i believe that shipping tentoo/rose and recognizing that the way it happened was fucked on the doctor's end and traumatic on the end of rose herself can coexist. saying both of these things do not contradict each other.
i can say that the metacrisis is still the doctor and say that rose was right at first to say "he's not you," because of the context rose has in the moment and the work rose had put into finding the doctor that she conceptualized as the doctor.
i can also say that he tried to manipulate her into choosing the metacrisis because that is what he believed was best for her, even though i can also say she did choose to kiss the metacrisis in her own right.
and finally, i can say, that it was fucked up he left her in norway, solely because, bro, that's a long way away from where they need to go lol.
i don’t know if i’m ever gonna write the fic but i’ve been thinking abt like. the eternal stockade. the implications. lup, a lich who was trapped in a dark featureless cell for a decade completely isolated with nothing to keep her sanity but her own mind. she has to put people in the eternal stockade. how many liches does she see herself in. how many liches started out just like her. how many liches are truly too far gone. and the only liches we ever see other than her and barry are edward and lydia. they’re certainly evil, but mad? they seem pretty sane. they’re not, like, tattered echoes of souls, they’re definitely still people. even as much of a grudge as lup surely has against them, wouldn’t they remind her incredibly strongly of herself? do they deserve to be trapped just like she was? for eternity? isn’t eternity what turned john to existential despair in the first place?
Seraphina and Arlo: The Brainwashing of High Tiers
Exposition:
— Remi, Episode 50.
There is a heavy implication that Seraphina and Arlo were raised in much the same way. The pressure on Seraphina comes from her parents, so I’ll extrapolate that the same goes for Arlo. This raises the question: how do the authorities create such a strong societal pressure on such a small percentage of the population? Most high tiers will probably not know any other high tiers besides their parents. Take Wellston Private High School for example: it’s the most prestigious private school around, and canonically has the “highest concentration of high tiers in the region”. There are six high tiers in Wellston. Apply this to god tiers specifically, and there are only three. Not to mention that this current group of students is uniquely strong, even for Wellston. In Rei’s senior year, he was the strongest at 5.8 max.
So much of this brainwashing relies on the parents to do all of the work, and it only takes one or two people to break the cycle. So how are the authorities creating this immense pressure? One tactic could be by isolating high tiers. There is a very widespread concept that one shouldn’t associate with those outside their level range. A caste system like this that affects everyone is much easier to create and maintain than an expectation for a small group, and it also means that high tiers are only being influenced by those who are also high level. This creates an echo chamber. I’ve researched cults and how they brainwash victims, and the first step in the process is isolating them in exactly this way.
But, if there are so few high tiers, how the hell are they supposed be isolated from other groups? The answer is that high tiers are just isolated in general. Take a look at Arlo: his only friend is Remi, and even her, he keeps at an arm’s length. Arlo is only close with Remi in the first place because he was close with Rei, who, at the time of meeting Arlo, was presumably close in level with him. [EDIT: I forgot about Holden, which I think says a lot about his relevance. He is kept at more than an arm’s length and doesn’t seem to have any actual influence on Arlo, let alone a deep relationship. He is also not presented as an equal.] Take a look at Seraphina: before meeting John, she didn’t seem to have any friends other than possibly Arlo. Seraphina and Arlo pre-John seemed to have had more of a professional relationship, and while they were not close in level, Arlo did fit the bill of being a fellow god tier, and strong enough to also be brainwashed.
Now let’s look at Remi. In episode 60, Cecile says to Remi: “And yet here you are... Always hanging around those two monkeys, Blyke and Isen. Letting them treat you as an equal even though you’re in a completely different league.” This struck me as odd because, aside from Cecile herself, the Wellston students closest in level to Remi were Arlo, Blyke, and Isen. And who is she friends with? She actually was doing a pretty good job at following that social convention, unless Cecile wanted to be friends with Remi, which she clearly didn’t. But... her friends were still not close enough to her level. Was she supposed to just not have friends at all? The answer seems to be a resounding yes. Can you think of any genuine friends that Cecile has either?
Friendship simply isn’t considered a necessity for high tiers.
But... why is it that Arlo and Seraphina were brainwashed differently? Creating a societal norm for an isolated group of people is one thing, because those people’s mindsets feed into each other. Putting pressure on individual families to keep them in line, but doing it all in different ways? That would be near impossible. My theory is that Seraphina recieved the typical high tier brainwashing, and that Arlo was raised differently because he was being groomed to work for the authorities. Seraphina didn’t have a set career path planned out for her, but if she’s trying to be “perfect” by the standards of those controlling her, she’s bound to end up going in a direction that pleases them. Arlo on the other hand was specifically planned to become an authority figure. That’s why his brainwashing is so centered on leadership. Also, growing up with direct contact to the authorities makes it more possible for them to customize his brainwashing in this way.
But does all of this apply to high tiers in general, or is it specific to god tiers? Let’s take a look at the high tiers in Wellston. We have Seraphina, John, Arlo, Terrence, Remi, Cecile, and Blyke. John is a unique circumstance because he wasn’t raised by high tiers, so we’ll cross him off the list. Terrence was also unique, so we can cross him off as well. Remi was different from the norm as well. Why is that? Well, Remi actually wasn’t raised by high tiers either. Rei said on screen that both of his parents were elites. We can cross Remi off. Blyke doesn’t fit the bill either, but that’s easy to explain. He was an elite for a large part of the story, and he shot up rather quickly. We don’t know much of his family, but he probably wasn’t expected to be a high tier at all, and was raised as an elite. (All of this also serves to emphasize how much of this brainwashing comes from a person’s parents.) That leaves only Seraphina, Arlo, and Cecile to look at.
Cecile does seem to have high tier brainwashing, but it’s not nearly as intense as with Seraphina and Arlo. She doesn’t seem “obsessive”, and she wasn’t one of the examples Remi mentioned in chapter 50. It’s clear that high tiers are brainwashed in general, but god tiers are kept on a much shorter leash. This makes sense, obviously, because keeping a population in control like that is less necessary the lower the level. However, it’s also a chicken an egg situation: god tiers are both more important to keep in control, and also easier to keep in control. It’s important to note just how many exceptions we had to cross off. People like Remi and Blyke aren’t actually that unusual— a lower leveled high tier is much more likely to have non-high tier parents, or to have not always been a high tier themselves, or just in general, to have way more day-to-day interaction with non-high tiers. The brainwashing gets more and more diffused the lower down the ladder you go.
Bnha makes me so mad because it could’ve been good. It had a lot of good aspects. But in the end none of them were satisfyingly resolved so it just feels bad.
i was re-re-re-reading lessons in cartography by profenity (as one does) and i was hit with such an insane affection for andreil suddenly like i was 16 reading the same two people fall for each other and thinking yeah that sure is love and almost a decade later my thoughts haven't changed at all? cause ykw that™ sure is love
can you imagine if they left the epilogue as it was without adding hs2. like if they leaned more into the “fanfic parody” aspect of it.
imagine if you read the homestuck epilogues and instead of being forced to contend with fascist jane for the next five years, the epilogues just ended with dirk saying “Oh and this was all a dream. Btw.”
like i think that would have been insanely funny. there would have been so so many memes about the officially licensed homestuck parody where rose and jade cheat on their marriages and dirk makes davekat kiss. i think everyone would have found that to be such a riot
it would have been way more fun to analyze too because instead of being forced to take 40yrold divorced dave seriously everyone could be like “what does it mean when on page 42 dirk described him as a white lanky bitch… what level of irony is this… what does it symbolize”
instead it feels like we got told a joke that we weren’t exactly in on, felt hurt about it, and now we’ve all been sitting around for half a decade waiting for a punchline that might never come
I wanted to share this here because when I'm not writing indulgent furry stuff, I'm making tabletop systems with a couple good friends :)
Agents of Fate is a system we designed to emulate the snappy, back-and-forth action of a choreographed fight scene, as well as the out-of-order, suspense-filled storytelling of movies like Bullet Train and Glass Onion. Another inspiration we wear on our sleeve is The World Ends With You: we thought the urban fantasy aesthetic was perfect for the kinds of stories we wanted players to be able to tell!
We geared it toward one-shot sessions and self-contained storytelling, so if you want to make a new, hyper-niche, gimmicky character for every mission, if you want to introduce new players to something rules-light, or even if you want to treat the system more like a party game, we hope it'll be a good match for you.
It only ever asks you to roll 2d4, so turns go by quick and there are plenty of opportunities to interfere with the other players at the table without it turning into a slow mess of simultaneous interactions. Plus, you can get narrative bonus points for MacGyvering environmental or circumstantial details into your actions!
Please check out the Kickstarter page!
We do a much better job explaining the system's highlights in the properly-scripted video than I did here with my little attempt at marketing, lmao
Posted chapter 3 to And The Puzzle is Broken. Not gonna lie, not much happens in this one and its a bit short, but I can safely say that this chapter ends the first mini arc of "Stanley Goes Looking for Stanford's Mysterious Assistant."
And now begins the second arc, "Stanley Accidentally Kidnaps the Assistant to Help Fix the Portal, and the Assistant Makes Things Really Fucking Difficult Because He Does NOT Like the Portal - He Doesn't Really Remember Why, But the Point Still Stands."
In other words, the exposition is over, and I finally get to write about Stan and Fidds being little weirdos in the cabin. Fun times ahoy.
I came across the character Branwen* in my most recent play-through and was curious if she's supposed to be Inuit or not? It was just a bit unclear since she has a chin-stripe tattoo, a Welsh name, and comes from Gael (which I'm under the impression is supposed to be Norse inspired?) Neither the Welsh/Celts or Norse had tattoos like these and the imagery of such comes from the appropriation of Inuit kakiniit. It's unfortunately common, especially in the fantasy genre, think Yasha from Critical Role, and I wouldn't really blame you for not yet knowing better. Misguided or not, it's very damaging since these tattoos are a closed practice, and Inuit have asked us not to use them for non-indigenous characters. Some other cultures have similar tattoos, but these are specifically what are appropriated from in the "Norse aesthetic".
This could be a great opportunity to represent a community that's regularly misrepresentationed and appropriated from in the genre, though! I don't believe you had any ill intentions, if this is a mistake you've made, since you've done really well about a lot of other things so far.
Also, I've done a lot of research on the topic for my own world building and I can try to help if you have any questions!
Here's a list of Inuk creators and artists from my own following (on TikTok specifically):
kadlun
willow.allen
notdayle
shinanova
And fairy.gothparent (not indigenous) has some really educational content on the subject also!
I'm sorry I've misread or misinterpreted anything, and I hope none of this came off as aggressive! I'm just genuinely curious and want to help others do better!
hi :-) no worries, you are not aggressive at all. Branwen is not meant to be Inuit, nor is she meant to be Welsh or Norse. Gael and Adrania are just Fantasy Lands with their own lore & culture-- but with that being said, i am fully aware that the setting for TNP is very much giving medieval Europe, hahahaha. regardless, when i choose names they are mainly just because i like them, so i wouldn't put too much stock in them when reading.
same thing when i designed Branwen, the tattoo was mostly for the aesthetic and because i liked it. i was aware of a few different types of indigenous tattoos (like the Māori tāmoko as well as the Inuit kakiniit) at the time i chose the thick, solid line because i was purposefully trying to avoid conflating it directly with those indigenous tattoos. you're the first person to point this out to me and i appreciate it and it has made me reevaluate my decision to give her such a distinct tattoo. i wanted tattoos to be a big part of Gaelish culture & planned for them to be made with heavy lines & geometry, but in the end a lot of the designs are all over the place (Merry's are way more modern due to basing some of the designs around nautical/sailor tattoos with only a few geometric designs, while Lea's are strictly geometric runes meant for their alchemy)
i absolutely want to avoid misrepresenting these tattoos, especially since it was never my intention for this character to be interpreted as a part of any of the mentioned indigenous groups. this is a good reminder for myself that my work does not exist in a vacuum and regardless of my intentions, the names i choose & the designs i make still reflect my own personal biases and have implications outside of my story.
i appreciate you messaging me and sharing resources. and i always want to encourage people to do so! especially because in my worldbuilding for Gael and Adrania i am pulling inspiration from a lot of different places and a lot of other fantasy media. i've always intended for Adrania to be a "melting pot," with a lot of different influences as in-game cultures converge around their ports & trade routes, but that can also lead to me unintentionally harming real world groups & cultures in my interpretations. as much as i want to "build from scratch" it's just not possible, i will always be influenced by the society i live in, hence me including the tattoo to begin with because you're right, i have seen similar designs in other fantasy media & just didn't think much about it.
going forward i'll most likely just remove that tattoo from Branwen's design, and maybe give her a neck tattoo instead 🤔 just something different to distinguish it from those indigenous designs.
Look, I understand people are upset about the end of Will and Elizabeth's arcs in the original Pirates of the Caribbean trilogy. I won't lie and say I didn't want to see some Will as the Dutchman's captain and some Pirate King Elizabeth BAMF on the high seas. I'm not even saying the writers are right... I'm just saying that the way they set up Will and Elizabeth's arc's, it makes sense.
They're tragic heroes: it's like John Proctor or Reverend Hale in the Crucible or Iron Man during the Infinity Saga or even Thackery Binx from Hocus Pocus. They're heroes working towards a noble goal, but they either can't obtain it or when they can, it doesn't go according to plan, and they have to make some sacrifices.
For Elizabeth it's a little more obvious. She's the girl who's trapped in her social status. In the first movie, her corset, a very real symbol of her status, literally suffocates her. It nearly kills her. Only once she sees the world of piracy and gets swept up in that world and allows herself to be changed by it does she see any smattering of freedom. Her whole goal is to get freedom, for her people (Port Royal) and her love (Will) in CotBP, even at the price of her own freedom (agreeing to marry Norrington if he saved Will). In DMC it's for herself (literally), Will again, and her father. That whole movie she is constantly fighting to keep herself and Will out of prison and danger. In AWE, she's fighting for her own freedom at times, but she soon finds herself the harbinger of freedom for a new golden age of piracy against Cutler Beckett and the East India Trading Co, who in the Pirates universe are canonically slave runners. She is searching for freedom in a very wide scope.
For Will, it's a little less obvious. He is also striving for freedom, but often not his own. He fights to help free Elizabeth during CotBP, and in DMC he's literally fighting to keep his own freedom and win the freedom of Elizabeth. Even when that means turning in a (sort of) friend (Jack). When he meets his father in DMC, his mission of freedom for those he loves expands in two parallel directions, Bootstrap tells Elizabeth as much in the brig of the Dutchman in AWE. The director and writers of AWE made that very clear in Elizabeth and Will's direction. One of my biggest pet peeves with that movie is the lack of a relationship between Will and Elizabeth, but it does make sense. It demonstrates Will's dilemma. His search for freedom is much more tangible, and on a very narrow scope. It also demonstrates Elizabeth's dilemma, where she feels that the freedom Will craves for his father will separate them for good. So, she turns to piracy, because freedom is all she has left by act II of AWE.
Both are searching for freedom, but both are tied down by duty. Elizabeth becomes the Pirate King, Will the Captain of the Dutchman. Both bound by their own duty, although the only duty we see them both bound too tangibly is Will's. Isn't it ironic that in the end, the choice to kill Davy Jones isn't Will's? Sure, it was his intention, but Jack wrapped his hand around the knife and dropped the hand that felled the heart. Jack - the pirate - an embodiment of freedom for both characters in CotBP (he saves Elizabeth from her corset and is the inciting incident into Will beginning his quest for Elizabeth) is the one who chains them to Will's curse? Narratively, it makes sense. Elizabeth has just become the free-est we've seen her in any of the movies (and I will die on this hill) and Will's only just literally been freed from the clutches of the EICo. And even if you did argue that Elizabeth still had her freedom as Pirate King, it can be easily argued that she lost her freedom the day she decided to keep and raise Henry. Both of them end up chained by Will's curse - one to land, one to the sea. All on their search for freedom. And Jack, that symbol of freedom (or rather, a symbol of piracy that for both characters ends up being a symbol of freedom), is the one who chains them to land or sea.
Now I am all for Henry, I actually think he had some great potential pre-Deppo-osition trial, and I think it speaks to Elizabeth's character that she was willing to wait and stayed on land for her child (who she easily could've taken her anger out on, though that doesn't appear to be the case). It can even be argued she stayed on land for Will to, as he gave her his heart to guard, a very fragile heart that if stabbed, ended her husband (this is one of the final demonstrations of their mended relationship, but that's a different topic for another time). Will got a very short stick in this fight, but Elizabeth got an equally short, if not shorter stick. Chained to the sea, destined to see your wife a max of seven more days before her death, and the reverse true for Elizabeth, instead she is arguably forced by society to keep and raise the boy who reminds her of the husband she'll never be sure she'll see again.
That's why William and Elizabeth Turner - The Captain of the Flying Dutchman and the Pirate King - are tragic heroes. In striving for freedom, they became trapped by duties, obligations, and burdens that they didn't even get a say in. In the end, not every happy ending is a good ending. And while the original Pirates trilogy didn't have a happy ending, it had a good one, as far as the narrative was concerned (Do I like this ending? Yes. Personally, I think it works and it gives me that kind-of-icky-kind-of-satisfying pit in my stomach that Hocus Pocus did back when there wasn't a sequel. Maybe it's not the ending everyone wanted, but for the story being told, it's the right one).
Thanks for coming to my little rant! I used to love doing these literary analysis essays in English my junior and senior years of high school. Over analyzing media, especially film and tv, is something I quiet enjoy. Plus, I might do a foray into video essays one day, so I figured I could use some practice. This is something that's been bouncing around in my head since I first watched AWE. The original Pirates Trilogy is just so good at symbolism, I'll probably put more stuff out here eventually raving about it. For now though, this is it.