#design for user experience
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ames-draws · 2 years ago
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I'm fed up with "maybe later".
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prokopetz · 5 months ago
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Honestly, the thing that really burns my ass about mobile web design these days isn't even the bloated ads – it's the pages where there's nowhere that's safe to touch to scroll because every single pixel is a clickable hotspot that whisks you away to somewhere else, including the text. I truly believe the owners of websites that do this should die.
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nitorinfotech-blog · 2 years ago
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UX engineering services | Nitor Infotech Enhance user experiences with expert UX engineering. Our team combines innovative ui design and cutting-edge technology to create seamless, intuitive interfaces that captivate and delight users. Elevate your digital products with our UX engineering services for a user-centric approach that drives engagement and satisfaction.
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scipunk · 1 year ago
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Avalon (2001)
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mahmoudna · 7 months ago
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“I Need Your Support to Continue My Studies and Build My Future from Gaza🍉🍉
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My name is Mahmoud Naeem Abu Hatab, from Gaza.
I am a university student majoring in Software and Databases at Al-Azhar University. Since the beginning of my academic journey, I have been passionate about User Experience (UX) and User Interface (UI) design, as well as website development. These fields inspire me, and I dream of advancing my skills and building a professional career in them.
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Unfortunately, during the recent war, I lost my laptop, which was essential for both my studies and work. I was forced to flee my home and relocate to southern Gaza due to the difficult circumstances. Despite my efforts to replace my laptop, the financial situation has made it impossible to afford a new one.
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Without a laptop, continuing my studies or seeking job opportunities in programming and design has become extremely challenging. This directly affects my academic progress and future career.
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Today, I am reaching out to ask for your support to help me purchase a new laptop. Having a laptop would allow me to resume my studies and work on programming and design projects that are crucial for improving my skills. It is a vital step towards completing my education and pursuing my dream of becoming a professional in programming and UX/UI design.
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I know that the situation in Gaza is difficult, but I believe education is the only path to building a better future for myself and my family. If you are able to contribute any amount to help me get a new laptop, it would be a real opportunity for me to get back on track academically and professionally.
I am determined to keep learning and working despite the challenges, but I need your support to achieve this goal. Every donation or act of help, no matter how small, will make a significant difference in my life.
If you’d like to support me, you can donate through:
GoFundMe
OR
USDT
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If you can assist in any way, please don’t hesitate to reach out to me.
Thank you for your support and kindness! 🌿
@gaza-evacuation-funds @appsa @nabulsi27 @palestinegenocide @orblesbian @palebluebutler @pallasisme @fallahifag-deactivated20240722 @vakarians-babe @sayruq @ @plomegranate @riding-with-the-wild-hunt @queerstudiesnatural @tamamita @apollos-boyfriend @riding-with-the-wild-hunt @queerstudiesnatural @palestinegenocide @sar-soor @akajustmerry @annoyingloudmicrowavecultist @feluka @marnosc @flower-tea-fairies @flower-tea-fairies @tsaricides @tsaricides @belleandsaintsebastian @ear-motif @brutaliakent @raelyn-dreams @troythecatfish @4ft10tvlandfangirl @90-ghost @paper-mario-wiki @nabulsi @prisonhannibal @beepiesheepie @walcutt @schoolhater98 @commissions4aid-international @sar-soor @zigcarnivorous@tododeku-or-bust@turtletoria @brutaliakhoa @flower-tea-fairies @schoolhater @baby-girl-aaron-dessner @sayruq @omiteo777 @malcriada @neptunerings @bat-luun @kaneverse @nightowlssleep @staretes @friendshapedplant @soon-palestine @aria-ashryver @heritageposts @magnus-rhymes-with-swagness-blog @khangerinedreams @kordeliiius @mazzikah @feluka @dlxxv-vetted-donations @girlinafairytale @a-shade-of-blue @vakarians-babe @babygoatsandfriends @self-hating-zionist @mangocheesecakes @dlxxv-vetted-donations @gazaboovintage @gazavetters @wellwaterhysteria @sar-soor @applebunch @irhabiya @sayruq @xxx-sparkydemon-xxx @junglejim4322 @reptilianspecies @dr-lapdance @tamamita @cantsayidont @fairweathermyth @dear-indies @eruthiawenluin @katealot @lenasai @stalinistqueens @ayeshjourney @gaza-evacuation-funda @el-shab-hussein @irhabiya @nabulsi @ibtisams @dlxxv-vetted-donations @tododeku @a-shade-of-blue @gaza-relief-fund @catnapdreams @northgazaupdates @buttercuparry @stuckinapril
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nicofrael · 16 days ago
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РЕБЯТКИ У МЕНЯ ЕСТЬ НОВОСТЬ!
Помните у меня был питчинг с ВК? ТАК ВОТ
Наша команда решила разрабатывать мини-приложение и в следующем году, а для бОльшего успеха нам не обойтись без поддержки людей вокруг ->
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Я и моя команда действительно очень старались создать интересное образовательное приложение о современном искусстве, с которым вы можете ознакомиться по ссылке сверху! или по ссылке снизу :)
Мы будем очень рады и признательны, если вы протестируете наш mvp!! Следующим нашим шагом будет создание сообщества для привлечения аудитории и допиливание текущей сыроватой версии!!!
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удачи и спасибо!!! :3
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genericpuff · 2 years ago
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yeah hi excuse me @staff / @humans-
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absolutely not
absolutely fucking not
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idk if i have the clearance to say "on behalf of everyone" but this ain't it and i shouldn't even have to be the one to tell you that
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raven6229 · 3 months ago
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finished college
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aoiidee-talks · 8 months ago
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i got user experience design training (it’s just classes) last year so now everytime i play a game or i see a flyer i always pick at certain things that make my brain go “pls god no..”
if you need a ux designer for your game or any kind of design i need more experience you should totally hire me >:] (i also just want cool stuff on my resume)
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darkwood-sleddog · 2 months ago
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not dogs, but work stuff driving me insane rn: the enshittification of all our crucial and most used programs as person working for local government.
1.) it's so clear that so many of these companies did not hire UX designers whatsoever or anybody that is meant to give any consideration to usability of the program. why must we take everything that had a relatively neutral colored but non-white background with the fields being white boxes with lots of space to breathe and turn it all into the same horrible on my eyes white background with white fields (hard to use) that bump right up against each other (hard to use)??? These are programs i have to look at most of my day. i do not want them white on white. my eyes are searing just thinking about it. LET YOUR DATA FIELDS FUCKING BREATHE.
2.) the deletion of crucial infrastructure within the programs we use and eliminating administrative control. i. am. the head of my department! i need administrative control.
3.) lack of consideration to towns that aren't city/county populations. yeah in place with a million people you might have users doing it one way but you can't JUST cater to that and eliminate the older process that works for smaller towns/villages.
like i don't know what back end the older programs/portals were made with, they certainly look "more outdated" than the new versions but they are honestly so much more functional and pleasant to look at. the new ones seem to all be made with the same drag and drop back end and it's driving me to insanity because it's so limited it what it can make. and what it does make? Is ugly and extremely hard on my eyes.
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angellupix-comms-open · 1 month ago
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!!!!PLEASE READ!!!! Hello dear friends, my name is Angel and I'm a freelance artist trying her best.
My goal, while developing my own world and stories, is to bring you great communication and quick quality work!
Now:
I have officially launched my website on Carrd with the help of my good friend Imumcoeli. I am so thankful for her so please bury her in love and support!
I'm so happy with how it looks and works so you should check it out if you would like to work with me on achieving your goals for your characters and worlds!
PLEASE SHARE!!!!
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prokopetz · 2 years ago
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One of Tumblr's most unfortunate limitations is that posts can't have duplicate tags, so when somebody makes a typo in their tags, then just tries again without deleting the incorrect tag first, we can't see how many times in a row they made the exact same typo.
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scipunk · 7 months ago
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Avalon (2001)
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10001gecs · 6 months ago
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also while im talking about doordash i think that the weird prevailing hatred of doordash drivers thats predicated on how "theyre rude and only shove their phone in our faces without talking to us" is like. ok well 90% of the doordash drivers we get speak very little english and are honestly on tighter deadlines than we are so maybe there is a reason they dont want to chitchat
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milijanakomad · 2 years ago
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Product design and psychology: The Role of Grinding in Video Game Design
Keywords: Grinding, Video Gaming, Game Design, Player Engagement, Psychological Manipulation
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Abstract:
This paper scrutinizes the utilization of "grinding" as a technique in video game design, particularly as a method of psychological manipulation that affects player engagement and behaviour. Case studies are explored to deliver a comprehensive understanding of the practical application of grinding and its implications, all from a product design viewpoint.
Introduction:
The design principles governing video games frequently incorporate mechanisms intended to stimulate player engagement and prolong interaction time. One such prevalent mechanism is "grinding," defined as the practice of executing repetitive tasks within the game environment to achieve specific objectives. While grinding can evoke a sense of achievement, it also carries the potential to induce exhaustion and frustration among players. This study endeavours to explore the intricacies of grinding, its role in game design, and its influence on player experience.
Explanation:
Coined from the concept of persistently "grinding away" at a task, the term "grinding" in the gaming context implies the undertaking of repetitive actions by a player to attain certain results or to advance within the game. In numerous instances, such actions may not directly correlate with the game's primary storyline or objectives but are aimed at accumulating experience points, in-game currency, or specialized items.
Grinding is an omnipresent component across a vast array of game genres, with its prominence notably manifested in Massively Multiplayer Online Role-Playing Games (MMORPGs). In these games, the player's progression and performance are often gauged based on their character's level, skills, and available equipment.
From the standpoint of game design, grinding assumes several roles. It serves to extend the game's lifespan by instituting goals that necessitate substantial time investment. Additionally, it fosters a sense of accomplishment and progression and can encourage social interaction in multiplayer environments. Despite these advantages, critics contend that grinding can lead to monotonous and ungratifying gameplay experiences. The considerable time commitment required by grinding may propel some players towards purchasing in-game enhancements using real-world money, thereby generating additional revenue for game developers.
Further, there is an ongoing discourse concerning the psychological implications of grinding. Its repetitive and rewarding nature might precipitate addictive behaviours and excessive consumption of time, mirroring the effects typically associated with gambling disorders. Through the exploration of these aspects, we aim to shed light on the complex dynamics of grinding in the context of modern video gaming.
Grinding in Gaming: Conceptualization and Design
Grinding typically refers to the act of performing repetitive actions in a game to attain a specific goal, often associated with levelling up, obtaining items, or advancing in-game skills. Although it can give players a sense of progression, it can also serve as a roadblock, encouraging players to consider alternative paths to progress, such as microtransactions.
Case Study: World of Warcraft
Blizzard Entertainment's World of Warcraft (WoW) extensively employs grinding. Players often engage in repetitive tasks like fighting the same enemies, repeatedly battling against non-player characters (NPCs), or completing the same quests to increase their character's level, to gain experience points, in-game currency, or rare items. This grind contributes to a sense of achievement but has also been criticized for sometimes leading to a tedious gameplay experience.
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Case Study: Candy Crush Saga
King's Candy Crush Saga uses grinding as a monetization strategy. As players progress and levels become harder, the option to grind through the game becomes more attractive. Alternatively, players can buy power-ups and boosters to surpass the grind, effectively translating grinding mechanics into revenue for the game developers.
Case Study: Destiny 2
This game provides an example of a 'loot grind.' Players repeatedly complete activities like strikes, raids, or public events to earn 'engrams' – randomized gear drops. The goal is often to collect more powerful gear to increase a character's power level.
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Case Study: Old School RuneScape 
In this MMORPG, players might grind by repetitively performing tasks like mining, fishing, or woodcutting. These actions, though monotonous, boost the player's skill levels, enabling them to perform new tasks, quests, or create new items.
Implications for Game Design
Grinding, while a tool to extend game playtime and potentially drive monetization, must be thoughtfully implemented to avoid player fatigue or burnout. Game designers should strike a balance between meaningful progression and repetitive grind, ensuring the game remains engaging and satisfying.
Conclusion
Grinding, as a mechanism of psychological manipulation in video game design, can greatly impact player behaviour and engagement. Striking a balance between challenge, satisfaction, and repetition is vital to ensure a rewarding gameplay experience. As the video game industry advances, it will be intriguing to observe the evolution and refinement of grinding mechanisms and their psychological impact on players.
References:
Sicart, M. (2013). Grinding in Games: Understanding the Appeal. Philosophy of Computer Games Conference, 8-11.
Hamari, J., Alha, K., Järvelä, S., Kivikangas, J. M., Koivisto, J., & Paavilainen, J. (2017). Why do players buy in-game content? An empirical study on concrete purchase motivations. Computers in Human Behavior, 68, 538-546. doi:10.1016/j.chb.2016.11.045
Blizzard Entertainment. (2004). World of Warcraft [Video Game]. Blizzard Entertainment.
King. (2012). Candy Crush Saga [Video Game]. King.
Bungie. (2017). Destiny 2 [Video Game]. Activision.
Jagex. (2013). Old School RuneScape [Video Game]. Jagex.
Yee, N. (2006). Motivations of play in online games. CyberPsychology & Behavior, 9(6), 772-775. doi:10.1089/cpb.2006.9.772
Johnson, M. R., & Woodcock, J. (2019). The impacts of live streaming and Twitch.tv on the video game industry. Media, Culture & Society, 41(5), 670-688. doi:10.1177/0163443718818363
King, D., Delfabbro, P., & Griffiths, M. (2010). Video game structural characteristics: A new psychological taxonomy. International Journal of Mental Health and Addiction, 8(1), 90-106. doi:10.1007/s11469-009-9206-4
Deterding, S., Dixon, D., Khaled, R., & Nacke, L. (2011). From game design elements to gamefulness: defining "gamification". MindTrek '11: Proceedings of the 15th International Academic MindTrek Conference: Envisioning Future Media Environments, 9-15. doi:10.1145/2181037.2181040
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