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#am i still going to make an edit of my sprite
aria-ashryver · 5 months
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Guarded came up on Book Pass today so I thought I'd give it a go and jfc. I am exhausted. I like smut, but this is just bad writing. Think I'm gonna DNF this one because oof. It's just this shit, over and over and over again
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he's???? he's just holding a drink???????
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aquared · 8 months
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looking at my sprites from like a couple months ago is crazy because i look at them and then look at my new ones and think God those suck im so glad i got better at art ( even though its been like . 3 months )
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laugtherhyena · 4 months
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I have such an insane love and hate relationship with Ayame's older design
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unseelie-grimalkin · 2 years
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I'm going for gold, lads, lasses, and other gendered classes!
Do you like visual novels? Do you like stories about the fey? Do you like your entertainment as EDUTAINMENT?
IF SO, BOY HOWDY DO I HAVE A VISUAL NOVEL PROJECT FOR YOU.
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The Good People (Na Daoine Maithe) is a lore-rich and choice-driven romantic visual novel inspired by Irish mythology. Play as an Irish tenant farmer from the mid-19th century, whose path becomes inexplicably entwined with fairy affairs after getting robbed by the roadside and lured into the mythic and war-torn world of Tír na nÓg: A once unified land, now divided into the Seelie and Unseelie Courts. Will you escape with your stolen belongings? Or does fate have something else in mind?
OKAY, BUT WHAT DOES THIS MEAN FOR YOU, SEEKER OF SEROTONIN?
6 wonderful romantic/PLATONIC options (each love interest can be pursued entirely platonically)
a visual novel whose philosophy is less on anxiety-inducing, arbitrary choices to get a good or bad ending, but instead focuses on if you, the player, are interacting with a character in a healthy or unhealthy manner, leading to player freedom and choice
intelligent and reflective writing that is reflected within character moments and dialogue
and MORE! (so much more!)
WHERE CAN I FIND MORE OUT ABOUT THIS GAME?
Here is the bio link, which has links for the indie developers' social media accounts (Tumblr, Twitter, Discord Server) along with the link to their official website, which has a deep dive into every main NPC and the philosophy of the game. The demo is out now and free on both Steam and Itch.io
(As an official statement: I am in no way employed or affiliated with Moirai Myths and I was not approached in any way to make this post. This is me being a feral fan on main, blazing this post)
EDIT:
HELLO EVERYONE! DID YALL KNOW THE KICKSTARTER FOR THIS GAME JUST LAUNCHED TODAY? NOW YOU DO! MORE DETAILS AND MORE FUN TO BE HAD!
They’re doing voice acting reveals this month, along with an early bird special to see blushing/flirty emotes!
EDIT THE SECOND:
WE HAVE REACHED FULL FUNDING WITH THE GAME! Which is excellent, because it means that my little hyperfixation is gonna be made!
However!
It would be very nice if we could reach some of the stretch goals (which go into depth here: x). Not only are they fun (MC customization, a switch port, expanded voice-over work, more sprites, mini-games, side stories), but I think they'd spark a lot of serotonin for folks playing (myself included).
If this post has interested you at all, please, please, please check out the Kickstarter above! Thank you!
EDIT THE THIRD
Since this is still getting notes beyond my wildest dreams:
Hello! It's been a while! The Kickstarter ended a bit ago (I did not update this post when it did end, due to being ecstatic to how much the project managed to get: 130% funding!), but development is ongoing and strong! The first two routes are in development right now. Please keep tuned at @moiraimyths for official development updates!
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tofupixel · 2 months
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Thank you for getting me to finally try pixel art! I‘ve always wanted to get into pixel art but I never knew what to start with and always ended up procrastinating. Your blog and the post you made on learning pixel art were what finally pushed me to give it a go. It was really helpful and I managed this little animation in Libresprite.
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I definitely want to improve and your art is like the ultimate goal lol. Do you have any tips or instructions for how to get better or on what to focus on in the future? I‘d appreciate any kind of criticism/input you are willing to give! How do you manage to make such gigantic and beautiful landscapes?
thank you!! and i'm so happy you decided to give it a real go, you're doing great already!! the rendering on the body and the pink shading is really nice.
i can help a little with animation stuff but i'm not an expert, ill write something out about backgrounds at the end
i hope you don't mind but i edited the sprite a little, just to illustrate some stuff
🤺Animation stuff
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i added an extra frame near the top of the arc so it slows down. this is called ease or slow in/out and usually happens at the beginning and end of movements. u can do even more slow but this is just a quick version
i also removed the middle frame (where the tail is straight down) to make the swing appear a bit more powerful. this could be the principle of timing in the same video. you can exaggerate smears if you do this, its up to you!! lately i tend to exaggerate stuff a lot, things arent super noticable in motion
i also got a good bit of advice from nickwoz that helped me, basically when you begin to animate, it really puts the rest of the sprite being still into focus. try to think of how you could animate other parts of the body, even subtly. and sometimes if individual pixels stay still they can catch the eye in an unintended way as well, just keep it in mind!!
if you want to learn animation more, you could take a look at duelyst sprites, they have incredible idle and ability animations, i study them a lot
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heres one i downloaded a long time ago. i recommend just downloading stuff you like and looking at it!! i have a huge collection of pixel inspo. slowing animations down can really help you understand whats going on. its just a bunch of simple elements put together that makes it look so good.
IF U WANT MORE RESOURCES/ARTISTS I REOCMMEND TO GO AND STUDY LMK!!! IM LIKE A WIKIPEDIA, I AM A BIG FAN of pixel art and love to share
🌿 OK lets talk about landscape stuff
it looks like you have art experience already, but im gonna talk as if youre a complete noob cos it might help some other people who read this!! ur doing great 👍
❓ how to learn: study (and practise a lot)
what i mean by study: draw it, copy it, try to understand it. you can try to change characteristics about it. changing the angle or lighting can help u understand how something works in 3 dimensions.
sometimes it takes time, dont worry, you will figure out your own style through doing studies, its all a process
❓ how to draw landscape details?
study pixel artists and how they do it recommendations: fool, slym, jubilee, deceiver
also please look at real world references!! you got to build that visual library
❓ how to learn composition?
study traditional artists or animation. i did a ton of studies of ghibli backgrounds which i think helped my growth a lot recommendations: arcane, studio ghibli, traditional painters
im gonna break down a piece as well and maybe that will help. this is one from 2022 but its still one of my most popular and its pretty simple too!!
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if we remove all the fancy stuff what we have is actually really simple. just a few large, overlapping shapes that all point towards our focal point. it's the brightest area with the most contrast and many edges point into it.
go to pinterest or google and just search "pretty landscape" or "mountains" or something and you can see what i'm doing is nothing special or unique!! break it down into bigger shapes to begin with, its just different areas of material mostly.
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and heres how you can make any landscape from any colours. purple sky or mountain? orange grass? ok !! it all works, it doesnt matter. i just blend the colours.
when parts of the landscape are in the distance they become closer to the sky colour as there is more "sky" in between you and it. its called atmospheric perspective. so if the sky was red, the clouds would fade towards red.
OKKK i dont know what else to say so i hope that helps!! honestly 90% of what i do is intuitive and hard for me to really explain, so you dont have to know The Rules, you just kind of pick up stuff as you go.
GL and thanks so much for showing me your art!! please keep going!! 💕💕💕💕
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bravedanganronpa · 5 months
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Hi there. (UPDATE POST)
I'm quite sorry for neglecting this blog. I am most definitely not dead, just a while ago I had moved onto mainly posting updates via the bird app and YT Community Posts because it was a lot easier for me to update there for some reason. (Maybe because it felt like I had to make formal posts here on tumblr due to its format? Like this one?) But I am still greatly sorry for neglecting my audience on Tumblr, which I know is how a lot discovered my project (and who i hope are still around... haha...) So yes, it's been a few years since the prologue, and I am very sorry 'bout that. I had a lot going on in my personal life that slowed stuff down as I am the only one working on the production of art/editing/scripting besides the VAs and my proofreader(s), so when I slow down, everything does.
Here's an update for those not following me on other avenues:
By this point, the prologue sprites are quite some years old and not up to my current standards, as well as being really low resolution so it was obvious when I blew them up. I also played RAINCODE and Komatsuzaki's new style with the rimlighting inspired me and made me jealous and so In order to satisfy my own creative needs and to give these characters the best I think I can do I made the executive decision to start a whole castwide sprite revamp.
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Here's an example. If you are following me on my other channels you will know that I am almost done with the full revamp sets with only a few characters left to fully finish all their edits. I will be slowly migrating most of the update posts/art I have been doing to here as well.
I hope for the people who have patiently waited and are still interested to please allow me some more time to make CH1 the best it possibly can be.
If you want to, please consider checking either my youtube community tab or my twitter at twitter.com/gitarooMain for more frequent updates, but I will try my best to update here more frequently.
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ohwormwood · 3 months
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random thoughts i have while playing isat pt. 7
[woe, spoilers be upon ye!]
opened the game and immediately went "im gonna make odile question my sanity!!!" but of course when i enter the house Siffrin decides to turn the scripted tutorial enemy into bean paste and ruins the run--
anyways. this panel will haunt me
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i. i dont even know how but. I beat the king without him ever getting a chance to make his first attack. i just kept spamming slow and two jackpots later he was dead. i didn't even knoiw that was possible.
after a bit of fucking around i decided that i was gonna move on to act 5 and promptly burst into tears
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update: i accidentally posted this too early dont look at me
sat and cried through the entirety of the party's interactions in act 5
screaming crying throwing up
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even the king took one look at this dude and was like "are you good man like, you can take a rest before we do this you're literally about to topple over"
that post where odile says the oven copypasta during the mal du pays scene has permanently altered my brain and i literally laughed out loud when this line appeared
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i haven't talked about it before but. a while ago i made a concept for a game based off the backrooms and omori, and odile talking about someone who is forgotten may not exist is the basis for the entire game's plot, it makes me want to go back and flesh it out a bit more!!!
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i am deadset on the idea of making an edit with mirabelle's reflection craft but it's an uno reverse card
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simultaneously in my brain: an edit where the sound mirabelle's reflection craft makes is the metal pipe meme
i am. such a fucking sucker for sickfics. i cannot get enough of them. act 5 has enough sickfic tropes to make a million spinoff fics on its own, it brings me life and i love it dearly
wailing
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this line sends me into orbit every time i see it
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odile attacking siffrin. hurts so, so so badly on an emotional level for me. Because like??? i get it. i get it and it sucks and she obviously doesn't want to, but she's scared. But siffrin is even more scared in that moment, and the immediate association of that pain with being hated by odile hurts me so much.
YEAHHHH ODILE GIRLBOSS SUPREME
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they're so soft and squishy and cute in this image i c a n t
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incoherent WAILING. this. this image. this image just about broke me. THEYRE SO HAPPY and RELIEVED, IT HURTS,,,
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the tone shift to talking to the party afterwords is still so funny to me HJBDFBSBFH like lookit him. hes so smol. so silly.
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we're kidnapping bonnie guys it's official
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my honest reaction to this line: LESBIANS??????
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and then she hits me with:
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AND I LOST IT
more silly guy siffrin,,,,, my favorite
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aaaa aAAAAAAAAAAA
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ISABEAU'S SPRITE CHANGING TO BE DOING A HAPPY DANCE AFTER THE CONFESSION IS SOOOOO CUTE WAAA
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bonnie and odile clapping for isabeau confessing will never not be funny but ALSO it implies the bonnie knew about Isa's crush. and i for one personally believe that they picked up on it from Odile's relentless teasing of Isabeau as the #1 Isafrin shipper
mirabelle: wait you had a crush on sif?????? and i didn't know????
my roommate, who is ace: this is the aroace experience for real,,,
literally all of the second interactions with Isabeau had me and my roommate SCREAMING
HOWLING LAUGHING
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OK I NEVER KNEW???? THAT SIFFRIN TOLD ISABEAU ABOUT THE BAD TOUCH EVENT?????? IN CANON???? I ALWAYS THOUGHT THAT WAS A FANON THING BUT THEY ACTUALLY ADDRESS IT IN GAME AND???? ISA'S REACTION HAD ME ON THE FLOOR
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siffrin: i kissed you once,,,,
isa:
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the words "im being perfectly normal about this" is something i say on a daily basis so i relate to this wholeheartedly
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AYO???????? ISA WHEN DID YOU BECOME SO SMOOTH????
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this. this image. made my jaw hit the GODDAMN FLOOR. I WAS NOT MENTALLY PREPARED FOR IT AT ALL AND BOTH ME AND MY ROOMMATE S C R E A M E D WHEN WE SAW IT
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LIKE???? HOLY FUCK SIF JESUSSSSSSSSSSS CHRIST???? how did isabeau not implode on the spot from that look bro howwwwwwwwwww
AND THEN. AS IF THAT WASN'T ENOUGH TO MAKE MY HEART START SOBBING. ISA BLOWS YOU A KISS???? AAAA???
annnnd scene!
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i will continue playing to get some of the different loop endings and i totally plan on doing two hats in the future!!! so im not quite done with this game yet i just got impatient in act 4 and i needed the Emotional Catharsis of Act 5
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crescencestudio · 1 year
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Devlog #35 | 09.26.23
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Hi everyone!
Hope the beginning of Fall has been kind to you all <3 To be Frank, it has not been Kind to me LMFAO. But I'll get into that, so let's dive in yippee!
Before I do, someone liked this post recently, which was such a throwback. It was before the full demo was out and everything!! I was so young and full of life. I'm going to sprinkle some comparison shots of the new assets with the old ones to break up the text and also walk down memory lane with me! (Full GUI not shown as I'm still waiting on the assets)
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Chapter Cards (Left: After | Right: Before)
The "Progress"
I'm going to structure this devlog a little differently from the usual template. The main reason being, for those of you who didn't see, I have not been feeling Myself recently.
This month I found myself all out of sorts. While I felt like I was making progress and doing so much everyday read: fighting for my life, when I looked back on things at the end of this month, I didn't feel like I really did much.
On a higher level, I finished fulfilling Kickstarter physical rewards, opened a Kofi shop of the remaining merch, edited Druk's route and continued writing Etza's route, updated assets and code for the updated demo, and then general commission stuff (BGs from Vui, soundtracks from Peter, etc.).
But overall, Alaris felt largely like it was kinda sitting at around the same spot as it did when I entered this month. Which made me a little sad! I had wanted to make So Much Progress on Alaris because next month I won't be able to work on it really. Then, I realized I haven't taken a break from game development since I started it two years ago HA!!!
The Real Progress
Development for me has been back-to-back. Chapter releases every 1-2 months during my first half year of development, Full Demo release shortly after, Kickstarter shortly after, Full Game Development shortly after. When I was feeling burnt out from Alaris, I made intertwine. Then I was Heavily Involved in the development of two games shortly after.
All of this on top of my IRL responsibilities, which include a job, PhD school, and well, functioning as a normal human occasionally.
And then here we are at the end of September 2023, and I'm wondering why even though I creatively want to work on Alaris, I find my brain literally just getting too tired to think.
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Etza CG (Left: After | Right: Before)
I think ever since the Kickstarter, I've put a lot of pressure on myself to consistently put out LOTS of updates for each monthly devlog. I don't want people to think I'm not working on things or I'm not committed to delivering after giving me their hard earned money. But now, with two years under my belt, I'm realizing that is... HMM maybe too high of a standard to put on myself for my first game ever. There are many much more seasoned developers than me who don't put that pressure on themselves (which is Good and Healthy).
So this month, I debated scrounging around and gathering all my crumbs to give you all a devlog that you'll be satisfied with. But I decided ultimately that wouldn't be good for me and would honestly not be the most transparent way to present the current process of things.
And so. Here I am. Head in my Hands. Letting you all know that while I'm not "burnt out," I am.... only human LOL (one human at that). And so some months, like this one, will just not have much progress to report. Not because I'm not working on it or any other deeper reason. But because it's physically impossible and unreasonable for me to be continuously pushing out a steady stream of content.
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In-Game Sprites & BGs (Left: After | Right: Before)
Next month, I'lll be taking a vacation. It's actually my first Big, Official one in a Long Time! I'm very excited for it. And while I did initially think about working on Alaris while I was traveling on trains or things like that, I decided to respect my own need to be a Human and just take a break for once in my life. I don't even want to say I Might work on things, because that sentiment alone will pressure me to make some progress. So yes. Next month, there will be no devlog or updates. But please rest assured, I am "working on Alaris" by letting myself just Exist and Rest Up!
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Not an Alaris screenshot but it is market research that deserves to be included because I played House in Fata Morgana recently and it was Phenomenal!
Thank you all for understanding and your continued support. I'm extremely appreciative to have such a kind and patient community. Hope you all have a wonderful October filled with Fall Treats, and I'll see you in November! <3
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steamberrystudio · 10 months
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19/11/2023
Hey everyone! Time for the bi-weekly tumblr update for Steamberry stuffs!
Summary
Finished writing all routes up through the end of chapter 9
Started working on editing for now
Added in-game achievements
Received some new BG art
Ramble
Okay, so writing-wise, I wrote Yren's content up through the end of chapter 9. Also revamped my end-route summaries for Yren and Raif.
The current word count is 426,000 words.
But I decided to hold off on finishing the endings for the four remaining routes. The main reason for this is that I have planned a lot of early-story changes that are going to shift the trajectory of the route endings. And I was really struggling with how to construct the route endings with those planned changes in a more nebulous state.
I usually try to avoid working out of order because I find it is not conducive to forward progress. But there are some points when you have to break the rules and go back to make important edits because you need them there in order to be able to move forward.
I'm kind of at that point.
So I decided I would fully edit Asher's route, which will allow me to inject all those planned changes into the story which will make it much easier to construct endings that call back to that earlier foreshadowing.
So writing-wise, that's what I've been doing this week. I am currently up to Chapter 6 in the edit (which means I'm a little less than half through the route).
Other Stuff:
I have received new BGs of course. Those are coming in at a fairly steady rate of 1.5 - 2 weeks each.
I also have decided to add in-game achievements to WSC. I've been thinking about it for a while but putting it off since I know that one more screen (like an achievements gallery) means more tweaks to the UI. But I finally sucked it up and did it anyway.
I've also been playing with a colour slider for Wil's sprite. I'm not going to go into detail about it here because I've talked about it more in depth on Patreon and will continue to post most of the details there.
But the idea is that instead of choosing from 3 skin tones and 2 hair colours, there would be colour sliders allowing for a much greater range of selection. One of the big concerns with colour sliders is whether or not the recolours can be made to look as good as recolouring manually - which has always been why I've stayed away from them. 
The more complex shading styles have always struggled with colour sliders. But a developer friend - Feniks - has made a really cool and dynamic shader that actually can recreate even painterly or non-outlined art styles with incredible accuracy.
Using a slider is really useful because it increases the variations the player gets while *reducing* my work load. Instead of having to recolour manually, I would actually only need to colour everything once in grey scale.
Of course, it's not as easy as just dumping in the code and art. It requires some experimentation and learning but right now it is looking like I will be able to make it work. So I may be able to show off some examples in the future.
Screenshots:
None this time...
Upcoming Weeks:
I am currently editing Chapter 6 of asher/common routes and there are some pretty substantial edits I have to make.
It's always tricky to estimate what I will get done editing wise because editing does not flow at a more or less even pace like writing. Chapter 5, 6, and 7 had (and will have) major updates and changes so it may take a while to get through them. Though I'm already through with Ch 5. So...that's one of three.
Anyway.
And I'm also working on the GS lore book, still (LoL. 🙃). Someone today reminded me that I still need to go through all the deleted content to see if anything is salvageable for the lore book too.
😭
Thank you so much to that person (YOU KNOW WHO YOU ARE. And you need to answer for your crimes, my friend.) 👀
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magnoliaroad · 6 months
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Magnolia Road is Moving + Exciting Projects!
Hi there - Rizu here! It's been about a year since I last posted an update here. Life got really busy and pulled me away from Petz. As life calmed down I had the itch to return to some unfinished petz projects! Here's a look at some of the things I've been working on. The major one being the launch of my new home - Magnolia Road on Neocities! Keep reading for more details!
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When I first launched this tumblr blog, I wanted a platform that didn't require a whole lot of set-up to get started. While it has served its usefulness as my first home in the Petz community, I need more room for the amount of content that I'm planning on making.
So I've been quietly working on a complete website overhaul and it's been such a blast. I think it will serve me better as a home for my crew and petz content. For the foreseeable future I am planning on keeping this tumblr for long-form write-ups on Petz things.
Without further ado, check it out here.
Not everything on the website is finished but I've put the 'good enough' stamp on it for now. I'm looking forward to fleshing out the pages more with some exciting content.
On that note...
Projects!
Something that I've wanted to do for a while is to create more custom content for Petz 5. Though Petz 4 is the community favorite, I feel Petz 5 has a lot of nostalgic charm and a lot of potential for quality of life upgrades. Despite Petz 5's glitches and bugs, I've by and large have learned to live around them without too much trouble and largely prefer some aspects of Petz 5 over Petz 4, such as the expanded color palette for playscenes, weather, day/night cycles, being able to carry all the toyz with you, etc.
With the new content that I am working on, I hope to inspire some more love for Petz 5 and make it a more welcoming home for your Petz!
So what am I working on? I've been working on a MASSIVE rework of the Petz 5 playscenes. They are quite dated and an eye-store in some instances.
So here's a sneak peek of what I've got going so far. These are not finished yet so these may change a bit!
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I'm going for a Luxury Living theme based off of neutral beiges, greys, and gold, with a touch of rococo. I've painstakingly fixed the window sprites (they're a pixelized mess in the original), replaced the garden backdrop with my renovated back yard (see below), and gave the night scene some gentle spot lighting. No more ugly orange floor and yellow fridge.
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Continuing on the Luxury Living theme, the family room gets an upgrade.
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This one definitely needs more work before it is done but here's my Cozy Cabin themed room.
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I've always disliked the original snow scene in that all the trees look like lifeless lumpy snow blobs. I wanted to bring back some greenery and make the scene look more vibrant. I replaced the really bland skyboxes with more realistic skies, with the night scene featuring an aurora borealis.
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Inspired by my love for Lilly Pulitzer prints, this beach remodel is a more colorful upgrade over the original. I've recolored the sand to look more like....sand and less like this weird ugly yellow sand the original had. I'm planning to make a daytime one as well.
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Salon upgrade. This one is very incomplete, so expect this one to change a bit. The original dresser is so hideous that it's hard to make it look "better".
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And finally, perhaps my pièce de résistance and my most time consuming overhaul was the backyard. The original looks so junky with its broken fence, muted colors, and lack of landscaping. It definitely needed some more life to it. I hope I achieved that with my 4 seasons remake of the back yard. To say it was a challenge is an understatement. I had to make 3 versions for EACH season. Day, night, and stormy versions. So 12 BMPs along with the edited leaf sprites. The fall leaves are not stills - they are recolors of the original animated sprites and move in the actual playscene! I was excited to be able to pull this one off and I'm happy with how it turned out.
And lastly I've reworked the Petz 5 carrying case skin with a template that makes it easy to come up with new carrying case skins quickly.
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Here's just one of the many carrying case skins that I have planned. This one matches the pattern featured in the beach remodel.
And there you have it! These are all works in progress and I can't wait to share more updates with you all. As always, thank you for stopping by!
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sleepsonclouds · 5 months
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Clouds tropespots: The Spirealm, E04
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One my favourite arcs is about to begin! I'll never think of eggs in the same way again.
Episode 4 (Winter cabin, 1st door / Birthday party, 2nd door)
Giving your partner a key (meaningful): Nanzhu's SECOND attempt to give this key to Qiushi succeeds. "It's still yours", he says, smiling fondly. I CANNOT with the gifting. The key gives the player an advantage in the next door; Nanzhu is trying to keep Qiushi alive. Nanzhu/Baijie cares a lot about this stranger, when he seems to disregard all the other door-breakers (I like this translation).
Reluctant parting: A beautiful shot of Qiushi lingering at the door, looking wistfully at Nanzhu. Again Nanzhu's little smile, which seems to be reserved for Qiushi. And all that LIGHT. Am I sensing foreshadowing?
Calling your partner's name when lost in thought: Lin Qiushi, who doesn't do subtle. Nice to see Nanzhu isn't the only one affected.
Suspected kink: Roommate comments on the wounds on Qiushi's neck (left by the door ghost). Roommate isn't allowed to be handsy (Nanzhu has been handsy for 3 episodes). Roommate: "You found a new game?" (mind, gutter) Qiushi: "I fell." (…) Roommate, with the most suspicious expression ever: "It looks like rope burns." Doesn't matter it isn't true. Now we're all THINKING about it.
Appearing in your partner's bedroom: Nanzhu does. Apparently bedroom doors are easy. And this is the real world Ruan Nanzhu, not Baijie. "The name you're too shy to ask." Well, Mr. Bedroom Crasher isn't shy.
Injury for hurt-comfort purposes (REAL): In Obsidian, Lin Qiushi hastens to dress Ruan Nanzhu's wound, despite the man doing well on his own. Romantic music is playing. One manhandling point for Qiushi!
No one has ever cared for me like this: Nanzhu looks like no one has ever taken such care of him. The puzzlement, staring at the bandage, staring at Qiushi… Oh.
Noodles of love: Qiushi casually makes himself at home and cooks for Nanzhu (and only him). Later, when discussing Qiushi's potential, Nanzhu keeps staring at the noodles and fondling the chopsticks. "Intuition" tells him he wants a man who feeds him!
I'll accompany you (anywhere): Qiushi feels apprehensive about his 2nd door. Nanzhu: "Don't worry. I'll pass this door with you." Qiushi: "We can pass it together?" Nanzhu: "Of course", comparing them to the pair from the 1st door. More parallels to this m/f couple!
Complimenting your partner (Nanzhu edition): Qiushi: "Am I so good?" Nanzhu: "Not you, but me. Because I can see your value." Has he realized Qiushi can't accept direct compliments? Smart. Nanzhu, please keep telling him he's precious.
Meeting your partner's other persona: Second door time, and it's ZHU MENG! I love him to bits starting from that little, teasing wave. He's so dynamic and clearly different from Nanzhu or Baijie.
Non-verbal communication: Qiushi is about to say his real name, when he sees Nanzhu's FACE and immediately changes to Yu Linlin. Aw.
Scheming to be alone with your partner: Nanzu maneuvers them into the elevator by scaring everyone off. Smooth going. Drama sprite Nanzhu is at it again.
Complimenting your partner: You just got into that elevator to flirt, right? Nanzhu's client is an actress. Qiushi (oblivious): "You're a good actor, too. I think you two are a perfect match." Nanzhu (shakes head, fond/exasperated): "Her acting is not as good as yours."
Shoulder-grabbing: Nanzu simply MUST hold onto Qiushi when the lights are flickering. This elevator sure is convenient.
It's only going to get better! -> Episode 5
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hypersomniagame · 27 days
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HYPERSOMNIA AUGUST DEV LOG : “The last one for a little while unless you're reading this like 4 years in the future and the game's still being made but I didn't do anymore dev logs so it's pretty clear that I stopped here so if thats the case, it was a good run and thank you for reading! AKA the Clerks one.”
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Hey! Hi! Welcome to the last (for now hopefully) dev log! I'd like to be completely clear with why they're ending here for now, I am not going to be able to work on HYPERSOMNIA as frequently for like, the next year. I'm starting college next week, and I'm also starting work tomorrow, which is going to eat up a lot of my time. I'll be graduating in April, as my course is only 8 months long. This means that I'm not going to be able to make monthly dev logs like this with the time I have going forward. Now, this doesn't mean im stopping work ON HYPERSOMNIA, I'll be working on it when I can, because it's a passion project for me and once I'm working, I can invest more money into it. Ideally this could continue alongside everything else in my life, but I just don't have that kinda energy or time.
As a parting gift though, I did do some stuff this month after I settled in from the move, so I hope you enjoy it, thank you for reading these logs!
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First off, I've done more mapping for the forest north of Pigeonville! I've been struggling with this area a lot recently. Forest areas are kinda hard to map because you want to place things in a way that makes them natural, but you also want to convey to the player where to go. I've got a few more of these maps to make for the area and then I can move on to the caves that I've shown off before.
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Here's a few areas from the map that I really liked making. There's some item boxes around the area for players who do some exploring. I haven't decided on what I'd like the item boxes to be yet, so for now they're just base asset chests.
I also redid Ross' special attack sprite. The lighting on it I'm kinda tied on, because all of the other characters have static shading while this animation has more animated shading. I'm leaning more for static but we'll see, maybe I'll do different shading for everyone else.
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Also! I mentioned that I would talk about this in the previous dev log;
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Debra was given a crowbar! I thought it'd be fitting 'cause she works in a port-town. Lots of fish, gotta open crates, y'know? It's like that and 25% because of Half-Life.
I'd also like to talk about our new trailer that came out! If you haven't seen it, you can watch it here:
youtube
This trailer was insanely fun to make, and as of right now it's my favourite trailer I've made for the game.
The biggest things I wanted to improve on with this trailer were the editing, and presentation. I've been showing off HYPERSOMNIA for a few years but I feel as if outside of the synopsis, people don't know much about HYPERSOMNIA.
The trailers have lacked a lot of the attitude and feel HYPERSOMNIA has, and I wanted to make it more apparent which seemed to pay off!
Some people in the live chat nailed the Scott Pilgrim influence, as well as the general punk undertone the game has. It's something I've strived for the game to give off since 2022. So I'm happy to see people recognizing it from this trailer.
And with that, that's all I've really got to share for this month. There's more work being done, but it's not stuff I'm ready to show you all yet.
Again, thank you all for reading these, I had a lot of fun with them! I hope sometime in the future I'll be able to come back to these with more content and further progress in the game.
Until then though, take care! And keep your eyes PEELED!!!
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If this is your first log you’re reading, or even your first time seeing ANYTHING relating to HYPERSOMNIA, I got a whole bunch of links for you to check out if you wanna know more about me and my stupid little game.
TWITTER
YOUTUBE
STEAM
UNIQUE INDIE RPG’S [SHOW US YOUR GAME!]
[PREV] [ABOUT HYPERSOMNIA] [END?]
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lockpickingliar · 18 days
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So about the third trial's investigation...
Or: Ouma Kokichi (Cookie) on the floorboard incident
I saw a post last night and it's still bothering me this morning so! Here I am. That's a lie, it's not bothering me, per se, but I just want to clarify for anyone interested:
I was literally concussed~
Fun facts about loose floorboards: If there's nothing holding them down, then they KEEP GOING! The difference between what Shinguuji did and what happened to me was that Chabashira and the cage and whatnot was holding the floorboard down so he could safely accomplish his see-saw trick.
I was in the first room, however, which was empty, and stepped on that floorboard entirely by chance. My foot went through the floor, swinging the board upward and directly into my face like a rake in a slapstick cartoon.
Now, I wouldn't go so far as to say I had brain damage from it (or maybe that's a lie), but concussions are quite scary, actually! The really serious ones can land you in the hospital.
I know none of us left had any extensive medical experience. Except maybe Harukawa-chan—being an assassin she'd know about treating various wounds in case she gets in a scuffle—however she was still lying about being the Ultimate Child Caregiver at the time, I think. I don't remember, much of my memory is hazy around that time. (Gee, I wonder why!!!)
Edit: I remember now, I already outed her after the second trial. How forgetful of me! Not that it matters much in this context, but whatever.
In any case, it's fair that my injury couldn't have been treated, but the thing that grinds my gears about it is that no one seemed even the least bit concerned. You all have seen my sprite. That cloudy look in my eyes. I was way out of it. (Also it was waaaaay more than "a bit" of blood, but who's really counting here?)
Everything was spinning, everything Saihara-chan and Harukawa-chan said sounded like it was coming through water. That prank I pulled in the hall? That was a lie. I was stumbling my way to the third room to check for another loose floorboard when I suddenly blacked out and found myself on the floor. Saihara-chan and Harukawa-chan found me like that and I played it off like an intentional joke to keep them off my case.
And it worked! It's what I wanted!
But that doesn't make it hurt less.
That trial was hell to go through, and that's why I didn't actually have much to contribute beyond my lie about killing Yonaga-chan to draw attention to the fact the back door to her lab had a different kind of lock. Everything was too bright and loud and I felt like I was gonna puke all over the trial grounds. I'm surprised I didn't fall off my podium when the trial grounds morphed or whatever.
That all is to say that it was a pretty severe concussion! I barely remember what happened, and can only really say what happened in canon when I saw it in the game seemed accurate. When all was said and done, I stumbled back to my room and conked out for like a solid day. That might be a lie. I just remember that I woke up during Nighttime, and wandered out to the dining hall (I forgot it was closed during Nighttime. Y'know. Because of the concussion) when I ran into Saihara-chan again.
He told me he was relieved that I was okay. Like he just decided that on his own without asking me first.
I got headaches a lot after that, all the way up until my death. I couldn't exactly take a break and let it heal with a killing game going on, now could I? I had a lot of work to do.
But even now, after I'm already dead, my head still hurts sometimes, and I get dizzy, and it makes me feel so insignificant and alone.
But that's a lie, anyhow!
Don't you worry about little old me! Neeheehee!
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dodriotrio · 8 months
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Introduction Post!
Hello! Mylah made me make this account, and I see a lot of people making these "Introduction posts."
My name is Kane, I am a Pokemon ranger from Galar. Usually I work in the Wild Area unless I am needed somewhere else, so that is where you will usually find me. I also foster Pokemon when I have the free time, I will likely be posting about this a lot, haha.
Apologies if my Galarian is not the best. This is not my first language, and I am still learning.
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This is my trainer card, and my team! They are all very sweet Pokemon, and trained to help me work. I'll be using their Galarian nicknames on here, for safety reasons. These are not their actual names however.
You can use my Trainer ID to send Mystery Gifts, I do not mind! :]
I also have a roommate! She will use this account from time to time, I don't really think I can stop her......
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Salutations friends, adversaries, colleagues! I am Kane's aforementioned lovely roommate. I won't dilly dally and provide the same content that he does splendidly, instead it will be my miscellaneous musings.
I also own a trainer card, though it has a noticeable lack of pokemon as you may see. I hope to change this fact eventually, but I am happy as is for now.
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Apologies in the near future, as I don't particularly have a good memory, so I likely will forget things unless I'm reminded often! :)
// rest of post is OOC!
*Sprite edits were done by Moth, using the gen 3 ranger M and Gardenia's gen 5 sprite
Hello! This is the OOC part of the introduction. Obviously, this is a multimuse blog run by both @act11as and @tinkerscrickets !
Moth's rotomblr hub is @battle-subway-aftershow
OOC posts by Moth will be in green text, and tagged with #ooc and #moth's yapping!
OOC posts by Tinker will be in red text, and tagged with #tinker's posting!
Trigger warnings on this blog should always be tagged as "[word] tw" for ease of convenience with blacklisting. Feel free to send an ask/message if we miss something!
Muses are adults, mods are both minors. Keep this in mind, please. Don't be a weirdo, etc etc.
With that out of the way...
Guidelines:
No NSFW, or overly suggestive content/asks. If you send anons of any of these three, I (Moth) Will mock your ask relentlessly. Publicly sometimes, even. This is your only warning.
IN-CHARACTER Anon hate is perfectly fine! Mods reserve the right to delete anything they don't want to respond to, however.
*Almost Anyone can interact! Eeby Deebies, sentient pokemon, evil teams, etc! Just note that the muses may not always believe you, or like you. This is to be expected.
*Self-Insert fallers, please do not interact. Self-insert ocs are fine, but the idea of a real person on rotomblr being isekaid into Pokémon is not.
Extras:
Mystery Gifts are now open! And Preferred! Feel free to go crazy with this ^^
Pelipper Mail, un-mail, and Malice are also open!
Musharna mail, (sending dreams) and Musharna malice (sending nightmares) are on!
Magic Anons are off, unless otherwise specified.
*Obviously, make sure to specify who these are meant for! Otherwise it's just free reign lmao
Some organizational tags:
#[nickname] the [pokemon] - General tag that will be used for posts mentioning certain pokemon!
#Kane's memos - Posts made by Kane!
#Hecate's giggling - Posts made by Hecate!
Arcs:
#Pokesitting for a Ghost - Semi-arc? Posts about Kane trying to care for @/battle-subway-ghost's pokemon, essentially.
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like-likes · 6 months
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Stardew Local Public Access (I am modding a mod) There is a mod on Nexus called "Always on Plasma TV" https://www.nexusmods.com/stardewvalley/mods/20491
The mod makes your TV display images randomly on screen. It appears to pick about 5 or so images per day out of 57 total. It has little images of the movies from the theatre and your regular scheduled broadcast.
I've begun taking the images into photoshop and editing sprites to show villager channels and such and It's been so fun and I wanted to show you a few I have so far and a list of everything I've worked on as well. I'm just about halfway through the 57 images.
Here is the list:
1 - Willy Fishing show - spring
2 - Willy Fishing show - fall
3 - Marnie Chicken Show
4 - Tower at the full moon (sebs card game)
5 - Krobus spotlight from movie
6 - Those weird green and pink guys
7 - Pierre's special on bouquets
8 - Morris Joja Special on Seeds
9 - Bear wants mayple sryup
10 - black and white movie still of a dude
11 - movie still of the little sapling
12 - Prarie king still from movie
13 - Safari Dude talkng about Parrots
14 - Cityscape background with 2 rando characters
15 - Living off the Land
16 - Gremlin henchman at the witches hut
17 - Concerned Ape (hat with a static background)
18 - Sports Ball - Grid ball - Fans
19 - Book Selling guy
20 - Mermaid show 1
21 - Mermaid Show 2
22 - Sandy Sells Starfruit Seeds
23 - Trash Bear
24 - Gunther discussing a prismatic Shard
25 - Qi talking about Blue Beans
26 - Emily Sewing show
Ooof - I Have 30 more channels to go!
I plan to do Traveling Merchant, Desert Trader, Adventure Guild, Junimos, Mr. Wizard, The Mermaid Pendant Guy, Krobus in the Sewer, Dwarf Shop, Some Gossip News highlighting Lewis, Night Market stuff, the New fishing events, Shane and blue Chickens, Leah's Sculptures, Robins shop, Sam's Band, Haley's photos, Elliot's book reading or playing piano, Gus's Bar Specials, Harvey's clinic, Joja cola Commercial, Movie Theatre, Evelyns Baking show, Demetrius Science show, News interviewing Linus.... that's 23...
I have 7 more slots. Please feel free to suggest a channel!
I've attached some screenshots of some of them.Everything is a work in progress.
I'm thinking I might make a gossip show with my future husband where I'll tell him all the juicy gossip around town and he reports it. Obviously it's gonna to be the guy who likes to stay home with his computer...
What do you think?
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bunnydolllies016 · 1 year
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Ok so some updates on the Obey Me Dark Lab au I'm working on:
[This post here is the original idea I had: ⬇️]
First, I have decided to redo the main summary to in fact be gender neutral. However, this means I won't be having smut in the main story for a while because I'm still not used to writing gn smut just yet. I'm still testing out and changing things in the first chapter to now fit this gn reader/mc. And specific gendered smut will be for side stories or certain head cannons. (It still will be heavy angst, gorey, and have a lot of yandere men who are touch starved, the main story that is, the first chapter doesn't dive too much into all of that.)
Second, I'm going to eventually post a Yandere! Beelzebub x gn! Mc fanfic before I post the first chapter to get some feedback about me writing gn! Mc so I can improve for the main story release.
Third, I am also working on the brothers designs for this au. (I still haven't fleshed out how I want Barb or Dia to look yet.) So far only Beelzebub is done (I'm currently working on Satan's). I'm mainly just using their in game sprites and adding things to their demon forms + different clothing. (I will actually draw them out myself in my horrible art style whenever I get the time to do so, probably do some on the camping trip i go on next week. Also for the clothing, think more like insane asylum clothes... kinda like season two of American Horror Story. Or just comfy clothes like sweatpants and a t-shirt.) (The demons will look more like demons, I am determined to try.)
Fourth, I'm going to make little character files (like how doctors keep records of patients.) They will show the information about each of the characters. (This will not only include the brothers + Dia and Barb, but also head scientist Solomon and lead director Simeon.)
Finally, I'm going to try and eventually make a masterlist once I get all these stories rolling. I just have to post the content and learn how to make a masterlist first...Anyway you all have an amazing day and I hope to have the story posted sometime soon. (College is a pain in my back.)
Edit: The yandere Beelzebub x gn! Reader is out here is the link to it.
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