Same anon who asked about Maki, absolutely love your take on it, and I love Kokichi's assumption that if something happened all of them would cover for Maki. Because really, why would he think anyone would ever side with him when they all stood back and watched him get strangled.
With reference to this ask
See, now you got me thinking
It's not the only time he's mouthed off this day by a long shot, but it is the one that finally reaches the upper limit on Maki's stress tolerance for Kokichi "This-World-Is-Mine" Ouma. Part of her is still convinced that, even if he isn't the mastermind, he's still dangerous, obviously, have you seen the lengths he'll go to for a bit? Do you want to be on the other end when it gets real? Part of her still has trouble reconciling there's no need to stay in Survival Mode anymore.
But this is probably the first time she's stopped and noticed the glassy vacancy in his eyes when he sees her approach. No more sass, no more fight. Not against Maki (she will be the end of him, after all, so says the back of his mind. She already was. He is a dead man walking, and her hand on his throat is just death reclaiming what it is owed.)
As the aspiring SHSL-Child Caregiver, seeing you have a terrified child pinned in place of the face of malice you expected is uh.
Uh.
Kokichi, on the other hand, did not mean to let his mask slip off (and then crack against the floor tiles, always at least a bit chipped every time he tries to put it back on, to his dismay; how dare they see your genuine fear response) in front of his whole class, and is probably going to hide in his room about it to recalibrate.
And to process, since. Miu, Kiyo, and Kaito were all there the first time, and they didn't say anything then. So what changed? The world may never know.
[TAPP AU Masterpost]
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Rendog was blown up by Docm77.
Docm77 blew up.
Hm. Joe thought to himself, pulling at the weeds in the HHH garden. Cleo lingered nearby, inspecting their own chat to read the latest death messages for themself. Ren must have been helping Doc with his worldeater. Hopefully the damage wouldn’t be too difficult to repair. Joe was no redstone expert, but he knew how finicky those machines could be-
Docm77 blew up.
Oh. Now that was bizarre. And probably not good - did that mean that there was possibly a rampaging worldeater loose somewhere? Or stray infinite TNT shooting itself across Doc’s perimeter? Perhaps it was best to avoid that area for a little while.
Doc respawned a little ways nearby, his bed likely destroyed in whatever chaos of explosions was rampaging his megabase. He glanced around the spawn plateau, puffed up beyond what Joe had ever seen from him before. Joe couldn’t blame him - a potentially loose worldeater destroying your bed was more than enough to get anyone worried. Why, if Joe was a creeper he’d imagine he’d be pretty puffed-up too just thinking about the whole ordeal.
Ren glided in from GigaPies™, throwing off his elytra as soon as he hit the ground. He immediately hurried towards Doc, hands up placatingly.
“Hey, man,'' he began, shakily. “You feelin’ okay now-?”
Doc hissed.
Doc hissed.
It was low and gravely and gruff, like it emanated from some back corner of his throat that hadn’t been used in a long time. He puffed up even more, shaking and stalking slowly towards Ren.
Oh. Doc had been the one blowing up.
That made slightly more and even less sense.
Rendog was blown up by Docm77.
Docm77 blew up.
Well that certainly wasn’t good.
Doc respawned again, looking even more distressed than before. Immediately he was puffed up, stalking in a circle and making a low growl. Joe was suddenly thankful to be a little ways away, out of Doc’s sight and apparent blast radius.
But now Ren’s elytra was lying on the ground. And spawn was laggy enough without stray items just floating around! And here Doc was, blowing up and creating new entities everywhere. It simply wouldn’t do.
But the elytra was at the other end of spawn.
And Doc stood between Joe and it.
Joe cast a glance to Cleo, who met his stare with wide, concerned eyes.
Should I go pick up the elytra? Joe tried to communicate through facial features. Somehow he doubted it was effective.
What in the world is going on with Doc? Cleo’s expression read. Or maybe it was What is wrong with your face? Joe, however, chose to take it as Joe, you are an idiot and a madman, which is probably equally something Cleo would say.
Taking her definitely not purposefully misinterpreted nonverbal communication as approval, Joe dusted the dirt from his jeans and hurried across the plateau. Behind him, Cleo made a strangled noise a bit like she wanted to strangle him, and all her snakes hissed at once in a sound quite unlike Doc’s. Huh! Isn’t nature fascinating?
Sure enough, despite Joe’s attempt to give the creeper a wide berth, his presence caught Doc’s attention. Joe scurried faster, scooping up the elytra just in time to see Ren paddling over to spawn once more. Excellent timing! Though that did not stop the fact that Doc was now hissing again, swaying in place like a very very tall, explosive, centaur-esque cobra about to strike.
Helpfully, yet another party decided to crash in. Zedaph landed, skidding across the stone as he skillfully unequipped his elytra, and then even more skillfully and definitely intentionally slipped into a roll across the ground, making an assortment of only slightly distressed bleats.
“Doc!” Zedaph announced, finally righting himself across from the creeper. He stood in what appeared to be a fighting stance, lowering his head into a bow as soon as he caught Doc’s attention. Doc watched this silently, turning to face Zedaph. Slowly, he approached.
Rather than exploding, Doc reared.
Poor Zedaph barely stood a chance. Doc, well over at least twice his size, butted head-first into Zedaph’s own comparatively tiny nubs of horns, sending him rolling across the stone once again. Zedaph seemed only momentarily shaken by this, standing once again to charge back. His momentum didn’t even budge Doc, but had allowed him to at least lock horns this time. Doc considered this, and slowly stood upright, lifting Zedaph with ease from the ground. Somehow, Zedaph maneuvered himself into a half-headstand on top of Doc’s own head, awkwardly struggling to hold onto Doc’s horns like some strange cyborg-creeper-caprine-man unicorn.
Back at the HHH garden, behind Joe, Cleo struggled to suppress a fit of giggles at the sight. Joe sympathized, a few chuckles of his own escaping despite his best efforts.
From his bizarre perspective, Zedaph cheered amicably, unhooking his horns from Doc’s and tumbling back to the ground. Doc, seeming much calmer, settled into a seated loaf beside him and rumbled lowly. Joe decided to take that as a sign that it was safe to approach now.
“Howdy,” He greeted the collected Hermits. “What in the world is goin’ on?”
Ren rubbed at the back of his neck. “I’m not sure. I went to go talk to Doc at his perimeter and the guy just totally combusted.”
“I have a theory.” Zedaph said, reclining against Doc’s second torso. “You see, when I woke up this morning I noticed I was feeling more… sheepish, if you will. In the sheep way, mind you. It was the most bizarre thing. I just had this urge to climb into my animal pen to join my flock, maybe start shoveling grass into my mouth. I almost did - it was very tempting, and the grass looked very good. But! I did not. Though the feeling is still quite present - part of my brain is unusually unnerved by Ren’s wolfy presence at the moment.”
“I’m more of a dog, really.”
“Wolf, dog, whatever. When I saw the death messages that Doc had exploded I suspected he may be having a similar experience,” Zedaph waggled a hoof. “And I believe I may be correct, given our combustible compadre’s bizarre behavior.” Zedaph gave a firm pat-pat to Doc’s back, like one might a car. Doc simply stared at him and continued rumbling, also somewhat like a car.
Ren hummed. “That’s strange though - I haven’t noticed anything off myself. I’m usually pretty attuned to when the were-brain is kickin’ in.”
“Cleo?” Joe asked. “Have you noticed anything out of the ordinary?”
“I did feel more tempted than usual this morning to turn Joe into stone. Still kind of am. But then again, that’s a relatively normal feeling for me, so not sure.”
“The three of us are on the more humanoid end of the server’s scale of mobs and hybrids,” Zedaph mused. “Presuming Doc’s condition is as I suspect, I would have thought myself and Ren to be more impacted by this than we are; perhaps it’s affecting mobs more intensely?”
“Should we go check on more of the others, then?” Cleo jerked a thumb towards the bases across the river. “We’ve kind of got more creatures than usual this season.”
Zedaph nodded. “We should make a list in order of concern, I think. If this is disproportionately impacting mobs, I’m a bit concerned for Jevin, given… well, he’s a slime.” The others made various noises of agreement.
“If our mob compatriots are behaving particularly more mobbish at the moment, should we be concerned at all about despawning?” Joe inquired. “Should we nametag Doc before we go?”
“He’s already named.” Cleo said.
Zedaph stood, placing a boat in his wake and rocking it gently against Doc, who eyed it for a moment before shuffling over to lay inside. Zedaph then grabbed a pumpkin from the garden, fiddling with it in his inventory before producing it once again. He held it aloft like one of his trophies, now transformed into one of Jevin’s easter eggs and decorated in Doc’s likeness. He handed it to Doc, who took it gingerly and cradled it close, rumbling louder.
“Alright, Doc,” Zedaph stood back, “You stay here for now, okay? We’ll be back as soon as we figure out what’s going on, and hopefully assure that Jevin is not currently a pile of goo.”
“Or at least, a less bipedal pile of goo than normal.” Cleo added.
“Yes, that. Stay safe, okay Doc?”
Doc rumbled once again, seeming satisfied with his egg and his boat, and the collected Hermits headed off across the river.
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Been seein some rather cold takes about Daisy lately…
I’ve seen some people say that she has no personality outside of fanon, but that’s just not true. There is a very very common misconception among the fandom (at least that I’ve noticed) that if a character doesn’t appear in a “mainline” game, then they have no personality. But I’d argue that the spinoffs actually offer waaaaay more in terms of looking into character personalities. And no, I’m not talking about the RPGs ala M&L and Paper Mario as those are obviously full of personality (and Daisy isn’t in those). I’m talking about the Party, Kart, Tennis, and other sports games.
Yes, Daisy hasn’t appeared in any mainline game since her debut, but she’s been in nearly every sports game and her traits, stats, abilities, victory/loss animations, and various other tiny details add up to her personality. The fact that she’s nearly always yelling or just speaking really loud in general (noticeably more than any other character), the fact that she constantly feels a need to say her name and make herself known, how she loves flowers and considers even a small patch of flowers worth protecting, how she’s easily bored by tasks that don’t excite her and isn’t so reliable for them. She tends to jump around a lot, and spin and dance around when she’s excited! She’s apparently a rather fast runner and that is considered her specialty! These are all traits that are displayed in the spinoffs, and there’s probably soooo many more that I just can’t remember right now.
Now, I do think her tomboyish nature is probably fanon, as I don’t really remember seeing anything to show that she acts that way in the games. I think people probably think she’s tomboyish due to how loud and energetic she is. But hey, there’s plenty of fanon for just about any character from any fandom out there. And what’s so wrong with that? Isn’t the whole point of making fanworks to expand on the framework already provided by canon? If we want to stick to what’s actually “canon” then nearly everything the fandom has created would have to be tossed, because there really isn’t much to work with. Fanworks and fandoms thrive on what fans can create based on the canon work, not just sticking to it perfectly.
It’s fine if you think the “fanon” Daisy outshines the “canon” Daisy and you dislike that. But to say that she has no personality aside from fanon interpretations just tells me that you have a very narrow idea of what counts as “canon” in an already rather simplistic world. The Mario games are very simple and straightforward without much consistent lore that actually makes sense cohesively, but the characters are what keep everything tied together despite that. The characters are nearly always consistent, and that includes Daisy. Even when the setting is completely different and some random new villain shows up with some random new power source to steal or species to torment, our same well-known lovable characters will be the center of the story and that’s what makes it fun!
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i think the thing that makes people mischaracterize and completely miss the point of chara is that theyre written to be two very different things concurrently that dont really mesh together.
from what we know concretely about chara as a character, they were a very mentally ill child and complicated person who simultaneously hurt and helped people around them, who held both a lot of love and hate in their heart. they are fairly vague but also have specific character traits such as liking chocolate and filling up water glasses to the brim to maximize efficiency. they take speaking patterns from toriel and an interest in gardening from asgore. if you believe in the narrachara theory, they even have a character arc that changes depending on the route you take. they are inarguably a character who haunts the narrative due to their decisions in life having lead to tragedy that shapes the very plot of the game inextricably; and arguably a character that haunts the narrative and shapes the story much more literally in being a conscious force and companion that accompanies our journey.
at the same time, chara isnt treated as a character at all and is instead a meta-narrative device meant to act as an in-universe player stand-in. in this way chara isnt actually a person with character traits, but a vehicle for toby to provide commentary about the people who play video games. they are a concept that represents the state of thoughtless exp grinding. in the no mercy route their main purpose is to be a reflection of you and your mindset, even more directly than flowey. the reason theyre named after you is because, for a number of aspects in the game, they are supposed to be you; with no notable separation like there is with frisk.
this problem also heavily applies to frisk, for who there is an effort to separate their identity from yours at the end of the pacifist route but who still ends up with no real character traits of their own. people compensate for this by using black-and-white thinking; which results both in assigning frisk and chara a sort of "good-and-evil" dichotomy leading to their early fan interpretations, and in thinking that frisk and chara can only be either fully fleshed out characters or mindless player inserts leading to people favouring option one and basically ignoring the player as a concept except to occasionally use it as a generic big bad.
i think toby prioritized meta-textual implications over actual textual characterization for the human characters in undertale. this left chara as a character feeling unclear, unfocused, and incongruent due to them trying to be several things at once with no real through-line; and frisk as a character feeling practically non-existent outside of being a vessel. there are effectively two different charas in undertale, the character and the plot device, which makes it hard to talk about them as one consistent whole. i think this is why in tobys second game hes been putting such a focus on kris as a character and their separation from the player, as to improve on what he didnt properly touch on in undertale.
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