#deconstruct
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amose · 4 months ago
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lenbryant · 1 year ago
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Never made sense to me either...
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amfetuum9mobile3 · 1 year ago
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lyrics from big car by severed heads // for some reason i scanned this and half of the colours disappeared :(
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nevernoneart · 9 months ago
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SMASHTOBER DAY 10: NOMADIC/DECONSTRUCT/PIXEL
This one is based on the game “Journey”, for anyone who doesn’t recognise it. If you’ve never played it, try and find it, it’s beautiful.
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random-conspiracy · 11 months ago
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the-alternate-realities · 1 year ago
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buggie-hagen · 1 year ago
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"Deconstruct" and "reconstruct" are terms that grate against my Lutheran ears.
It is not me. There is only death and resurrection.
When it comes to matters of faith, is not I the "grasshopper" (Isa 40:22) but the Holy Spirit who "works everything in everyone" (1 Cor 12:6).
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deskincareguide · 12 days ago
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Deconstruct’s Salicylic Acid Oil Control Face Wash is a gentle yet effective cleanser formulated with 2% Salicylic Acid to unclog pores, control excess oil, and prevent acne. Ideal for oily and acne-prone skin, it helps reduce blackheads, breakouts, and leaves the skin feeling fresh, clean, and balanced without over-drying.
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oxytocinatrocities · 1 year ago
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A comic I drew about leaving the Mormon church.
Can also apply to other things. Ex. constitutional originalism in the US
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lenbryant · 2 years ago
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Stay curious...
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seraphimfall · 1 year ago
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there is an insane amount of antisemitism floating around right now.
i just want to say:
this blog loves and supports jewish people.
this blog does NOT conflate the israeli government, or the atrocities it commits, with jewish people.
this blog is disgusted with those who use or express antisemitism.
this blog knows that if someone needs to invoke antisemitism, they do not actually care about helping palestine or the palestinian people.
this blog will do its best to ensure that it remains a safe space for all.
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wantmakegames · 11 months ago
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Musk Empire Deconstruction
I just recently decided to start doing game deconstructions. I decided to start with a simpler game, in which I already have experience and understanding. That's why my eyes fell on a representative of the recently popular genre of “tap-games” in Telegram.
I will not write about project balance, in-game communities and the Premium Store in this deconstruct.
The game adopts a system of number abbreviations. K - thousand, M - million, B - billion and T - trillion.
Entering the game, the first thing the player is greeted with is a standing broken Ilon Musk. He sees an energy meter and the amount of currency per tap. By tapping on the screen, the player receives game currency in the specified amount, sometimes the amount of currency given out is multiplied by 2. Gradually the player spends all the energy and can't get profit per tap until the energy is restored.
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The next tab the player sees is the Improvements tab. Improvements can be bought with in-game currency, bringing the player profit in passive mode. From the very beginning, most of the improvements are locked, because they are tied to different parameters: the level of the player's account, the level of some other improvement, the number of invited friends or several parameters at once. Narratively the improvements are divided into 3 categories and inside into additional categories, functionally it doesn't affect anything.
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Improvements have 3 states:
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The improvement can be purchased now
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The improvement cannot be purchased now. This may be due to lack of funds or dependence on other parameters
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The improvement is upgraded to its current maximum level
As I said earlier, improvements bring passive profit to the player. The rate of profit is indicated at the top of the screen under “Profit per hour”. Within 3 hours, in-game currency accumulates and the player can collect it. If the player does not collect the currency after 3 hours, it simply stops accumulating, resulting in a loss of potential profit.
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In this way we get a game cycle. Enter the game every 3 hours, invest the received profit in improvements and repeat indefinitely. The initial component of the tap goes into the background, although such games are called tap-games.
By spending currency on improvements, the player increases the level of the account. The main changes with account upgrade: visual changes to the mascot, increased amount of energy for taps, increased reward for taps, increased maximum levels of improvements, unlocking improvements that are tied to the account level.
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To diversify the gameplay, the game has side activities that help players earn in-game currency.
Daily reward
When logging in for the first time in a day, the player is greeted by a plaque reminding them to pick up their daily reward.
Very simple logic: a window with a calendar opens, highlighting the current day and the reward for it. The player clicks “Get reward”, gets the currency and that's the end of the activity. According to the rules, you have to log in every day, otherwise the reward resets on the first day. This should incentivize players to log in every day so they don't lose a streak and get extra currency for improvements. The days also have requirements for the number of friends invited. If you don't have the required number of invited friends, you will be rewarded for the last day available to you.
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Quests
If a player does not go to Daily Rewards through the reminder bar, he can go there through the Quests tab. In addition to Daily Rewards, there are other types of quests there. Currently there are several types of quests: subscribe to social networks, upgrade specific improvements, play other game modes, invite friends, watch videos of the game creators and the riddle of the day.
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I will pay a little attention to the quests of the format View Video and Riddle of the Day. In Watch the Video, the player must watch a specific video, find a code in it, and enter it to get the reward. This way, the developers really force players to watch the video (or ask the community for help).
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The format of the tasks Riddle of the Day consists of a riddle and an answer box. The player must guess on their own or ask for help from the community, which is explicitly stated. If the player enters the correct answer, he gets a reward for it.
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City
The City tab is a map of the city with all sorts of activities.
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Stock Exchange
Activity is an stock exchange with different industries. There are 3 categories of industries: low risk industries (low possible profit), medium risk (medium possible profit) and high risk (high possible profit). The word risk in these categories is there for a reason, just like when investing in a real stock exchange, the player can both make money and lose money.
Every day players have the opportunity to invest in 3 funds. Profit and loss are the same for all players, so the most profitable funds can be peeked at in the community chats.
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Hype Zone
Activity that is outside of the game but generates in-game benefits. Developers invite players to make and post videos to promote the project and pay in-game currency relative to the number of views on these videos.
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Negotiations
The activity is a rock-paper-scissors game wrapped narratively in the negotiation process. There are 3 strategies from which the player chooses. Once chosen, an opponent is matched with his strategy. If the players chose different strategies, the one who chose the strategy that beats the opponent's strategy wins. If the players have chosen the same strategies, then the level of the Negotiations improvement is compared — the one with the higher level wins. The winner wins in-game currency, the loser loses. The amount of currency is determined by the league in which the player decided to start negotiations. At the moment there are 5 leagues, the lowest starts at 5K currency and the highest ends at 100M.
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Friends
The main component of such projects is the referral system. You send your friend a link with a special address, he follows it, starts the game and becomes your invited friend. For this you get some in-game currency and for further progress of the invited friend the player gets additional rewards. Further there is a bet that the invited friend will call more of his friends and he will have his own invited friends. Thus we get a pyramid in which each new player potentially brings new players.
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Aside from currency rewards, a lot of improvements are generally tied to having a certain number of friends, or this tie-in is unlocked when the improvements are upgraded. This slows the player's progress and makes them want to bring at least someone into the project to unlock the coveted improvements.
This is how such projects gain an audience, contract for advertising with companies, which with the help of quests give additional subscribers or views on the video. Musk Empire went even further and added a Premium store, which I did not consider in the deconstruct because of the very recent appearance. It turns out that potential customers bring in new potential customers themselves.
Scale of rewards
Although in the beginning I wrote that I would not talk about balance, this point I decided to describe in the deconstruct. Some features have not a fixed reward value, but a variable one. My assumption is that it changes from the level of the account, but this is not reliable information. These include everything related to Quests, including Daily Rewards and Stock Exchange.
It's a good decision to grow the rewards in these areas because these are activities that the player will play daily, and the number of passive income generated grows very quickly. If you make these numbers fixed, then regardless of the choice of number, at some point they will become unattractive to the player and then they may start skipping daily login and partner quests, which is not beneficial to the game developers.
Personal impression
The project is actively developing and changes appear almost every day. The developers are experimenting with adding new features and changing old ones, which looks promising. I don't consider this project as an investment activity, but just as an interesting game in Telegram.
Well, since one of the meta components of the game is the referral system, I will attach my referral link, although at first I thought to leave the deconstruction without any personal links.
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alienbycomics · 1 year ago
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Content Warning: religion and transphobia⚠️
Happy Trans Day of Visibility 🏳️‍⚧️ I made a comic reflecting on my church upbringing as an eXvangelical trans person. The Jesus conservative Christians claim to represent looked lot more like many of the LGBTQ+ friends I know and love. Just some food for thought 💖
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Here’s a link to a supplementary post: Jesus and Gender Non-Conformity in Christian Art
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religioused · 1 year ago
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You can deconstruct your faith and remain a Christian.
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beatwarsde · 1 year ago
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Deconstruct
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freshnewsnow · 1 year ago
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KULTURE VULTURES
The straight sample stealing topic holds no weight as genius level craftsmen reinvent sounds with other sounds. Nobody could blend vinyl records the way Kanye once did. To the modern day music connoisseur he still shows a flash in the pan
The Kanye Vulture Strikes Again. After Stealing Several Samples to Tease Collab Album w/ Ty Dolla $ign. Controversy Draws Attention & Ye Certainly Knows How to Create Headlines.  Sidebar: How Sad Of An Era We Live Where Many Will Go to The Furthest Extent to Draw Eyes for Publicity  I Guess There Is No Such Thing As Bad Publicity  After Using Backstreet Boys to tease the lead solo for a…
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