Also I am VINDICATED that literally all bosses and p.e.s at my new job has said to me "wow you're good at this. This is the fastest anyone has picked this up. You'll advance fast if you actually stay here" Because I can spot design flaws that take like idk engineering sense? I just know what kinds of things are important in design.
So vindicated that I'm a good engineer. Vindicated that I held that company together. They can keep it going (because I set them up to be able to do that) but there is nothing to hold them together. I told the principals that what they'll lose with me is someone to make sure all the parts of the business work together and someone who can make holistic solutions, and that's what they're seeing.
The implication was always that I wasnt a talented engineer. That's what they thought from literally week two (which I know from sources). I wonder what about me made them think in two weeks I was bad at engineering 🤔 I wonder what about me made them think that when I was still learning things like who our customers were and being introduced to people 🤔 literally before I ever took on an engineering project 🤔 not sure! A mystery!
As I was saying in the 'think of things no one has thought of' business class: I have come up with industry standard systems. Is it small? Yes. But it was 100% my design with no co-designers.
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Hrmm... Revising my game and I feel like there's still sooo much writing left to do, for something that probably won't even amount to much, so.. I do want to narrow my focus more (especially given my health problems seeming to get worse/less energy the past few years), but I'm not sure how would be best to...
I currently have 5 characters as the Main ones with full planned questlines and such, with each character having 6 quests you can do for them. But I haven't really started the writing for the 5th main character.
So then I was thinking, if I were going to write 6 full quests worth of content anyway... is it better to allocate that time on just doing a Complete 6 Quests for ONE single character, OR would it be better to do something like.. choose THREE side characters and do 2 quests for each of them? So that people have a wider variety to interact with and sort of sample around (of course with the idea that, once the first version of the game is released, IF people actually care about it enough to make it worth the effort, I would then add additional content to complete those 3 characters stories as well)
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SO... If you were playing an interactive fiction sort of game centered around talking to & doing quests for a cast of characters (like there's no larger plot, more it's just about interacting with people, every character kind of has a self contained story, the focus is just learning about them and the world and exploring the area) --- Which would you rather have?
(and of course it would be stated up front which characters have only partial questlines, so people don't expect them to have full quests like the others and then get disappointed, or etc. etc.)
Basically, is it better to just focus in specifically on having one fully complete questline? Or for there to be a few stories that are not complete yet, but have more initial options available?
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god that post made me mad. "humans just CAN'T be persistence hunters, because persistence hunting doesn't make any sense to me personally! no i'm not going to cite any sources, just trust me, i read about it in school!"
okay, mmhm, sure...except it does work. it does work, and we know it does because it was still in practice by modern humans in the central Kalahari until AT LEAST 1990. some of those people have even explained some of the challenges and nuances of the practice as well as the knowledge they use to make it easier. it's not the only method of hunting humans have used over the years, but it is definitely one of the methods in our repertoire.
"humans can't run for multiple days without food and water (which is how i assume persistence hunting works, for some reason)! and they're not fast enough to chase an antelope without losing it! and tracking is a stupid concept that doesn't work, and i'm going to scoff and ignore it!"
you don't have to run for days. you don't have to be super fast. you just have to be fast enough to not let your quarry rest long enough to recover, and you do have to be able to track-- which is absolutely a real thing that people can and do learn how to do.
(i suspect the OP ignored tracking as a possibility for the same reason they tried to discredit any information about the indigenous peoples of the Kalahari as basically being (1) all noble savage bullshit from the 60s or (2) irrelevant because it's not what their forefathers were doing-- their anthropology course probably taught them about the challenges these bands are facing with colonialism, and probably also taught about the rampant misinformation about them, but it did not teach any actual respect for their cultures or knowledge. or for them as, you know, people. whose grandparents remember the way their grandparents hunted, and can talk about it, even if they are no longer able to continue the practice.)
(knowing the noble savage stereotype is bad doesn't make it less racist when you still talk about people from a stance of "but my modern ways are better than their hungry primitive ways and i'm going to talk as if they're already extinct and have no expertise worth discussing.")
"there's no POINT to it! we have tools! and weapons!" the point is not getting gored and kicked to death by a wounded animal four times your size that didn't die when you hit it the first time. the point is that an exhausted kill is an easy kill where you don't die. it's a decent point. it's fucking reasonable. also, afaik there's decent odds we learned hunting before we learned tools.
and yeah, i get that the OP was just upset and yelling in the initial post. i do understand that. and I understand their frustration at hearing a theory misrepresented as fact. but their subsequent reblogs and responses are equally thoughtless pseudointellectual posturing, and i'm sorry, it's garbage. someone pointed out modern pursuit hunters exist, and they basically went "mmmmyeah, all of that is just outdated, cherry-picked misinformation and you're very stupid and i'm very smart, look at me i know lots of tribe names and i'm going to link some articles about why these people no longer matter, isn't that sad and TOTALLY relevant to this conversation." someone else mentioned tracking, and they ONCE AGAIN basically said if you lose your line of sight, that's it, you're done, you've lost your quarry. tracking isn't real, don't even bring it up. hoofprints in wet ground in the rainy season? those are fake. doesn't happen. broken brush where a panicking animal has run? lol, that's not real. you can invent tools, but learning to follow an animal? bullshit. total malarkey. it's all just guesswork. you can GUESS where the antelope went but that's the best you can do.
🙄
anyway, i don't know enough about human evolution to guess why we're shaped the way we are, and i'm not going to speculate on it today. but what i DO know is that i am willing to believe the G/wi and the !Xo when they say, hey, if you drink a lot of water and then chase a large ungulate through the hottest part of the day in the fucking Kalahari at a steady jog, it will probably overheat and collapse before you will. because one, i kinda figure they know what they're talking about, and two, it does actually make sense when you stop and think for thirty fucking seconds. sure, you need to be physically conditioned to run distances in extreme heat, and you need to be able to find your quarry again if you lose sight of it. but conditioning and tracking are both things you can learn, no matter how badly certain clowns wish it wasn't because it doesn't support their bias. 🙃
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