#engineering analysis
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rotextechnologies · 15 days ago
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Computational Fluid Dynamics (CFD) for engineering solutions
Please contact us to support your projects with high fidelity CFD modelling analysis.
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eltristanexplicitcontent · 7 months ago
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New Video shows how the Titan failed!
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little-p-eng-engineering · 1 year ago
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solid-white · 8 months ago
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Tf2 details that a lot of people get wrong:
[Part 2]
Demoman is most likely under 30, making him either the third or second youngest out of the cast. I GET IT. YOU CAN ALL STOP TELLING ME HE'S "not actually under 30" IM TALKING ABOUT THIS COMIC ISSUE. NOT THE ACTUAL FULL COMIC SERIES WHERE IT TAKES PLACE 5 YEARS AFTER.
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Scout can drive. He even has that taunt where he drives that little scooter.
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Snipers glasses were likely given to him by his dad.
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Engineer is NOT the most """sane""" of the mercs, that actually goes to Heavy. He has a severe God complex (line: "I am a GOD!") And cut off his arm cuz why not. He also has green eyes, not blue.
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Medic is terrible at naming things. I just think this has a lot of potential for jokes.
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Pyro is completely aware they're setting stuff on fire, they just like wearing their mask. They also aren't a kid despite how Miss Pauling talks to them.
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Spy isn't as professional as people think. He takes 7 seconds to piss on a wall, and Miss Pauling tells him to wash his mask since he never takes it off.
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Soldier WAS "racist" (I really don't know how to describe the term here) until he met Zhanna.
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Finally, Heavy. I don't even need to explain anything. His entire CHARACTER is always mischaracterized to be Medic's alpha boyfriend. He's arguably the most caring one out of the mercs.
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artbyblastweave · 4 months ago
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I’ve been vaguely following TF2 comics (I’ve read 6 and 7 and know a few plot beats and the general storyline) and from the outside it seems like Engineer and Pyro have gotten way less “screen time” than anyone else
Pyro makes sense, there’s only so much you can do with them but Engineer feels way to engaging to be left out like that
so am i wrong or is Engie just not shown to much, and if so why?
Engineer is noticeably out of focus in the comics, and there are two important throughlines in his characterization contributing to this.
The first is that out of the nine mercenaries he's always been the most plugged in to the backstory- the comic where we learned his real name is the one that introduced the backstory, he's the only one of the mercenaries to have actually canonically met one the Mann brothers, the only one who for sure knows what the gravel wars are ostensibly being fought over- and that level of involvement with the background plot, coupled with his genius, level-headedness and comparatively high empathy, makes him difficult to position front-and-center as a protagonist without breaking a bunch of things.
The second thing setting him apart from the rest of the mercenaries is that while he's enough of an eccentric to rise to the challenge of the setting's gonzo insanity, he's almost never the instigator of any of it. His Meet the Team video consists of him sitting and relaxing while his sentry guns mow down waves of assailants, monologuing about the measured practicality of his escalating response. His response to the teleporter tumor problem in Expiration Date is a grounded and practical approach to a ridiculous situation (that's exacerbated by Soldier.) He's minding his own business when a rocket full of space guns lands on his back acre on Christmas Eve, he spends the entirety of Loose Canon flummoxed by Blutarch's amoral insanity (though importantly, he's nonetheless willing to take the man's money for services rendered.) He's a fantastic straight man when the narrative needs such a figure, but his isn't a flashy insanity. He's not Soldier, he's not Medic, he's not even Heavy as far as out-of-pocket gag behavior goes. Almost all humor involving the Engineer has to do with his reaction (or lack thereof) to the bizarre carnage around him.
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These factors are reflected in the role he ends up playing in TF comics 6 and 7. He's kept in the background of the plot in a reactive role, doing his professional best as an Engineer to maintain the Administrator's life extender- a frustated care-provider to a deeply unwell patient who doesn't always take his advice, a grounded, practical facilitator of what ultimately turns out to be the most deranged behavior of the entire story, seeing his contract out to the bitter end. And this is the way in which his apparent groundedness wraps back around into a distinct brand of crazy, no better than anyone else. The Administrator's real plan is something he's a reasonable enough person to disapprove of in the abstract. He's clearly aware something is rotten at the core of all this- he describes Miss Pauling actually managing to recover more Australium as her having created a problem rather than having solved one, he was on some level relieved to realize this was all drawing to a close. But none of this was something he was willing to break his professional obligations over and thus something he (and two generations of his family before him) deliberately kept themselves in the dark about so that they wouldn't have to reckon with it or make that call.
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This passivity and level-headedness allow him to play an extremely important narrative role once everything is out in the open- he's the only member of the main cast who can present Miss Pauling with her Road-to-Damascus moment over what to do with the remaining Australium with any credible gravity. He's the only character left in the main cast besides Pauling herself who's plugged in enough that his analysis of her situation carries any weight. He's the only one of the Mercenaries from whom "If you keep it, I won't help you" means anything at all or is even a believable ultimatum- the rest of the mercs might have been freaked out by The Administrator specifically, but do you really think they wouldn't have just kept following their friend Miss Pauling if she kept signing their checks? He does what he's always done- he examines the situation, lays out the available options, and leaves the final call up to others. The only thing that changes- and, to some extent, a sign of his off-screen character development- is this time is that he finally draws a line in the sand as to what course of action he'll lend his expertise to. He threatens to finally, finally remove himself from the situation unless Pauling decides that she wants him to help her finally, finally solve the problem once and for all.
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boredgrace23 · 5 months ago
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I can't believe I've never noticed that a lot of the mercenaries/the women in purple are based on actual villains in media:
Pyro is the monster/the alien. This one is obvious. He's the typical villain you'd see in sci-fi. They're always described/put in in the context of being "weird" or "creepy."
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Engineer is the genius and slasher villain. This one is also obvious when his dialogue is put into context. He mocks everyone in his domination lines and has that general vibe of "stalking towards you like Michael Myers." He's also incredibly smart.
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Spy is the double agent. The one who's "suave" and "knows what he's doing at all times" while simultaneously backstabbing you, much like how an antagonistic spy would in espionage movies.
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Scout is the bully in high school films. I don't need to explain this one. He literally stole Heavy's sandwich in meet the scout.
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Soldier is the fanatic villain who's driven purely by their ideology. I also don't need to describe this one.
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Demoman is the anarchist, and, this is more of a broad term, but the criminal as well. The one who blows shit up because it's fun and are in it for the money. The destructionist type.
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Heavy is the machine or the beast. He's always in front gunning down as much people as possible like how a machine/beast would in sci-fi or fantasy. He's also got more of a stereotypical henchmen vibe too, the type of character that stand intimidatingly behind the main villain.
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Medic, the mad scientist. This one is also easily explained given the nature of his character. German, a man of science, etc.
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Sniper is a sort of corrupted villain, the one who was "good" before he fell into the dark side. Though this assumption is based on the theory that Sniper didn't get into the mercenary business until Miss Pauling came to him for a contract. He's also the hunter archetype. That one's an obvious one too.
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Miss Pauling is the Femme fatale/hench(wo)men. She's like a combination of these two, but the more comedic parts of them(?) She's awkward yet still charming. The punctual women who has her head on her shoulders at all times.
And finally: The Administrator. She's the mastermind/authority figure. The kind of person you'd see in spy movies or movies based around prisons. She's the top dog. The authoritarian.
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But yeah, that's it. While I would also include Saxton Hale and the Mann brothers in this, I am unfortunately running out of time here because I need to vacuum up. That's it, though. This was more for myself as a reminder, but you guys can have this analysis too.
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inhuman-obey-me · 1 year ago
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The Design of Solomon's Room
OM tends to have pretty strongly consistent visual theming for its characters: Asmo gets florals and pastels, Lucifer has a lot of deep red and black, Levi is frequently depicted with water, etc.
For Solomon, they've changed it up from time to time, but generally, they've stuck to blues, stars, or rainbow. So why does his room look like this?
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Well, for anyone else who has also thought that Solomon's room design seems a little out of place to the rest of his visual theming, here's a fun thought on why it looks that way!
This painting is The Visit of the Queen of Sheba to King Solomon by Edward Poynter, from 1890:
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You'll notice some strong similarities to this painting - the reds and golds, the composition of the pillars vs the bookshelves, the greenish peacock feathers and the dark green lampshades. The chandeliers, too, could be to represent the opulence in the painting, and the chairs may also be a reference to the fact that this was a depiction of his throne room -- he was a king, after all.
So, while it doesn't really match his visual themes in the rest of the game, it seems likely that Solomon's room was designed as a reference to this painting!
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lil--ichigo · 3 months ago
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"But it's impractical!" Aka, Why I hate most fem fortress designs
A lot of the time, I'm sure many have come across comments like this:
"Fem fortress but they all look the same, just with boobs"
"Fem scout would never wear a skirt! It's impractical!"
To be honest, I think these kinds of comments come off as mysogynistic, because it is still policing what women wear. The tf2 mercs can wear silly cosmetics, many of which are even less practical, but when femscout wears a skirt or fem engie has a beehive and makeup, it's considered impractical because woman. I feel like the tf2 fandom has a problem with a lot of fem merc designs that arent masc. In general, masculinity is praised in society while feminity is disliked. Its why conservatives throw a hissy fit when a man wears a dress. This most likely comes from the idea that any display of feminity is seen as weak. Fem engineer builds stuff and does masc things, so she has to be a masc woman by default. If any of the fem mercs dress feminine, it obviously for the male gaze. While this seems like it is breaking gender roles, its still perpetuating stereotypes - that feminine people cant do things like shoot guns or throw piss at people or build machines.
There is a difference, though. The fempyro mod and femscout mods are examples of a character designed for the male gaze, as I believe the mods were made by men, are mostly used by men, and are in a game that is mostly played by men. They don't take into account what women wore during tf2s time, instead just slap a bow onto scouts hat or put pyro into some catsuit despite pyros gender being a mystery. But dressing feminine doesnt always mean its for the male gaze. Many women dress feminine for themselves. A lot of the tf2 fem concept art is an example of how you can make feminine women while still keeping them unique and not male gaze-y
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Another complaint I have is many fem fortress designs look so modernized. For example, the fanon femscout design looks like someone you'd see jogging at the gym in 2025, not like a sporty girl from 1968.
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Back then, ponytails were more formal I think. Ive seen ponytails in makeup ads and things from the time but not in sports photos. So fem scout would most likely have short, bobbed hair. It just annoys me to hell and back when I see people reject research and creativity just to use the same cookie cutter fem scout design because shes "hot."
Of course, I have no problem with fem fortress designs that are masc! My fem sniper is a butch. But remember, masc women didn't dress the same way they do in 2020! Even women wearing pants outside of manual labor jobs at the time was considered very masculine. The 60s spy theme is what makes tf2 stand out and the fanon fem fortress dont have the same charm.
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Tldr; Fem mercs can wear a skirt, saying they can't is still policing what women wear. Hyper feminine and hyper masculine women are both looked down upon. Also fem fortress artists should have more fun with the time period.
If you want more info about how society demonzies both hyper femme and hyper masc women, I reccommend this video https://youtu.be/qGx0zh2QsPI?si=Pyl9ThTdv9JAF3Ql
Examining the difference of the male gaze vs dressing for yourself
https://youtu.be/1MTtYyZ1zd8?si=JOyASmtMsp_O8XWO
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bleue-flora · 1 year ago
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Ok, I recently wrote an essay [here] talking about the definition and duties of civil engineering as well as the ethics because of the brain rot @swordfright gave me with calling Dream Sam’s ultimate engineering project. So, because I actually am a civil engineer I took it upon myself to design the title and summary of quantities sheets just like I do at work for roads but with Dream as the project instead. And in honor of angst day sponsored by @sixteenth-day-event, I figured I’d share it because I feel like it kinda works for the prison of the mind prompt.
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“Sam’s “ultimate engineering project” he deemed too damaged like a bumpy road or crumbling building that wasn’t worthy of patching and filling in the cracks or reinforcing, that’s too eroded to be fixed and preserved. So, Sam strived to tear him down to the bedrock so he could remake, remold, and reengineer Dream according to his design for the common safety, public health and well-fair.”
{These are very similar to the actual sheets I make day to day, which I shall not share for the sake of doxing my location, but yea pretty much everything has a significance. Some of it doesn’t necessarily make sense but that was because I was more so taking inventory of what we see in lore (so you know I counted ;) lol)}
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medicshope · 5 months ago
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Alright, I am gonna say this, while curly isn’t a good person, he isn’t a bad person either. He is morally gray, and did what was best for the whole of the group; not for one person. You have to take in consideration.
One, jimmy is the co-pilot. He can’t separate jimmy from everyone or kill him or whatever, curly needs jimmy to fly the ship. That control panel is massive, too big for one person. The ship is big too, you gotta think. So no, curly couldn’t have killed or separated him from the crew.
Even if you were to do that, and have someone else be co-pilot, you wouldn’t. Anya is..well, not suited for controls like that, she wouldn’t be able to memorize it. Daisuke would be overwhelmed by it all and let’s be honest, both of them are too incompetent to fly a ship. Swansea is a mechanic, not an engineer. No one would be able to fly it aside from jimmy and curly.
Also putting in a complaint is a pain in the ass and nearly impossible too. Pony express was kicking the bucket way before Anya told curly. He wouldn’t be able to put in a complaint or a notification because I wouldn’t be surprised if pony express already shut down and had no contact with the ship after that transaction. To the words of the official wrong organ post, and a teaser to put in a complaint is quote “ANY COMPLAINTS MUST BE MADE IN WRITING, SIGNED, AND STAMPED BY THE REPRESENTATIVE OFFICER OF A DESIGNATED PONY EXPRESS COURIER POINT NO LATER THAN THE END OF THE FIRST WEEKDAY OF SECOND WEEK IN ODD MONTHS AND NO LATER THAN THE BEGINNING OF THE THIRD WEEKDAY OF THE FIRST WEEK ON EVEN MONTHS. HOLIDAY EXEMPTION RULES APPLIED.”
Even if he was able to put a complaint in somehow, even if pony express didn’t kick the bucket, what would most likely happen, is one…NOTHING! They are in space, there is no jail, no backup co-pilot, no abortion protocol on board, neither is there other ships because pony express was one of the last manned freighters. At most, he could be arrested after landing. But if curly would report it, jimmy would still crash the ship.
Even if the murder thing came into play, curly couldn’t and wouldn’t do it, again, stench, dead body, and the murder of a crew-mate could cause pony express to dock all of their pay. Daisuke wouldn’t be able to stomach it, and swansea didn’t really care what jimmy did. He only went after jimmy after daisuke was put to rest, not when he first heard about it. Anya was the only one with a valid reason to kill him, but her entire thing is that their worst actions don’t make them monsters.
Again back with curly, he is morally gray and thinks for the ship, not for people. Doing any action against jimmy would most likely dock pay from members above, so he tried to keep everything off records to keep everyone’s resumes, reports and backgrounds as clean as possible. He did try to fix things, but there’s only so much you can do.
(I’m drunk rn so this is probably bullshit.)
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homestuckreplay · 7 months ago
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Is The Wayward Vagabond Good At Chess?
On page 721 of Homestuck, the Wayward Vagabond kills time by playing chess against himself – a ‘stiff training regimen’ (p.720) for the citizen-militia of Can Town that leads to Black checkmating White, just as it was prophesied by Nannasprite that the forces of darkness would always triumph over light. But how does WV’s chess game actually play out, and what can this tell us about them and about Sburb?
First, as @tenaciouschronicler pointed out, the board is set up incorrectly. It’s a perfect mirror of how the board should be – the bottom left and top right squares on a chessboard should always be black, but in WV’s game, they’re white. To analyze this, I transcribed the actual moves that WV makes, and flipped them all horizontally – moving a piece to a2 became h2, b3 became g3, c4 became f4, etc – at which point the game becomes correct.
Here's the game after move 6 and move 13.
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And, in standard chess notation (which is surprisingly quick to learn!), the moves that got us to this point.
d4 Nf6
c4 g6
Nc3 Bg7
e4 O-O
e5 Ne8
f4 d6
Be3 c5
dxc5 Nc6
cxd6 exd6
Ne4 Bf5
Ng3 Be6
Nf3 Qc7
Qb1 dxe5
Every move WV makes is legal within standard chess, so right away, we know they’ve got a good grasp of the rules and aren’t cheating. As Black, they play the King’s Indian Defense, which allows White to control the board in the early game in hopes of a counter-attack afterwards – according to chess.com, it is a ‘risky opening’ that ‘leads to unbalanced positions where Black tries to fight for an advantage instead of equality’ and makes it ‘more difficult for White to play for a draw, which tends to lead to more decisive games’.
Black’s fifth move with the knight is uncommon, but not bad. I spoke to a chess International Master to get his thoughts on the game, and he said ‘Normally people play 4…d6 in the King’s Indian to stop the knight being pushed back like this, but what Black did is also good, and he has a comfortable position out of the opening.’ He described the King’s Indian as ‘a typical fighting opening to get White to overextend’, and White fell for the play.
Homestuck doesn’t show us the middlegame, instead returning to WV’s mayoral dreams and Tab drinking as the timer rapidly counts down – but we return to the game with White in a terrible position. Here's the game where we pick up, and with White in checkmate.
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Here, White is in check with an opportunity to take the opposing queen, but instead plays the following endgame moves.
Ke2 Qxg4
Kf2 Ne4
Kf1 Qg3
Re1 Qf2
This isn’t a strategic choice, but ultimately doesn’t matter - ‘No reason at all not to take the queen, White’s move is ridiculous - but he’s completely lost in the endgame anyway, with no real drawing chances’ (Chess IM). The game ends quickly, and the IM’s overall analysis is that ‘Black plays very well, either a strong tournament player or he’s cheating :) But not enough moves to go off to decide that. White is much weaker’.
Of course, Black and White are the same player. This tells us that WV does have a strong knowledge of chess, but either only knows how to play as black, or has a strong bias towards black winning. Either is believable. As a citizen of the ominous planet where the black chess pieces live, WV would likely have spent a lot of time learning strategies for Black to play, but their only knowledge of White would be how to counter their moves. They’re also indoctrinated into loyalty to the dark kingdom royalty, and to seeing Black as the superior force in battle, fated to always triumph.
Especially notable is WV’s unwillingness to capture Black’s queen. It’s an obvious move that wouldn’t have cost them the game. On page 687, WV asserts their hatred of kings as ‘petty, bossy tyrants’ who are ‘basically awful in every way’, but says nothing about queens – I wonder if WV retains some loyalty towards the dark kingdom’s queen, leading to an internal conflict where they’re unwilling to harm even her can representation.
While the battle/chess game likely plays out differently in each iteration of Sburb, WV comes from John’s game and is recreating the battle ‘years in the future’. Can this game tell us about dark and light kingdom politics during John’s game, predicting what we’ll see next in Homestuck? If so, it seems like four white pawns – perhaps representing the four players – will be allowed to initially advance, making it appear that they’re doing well in the game. John, Rose, Dave and GG will have some successes, and might let themselves get complacent with their abilities.
But the dark kingdom will hold back their best resources, and plan for the long term. They’ll take advantage of a couple big mistakes our main characters make while fighting on the side of light, skillfully eliminate these pieces from the board, retain their own queen while destroying the light kingdom’s, and, as the title of page 721 foretells, ‘lead [their] men to victory’.
It’s not a great prophecy for John and his friends – but then again, it’s uncommon for a piece taken off the chessboard to travel to another planet and start sending commands back through time. So, maybe there’s still a chance to swing the real battle in light’s favor.
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affogato-analysis · 5 months ago
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Caitlyn as a symptom of Piltover’s violence
No because i need to throw hands with both her haters and lovers.
Mass spoilers for Arcane, season 1 & 2, for every characters.
(post is like 2k words)
(small edit it's been five hours and you guys are so kind and positive?? i love you so much, the conversations are so fun! the reblogs i see u and ily, my ego is soaring! i got more arcane rants coming if u wanna tag along idk lmao)
(thanks a lot is all i mean to say)
Was what Caitlyn did in season 2 act 1 terrible? yes. Does that make her a terrible person? debatable. Is she the best girl ever and above any criticism? also no what the fuck.
What happens to Caitlyn, essentially, is that she loses her mother and burns for justice and vengeance, and is willing to do all she can to reach her goal. Which is not an uncommon arc in Arcane, to be willing to burn it all for your family and getting overwhelmed by anger and loss.
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The main difference is the scale and power dynamics. Because the chembarons have their shimmer, Vi has her gauntlets, Powder and Jinx have bombs, Silco and Vander have allies but they quite match each other when it comes to power until the very end.
So why is Caitlyn’s case so apart from the others? Here’s the thesis: Caitlyn is a symptom and the harm she causes is a consequence of Piltover’s domination over Zaun. I will argue for it thank you.
The main characteristic of Caitlyn, in the context of Piltover leading a targeted assault on Zaun, is that she is the one with power. Caitlyn is, first and foremost, a Kiramman. The show’s explicit about the power of the name, because with the name comes respectability, status, wealth. The Kiramman family is a powerful one, that’s why Ambessa chooses her above Salo. Both Cait and Salo have enough hatred for the Undercity to follow her lead if she plays her cards right, but Caitlyn, even if not officially appointed, has the power to exist in the Council’s room. Salo is nothing beyond the Council — and while it gives him power, his own family or personal entreprises are irrelevant enough that we do not know of them — while Caitlyn is powerful even without the Council — she does bypass every standard enforcers recruitment procedures to get Vi in, and thus we are told that she is one of the most important if not the main funder of the enforcers. In a state holding its peace through sheer violence and constant repression (especially after Jinx’s rocket), if one private actor owns your police force, you are at that actor’s mercy (which, yes, does turn on Cait when Ambessa’s soldiers take over).
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Most importantly for us, the Kiramman hold one monopoly of power over Zaun. A vital need of Zaun they are the only ones to answer. Yes, we’re talking about the vent system. Caitlyn, in her anger and in her determination to do whatever it takes to get to Jinx, is willing to use every power she has. That includes her rifle and her aim, when she takes the shot at Jinx despite Isha and Vi standing in between, but also the vent system.
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And as we’ve said, Caitlyn is going through a fairly usual character arc in Arcane of becoming a monster for love, for family, only to be brought back by love and family (Vander i’m looking at you) (and then that culminated into nothing to serve Viktor’s character arc tihi) (i mean it when i say Caitlyn has an amazing arc). It just so happens that Caitlyn owns Zaunites’ right to breathe. Is it immoral to weaponize it? Absolutely, and we can deplore the lack of political repercussions on the Kiramman in the show but that’s a more general criticism: the audience and the Zaunites are expected to just forgive Piltover to ally against Noxus. We can have sincere grievances about that (i do, and a lot of caitlyn hate comes from there from what i’ve seen) but it’s not a Caitlyn exclusive problem.
The thing is, Caitlyn’s weaponizing of the vent system isn’t the root of Piltover’s oppression or of enforcers’ violence. It’s a symptom of this violence. Cait can weaponize the vents because she owns them, because Zaun’s clean air is her possession. Because Zaun’s vital needs are dependent on Piltover. Cait doesn’t even realize just how much she’s hurting Zaun. She knows she’s gassing them but, and to her credit, it’s a fairly targeted assault (what Cait is doing isn’t terrorism!) but she is a reminder that whatever little fresh air they have, it’s still a mercy from Piltover. Piltover engineers a problem and a solution and holds that solution above Zaun’s head to silence their protest. This is domination, this is the root of that vent system being oppression still: the Kiramman hold Zaun’s air hostage and it took two mourning girls for that hand to cut off the air flow.
Caitlyn makes herself an enforcer of that violence in her grief, and that’s the symptom of a deeply ingrained disease. The root of that disease is always, always the inequalities between Piltover and Zaun.
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The violence is the symptom of a system that is critically failing, repression means your governing body is illegitimate, weaponizing clean air is oppression to its finest.
To argue this point a bit further, we’re gonna circle back to Silco and Vander and how their power dynamic influences their behaviors and how their power struggle drives the entire undercity.
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Vander and Silco both benefit from powerful allies. Vander has Grayson, Benzo and his position as bartender of the Last Drop makes him a valued member of the Undercity for Zaunites. Silco has Singed, Sevika and an entire network himself. They are two pillars of Zaun, creating a status quo that they work to maintain (at least their own position of domination) while furthering their own goals: Vander wants to raise his kids, Silco wants the independence of Zaun. Two vastly different sets of goals admittedly and that’s what leads them to reach out to vastly different individuals to help maintain it. Vander seeks out Grayson with whom he strikes a deal, while Silco allies with Singed for shimmer.
And when power suddenly shifts, when the right conditions appear, when the status quo is shaken, that’s when Silco asserts his power over Vander and his domination over the Undercity. Vander is put in a vulnerable position (his deal with Grayson isn’t enough anymore and he’s arrested) and Silco seizes the opportunity, deploys a power he has a monopoly over (shimmer). And after Silco wins against Vander, he can deploy his power over all of Zaun.
The status quo between Piltover and Zaun is constantly imbalanced. Piltover has already won at the beginning of the show and has been asserting, over and over again, through violence and in an abusive fashion, its domination on the Undercity. Caitlyn is like Silco in that comparison, she uses a power over which she has a monopoly (vent instead shimmer), in an unbalanced situation that puts her in the situation of the oppressor.
(And facing her, there is someone who is willing to turn that power against her. Just like Vander using Shimmer to protect his children, Sevika and Jinx using the vents for their own colorful clouds.)
Cait isn’t a poor innocent victim of circumstances but you have to acknowledge context and, in a show where parallels are so frequent, you can’t pretend she’s a completely unique character going through a completely unique arc completely unrelated to anyone else. If you hate her, hate a lot of other people too!
And, as is typical in Arcane, characters are monsters for love, and brought back by love.
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And Caitlyn’s arc shows that! Past arc 1, she was lost. Vi had left, Jayce was missing, her mother was still dead even if after all she did, her father was a shadow of himself, the only one she had was Ambessa who was fueling her vendetta to further her own colonialist agenda. Suddenly she was alone, serving as a puppet on top of a pile of gold and too much power she couldn’t control. She can’t call back the gas once it’s out after all, she can’t call back the martial law Ambessa installed now that the resentment is growing in Zaun and that Ambessa is the one holding the reins of enforcers.
That’s why her switching sides was so immediate: when Vi calls her cupcake, she brings the girl forth, before the monster. She gives her love and Cait latches onto it, and uses it to pull herself away from that trap she walked right in. “Why does anyone commit acts others deem unspeakable? For love” & “Is there anything as undoing as a daughter?”: love is forever the way in and out of hate.
I am very disappointed that we never got a proper conclusion to the tensions between Zaun and Piltover. I wish we had witnessed negotiations between Ekko/Sevika/Jinx/a representative of Zaun and the Council, I wish they had gotten control of the vent system, promises of fair trade, independence, something. I wish Caitlyn had been made to apologize and deliver herself the keys to the vent system to Zaunites. I wish for a lot of things about the political resolution in season 2 and the show did not go how i wanted it to. Does deviating from what I wanted inherently make the show bad? No, although I do think it wasn’t the greatest this time around.
I however can not talk shit about the character arcs. Not all are as well crafted as Caitlyn but i will take no more Caitlyn slander on the basis of “she’s a fascist!”. 1- that’s not what fascism is, although she did walk a line close by; 2- she’s a symptom of oppression, and by reproducing she makes herself an agent of it. She weaponises Zaun’s air because she can because she’s in power because she’s the heiress to the Kiramman. Doesn’t make what she’s doing less harmful, but it has to be treated in context. Caitlyn is still a twenty something grieving girl with her entire world shaken up, she just so happens to also be the heiress to an extremely wealthy and powerful family in an oppressive system and every path that opens to her, in the midst of her hatred, brings her to reproduce that domination in the most efficient way she has access to: the vents and the enforcers.
And, yes, by reproducing domination she is also an engineer of it. It’s important to acknowledge that what she's done is bad to put it simply, but do not denature her character to fit a conception of her that is easy to hate. I will put part of the blame on internalized misogyny too, as it pushes us to have less leniency and tolerance for women’s mistakes. No because I haven’t seen half that much hate towards Silco who, reminder, made the Undercity kneel by giving them severe shimmer addiction (engineering an issue and making himself the sole owner of the solution while maintaining it as a form of domination, everyone see where i’m going with this?).
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Again, do I wish we’d seen more of the political consequences on Caitlyn of that? Yep, absolutely. But I will not blindly hate on her while ignoring the global context of her actions and I invite you to do the same.
Tell me, do you hate Jinx for her so-called terrorist acts or do you see them as part of resistance against Piltover? You can not see the context when you like it only i’m afraid, and, in an unprecedented show of nuance for the internet, we can understand context and acknowledge moral complexity and still hate someone.
Hate Caitlyn if you want, but do it in a constructed way so we can argue together please! I need to talk about this show so badly, please hate the enforcers and the change in Cait’s character but do so in a well-argued fashion, i beg of you.
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breathetoseethetruth · 9 months ago
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Entirely random Twilight take: I always thought it was sad, how much Bella as a vampire was just entirely written off as a Mary Sue by many, because to me it showed, how little anyone paid attention to what the narrative told us about her as an individual character.
Bella is so good at being a vampire, because she so thoroughly wanted to be one. Because a vampire was what she was always meant to be. It was her destiny, as well as her own chosen destiny. She's the only Cullen, who actually made the choice to be a vampire. She doesn't yearn for humanity like say Rosalie or Edward, because she was born as the wrong species.
The narrative establishes how unhappy she is with being human (even though Bella herself initially couldn't really recognize that that's what it was, as she wasn't an inherent believer into anything supernatural at first), even before she meets Edward. We are shown how clumsy she is in her human body, because this isn't the form she's meant to have.
She's as enamored with Vampirism itself (the beauty, powers, benefits, immortality) as she is with Edward, as we see her repeatedly romanticize Vampirism, even separately from Edward, in the books. I'd go as far as saying, that she would have wanted to become a vampire, even if she hadn't fallen in love with Edward.
This is probably the most interesting aspect about her, yet it flew over so many people's heads, even though this probably would have made her more intriguing to many of said people.
We rarely see this in protagonists and heroes in mainstream media: actively seeking out power (and immortality) like that. Many of them actually prefer a mundane life (well, the "status quo", really) and have powers happen to them against their will, or they reluctantly accept power or positions of power for the greater good. The hero or protagonist, is supposed to be humble and reject power, to prove they are good and worthy. The fact that the female main character of Twilight, of all characters, went against this stereotype, makes the supposedly "bland" Bella rather interesting to me.
"My time as a human was over, but I never felt more alive."
"After 18 years of being utterly ordinary, I finally found I could shine. I was born to be a vampire."
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solid-white · 2 months ago
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10 recommendations of TF2 fan content for those looking for more like me, PART 2 (previous recommendations can be found here)
HoovyDundy: One of the oldest TF2 horror fanworks out there, it's about a Heavy killing the entire blu team (it's always the blu team). There's both scary AND funny moments, although you can tell it's a bit aged from it's time. I still highly recommend it.
The Late Ringer: A Saxxy entry from 7 years ago that recently just got a part 2. The main character is Pyro (FINALLY PYRO GETS ATTENTION) and avenges their fallen team. It's solid for what's out right now.
The Scratched Universe: It starts ridiculous and like a crack sfm with not much going for it, but PLEASE stick around and watch it. Dare I say it's even better then Emesis Blue. It's just SO FUCKING GOOD. It's just the perfect combination of psychological horror and Jojo bizarre adventure.
DAY ZERO.0: Sadly I don't think this will be continued and I will hate until the next clip comes out that this left off on a cliffhanger. But GOD there's so many scary moments, the mysery is intriguing and the videos are structured like found footage. Please give it a watch, it's too underrated.
Requiem for a pizza: It's hilarious as fuck and original. There's two parts with one having come out years after the first part. The first part does have old humour, but that's outweighed by every single other moment.
The Lost Titan: it's a short film about a giant robot in the robot war. I won't give much away but do I wish there was a more? Yes.
Serverblight: It's the new kid around town, but the new kid might have a gun in their bag cause it's just that unsettling. While the voice acting can be a bit off-putting, the scary moments and storytelling are great.
Going Through The Motions: A Speedingbullet fanfic about Scout being stuck in a timeloop. I got emotional near the end. One of the best fics in the fandom that I highly recommend reading. It's slightly mischaracterized (so is every other TF2 work) but it's SO good.
how to climb a tree: It was an axe-ident. This video has the unsettling/dark kind of humour. It's difficult to describe without getting into spoiler territory.
BECAUSE CAPPING KILLED MY PYBRO: (Growls and shape shifts) GRRR... don't push Engie Soldier!!!!!! Or else my wolf will come out!!!!!
If you have any recommendations, go ahead and share them and I'll put them in my next list
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weirdowithaquill · 9 months ago
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Let's Talk About Rebecca:
Well, I said we needed to talk about Rebecca, and here we are.
To begin with, I would like to preface this with a simple disclaimer: I am in no way telling people to like or dislike the version of Rebecca found in BWBA, but instead looking into what caused such a deep disdain for this character, one that lasted long after Henry had been departed and was fuelled not by her position as a ‘replacement’, but rather by the series itself. This is not a dissertation on why Henry is a stronger character and why Rebecca should never have been introduced - that is counterproductive and, in some ways, false. This is instead something adjacent to an essay in which I will focus on how Rebecca’s flawed introduction, characterisation and tenure in the series both represents the BWBA era as a whole, but also what led to her being notably absent from All Engines Go, the reboot of Thomas and Friends. This will be followed by me attempting to redesign her characterisation and create an alternate version of Rebecca, one which in my opinion would have done far better for herself in the series. 
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Part 1: Who is Rebecca, and Why Her Characterisation Doesn't Work:
According to the former official Thomas and Friends website, Rebecca is: “...a very cheerful and happy engine. She is painted a sunshine yellow which reflects her positive outlook on life. Rebecca always sees the best in others and enjoys helping everyone around her feel good about themselves. Despite her warm nature, Rebecca is not afraid to stand up for herself or her friends. She is a big, strong tender engine who is not intimidated by the more experienced engines on the railway. Rebecca is the number 22 engine.” 
Already, there is a major issue here: her characterisation is a strange amalgamation of others, who could probably just as easily take on her roles without really breaking any of the episodes she is in. “Cheerful and happy” are characteristics held by Ryan, Stanley, Whiff, Thomas, Percy, Edward, Mavis, Peter Sam; the list goes on. There are already far too many engines whose main qualities are cheerful and happy. She is painted yellow - like Molly and Flora were, or if we go further back, like Jock, Pip and Emma were. “Sees the best in others” was once upon a time a quality unique to Edward, as well as Salty. “Enjoys helping everyone around her feel good about themselves” sounds way too close to what Emily has become in the series, without mentioning the evolutions of Mavis’ character or Rocky’s character. If we add in her clumsiness and shyness, we get Kevin and Molly respectively - and Kevin is also yellow! She isn’t intimidated nor does she have any trouble at all with fending off engines who want to be mean to her. She isn’t unique here either: Duck did this when he first arrived, and he had a much bigger and more notable impact because of how he acted when confronted with the big engines' attitudes. What all this really means is that Rebecca has already finished a character arc at some point in the past and does not need to grow further. 
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And here we reach the crux of the problem with Rebecca in BWBA: she has nowhere for her character to grow into - something all the other main characters have done decades ago. This is especially problematic at this late stage in the show; Thomas & Friends has been running since 1984, and almost every character they pair Rebecca up with has had an exceptionally long time to bed themselves in and grow into the space they occupy. For Rebecca to compete, and truly qualify for her status as a main character, her character needs to make its own space - and importantly, make that space bigger than as many other characters as possible. This is a running problem in the TV series post Season 7, and something that really baked itself into the show by the time the series reached CGI: the characters do not develop. The Steam Team (bar Emily) hasn’t had any real, natural character developments since the Mitton era - not any sustained over multiple seasons, at least. If we go back to the Classic series - or further back to the Railway Series - we find that the very essence of Thomas is in its strong characters and their natural growth. Gordon grows into being more humble, Edward and Henry grow more confident in themselves, Thomas and Percy mature and (to some extent) learn their limits - the list goes on. There are characters that do not grow as much or remain the same, yes - but they still have some sort of character arc where the essence of them as a character is tested. 
Rebecca does not undergo character growth in the series, and her character itself is not tested in any meaningful way. Instead, she is overused and underutilised - by which I mean, she appears constantly throughout the series but is given nothing to define her as being any different to any of the characters mentioned above. Worse yet, Rebecca’s leads are easily interchangeable with any other Steam Team member, and this further complicates her. Rebecca takes trucks perfectly - like Donald or Douglas would, or perhaps Edward? Rebecca is too fast and leaves passengers behind - like Peter Sam did to the refreshment lady. And when she causes all kinds of delay, is that not like James did way back in Series 3? And she’s tricked by Diesel… like almost every single engine in the entire series, going as far back as Gordon, Henry and James were in Series 2. 
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Would it have been better to divide Rebecca’s leads up and give other, more established engines more spotlight? Probably. Her personality is similar to a number of others, and her introduction is basically a mix and mash of older episodes - notably the eighth series episode, Thomas and the Tuba, the tenth series episode, Seeing the Sights, the first series episode, Thomas' Train, and the fourth series episode, Peter Sam and the Refreshment Lady. This really doesn’t help to define her, especially when all fans think about when they watch the episode is what other, older episode it is most like. Her subsequent appearances do very little to endear her either, both due to the lack of effort put in by Mattel to ground Rebecca in the series and the low impact of the episodes she does star in. Characters like Oliver or Duke have had lasting impacts on the fandom despite their short tenures because their episodes have high impact. Duck is one of the most popular characters in the fandom of this show, despite having been a secondary character ever since Series 5, and being practically absent from the series between Series 8 and Series 16.
Rebecca also takes up a difficult spot as a replacement for Henry, which complicates her relationship with a large portion of the fandom, meaning a lot of her as a character is questioned in relation to what Henry would have done. While technically, Rebecca was slated as a replacement to Edward, her arrival coincides with Henry’s departure, and thus for the purposes of this, we will consider her to have taken the position Henry had, similarly to Nia and Edward. Whether or not Henry’s departure from the main cast is a bad thing is an issue unto itself, which dives into character assassination and to what extent the Henry seen in Season 21 is the same Henry seen in Season 1. In either case, Rebecca’s roles could have quite easily been filled by Henry or another standing character, and her characterisation is too similar to other, pre-existing characters to make her stand out amongst her costars and their longer, more notable characterisations and character growths. 
Much of this is compounded by how Rebecca was introduced and integrated into the main cast, which is clearly seen when compared with another notable case of an engine joining the Steam Team after it had been first codified: Emily. 
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Part 2: Rebecca vs Emily - How to Introduce a Main Character: 
Rebecca’s introduction is extremely underwhelming, especially for a Steam Team member. Thomas and Gordon shared the very first episode, Edward established himself as a foil to Gordon in his introduction and in Henry’s first appearance, he is bricked up in a tunnel in perhaps one of the series’ most infamous and iconic episodes. James makes his grand entrance by crashing into a field, Percy nearly gets destroyed by Gordon and Toby tugs on the viewer’s heartstrings as we watch him lose his entire livelihood. Moving forward several seasons, Emily’s introduction includes her saving another engine from a terrible accident - and then lastly, Nia gets an entire movie to embed her. Rebecca just bumbles about for ten minutes and takes the final shed at Tidmouth. 
To make matters worse, Henry’s departure is equally low-intensity. Edward at least got a full episode; Henry got a single line, used to further Gordon’s character as opposed to finalising Henry’s arc and introducing Rebecca’s. And while Gordon’s character here is interesting and new and possibly the first real growth we’ve seen from any of the Steam Team since Henry, Toby and Percy regressed into children before CGI even began; it does nothing to create a satisfactory conclusion to Henry’s arc or properly build up Rebecca’s arrival. This ultimately undermines Rebecca’s position as a primary character in the series, where she has joined far too late in the series to make an impact without dedicated time and effort being put into her. 
We are expected to accept that Rebecca has simply arrived and is now a main character by the show without any reasoning behind this. There is no connection between the viewer and Rebecca to justify this promotion to main character status, and it is telling. The writers don’t have anything new or unique to say about Rebecca either and it reflects in her episodes, which are remixes of old episodes or bland and unoriginal. This is especially painful in an era when so much of the writing is like this, bar the few episodes that really manage to break through the white noise. Ironically, two of the episodes that do really stand out have Edward and Toby as main characters respectively. 
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In contrast, Emily is very well introduced to her position and has a long, notable character arc that plays out across both the Classic and HiT eras to cement her as a main character before making her a permanent member of the Steam Team - a journey that endeared her to fans and helped to build her characterisation to make her unique and interesting. Emily is first introduced in Season 7, where she has a strong introductory story played out against Thomas where she steals Annie and Clarabel and then rescues Oliver from a nasty accident. I’m not entirely certain, but this might be the first time that an engine takes Annie and Clarabel without asking - prior to this, Percy and Duck both got permission or it wasn’t mentioned. And after this episode, Emily does not immediately move into Tidmouth Sheds - she remains at Knapford, despite having further notable appearances across the rest of the season. 
What is made apparent in Season 7 is her characterisation. Emily is brave and bossy, but kind-hearted. She doesn’t headline constantly either, instead playing off other characters and rolling into the background when needed. She slots naturally into a secondary role in this season and feels like an engine who belongs on the NWR. Season 7 introduces Emily to viewers and gives her characterisation to back up her unique appearance. Season 8 continued this trend, building on her more and pairing her up with different engines to settle her comfortably into being a proper presence on the island - notice how it’s an evolution over two seasons? By Calling All Engines, Emily is a main character by virtue of her cementing herself into the cast, and her berth at Tidmouth feels like a natural progression of her story, firmly planting Emily as a Steam Team member. By Season 11, she is being used as a primary character to bounce newbies like Whiff off of! 
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When considering Emily and Rebecca, two takeaways make themselves known: firstly, that characters need time and effort to be cemented in the story, especially when introduced long after most other central characters have had time to imbed themselves; and secondly that characters need strong, interesting differences when compared to those they share the screen with in order to fill unfilled positions. Emily is brave and bossy, giving her a unique style that makes her work great either as the protagonist or antagonist of a story. It gives her character flexibility - she can either be the engine that the protagonist is paired up with to learn something from or it can make her big-headed and in need of being taught a lesson of her own, one which she will - in her own way - try and pass on. We don’t meet someone with a truly bossy personality like Emily’s again until Bradford, and even then it isn’t the same. Bradford is used as a comedic character, whereas Emily’s bossiness was treated seriously. 
In comparison, Rebecca’s characterisation causes her to fade where she needs to shine. By being given a personality that has already been used consistently in Thomas, she fails to have a lasting impact and the abruptness of her introduction and elevation to the Steam Team is jarring and gives older viewers no reason to be interested in her. When combining this with the few defining qualities she has, it is equally hard for Rebecca to intrigue new viewers, making her feel bland and unoriginal when compared to many of the characters she shares the screen with. Rebecca is asked to attempt and hold her own against characters who have been intentionally woven together by the series for decades - and as explained above, this is not an impossible feat. It is not an impossible feat in the CGI series either, as Hiro, Paxton and Marion have all managed to stand out in an era when characters very rarely got much character building beyond their introduction. Unfortunately, Rebecca is given none of the same care, and it is reflected in how little she is used. Despite appearing more often as the seasons continue, she gets fewer leads to the point where she has an equal number of leads to Toby in the final season.  
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Emily and Rebecca are two sides of the same coin in terms of introduction, both first appearing in an episode rather than a movie and then becoming members of the main cast - the difference is that where Rebecca was shunted in and thus the writers were unsure how to use her, Emily’s careful character-building and integration into the series ensured she would always have fans, something that is reflected in her being given a proper conclusion to her character arc in Series 24, where she is given the number twelve and thus immortalised in the same way that Thomas through to Oliver were. 
Considering the above issues, it becomes quite clear that the potential best way to introduce Rebecca and have audiences become invested in her and her story is not to simply drop her into the series, but rather to build her up slowly, similarly to Emily - which was entirely possible and plausible. 
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Part 3: What Could Have Been: 
If we assume that Mattel was fixated on Rebecca having her canon characterisation as well as the BWBA series, there is still an entirely plausible method that could naturally build her character into the main cast, though it is underpinned by the original intent of the showrunners to have her introduced in Series 21 and replace Edward: 
In Series 21, Rebecca is introduced and shown to be clumsy but kind. In keeping with the original episode, she messes up the express and gets in trouble, however she then redeems herself by rescuing Gordon when he breaks down with the express. She is shown to be clumsy but kind, and gets the lead in a couple of episodes, as well as several minor roles. Preferably, she stars in at least one episode with Thomas specifically. At the same time, audiences are introduced to Henry’s dilemma surrounding whether or not he should sleep at Tidmouth - be it cause of the Kipper, arguments with Gordon, or whatever. This both places Rebecca into audiences’ minds while simultaneously opening up the question of whether or not Henry will remain at Tidmouth. Edward leaves, but the shed remains open - this is filled by Nia. 
Continuing in this vein, in Series 22, Rebecca gets a couple more episodes than last season, specifically with both primary and notable secondary characters - I’m talking Duck, Oliver, Rosie, Daisy, Ryan - characters who are popular, relevant to the series and allows the series to cement her as a main addition to the cast. This is to cement her and give her plenty of characters to bounce off and develop relationships with. Meanwhile, Henry’s arc comes to a conclusion and Henry quits Tidmouth in the last episode of the season, leaving it open. This also allows the creators to build up Gordon’s reaction to Henry leaving, showing his struggle to adapt to Edward’s absence and his simmering disdain towards Nia for replacing Edward before the 23rd season. 
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Finally, in Series 23, Rebecca takes the empty berth at Tidmouth, replacing Henry and kickstarting an episode - or preferably two, but this is Mattel, so it is likely to be one - where Rebecca is forced to withstand the brunt of Gordon’s anger as he boils over, being compared to Henry before proving herself. This plants her firmly as a main character, while also potentially giving her a strong reason to become close friends with Nia - who also had to deal with Gordon’s stubbornness. Henry is given a proper farewell arc as well, allowing him to gracefully retire to his secondary character status. 
By arranging Rebecca’s arrival over several seasons, she is given time to fall naturally into her position and role, developing slowly and making the connections with other characters needed to cement her position on the NWR before taking centre-stage. This would also help writers learn how to write her, creating a scenario where Rebecca has a real chance of taking off as a character and potentially even getting similar stories to Emily where she is the lead main character who is used to introduce new characters - like how Emily interacted with Whiff in the eleventh season. This would also help viewers to understand who Rebecca is and get comfortable with her presence in the show before being asked to accept her as a member of the Steam Team. 
However, I still feel like her characterisation is weak in comparison to other Steam Team members - as mentioned previously, her clumsiness has been done by several characters including Kevin and Percy, who is a fellow Steam Team member. Her “Cheerful and Happy” characterisation has been used by far too many characters to count - including Percy, Peter Sam, Derek, Stanley and more recently Ryan - and not even her bright yellow paintwork makes her unique in terms of the series, seeing as Molly and Flora both had similarly bright shades of yellow for paintwork back in the model series. Moreover, her leads place her in relatively generic situations where other characters likely would have produced far more interesting plotlines, such as Molly easily pulling trucks despite being built for expresses or James trying to prove he can still pull the express and getting into trouble. Based on this, a complete overhaul of Rebecca’s characterisation is needed. 
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Part 4: How to Redevelop Rebecca as a Character: 
When designing a Thomas and Friends character, one of the first things required is a real-life basis - and Rebecca was given a very interesting and unique basis that had the potential to give her very interesting stories. Rebecca is a Bulleid Light Pacific, in particular an unrebuilt West Country Class.  These were strong, powerful mixed traffic Pacifics used by the Southern Railway from 1945 until 1967, giving them a lifetime of about 22 years. They were praised for their free steaming, excellent boilers, and had a number of notable innovations for British steam - including welded fireboxes and frames, as opposed to the traditional, riveted system. The class was also well-known for their availability, being able to pull trains on almost every line that the Southern Railway had. 
In contrast, the class was also very famous for their flaws. Remember, Rebecca is an unrebuilt West Country Class, which had many of the same problems and flaws as their larger Merchant Navy Class relatives. These issues would plague the three Bulleid Pacific classes to such an extent that many of them were rebuilt by British Railways in the 1950s into a more conventional design which utilised the strengths of the class while altering or replacing many of the issues that Bulleid built into the engines as he used them as a testing bed for some of his more modern ideas. In particular, the major problems with the West Country Class were: 
Adhesion problems: the lighter load on their driving axles meant that they were even more prone to wheelslip than the larger Merchant Navy class, requiring very careful control when starting a heavy train - there are several surviving videos of these engines struggling to start a train due to their wheelslip. 
High fuel consumption - these engines were hungry, and this was in many ways highlighted during the 1948 locomotive exchanges where the West Country Class burnt 13.5 kg/km as opposed to the 9.02 kg/km of the T9 class that they replaced - for reference, the West Country Class’ coal consumption is comparable to the Gresley A1 Pacifics prior to the exchange trials of 1925 - a number which was dropped to roughly 10 kg/km after they were modified into the A3 class. 
Restricted driver visibility due to the air-smoothed casing and soft steam exhaust from the multiple-jet blastpipe. The exhaust problem was never adequately resolved, and smoke continued to beat down onto the casing while moving, obscuring the driver's vision.
Maintenance problems: the chain-driven valve gear proved to be expensive to maintain and subject to rapid wear, which was particularly problematic during the Post War period, as British Rail focused on availability rather than high quality maintenance. 
Leaking: leaks from the oil bath onto the wheels caused oil to splash onto the boiler lagging. Once saturated with oil, the lagging attracted coal dust and ash, which provided combustible material, and sparks from heavy braking would set the lagging on fire underneath the air-smoothed casing. The fires were also attributed to oil overflowing from axlebox lubricators onto the wheels when stationary, to be flung upwards into the boiler lagging in service. In either case, the local fire brigade would be called to put the fire out, with cold water coming into contact with the hot boiler causing stress to the casings, meaning these un-rebuilt locomotives would have warped casings, the result of a lagging fire!
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All of these strengths and flaws tell a notable story about the kind of engine Rebecca may have been in real life: an engine with extremely good power and speed, but with difficulty at slow speeds and design issues that could have dangerous and rather embarrassing unintended consequences. This is a brilliant basis for a character, and it really irks me how little of all of this characterisation gold that Mattel ended up using - while it is consistent with how they treat their newer characters, it is also a real shame. Especially considering that from all of this, it is really not hard to build a genuinely interesting character that wouldn’t feel too out of place in the Railway Series or Classic series. 
Firstly, based on the high coal consumption and severe maintenance and wheelslip issues, we can suggest that Rebecca is a bit clumsy and worries about how others perceive her. Her class was large enough for this to be less apparent back on the Southern, but perhaps she was one of the worst for it, so she was teased mercilessly - and so after having moved to Sodor, she fears how the other engines will treat her. To cover for these insecurities, Rebecca acts standoffish or gruff, wanting to keep the other engines at a distance so they can’t find out about her flaws and tease her for them - already very different from her original characterisation, but far more interesting as it makes her one of the few new NWR engines to actively try and push both steam and diesel engines away. Furthermore, her excellent steaming abilities and fast speeds in service could translate into Rebecca being somewhat reckless or a speed demon, wanting to use her strengths to both hide her weaknesses and as something she enjoys. Rebecca has an air-smoothed casing, and it may help her feel the wind better at speed, like Spencer with his streamlining. Quite simply, by using her basis as a starting-point for her personality, building up character-traits from strengths and flaws of the class, we can construct an interesting and different characterisation that draws people in, similarly to how the Reverend Awdry did with his eight famous engines. Better yet, it means that once the other characters crack open this more standoffish side to Rebecca, we can still see the kind and clumsy Rebecca from the TVS, but it feels more natural and rewarding to go through a journey to get there and if it’s directed only to her close friends, while also meaning that we the audience can still see her gruff side when dealing with unknowns or characters she dislikes. 
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There is also the fact that by considering her class basis, show writers can find interesting stories or take other issues with Rebecca’s class to incorporate into her personality. For example, the low-visibility created by the air-smoothed casing could translate into eyesight problems for Rebecca that she tries to hide because she fears engines would tease her for them, potentially culminating in Rebecca passing a red signal and getting into a crash. Maybe she doesn’t like fire or hates the works because of bad memories, meaning Rebecca hides any mechanical faults until they cause her to break down on the main line. 
By building her character around her class basis, we can develop an alternative personality for Rebecca that naturally stands strongly around other engines - especially as there are very few other Southern Railway engines on Sodor who could see Rebecca’s gruff and cold attitude as the defence mechanism it is. It also gives Rebecca a strong connection to Henry, who acted practically the same when he first arrived on Sodor to hide his steaming problems, making him sympathetic to Rebecca and opening the two up to a long-term arc that ends with Henry having helped Rebecca grow into the happy, cheerful and clumsy engine from the series before leaving. Her recklessness could translate into a rivalry or competition with Gordon, who is far more responsible and meticulous with his express due to his experience and the pressure that has been put on him. 
However, this is not the only way to build a better characterisation for Rebecca, the other option being to make Rebecca into a foil for other main characters. 
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Part 5: Rebecca as a Foil: 
The other way to build Rebecca’s character into something that flows naturally with the other, previously introduced Steam Team members with making her more unique and interesting is to build it around the concept of the foil character. A foil character is a character who contrasts with another character, typically contrasting with the protagonist - a strong example of foil characters are Edward and Gordon, or Thomas and Diesel 10. Rebecca could quite easily fall into the position of being a strong foil character to the three big engines, more specifically James and Gordon, who are without a solid foil character to be contrasted against since Edward’s departure. In BWBA, when Nia arrived, she was considered to be closer to Thomas and Percy than Gordon or James, leaving them without a natural opposite. Rebecca has all of the strengths and weaknesses to fill this role. 
For the first option, using the personality the series gives Rebecca, we get the following scenario: Rebecca arrives on Sodor and is both an express engine and a mixed-traffic engine. When she arrives, instead of fumbling her first Express badly, she succeeds, and James and Gordon become worried about their status and jealous of her high speeds. Remember, prior to the codification of the characters into one or two jobs by CGI, James was a common replacement for Gordon on the express, and having his role as secondary express engine threatened would be a major blow to his ego. Worse yet, Rebecca likes pulling trucks, and is thus both similar but also a complete narrative opposite to the pair. Other engines like her for her kindness and helpfulness, even if it does get her in trouble when she doesn’t get her own work done on time - which Gordon and James exploit to make rude remarks about her. 
Already, Rebecca is a natural foil for Gordon and James, being similar enough for viewers to compare one to the other while also being different enough that her positive traits are highlighted against their negative ones. 
Then, Gordon could discover her hidden clumsiness and wheelslip problems, exploiting them to cause her embarrassment - something that has previously happened to James and when Rebecca is reprimanded for the resulting incident, he remembers his own struggles with wheelslip. This makes him more sympathetic to both Rebecca and the audience, and places him on a path towards apologising to Rebecca for how he spoke to her - while Gordon enjoys having the express to himself again. This could follow naturally towards an endpoint where Gordon gets his comeuppance and Rebecca is accepted into the Steam Team, having been a natural foil to both and developed close character relationships based on how she is positioned in contrast to Gordon and James. The series then progresses to seeing Rebecca act in opposition to the pair, as well as trying to one-up them, being either the protagonist or antagonist depending on who the hero of the story is. 
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The second option is to use the character made for Rebecca in the previous part - the one built out of her basis and its issues - to turn Rebecca into a strong foil to Gordon and Henry, as well as potentially to Diesel or Thomas. This would begin with Rebecca arriving and acting recklessly with the express, being a speed demon where  Gordon demands professionalism due to his experience. This startles CGI Henry, who is also not a fan of recklessness and places her at odds with them but also potentially makes her interesting to James, who is himself quite reckless. Furthermore, Rebecca’s standoffish behaviour and grandstanding alienates engines like Thomas or Percy, while being very similar to how Gordon, Henry and James acted during their younger years, forcing the three to be confronted with how they used to act, reminding them of their old selves (BWBA is so obsessed with flashbacks and dream sequences, so this would be a good opportunity for them to use classic series moments to help flesh out all three and Rebecca here). 
This could build into Henry recognising the traits he used to hide his insecurities before he was rebuilt, helping to shift how the audience sees Rebecca and giving Henry an arc where he helps Rebecca learn to trust other engines and accept friendships - though notably not Gordon and James, who she sees as being the most likely to make fun of her. This helps Henry gain his classic series confidence back, giving him a boost to stand up and tell the Fat Controller that he wants to move, as well as the confidence to push back against Gordon when the big engine gets angry about the change. The series then follows Rebecca as she argues with James and Gordon, with engines taking sides depending on the episode - including  Thomas potentially absolutely hating Rebecca due to his alliance and friendship with Gordon.
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Finally, Rebecca’s actions and attitude could help spur Diesel into recognising some of these negative traits in himself, finally ending the character arc that was attempted with Springtime for Diesel. 
Both of these options really focus on taking these established characters and growing them using Rebecca’s characterisation and unique position as the new big engine at Tidmouth, while also building off of Rebecca’s character strengths to make her stand out as unique too. Remember, Rebecca is the same size and strength as Gordon - the series hasn’t seen a NWR engine of comparable size to Gordon since Hiro was introduced, and he was neither an express engine nor a candidate for the Steam Team, so he was never a credible threat to Gordon. And before Hiro, the last engine of that size was Murdoch right the way back in Series 7, who never made it beyond the model series era. Rebecca has a real potential to be this threat to Gordon, being the first engine of such size introduced in almost a decade - she can pull express trains as well as Gordon while showing up James and being mixed-traffic and versatile like Henry. This is what irks me - Rebecca had everything going for her before she debuted, and got none of it. 
What is even more painful is the fact that there are an infinite number of ways to further develop and build her character or other characterisations to give her that take inspiration from the source material while still being fresh and interesting - for example, what if Rebecca’s clumsiness came from her being a static exhibit, possibly one at a children’s theme park which would explain the bright colours. She could be so kind and cheerful as a way to handle the pain of watching her siblings be scrapped - something that she could bond with Oliver over. The point is that Rebecca had and still has potential but needs a lot more effort put into her than what she got in canon. 
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Part 6: Characters to Pair off with Rebecca: 
This brings me to my final core part to this long, and slightly ridiculous dissertation: who to pair Rebecca up with to best build her character and insert her into this universe while feeling natural and potentially giving them some more screen time and character dynamics outside of their usual social circles. 
For this, I decided not to look at Gordon, Henry or James, seeing as they got a lot of consideration in the previous parts, where they were core components of building up Rebecca’s character while also naturally removing Henry from the Steam Team. The following ten characters are engines who I feel would be some of the most interesting to pair up with Rebecca earlier on in the series, to help her bed into the series and give a wide range of popular or interesting characters for viewers to connect her to: 
1: Rosie: Rosie is a USATC s100, a class that worked at Southampton when Rebecca would have been in service! These two potentially have history, and even if they don’t, Rosie would be one of the first engines to realise why Rebecca is acting so standoffish and breaks through to her, seeing as she would have known the class from her younger days. Maybe they become confidants once Rosie manages to break through Rebecca’s facade? Maybe Rebecca decides she prefers Vicarstown and we go back to the Classic-era ensemble cast? The opportunities here are great, and it has the potential to give Rosie some real backstory too! 
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2: Salty: Salty also worked at Southampton when Rebecca would have been in service, his class having been introduced in 1962, giving up to five years’ worth of potential overlap. Though it’s less likely the pair would have crossed paths, Salty would still know a lot about the West Country Class. He could potentially even float the idea of her getting rebuilt like a number of her siblings, which would add some real-life facts to the series! It would also be interesting to see Rebecca avoid Salty because she doesn’t want to be exposed by him - remember, she was in service at the end of BR, and really wouldn’t trust diesels based on what they did. 
3: Thomas: Thomas’ class also worked at Southampton when Rebecca would have been in service! However, Thomas would not have personally been at Southampton which means the connection is a little looser. Instead, he could have heard about them from a sibling, or maybe Stepney? Imagine Thomas being really excited to meet this new engine who he’s heard all these positive things about and then it’s this standoffish, grumpy engine who Gordon says is dangerous at speed. It would make for such an interesting dynamic and we could see the cheeky and blunt Thomas from the early series again! 
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4: Oliver: These two both made it through the darkest days of BR and survived, and both are also very proud of their achievements - these being Rebecca’s speed and Oliver’s bravery - which could make a scenario where the two hype each other up, much to their own detriment. It would also be interesting to see how Toad would fit into this, seeing as Rebecca is quite reckless and Toad would be opposed to such a thing - and could create a really interesting dynamic where Oliver is forced to pick which of the two he believes during an episode. I can see Oliver being someone Rebecca trusts due to their shared experiences, and it gives Oliver some spotlight. 
5: Emily: Emily was what Rebecca is - an express engine with wheelslip issues who is considered to be one of the best engines of their time. Emily is also an engine who has some issues with CGI-era characterisation and could really do with being revitalised, so why not work with it? Emily tries to be nice and kind with Rebecca, only to keep hitting brick walls and reverting to her old, bossy ways to try and force the new engine to do what Emily wants - bonus points if this is held as being the right thing to do in that situation! It could also play into her getting her number, maybe by rescuing Rebecca from an accident she got into? 
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6: Sir Handel: Sir Handel is another engine who desperately needs their characterisation revitalised, and Rebecca is a great chance! Sir Handel considers himself an express engine, and meeting Rebecca puffs him up as she regales him with tales of her speed. This plays into Sir Handel’s cockiness and he gets himself into trouble - and then he decides to get payback in whatever way possible, and we see the reverse of the situation where Sir Handel’s stories get Rebecca all fired up and she gets her own comeuppance. This would not only reintroduce Sir Handel, but also could set the foundations for Duke to return, with references to the MSR. 
7: RWS Flying Scotsman: I specify RWS Scott because I want the kinder, more humble version we got in the RWS to the version we got in the CGI era. Seriously - this engine has just been saved from scrap and given a second chance and his first action is to antagonise his only living sibling? I want him trying to be a voice of reason to Rebecca, seeing as he is uniquely placed to know the consequences of wheelslip - something he also has; as well as recklessness - Scott was the first to officially hit 100mph, so he knows a thing or two! Even more, Rebecca might look up to Scott, based on his fame, though his stories may lead to her being more reckless! 
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8: BoCo: Remember I mentioned that the West Country Class caught on fire? Imagine a story with that, with BoCo (a Class 28 infamous for catching fire) as Rebecca’s foil. It could begin with BoCo backfiring and Rebecca making fun of him for it due to her disdain for the diesels who replaced her class before she suffers a similar fate when her boiler lagging catches fire and it’s BoCo who has to help her get her train home. It would be a great way for Rebecca to learn that diesels aren’t all bad, as well as giving her someone new to be friends with - and it would reintroduce BoCo! This could also help draw Rebecca down the branch to meet Bill and Ben… 
9: Molly: Overtly shy Molly and secretly shy Rebecca who covers her shyness up with aggression would make for such an interesting dynamic! I can imagine Molly gathering up all of her courage to speak to Rebecca only to be shot down (unintentionally) and then never want to talk to Rebecca again, and it’s only when Rebecca realises that the bigger engine tries to hunt Molly down - possibly with hilarious consequences. This idea would really work well if you popped in Mavis, who would want to help Molly and stand up to Rebecca. It would also be interesting to reintroduce Molly, especially with Mattel wanting more gender equality. 
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10: Mike: This would be a case of grumpy, standoffish Mike versus standoffish-to-hide-insecurities Rebecca! These two would be about as productive as a house on fire. Literally! These two would naturally bump heads in the worst way possible, and it would create incredible comedy and infinite story potential. This would be even better if you added some inferiority complex on Mike’s side, based on the fact he’s never seen an engine this big before - seeing as Rebecca is the only engine of this size able to visit Arlesburgh. They would rile each other right the way up the wall and it would probably never get any better. 
To conclude, Rebecca had real potential as a character - she had an iconic basis, good timing for her introduction and the role she was aiming to fill in many ways needed to be filled; Henry’s character assassination had made him hard to watch for a long time, and moving him out of the spotlight to give writers some time to rehabilitate him was long overdue. It’s just a real massive shame that they managed to fail so badly. By failing to properly plan and develop Rebecca, Mattel created a background character that they tried to have fill a major role that she simply was not able to fill. There were many better choices in the show to take Rebecca’s role, not least of all Molly - a yellow tender engine who was shy and a bit clumsy. By neglecting to properly integrate Rebecca into the series and then giving the show writers very little personality to work with, Mattel ensured that Rebecca would be a BWBA-exclusive character, an engine who never managed to gain half of the popularity of other characters who had comparable runtimes. Engines like Murdoch, Molly and BoCo have far better legacies than Rebecca, and it comes down to how they were treated by the series. All three were introduced with something that made them unique, be it through their interactions with other characters or through their own unique characterisation. Rebecca is a grim reminder to people developing characters for stories - especially characters being added later in the series to a cast of strong, notable and even iconic characters - that these late introductions need a lot of effort and carefully designed arcs to make them viable and allow them to become embedded into the series alongside those they share the screen with. 
Rebecca is one of those characters who is enough of a blank slate that it is easy for people to project onto her. In some cases, this is useful to a character’s legacy - Fergus, Molly, and even Smudger all have been remembered far more fondly by the fanbase than their limited appearances ought to warrant, however this is mostly because they were given a strong enough personality by the show that these projections had preexisting characterisations to connect to. Rebecca was given far too little, and in redesigning her character, I feel like I’ve gained a new understanding of just how far Mattel had pushed the show prior to its cancellation. By expanding the series to include new characters from around the world while also demanding episodes with new, untested characters back on Sodor, the writing team was rushed to complete episodes with a plethora of new faces that had no substance to back them up. There was no chance for these foreign engines to become anything meaningful while Mattel demanded enough new characters to fill an entirely different series, nor was there time for many of the characters back on Sodor to develop meaningfully while the writers scrambled to try and create far too many new characters from scratch. 
And it was the characterisations that suffered for it. 
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Once again, this was not an attempt to convince people to like or dislike the version of Rebecca found in BWBA, but instead look into why Rebecca as a character failed to stand up against the other Steam Team members or even many of the more notable secondary faces found in the TVS at this point in the series. This can be boiled down to comparisons to her predecessor, a lack of effort from Mattel to give Rebecca a chance to develop and the decision to use cliched characteristics to create a version of Rebecca that never was going to capture many viewers’ imaginations. This was also an attempt to redevelop Rebecca into someone that can be used by the fandom to rehabilitate her image, or at the least to point out what went wrong and what could have been done to fix it. Maybe someday Rebecca will get the redevelopment she deserved, or perhaps she will be left to the annals of Thomas history, becoming just another footnote in the ever-expanding list of characters who couldn’t stand the test of time. 
Thank you for reading.
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boredgrace23 · 1 month ago
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I feel like everyone always sees the cutesy/delusional side of Pyro but often forgets that they DO know what's going on, they DO understand what they're doing, and they ARE aware that they're setting everyone on fire.
It might've been because of Piemations videos that influenced that headcanon, but it's shown throughout the comics and in the videos that they're aware.
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It's obvious in their "Meet The Pyro" video where, when you scroll to the part where they set the barn on fire with Medic inside, it's very obvious they understand what's happening. Why would they lock the present box with Medic inside and then blow bubbles at it? Medic won't see the bubbles, and not only that, why're they just blowing bubbles at the box??? That doesn't make sense from Pyro's perspective.
But there's also the opposite side of the spectrum, where everyone depicts Pyro as this like, disgruntled person who acts like a mature adult. When in reality? Pyro is more the little sibling (little shit) of the mercs than Scout is.
For one, their taunts. In particular, their "Cremator Condolences" taunt. They're holding a tissue box and mockingly crying before tauntingly giggling and waving the box, then tossing the tissue box behind themselves. They're always giggling at something going wrong; they adopted the dalmatian in the comics; they're setting the books in the library on fire in the comics; AND they're the closest with Engineer, the one merc who very pointedly has slasher vibes going on.
They're also a HUGE showman. Their movements are the most exaggerated of everyone else's; while it could be because they're the only one fully masked, their actions always have them using their entire body to express themselves. Their taunts, to the comics, even in "Expiration Date," the one official video where there are BARELY any scenes of them (they were robbed of screen time).
They're also extremely quiet, funnily enough. They're friendly but not too friendly, they're loud, but not loud, and I don't mean that in the sense that "ooh, they've got a mask that covers their voice, aha, that means their quiet!" I mean that in the sense that they prefer to be alone. That's proven both in the comics and in the official videos, when Pyro doesn't even contact their team when they all split.
This is getting long, just to conclude this: Pyro is a quiet, unsettling, mysterious little shit while also being childish and friendly. They're pretty much a walking paradox. Practically every single one of the mercs have the most contradictory personalities. Ever. It's rare to find this in media.
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