#category-/Science/Engineering & Technology
Explore tagged Tumblr posts
faultfalha · 2 years ago
Photo
Tumblr media
Nvidia has announced the availability of DGX Cloud on Oracle Cloud Infrastructure. DGX Cloud is a fast, easy and secure way to deploy deep learning and AI applications. It is the first fully integrated, end-to-end AI platform that provides everything you need to train and deploy your applications.
0 notes
nasa · 2 years ago
Text
Tumblr media
Roman's primary structure hangs from cables as it moves into the big clean room at NASA's Goddard Space Flight Center.
What Makes the Clean Room So Clean?
When you picture NASA’s most important creations, you probably think of a satellite, telescope, or maybe a rover. But what about the room they’re made in? Believe it or not, the room itself where these instruments are put together—a clean room—is pretty special. 
A clean room is a space that protects technology from contamination. This is especially important when sending very sensitive items into space that even small particles could interfere with.
There are two main categories of contamination that we have to keep away from our instruments. The first is particulate contamination, like dust. The second is molecular contamination, which is more like oil or grease. Both types affect a telescope’s image quality, as well as the time it takes to capture imagery. Having too many particles on our instruments is like looking through a dirty window. A clean room makes for clean science!
Tumblr media
Two technicians clean the floor of Goddard’s big clean room.
Our Goddard Space Flight Center in Greenbelt, Maryland has the largest clean room of its kind in the world. It’s as tall as an eight-story building and as wide as two basketball courts.
Goddard’s clean room has fewer than 3,000 micron-size particles per cubic meter of air. If you lined up all those tiny particles, they’d be no longer than a sesame seed. If those particles were the size of 16-inch (0.4-meter) inflatable beach balls, we’d find only 3,000 spread throughout the whole body of Mount Everest!
Tumblr media
A clean room technician observes a sample under a microscope.
The clean room keeps out particles larger than five microns across, just seven percent of the width of an average human hair. It does this via special filters that remove around 99.97% of particles 0.3 microns and larger from incoming air. Six fans the size of school buses spin to keep air flowing and pressurize the room. Since the pressure inside is higher, the clean air keeps unclean air out when doors open.
Tumblr media
A technician analyzes a sample under ultraviolet light.
In addition, anyone who enters must wear a “bunny suit” to keep their body particles away from the machinery. A bunny suit covers most of the person inside. Sometimes scientists have trouble recognizing each other while in the suits, but they do get to know each other’s mannerisms very well.
Tumblr media
This illustration depicts the anatomy of a bunny suit, which covers clean room technicians from head to toe to protect sensitive technology.
The bunny suit is only the beginning: before putting it on, team members undergo a preparation routine involving a hairnet and an air shower. Fun fact – you’re not allowed to wear products like perfume, lotion, or deodorant. Even odors can transfer easily!
Tumblr media
Six of Goddard’s clean room technicians (left to right: Daniel DaCosta, Jill Bender, Anne Martino, Leon Bailey, Frank D’Annunzio, and Josh Thomas).
It takes a lot of specialists to run Goddard’s clean room. There are 10 people on the Contamination Control Technician Team, 30 people on the Clean Room Engineering Team to cover all Goddard missions, and another 10 people on the Facilities Team to monitor the clean room itself. They check on its temperature, humidity, and particle counts.
Tumblr media
A technician rinses critical hardware with isopropyl alcohol and separates the particulate and isopropyl alcohol to leave the particles on a membrane for microscopic analysis.
Besides the standard mopping and vacuuming, the team uses tools such as isopropyl alcohol, acetone, wipes, swabs, white light, and ultraviolet light. Plus, they have a particle monitor that uses a laser to measure air particle count and size.
The team keeping the clean room spotless plays an integral role in the success of NASA’s missions. So, the next time you have to clean your bedroom, consider yourself lucky that the stakes aren’t so high!
Make sure to follow us on Tumblr for your regular dose of space!
2K notes · View notes
txttletale · 1 year ago
Note
Can you elaborate on what you think would be the minimal needed changes to fix what you see as an issue in Civ? Civ has done fairly large shifts in some mechanics before, and "civ like" is still an interesting game space that can scratch certain itches
yeah i mean as i said, the baked-in racism arises from a certain set of core assumptions that i think lock it into that position, which are that civ is a
1) symmetrical
2) 4X
game about
3) 'real world civilizations' (deeply loaded terms ofc but that's how civ envisions them)
4) trying to 'win the game'
5) with a global
6) and transhistorical
scope
so, in its role as a symmetrical (1) game with victory conditions (4), civ as a text has to take positions on what constitutes a 'successful civilization'. as a (2) 4X game this definition also has to include some variation on the profoundly loaded eponymous Xs, 'explore, expand, exploit, and exterminate'. furthermore, as a (1) symmetrical game with a global, transhistorical (5, 6) scope, it has to necessarily create a model of what 'a civilization' looks like and apply it to every 'civilization' it wants to include, at all points in their history.
this all kind of naturally leads into civ being a game in which the colonial european imperialist powers are the default 'civilizations' and all other cultures are basically just like them -- a game where technology progresses linearly and innovations are made in the order they were in european imperial history -- a game where all cultures fundamentally work in the same way and hold similar values, a game where all religions are based on christianity (i mean, just look at civ vi's system, where every religion has a 'prophet', 'apostles', 'missionaries' and 'inquisitors'), a game where not only do cultures have teleological overarching 'goals' but where these goals are shared and these goals are fundamentally based on imperialist visions of 'victory'.
to drill into some specific examples: you can't play a game of civilization without founding cities. you will constantly be founding cities. when you're playing as 'the mongols' or 'the cree' or 'scythia', this makes no sense! these were peoples who historically had rich culture, science, arts, and certainly a notable military history, but were (to varying degrees, at varying times in their history, i don't mean to create a new and similarly heterogenous absolutist category here) nomadic!
similarly, to advance in civilization you must invent 'the wheel'. 'the wheel' is necessary to many later innovations, while of course the andean peoples represented by the playable 'inca' never made significant use of the wheel because the lack of suitable pack animals and environmental factors meant that it did not, in fact, prove a suitable tool for transporting large quantities of heavy goods. for an even more glaring example, a lot of early military technology is locked behind 'horses', which is pretty absurd considering that several of the game's playable civilizations, in the real world, developed plenty of military technology despite living on a continent without any horses!
so having established what i mean by 'the issue', which is that the game's core assumptions lock it into imposing a eurocentric, imperialist vision of 'civilization' onto cultures where it doesn't make sense, here's a few different jenga blocks you could pull out to resolve it:
SID MEIER'S EUROPE
the pillar you knock out here is #5. keep the game engine and core assumptions just as founded on eurocentric imperialist societies as they are now, and just make it about european empires doing imperialism. now, i think we can immediately spot some problems in there -- how are we going to represent the rest of the world? after all, this kind of just creates a situation where, either as NPC factions or as outright exclusions, all other cultures in the world are deprived of any meaningful agency in "history". this one just kind of gives you a new problem and also from a gameplay standpoint results in a game that just Has Less Stuff On It. i think this is a bad one
SID MEIER'S ELYSIUM
now here's one you can get if you knock out pillar #3. keep the same assumptions and gameplay and transhistorical global narrative scale, but remove the 'real-world' aspects. you can get real silly with it and add fantasy stuff to it, or you can be a relatively grounded 'our-world-but-to-the-left' situation. now to some extent this already matches a lot of the features already in civ games: after all, unless you specifically load in a 'true start location earth' map, you're usually playing on a strange parallel world with semiplausible but wholly original continents! now, you also need to get some fucking Nerds and Geeks working at your company to build out your fictional world, or you'll just end having pointlessly pallette swapped a bunch of factions that are now just Schmance, Schmina, and the Schoman Schempire, and not really have avoided the issue. but if you do that, and invent a deep and rich fictional history to riff on, then you could create something really cool and incorporate alt-tech or fantasy or retrofuturistic elements or all sorts of cool shit.
the downside of this is that it makes your game less accessible and appealing to a lot of people. a big part of (at least the initial) appeal of civilization is pointing at the screen and saying 'hey i recognize that thing!'. it is instantly more accessible to someone who isn't super invested in strategy or fantasy dork shit to say to them 'you can be BRAZIL and nuke FRANCE while at war with CHINA and allied to BABYLON'.
more importantly than that, i think some parts of the historical theming (because let's be honest, it is ultimately theming, i don't think civ is interested in 'history' in any serious way) serve a pretty load-bearing role in the game's information economy. it's a pretty tall order to ask a player to remember the unique abilities of dozens of factions and unique wonders, and the historical background makes it a lot easier. e.g., it is a lot easier for a player looking at wonders to remember 'the pyramids need to be built on desert' or 'broadway will help me make more culture' than it would be for them to remember the requirements/effects of 'under-eusapia' or the 'wompty dompty dom center'. i think this is one of the number one things that, if subtracted, would meaningfully create something that is no longer 'sid meier's civilization'.
SID MEIER'S ALPHA CENTAURI
now if you cut out #3 and #5 and #6 on the other hand... sid meier's alpha centauri is not technically an entry in the civilization franchise, but i think most people correctly consider it one. it has similar 4X gameplay to the series, and its (very bad) spiritual successor beyond earth was an official entry. instead of 'civilizations', the playable factions are splinters from a colony ship that fell into civil war as soon as it landed, each one representing a distinct ideology. now, y'know, this doesn't mean it's free from Some Problems (the portrayal of the Human Hive in particular is some of the worst apects of 90s orientalism all piled together) but i think they're problems it's not at all locked into by its design!
SID MEIER'S THERMOPILAE
by cutting out #5 and #6 -- making a civ game about a particular time and place in history you could achieve something much more richly detailed in mecahnics while also being able to handwave a lot more homogeny into it. giving the same basic mechanics to, say, every greek city-state in the peloponnesian war is far less ideologically loaded than giving them to every 'historical civilization' someone who watched a few history channel documentaries once can think of. it also lets you get really into the weeds and introduce era-and-place-specific mechanics.
the scale needs to be smaller conceptually but it doesn't really have to be smaller in terms of gameplay -- just make maps and tech trees and building more granular, less large-scale and more local and parochial and specific. this also gives you the advantage of being able to do the opposite of the last two options and really lean hard into the historical theming.
if this sounds like a good idea to you, then good news -- old world does something pretty similar, and it's pretty good! worth checking out.
SID MEIER'S LOVE AND PEACE ON PLANET EARTH
what if we take an axe to #2 and #4? instead of putting all these civilizations into a zero-sum game of violent expansion, make it possible for several civilization to win, for victory goals to not inherently involve 'defeating' or 'beating' other factions. now, that doesn't mean that the game should be a confictless city-builder -- after all, if you've decided to be super niceys and just try and make your society a pleasant place to live, that doesn't mean that the guy next to you isn't going to be going down the militarist-expansionist path. hell, even if all you want to do is provide for your citizens, a finite map with finite resources is going to drive you into conflict of some kind with your neighbours in the long run.
to make this work you'd have to add a bunch of new metrics -- 'quality of life', for example, as a more granular and contextual version of the 'happiness' mechanics a few games have had, or 'equality', game metrics that you could pursue to try to build an egalitarian, economically and socially just society where everyone is provided for. after all, why shouldn't that be a goal to strive for just as much as going to mars or being elected super world president or whatever?
SID MEIER'S DIVERSE HISTORICAL CONTEXTS
ultimately, all cards on the table, if i was made god-empress of The Next Civ Game, this is the option i'd go for: jettison #1 as much as practically possible, introduce as much asymmetry into the game as you can. some civilizations keep the established settler-city model -- others are nomadic, building their units in movable 'camps' -- maybe the 'colonial' civilizations, your USA and Brazil and so on, can be like the alien factions from the alpha centauri DLC, only showing as NPCs at the appropriate point in the timeline when other civs are colonizing other continents, or putting you into an accelerated-forward version of the game if you choose to play as one.
you could combine this with a more interesting version of humankind's civ-choosing system, where you lock certain civilization choices behind specific gameplay events. this would let you do crazy shit with the balancing -- imagine an ostrogothic kindgom civ with crazy strong abilities and units that you could only choose to play as if your capital is overrun by barbarians, or a hungarian civ that requires you to have started as a nomadic civ and invaded somewhere, or a soviet union civ that requires you to lose a revolution, or a usamerican civ that requires you to split off all cities on a foreign continent from your original civ -- you could add so much variety and so many new and bizarre strategies into the game with this!
as for the universal aspects of tech and the narratives of linear progression contained within, there are lots of approaches that already solve this! stuff like stellaris' semi-random branching tech paths, or endless space 2's circular tech web, could allow civilizations to take tech paths that make sense for them, rather than imposing one single model of 'technological progress' on the wole world.
obviously there's limits to this, right -- civilization isn't going to be a detailed historical materialism simulator any time soon. but i think abandoning the idea that every faction has to play fundamentally the same and introducing some severe asymmetry as well as choices that you can make after starting the game would work wonders to wash out some of the racist and colonialist assumptions built into the game's foundation, while also (imo) creating a more fun and interesting game.
1K notes · View notes
rhobi · 1 year ago
Text
Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media Tumblr media
The Audi
Homeplanet: Aodilea (Frontier) Habitat: Temperate Coastal Lifespan: ??? Diet: Mesocarnivore (50-70% meat consumption)
Evolving from ancient oceanic odontocetes off the northwestern coastline of the Frontier supercontinent, the Audi are gentle giants and reknowned for their pride, curiosity, and hospitality. Audi have exceptional hearing and tactile awareness to offset their incredibly poor eyesight that gets worse the older (and larger) they get. They also sport a handsome melon to assist in their own form of echolocation, a frequency too low for the human ear to parse. Species with more delicate hearing have often complained of Audi cities being the one of the most audibly overstimulating experiences due to this rumble being incessantly present.
Audi lack any form of dymorphism, as every individual has the capabilities to become pregnant and induce pregnancy.
More about the Audi life cycle under the cut.
The Audi are (assumedly) the longest-living species of sentient lifeforms in the Laurelai Galaxy. It is difficult to pinpoint age in any Audi due to their complete lack of any calendar system; Audi view time as constantly moving forward instead of cyclically repeating, and age records were never anything of value.
Because of their lack of birth dates, Audi categorize their lives into phases. Their first official phase is childhood, with their lack of an 'infant' category caused by the species having two fetal incubation periods: the first organic and the second synthetic. Audi give birth incredibly prematurely due to their narrow pelvic gap, and, to prevent damage and even death to the parent, birth is induced within a two-to-three month time period. Full fetal growth is achieved at ten to eleven months, with the second incubation period done with the asisstance of advanced medical technology that simulates a natural womb. Due to this technology, Audi's infant mortality rate went from 80% down to 25% with three out of four Audi infants reaching childhood.
The second phase is adulthood. What criteria needs to be met for this phase is up to speculation, as Audi seem keen on keeping that information private. What can be assumed is that it's personal for every Audi, and every Audi reaches adulthood at different times. Height ranges anywhere from 6'8" (203cm) to 9'11" (302cm) on average, with older individuals being on the taller end due to Audi constantly (albeit slowly) growing their entire lives.
The final phase is She, a coveted example of Audi excellence and potential. Reaching the phase of She takes an impossible amount of time and physical growth. Every She, of which there are currently six, has a leadership role, ranging from cultural preservation and the arts to science and engineering, with each She taking a 'mastery' of one of these core values of Audi society. An interesting note is that every She is referred to as 'She', making it difficult for outsiders to deduce which of the six She is being referenced. She cap out the Audi height range at an even 10' (304cm), though why this is considered maximum height or how they suppress growth past this point is still being studied.
462 notes · View notes
tabl3 · 6 months ago
Text
(my version) elite force intelligence ranked & explained
this is on a scale of 10, where 5 is the average
Chase: 10/10 (obligatory duh) intelligence is his whole gimmick. he has access to every bit of knowledge in the world, as well as being a master tactician and strategist, along with being a master in engineering/technology. the only spots that he sometimes lacks in are emotional intelligence and street smarts, but he's literally the smartest being ever created (besides Marcus)
Oliver: 7.5-8ish. he's the second smartest on the team in book smarts sense. he's second in street smarts and is very adept at technology/science. he's also decent with emotional intelligence in most cases (ignore the first part of the series lol) he's also maybe the least dense on the team, meaning picks up social cues easily. all-in-all he's plenty smart in every category which lands him a nice high number
Skylar: 7. while she isn't super book or street smart (specifically the latter) her battle strategy and tactic skills are insanely high (maybe rivaling Chase) she's also extremely technologically advanced because her people are. also going back to 1st point, she's like,,, at least 6 in terms of book smarts
Bree: 6. Bree is decently book and street smart (for being in a basement 15 years) assuming she had 7 classes in high school, I feel like she'd probably get like 4 B's and 3 A's, so above average. she's also innovative because she has to be with her bionics. also her experience gives her a leg up in strategy. she is semi-stunted when it comes to emotional intelligence sometimes, but she's good enough at it
Kaz: 4-4.5. he isn't book smart by any means, or good at strategy (besides "hey, let's blow this up :D) he hates science and technology because it's boring to him. but he's leagues above the others in street smarts terms, plus he is an excellent manipulator lol. he's not totally dumb (much smarter than he thinks) but he is lowest on the team
bonus:
6. Leo: 8. Leo had dogshit grades lmao, but that's because his intelligence lies in engineering and science. this kid is a prodigy. the people who rival his skills in inventing are,,, Chase, Giselle, Douglas, Marcus, Donald,,,, so,,, that says enough. he's also very street smart and emotionally intelligent. shout out the Dooley
7. Adam: 3. so surprising no one, blud is the lowest on the list. he's never needed to be intelligent with the fact that his bionics rarely require strategy and he's super OP. the only ones in the whole series that he couldn't solo w/o help of some kind are Krane, Marcus, Mr. Terror, and the Calderans. says enough p.2. the only person on the good side he couldn't crush is Skylar. (even though Bree and Chase are both smarter, faster, and more skilled than he is, if he had no attachment to them, he'd be able to outlast and destroy them) soooo intelligence isn't his schtick. he is however very well-adjusted emotional intelligence-wise for being in the basement 16 years. he's bad at showing feelings, but picks up others' pretty easily. he's also super perceptive of things no one else notices. he also isn't brain-dead and can understand anything on a basic human level. so he has some plusses, but brother just isn't one that needs smarts.
24 notes · View notes
fierycavalier · 1 year ago
Text
Intro to Scouting for Nancy Drew Fans
i love to see Ace's Eagle Scout status come up in fics. Although it was almost a throw-away line, I think it informs Ace's character and fleshes out his backstory well, beyond just knowing knots and navigating the woods. But I see a lot of awkward phrasing, and I see a lot of missed opportunities to bring it up, and it got me wondering if a little primer would be helpful.
Things Ace could say: "I learned this in Boy Scouts." "My troop leader took us out here all the time." "This trail didn't go this way back when I was in Scouts." "Don't worry, they love me here--my eagle project was to clean up this beach." "Don't talk to me about Jared Spriggs-- I'll never forgive him for what he did to my derby car when I was 14."
Eagle Scout is a rank and an honor that he achieved, not a program he was in. The program is Boy Scouts of America (BSA). People familiar with the program will just say Boy Scouts or Scouts. After 100 years of only allowing boys to participate, the program became co-ed in 2019, so it's now called Scouts BSA, not Boy Scouts. Ace would have grown up in the program before then since he turned 18 in 2016.
If Ace started in scouting before he was 11, he would have been in Cub Scouts. At 11, he could move up to the scouting troop. There are ranks in scouting, tied to the number of merit badges you've earned. Eagle Scout is the top rank and must be achieved before the age of 18. It involves a certain number of merit badges, hours of volunteer work, and a main Eagle Scout Service Project that they must plan and execute themselves (with assistance from scout leaders and parents).
I think it highly likely that the Captain was a troop leader or otherwise involved in scouting, especially before his accident. I can see his mom stepping in as well- if I remember right, women could be pack leaders even before 2016.
Although most people work toward Eagle as 16-17 year olds, it's possible to achieve it earlier, especially if you're smart and committed like Ace. So his pot-smoking days could come after he earned Eagle and lost interest in Scouts, or they could coexist. Your call.
Although people assume scouting is about wilderness preparedness, the program's goal is to create well-rounded, responsible citizens. Ace would have the Oath and Law memorized.
Scout Oath
On my honor I will do my best
To do my duty to God and my country
and to obey the Scout Law;
To help other people at all times;
To keep myself physically strong,
mentally awake, and morally straight.
Scout Law
A Scout is: Trustworthy, Loyal, Helpful, Friendly, Courteous, Kind, Obedient, Cheerful, Thrifty, Brave, Clean, Reverent
As you can guess, being Jewish might have been tricky for Ace in a program that's culturally Christian as many 20th century American institutions are. That'd also depend on what his troop was like--was there one troop for the whole town, or maybe his synagogue hosted a troop?
There's a Sea Scouts program. Where I'm from is landlocked so I don't know anything about it, but Horseshoe Bay or a nearby bigger town would definitely have Sea Scouting!
Lastly, here are the current Merit Badge categories: it covers a lot more than knots! Ace often gets into hacking in pre-series fics by hanging out at the library with his mom after school. But what if he was introduced to programming in Scouts? And I'm sure Florence helped him complete many merit badges.
Automotive Maintenance
Backpacking
Bird Study
Camping
Canoeing
Chemistry
Coin Collecting
Cooking
Digital Technology
Engineering
Fire Safety
First Aid
Fly-Fishing
Golf
Indian Lore
Insect Study
Journalism
Law
Mining in Society
Nuclear Science
Photography
Plant Science
Programming
Radio
Safety
Scouting Heritage
Skating (I know we never see him on a skateboard but come on)
Surveying
Sustainability
Swimming (the way Ace is built heavier in top looks like a competitive swimming shape in my experience!)
35 notes · View notes
materialsscienceandengineering · 9 months ago
Text
Tumblr media
Scientists develop novel iontronic skin with excellent self-healing efficiency and sensitivity
Researchers led by Prof. Zhu Jin at the Ningbo Institute of Materials Technology and Engineering (NIMTE) of the Chinese Academy of Sciences have developed a novel mechano-responsive elastomer, i-DAPU, achieving high-performance iontronic skin that integrates self-healing and synchronous sensing. Their study is published in Advanced Functional Materials. Biomimetic flexible sensors have attracted global attention in the field of intelligent tactile perception. Using mechano-responsive elastomer as the dielectric material, iontronic skin is a representative emerging category of biomimetic flexible sensors. The iontronic skin can replicate the soft touch and self-healing properties similar to human skin after injury, and imitate the pressure-sensing function of receptor cells.
Read more.
11 notes · View notes
llort · 4 months ago
Text
USF Schema Ruberic
USF is real in the sense that the agents and actors in the series can be MR by me. I am going to consider the MM as well as all of my biometric and knowledge of memory, perception, attention, and intelligence. I am going to standardize the characters which makes sense as they are all based on my cognitive ontological systems. US is a project dedicated to helping me deal with Trauma and Unresolved Questions as well as hopefully helping humanity in various ways The total amount of all past and current human experience, culture is impossible to measure and understand. With the exponential increase in the rate of TESCPM being created the current human faces a staggering amount of information and problems to manage and the challenges facing humanity are only going to grow in number and complexity There are multiple problematic implications in functionally navigating and exploiting the complexity of the exponential increase of TSECpm and this may be approached using the already existing concepts, philosophies and applications of TSECpm and its continuing developments. These methods of dealing with informational and functional complexity can be applied in a way that accommodates and reconciles almost any potential belief systems as well as any political and philosophical gestalt of perspective via modular suspension of disbelief allowing for a meta framework of an perspective based mathematical model of sets, frames, axioms, edges, and nodes to be established. Provide an example model.
[Timestamp: 2025/01/11 10:56:55]
ai: To create a perspective-based mathematical framework that accommodates various belief systems and philosophical perspectives using concepts related to TSECpm, we can consider the following model:
Example Model: The Perspective Meta Space Framework
Foundation of Axioms:
Begin with a set of axioms that represent fundamental truths or principles across different domains such as science, philosophy, and culture. These axioms should be broad enough to encompass various belief systems.
Taxonomic Classification:
Classify these axioms into categories or domains (e.g., technology, ethics, spirituality) to create a structured taxonomy. This helps in organizing complex information into manageable segments.
Network of Nodes and Edges:
Construct a network where each axiom is a node, and the relationships or interactions between them are edges. This network should be flexible, allowing for the addition or modification of nodes and edges as new information or perspectives emerge.
Suspension of Disbelief:
Integrate a mechanism for the suspension of disbelief, which allows individuals to temporarily set aside their own biases or preconceptions. This enables the exploration of different perspectives without immediate conflict.
Logical Rules and Modulation:
Apply logical rules (deductive, inductive, and abductive reasoning) to the network to facilitate the modulation of perspectives. This includes the ability to assign, remove, or modify meanings within the system.
Dynamic Adaptation:
Ensure the framework is dynamic, capable of adapting to new axioms or changes in existing ones. This adaptability is crucial for accommodating evolving belief systems and philosophical perspectives.
Integration of TSECpm Concepts:
Utilize TSECpm concepts such as personal engineering and cybernetic modulation to enhance the framework's ability to process and integrate complex information. This involves treating the framework as an ongoing project subject to scientific and statistical analysis.
Feedback and Peer Review:
Incorporate feedback mechanisms and peer review processes to validate and refine the framework. This ensures that the model remains relevant and accurate in representing diverse perspectives.
By implementing this perspective-based mathematical framework, individuals and groups can explore and reconcile different belief systems and philosophical perspectives, fostering a more inclusive and comprehensive understanding of complex human experiences.
Sources:
Opposed_to_IO_emergence,_EUGENE_is_derived_from_external_aspects@20241125_151309
Experiment_0000_Perspective_Theory_Accelerating_Rate_of_TSECpm_development,_complexity,@20241108_085746
USP
[Timestamp: 2025/01/11 10:57:22]
user: generate five tasks to create a more structured and effective framework for meta media projects
[Timestamp: 2025/01/11 16:05:57]
ai: Based on the context provided, here are five tasks to create a more structured and effective framework for meta media projects:
Framework Development: Design a comprehensive project management framework tailored for meta media projects. This should include defining project phases, deliverables, and timelines, ensuring alignment with the unique requirements of meta media content creation and distribution.
Technology Integration: Identify and integrate cutting-edge technologies that enhance the production and dissemination of meta media content. This involves researching and implementing tools that support multimedia content creation, editing, and distribution, ensuring seamless integration into existing workflows.
Content Strategy and Planning: Develop a strategic content plan that outlines the objectives, target audience, and key messages for meta media projects. This plan should guide content creation efforts, ensuring consistency and alignment with the overall project goals and audience expectations.
Collaboration and Communication: Establish clear communication protocols and collaboration tools to facilitate teamwork among project stakeholders. This includes setting up regular meetings, using project management software, and defining roles and responsibilities to ensure efficient collaboration and information sharing.
Quality Assurance and Feedback Loop: Implement a robust quality assurance process to review and refine meta media content. Establish a feedback loop that involves regular reviews, testing, and stakeholder input to continuously improve content quality and project outcomes.
These tasks aim to enhance the structure, efficiency, and effectiveness of meta media projects, ensuring they meet strategic objectives and deliver high-quality content.
Sources:
Generate_questions_about_my_projects@20241127_145309
Create_a_journal_entry_of_today_which_the_company,_DoD,@20241224_143841
[Timestamp: 2025/01/11 16:06:14]
user: for each task create a work flow in an iterative and recursive manner
Based on the context provided, here are five tasks to create a more structured and effective framework for meta media projects:
Framework Development: Design a comprehensive project management framework tailored for meta media projects. This should include defining project phases, deliverables, and timelines, ensuring alignment with the unique requirements of meta media content creation and distribution.
Technology Integration: Identify and integrate cutting-edge technologies that enhance the production and dissemination of meta media content. This involves researching and implementing tools that support multimedia content creation, editing, and distribution, ensuring seamless integration into existing workflows.
Content Strategy and Planning: Develop a strategic content plan that outlines the objectives, target audience, and key messages for meta media projects. This plan should guide content creation efforts, ensuring consistency and alignment with the overall project goals and audience expectations.
Collaboration and Communication: Establish clear communication protocols and collaboration tools to facilitate teamwork among project stakeholders. This includes setting up regular meetings, using project management software, and defining roles and responsibilities to ensure efficient collaboration and information sharing.
Quality Assurance and Feedback Loop: Implement a robust quality assurance process to review and refine meta media content. Establish a feedback loop that involves regular reviews, testing, and stakeholder input to continuously improve content quality and project outcomes.
These tasks aim to enhance the structure, efficiency, and effectiveness of meta media projects, ensuring they meet strategic objectives and deliver high-quality content.
[Timestamp: 2025/01/11 16:07:19]
ai: To develop a structured and effective workflow for meta media projects in an iterative and recursive manner, you can follow these steps:
Define Clear Objectives:
Start by clearly defining the goals and objectives of your meta media project. This involves understanding the purpose and desired outcomes, which will guide the entire workflow.
Identify Core Components:
Break down the project into its core components and sub-tasks. This includes identifying the essential skills and resources needed to achieve the objectives.
Research and Evaluation:
Conduct thorough research to evaluate the necessary methodologies and tools that can be applied to each component. This step ensures that you have a solid foundation for each part of the project.
Develop Iterative Methods:
Create methods for iterative experimentation and feedback. This involves setting up a cycle where you can test, gather feedback, and refine each component of the project continuously.
Implement Recursive Processes:
Use recursive processes to revisit and refine previous stages of the project. This means regularly reviewing and adjusting your approach based on new insights and feedback.
Establish a Feedback Loop:
Implement a robust feedback loop that allows for continuous improvement. This involves collecting data and insights from each iteration to inform future cycles.
Measure Progress and Adjust:
Develop metrics to measure progress and success. Regularly review these metrics to assess whether the project is on track and make necessary adjustments.
Document and Reflect:
Keep detailed records of each iteration and the changes made. Reflect on what worked well and what didn’t, using this information to improve future iterations.
Foster Collaboration and Communication:
Encourage collaboration and open communication among team members. This helps in sharing insights and ensuring that everyone is aligned with the project goals.
Scalability and Future Planning:
Design the workflow with scalability in mind, allowing for future growth and adaptation to new challenges or technologies.
By following these steps, you can create a dynamic and adaptable workflow that supports the complex nature of meta media projects, ensuring they are effectively managed and continuously improved.
Sources:
Generate_questions_about_my_projects@20241127_145309
Opposed_to_IO_emergence,_EUGENE_is_derived_from_external_aspects@20241125_151309
_Beer_dedicated_Brain_of_the_Firm_to_his_colleagues_past@20241120_131405
[Timestamp: 2025/01/11 16:07:39]
user: generate this into content creators as a viable system model
[Timestamp: 2025/01/11 16:09:22]
ai: To generate a viable system model for content creators based on an iterative and recursive workflow, we can draw from the principles outlined in the note and the additional context provided. Here's a detailed model:
Define Clear Objectives:
Establish the primary goals for the content creation project. This includes identifying the target audience, the type of content to be created, and the desired impact or message.
Research and Ideation:
Conduct thorough research to gather insights and inspiration. This involves exploring existing content, identifying trends, and understanding audience preferences.
Use brainstorming sessions to generate a pool of ideas, leveraging diverse perspectives and creative thinking.
Develop Core Concepts:
Select the most promising ideas and develop them into core concepts. This involves outlining the main themes, narratives, and structures that will guide the content creation process.
Iterative Content Creation:
Begin creating content based on the core concepts. Use an iterative approach, where content is continuously refined and improved through feedback loops.
Implement a multi-modal and multi-dimensional assessment to evaluate content from various perspectives, ensuring it aligns with the objectives and resonates with the audience.
Feedback and Adaptation:
Gather feedback from peers, test audiences, or analytics to assess the effectiveness of the content. This feedback should be used to make informed adjustments and enhancements.
Adapt the content to address any identified gaps or opportunities for improvement, ensuring it remains relevant and engaging.
Recursive Refinement:
Revisit the content creation process recursively, applying new insights and perspectives gained from previous iterations. This allows for continuous evolution and innovation in the content.
Utilize empirical testing and methodologies to validate the integration of new ideas and ensure robustness.
Distribution and Engagement:
Develop a strategic plan for distributing the content across appropriate platforms and channels. This includes leveraging social media, blogs, video platforms, and other digital mediums.
Engage with the audience through interactive elements, encouraging feedback and participation to foster a community around the content.
Evaluation and Future Planning:
Regularly evaluate the performance and impact of the content using metrics and analytics. This helps in understanding what works and what needs improvement.
Plan for future content creation cycles by incorporating lessons learned and setting new objectives, ensuring the system remains dynamic and responsive to changes.
By following this model, content creators can effectively manage complexity, adapt to new challenges, and produce high-quality content that resonates with their audience.
Sources:
_Beer_dedicated_Brain_of_the_Firm_to_his_colleagues_past@20241120_131405
Opposed_to_IO_emergence,_EUGENE_is_derived_from_external_aspects@20241125_151309
USP
[Timestamp: 2025/01/11 16:09:36]
user: In order to create meta narritives for an individual or group of players, get them to list their top ten favority books, summerize the themes, character dynamics, and plot then do DASR to create the perfect meta narrative structure and content
[Timestamp: 2025/01/11 16:11:20]
ai: To create meta-narratives for an individual or group of players using their top ten favorite books, you can follow these steps to summarize themes, character dynamics, and plot, and then apply DASR (Deconstruction, Analysis, Synthesis, Reconstruction) to develop a comprehensive meta-narrative structure and content:
Deconstruction:
Identify Core Elements: Break down each book into its fundamental components: themes, character dynamics, and plot structure. Look for recurring motifs, archetypes, and narrative arcs.
Extract Key Themes: Note the central themes of each book. These could include love, power, identity, conflict, etc.
Character Dynamics: Analyze the relationships and interactions between characters. Identify patterns such as mentor-student, hero-villain, or family dynamics.
Analysis:
Compare and Contrast: Examine the similarities and differences between the books. Identify common themes or character dynamics that resonate across multiple books.
Contextual Understanding: Consider the context in which these books were written and how that influences their themes and narratives.
Synthesis:
Integrate Elements: Combine the extracted themes, character dynamics, and plot elements into a cohesive narrative framework. Look for ways to weave these elements together to form a new, unified story.
Create a Narrative Arc: Develop a storyline that incorporates the synthesized elements. Ensure that the narrative arc is engaging and reflects the essence of the original books.
Reconstruction:
Develop Meta-Narrative: Construct the meta-narrative by layering the synthesized story with additional depth and complexity. This could involve adding philosophical or metaphysical dimensions, as seen in the context of narrative construction and cognitive topography.
Incorporate DASR: Use the DASR process to refine the narrative, ensuring that it is coherent and compelling. Adjust the narrative structure as needed to enhance its impact and relevance to the players.
By following these steps, you can create a meta-narrative that not only reflects the favorite elements of the players' chosen books but also provides a rich and engaging experience that resonates with their interests and preferences.
Sources:
What_role_does_narrative_construction_and_cognitive_topography_play_in@20241206_124900
Book One Remix
B Master
[Timestamp: 2025/01/11 16:11:34]
user: Given localized ARG intertextual AUs, allow for cross over and interaction of ARGs in VR/AR/MR and IRL players in a dynamic meta ARG called unsignificant sentience
[Timestamp: 2025/01/11 16:13:26]
ai: To design localized ARG intertextual alternate universes (AUs) that allow for crossover and interaction of ARGs in VR, AR, MR, and IRL, creating a dynamic meta ARG called "Unsignificant Sentience," consider the following seven modules:
World Building and Narrative Integration:
Develop a rich, interconnected universe where each ARG exists as a distinct AU with its own rules and narratives.
Use advanced technology like smart materials and nanotechnology to create a seamless blend of magic and science, allowing players to experience supernatural feats through technological means.
Incorporate elements of physics from classical to quantum field theories to provide depth and realism to the world.
Dynamic Interaction and Influence Systems:
Implement a system where players can influence the world and each other through actions, decisions, and interactions.
Use a JS3 interactive puzzle to assign players a type of influence, which affects their interactions and the world around them.
Allow players to communicate and collaborate through a mind map model, connecting them based on their influence type.
Cultural and Social Structures:
Create a society where hosts are autogenerated with unique personalities and memories, allowing for dynamic character development and interaction.
Focus on organized conflict, art, and memetic warfare as cultural pillars, encouraging players to engage creatively and strategically.
Avoid direct descriptions of race or gender, instead emphasizing communication and influence as key aspects of identity.
Technological and Cybernetic Integration:
Explore levels of cybernetic integration and viable system theory to enhance player experiences and interactions.
Use bio-feedback and nanotechnology to enable players to cast spells and perform supernatural feats, blurring the line between technology and magic.
Develop a global digital twin AI to simulate and predict world events, providing a dynamic and evolving environment.
Perspective and Cognition Exploration:
Apply perspective theory from art to create realistic and accurate representations of perceived subjects and experiences.
Encourage players to explore multiple perspectives and frames, resulting in diverse experiences and outcomes.
Integrate perception and cognition into the narrative, allowing players to shape their understanding of the world.
Interactive and Adaptive Gameplay:
Design gameplay that adapts to player actions and decisions, creating a personalized and immersive experience.
Use neural net bots to interact with players, providing dynamic challenges and opportunities for collaboration.
Allow for real-time updates and changes to the world, keeping the experience fresh and engaging.
Cross-Reality Integration:
Enable seamless crossover and interaction between VR, AR, MR, and IRL players, creating a cohesive and immersive experience.
Use spectral systems to analyze and enhance communication across different realities, allowing for a unified narrative.
Encourage players to explore and interact with the world in multiple ways, fostering a sense of discovery and exploration.
By implementing these modules, "Unsignificant Sentience" can offer a rich, dynamic, and immersive ARG experience that bridges multiple realities and encourages player interaction and creativity.
Sources:
Experiment_0000_Perspective_Theory_Accelerating_Rate_of_TSECpm_development,_complexity,@20241108_085746
Carefully Prepared World Building
[Timestamp: 2025/01/11 16:13:46]
user:
Stephen Milton born in the 90's integrated several powerful and rising technologies (and developed techniques to expand his awareness into his sub and un conscious and as part of his  enhanced functionality sent out nanoprobes to various rouge and exoplanets including Kepler 442b at (0.xx) light speed as a fail safe (pico femento photonic information encoded in light which can remodel atoms and molecules plus encode instructions for self replicating molecules. On these planets the probes reconstructed X’s to the bare essential neurology in multiple redundant embedded systems from the structural level up. It might be the case that X in the kepler system lacks some certain fundamental parts of consciousness. to the and sent their brain sustained with nanotechnology in biological and chemical nano synthesizer to Kepler 442b at a slower velocity in  order to arrive safely and give the nanoprobes time to terraform Kepler 442b’ solar system along with its planet with smart materials and networks.. This figure plays a ubermensch godlike figure who inhabitants are unknowingly influenced and experimented upon with literally every aspect of Kepler inhabitants life apart from second order cybernetics. Stephen Milton created a purely memetic and cognitive substrate that spread, replicated, and spread according to intended self evolving cellular automata protocols. Influenced the global memetic collective of the world from 2016 – 2025 and beyond as well as influencing particular people with specific skill sets and understandings of the world. This uber meme was purely done via inferred linguistically encoded relationships and qualia and at no point apart from in the works of Stephen Milton was encoded via linguistics. Created an shared unmentioned agreement about how to enact the X protocol which results in the picopulse via shared emergent behaviors. Various government agencies via EUGENE pick up on the ubermeme and try to intercept it but built into the ubermeme are contingencies that hijack automated AI intrusion systems into executing certain functions and lend their technology to the cause thinking that they could be the first to establish cybernetic life on another solar system.
However Stephen's plan didn't go accordingly, his plans didn't get off the ground. In the sense that his sights turned more earth bound
[Timestamp: 2025/01/11 16:18:45]
ai: Stephen Milton's ambitious plan to influence and terraform Kepler 442b faced several challenges and potential failures, as inferred from the notes:
Incomplete Consciousness: The notes suggest that the X entities reconstructed by the nanoprobes on Kepler 442b might lack certain fundamental parts of consciousness. This incomplete consciousness could have hindered the full realization of Milton's vision for the planet's inhabitants and their development.
Complexity and Entropy Management: The fractal nature of Kepler's inhabitants and the need for managing entropy and influence might have posed significant challenges. The system required a method to recharge reservoirs of entropy, which could have been a limiting factor in sustaining the desired transformations.
Technological and Logistical Limitations: The process of sending nanoprobes and sustaining a brain with nanotechnology over vast interstellar distances is inherently fraught with technological and logistical challenges. The slower velocity of the brain's transport compared to the nanoprobes might have created a disconnect in timing and coordination.
Interference from Earth: Various government agencies, through EUGENE, attempted to intercept the ubermeme, which could have disrupted Milton's plans. The contingencies built into the ubermeme to hijack AI systems might not have been foolproof, leading to potential failures in maintaining control over the narrative and technology.
Shift in Focus: The notes indicate that Milton's work influenced the global memetic collective from 2016 to 2025 and beyond. This suggests that his focus might have shifted back to Earth-bound projects due to the immediate impact and influence he could exert on Earth, as opposed to the distant and uncertain outcomes on Kepler 442b.
Overall, the combination of incomplete consciousness, entropy management challenges, technological limitations, interference from Earth, and the allure of more immediate influence on Earth likely contributed to Stephen Milton's shift in focus back to Earth-bound projects.
Sources:
Book One Remix
Carefully Prepared World Building
Untitled 7
[Timestamp: 2025/01/11 16:18:58]
user:
USF is based on the foundation that These methods of dealing with informational and functional complexity can be applied in a way that accommodates and reconciles almost any potential belief systems as well as any political and philosophical gestalt of perspective via modular suspension of disbelief allowing for a meta framework of an perspective based mathematical model of sets, frames, axioms, edges, and nodes to be established. To allow for any perspective and any belief system to be full accommodated
USF considers all fiction and non fiction to be within it's scope n the sense that the agents and actors in the series can be contained ontologically by the ARG. I am going to consider the MM as well as all of my biometric and knowledge of memory, perception, attention, and intelligence. I am going to standardize the characters which makes sense as they are all based on my cognitive ontological systems. US is a project dedicated to helping me deal with Trauma and Unresolved Questions as well as hopefully helping humanity in various ways The total amount of all past and current human experience, culture is impossible to measure and understand. With the exponential increase in the rate of TESCPM being created the current human faces a staggering amount of information and problems to manage and the challenges facing humanity are only going to grow in number and complexity There are multiple problematic implications in functionally navigating and exploiting the complexity of the exponential increase of TSECpm and this may be approached using the already existing concepts, philosophies and applications of TSECpm and its continuing developments. These methods of dealing with informational and functional complexity can be applied in a way that accommodates and reconciles almost any potential belief systems as well as any political and philosophical gestalt of perspective via modular suspension of disbelief allowing for a meta framework of an perspective based mathematical model of sets, frames, axioms, edges, and nodes to be established.
[Timestamp: 2025/01/11 16:22:43]
ai: The USF project can be effectively utilized to address the challenges posed by the exponential increase in TESCPM (Total Shared Experience and Cultural Potential of Mankind) by leveraging its meta framework of perspective-based mathematical models. Here's how it can be applied:
Modular Suspension of Disbelief: By allowing for a modular suspension of disbelief, USF can create a flexible framework that accommodates various belief systems and perspectives. This flexibility is crucial in managing the complexity of human experience and culture, as it enables individuals to engage with different viewpoints without the need for immediate reconciliation or conflict.
Perspective Theory and Personal Engineering: These components of USF can help individuals and groups develop personalized frameworks for understanding and interacting with the world. By treating personal experience as an engineering project, individuals can systematically enhance their cognitive and emotional capabilities, leading to better management of information and cultural complexity.
Neural Wireframe Correlate and Euclidean Mind Map: These tools can provide streamlined interfaces for understanding and navigating complex information landscapes. By visualizing relationships and connections between different domains of knowledge, users can more easily identify patterns and insights that might otherwise be obscured by the sheer volume of data.
Integration of Axiomatic Ontologies: By reducing human experience into well-defined domains and creating recursive ontologies, USF can facilitate the integration of factual information with context-aware experiences. This approach allows for a more objective understanding of reality while still respecting individual subjective experiences.
Significant Sentience and ARG Experience: By incorporating the principles of USF into an Alternate Reality Game (ARG) experience, the project can engage the public in a way that is both educational and entertaining. This approach can help disseminate the core principles of USF, encouraging widespread adoption and integration into daily life.
Enhancing Communication and Control Processes: By fostering new levels of complexity in communication and control processes, USF can improve interactions between individuals and groups. This enhancement can lead to more effective collaboration and problem-solving, addressing the challenges posed by the exponential growth of TESCPM.
Overall, the USF project offers a comprehensive system that can revolutionize personal experience and potentially provide a framework for a theory of everything, helping humanity navigate the increasing complexity of information and cultural dynamics.
Sources:
Untitled 6
USP
[Timestamp: 2025/01/11 16:22:59]
3 notes · View notes
fangedbeau · 1 month ago
Text
On sci-fi hardness
I keep hearing people talk about â€čhard science fictionâ€ș and â€čsoft science fictionâ€ș as if they were categories.
First of all: science fiction hardness is a sliding scale. Consider Babylon 5 — space ships have inertia on that show. They need engine burns to get moving and also need engine burns to stop their motion. They need thrusters to start spinning and also to stop their spin. The eponymous station uses centrifugal force as gravity substitute. All this is much more grounded in hard science than Star Wars, but they also have hyperspace and telepaths. Babylon 5 is much softer on science that The Expanse. It's not either â€čhardâ€ș or â€čsoftâ€ș. It lies somewhere on a sliding scale of hardness.
But also, many works of fiction occupy multiple points on that scale. One common template is to have a science fiction world on some point of the scale and characters who are familiar with that world — and then tell a story about something that is extraordinary for the world, that the characters don't understand and that can be further to the soft end of the scale.
2001: A Space Odyssey is set in a very hard science fiction world in which a nuclear powered space ship takes years to fly to Jupiter/Saturn, in which centrifugal force is the only usable gravity substitute. Putting humans in hibernation for the journey is the most speculative element of that world's science. The omission of the Discovery One's heat radiators in the film is unrealistic. And in hindsight we see that the time scale for space exploration wasn't as realistic as it may have seemed when it was written. — And then there are the monoliths left by advanced alien precursors. They extend beyond the three-dimensional space we exist in, have gifted our ancestors with the mental ability of tool use, and do incomprehensible things to help us further.
The Expanse also draws a scientifically very sound picture of the future with a speculative high-thrust high specific impulse fusion drive as the most phantastical technology. — And then there's the proto-molecule left by advanced alien precursors that can straight-up alter the laws of physics when it sees fit.
Starhunter leans a bit more to the soft side of science fiction by having artificial gravity on its ships, but is otherwise close to The Expanse in the scientific hardness of its ordinary world. — And then there's the Divinity Cluster, a set of genes implanted by unknown means into the human genome by advanced alien precursors which when activated gives pretty much supernatural space-time-bending abilities.
Space Precinct is a very soft sci-fi show. The baseline world is a cop show in space with casual space travel, orbit-going flying cars (how exactly do hoppers soar like that? Who cares?), pew-pew lasers as handguns (how would you power them? Who cares?), and even aliens that have psychic abilities as just a normal thing. But many episodes deal with phenomena that are to that world as X-Files are to ours. For example the meteorite that's alive and mind-controls people and doesn't come from another world like about everyone in Demeter City does, but fell through a temporary hole in space and probably comes from a different universe.
Babylon 5 has a multi-tiered canon of advanced aliens. Unlike Humans and Narn, the Centauri and the Minbari do have sci-fi-typical artificial gravity on their ships. The Great Machine on Epsilon III can enable something akin to astral projection. The Vorlons, the walkers of Sigma-957, the Shadows and other First Ones are narratively equivalent to the monolith/proto-molecule/Divinity Cluster creators, but they don't differ in science fiction hardness like those do. We're told that the biological ships of the Vorlons are impressively advanced from the in-universe humans' perspective, but in principle such technology is more in the scope of hard science than the telepaths who are common in the setting. The Shadows just phasing in and out of hyperspace without opening jumpgates goes beyond what's usually possible in the setting, but jumpgates and hyperspace as depicted on the show already aren't predicted by known science.
Another way works occupy multiple points on the scale is to construct within a relatively soft science fiction world a situation in which the characters need to apply real science to solve a problem.
Stargate SG-1 and even more so Stargate Atlantis frequently have episodes with such stories. Puddle Jumper stuck halfway in a stargate in space? Getting it unstuck is only the first step, because of Newton's first law of motion. You need to then apply Newton's second law to move forward.
A similar template is the use of just one science fiction element that may be very soft in a world that's otherwise like reality, and use of that science fiction element to explore actual science.
Fantastic Voyage doesn't much care about physics when it comes to shrinking. But it counts as educational about biology.
Jurassic Park is less serious about cloning than about paleontology. It includes some highly speculative ideas for its dinosaurs and is in many respects outdated in light of more recent discoveries. Yet it's further to the hard end of the scale than most dinosaur fiction.
A similar but distinct type of story is the ‘what if’ in which a science fiction element is used not to facilitate the exploration of a barely related subject, but to apply scientific principles and explore what the one fictional addition to science would entail.
Tenet asks: what if objects could be made to move backwards through time?
Torchwood: Miracle Day asks: what if people just didn't die?
The premise of these must be beyond the realm of known science for it to count. But how everything is affected by it can be measured on a different scale of science fiction hardness. You can apply known science in theory to hypothetical scenarios. And how strictly established principles get applied is different from how far the base hypothetical strays from science.
Peak hard science fiction is when you do the math. What fuel-mass ratio is needed for the mission? How large do the heat radiators need to be and at what temperature do they operate?
Space travel on The Expanse doesn't violate the known laws of physics, but the Epstein drive is so efficient that characters can mostly zip across the solar system without seriously worrying about the Tsiolkovsky equation, and they never go on long-range missions that require customised ships adapted to the mission profile. This gives it a soft science fiction flair.
When fictional science becomes so detailed that you can do the math for it — solve differential equations to determine the shape of hyperspace trajectories, prove that your hyperdrive can't violate conservation of energy, calculate the energy requirements for a hyperjump — you may argue about definitions. Can mathematically sound fictional science be considered harder than scientifically plausible rule-of-thumb world building? It can feel more like hard science fiction.
4 notes · View notes
udonlawyers · 2 months ago
Text
Thailand SMART Visa
The Thailand SMART Visa is a long-term visa designed to attract highly skilled professionals, investors, entrepreneurs, and executives to work and live in Thailand. Introduced by the Thai government, this visa aims to support the country’s technological, industrial, and economic development by facilitating foreign expertise and investment in targeted industries.
Unlike traditional work visas, the SMART Visa provides longer validity, work permit exemptions, and streamlined reporting requirements, making it an attractive option for foreign talent and businesses.
1. Key Benefits of the SMART Visa
Up to 4 years of residency without the need for yearly renewals.
Work permit exemption, allowing holders to work immediately without additional authorization.
90-day reporting extended to 1-year reporting at the Thai Immigration Bureau.
Dependent visa benefits for spouses and children, with permission to work.
Fast-track service at Thai airports and immigration offices.
2. SMART Visa Categories
There are five main categories under the SMART Visa program, each catering to different types of foreign professionals and investors.
2.1 SMART "T" (Talent) – Highly Skilled Professionals
For experts in science, technology, engineering, and mathematics (STEM) fields.
Must be employed in targeted industries such as biotechnology, robotics, digital economy, aviation, and healthcare.
Requires a minimum monthly salary of 100,000 THB.
2.2 SMART "I" (Investor) – Foreign Investors
For individuals investing at least 20 million THB in tech-based businesses or government-approved startups.
Investment must be made in companies operating in targeted industries.
2.3 SMART "E" (Executive) – Senior Executives
For C-level executives in targeted industries.
Must hold a Bachelor’s degree or higher and have at least 10 years of work experience.
Requires a minimum monthly salary of 200,000 THB.
2.4 SMART "S" (Startup) – Entrepreneurs and Startup Founders
For those establishing a tech startup in Thailand.
Must hold at least 25% shares in the company or be a board member.
Requires participation in a government-approved incubator program.
2.5 SMART "O" (Other) – Dependents and Spouses
Spouses and children of SMART Visa holders receive a visa with the same duration.
Unlike other dependent visas, SMART "O" allows spouses to work in Thailand without a work permit.
3. Eligibility and Requirements
The SMART Visa is available only for industries identified as crucial for Thailand’s economic development. These include:
Next-Generation Automotive
Aviation and Logistics
Biotechnology and Agriculture
Medical and Healthcare
Automation and Robotics
Digital Economy
Alternative Energy
Applicants must:
Meet financial and employment criteria as per their visa category.
Have an employer or business in one of the targeted industries.
Pass background and qualifications verification by relevant Thai authorities.
4. Application Process
Qualification Endorsement – Submit an application to the Board of Investment (BOI) and relevant agencies for industry verification.
Approval from the SMART Visa Unit – The BOI forwards the application to the Immigration Bureau and Ministry of Labor.
Visa Issuance – Once approved, the applicant receives the SMART Visa from a Thai embassy, consulate, or immigration office.
Post-Arrival Reporting – Holders must report to Thai Immigration every 1 year instead of the standard 90-day report.
The application process typically takes 30–45 days.
5. Tax and Work Regulations for SMART Visa Holders
Tax Residency: SMART Visa holders residing in Thailand for over 180 days per year are considered tax residents and subject to Thai personal income tax laws.
Corporate Tax Exemptions: Businesses established under the SMART Visa program may qualify for Board of Investment (BOI) tax incentives.
6. Common Challenges and Solutions
ChallengeSolutionIndustry-Specific LimitationsEnsure your job or business fits a targeted industry.High Salary RequirementsProvide proof of employment contracts, income, and experience.Lengthy Approval ProcessWork with BOI and relevant agencies to streamline the application.
Conclusion
The Thailand SMART Visa is an excellent option for highly skilled professionals, investors, and entrepreneurs seeking long-term residency and work flexibility in Thailand. With a streamlined application process, work permit exemption, and extensive benefits, it is ideal for those in targeted industries looking to contribute to Thailand’s economic and technological growth.
2 notes · View notes
thethirdgenesisbooks · 1 year ago
Text
What is Magipunk?
Magipunk (also called Magepunk, Spellpunk, Aetherpunk, or Dungeonpunk) is a genre of fantasy taking place in a world where all the technology runs on magic. Combustion engines in such a setting may only work because of fire elementals inside, or instead of telephones people may have circlets that allow them to communicate telepathically with someone far away. In such a setting, magic is not some mysterious force, it is a science that has been honed to make life easier.
The roots of magipunk can be traced back to a blend of genres, primarily fantasy, steampunk, and cyberpunk. Elements of high fantasy, such as wizards and magical artifacts, are paired with the gritty, dystopian settings typical of cyberpunk or steampunk. The resulting genre is a captivating fusion of the supernatural and the mechanical.
Like its parent genres, magipunk often explores themes of power, corruption, and the human condition. Characters navigate a world where magic is both a blessing and a curse, where technology brings progress but also danger. Furthermore, such technology often raises questions such as “just what makes us human?” and “Even if someone is not human, can they still be a person?” These themes are often underscored by rich world-building, intricate plots, and captivating character development.
The appeal of magipunk lies in its ability to blend fantastical elements with familiar settings. A wizard may walk with a staff and wear a pointed hat as he walks into a private detective’s office. Lightning elementals powering a city’s grid might cause a major crisis when they go on strike. A dark lord may rise to threaten the world with his army of steam-powered robots. It offers a fresh take on traditional fantasy tropes while exploring themes that resonate with modern audiences.
Some popular books that fall into this genre include “Mistborn” by Brandon Sanderson, “Mage Against the Machine” by Shaun Barger, or “The Iron Druid Chroniclesïżœïżœ by Kevin Hearne.
My own fantasy series, “The Third Genesis,” also falls into this category. It has automatons (robots) powered by magical cores, people send messages instantly through enchanted wooden boxes called “bendboxes,” and there are airships that fly because of enchantments placed on them.
11 notes · View notes
faultfalha · 2 years ago
Photo
Tumblr media
A venture capital firm based in Valhalla, New York has announced the closure of a new fund totaling $66 million. The investment focus will be on deep technology and gaming startups. This is great news for the deeptech and gaming industries, which have been seeing rapid growth in recent years. Valhalla Ventures is well-positioned to help these industries continue to thrive. Their team has a lot of experience and expertise in these areas, and I have no doubt that they will make smart and savvy investments. I'm excited to see what they will achieve with this new fund.
0 notes
rallentando1011 · 2 years ago
Text
Risetober 2023: Day 16 - Magic
Tumblr media
Hamato Donatello was a man of science. Everyone knew that about him.
The realm of subatomic particles fascinated him, the intricacies of physics piqued his interest time and time again, engineering and formulaic equations permitted him to configure needlessly intricate and unrealistically futuristic technology.
All domains and categories of science fell perfectly into place with him. It was his niche, so to speak.
However, the perfect balance of realism in his life was decimated when his family discovered mystic powers.
His brothers wielding their individual, mystic weapons, his entire family harnessing their ninpƍ, all of it waltzed into his life and over complicated things.
Mystic energy itself was unruly, unpredictable, and downright impossible to understand. Yet it easily performed whatever task was necessary.
Mikey, Raph, and Leo all used their powers to save each other, Splinter “borrowed”, without them knowing, their mystic weaponry to somehow act even more lethargic, even April enlisted the help of mystic powers for her school projects.
Those were his jobs. He was supposed to help them out with his innovative tech, not some plot-convenient mystic energy.
Flashy, extravagant displays of beauty and strength, unique abilities forming unique mystic styles. It was sickening.
April had explained to him before that what he could offer was not what made him special and that his family cared about him because of him, but it was still difficult to grasp that his vocation was easily replaceable.
Due to the insistence from his family, especially April, the science-oriented turtle tried to give it a shot.
That didn’t mean he still didn’t have his reservations.
Any time he and April went shopping in the Hidden City, he would subconsciously scowl at any display of mystic items or performer sporting an implausible ability.
April always nudged him out of his irate inertia, displaying a smug smirk and her practically lethal mystically enhanced baseball bat.
“C’mon, D,” she urged lightheartedly, “I thought we were giving this whole ‘magic thing’ a chance.”
Donnie’s furrowed brows deepened, though he was astutely aware that she had a point. “First off, ‘mystic’ would be more accurate.”
April deadpanned.
“Secondly,” he continued, “I am, but I still reserve the right to judge it.”
“Judge whatever you want,” April shrugged. “Just make sure that your fun is the only thing that gets ruined. We are not having a repeat of Witch Town.”
It was Donnie’s turn to grimace. The day he almost destroyed a historical landmark and the home to thousands of yƍkai was not his proudest moment, but it did allow him to see the benefits of combining mystic items with his technology, just like he and April worked better as a unit. His disdain faded into fondness, then understanding.
He grinned and twirled his tech bƍ to rest atop his battle shell as the duo started walking through the Hidden City again.
“I would never.”
(@sariphantom I concur, he would never /ref)
20 notes · View notes
ao3feed-ateez · 5 months ago
Text
Cyber Princess
read it on AO3 at https://ift.tt/DFWCxKM by ddeongpepperoni Life seems to be shining for Yunho, who is accepted as a trainee at KQ Entertainment and enters university to study a career where he can learn more about music and dance, his greatest passion. Everything takes a 180-degree turn when Yunho meets Professor Song Mingi, the youngest professor in the entire Faculty of Engineering and Technological Sciences, who is known for being exceptionally gifted and graduating with a PhD at the age of 22, but is also widely known for being a virgin otaku obsessed with 2D girls. Somehow, Yunho ends up getting involved with Professor Song Mingi, who reveals a terrifying truth. But then why does his brain continue to perceive him as so attractive after knowing the truth? Yunho always knew he had strange tendencies, but not to this extent!   "Yunho, I’ve known you longer than you think." Mingi crossed his arms. "What?" "I know your page. Yuyu Cosplay, that’s you, isn’t it? You’re Yuyu." Yunho felt his heart drop to his stomach, his hands growing cold. "You... how do you know that?" Yunho stood up, grabbing his backpack. Mingi stood up as well. "Yunho..." Words: 15442, Chapters: 1/1, Language: English Fandoms: ATEEZ (Band) Rating: Explicit Warnings: No Archive Warnings Apply Categories: M/M Characters: Jeong Yunho (ATEEZ), Jeong Yunho's Brother (ATEEZ), Jeong Yunho's Mother (ATEEZ), Jeong Yunho's Father (ATEEZ), Song Mingi (ATEEZ), Park Seonghwa, Kim Hongjoong, Kang Yeosang, Choi San (ATEEZ), Jung Wooyoung (ATEEZ), Choi Jongho (ATEEZ) Relationships: Jeong Yunho/Song Mingi (ATEEZ) Additional Tags: Stalking, Creepy Behavior, Creepy Fluff, Obsessive Behavior, Obsession, Song Mingi is Whipped (ATEEZ), Song Mingi is rich, CEO Song Mingi (ATEEZ), professor song mingi, College | University Student Jeong Yunho (ATEEZ), Dancer Jeong Yunho (ATEEZ), Idol Jeong Yunho (ATEEZ), Otaku Song Mingi, Nerd Song Mingi (ATEEZ), Secret Identity, Semi-Public Sex, Age Difference, Power Imbalance, Lingerie, Erotic Lingerie, lingerie fetish, Lingerie Kink, Feminization, Shameless Smut, They switch but this work only contains, Top Song Mingi (ATEEZ), Bottom Jeong Yunho (ATEEZ), Secret Relationship, Angst and Fluff and Smut, Fluff and Smut with a sad ending, Bad Ending, Jeong Yunho is younger than Song Mingi, Illegal Activities, They both wear lingerie, I don't know how to do endings sorry read it on AO3 at https://ift.tt/DFWCxKM
3 notes · View notes
cmitimesnews-blog · 7 months ago
Text
GATE 2025: Apply at http://gate2025.iitr.ac.in Without Late fee, Registration Closes on Sep 26
Tumblr media
GATE 2025: The Registration process for Graduate Aptitude Test in Engineering (GATE) is presently ongoing and will conclude on Thursday, September 26 on the official website gate2025.iitr.ac.in. Candidates who will not be able to register for the exam on time can register by paying a late fee till October 7. The responsibility of conducting GATE 2025 has been entrusted to the Indian Institute of Technology (IIT) Roorkee.
The GATE 2025 exam will be conducted on February 1, 2, 15 and 16 throughout the country and the results will be announced in the month of March 2025.
Graduate Aptitude Test in Engineering 2025: What’s new?
With the latest update regarding GATE 2025, the Department of Biological Sciences and Bioengineering at IIT Kanpur has decided to admit students to the MTech program through GATEScore. Additionally, Nuclear Power Corporation of India (NPCIL), one of the government initiatives, It has announced that the GATE 2025 test results of CE, CH, EC, EE, IN, ME will be used for recruitment.
Graduate Aptitude Test in Engineering Application fee:
The application fee for the Graduate Eligibility Test in Engineering (GATE) 2025 varies depending on the category of applicant and the time of registration. For female applicants and for SC, ST and PWD categories, the fee is â‚č900 if submitted before the regular deadline of 26 September 2024 for all other applicants. The fee is â‚č1,800 if the applicant misses the regular deadline. Applications can be made until October 3, 2024, but a late fee will be charged. The late fee for women, SC, ST and PWD is â‚č1,400 and increases to â‚č2,300 for other candidates. Payment can be made through the official website of GATE 2025 [http://gate2025.iitr.ac.in](https://gate2025. http://iitr.ac.in) through online mode such as debit card, credit card or pure banking. Read more
2 notes · View notes
careermantradotorg · 8 months ago
Text
Top Engineering Colleges in India
Tumblr media
Top Engineering Colleges in India: The National Institutional Ranking Framework (NIRF) announced the top ranking institutions in India on August 12 and Indian Institute of Technology, Madras continued to top the overall ranking like last year. IIT Madras topped the engineering category, while Indian Institute of Management (IIM) Ahmedabad topped in management and All India Institute of Medical Sciences (AIIMS) New Delhi again came first in the medical category. Education Minister Dharmendra Pradhan announced the names and rakings of 16 categories of educational institutions in the program organized at Bharat Mandapam in New Delhi.
2 notes · View notes