having a highkey advanced sense of smell is a mixed bag.
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nerdygirlramblings · 3 months ago
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hiiii. sorry to bother. i put up the ASDA request and I was giggling and kicking my feet! it was so good!!!!
but what about someone on the opposite end? Their wife/partner who loves to be at home, having everything clean and hot meals ready for when they get home. They find a way to fill the time: reading from their constantly growing ‘to be read’ list/TBR or they took up knitting to make Soap a beanie or something for the cold winter months. She’s antisocial but loves her boys and will literally stay home for them for as long as they want her there…
im trying to be that housewife
@caffieneaddictt18 thank you for another ask! This got a little away from me, but I hope it fits what you were looking for despite the long and winding road to get there ❤️
cw: poorly executed accents
You were never a huge fan of being around others. You had your people - your family, some close friends from primary and secondary school, mates from uni - but sometimes even they drained you. Parties and dinners and just sitting around chatting until the night wore on to morning took you days to recover from. You go because it's what they expected. It's what's normal. It isn't until you've been out of uni for several years, looking for a new job that might get you out of the city, that you stumble on the social battery theory. How you've always felt suddenly makes so much sense.
You lean into the idea that you charge your battery best alone or in situations of your choosing. You find a company that doesn't let but actively wants you to telework. Your new boss says the CEO likes how telework cuts down on overhead, and the CEO'd also heard how telework boosts productivity. They pay you more than your old job did, so you can afford a little cottage in the country.
The closest town to your little cottage has a thriving pensioner population, and their activities suit you perfectly. You find things you enjoy and learn to socialize on your terms.
One afternoon, a few weeks after moving into your cottage, you stop into the fabric shop looking for materials to make curtains. The mid-afternoon sun comes in too brightly for you to see your computer screen, and while you could move your home office, you like being able to look out over your back garden as you work. In the shop, you see a flyer for a crochet class and realize it would be nice to have a cozy throw blanket over your worn couch like the one your Gran made when you were a kid. You sign up for the class without any reservation.
Another week, after setting up an account at the library, you stop in the cafe at the corner for a warm cuppa. There are seven or eight people in the shop, all sitting at the tables and in the comfy chairs at the back, but no one's talking. They aren't even looking at one another. You know they have to be a group because there are several open tables and seating spaces, but these people are sitting too close together for it to be out of crowded necessity. When you ask the man behind the counter, he tells you it's a silent book club and points out the club's leader. You don't plan to wait, but you pull your book out all the same, and when the book club breaks up, you make your way to the woman in charge. She tells you when and where they meet and says you're welcome to join whenever you want.
It's at your fourth silent book club you meet John. You've taken to sitting at one of the tall tables with Mable, a widow who said you reminder her of her own granddaughter, "But you're much more content to sit and keep an old woman company than she is, dear." Mable is not here today, so you're alone on the outskirts of the club.
You've been reading silently for the last twenty minutes when you hear a gentle cough and look up into stunningly blue eyes and a mutton-chopped framed smile. "Sorry, ma'am," the man rumbles, "but I was wondering if this seat was free."
You look around the cafe, surprised to see far more seats filled than usual. Everyone else seems to be bundled against the coming storm, coming in to warm themselves with a post-work coffee or tea. There are only a handful of open seats in the whole store. The man must have assumed you're alone, especially as the rest of the book club is sitting at the low tables or armchairs a few feet away.
He's still looking at you, and you startle to realize he's waiting on a response, so you stammer out, "Er, sure, yeah," shifting your cup a little closer and turning back to your book again. The man is quiet for a few minutes, sipping his own cup, but you can feel him looking over at you. Maybe you leave book club early tonight. You're silently cursing Mable for being out of town.
You're startled when the rich baritone next to you asks, "What are you up to?" You drag your eyes from the page, terrified about having to interact with this stranger about your life when you see him nod his head to the book in your hands. "Lamb's one of my favorites, but I don't want to spoil anything. What's happening?"
You proceed to summarize the last chapter, and he's nodding along. "Yeah, how do you feel about Biff walking away?" Normally, you hate small talk, and the whole point of silent book club is to read what you want without interacting with others, but analyzing books and movies is one of your private passions, so if this handsome stranger is willing to give you an outlet for it for an afternoon, you're happy to take him up on it. You proceed to share your thoughts on Biff and his travels, what kind of reliable (or not) narrator he is, Moore's seemingly heretical treatment of Christianity. You ramble through your and his cups, ordering more when they're empty. You don't realize over an hour has slipped by until you catch sight of the clock on the wall.
"Gracious! I can't believe I've been talking with you, at you really, for so long. I'm so sorry," your words trip over themselves with your embarrassment. Your tablemate smiles and holds out a hand.
"Name's John," he says, shaking your meekly held hand as you proffer your name. You mumble your apologies again for taking up so much of his time. "It's been a delight hearing you talk about my favorite book. In fact, it's getting on supper. Care to join me, and I can share some of my thoughts?"
You hesitate for a moment before caving, the desire to talk about the book overriding your natural aversion to these kinds of interactions.
That first dinner with John leads to several book recommendations and an offer of more meals and discussions if you are interested. No one could have been more surprised than you when you take him up on those offers too. You look forward to dinners where you discuss the social satire of Pratchett's Guards! Guards! and whether Moore's Lamb or Winterson's Boating for Beginners is more blasphemous.
By the fifth dinner, John brings one of his team - he'd told you he was military - because the man is a huge Bradbury fan and hounded John as he read The Illustrated Man. You don't know what you make of Kyle at first, but he slips easily into conversations about the role of tattoos in modern society, showing you some of his.
Dinners and book discussions with John and Kyle slowly became afternoon cinema meetings with conversations on symbolism and allegory in the cafe after. The day before you're headed to the theater to see The Grand Budapest Hotel, John texts and asks if another of his team who's big into Anderson can come. You haven't seen too many Anderson films before, so hearing Johnny talk about shared themes between The Grand Budapest Hotel and Moonrise Kingdom and The Royal Tenenbaums is a delight.
By the time John invites you to the house his team shares, for the newest season of White Lotus, you're used to Kyle and Johnny. They've all talked about Simon, so meeting him seems more like greeting an old friend. You settle comfortably onto the couch with Kyle, Johnny on the floor near your knees, John and Simon in recliners, and watch the first two episodes. Over a meal of Indian take away, Simon points out the imagery repeating itself and how it contrasts from repeated imagery in the first and second seasons.
You find your time split between work, your hobbies, and John and his team. You still go to your silent book clubs, but now Kyle joins you if he's in town. It turns out the cafe also holds a monthly crochet group of mostly older mostly female customers who sit and swap advice as they work on their current projects. You're with them one evening as you're working on a beanie for Johnny who constantly complains his head is cold when you realize you've been spending time with John and his team for nearly a year.
Two days after your revelation, you're at John's for a viewing of Won't You Be My Neighbor. You open the door with the key John gave you months ago when he asked you to check on the place when they were away. You walk in to find the table set and food out, an odd occurrence as you usually eat after watching something. You call to the boys and hear thundering steps coming from the back of the house where you know the stairs to the second floor are.
"Coming, lass!" Johnny calls, practically skidding in to the room.
"Oh, er, here," you say, passing over the completed beanie. The weather's started to turn, and you want to make sure he'll have it when he needs it. His face shows his confusion for a moment, and you rush to tell him, "You're always saying it gets too cold and you don't have a hat so..."
He's opened it up and is tracing his fingers along the change of thread from forest green to black. "Ye...ye made this?" he asks. You can't read his reaction, and you worry you overstepped.
"Er, yeah. Just something to keep you warm." He's still running his fingers along the stitches, so you ramble on. "It's as close to MacTavish tartan colors as I could find. I think it fits as the yarn stretches--"
He embraces you so suddenly you don't know what to say. He brushes a kiss against your cheek, so quickly you could imagine it never happened, and whispers, "Ah love it. Thank you." By the time he pulls back, the others have come in, and John's putting a small vase of flowers on the table.
He looks over at you as he straightens up, and he must read the confusion in your eyes because he says, "You didn't think I'd miss a chance to celebrate our anniversary, did you?"
You splutter. "Ou- our anniversary?"
He grins, the same warm, welcoming grin he gave you the first day in the cafe. "Yes, doll. It's been a year since we met." You look away, embarrassed, and feel heat rush to your face as you realize he's talking about a year of friendship and not whatever you might have thought. "Come, sit," he cajoles. "Let's talk." He takes his seat at the head of the table. Simon sits across from him with Johnny and Kyle on one side, leaving the lone seat on the other side for you.
You're skittish, unsure of yourself with these men for the first time in a long time, but you take the seat left for you. If they can tell you're nervous, they don't act like it. You catch John smiling softly at you, which makes you bashful all over again. He passes you the plate of steaks, encouraging you to take a larger portion than you dole out for yourself. You ignore him, passing your plate to Simon, asking for a large portion of vegetables instead.
"Can' just eat rabbit food," Simon grumbles good naturedly, piling roasted carrots and Brussels sprouts next to the steak before passing your plate to Johnny, who puts a sizable scoop of white beans on it before handing it back to you. You roll your eyes at how much Johnny gave you, but you grace him with a smile nonetheless.
Everyone starts eating, talking to you about their job, sharing unclassified anecdotes from their last op, asking how your job is going. Johnny shows off the beanie you made, and the others compliment your talent. Kyle mentions, not subtly at all, that the den could do with another throw for cold nights, and finally your demeanor cracks. "It'll take a while, Kyle, but sure. I think I can do that." You offer him a small smile when he beams at you.
"I'm real glad John met ya, doll," Kyle says.
Your eyes drop from his face and million-dollar smile to your lap. "Me too," you say quietly. They know about your social battery, but you've never told them how it never feels drained after time spent in their company. You look around the table and say, slightly louder, "I'm glad to have met you all."
John reaches across the space between you and pats your hand. "I'm so happy to hear that, dove, because that makes this easier." He clears his throat, much like he did that first day, and says, "You've been in our lives for a long time, but what we've never told ya is that we aren't roommates." He trips a bit over that last word, and you think back to little moments, like how closely he sat next to Kyle when Kyle first started joining your dinners, the little touches Johnny and Kyle shared at the cafe after the cinema, the looks Simon would give John when everyone else was watching the telly. "We're together. All of us." His eyes never leave yours, and the room holds its collective breath.
"That's okay, John," you respond, smiling at the trust they're showing by telling you the full truth. "I think it's sweet." You flip your hand over under his and squeeze it gently. "Thank you for telling me."
Some of the tension of the last few moments dissipates, but you sense there's more when John grips your hand back. "That's not all." Simon shifts in his seat and Johnny is uncharacteristically still. "Er, we're together-"
"You already told me," you tease, trying to lessen the stress you hear in his words.
"I did," he says, "because I want you to know we talked about this, about you, as a group." He waits until you look at him. "We're together, and we'd all like you to be part of us, too." You stare at him for several long moments as the weight of what he's telling you settles in. "We love being with you, dove, and we want to be with you fully."
As it had when you met, the silence stretches almost into uncomfortable territory, but this time, you have an audience. An audience of men who have made you feel more welcomed and more loved than your friends and family tend to. Men who have become almost your whole world.
You find yourself nodding your head ever so slightly, ever so slowly.
"Is that a yes?" Kyle chokes out.
"Yes," you whisper, and when you see the relief on John's face and hear Johnny's whoop, you say it again, louder and more clear. "Yes. I want to be with you, all of you, too." You hear a sniffle to your left and look at Simon who mutters about allergies.
The first month of your relationship with them all consists of the same things you'd been doing, but now with kisses and cuddles. You snuggle into Simon's side on the couch watching telly or hold hands with Johnny walking back from the cinema. It takes less than six months before the men ask you to move in. Their house, like your cottage, is outside town in the rolling countryside, but that's where similarities end.
Their house is a sprawling home with massive front and back gardens they encourage you to plant your favorite flowers in. They add a fifth chair to the set in the back garden, overlooking a small pond, and you take to having breakfast and tea in the back with whomever wants to join you when the weather allows. While they all sleep in one room, on an Alberta King mattress big enough to fit them all comfortably, plus you when you eventually let things get more physical, the house has space enough that each of you has your own room. They turn the sunroom into a home office for you, giving you a view into the back gardens you like so much. You teach yourself to cook more elaborate dishes in their large kitchen, and when they're home, you make sure there's homecooked food on the table to sate their appetites.
Living with your men means having very few expenses of your own. They don't let you contribute any money towards utility bills. "We've been coverin' the bills since before you were here, dove," John says. "An' we're used to coverin' 'em even if we're all on a mission and the place sat empty. 'S nice to know there's always someone 'ere and we ain't payin' bills fer nothin'."
They don't let you pay for anything at the shops either, despite the fact that you set the grocery list because you now do most of the cooking. "Doll, everything you make is so good we wouldn't dream of makin' ya pay for your ingredients on top of it all. You can buy whatever you want as long as ya keep lettin' us eat it," Kyle tells you.
Even when you want something for yourself, they don't let you spend your money. "We dinnae treat oorselves much. Nae reason to spoil one another, really, but we love spoilin' ye. Ye wouldnae take that from us, hen, would ye?" Johnny asks, holding the new dress you were planning to buy just out of reach.
By the time you've been with them for a year, you've dramatically scaled back your work hours, picking up more freelance jobs so you can control how much time you're working. When your men are working from base, you want to be around and attentive. You want time to keep the house clean and try new recipes. When your men are gone on missions, you want to find new spots for walks or new films to watch when they return. You want to browse new books to share with them. You want to work on crafts for your men: a throw big enough to fit the massive bed, a scarf for Kyle, socks for Simon, gloves for John.
They constantly tell you you're their heart and their home, what they most look forward to coming back to at the end of the day. In the same way, they're your sun; you circle them, basking in the warmth of their love, letting it sustain and nurture you. They make your life fuller than you ever imagined other people could. And you wouldn't want it any other way.
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yuri-is-online · 2 years ago
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And in With the New (Scarabia, Pomefiore, Ignihyde, and Diasomnia x Yuu)
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"Look I would get rid of this thing if I could afford a new sweatshirt." You drag the offensive article of clothing over your head completely missing the spark of curiosity and mischief in your companion's eye. "I've got a lot of bad memories associated with this."
"If it's that uncomfortable we can go look for a replacement instead of-"
"Oh no not like that, it's super comfy. I just don't like it because it technically belongs to my ex."
notes: they/them used for Yuu, their ex is implied to be kind of a shit person, other dorms can be found here (x) Ortho is somewhat included in Idia's part but does not have one of his own.
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Kalim- "Do you have any other things from your world?"
Kalim has expressed a desire for you to see as much of Twisted Wonderland as possible, and he stands by that, but it would really suck if the only physical connection you had to your home was something that brought up painful memories. Your past relationship isn't something that makes him jealous, just concerned since it clearly causes you distress. He can wait to get you more appropriate clothing until after he makes sure you're ok. If the sweatshirt really is the only thing you have from home, he'll be asking if there are any foods you remember or activities you liked to do with the people you actually cared about that the two of you can recreate in Twisted Wonderland. That way you won't have to feel the need to hold onto something painful and he gets to make you happy.
Jamil- "Then why didn't you get rid of it before you came here?"
On the one hand he does feel a bit second rate at the thought of you holding onto something form an ex, but his primary concern is the implication that your financial straights have always been this... dire. He definitely wants to know about your previous relationship so he can judge them for how much better he is, but once he notices that the memories are a bit on the traumatic side he stops pushing and feels just the slightest bit guilty. But really, if it's something that hurts you to hold onto then why do it? You aren't him, you don't need to do that, people love you and want to take care of you, him included. He's not going to just give you his hoodie, he would literally die of embarrassment, but he does get you a sweatshirt. If for no other reason than to keep him from staring holes into your back now that he knows where the other one came from.
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Vil- "It doesn't suit you at all."
If his treatment of Epel is anything to go by, Vil is not above spending money on something he considers to be a pet project. Not that this... friendship is one of those, nor is he particularly jealous of some no name extra who was too blind to beg on their hands and knees to get back in your good graces. Not that he needs to do that you understand; as arrogant as Vil has a reputation for being, he is one of the people who has been more genuine when expressing concern and gratitude for you. His comment isn't meant to be a slight, clothing that makes you feel bad about yourself is failing to do its job as fashion, and as a world class super model that is unacceptable. In other words get in the car looser we're going shopping.
Rook- "Ah, I thought it was something like that."
Is it bad if he says he meant he hoped it was something like that? Not that he was rooting for your ex to be a bad person, he would never wish a subpar lover on you. But when he saw the tattered edges of your sweatshirt and how it clashed with the things you bought for yourself, he hoped that maybe someone in your world hadn't wanted your hands to be cold. If that's not the case, then if you are ok with letting it go as a lover of romance who is he to deny you your freedom? Granted tossing roses onto a fire while you burn an ugly sweatshirt is both very extra and very Rook but hey. He's having fun and you've got a new jacket.
Epel- "Afford shamford I could'a just made ya one!"
Offering their sweetheart their hoodie is something manly tall guys get to do and Epel has really really REALLY. Been looking forward to getting to that point in his relationship with you. He wants to feel like a real man, like your real man to be specific. The thought of some other piece of shit getting to do that first and treating you like a used dish rag pisses him off. Best believe he is huffing and puffing his way back to Grandma Felmier's boot camp with a mission to do you one and your ex two better by knitting you a pullover to go with your uniform. Everything that comes from Harveston is a top quality product prefect, better than whatever you left behind he guarantees it.
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Idia- "So this is that kind of route huh..."
Of course you had a partner back in your world, if he can see your good points then a normie absolutely could. That doesn't make you less appealing, it just makes him feel all that more convinced he doesn't have a chance. He's halfway through whipping out his tablet to excuse himself when Ortho asks what you meant by "shitty memories" and they both get blindsided by just how much vitriol you have for a person whose clothing you technically kept on you. And suddenly he's back in business because there are few things that unite Idia with someone faster than a good old fashion bitch fest. Sure, his insults are weirdly possessive of you, but if he had any doubts about your feelings for this person he doesn't now! He's never heard you talk about anyone like this before and he finds it so attractive he almost forgets to short circuit when Ortho convinces you to try on his hoodie. Almost.
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Malleus- "..."
Sometimes he feels like a broken record, constantly marveling at how little fear you have of him, but really child of man, you have no fear. Malleus has very little in the way of emotional intelligence, so he doesn't fully understand that what he is feeling is jealousy he just knows the thought of you with someone else's clothes hurts. Unfortunately for you both, in addition to not being emotionally intelligent he also isn't with the times and there is a non zero percent chance he will be bringing you a cloak and be genuinely confused when you don't immediately replace your old hide for his. (Lilia takes responsibility for that, he was making a joke honest.) Oh? The point was it's supposed to be something he wore so you can feel closer to him when he's gone? Well why didn't you say so child of man, he is more than willing to offer you a scale- what do you mean you can't wear that either?
Lilia- "Oh? Are you asking for one of mine?"
Shame has not been a word in Lilia's vocabulary since long before you showed up prefect. He always buys oversized clothing because of how cute the long sleeves look on him, but oh they would be so much cuter on you prefect, don't you want to see? Oh and while the two of you are at it, why don't you let him paint your nails and do your eye shadow. He's never had one of those slumber party things you humans do, you should make a night of this so you can both get a new experience out of this. He can have a slumber party and you can be the center of someone's world. Also what do you mean you're supposed to summon the devil at these things, he's already here.
Silver- "Would you like one of mine?"
Lilia raised a very good boy who thinks nothing of offering the shirt off his back to save someone in distress. Silver isn't a jealous person by nature, he's more concerned with making sure you are safe and taken care of than he is making sure you don't still have feelings for your ex. Above all else, Silver wants to be a safe space for you to come home to at the end of the day, like a proper knight in shining armor. Though he does have to admit, you look really nice in Diasomnia colors, they're really close to Briar Valley's so if you decide to come and visit he's assures you that you will fit right in. He's sure his father would be very happy to play host. Maybe too happy.
Sebek- "HOW UTTERLY DISGRACEFUL."
You think he's upset at you but he's not, that's made painfully clear with the rant he starts to go on about proper courtship procedure. Offering clothing to someone is supposed to be a sign of high affection, nay eternal devotion! And it suddenly becomes clear to you that Sebek has somehow managed to confuse the concept of a stolen hoodie and a knight's favor. He seems to have managed to convince himself, in the span of two seconds, that you are wearing this not because it is one of your only pieces of clothing, but because your ex convinced you that they're the only one who could love you which IS NOT TRUE. YOU UNDERSTAND HUMAN? DO YOU UNDERSTAAAAAAAAND?
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letters-to-lgbt-kids · 20 days ago
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it’s probably wrong to feel this way because feminism but i feel nostalgic for the older generations. women used to be able to marry some dude and be taken care of for life. you just pop out some kids, sit at home and cook and bake and live a simple life without worrying. i’m literally a whole lesbian but I think about that.
Actually, I do not think that your feelings are wrong - but I think you’re being sold a fantasy version of women’s history that never existed. 
You are not a bad person or a bad feminist for craving a simple, carefree life. We live in a unpredictable, hectic, oftentimes scary world. You’re definitely valid in just wanting life to be easier! 
It’s also not anti-feminist for a woman, including lesbian women, to want to have children or to actually enjoy domestic activities like cooking and baking or taking care of the household. Women are human beings - and human beings have so many different life paths and desires and personalities and interests. You don’t need to feel bad for wanting a life that more closely aligns with the traditional picture of the housewife and mother. There are lesbian couples who raise children together, too. There are even lesbian women who choose to platonically co-parent with a gay man because they both want kids, and other unique family constellations like that. Like I said, plenty of different life paths! 
Nothing wrong with any of that. But there IS something wrong with saying that the older generations of women lived carefree lives and with implying that feminism took this away from you. 
Let’s look at that together: 
It seems like you’re underestimating how much work it is to be a full-time primary caretaker. Women who are full-time responsible for taking care of their children and household are not chilling at home like on a holiday. They have a 24/7 job with no breaks, no salary and a ton of responsibilities that they can’t clock out or take a sick day from. Again, this doesn’t mean that motherhood can’t be a a fulfilling and meaningful life path! But, surely without meaning to, you are insulting and belittling the hard work women do by saying that stay-at-home moms live an easy life without any worries. Care work is work. 
You say you’d be taken care of for life. It’s great if that works out! But it’s actually a quite common issue that it doesn’t. What if your husband suddenly leaves you? What if he dies unexpectedly? What if he turns abusive? Think about women in that position: no salary and three kids to feed. You’ll have difficulties finding a job (no qualifications, no job experience, a large gap in your resume and trouble affording childcare). You may not even have a place to stay (your husband owns the house) or your own bank account (your husband handled the finances). 
You didn’t say exactly which generation you’re thinking of but there actually has never been one where all women lived the same life. Let’s look at the picture of the American 1950s housewife here. There are people out there who romanticize that as the „golden age for women“, similarly to what you describe in your message: a time where women didn’t have to worry about finding jobs or going to university or understanding politics and instead found fulfillment in nurturing their kids and husbands and could dedicate all day to cooking and doing crafts. A simpler, less stressful time, more nourishing for the soul than today’s hectic schedule. As nice as that picture may seem: it’s historical fiction. First of all, even back then only part of society could really afford to only have one partner working. It was mostly white middle-class women who lived that traditional housewife life. Other women (for example working-class women, immigrant women, black women and other women of color) were rarely afforded the luxury of staying home. They had jobs, oftentimes very hard and exhausting ones, for example as factory workers, farm laborers or as household help for wealthier families. That „peaceful home life of women“ some people are now nostalgic for was actually often built on the hard work of other women: many families relied on the labor of poorer women to afford that lifestyle. 
Even if you only look at those who were wealthy (and white) enough to actually live that lifestyle: it wasn’t a golden age for women. There was immense pressure on them, actually. Pressure to be sexually attractive and available to your husband at all times (even when you don’t feel like it), pressure to get pregnant and have many kids (even when your body still needs to recover from the last pregnancy), pressure to have a spotless home at all times (even when you’re unwell or pregnant), pressure to suppress any personal desires that do not center around your husband, kids and household responsibilities (hobbies outside the home were often discouraged or outright forbidden), pressure to make all that look effortless and be happy at all times… 
Plus, some of the things sold as nostalgic now are actually awful if you think about it! It sounds like a nice mental break „not having to worry“ about working, pursuing higher education, paying your own rent etc. But what that actually meant was not being (legally or socially) allowed to do those things. There’s a big difference between choosing not to do something and not being allowed to do it. 
You already know this but I feel like it deserves its own point: lesbians in older generations didn’t have easy, carefree lives, either. In fact, they often lived dangerous lives and faced the constant threat of institutionalization or criminal punishment. 
So, that fantasy of carefree women back in the olden days is not real - but your wish for rest and stability is. Please know that I’m not judging you or making fun of you or thinking you’re stupid. Far from that, I think you feel something that’s really relatable. So many of us feel like life is too stressful and too hard. 
Rather than grieving a time that never existed like that, I think some things you can do are: 
Reflect on what you can do (now and in the future) to make your life more closely aligned with what you desire. Do you want to try out more domestic hobbies (like baking)? Can you simplify or slow down some of your daily routines, so modern life feels less overwhelming? Do you want to look more closer into the available options of having kids as a lesbian? 
Use this historical fantasy to learn more about your values and needs. What about it is appealing to you and how can you fight for them in the modern world, as a feminist? If it’s the idea of not being lonely (surrounded by husband and kids), maybe you can look into helping to build or maintain community spaces in your area. Maybe it’s the feeling of being needed, then you could look into volunteering. Maybe you really care about mothers, then you could learn about and advocate for things that make modern life easier for them (like access to healthcare, childcare, education, fair work conditions etc.)
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mtchee · 10 months ago
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Silence is Silver, Your Voice is Gold - [Katsuki Bakugo] SOULMATE SERIES | GN
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blurb:
You've got the cranky egoist in 1A as your soulmate. Deemed as an 'extra' in his straight laced life, you've resigned yourself to covering your soul words and sealing your lips, becoming U.A's first year general course prodigy, the silent designer. Despite his distasteful character and colourful atittude, as one of Bakugo's primary costume creators, you work to your utmost to satisfy beyond your client's needs. It's unfortunate that despite your title, the angry pompom won't take a goddamn hint from your silence. When you even go out of your way to avoid him, you start to think that he knows you a little too well despite never having uttered a word.
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cw: not edited, second-person-pov, [name] is a general course student, swearing, sassy [name], lowkey enemies to lovers, you hate him, he likes your attitude, onesided e2l??, i know nothing about textiles and design except the bare minimum, [name] and bakugo are kinda cute why am i eating this up omg, [name] tormenting bakugo with bright pink and ribbons
| masterlist | boku no hero academia collection |
[2.5k]
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Avoiding Katsuki Bakugo has been a piece of cake.
The guy has such an inflamed ego that he expects the people to part for him wherever he walks.
You met him when the hero course first years were scheduled to mix with the costume design students to discuss both the practical and fashionable output of their hero costumes.
You'd been one of the main designer's for Bakugo's suit, with two others having asissted you in its curation. From his original sketch, you'd syphoned the relevant materials for the prototype, your colleagues aiding in the stitching and detail while you further assessed how it could potentially enhance the use of his quirk.
'Beat it, extra.'
The words had tingled on the back of your neck after he growled at you before you could consult him on his gauntlets' latest design. You had swiftly looked him up and down with disgust at his audaciousness before slapping your sketchpad on the table in front of him and storming off.
You remember hearing the maniacal laughter of his friends while one of your other classmate's (the designer of Shoji's suit) shakily explained to him your presence.
You'd had much better things to do that day, but had decided to go out of your way to personally discuss with him his preference in design and utility so you wouldn't have to go back and forth with various prototypes.
Instead, you got cussed out before saying a single word; what an utter waste of your generous time.
Like hell you were going to deal with a soulmate like that.
You started wearing a thick, velvet choker to hide your golden inked soul words.
Since then, you'd sent your assistants to deliver any sort of message to him. With them doing your communicative bidding, you could put your full focus on the active improvement of his hero costume.
When it would come back burnt from training, you would change and reinforce its material until it was fire resistant. When it got ripped, you would reasses its durability. When his gauntlets got in the way, you would restructure them for better mobility and control.
One day when one of your assistants reluctantly relayed to you Bakugo's irrational displeasure with the pigment of his headpiece (for the seventh time), you'd sent it back hot pink with a black and white frilly ribbon.
He broke your lab door the same day.
Since then, when you'd send off your poor assistants in sacrifice, he'd rattle them and demand for you to face him personally.
You ignored him, but then when your classes started mingling more you couldn't get away from him quick enough.
One of your classmates would sweat in a panic off to the side as you worked at your bench tirelessly with thinned lips and an irk whilst Bakugo yelled and threw a hissyfit at your every move.
"What the hell is that supposed to be? Spandex?!"
"That looks like a lump of shit."
"God, it's ugly."
"Whaddya using that for? Weakass bullshit cloth."
"STOP MAKING IT PINK!"
"No way would that work with my quirk!"
"I'd blow that to smithereens easy."
You had to stop yourself from throwing your sketchpad at him most days. But sometimes you caved and summoned a roll of pink ribbon to stuff in his loud mouth.
He spat it at you and yelled even more, but that single moment of peace and his reddened face made it worth it.
On occasion, you would be lucky and actually get a few decent conversations out of him. His mouth was still foul, but his volume would be acceptable, and his suggestions surprisingly competent and reasonable.
On those days, he would leave with his voice intact, and you with one step closer to the final product.
Your impeccable work ethic and skills and Bakugo's mild decency lead you way ahead of the others in your unit. Eventually, you started having enough time to help out with some of the other hero costumes too--with the permission of both the creator and wearer, of course.
They've all been more than thrilled to work alongside U.A's renouned silent designer.
Although you worked quietly, you made more of an effort to communicate personally with the heroes in training regarding their costumes.
Most were surprised at that, having only known you to work alone and to commune from afar as you've done with Bakugo.
While word of your ingenius spread, unfortunately so too did your most recent work relations.
Bakugo didn't seem to find it funny that you talked to everyone but him.
So you threw all your stationary at him when he stormed into your design lab to make it everyone's problem.
But more specifically, to make it your problem.
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"Miss me, nerd?"
Your scathing glare did nothing to Bakugo's arrogant smirk as he waltzes his way past everyone to your work bench.
You narrowly snatch up your latest prototype sketches before he sets down a pair of cold drinks on the table. The condensation drips down, pooling on its surface.
"This it?" He casually quirks up a brow at the strip of hard textured fabric and metal atop your bench. He picks up one of the drinks and slurps from its straw obnoxiously to get on your nerves, "hm, doesn't look like shit this time."
Lately you've been redesigning his utility belt to match the clasps between his protective gloves and gauntlets, additionally extending it to hold extra grenades that activate through his quirk. You've already sent in a request to the support department for those.
"Put ribbons on it like you did last week and I'll kill you."
You fight back a petty smile, recalling the pretty little pompoms decorating the numerous tiny pink bows stitched to each belt loop. He scoffs at your poorly concealed pleasure, and you turn your nose up at him, biting the inside of your cheek mischieviously.
He narrows his eyes at you before rolling them, placing his drink down way too close to your precious papers--again--and resting his cheek on his fist boredly.
Your lips twitch downward in ire at his intrusion of your space, but you work around him nontheless. You don't blink when he cusses as he smacks away a scrap of fabric you toss at him in casual vengeance.
"When's this gonna be done anyway--quit it. I've got a mission in Shinjuku next week." Bakugo snatches a pen you throw at him in mid-air.
You shrug at him, not your problem, but hold up two fingers anyway.
"Two days, huh," He clicks his tongue, "you slackin'?"
He cackles demonically while you log a chunk of stainless steel at his head.
Swear to god--you're gonna make his whole suit neon pink!
He visits you again after his mission, which is evidently successful judging by the fat cocky smirk on his face as he approaches while you stitch up a hero costume from class 1-B.
You deadpan at him as he drops a take away paper bag at the corner of your work bench. Then he tosses his empty utility belt over your most recent handiwork.
"Clasp blasted off."
Bakugo makes himself at home in the spinny chair opposite you, leaning back and putting his boots on the desk as he snags a tasty pastry from the paper bag before pushing it towards you.
An eyebrow twitches as you stare at the no longer existing metal clasp on the support item. A square char mark is left where it would've been. The belt is otherwise untouched.
What, was he aiming for it or something?
Scrunching your nose at him distastefully, you flick the belt off the costume you had been working on and resume your stitching.
"Oi! What about me!?"
You shoot him a sharp glare that makes him scoff. He pipes down nontheless, settling back into his chair with a roll of his eyes and a grumble.
Bakugo's visitations become more frequent.
At this point in time, his hero costume shouldn't need any more major improvements or adjustments until the start of your second year. And yet he's coming in what seems like every other day for any single little thing that bothers him.
Hell, he even comes in to bug you about repaires--you don't do repaires. But he argues that he doesn't want anyone but you 'touching his shit', as he so eloquently explains.
He's come in for his belt clasp six times now, his visor for four, his gauntlets for five, and for the sole of his boots thrice.
The bottom of his fucking shoes.
He can eat your sparkly, bow tied, hot pink and purple swirled shit.
He doesn't even need you anymore!
You're just some stupid non-hero extra. The hell is his deal now?
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Bakugo's come in angry today.
He's normally angry, but it's different this time.
You watch him wearily from the corner of your eye as you type out a risk assessment at your desk. School's finished now, but you've been putting this off for a bit, and wanted to get it done while you were still feeling productive.
Less than ten minutes after the last bell rang out and everyone left for the day, Bakugo had come barging in with a stiffer than usual scowl and a dissatisfied furrow in his brows.
But he's been silent.
Bakugo's never been silent.
He sits in the seat adjacent to you, leant all the way into the backrest with his arms tightly crossed and his eyes narrowed, boring into your form.
Each time you glance at him you look away in a hurry as you meet his gaze.
Okay, now it's getting to you...
Slowly, your fingers stop typing, unable to function properly under the intensity of his stare. You don't look at him this time though, and you sweatdrop uncomfortably.
The tension causes your skin to prick, and you tug at your choker discomposibly. The velvet rubs at your skin, irritating it.
You jump when he suddenly speaks.
"What's up with you, huh?" He says it more like a statement, "you're so damn quiet it's eery. Say something."
You give him a disgruntled look.
Is he for real? Is that what his tantrum is about? He can go eat grass.
You turn your attention back onto your laptop, typing again.
He growls at that.
"Don't ignore me, damnit! I know you can say shit!"
Oh, and the shit I would say. You snicker to yourself, but that only seems to tick him off more.
"[name], answer me."
Your stomach drops--he's never called you by your name, let alone your first name. You glance at him again; Bakugo leans forwards with his elbows on his knees, eyes piercing you with a threatening intensity that sends off warning bells in your head.
You look back at him once you grasp the gravity of his tone.
Your annoyed frown fades, and your features soften as to prompt him. He takes in a deep breath, gaze flicking up and down your form as he processes his thoughts first.
He meets your eyes again with a determined resolve.
"I know you're my soulmate."
Fuck, what.
Bakugo scowls when you visibly stiffen, shock coursing your system.
"Get over yourself, you ain't slick. 'S why you've been runnin' from me." He crosses his arms across his chest, lips firmly downturned at your lack of verbal response.
Ice freezes your blood and your gaze flicks away from him apprehensively. What exactly is he expecting from this? Bakugo is a cocky bastard.
An egocentric prick with the means to flaunt it. He's one of the top students in the hero course and he knows it--what the hell does he want from you?
You feel your temper flare.
So what if he knows your soulmates? He obviously thinks he's too good for this shit; fuck fate and all that it stands for, you're just some side character behind him, just like he's said.
You aren't shit to him, and if he thinks he can actually do better than you, well then you know that you can. Who is he to pick and choose who he deserves? In that case, you know what, yeah, he's right, because you deserve better than him any day-
"What?" Bakugo's unappreciated tone fans the flames of the rapidly burning thread containing your tolerance, "still silent?"
"Shut up, asshole! You think you're too good for shit!" Your outburst as you slamming your hands down atop your work bench, the few utensils scattered about clattering in tandem with the vibration, "I'm not just some side piece you can bulldoze! I know my worth, even if you can't fathom it, you eighth-grade-syndrome twit!"
A tense silence settles over the room, and his eyes harden as you stare him down with an unwavering resolve.
Bakugo's lips twitch.
And then he's cackling like a hyena.
You flinch at the abrupt switch, scrambling to process whether you should feel glad or offended that he doesn't seem to be taking your words to heart.
You know for a fact you would not beat Katsuki Bakugo in a fight.
You shiver at the thought, and he beats his fist on the edge of the table as he recovers from his laughter. He lets out a long winded breath, wiping an exaggerated tear from his eye which you deadpan at.
"Ah, damn," Bakugo snorts, "we're really meant to be, eh?" He lifts up the edge of his loose shirt just enough to reveal the glowing golden words inked vertically on his toned waist, "knew there was a reason I could tolerate you more."
"Ditto." You spit out despite the relief flooding you as he stays put. You rub the back of your neck subconsciously.
He eyes the movement skeptically before motioning for you to move towards him. You scrunch your nose at him but oblige when he clicks his tongue irratedly. You've tested his patience enough already.
Once you're close enough he yanks you down and unclasps your velvet choker. You emit a scandalised gasp, feeling naked without it.
"Hey!"
"Give it up," He drawls, "get over yourself."
Bakugo latches a hand around your nape, pulling you forward so your head is bent level with his chest, and your face flushes. Both your hands grip at the armrests of the chair, caging him in as you fight not to fall off balance.
"Ack-" You choke at the feeling of him ever so gently tracing beneath the words on the back of your neck, "-stop that!"
He huffs a laugh, and his breath pans over your skin.
His eyes soften ever so slightly, "You're not jus' some extra, you know..." He lets you up. He ignores the imbuing embarrassment that pairs with the subtle blush tinting his cheeks.
You mull over his words for a second, pushing yourself back to face him head on. You blink slowly, registering his meaning. A gentle warmth settles across your cheeks, and a quiet glee bubbles inside you.
"Yeah?"
Although you bite back a smile, there's a hopeful glimmer in your eyes.
Bakugo grins, "Yeah," and places a reassuring hand atop your head, "not my soulmate."
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glitchyrobo · 5 months ago
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Ceres-class Missile Battleship
spaceship =>
(description & fiction under the break!)
Video Description
Several views of a large, long, and slightly bulky Terran warship in space. The ship has repeating triangle motifs in with various paneled textures throughout. Near the pointed front the nameplate of the ship is visible, reading 'CNS Temeraire'. The long front hull has a flat section on the top, covered in massive missile launch bays. Amidships, several armor plates, painted bright red with the Jovian Eagle in gold, protect the armored hab rings and a series of tubes. Aft, the radiators glow brightly as the engine burns hot. Embedded heat pipes run from the tip of the engine to the radiators
The first view is of the ship from above and in front, showing a dramatic angle. Several 'running lights' blink down the length as navigation lights flash
The second view is located to the side, looking forward, again showing the various lights
The third view is focused on the engine, showing it powering on to 100% thrust, then beyond. As it powers on the heat pipes glow in sequence
The fourth and final view repeats the engine power on sequence but from further, allowing the viewer to also see the coolant vents venting coolant
Excerpt from History of Pre-Domestication Terran Warships (3rd Revision), §685.8: Late Terran Accord & Pacification Program Era Battleships (Guided Projectile), Eltrin Yne, Forty-Seventh Bloom, xe/xem, Elly Yne, Twenty-Sixth Floret, et al.
Designed in 2521 CE (33 BT) by a consortium of Jovian shipbuilding corporations and first commissioned in 2526, the Ceres-class missile battleship was envisioned as a platform to launch massed missile strikes against enemy fleets while providing enhanced point defense and electronic warfare. At 750 meters in length and nearly 100 meters at its widest extent, this class represented one of the largest mass-produced spaceframes fielded by the Cosmic Navy.
Over the course of its service history, the class had numerous revisions. Most notably, the type-3 revision in 2539 (2521-CERES-III) which added coolant vents ahead of the hab rings, reducing their size in the process. The vents were positioned forward of the hab rings to expel hot coolant from over-driven point defense domes and electronic warfare equipment rather than the main engines, though they had a limited ability to expel engine coolant in extreme emergencies. These coolant vents essentially functioned as expendable liquid droplet radiators, which may have led to the development of more practical liquid radiators, had domestication been delayed. (See also §359, Speculation on Terran Shipcraft Development)
While there were no major engagements which featured a Ceres functioning in this intended role, classified TCN documents obtained after the fall of Terra stated that one of the primary goals of the class was to counter contemporary corporate navies, which largely consisted of small anti-piracy vessels, should a coalition of corporations ever come into direct conflict with the Accord.
However, the most significant hostile force that the Accord encountered prior to pacification were various pirate flotillas, which would generally consist of smaller, older, and less militarized vessels. While in a direct engagement a Ceres-class or other contemporary Accord capital ships would easily destroy such vessels, smaller ships were quite capable of outmaneuvering and escaping their would-be-predators.
At the start of the Terran Pacification program, there were 157 Ceres-class vessels active. After the signing of the treaty, only a handful of these ships refused armistice, as the amount of logistical support that the Ceres required to function effectively and the implausibility of that support without the Terran core sectors dissuaded overt feralism. Several dozen of the surviving vessels now serve as museum ships across Terran Protectorate space.
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its10pm · 3 months ago
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Michael Afton Headcanons
Just a fun headcanon dump to get into the writing mood :) These are super random though. I think I'm possessed.
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Mike is a huge pirate fan. He wanted to be a pirate until he was 8 (which is when he wanted to be an astronaut).
His favorite food is lasagna (his mom's is the best).
He's super tall and has always been super tall. The coach ran him down to play basketball his sophomore year of high school.
He's been working for his dad since he was seven. By the time he's in high school, he can basically run any shift by himself.
His best classes in high school are gym, physics and art class.
He would eat at least two full boxes of pizza per day, if he were allowed to.
He's really good at all of their arcade games. His highest score is in Pac-Man, though.
He's super scared of heights.
He went to a British primary school in London before his dad moved back to Utah when he was 6.
He "learned" how to play the electric guitar when he was fourteen. "Learned" is doing a lot of heavy lifting, because he can only read tab and really only learned riffs and some easy AC/DC songs.
Somehow, he's still able to impress people, even though he is clearly just abusing a whammy bar.
He plays basketball, football and baseball. He likes sports because he means he's home less.
He really likes cars a lot. He suped up his truck's engine when he was 16 and has almost wrecked it in races with other high schoolers multiple times. But car stuff is how he bonds with William, Henry and Ralph.
He's been smoking since he was 11. William doesn't really care, as long as he doesn't steal his.
He spends a lot of time taking over house activities for his mom, when she's too tired to get out of bed. This has made him a pretty good cook, though.
He's kind of a cool guy in school, but he's sort of seen as a 'bad kid' and a 'huge asshole', so he's definitely got a smaller group of friends. This is fine, because he's kind of a loner anyway.
He gets pretty good grades, except for in English class (he has dyslexia).
He has a pretty huge crush on Maria Rodriguez. He embarrasses himself to try and impress her a lot.
When he was thirteen, he broke his arm wrestling the school security guard to impress a girl. His friends have not let him live this down.
When he was fifteen, he drove into the school's gym while trying to show his friends a sick car trick over the weekend. His father has yet to let him live this down.
He and William fight a lot. I mean, most of the time. But they're kind of similar people, with similar senses of humor and some overlapping interests, so sometimes they can have friendly conversations with each other.
Mike likes gossiping with his Aunt Vangie (Henry's wife) and his mom.
When he was fourteen, he made up a game of throwing up lawn darts and having the neighborhood kids catch them. This was stopped after a few too many close calls.
He also made a game of rolling kids down hills in tractor tires. This was only stopped after he got bored of it.
He's the kind of guy that punches wholes in the dry wall.
He used to BMX, but Chip is way better at it, so he gave that dream up because he hates being one-upped by his own posse.
He doodles sometimes in class. He likes to impress girls by drawing them. He also likes trying the Fazbear band. A lot.
Foxy is his favorite animatronic. He ships him with Chica.
He rough-houses with Evan and Elizabeth. A lot.
This includes farting on their heads and forces them to smell his arm pit.
He cackles.
He's a cool guy, so he sneaks out to go to parties a lot.
Sometimes this means stealing William's nice cars, which he will always end up regretting.
He likes watching soaps with his mom.
He's the best of all his siblings of picking up his room.
His room is full of posters of hot supermodels and Playboy models, by the way.
He's given all of the animatronics personalities. Bonnie's is the malevolent, in his view.
He's very violent and gets into physical fights with others a lot.
Big undiagnosed bipolar disorder energy.
He chews gum all the time. Literally all the time. It's very annoying.
He had a Mormon baby blessing, but he was never baptized.
He gets invited to church activities sometimes. People almost always regret it.
He dresses in the more general, 80s rock 'n' roll, hair metal style, but he is a goth rock lover.
His middle name is James.
He smokes weed sometimes. But he mostly just drinks.
His mom's parents live in Virgin. He doesn't visit them that often, even though they're kind of close, because William is embarrassed to be associated with them. He is the oldest of their grandchildren, though. (Teen pregnancy things.)
He was sent to a pretty extensive psychiatric programme in Draper after killing Evan.
He graduated high school early.
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coyotes-rules-of-change · 11 months ago
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Part 3: Christopher
The long awaited continuation of my first series—I’m assuming… If you missed the first parts, please feel free to enjoy Part 1: Kellen and Part 2: Adam before you continue on with Christopher. In terms of content warnings, Kellen is still quite rough and aggressive, but it seems as though the new and improved Adam has helped the raging jock tone it down a bit.
Kellen wasn't sure what had happened with Adam. He knew two realities: one where Adam was an insufferable nerd who was Kellen's submissive ticket out of academic probation. But now Adam was an insatiable twink who got off on Kellen's abusive nature, and now Adam has become an almost addictive part of Kellen's life. Kellen had always been unwaveringly straight, but now he continued to use Adam's ass as a routine receptacle for his pent-up aggression. Instead of Kellen bullying the nerdy Adam into completing his schoolwork, Adam seemed to feed on Kellen's demeanor, controlling every rough and raging moment of their daily fuck sessions. It clearly drove Adam's prude of a roommate crazy, leaving the poor Ben rapidly departing his several accidental intrusions with an unmistakable look of shame.
But Adam's sexual hold over Kellen left his primary motivation unmet. Kellen needed another way to boost his grade. Lucky for him, nerds were everywhere; he just had to select one. Kellen scanned the dining hall. He considered a business major sitting in a booth. The kid, Kenneth, made a habit of dressing professionally and was always down for a deal, but Kellen needed to be sure his geeky clothes could guarantee good grades. It dawned on him that he could use Adam's roommate, Ben. It would be gloriously sadistic, and Ben was actively failing to hide the fact that he'd noticed Kellen across the hall and was nervously attempting to blend in. That did seem like a fun idea to Kellen, but a new victim crossed his path.
The D&D club had just finished its lunch meeting, and one of the hapless members walked right in front of the jock. D&D, comic books; the perfect nerd just walked right in front of him and out the dining hall doors, unaware of the follower he'd managed to pick up.
Kellen paced his stalking to ensure he caught his new grunt in the dormitory stairwell. "Hey, nerd..."
Christopher barely had any chance to react before being shoved against the wall. Comic books spilled across the ground, and the pudgy fanboy stared up at the menacing jock with an imposing figure matching those of the superheroes on the covers of the comics now plastered on the floor. But instead of heroic deeds, these muscles worked to intimidate and scare.
"Do you enjoy math, nerd?" Kellen's stare bore into the poor bookworm.
"Well... uh, no, not re—" Christopher barely managed to stutter out his response before Kellen barrelled on.
"No, you don't get it, do you. You enjoy math, dweeb."
Again, Kellen doesn't wait around for Christopher's stuttered response. "Wait, but I don't think—"
"This is my math homework." Kellen holds up a few papers. "This is due tomorrow. You can meet me tomorrow morning, nine o'clock, in the locker room at the school gym. It had better be done."
Kellen releases Christopher and turns to go, but against his better judgment, Christopher talks back to his departing bully.
"But wait! I already have my own homework! And I have a class at 8:30! I can't meet you at—"
Again, Christopher is interrupted, finding himself slammed up against the banister.
"You see these muscles, right?" Kellen didn't wait for a response. "You don't have to read your little comic books to know that I can fuck you up. You'll be there. Tomorrow. At nine."
Kellen turns to go, and Christopher slumps to the ground. This time he's wise enough to stay silent as the asshole jock strides out the stairwell door.
——————
The whole encounter in the staircase baffled Christopher as much as it terrified him. He wasn't sure why he'd been selected for this daunting task but was pretty sure the stupid athlete saw the comic books and thought he was bookish and nerdy. He really wasn't; quite frankly, he was good at math, but it wasn't anything he considered fun. Why do jocks like him think a love of comic books translated into unlimited intellect and a life of devotion to school work? Life is not the Big Bang Theory—in fact, Christopher had a few failing grades of his own, but the jock selected him. What could he do about it?
Christopher was worried about being able to complete the assignment until he actually looked it over and realized he'd covered this stuff in high school. Unfortunately, tomorrow's "assignment" turned out to be a backlog of nearly a week of work. Frankly, this guy was dumb if he made it into college without being able to pass high school-level assignments. It also wasn't until Christopher was finished and he went to write the name in at the top of the assignments that he realized he didn't even know the guy's name—yup, this guy is pretty fucking stupid.
As Christopher drifted off to sleep—later than expected due to the added work—it dawned on him this might not be the last time he'd have to do this. He wished he didn't have to worry about the dumb jock's work. It was that moron's mess to get out of, not his.
——————
The following day, Christopher decided to head to the meeting point early. He suspected the jock wouldn't react kindly if he were late. Ten minutes early, Christopher and his Spiderman graphic tee walked in the gym doors at the school rec center. Only then did he realize how out of place he'd be. It was clear from his short stature and paunchy frame that he'd never walked through those doors in two years as a student here. It took a good half a minute before he realized he'd stopped the moment he'd walked through the door. Regaining his motor function, he awkwardly walks up to the unattended counter. After waiting a few eternal moments, a huge black guy enters through a back door.
"Can I help you?" the man asks dryly.
Yet again, Christopher can only stutter. Only this time, it's because he's starstruck and intimidated, staring at a man with the broad frame of a superhero. In front of him was Kyle, the front desk worker, but in his mind, Christopher was staring up at a man who looked more like M'Baku from the MCU.
Growing frustrated, Kyle tries to get something out of the mute kid in front of him. "Can I help you?"
"I... uh... well, I—uh..." Finally, Christopher managed to muster a thought. "I need to go in..."
Kyle looked inconvenienced. "Are you a student?"
"Uh... yeah."
"Just swipe your I.D., kid."
Kyle returned to the back room, leaving Christopher in his awkward haze. It was for the best. Had the interaction lasted any longer, Christopher might have found himself attempting the Wakandan salute to fill the tension. And that would not have been beneficial... or appropriate.
Christopher walked to the row of turnstiles, slowly pushing through after swiping his card. Then he looked up. Christopher found himself surrounded by physiques ripped from the covers of his comics. This was getting more challenging. Frozen just beyond the turnstile, he realizes he might like the comic books for more than just their storylines. Presented with the real-life muscular forms of his favorite heroes in every corner of the school gym, he realized he was getting a little hard. Another scan of the room, and he jolts, realizing his nerves since entering the building had burned through a lot of his early start. He needed to be in the locker room in just one more minute... Fortunately, a steady bustle through another door allowed him to figure out where to go. Unfortunately, he had to walk across the long room packed with sweaty athletes. Christopher locked his gaze on the door and sped through, using every ounce of effort to ignore everything around him until he pushed into the locker room.
Like the gym behind him, the locker room also bore a smattering of athletic physiques... but he should have remembered what the locker room was for. Every muscle was on display: pecs, abs, biceps, thighs, calves, more. He was lucky that—at least for the moment—none of the jocks in the locker room were actively changing their underwear. The panorama before him left him genuinely paralyzed. Right on cue, the bully from the stairwell came around a corner into the view of his latest victim.
Kellen sported nothing more than a towel and a sly grin. The physique he had on display was just like Captain America, but Christopher knew he was nothing like the upstanding model citizen from the comics. Nonetheless, Christopher was flushed. The muscular form in front of him made him harder than he'd ever been despite the sheer terror coursing through him.
Kellen just leaned in and grabbed the papers Christopher held in his hand. He looked it over. "This looks right, not that I'd know. I'd better get good grades or else..." Kellen flexed a bicep. "I'll have to teach you a lesson."
Christopher just gulped.
"Here's my phone." Kellen hands over his phone with an empty contact pulled up. "Put in your number. If I text you, you respond. If I tell you to meet me, you show up—on time. So far, you're doing great."
Christopher still stands frozen and mute but manages to take the phone and enter his number.
"Here's your next round of work. I have my class at three so we'll need to meet before then. You have a lot to do in the next few hours. Good thing you skipped class, right?"
"I— I— I—..." Christopher knows he won't be able to pull off such a tight turnaround, but his brain is overloaded. He can only stutter.
Kellen turns to go, but then turns back and gets out his phone. "Oh wait, I almost forgot." He opens up his camera app and snaps a selfie. One where the camera is placed low, around his waistline, aiming up the grooves of his abs and capturing his cocky smirk just beyond his hard pecs. "Let me send this to you. I'm gonna need a contact photo, right?" He hits send and walks away. Christopher feels the text alert buzz in his pocket. He regains his composure and blazes out of the rec center at top speed.
——————
Kellen figured the nerd that interested in comic books would flush at the sight of all those jocks in the locker room. The little weakling couldn't even speak! Frankly, it couldn't have gone better. At noon, he decided he'd send his summons to the little ant.
Meet me at 2. Dining hall
He was met with a few seconds of the three dots (...) before the nerd replied.
We should just meet at the gym again
In literally any other instance, he'd punish this kind of insubordination. But if this little dweeb wants to head back to that locker room, Kellen was more than happy to make that work.
Sure, bro, see you there
——————
Kellen arrived twenty minutes early. He disrobed and posted up in the shower, where he could see over the top of the curtain once the nerd showed up. He thought he'd rattle the little fatty with a full view of his naked body since his shirtless torso already turned the little guy into a temporary statue. The anticipation burned through the remaining minutes until two o'clock came... and then went.
2:05. Kellen is getting frustrated. But then again, he looked forward to the beat-down he'd get to deliver his insubordinate slogger.
2:10, and Kellen was about to end his time in the shower stall, reaching for the knob to shut off the water, but just then—
"Yo, Kellen! You here, bro?"
Probably just one of his dumbass teammates. "Over here, bro."
Kellen turned off the water so he could grab a towel before the other voice could get to the shower stalls. He's in the middle of drying off when—in an instant, out of nowhere, a bulky form appears behind him. It's all so out of the blue, but Kellen processes the sudden contact from behind in quick fragments... A compression shirt covering hard muscle pressed against his back; his waist gripped by strong calloused hands; A pair of gym shorts restraining a thick cock teasing his ass; an exhale brushing across the skin of his neck as the one standing behind him moves in for a kiss... Desire welling up inside him as he takes in the man behind him—
And in another instant, Kellen pushes away and whips around. He's face to face with... who is that? He'd never seen this jock in his locker room before. Kellen was about to come unhinged at the initiation of the homoerotic violation. "Who the fuck—"
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But the new jock cuts in with a far more casual tone, "Whoa, Kellen, bro! I'm sorry I startled you."
Kellen's still blazing on in his rage, "What the hell was that?!"
The jock just grins and moves in towards Kellen, peeling off his Spiderman compression shirt, "I thought we were meeting in the locker room at 2, bro."
And then, acting just an impulse faster than Kellen's straight defensive rage, the new guy has his hand on Kellen's cock. Sparks jolt through his psyche, allowing the homophobic hostility to be overcome by hunger and desire. The feeling swells, and Kellen's world shifts. Christopher, the pudgy comic book nerd he'd met yesterday, was Chris the jock, Chris, his best bro.
Christopher loved the tales of heroism and hope found in the pages published by Marvel and DC of those—often in peak physical shape—using their stature, both physical and otherwise, for good. It was a world where those who looked just like his bullies were the best of humanity... well, humanity and the broader universe.... well, the broader universe and the multiverse... And maybe, as he became all too aware of that morning meeting that unknown asshole jock who shoved him against the wall in a stairwell—maybe, he enjoyed those big muscular men beyond their presence in the plot lines.
The new version of Chris loved superheroes, too, growing up as the MCU took hold and bloomed into a cultural cornerstone. He watched multiple A-list stars debut as new hero after new hero, unveiling muscle they'd gained just for the role. Through high school, the fanatic teen had taken up weight lifting—at first, just to be close to the novice jocks and then realizing some hard work would earn him a coveted form of his own. By the time he'd reached college, he'd set his sights on a career path as a sports physician and trainer, allowing him to interact with muscle daily. And the marvel-worthy body he'd built for himself meant he walked among jocks and their sculpted forms as an equal. They even recognized his heroic obsession by referring to him as "the fifth Chris"—after Evans, Hemsworth, Pratt, and Pine.
However, Chris's obsession with muscle was more than personal and professional. He had several of his bros on the hook for routine sessions for worship, wanking and other forms of general pleasure. Some of them justified it as straight bros being straight bros, and others were more emotionally invested. Chris didn't care either way as long as it was muscle and pleasure. "Muscle and pleasure" were all Chris cared about and his entire reality revolved around those things.
But Kellen's reality was split in two. He was waiting in the shower to intimidate Christopher with his physique and sense of shamelessness for his own enjoyment and, frankly, to indulge his penchant for psychological torture. But now, he remembers heading for the showers, knowing Chris would join him, and they could jack each other off before heading out to the workout floor to lift. Christopher's first visit to the locker room that morning was just another morning for Chris; Kellen's exhibitionism was matched and escalated by Chris until they were making out against the lockers. At the same time, their hands ran across their brawny frames. That photo Kellen sent to Christopher—the first thing he'd sent the flabby wimp—was just one of many suggestive photos frequently exchanged between him and Chris. And that first meeting with Christopher was just one of many times he and Chris had fucked in the stairwell. In this case, Chris had pinned him against the banister while he thrust his thick cock powerfully into Kellen's muscled ass, but they traded off who topped and who bottomed regularly. But of course, that's where they'd end up after Chris coyly walked past him in the dining hall while making sure to give his jock cock a firm squeeze. Kellen knew that was the sign that he should follow Chris to one of their secret spots.
Kellen could still remember the plump comic enthusiast he'd known for just over a day, but his head rolled back as the pleasure of his best bro's grip on his cock overtook him. He could also remember how straight he was; years of locker room shenanigans in high school and college all followed up with the obligatory "no homo" tag. Now those same homoerotic displays from Kellen's high school days were received differently in the college locker room when another freshman jock met the provocative pageant with his own brash acts. The daily game of gay chicken between bros inevitably gave way to overt sexual acts. Kellen was still straight, but he now had two former nerds whose routine fuck sessions he craved. Adam was a fixed booty call who thrived off his aggression, but Chris was now woven into his college memory as a constant presence in nearly every workout. And he extracted and reciprocated every one of Kellen's provocative and vulgar impulses until they worked themselves up into a sexual frenzy.
He knew it was the first time he'd done this, but his impulse followed the lead of nearly two years of memories this new reality had bestowed—he reached into Christopher's gym shorts and pulled the meaty shaft out of its confines. The jocks moved in closer, their pecs and abs coming together, one hand exploring, groping, rubbing, caressing the hard muscle, the other moving up and down the rod of the other bro. Lips meet, lusts rise, and breath grows heavy. Chris' thoughts are overwhelmed by the feeling of his hand running across his bro's wet skin, feeling the firm muscle underneath. The pleasure of his fingers tracing the familiar contours of his bro's body mixed with the bliss of Kellen's firm stroking up and down his cock. He loved how much Kellen loved showing off. He loved Kellen's attention to detail as he honed his physique. And most of all, he loved that Kellen loved his MCU body just as much as he did.
Kellen moans and tightens his grip. Chris moans and tweaks a nipple. Kellen's hand drifts south and gropes Chris' ballsack. Chris playfully bites Kellen's lip. The moaning and groaning swell, and jock seed shoots upwards, landing on two sets of abs.
"Mmmph…" Kellen just moans in his post-nut bliss, leaning back against the wall.
"Yeah, that was good, wasn't it, bro?" Chris changed the subject. "I gotta know. You find a nerd to get your grades up?"
The question jolts him out of the haze. Whatever this… curse was he was dealing with, that inquiry was laden with irony and insult. Resentfully, he responds with a pointed "No."
Chris didn't seem to notice. "I'm gonna go lift." He uses Kellen's towel to wipe off the cum on his chest before he slips his Spiderman compression tee back on, "I wanna shoot a thirst trap later to show off these gains to the comic book nerds on my TikTok."
Kellen was left leaning against the wall, stewing, reminded of his unfulfilled objective. Yet again, he was feeling pent-up, restless, angry, engaged— He texted Adam.
In 5 minutes, your ass is mine
And, of course, Adam replied:
OMG Yaaasss Daddy!!!🍆🍆🍆
562 notes · View notes
vettelsvee · 3 months ago
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THE CALL OF LOVE | Sebastian Vettel
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Primary School Teacher!Sebastian Vettel x Primary School Teacher!Reader ↳ Teacher AU ⋆ Part of CLASSROOM GOSSIPS
SUMMARY: Seb is the cool, annoying, extroverted teacher, while you are the shy, introverted and perfectionist one. Seb phones you all the time because he wants to get closer with you somehow but, also, he knows that you suffer from pretty bad anxiety and wants to respect your boundaries. However, when you have to go to Seb's class and ask him for help after your classroom becomes pure chaos, he finds the perfect opportunity to become closer with you... only to find out that, definitely, you want to get closer with him as well even your anxiety says otherwise ↳ BASED ON THIS POST I MADE TODAY!
WORD COUNT: 4798
WARNINGS: Mentions of anxiety, curse words. Lots of fluff (I loved this Seb btw).
TAGLIST: @koalapastries @blushmimi @herdetectivetheorist @awnmaneez
VEE'S NOTES: Third Teacher!Seb fic in a row since you asked! Hope you liked it as much as I loved writing it! Thank you for all the love you're giving to this, really, I'm so grateful <3 ↳ TALK TO ME / REQUESTS! | FORMULA 1 MASTERLIST
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© VETTELSVEE (2025). please, do not steal, copy or translate my works. thanks for reading!
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Although it wasn’t enough for many, you were more than happy being a teacher at one of the most well-known schools in Heppenheim, a small town in Germany. 
Now that you had achieved your dream, all you wanted was things to flow perfectly. The main problem? Your anxiety and constant need for perfection, which were the most notable things about you. On top of that, there was the strict routine that was almost impossible to deviate from. However, the real problem lay in everything related to socializing... not with your students or their parents, but with the rest of the teachers.
Sebastian Vettel, the teacher of the other 2nd grade class, had also started working there that same year. Although you initially thought your relationship would be a calm one, the reality was far from that. Seb was the complete opposite of you: a walking chaos, with more than enough confidence and a charm that made him some kind of superhero to his students.
You tried your best to keep a professional relationship with him, but it was impossible. When you wanted to do a project on biodiversity with perfectly structured activities aligned with the curriculum, Seb preferred to take them outside to let them see it for themselves. If you thought it would be a great idea for them to write a small essay about Christmas, Seb preferred to show them a movie because, in his words, “they would have time to write when they’re older.”
And if that wasn’t enough, Sebastian had the annoying habit of calling your classroom phone several times a day with ridiculous questions:
“Miss Y/L/N speaking,” you answered as calmly as you could, while still supervising your students coloring.
“Y/N!” Sebastian shouted from the other end of the line. “Hey, quick question... Do our students need permission from their parents to go out?”
“To go out? Do you mean… recess?” you frowned.
“Of course!”
“No, Sebastian, the kids don’t need permission to go out during break. It's mandatory,” you added with a hint of sarcasm.
“Great, thanks! By the way, did you know the hold music is super cute? I thought you'd want to know since it's as cute as you and…”
You hung up before he could continue.
The next day, the same thing: Sebastian called just to ask whether necessary needed one "c" or two. The day after, it was to ask whether the coffee in the teacher's lounge was free.
It was never anything serious. There was never an emergency or anything like that. It was simply Sebastian Vettel asking you the most stupid things, things he already knew perfectly well. Despite that, you forced yourself to answer the phone, trying to calm your anxiety while giving him a quick, convincing response to get him off the line, before hanging up.
You knew you could ignore him, but deep down, this strange routine had become your favorite part of the day.
And, unbeknownst to you, for Sebastian, it had too.
Seb knew exactly how you felt about him; about any interaction with your colleagues, in fact. He was fully aware that you were a little scared of speaking in public. He could tell by moments like when you nervously played with a pink pen with butterflies every time you had to speak during staff meetings, or when during the Christmas play, just before going on stage with him and your students, you excused yourself by saying you were about to vomit... something that wasn’t entirely an excuse.
To him, you were the brightest person he had ever met. The way you taught, how you cared for your students, how he noticed you watching him when you thought he wasn’t paying attention... Seb knew that being this persistent could have the opposite effect on you, but as much as he wanted to take a step forward and maybe become a friend, he didn’t want to make you uncomfortable or pressure you into anything you didn’t want.
So, Sebastian decided to stop calling you.
You were puzzled when the phone didn’t ring. At first, you considered it a good thing, but as the hours went by, you realized something was missing.
The day felt endless, something that rarely happened to you. The same went for your mood, which had plummeted. And as if that weren’t enough, the art class turned into an absolute disaster, and you didn’t know how to manage it, no matter how hard you tried to calm your anxiety and think of alternatives to wrap it up as soon as possible.
Your students only needed a few minutes working on their own, making animals out of paper-mâché, while you corrected math tests, to turn the class into a total mess. There were strips of paper everywhere. The younger kids had glue all over their hands, leaving trails everywhere. One of the blue paint cans had even fallen to the floor, spreading quickly.
To make matters worse, when you tried calling Sebastian to see if he could bring you a mop, the phone decided to stop working.
You sighed and looked at the door separating your classroom from his, realizing that you had no choice but to admit to yourself that, as hard as it was to ask, you needed help.
Without saying anything to your students, you took a deep breath and shyly cracked open the door.
Sebastian was sitting at his desk, gesturing dramatically with his hands while his students stared at him as he seemed to be telling them a story.
"So, there I was, in front of a goat, after losing my parents. And do you know what happened next?" he said, walking dramatically and opening his eyes wide.
“What happened, Mr. Vettel?!” the kids shouted.
“The goat ate the sandwich my mom had made me for the trip.”
The class burst into laughter.
You couldn’t help it and laughed too, stopping when the embarrassment of having to interrupt the class just to ask for help washed over you once again. You couldn’t just walk in there like it was nothing, and—
“Oh my goodness! Look, kids, we have a surprise guest!”
You paled. The 30 second graders all turned towards you at once, their faces lighting up as if they’d seen an alien.
Then, they started chanting your name and running toward you to hug you, forcing you to step inside. Sebastian hopped down from his desk and approached you, arms crossed and wearing a smile that, if you were honest with yourself, you were dying to see.
“What do I owe the pleasure, Miss Y/L/N?”
You clenched your fists, knowing there was no way around it.
“Well… I need your help, Mr. Vettel,” you admitted in a low voice.
Sebastian blinked. Although it took him completely by surprise, he didn’t say anything else. Instead, he turned to his students.
“Alright, kiddos. I need you to be really good and stay quiet for a moment while I help our favorite teacher, okay? I’m right here, so if I hear any shouting, I’ll take away your snacks and Friday’s movie tradition.”
A collective gasp spread through the class, but Sebastian didn’t have to say anything else. Immediately, all the kids went back to their seats and pulled out books to read.
To your surprise, they didn’t make another sound.
“Come on, Miss Y/L/N, lead the way.”
You followed his lead, and then it was you who invited Seb to come in. Once he stepped inside, the German had no words. Instead, his eyes started to scan the room.
“Wow…”
“Yeah, I know…” you sighed.
Sebastian slowly turned to face you, trying not to laugh. Of all the chaos, what surprised him most was that one of the kids, named Martin, had his shirt stuck to the chair, covered in glue, and three desks were completely covered in the same blue paint that was on the floor. To top it off, the stain you had seen moments ago had spread not only on the floor but also on the clothes and faces of many of your students.
That’s when you realized the worst.
A group of girls was standing, whispering to each other, around the hamster cage in the class... which was empty.
“Y/N…” Seb lowered his voice. “Tell me the hamster’s in the cage, but I don’t see it…”
“It’s somewhere in the classroom. The problem is, I don’t know where, and there’s only half an hour left before the day ends…” You admitted, feeling quite embarrassed.
“Are you telling me there’s a dwarf hamster loose around here?”
“Are you going to help me or what?” you snapped, frustrated, glaring at him. “Look, Sebastian… We don’t have much time before we have to leave, and if I don’t get the kids out at the exact time, just like they were brought in, you know the parents are going to go crazy…”
“Relax, Y/N. I got it.”
You didn’t have much idea what could be going through Sebastian’s head, let alone how he’d manage to fix this, but you tried to relax and give him a chance for everything to return to normal little by little.
To your surprise, that’s exactly what happened.
Not only did he divide the children into small groups to do simple tasks, like going to the bathroom to clean up, looking for the class hamster (which they found almost immediately, curled up beside a cabinet), or collecting the materials they’d used and putting them away, but he also took both classes to the school exit so you wouldn’t have to face desperate parents asking why their kids looked like they’d just been on a jungle expedition.
The bell marking the end of school had rung half an hour ago, and you were fully aware that most teachers had probably packed up and gone home by now. Sebastian hadn’t even appeared to tell you that his students had returned safely to their parents, and, for a reason you knew all too well, that disappointed you.
You sighed, trying to let go of those thoughts and illusions that shouldn’t matter so much. Instead, you focused on the pile of papers on your desk, the art supplies that still hadn’t been put away, and the paint that, no matter how hard you tried to clean it off the floor, seemed impossible to remove. You decided to calm down and start with something simple, like putting away the materials and picking up tiny pieces of paper from the floor.
“Do you know school’s over for today, right?”
You turned to the door. Sebastian was leaning against it, arms crossed and the sleeves of his shirt rolled up. He threw his backpack on the floor and walked over to sit next to you, helping you pick up the papers without any explanation.
“No… I didn’t hear you come in…” you confessed in surprise. And I wasn’t expecting you, you thought.
“That’s because I’m as sneaky as a ninja. The kids tell me that all the time,” he smiled, glancing at you sideways.
Seb continued his task, silent, scanning the classroom. It was no longer the disaster it had been just an hour ago. Now, the desks were perfectly grouped in fives, the class materials seemed to finally be in place, and, to your surprise, the stains had disappeared from everywhere.
“Y/N, you should go home,” Sebastian told you, standing up and helping you to do the same.
“I just need to finish cleaning up a little more…”
“Or you could not do that,” he interrupted.
You let out a small laugh for the first time that day, carefree. You were nervous and exhausted, and Seb knew that perfectly well.
“I just want to make sure everything’s perfect for tomorrow,” you admitted, tucking a strand of hair behind your ear.
“We managed to not kill a hamster with twenty-something kids running around and stopped the paint from getting on the walls, and you’re telling me you want to make sure everything’s perfect for tomorrow?”
“Well… yes,” you answered, looking down and biting your lip.
“That’s pretty adorable, honestly,” Sebastian said. Realizing what he’d just said, and that it might make you uncomfortable, he corrected himself. “I mean, as in your passion for teaching and everything…”
Stop fooling yourself and be honest with her, Sebastian.
“Well, I wouldn’t say it’s that, but…” you tried to articulate, your cheeks completely red.
“Well, the thing is: what else can I help you with?” Sebastian asked, unable to stop smiling. The fact that you were embarrassed by something so simple seemed so cute to him that he couldn’t stop looking at you.
“Excuse me?”
“I said, what can I help you with, Y/N?” he repeated slowly.
“Well… the truth is, you don’t have to—”
“I know,” Sebastian interrupted. “But I want to help you.”
You stared at him, unable to respond. You were used to helping people, not being helped yourself, and that left you speechless.
“What’s left to do?” Vettel insisted with care, moving a little closer to you while still keeping his distance.
“If you want, you can put the exams on the desk into the folders beside them,” you finally said, giving up.
“On it, Miss Y/L/N.”
“But really, Sebastian, you don’t have to—”
“If you tell me again you don’t need help, I’ll have to punish you with no recess.”
You burst out laughing, and to Sebastian, it sounded like pure medicine. For the first time that day, you didn’t feel like a total failure.
You worked in complete silence, letting time pass as you finished organizing everything. When you were finally done, you slumped into the chair and started checking your emails, wondering if any parent had decided to make your day even worse by sending a complaint after the day you’d had. To your surprise, there was nothing. What did surprise you, though, was that Seb came in with two cups of hot chocolate and a bag of sweets that, even more surprisingly, were your favorites.
“Here you go,” he said, offering you one of the cups while placing the bag on the table. “You were so focused that I didn’t want to bother you by saying I was leaving. And, well… I also wanted to brighten your day a little.”
You thanked him with a smile and didn’t hesitate to try the chocolate, which tasted like a real victory after such a bittersweet day.
Then, you closed your computer, put it in your bag, and, to your surprise and his, turned your chair to face him.
“What’s going on?” you said, noticing that Seb was looking at you… strangely.
“Nothing. It’s just… you.”
“What do you mean by that?”
Sebastian cleared his throat, not knowing what else to say. Instead, he shook his head and set his mind on doing what he had promised himself when he started working there: to try to become friends with you.
“Tell me about Miss Y/L/N’s teaching philosophy,” he finally said.
“Excuse me?” you hesitated.
“Come on, let’s go. I know you have one. You take this job too seriously not to have some kind of ritual or something to make everything go perfectly…”
“Except for today,” you replied.
Seb didn’t say anything because he knew how much you’d keep beating yourself up. Instead, he took a chocolate from the bag he had brought, unwrapped it, and placed it beside you. You finally accepted it without complaint, but with a smile in return.
“Well… I guess I want them to feel safe,” you started to say. “I want them to know that no matter what happens, it’s okay to make mistakes or not be perfect sometimes… I want them to know that I’m here for whatever they need, and that they can be great people in the future.”
“That’s amazing, Y/N,” Seb nodded slowly, unable to take his eyes off you.
“It’s not a big deal…”
“Of course it is,” he replied. “You care a lot, don’t you?”
“More than you can imagine…” you swallowed, feeling a little vulnerable.
“I can see that perfectly, yes.”
“Really?”
“Seb nodded, playing with his mug.”
“You’re always the first one to arrive, and I’d swear the last one to leave. You do the most original activities and, at the same time, try not to die in the process, even though today was the exact opposite,” you both laughed. “You want to be perfect for them and try to give your best.”
“Is that bad?” you asked cautiously, tensing up a little.
“Not at all,” Seb answered immediately. “But sometimes I think you should stop being so hard on yourself and just go with the flow. You know... let things just happen by themselves.”
You were about to answer, but he continued:
“You’re a great teacher, Y/N. You don’t need to prove it to anyone but yourself, okay?”
Something in your chest tightened. You weren’t used to hearing things like that, especially not from your colleagues.
Or maybe you never gave yourself the chance for someone to recognize your well-done work, thinking it had never been, and would never be, enough.
You kept talking to Sebastian about a bit of everything, feeling right at home. The hours passed, and between questions about how you both ended up being teachers, what motivated you to dedicate your life to it, and how you both ended up in Heppenheim, it was already 7 PM.
You glanced at the clock and immediately stood up, quickly starting to gather your things, which made Seb alarmed.
“Is something wrong?” he asked, worried.
“I should go…” you said, grabbing your backpack and slinging it over your shoulder. “I need to catch the bus before it gets too late. It’s the last one of the day and…”
“Wait,” he interrupted you. “You take the bus home?”
“Uh... yeah?”
“This late?”
“I’ve been doing it since I moved here, so it’s nothing new.”
“And no one’s offered to take you home? Not even to share fuel expenses and stuff?”
“It’s not a big deal.”
“Of course it is,” he replied. “From now on, I’ll take you home.”
Your eyes widened, surprised.
“Sebastian, you really don’t have to…”
“I’m not going to argue with you,” he cut you off, taking your backpack, offering his hand, and leading you out of the classroom, making sure to turn off the lights before you left.
“I don’t want to be a bother…”
“Do you think you’re a bother just because I want to take you home and make sure you arrive safe?” he asked, stopping in the middle of the hallway and still looking at you. “I’d be a terrible friend if I let you go alone on the bus, especially this late with all the drunk creeps around.”
You froze. Friend.
“Come on, let’s go,” Seb spoke again. This time, noticing you were shivering, he wasn’t sure if it was from the cold or from your nervousness, so he decided to put his jacket over your shoulders. “The day you let me help you a little more, we’ll be the best team the world’s ever seen.”
You didn’t say anything else until you reached Sebastian's car. Not even when you sat inside after Seb opened the door for you and turned the heat on full blast.
“Well…” Seb broke the silence as he placed his hands on the steering wheel. “Where to, Y/L/N?”
“You want me to guide you all the way?”
“Do you expect me to guess the way?” Vettel joked. “Y/N, I’ve got balls, but none of them are crystal, so…”
Embarrassed, and especially starting to overthink whether Seb would start judging you not only for your answer but for the entire day you spent together, you simply gave him the directions.
Seb, knowing you might be feeling down and, unlike the whole afternoon when you talked about everything, seeing you retreat into yourself again, started asking you a bit of everything. Why did you decide to move to Heppenheim, such a small town? What was your favorite place? Did you like your neighborhood?
You weren’t used to that flood of questions, and especially not to people showing interest in you. Since you were very young, you always felt left out, like you didn’t belong to any group...
But with Seb, it was different. It was like he actually cared about you, and you couldn’t help but feel incredibly good about it.
“I like the new neighborhood. Quite cozy and nice...”
Seb parked the car in a small free spot in front of the apartment block where you lived. Then, he turned toward you with a smile, placing his arm behind your seat.
“It’s very quiet, which is great when I need to grade or when I just want to read and relax.”
“Oh, are you one of those?” Seb teased.
“One of what?”
“One of those teachers who reads all the time.”
“Seb, we’re teachers,” you were surprised to call him by his nickname so naturally, but you didn’t regret it. “Of course, I read all the time.”
“Yeah, yeah, I know, but what I mean is, do you read for fun?” he corrected himself. “Do you read those dirty books or the inspirational ones that tell you how to be the perfect teacher?”
You couldn’t help but roll your eyes as you hit him on the arm.
“I read for fun.”
“That confirms it, you do read those dirty books where they’re constantly... you know… having sex in the dirtiest ways…”
“They’re called romance novels, Seb,” you corrected him, ignoring his comment. “The last thing I read was a romantic novel, okay? With no sex in it, by the way.”
“I knew you were a hopeless romantic…”
“I don’t know why I even told you anything…” you whispered, hiding your face in your hands.
Seb wanted to reply with something more, to joke around with you, but he knew that for today, it had been enough. What mattered was that you had felt comfortable and, most of all, opened up a little more with him that day.
Silence fell between you both again, but neither of you dared to say anything else. Not even you, who had yawned a couple of times and were dying to get home and get into bed without even having dinner, made the effort to get out of the car.
You didn’t know why you were so hesitant to leave. It was easy: thank Seb, say goodnight, get out of the car, and walk into the building without waiting to see if he drove off. Instead, you decided to stay there, by his side, your hands resting on your legs, feeling safer and, above all, happier than you had in a long time.
Seb didn’t say anything either. Instead, he focused on the streetlights, growing brighter with each passing moment, while his fingers drummed on the leather steering wheel.
Finally, you were the one who decided to take the step, to both your surprise:
“Well... I felt really comfortable today,” you admitted, with a calm voice.
Seb turned toward you suddenly, surprised.
You swallowed nervously, trying not to let the anxiety consume you and, above all, trying to stop the embarrassment from taking over. 
"Well, I was thinking that... we could do this once in a while..."
Sebastian's lips curled into a smirk.
"What, reorganize a class and try not to die in the process? And not killing a hamster?"
"No, I meant...," you hesitated, then looked at him shyly. "I meant… spending time together. Outside of school."
That caught Sebastian off guard, but he couldn’t help the huge grin that spread across his face. He hadn’t expected you to say that, especially not after the chaotic day you'd both had.
"Wait..." he murmured, searching for the right words. "Are you telling me that... you want to spend time together, and not during class hours?"
You felt like you were going to die from embarrassment. Nervous and a little regretful, you weren’t going to back down though. You held your backpack tight, like some kind of protection, while fidgeting nervously in your seat.
"Well... I felt really comfortable today with you, and I thought maybe we could do it again. You know… grab a coffee, go for a walk..."
Sebastian didn't say anything. He just stared at you, unable to recognize the person in front of him, yet delighted that maybe, with a little bit of help from him, you had stepped out of your comfort zone, even if you didn’t seem entirely comfortable.
"Forget what I just said..." you mumbled.
You bit your lip, lowering your gaze, unable to look at him in the face. Sebastian, however, couldn’t have been happier in that moment.
"Not a chance. I like your idea. Actually, I’m more than happy with it."
His voice was calmer now, which gave you the courage to look at him. His blue eyes, which normally made you nervous and stole your words, now made you feel the same, but for an entirely different reason. You felt pressure in your chest, but this time it was nothing like the anxiety or fear of being judged and rejected.
"Hey," Sebastian spoke again, gently taking your chin and forcing you to meet his gaze. "Since, from what I’ve just heard, you don't mind spending time with me..."
"Seb, please, don’t ruin this moment..."
You narrowed your eyes, instinctively leaning toward his lips, and Sebastian didn’t hesitate to close the distance, pressing his lips to yours. At first, it was soft, like you both were making sure that was really happening not just in your minds. When Sebastian felt you sigh against his lips, something in him clicked. His hand, still resting on your chin, slid to your cheek, caressing it tenderly, while his other hand wrapped around your waist, pulling you closer as you unbuckled your seatbelt.
You let yourself go, feeling butterflies in your stomach for the first time in a long time, not because you wanted to disappear, but because you felt more alive than ever.
When you finally pulled apart, Sebastian rested his forehead against yours, eyes still closed.
"Tell me this isn’t a mistake, Seb..." you whispered, still confused about what just happened.
"If it is, I hope you, Miss Perfection, don’t mind."
You laughed nervously, filled with emotions and confusion, but mostly happiness.
"So... what now?" you asked, breathless.
"I love the idea of kissing you in my car like a couple of teenagers, but I think it’s getting too late and we have to get up early tomorrow. So, I have an idea."
You rolled your eyes, unable to stop smiling.
"I’ll pick you up tomorrow morning. How does that sound?"
"What?"
"Tomorrow's Thursday, Y/N. We have to go to class," Sebastian explained, as if you didn’t already know what he meant. "If I pick you up, you won’t have to wake up extra early to catch the bus."
Your heart skipped a beat. Yes, it was a simple offer, nothing extraordinary, but to you, it felt like more... like Sebastian wanted something more with you.
Like you mattered to Sebastian Vettel.
Seb saw the hesitation, the doubt in your eyes. He leaned in gently, and after placing a short but tender kiss on your lips, he spoke again.
"I know I don’t have to do this, but I want to," he assured you.
You swallowed hard.
Sebastian was serious. It wasn’t some bad joke like many other guys had made in the past. He really meant it.
"Okay," was all you could say.
Sebastian’s smile lit up his face.
"Great, princess. I’ll see you at seven-thirty here tomorrow. And I know it’s not necessary, but I have to remind you: please, don’t you dare being late."
You couldn’t help but roll your eyes as you opened the car door and stepped out, a smile forming on your lips like never before.
Then, you hesitated at the door, but you were ready to, for once in your life, stop trying to be so perfect.
"Goodnight, Seb," you said softly. "And... Thank you. For everything."
"Sleep well, best teacher in the whole world."
You walked toward your building, and when you were inside, you turned around to see if Sebastian had left. To your surprise, he was still there, making sure you had entered safely.
You both waved to each other, and as you climbed the stairs to the fifth floor, you realized that, for the first time, the anxiety about tomorrow wasn’t paralyzing you. 
Instead, it was tomorrow, alongside Sebastian Vettel, what were making you feel alive.
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