#design for user experience
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I'm fed up with "maybe later".
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Honestly, the thing that really burns my ass about mobile web design these days isn't even the bloated ads – it's the pages where there's nowhere that's safe to touch to scroll because every single pixel is a clickable hotspot that whisks you away to somewhere else, including the text. I truly believe the owners of websites that do this should die.
#life#computers#technology#internet#web design#user interface#user experience#ux#ui#grumping#death mention#swearing
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UX engineering services | Nitor Infotech Enhance user experiences with expert UX engineering. Our team combines innovative ui design and cutting-edge technology to create seamless, intuitive interfaces that captivate and delight users. Elevate your digital products with our UX engineering services for a user-centric approach that drives engagement and satisfaction.
#ux desgin#design for user experience#design and ux#user experience designers#user experience ux design#user experience & design#ui ux#ui ux design#ui and ux design#ui design#user interface ux
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Avalon (2001)
#cyberpunk aesthetic#cyberpunk#scifi movies#00s#graphic design#cyberpunk movies#aesthetic#user interface#dystopian aesthetic#noir aesthetic#computer terminal#user experience#gifs#movie gifs#gifset#film gifs
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“I Need Your Support to Continue My Studies and Build My Future from Gaza🍉🍉


My name is Mahmoud Naeem Abu Hatab, from Gaza.
I am a university student majoring in Software and Databases at Al-Azhar University. Since the beginning of my academic journey, I have been passionate about User Experience (UX) and User Interface (UI) design, as well as website development. These fields inspire me, and I dream of advancing my skills and building a professional career in them.


Unfortunately, during the recent war, I lost my laptop, which was essential for both my studies and work. I was forced to flee my home and relocate to southern Gaza due to the difficult circumstances. Despite my efforts to replace my laptop, the financial situation has made it impossible to afford a new one.


Without a laptop, continuing my studies or seeking job opportunities in programming and design has become extremely challenging. This directly affects my academic progress and future career.


Today, I am reaching out to ask for your support to help me purchase a new laptop. Having a laptop would allow me to resume my studies and work on programming and design projects that are crucial for improving my skills. It is a vital step towards completing my education and pursuing my dream of becoming a professional in programming and UX/UI design.

I know that the situation in Gaza is difficult, but I believe education is the only path to building a better future for myself and my family. If you are able to contribute any amount to help me get a new laptop, it would be a real opportunity for me to get back on track academically and professionally.
I am determined to keep learning and working despite the challenges, but I need your support to achieve this goal. Every donation or act of help, no matter how small, will make a significant difference in my life.
If you’d like to support me, you can donate through:
GoFundMe
OR
USDT

If you can assist in any way, please don’t hesitate to reach out to me.
Thank you for your support and kindness! 🌿
@gaza-evacuation-funds @appsa @nabulsi27 @palestinegenocide @orblesbian @palebluebutler @pallasisme @fallahifag-deactivated20240722 @vakarians-babe @sayruq @ @plomegranate @riding-with-the-wild-hunt @queerstudiesnatural @tamamita @apollos-boyfriend @riding-with-the-wild-hunt @queerstudiesnatural @palestinegenocide @sar-soor @akajustmerry @annoyingloudmicrowavecultist @feluka @marnosc @flower-tea-fairies @flower-tea-fairies @tsaricides @tsaricides @belleandsaintsebastian @ear-motif @brutaliakent @raelyn-dreams @troythecatfish @4ft10tvlandfangirl @90-ghost @paper-mario-wiki @nabulsi @prisonhannibal @beepiesheepie @walcutt @schoolhater98 @commissions4aid-international @sar-soor @zigcarnivorous@tododeku-or-bust@turtletoria @brutaliakhoa @flower-tea-fairies @schoolhater @baby-girl-aaron-dessner @sayruq @omiteo777 @malcriada @neptunerings @bat-luun @kaneverse @nightowlssleep @staretes @friendshapedplant @soon-palestine @aria-ashryver @heritageposts @magnus-rhymes-with-swagness-blog @khangerinedreams @kordeliiius @mazzikah @feluka @dlxxv-vetted-donations @girlinafairytale @a-shade-of-blue @vakarians-babe @babygoatsandfriends @self-hating-zionist @mangocheesecakes @dlxxv-vetted-donations @gazaboovintage @gazavetters @wellwaterhysteria @sar-soor @applebunch @irhabiya @sayruq @xxx-sparkydemon-xxx @junglejim4322 @reptilianspecies @dr-lapdance @tamamita @cantsayidont @fairweathermyth @dear-indies @eruthiawenluin @katealot @lenasai @stalinistqueens @ayeshjourney @gaza-evacuation-funda @el-shab-hussein @irhabiya @nabulsi @ibtisams @dlxxv-vetted-donations @tododeku @a-shade-of-blue @gaza-relief-fund @catnapdreams @northgazaupdates @buttercuparry @stuckinapril
#voic of gaza#gaza#free palestine#palestine#free gaza#save gaza#save palestine#help gaza#help palestine#programming#studying#uxdesign#ui ux design#uidesign#ui#ux#user interface#user experience#figma#xd#web design#web development#web developers#mobile design#html#css#js#javascript#java#front end development
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РЕБЯТКИ У МЕНЯ ЕСТЬ НОВОСТЬ!
Помните у меня был питчинг с ВК? ТАК ВОТ
Наша команда решила разрабатывать мини-приложение и в следующем году, а для бОльшего успеха нам не обойтись без поддержки людей вокруг ->
Я и моя команда действительно очень старались создать интересное образовательное приложение о современном искусстве, с которым вы можете ознакомиться по ссылке сверху! или по ссылке снизу :)
Мы будем очень рады и признательны, если вы протестируете наш mvp!! Следующим нашим шагом будет создание сообщества для привлечения аудитории и допиливание текущей сыроватой версии!!!
удачи и спасибо!!! :3
#пожалуйста поддержите нас!!#хотим как можно больше обратной связи от вас :р#приложения#вконтакте#разработка#графический дизайн#дизайн#русский tumblr#личный блог#русский блог#турумбочка#русский текст#история#art#design#ui ux design#user experience#институт#творчество
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yeah hi excuse me @staff / @humans-
absolutely not
absolutely fucking not
idk if i have the clearance to say "on behalf of everyone" but this ain't it and i shouldn't even have to be the one to tell you that
#i guarantee you there is zero design philosophy behind this#it in no way 'improves tumblr' or cares about the 'user experience#it is not a 'fix'#there is are no principles or deeper 'core strategies' here#it's literally just 'lol let's copy that app we know all our users hate'#like did they think we liked twitter before it got bought out by musk ???#tumblr#tumblr update#tumblr staff#staff
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finished college
#with a dual major#user experience design#industrial design#final boss complete#now for the true final boss#the job market
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i got user experience design training (it’s just classes) last year so now everytime i play a game or i see a flyer i always pick at certain things that make my brain go “pls god no..”
if you need a ux designer for your game or any kind of design i need more experience you should totally hire me >:] (i also just want cool stuff on my resume)
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not dogs, but work stuff driving me insane rn: the enshittification of all our crucial and most used programs as person working for local government.
1.) it's so clear that so many of these companies did not hire UX designers whatsoever or anybody that is meant to give any consideration to usability of the program. why must we take everything that had a relatively neutral colored but non-white background with the fields being white boxes with lots of space to breathe and turn it all into the same horrible on my eyes white background with white fields (hard to use) that bump right up against each other (hard to use)??? These are programs i have to look at most of my day. i do not want them white on white. my eyes are searing just thinking about it. LET YOUR DATA FIELDS FUCKING BREATHE.
2.) the deletion of crucial infrastructure within the programs we use and eliminating administrative control. i. am. the head of my department! i need administrative control.
3.) lack of consideration to towns that aren't city/county populations. yeah in place with a million people you might have users doing it one way but you can't JUST cater to that and eliminate the older process that works for smaller towns/villages.
like i don't know what back end the older programs/portals were made with, they certainly look "more outdated" than the new versions but they are honestly so much more functional and pleasant to look at. the new ones seem to all be made with the same drag and drop back end and it's driving me to insanity because it's so limited it what it can make. and what it does make? Is ugly and extremely hard on my eyes.
#not dogs#local gov#enshittification#and i don't really have a choice to use them or not#so my daily work life using these products just becomes worse#please show me a program update made in 2025 that has a better UX experience than one from 2006. oh wait. not possible.#when your local govs are taking a long time to do something please know it's because we've had unnecessary garbage imposed on us#and it takes a program that's incredibly efficient to use#and makes it MISERABLE#cloud based this cloud based that#i truly do not care either way just make sure your program doesn't suck#it's always really interesting in the demos where i complain about a feature being eliminated and they say 'we didn't think about that'#or like when i complain about the user experience and design#and again. they have no answers#its funny bc i'm sure they don't expect people to be able to vocalize WHY they dislike a look of a program/portal#but i spend so many years doing user experience for websites it's like please be real
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!!!!PLEASE READ!!!! Hello dear friends, my name is Angel and I'm a freelance artist trying her best.
My goal, while developing my own world and stories, is to bring you great communication and quick quality work!
Now:
I have officially launched my website on Carrd with the help of my good friend Imumcoeli. I am so thankful for her so please bury her in love and support!
I'm so happy with how it looks and works so you should check it out if you would like to work with me on achieving your goals for your characters and worlds!
PLEASE SHARE!!!!
#original art#artwork#illustration#digital art#illustrator#illustrative art#original character#sketch#sketches#painting#website#user experience#web design#web developers#url change#media#social#internet#computers#lists#open commissions#commission#commission art#commission work#art commisions#commisions open#digital commisions#taking commisions#freelance artist#small artist
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One of Tumblr's most unfortunate limitations is that posts can't have duplicate tags, so when somebody makes a typo in their tags, then just tries again without deleting the incorrect tag first, we can't see how many times in a row they made the exact same typo.
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Avalon (2001)
#avalon#cyberpunk aesthetic#cyberpunk#scifi movies#00s#graphic design#cyberpunk movies#aesthetic#user interface#dystopian aesthetic#vaporwave#noir aesthetic#computer terminal#user experience#gifs#movie gifs#gifset#mamoru oshii#video games#future noir
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also while im talking about doordash i think that the weird prevailing hatred of doordash drivers thats predicated on how "theyre rude and only shove their phone in our faces without talking to us" is like. ok well 90% of the doordash drivers we get speak very little english and are honestly on tighter deadlines than we are so maybe there is a reason they dont want to chitchat
#my doordash post keeps going around and keeps getting people being like ok well just dont use the apps!#like. the problem is that the apps HAVE to be used by some people and REPLACE current infrastructure#and that this is BECAUSE of the design that creates a poor user experience#and centering it in personal choice is possibly the worst most incorrect takeaway you can get from my post#GRRR BARKING AND GROWLING
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Product design and psychology: The Role of Grinding in Video Game Design
Keywords: Grinding, Video Gaming, Game Design, Player Engagement, Psychological Manipulation

Abstract:
This paper scrutinizes the utilization of "grinding" as a technique in video game design, particularly as a method of psychological manipulation that affects player engagement and behaviour. Case studies are explored to deliver a comprehensive understanding of the practical application of grinding and its implications, all from a product design viewpoint.
Introduction:
The design principles governing video games frequently incorporate mechanisms intended to stimulate player engagement and prolong interaction time. One such prevalent mechanism is "grinding," defined as the practice of executing repetitive tasks within the game environment to achieve specific objectives. While grinding can evoke a sense of achievement, it also carries the potential to induce exhaustion and frustration among players. This study endeavours to explore the intricacies of grinding, its role in game design, and its influence on player experience.
Explanation:
Coined from the concept of persistently "grinding away" at a task, the term "grinding" in the gaming context implies the undertaking of repetitive actions by a player to attain certain results or to advance within the game. In numerous instances, such actions may not directly correlate with the game's primary storyline or objectives but are aimed at accumulating experience points, in-game currency, or specialized items.
Grinding is an omnipresent component across a vast array of game genres, with its prominence notably manifested in Massively Multiplayer Online Role-Playing Games (MMORPGs). In these games, the player's progression and performance are often gauged based on their character's level, skills, and available equipment.
From the standpoint of game design, grinding assumes several roles. It serves to extend the game's lifespan by instituting goals that necessitate substantial time investment. Additionally, it fosters a sense of accomplishment and progression and can encourage social interaction in multiplayer environments. Despite these advantages, critics contend that grinding can lead to monotonous and ungratifying gameplay experiences. The considerable time commitment required by grinding may propel some players towards purchasing in-game enhancements using real-world money, thereby generating additional revenue for game developers.
Further, there is an ongoing discourse concerning the psychological implications of grinding. Its repetitive and rewarding nature might precipitate addictive behaviours and excessive consumption of time, mirroring the effects typically associated with gambling disorders. Through the exploration of these aspects, we aim to shed light on the complex dynamics of grinding in the context of modern video gaming.
Grinding in Gaming: Conceptualization and Design
Grinding typically refers to the act of performing repetitive actions in a game to attain a specific goal, often associated with levelling up, obtaining items, or advancing in-game skills. Although it can give players a sense of progression, it can also serve as a roadblock, encouraging players to consider alternative paths to progress, such as microtransactions.
Case Study: World of Warcraft
Blizzard Entertainment's World of Warcraft (WoW) extensively employs grinding. Players often engage in repetitive tasks like fighting the same enemies, repeatedly battling against non-player characters (NPCs), or completing the same quests to increase their character's level, to gain experience points, in-game currency, or rare items. This grind contributes to a sense of achievement but has also been criticized for sometimes leading to a tedious gameplay experience.
youtube
Case Study: Candy Crush Saga
King's Candy Crush Saga uses grinding as a monetization strategy. As players progress and levels become harder, the option to grind through the game becomes more attractive. Alternatively, players can buy power-ups and boosters to surpass the grind, effectively translating grinding mechanics into revenue for the game developers.
Case Study: Destiny 2
This game provides an example of a 'loot grind.' Players repeatedly complete activities like strikes, raids, or public events to earn 'engrams' – randomized gear drops. The goal is often to collect more powerful gear to increase a character's power level.
youtube
Case Study: Old School RuneScape
In this MMORPG, players might grind by repetitively performing tasks like mining, fishing, or woodcutting. These actions, though monotonous, boost the player's skill levels, enabling them to perform new tasks, quests, or create new items.
Implications for Game Design
Grinding, while a tool to extend game playtime and potentially drive monetization, must be thoughtfully implemented to avoid player fatigue or burnout. Game designers should strike a balance between meaningful progression and repetitive grind, ensuring the game remains engaging and satisfying.
Conclusion
Grinding, as a mechanism of psychological manipulation in video game design, can greatly impact player behaviour and engagement. Striking a balance between challenge, satisfaction, and repetition is vital to ensure a rewarding gameplay experience. As the video game industry advances, it will be intriguing to observe the evolution and refinement of grinding mechanisms and their psychological impact on players.
References:
Sicart, M. (2013). Grinding in Games: Understanding the Appeal. Philosophy of Computer Games Conference, 8-11.
Hamari, J., Alha, K., Järvelä, S., Kivikangas, J. M., Koivisto, J., & Paavilainen, J. (2017). Why do players buy in-game content? An empirical study on concrete purchase motivations. Computers in Human Behavior, 68, 538-546. doi:10.1016/j.chb.2016.11.045
Blizzard Entertainment. (2004). World of Warcraft [Video Game]. Blizzard Entertainment.
King. (2012). Candy Crush Saga [Video Game]. King.
Bungie. (2017). Destiny 2 [Video Game]. Activision.
Jagex. (2013). Old School RuneScape [Video Game]. Jagex.
Yee, N. (2006). Motivations of play in online games. CyberPsychology & Behavior, 9(6), 772-775. doi:10.1089/cpb.2006.9.772
Johnson, M. R., & Woodcock, J. (2019). The impacts of live streaming and Twitch.tv on the video game industry. Media, Culture & Society, 41(5), 670-688. doi:10.1177/0163443718818363
King, D., Delfabbro, P., & Griffiths, M. (2010). Video game structural characteristics: A new psychological taxonomy. International Journal of Mental Health and Addiction, 8(1), 90-106. doi:10.1007/s11469-009-9206-4
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining "gamification". MindTrek '11: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9-15. doi:10.1145/2181037.2181040
#Grinding#Video Gaming#Game Design#Player Engagement#Psychological Manipulation#product design#gaming#user experience#player behaviour#destiny 2#world of warcraft#runescape#old school runescape#candy crush#Youtube
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