imagine kevin came back with the foxes instead of staying in west virginia after riko died and he's looking around their dorm room in despair after he sees the damage that jean's rage induced grief inflicted. he's helping clean up & goes to throw stuff in the trash when he see's a pile of andrew's candy bars in there. it's so ridiculous & such a jean thing to do that he actually laughs and suddenly he misses his first and longest best friend so much that he feels sick with it
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look this site really is awful for ppl with OCD so i just wanna reassure anyone that you are not Tainted Forever for consuming a piece of media with questionable content. the fact that youre able to recognize it speaks to your critical thinking skills, which is good, certain depictions should be critiqued. but you dont need to ruminate on it to the point where you begin to feel guilty for simply witnessing gross or creepy writing choices. you dont have to vindicate yourself to the fictional tumblr discourser inside your head, saying that youre now a bad person bc you watched the wrong anime. your actual response to it still matters of course, but thats that and this is this. just seeing it is neutral, you didnt commit a thought crime. its literally fine.
IF YOU ARE USING THIS POST TO ONLY FURTHER YOUR STUPID PEDANTIC BLACK-AND-WHITE DISCOURSE TO GET A "GOCHA" OVER THE OTHER SIDE YOU ARE THE PROBLEM. DON'T USE OUR DISORDER TO VINDICATE YOUR BEHAVIOR. THOUGHT CRIMES ARENT REAL BUT ACTIONS STILL MATTER. PEOPLE WITH OCD ARE CAPABLE OF THINKING CRITICALLY ABOUT OUR ACTIONS AND RESPONSES, EVEN WITH INTRUSIVE THOUGHTS AND RUMINATIONS. TREATING US AS IF WE CANNOT, ONLY TO FORCE US TO USE YOUR STRINGENT UNNUANCED DISCOURSE OPINIONS ABOUT "PURITY CULTURE" (TRIGGERING TO THOSE WITH OCD) AS THE ONLY REASONABLE GUIDE DOES MORE TO EXACERBATE OUR OBSESSIONS THAN HELP US. YOU ARE THE ISSUE AS WELL. YOU ARE ALSO THE TUMBLR DISCOURSER INSIDE OUR HEADS. DO NOT USE US FOR YOUR DISCOURSE. WE ARE PEOPLE, NOT HYPOTHETICALS TO USE TO EXPLAIN IF YOUR FROZEN INCEST FANFICTION IS OKAY OR NOT. TREATING US AS IF WE CANNOT AUTONOMOUSLY HAVE OUR OWN OPINIONS ON WHEN MEDIA IS TANGIBLY HARMFUL IS ABLEIST. FORCING US TO ABIDE BY YOUR IN-GROUP'S SET OF UNEQUIVOCAL MORALS IS ABLEIST. ACTING AS THOUGH THE ONLY SOLUTION FOR US IS MINDLESS MEDIA CONSUMPTION IN WHICH "EVERY DEPICTION OF XYZ, NO MATTER HOW POORLY DONE OR EXPLOITATIVE, IS ALWAYS OKAY AND IF YOU DISAGREE YOURE ACTUALLY AN EVIL 'ANTI'" IS ABLEIST. THOSE ARE THE SAME BLACK-AND-WHITE MORALS THAT SEND US INTO OBSESSIVE SPIKES, BUT FLIPPED. A SET OF MORALS IN WHICH QUESTIONING THE IMPACT OF A PIECE OF WORK MAKES YOU AN "EVIL CONSERVATIVE PURITAN "ANTI"" DOES NOT HELP MORAL OCD.
YOU ARE THE DAMN TUMBLR DISCOUERSERS MAKING THIS SHIT WORSE FOR US! YOURE THE EXACT SAME BUT WITH FLIPPED BUZZWORDS! YOU'RE MISSING THE WHOLE DAMN POINT!
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steve “cant get out of bed till middle of the day, barely leaves his house or is never home, isolating himself from everyone, never takes time for himself anymore, depressed and is slowly losing more and more of himself every single day” harrington post 1986’
robin “i know you loved her, and it must’ve killed that she wouldn’t take you back, but nancy is happy steve and she still loves you. she’s not the only one out there for you, and you’ve gotta get over it. we miss you” buckley post 1986’, trying to help her best friend
steve “…this isn’t about nancy” harrington.
robin “wha-?… oh. oh steve.” buckley.
he still wears the vest.
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Y'know, I think I figured out why the Hells still feel like a new low-level party to me, even though they're level 13 and almost 100 episodes in.
I don't quite think it's the lack of conversations, or the fact half the party's plot hooks are big ties to past campaigns - though that definitely plays a part.
... Bell's Hells still primarily rely on quest givers.
Most of their goals are given to them and do not feel organic to the party, and constantly remind us that the Hells are pretty much never the most powerful people in the room. Which is usually something you see with a low-level party.
NPCs offering jobs is not a bad thing; it's a very common plot hook. Matt has been extremely skilled with using NPC quest givers in those two campaigns. Not only do they provide an obvious plot thread, but they can put the party in the path of others (say, the Nein running into the Iron Shepherds while doing a job for the Gentleman and everything that came of that). And the Hells had a solid start with it too - Eshteross was an excellent quest giver!
The problem is that Bell's Hells have never really not had a quest giver.
Maybe it's a byproduct of the more plot-heavy structure of this campaign? But while prior parties have felt like they decided on their course of action and what they prioritized, Bell's Hells feels less like level 13 (13! Level 13!) experienced adventurers and more like an MMO group clicking on the exclamation point over an NPC's head. Where does the plot demand we go next? Who do we report back to?
They're level 13.
At level 13, Vox Machina had just defeated a necromantic city-state to clear their name and Percy's conscience. And, you know, the Conclave just destroyed Emon. No one was explicitly telling the group to gather Vestiges and save the world (though Matt guided them there), and they were usually among the most powerful people in the room. They chose which Vestiges to prioritize, which dragons to tackle when, even if the over-all plot was pretty clear.
At level 13, the Mighty Nein were celebrating Traveler Con (another PC goal, I'll note) after brokering peace between two nations, accidentally becoming pirates and heroes of the Dynasty. The Nein regularly chose what to do based on personal goals, not grand ones. Though definitely smaller fish than Vox Machina at this level, they were very independent and gaining solid political clout.
While we're at it: level 13 is one level lower than the Ring of Brass, who had a huge amount of sway over Avalir. They ended the world, and also saved it, while in the grand scheme of things being only a smidge more powerful than Bell's Hells are now.
Can you really see the Hells wielding that amount of influence, when they're constantly being told what to do next?
The god-eater might be unleashed, so Bell's Hells have no time to do anything but what is asked of them. No time for therapy unless stolen from Feywild time, no travel on foot and late-night watches. They haven't even had time to grieve FCG. Percy was grieved in the middle of the Conclave arc. Molly was grieved when half the party was still in irons.
Matt is in the very unfortunate spot of not being able to give the Hells the same agency as the other two parties. Not only because of the world-ending plot introduced so early on; they are surrounded by characters they know (and the cast knows) are stronger and wiser than them - the familiarity of the past PCs and NPCs is to their disadvantage.
Why would the party reasonably ignore Keyleth's task that will help save the world and go off on a romp? Why would the cast when they know well Keyleth has to be sensible and with the best intentions in mind? The stakes are just too high.
It means that the Hells still feel like they're running errands instead of pursuing their own destiny. Their accomplishments are diminished as just being parts of a to-do list, and any stakes feel padded by several level 20 PCs/NPCs standing 5 steps away ready to catch them.
This isn't Bell's Hell's fault, nor is it Matt's. It could be amended, I think, if the Hells are really left to their own devices for a long period of time without support and shortcuts (like during the party split)... which would be really tricky to pull off at this point in the campaign.
They're level 13. They're big fish, but they're stuck in a pond full of friendly sharks, so they don't feel big at all.
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