Hank with an Eldritch Horror Reader
Here's another thing I wrote two years back! It was an interesting concept which I really liked, so I actually really enjoyed writing this request!
Hank J Wimbleton was a grunt of many things, but not one to be scared unless he had a good reason to be. There were many things in this world he did not understand, you were one of them. Upon meeting you, his first instinct would have been to either fight or run away - who could blame him, it was all he knew. No matter how many times you reassured him that the very last thing you wanted to do was to harm him, he’d draw his weapon, uncertain of whether or not he should believe your words.
Once you show no resistance towards him whatsoever and simply restrain him using your powers or other methods, that’s when, thrashing around as much as he could, he would start listening. You may or may not have seen a grunt up close, but this was your chance to finally examine one. As you scrutinise him from every possible angle Hank realises that you were simply curious about his being and finally lowers weapon.
Your voice would likely hurt his head and freeze the blood in his veins, so you might have to resort to telepathy or speak through a marionette, if you can find one. Though, once Hank’s interest in you has been piqued, he’d be more than happy to find you one. A lot of people in Nevada seem to be redundant in the first place. Regarding telepathy: You will be able to have a two-way conversation with Hank like that, but, for the most part, he doesn’t think in words. Still, he can do so, if needed.
If you’re on the rather small side, he will make an effort to pick you up, or hold you, and bring you back to base. Depending on whether you can float or not, this might be rather difficult, but he’ll try. If you’re large, however, then he will simply “tell” you to follow him. As an eldritch being you could likely either change your form or scare away anyone in your path in the first place, so he doesn’t particularly worry about anyone being stupid enough to attack you.
Spend time with him, he’ll get used to you more and more and, eventually, grow a bond with you. Proud, he’ll show you to Doc so he can figure out what you are, but do not be fooled. Hank wants to know what you are to some degree too. Once comfortable with you and certain you won’t harm him, he’ll start observing you, touching you to some degree. See how you react, how you feel, how you are.
Despite your conversations being, for the most part, one-sided, Hank will ask you directly what you are and if you’re some form of eldritch deity. Since you’re an amicable creature he can’t exactly wrap his head around, it’s worth a try.
Although he would like to do so to some degree, he won’t take you with him on missions. It’s his way of saying “I care a great deal about you, I don’t want you to die or worse even if you are capable of defending yourself.” If you really insist on aiding him, he will let you, begrudgingly. But beware that he will have your back. In fact, having you around will give him a greater reason to fight and improve his overall performance. Though, it will also be a major stress factor to him if something were to happen to you, so choose wisely.
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Disco Harmony
[Image ID: a digital watercolor illustration, fanart for the game Disco Elysium. The image feels somewhat isolating, the majority of it filled only with a blue sky, nearly empty save for some sparse clouds, plus musical notes floating around two lines, swirling downward together to visually imply whistled tunes. The thicker line is a simple, swaying dark green trail—the other, a dark orange that loops around it in a thin, twisting melody. The lines end above Harry and Kim, who are sitting on an old, rusted swingset, staring out at a car half-sunk into the icy sea before them. They are viewed from behind, near a sparsely-leafed tree in the blurry foreground. The colors around the edges of the image all fade into a soft, Pale grey, which in turn becomes wispy and transparent.]
DRAMA - The tune on your lips forms a strange, yet undeniably beautiful contrast with the surrounding bleakness.
KIM KITSURAGI - The lieutenant gives you a quick glance. Then, still looking straight ahead, he joins you with a higher-pitched and slightly more melodic trill.
CONCEPTUALIZATION - Two birds on a wire, whistling by the seaside. Looking at the water. And a sunken car.
🎵 Want to be free
Burn, baby, burn
🎶 And the trees are green and overhanging
Feather-light, free, and everlasting
Doing a bit more watercolor experimentation in Rebelle, trying to wrangle water physics. The description of this scene stuck in my brain—because unless they both knew the song, you don't "just" casually, spontaneously harmonize with someone. They're either both very good with musical improv, and/or so ~in tune~ (hehe) with each other that it Just Works. (Which, yes, it's a symbolic story element of how Kim is perfect good at being adaptably exactly what's needed, a parallel to that one trust exercise idle they do.)
Either way, this struck my brain with the idea of using swirling lines (as ya do) to visualize the song as being the most solid and "real" thing, in what would mostly be isolating, empty sky. Everything else is watercolor (with ink lineart and airbrushed fog)—transient, transparent, and taking on the texture of the canvas—but the "song" was done in solid, opaque pencil.
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Seeing how many eyes Ludwig has in his beastly form, I really like the headcanon that he was one of the few Hunters who reached a high insight without going insane. Like, on top of trying not to be overtaken by the cursed blood, he also at some point began to see things which shouldn't exist, horrible creatures that would shatter any sane mind.
And yet, through all of this, he clung to his tiny ray of light, stayed strong for his fellow Hunters, fighting alongside them for the sake of his people. Of course, we all know how his story eventually ended, but I find it lovely that even in his final moments, Ludwig remembered fellow Hunters, and hoped their fates to be far kinder than his.
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