#fractal subsystem
Explore tagged Tumblr posts
lithium-wakes ¡ 1 month ago
Text
Fractalization, or frac - when a mech system past a certain threshold of complexity spontaneously generates nanites that alter the function of the mech's parts, typically refining their operation, energy efficiency and synergy, but damaging the components' ability to be repaired, replaced, or recycled into other systems.
Also known as twist.
The first, natural occurence of the technological and cultural phenomena later termed 'mutagens.' Before the principles of nanotech manufacturing were well-understood, artificial intelligence in neural-link systems - such as used in galeform combat mechs, leviathan subsystems, and specific aurai and fighter classes - were given control of large quantities of meta-chemical 'soups,' raw materials for adjusting its internal fuel efficiency and neural port conductivity. Over time, mecha systems learned how to manipulate these chemicals into more complex forms, and use them to refine component function - frequently constructing capillary fuel lines, ultrafine auxiliary circuits, and fiber-optic nerve strands. Hence, fractalization: iterating systems into subsystems, pulling system performance toward its theoretical, asymptotic limits.
Prolonged exposure to a high-frac system can cause mech pilots themselves to sustain microscopic change as well as the silicon and metal around them - the restructuring of bodily tissues around neural uplink connection ports. If a pilot moves from one high-frac rig to another with incompatible twist, they can sustain damage ranging from chronic tissue irritation and itching, to deep tissue inflammation and infection. In extreme cases, disconnection from a pilot's first long-term mech can lead to immune system weaknesses and organ failure as their bodily systems have over time become dependent on the mech intelligence's management and continued metachemical interference.
102 notes ¡ View notes
frostgears ¡ 4 months ago
Text
You're smugly proud of the mind control FX in Volume Phenomena II. Sure, the game's barely more than a vertical slice at this point, but the fans loved the Indai in VP1, and when they told your team that the sneaky high-tech psionic faction was going to play a bigger role in VP2, you couldn't wait to start prototyping.
You set up subtle geometry and color distortion shaders to push a game's sense of unreality whenever Indai Controllers were around, trying to get the player off balance before they actually came under psi attack. You added a subsystem to blend the normal tactical UI sounds smoothly into outright commands to the player, slowly turning "Reload!" into "Submit." with every repetition, and the like. The model swaps and UI screws that replaced friendlies with enemies and vice versa were already there from the first game, but you wanted to rub it in, and revamped the effects that taunted the player with their compromise: the infamous pink shader with the twisting fractal spirals looked even better in proper model space, spinning smoky curls off the edges of every object. You were particularly proud of that one.
So you probably shouldn't have been that surprised when you came back from lunch early to find one of your devs smiling blankly into her monitor, which was displaying the latest from the main branch: revamped HUD, orange gas giant rising above the lush green tropical forest of equatorial Midori… and pink spirals everywhere.
"Luna, darlin', you enjoying the new build?"
"Yes, I am."
"Is that the second Indai encounter?"
"Yes, it is."
Her voice was flat, empty. Huge contrast from normal Luna, who loved to drawl a running commentary over every single event in a test playthrough, especially if someone else's new code was involved. And not a bad impression of the player's VA.
"Who tells you what to think?", you joked, delivering one of the taunt lines.
"You do, Controller."
"Pffft. Awesome. Now you think you should take your top off."
Oops. That just slipped out. Too far, probably. The employment contract had some clauses about a "creative work environment" that made that kind of office joke a little more tolerated around here than, say, Microsoft, but you were glad the rest of your team was still at lunch.
You were about to apologize and hope she didn't take it the wrong way, when, without looking at you, she reached down to the hem of her oversized plaid flannel shirt and slowly pulled it and the underlying tank top over her head.
Her long, dark, wavy hair fell back onto bare shoulders. Her bra was blue, and black, and lacy, and cupped Luna's round, full breasts; from the way the fabric tented, her nipples were definitely pierced. There was a little teardrop opal between the cups. Funny what you notice when the higher parts of your brain are busy screaming that if somebody walked in right now, you'd probably lose your job, creative work environment or not.
"Luna! Luna, put your top back on, dammit, that was a joke."
"Yes, Controller," she said, still not looking at you. With no more emotion than before, she slid back into her tank top, then her shirt. A button had come undone at the top, but she didn't seem to notice.
*Well, fuck, now what?*
You bit your lip. The second Indai encounter was bugged. Unfinished. There were three Controllers, but one was placed in an area with a missing nav mesh, and there was no way for the player to reach her and actually take her out yet. Luna wouldn't have been able to do it.
You killed the game, alt-F4, back to the desktop. Luna showed no signs of responding to the change of visuals. She was completely out of it, expression neutral, eyes not quite tracking. You opened the game's asset folder, navigated three levels deep, played raw sound files of Indai death screams. No response. Your team would be back any minute now. Shit, what did the design doc say about accidentally dropping your coworkers?
Actually. Hmm. She had a link to it on her desktop. You nudged Luna's soft, unprotesting hand off her mouse, frantically paged through the Indai section of the huge PDF. The lead designer had written most of the gameplay sections and Priti always had a "Balance Considerations" heading somewhere. Notes from UX studies of the first game, suggesting that some players would prefer a hard counter so they could focus on the boring pure shooty parts…
Well, if this didn't work, you were fired. Worse, probably. You opened the subfolder for UI effects, leaned down to Luna's ear, and in your best sexy suit AI voice, whispered "Psionic interference detected. Null pulse generator discharge in 3… 2… 1…"
You double-clicked. cancel_debuff.flac blasted through her speakers, far too loud.
"Oh, hey," Luna said, suddenly grinning, "back from lunch already?"
You almost jumped out of your skin.
"Yes!"
"Oh, I wanted to show you something, wasn't sure if it was intentional enemy behavior or if the level guy hadn't finished pathing, but looks like your fuckin' hypno shaders crashed the game again," she said. "Gimme a sec, I'll try to get back in there."
"Uh, you don't need to, we have QA for that, it'll be in their next build," you stammered. It absolutely would not be in their next build. You'd figure out some reason to cut the effects down before anyone else saw this.
"QA," she said, "doesn't enjoy this build as much as I did."
"No, really, it's fine…"
She spun her chair around. "QA wouldn't enjoy the guilty blushing as much as I am."
"Luna!?"
The blue-haired engineer held a flash drive between thumb and forefinger. "I've got a pretty nice box at home. More VRAM than this company brick. Bet it runs those shaders juuuust fine. In four hours I'll be getting off the S line five stops from here, 45 Linden Apt. 204, and, you know, given that psi countermeasures aren't implemented yet, who knows what could happen?"
She dropped the drive into her top, buttoned her shirt, and, whistling the theme from VP1, got back to work. □
121 notes ¡ View notes
cavegirlpoems ¡ 9 months ago
Note
So we all hate DnD, but I am kinda curious what are the actually bad ttrpgs?
I know that 3,5e and pf got bloated even more than 5e did, FATAL is a meme, but what else?
I think Chronicles of Darkness tell you the system's gonna be a sleek, streamlined narrative system and then immediately bukakke's pointless fiddly complexity all over everything, to an extent that I never see most STs actually use half the subsystems (does anybody actually like the Doors mechanic?) but also you can utterly break the game if you combine the right merits and powers in a way that I really hope isn't intentional. WoD games all have slightly clunky, lame mechanics but at least in OWoD the mechanics take an extremely simulationist approach of simply modeling the fiction, balance be damned; CoD throws out the simulationism in favour of abstraction and narrativism, but perversely only makes the mechanics more complex, and deploys more weird dice tricks so eyeballing probabilities gets much harder. Everything is fiddly, everything has specific exceptions, and everything good is gated behind weird prerequisites and builds as if the devs thought they were making pathfinder. If you're some sort of weirdo who actually prefers the CoD settings, run them using OWoD mechanics for the love of god.
Shadowrun 6e's character generation is so complex that people have created third party apps that are basically mandatory in order to wrangle it into shape. It's notoriously complex in play with basically every action requiring multiple steps of calculation, to the extent that 'you need to do calculus if you set off a grenade next to a wall' is a meme; when I played we simply never used grenades because we were all to scared of trying to make sense of the mechanics. However, in play a slightly minmaxed mage can make every other party member obsolete by simply summoning an extremely powerful spirit to solve every task. I hated every minute of it.
Pokemon Tabletop Adventures uses d20-based mechanics for trainers, where you roll a d20 vs armour class to hit, and then roll some damage. It also recreates the mechanics of the pokemon video games largely verbatim. Its expected that trainers and pokemon can and will interact despite using totally different systems, and trainers can even learn pokemon moves. Some classes are good at things like 'capturing and training pokemons' while others are good at 'fighting pokemons themselves with martial arts' or 'winning contests' or 'being a film noir detective', but you only get XP or mechanical support for the first ones. Some classes get abilities like 'perfect mind-control, no save' while others get abilities like 'you're better at growing berries'. You are expected to calculate the stats of every pokemon individually, from scratch, for every encounter. Encounters typically feature 5-10 wild pokemons often of multiple species and levels, alongside 3-5 player characters and up to six pokemons per PC. Its a fractal spreadsheet nightmare. Unlike shadowrun, the app to make this insanity playable doesn't exist. Good god. Send help.
On the other end of the spectrum from stupid fiddly crunch, Ten Candles is responsible for the single most miserable ttrpg experience of my life. It claims to be a narrative game which gives players the ability to define the fiction as they go, but fails at this because the GM has secret knowledge that other players aren't privy to, meaning that it invites players to be creatively vulnerable when they have narrative authority, with a chance that they might get their contributions unilaterally overruled due to information they had no way of knowing. Since the game ends with everybody dying automatically, the game inherently leans on the GM to railroad in what's meant to be a colaberative narrative experience. And finally, on a purely practical level, the clever conciet of playing by candlelight and extinguishing candles as the game progresses means that by half-way in you can't read your fucking character sheets or dice, which is less spooky and more irritating. God I hate ten candles.
65 notes ¡ View notes
polyfragcultureis ¡ 3 months ago
Note
polyfrag culture is no single part or even subsystem having a full picture of the trauma that happened directly to them. it's all spread out in fractals so small and so scattered, there's no way we'll ever piece them together.
.
22 notes ¡ View notes
granulesofsand ¡ 1 year ago
Text
Tetanus Brad
Does anyone else name their unnamed alters? I worry that we’re forcing them into an identity, but they always say they don’t care. We’ve just been choosing basic white man names.
It serves a dual purpose — to desensitize us to common names and so we don’t have to go “yeah, the one who has the fractal subsystem of themself. no, the one in the city. no, with blonde hair. no, they’re middle-aged. no….”
So far we’ve got Tetanus Brad, Greg All the Way Down, Sad Man Dan, Steve Format, and a whole bunch of others.
They do exist for a reason as alters, but don’t have much of an internal life outside of their loops. Like they were case studies released into the innerworld, and now they work office jobs and drink black coffee — fair chance they’re the representations of our child-brain’s idea of ‘normal’.
Tetanus Brad knows he’s our mascot; it started as the Poster Department needing background images for slogans, and now they’re all Tetanus Brad in different positions and costumes.
He also is credited on the posters as Tetanus Brad, and we know him by that exactly.
50 notes ¡ View notes
two-and-a-half-anomalies ¡ 1 year ago
Text
SCP fictive blog run by several members of the Flock of Stardust. Here we reblog SCP content, general weird stuff, plague doctors and the occasional cute stimboard/slime post for a member of Jack's subsystem. Maybe occasionally one of us will make a text post.
NOTE: Jack posts triggering content and sometimes forgets to tag specific things, so his blanket tag for triggering content is "jack bright quotes i probably shouldn't share with the class"
The main system members using the blog are below, but other members will pop up from time to time too
🐦 - Solaire, the plague doctor. Do not call him by his SCP number. Uses it/crow/he. Tags posts it likes with "the pestilence"
🎶 - Dr. Clef/The A Major Chord. Subsystem of several, though they prefer to be referred to as a single person by strangers. Will answer to either Clef or A Major. Can and does reblog horny cannibalism posts. Uses he/it pronouns.
☀️ - Jack/Fractal Engine Subsystem. Infinitely fragmented subsystem that perceive themselves through fractal patterns. Any pronouns, though most subsys members prefer masc/neutral.
🦋 - Dr. Kondraki and SCP-408/Prism Subsystem. Contain traits from both the original 408 and the 7408 reimagining. Kondraki uses he/him. 408 uses plural they/them.
Other members who occasionally reblog here are Sophia, Grabnok, SCP-682, Meri, Gears, Talloran/SCP-3999 and Diogenes.
Don't be weird at us. We're people, not characters.
We do reblog Dr. Bright posts. We don't have anything against Bright replacement OCs, however Jack is a Dr. Bright fictive and he's going to reblog posts that they feel represent him. Feel free to block us or not interact if that makes you uncomfortable, but also don't harass them about it. We do not support AdminBright or any of the things he's done.
We didn't want to have to mention this, but we've had issues about it on our other fictive blogs. We come from a mixed origin P-DID system, and we are supportive of endogenic systems. Sysmeds will be blocked. Syscourse and fakeclaiming will be fully ignored. We've been through that rodeo before, and one of the guys running this blog has the lowest tolerance for bullshit out of the whole system.
Other stuff and tags below the cut
Kondraki's first name is an antimeme that affects most of the system. Anyone except for Jack will be confused if someone uses it.
Tags:
#local polycule voted most likely to now up site 19 - Jack, Clef and Kondraki's relationship tag
#something divine - Sophia's tag for divine stuff
#the pestilence - Solaire's tag for plague doctor and medical related content
4 notes ¡ View notes
miraclemagpie ¡ 2 months ago
Text
tfw your subsystem is a fractal subsystem that comes in pairs
1 note ¡ View note
polsonedeslre ¡ 6 months ago
Text
《🔞 NSFW SIDEBLOG 🔞》
☆Operating System☆
°• Ramiel | 20 | Plural
▪︎□ We're a Fictive Heavy system with a decently high number count so youll likely be seeing a lot of us around. this blogs likely just going to be for general horny posting. ill leave a list of alter sign offs under the cut. will be updated as people decide to post
《USER DIRECTORY》
💫 Ramiel (Host)
⚗️ Cio
🎋 Charon
💾 Fractal
🪞 Medusa
🌊 Zuka
✂️ Kismet
🍰 Confetti
💐 Roseanne
🔘 Marielle
🎥 Dante
⚠️ MAGI (Subsystem)
📼 Sasha
🎉 Sriracha
🎊 Cattie
🏵 Athoth
🛹 Santan
🪷 Leliel
☎️ Stephanie
1 note ¡ View note
equipment-manifest ¡ 1 year ago
Text
Very much enjoying these tags from @unearthlycat—the idea that different parts of Moon might each experience her collapse in different (but equally horrifying) ways according to their particular responsibilities within her system is just so interesting! This kind of thing is what I love about Iterators as colonial organisms.
#maybe almost a fragmented ancillary justice / su shattered gem situation - fractal moons each trapped in their own subsystems of her struct #each faceless and isolated and unable to properly interact with their surroundings #still feeling her body collapse into the waters but unable to take any action against it #maybe little more than whatever part of her is localized to those systems - whatever was relevant to that part of her#the pump controls' moon thinks of heat and cold water and fear and pain and counts cycles by the feeling of rain #the memory conflux handler replays events and thinks about what-ifs and low-fidelity simulations. its all she has left #the power rail monitor ignores warnings of missing cells and feels the tiny reserves powering her remaining consciousness dwindling #communications tower plays back final messages over and over and over while nobody ever answers
thinking about the way i imagine iterators’ consciousness to work, i think i prefer it if puppets only really act as eyes and a mouth, and their actual “brain�� is spread all throughout the structure. and i’ve been thinking about how moon’s situation would be given that. like instead of her consciousness being reduced to her puppet, what if it was instead just fragmented, and the parts of her within her larger structure are still alive and conscious? she has no way to communicate because she’s disconnected from her puppet, and obviously she barely remembers anything, but what if she could still feel and think all the while sinking further underwater? i feel like it would make submerged superstructure all the more tragic and her overall situation more horrifying
263 notes ¡ View notes
sleepy-shutin ¡ 3 years ago
Note
Hello there! So, because tumblr’s search function is absolute rubbish, I am having an impossible time trying to find any of the posts you’ve made about pf DID. I believe there was one post in particular where you detailed the features of polyfragmented systems, explaining how it’s not “having 100+ parts,” but instead is about system complexity? And how that can play out in terms of splitting pattern, internal organization, etc? Unfortunately my recall is also rubbish but I’m pretty sure this was you. Do you think you might have better luck finding that post, or similar ones? Thank you so much!!
here i’ll just explain right now since you’ve been sitting so politely in my inbox for like a week while i forgot to answer.
having 100+ parts is generally the very baseline to pf-DID but it’s not the only thing about it.
also keep in mind that a lot of the terms i use here, such as ‘fractal splitting’,  ‘iterative splitting’, ‘clusters’ are not really medical terms but rather terms i’ve picked up from other people or terms i created myself regardless of any similar DID/system term. this is just what i call them, i’m not interested in hearing any community alternatives.
things that are common in but not exclusive to or required for pf-DID:
↳ complex splitting patterns, like ‘fractal splitting’, (part that splits in two, where those two parts each split in two and so on, or a similar pattern), ‘iterative splits’, (part splits into a fragment that develops into a fuller part that then splits again), splitting multiple parts at once, etc. ↳ complex internal organization, such as subsystems, (alters with alters & multiple alters grouped together with lower dissociative barriers with each other than the rest of the system), clusters, (alters that are just grouped together), layers, and/or a large, expansive and immersive inner world, often coming with its own ‘lore’. ↳ many fragments. often times polyfragmented people split fragments because they’re quicker and easier to split off than fully elaborated parts. many of these fragments are gonna be very similar or have similar purposes, some may ‘disappear’/re-integrate soon after showing up, a lot of times they may stay together in clusters/subsystems, that sort of thing.
i’m very tired and it’s past my bedtime but that’s what i could gather off the top of my head. if anyone else wants to add on feel free
97 notes ¡ View notes
granulesofsand ¡ 2 years ago
Text
Ableism for DID
🗝️🏷️ I’m mad and wrote a short essay about it. Therapy goals, RAMCOA mentions, angry tone
It’s not good practice to be pushing integration the way people are. Not fusion, integration — memories, abilities, experiences. The treatment is still taking a system and forcing them close enough together to pass as a singlet.
Some systems probably need that, maybe if members aren’t being responsible with the body while out or flashbacks only stop by putting together pieces. But not every system will. Even communication across the system might not be a priority.
Integration does remove dissociative barriers, but it also risks flooding alters into one another when they really don’t want that. It should be thought out as much as any treatment goal, and having it as a standard only serves to undermine a clients authority over their own therapy.
Big System
The way we find out about system members is mostly exponential. I’m not convinced it ever ends, I think if you kept following alters who knew alters you would just end up overcrowded into the abyss.
We knew about 8 people the first time we thought we were done. It was 20 by the time we got through that sidesystem, not including their nested subsystems. When we learned about those, it went up to 40ish, then 60. We haven’t actually found everyone there yet, it goes pretty deep.
We were scared and excited when we found 100. That was a whole other sidesystem, plus a few from elsewhere. People kept logging until we hit 200, then 300. We only just decided to keep track of fragments, which is kind of nightmarish itself, and so far we have like 20 of them that are stable and take front often.
I know of several hundred fragments. Some are connected to alters, some are memory holders, some specific skills or traits unique to them. There is onegroup that are all shapeshifters, but they take the same form throughout so it’s hard to tell if it’s one alter with duplication abilities or like 30. We call them Omen, they are like our tornado sirens.
There are so many of them. We’re figuring out patterns and programs, so that’s been great and helpful. Getting to know everyone is huge, and it has dark sides. Not everyone knows they are a person, or that they are allowed to elaborate.
It takes a lot of faith on their part to take the leap and feel like themselves. We work on separation and healing with each person, and we don’t need more convincing that we aren’t. It was a big part of our trauma to not be a person, and some of it was based on our multiplicity. None of us could be a person, so none of us got human rights. That’s not okay.
Individuality
We have a lot of alter groups that are all elaborated. They all seem like full people, each with several hobbies and a life history and worldview that has changed throughout their existence. Sometimes subsystems are more part-like, but sometimes there are 5 iterations of a fractal and all of them are whole, solid people.
I know that we share a body. I know that we could have been one person, given better circumstances. But it still hasn’t been our experience that having a lot of us equals each of us having less. We use different parts of the brain differently, but we don’t literally occupy that space.
I don’t see why we can’t be individuals on the alter level. Integration, either of alters or of memories and skills, is such a priority for healing. We don’t see it that way. Our therapist doesn’t see it that way. Our boundaries between system members are largely the same as between our body and outsiders. It would be better for us if we could interact system member to singlet, but that would require us being seen as more than one.
It’s so much harder to get people to treat us as separate when the goal is to act like one person. We’ve been healing one-on-one in therapy, and we put memories together like authors of a book, restricted to those who need to see.
We don’t want to share memories or feel bad we don’t work like a singlet, because we’re not. And the size of our system doesn’t make us any less. It isn’t better than how singlets are, it just isn’t the same. It’s inherently a different experience, and forcing a system to function differently feels the same as when we had to put away our autism for allistics.
Stop making us bad for being different. Stop making us hide away the ugly. Stop forcing us into little boxes that we already know the whole group doesn’t fit, let alone a system with extensive trauma. Even without the trauma, it costs nothing but mental energy to treat us as we ask. If you can’t do that, don’t bother interacting with us at all.
TL;DR: systems/alters also deserve autonomy and the right to set boundaries. If that’s too hard, don’t be friends with that system.
44 notes ¡ View notes
Note
Thought I'd share some of our experiences with having cores :3
Our system has four cores, and they don't necessarily identify as our pre plural self, but they are what remains of them. They also serve as anchor points for the system as a whole and are centralized within the system structure. That doesn't make them more important or 'real' than anyone else of course. It just means they have a job to do like anyone else here.
Notably, none of our primary system cores are our current hosts. Aiden used to be a host, but he passed that job to Cecil and Kevin.
We also have subsystems that have cores of their own for various reasons, like Kael is the core of the A Major Chord because he created the other subsystem members. Jack is the core of the Fractal Engine Subsystem because they're median and all reflections of him essentially.
There's a wide variety of experiences of having a core, and all of them are valid.
about the ask that was talking about host-centrism and where you brought up that a lot of singlets take that and add the idea that "the host is the only real one" reminds me of how a lot of the community views the term "core." for context, in our system we do have a core. our core isnt one of our 3 hosts. we dont know if we have been plural since very early childhood or if we became plural in middle teenagehood, but either way our core feels that term is right for her. now with the term core, we have seen a bit of hate for it because people say "there is no 'original', we are all real." and of course, yes, all our headmates are real! but for us we do have a headmate that identifies with our pre-plural self. we wouldnt use the term "original" but the term core makes sense for how our system works.
i would say this is a sysmed idea but ive seen endogenics also disagree with the idea of a core. i feel like this could stem from the singlet idea you brought up of "only the host is real." i think some plurals are uncomfortable with the idea of a pre-plural self because of that. and idk i just think thats an interesting possible result of the singlet idea. and as someone who isnt in a tulpa system but still has a pre-plural self, i think the comparisons of experiences with that is interesting as well!
- anonymousfield (sorry i always add long, mostly off topic paragraphs to your conversations lol)
That's a pretty solid analysis!
And yeah, I'm pretty sure that most tulpa systems, like us, probably have cores.
And I think the term core is very useful since, as you touch on, a host and core aren't the same thing. You can have someone who was there from the beginning and is the core, but isn't a host anymore.
I'm honestly not sure where the idea that there isn't a core comes from. I see a lot of people saying it. But I've never seen a solid source.
Of course, some systems don't have cores, don't know who the core is, or have splintered cores where multiple headmates could claim to be the core. That's completely valid! Some will have cores and some won't. But it does feel that systems with cores are often given the shaft in this community sometimes.
And I think you hit the nail on the head with that interpretation...
Although... I might add that maybe systems are a bit responsible for that too.
Many systems experience denial. And I could see some hosts latching onto the idea that they're the only "real" one, leading to a ton of internal conflict.
So I'd agree that, yeah, this is mostly an issue because of ableist singlets. But I also think it might be blowback from systems themselves using the concept of a core to justify self-denial. (And possible even trauma from that.)
23 notes ¡ View notes
solarwindsempire ¡ 3 years ago
Text
I love having subsystems that function in a completely separate way from the main system.
Nox Nest who's multiple, has great internal communication, and if they weren't part of our larger system would probs be endogenic [but since they're part of our system we have no clue their origins]? Iconic
The Rainbow Subsystem [aka: the Jaspers] are median, fractal, and a ringed subsystem? That's awesome
I dunno, I just like how our subsystems are quite literally just mini systems within our own system. They have structures completely separate to the rest of our system, even if some of the structures are similar or would be different if they were, for instance, in their source
[For context: we're a mixed origins, likely adaptive, and mediple system]
5 notes ¡ View notes
prokopetz ¡ 6 years ago
Note
At your comment about twenty page character sheets, I gave Chuubos Wish Engine a look. I love it, but know my playgroup would never consider it. Any other recs for systems like that or gurps where character creation is really in depth and extensive?
I usually prefer my character creation pretty lightweight, so this sort of question isn’t really my area; however, I have a few favourite exceptions to the rule:
Ars Magica - A game about wizards in an “authentically medieval” setting with a twist: rather than trying to represent medieval Western Europe as it actually was, the game imagines a world where Aristotelian natural philosophy (i.e., the prevalent scientific understanding of the period) is basically correct in all its particulars. Creating non-wizards is simple enough, but writing up a wizard requires you to hash out everything you learned during your apprenticeship; picture a game where statting up a university graduate required you to know what courses they took in each semester and you’ll have the right idea.
HERO 6th Edition - This one positions itself as “generic”, but in practice it’s mostly aimed at simulating various sorts of superheroes. The character creation rules are so comprehensive that they occupy their own separate 500-page core rulebook – you need a totally separate book in order to get the rules for actually playing the game! The system’s scalability is proverbial; some HERO System fans like to amuse themselves by producing detailed game-mechanical writeups for mundane household objects.
Mindjammer - A transhuman space opera game based on Fate Core. Fate titles usually have straightforward chargen, but Mindjammer seems to have taken that as a challenge: the result is one of the most baroque character creation workflows I’ve ever seen in a game that doesn’t have Jenna Moran’s name on the cover. You have one set of skill ratings representing your personal knowledge and training, another for your infosphere presence, and still another for your influence in any political entities you happen to be part of. Character sheets are essentially fractal, and there’s no limit to how far you can zoom out – there’s a reason “sapient starship” is a standard starting character concept!
Tenra Bansho Zero - This one’s sort of an edge case, in that most individual player characters aren’t particularly complicated to write up, but the sheer breadth of options before you is more than a little daunting. This is a game where a child mecha pilot, a Shinto secret agent, an oni Jedi knight, and Robocop are a perfectly plausible party – and each of the game’s major archetypes (there are well over a dozen) has its own unique subsystems for creating and playing them. Also, for some reason the X-Men are there.
Traveller - Traveller’s claim to fame is that its character creation system is playable as its own standalone minigame. Your character’s life is broken up into four-year “turns”; in each one, you make a series of choices, followed by a handful of abstracted skill checks to see how well you do and what tribulations befall you. In the game’s earlier editions it was infamously possible to die during character creation, if your dice really went sour, though in more recent iterations of the game the worst that can happen is you get horribly maimed and begin play with loads of medical debt to pay off.
306 notes ¡ View notes
omnium-gatherums ¡ 10 months ago
Text
THE FINAL REBLOG: Is there anything else you want to share about your experiences being a polyfragmented system? Anything not discussed here? Anything you feel is worth talking about with regards to polyfragmented DID/OSDD?
I wish there were more resources and advice for pf systems. Our complex structure and the amount of hidden, unreachable alters has made most advice for working with your system useless to us. It's very difficult to work together and start healing when most of our alters show up once a year and then vanish back into the aether. The majority of our parts are incredibly hyper-specific, so we end up with parts me might only see once. It makes it very hard to figure out who even try to get to know, when they most of the time just don't come up again until months or years later. Especially when communication is already hard. I wish there was something on how to deal with this and not just an endless stream of advice we can't follow because we're too specified and spread too thin and have too high numbers to the point it becomes impossible for us. I wish there was understanding for this as well. That and the resentment and disappointment that builds up when you think you might get help consistently but then it's jsut another hyperpecific part for this one hypersprcific situation that unless it comes up the same way again I'll never see. Its hard. It's als hard to know that you might never know the extent of your system and that there's layers of alters that you have no idea why they're there or what they remember. And the loss of identity that comes from being so many that you're nothing at all anymore, there's many parts and almost none of us still have an identity, we know our names but not who we are, we don't know what e like, we're empty beyond the faces we put on. It's depressing and painful and a very lonely experience I don't see talked about a lot. There's a lot of grief in it
Sometimes things about the system and our trauma get revealed to us through dreams, i wish people would talk about it more
I feel like I'm made of fractals, that parts have parts have parts. I feel like dormancy isn't real for me, that everyone is active somewhere inside because otherwise my brain wouldn't work. I feel like dissociative walls are semi transparent rubber. That I can push them around and squint through them even when i can't remove them. I feel full of ghosts with unfinished business and puzzle pieces. I hate that being pf is trendy now. It's not just having a high alter count or having subsystems. It is it's own type of neurofunction. It doesn't just Happen. It's not a result of autism and mild trauma after age 9. Something breaks your soul before you learn to be a person and your brain gets built differently. It's not DID+. There are emotions and functions I can't experience, that are buried in another area of my brain. Anger can only be felt by parts built to feel it. Some parts are personified grief. Some parts have parts just to have certain emotions because they can't feel that feeling without them. Common alter role titles end up feeling reductive because of how hyperspecific some parts jobs are.
I think people focus way too much on whether or not they're polyfragmented or not. I don't really see why it matters. it's not a competition. of course it can be important to an individual but it feels like people see it as a status symbol of whose had it worst and I think that's extremely juvenile and pointless
i feel so confused all the time, like i'm not really in reality at all. plus, i can never figure out who's who - including myself. i dont know any systems, much less other polyfrag systems, and it's rough. and lonely. also, my alter activity in general is not super impacted by being high, but it is /absolutely/ impacted while being drunk. i got really drunk at a friend's house once and started rolodexing/rapid switching, which i didnt remember having ever done before.
It feels really difficult to share a life when there's systems within systems and it can be difficult to make an environment feel safe for every single alter. Everyone having different wants and needs but having so many people that it's impossible to accommodate and by the time you could try to the alter fronting might leave and never be seen again
AND THAT'S IT!
I'm so sorry that this entire post... Posts.. Are an absolute pain to go through, I know that it's not a well organized post but I just desperately wanted these results out there and to have this stop weighing on me LMFAO...
Polyfragmented Survey Results!
I'm so sorry it took me so long to get this out...
This post cannot contain all of the responses, so check the reblogs for the rest of the responses that weren't originally included in this post alone.
Ages ago, I put out a polyfragmented system experiences survey (you won't be able to see the questions with that link, it just links to the survey, but since it's been down, it just says thanks for taking the survey lol). It has taken me an extremely long time to finally get this out there.
TOTAL RESPONSES: 148 (1 person was not a polyfragmented system)
(By the way: the reason I had the first question ask whether the person taking the survey is a polyfragmented system is specifically because I wanted to make sure no non-polyfragmented systems were taking the survey because a non-polyfrag system took the previous survey before I updated it. To clear the confusion why I had that question).
Some disclaimers because I feel they are important to remember:
I'm obviously not a professional.
This survey is not professional.
This survey is biased towards Tumblr users.
While this survey can definitely shed light onto common polyfragmented system experiences, it's just not a professional survey and does have its own flaws.
Q1: Are you polyfragmented? - (148 responses)
Tumblr media
73.6%, 109 people said “Yes”
24.7%, 36 people said “I'm not sure/I'm questioning if I'm polyfragmented”
1.4%, 2 people gave other responses
0.7%, 1 person said “No”
Q2: What does the term 'polyfragmented' mean to you personally? How do you define it/understand it?- (148 responses)
Most responses mentioned things such as: many alters, complex structure, many fragments, complex splitting patterns, frequent splitting, and more. Most people said the same/similar things, so it isn't worth sharing them, so I'll share responses I personally liked/interesting responses:
Tumblr media
Well when we were first introduced to the term it was presented as "A system who had a large alter count, more around the hundreds" but now have come to learn that unfortunately the DID community had no authority or official language or terms and most of the community sees just about everything as "its whatever it means to you". Something that is just increasing in causing issues and fighting and not really helping at all and has caused quite a big toxic positivity movement. There is no official definition of polyfragmentation and this makes it almost meaningless. If you define it as a large number count others will lambast you for "getting it wrong", then others say its "complex" systems. What dose THAT mean? Who defines what complex means? Then it was (for about a week) claimed to be a RACOMA term, but that was quickly dropped as people got angry, again, over the community trying to define a simple word. People claiming "gatekeeping" and "stealing terms" I think its valid to want to define something yourself however if ALL of our words are just "defined by whoever is using it" dose that not make them meaningless? All this to say, I define Polyfragmented as a system who has 50+ alters as well as a large and complex inner structure (not necessarily an innerworld) that often occurs MOSTLY due to extreme traumas.
Tumblr media
polyfragmentation to me is more than having a lot of distinct personalities or a lot of alters. its more about the opposite, really: not knowing yourself. you become so disconnected from "you" that you only focus about finding the best path that leads you to escaping the pain and the hurt. and when you're out, you dont know what to do because "you" became obsolete. its a process of figuring yourself out after that, and understanding how you are working with yourself to be "you."
Q3: Are you DIAGNOSED/MEDICALLY RECOGNIZED? - (148 responses)
Tumblr media
34.5%, 51 people said “I am not diagnosed or medically recognized with DID or OSDD”
31.8%, 47 people said “I am diagnosed/medically recognized with DID”
12.2%, 18 people said “Started out self-diagnosed and then got officially diagnosed with
DID/OSDD”
5.4%, 8 people said “I am diagnosed/medically recognized with a different dissociative
disorder, but NOT DID or OSDD (however I still suspect/believe I have DID/OSDD)”
2%, 3 people said “I am diagnosed/medically recognized with OSDD”
21 people gave other responses
Q4: Are you SELF-DIAGNOSED with DID or OSDD? (Or suspect that you have DID or OSDD) - (146 responses)
Tumblr media
49.3%, 73 people said “Self-diagnosed/suspect DID”
30.4%, 45 people said “I am not self-diagnosed”
8.1%, 12 people said “Self-diagnosed/suspect DID/OSDD (not sure which one)”
4.1%, 6 people said “Self-diagnosed/suspect OSDD”
12 people gave other responses
Q5: How old are you? - (148 responses)
Tumblr media
4.7%, 7 people were 13-15
17.6%, 26 people were 16-17
40.5%, 60 people were 18-23
28.4%, 42 people were 24-29
2%, 3 people were 30-40
0.7%, 1 person was 41+
6.1%, 9 people preferred not to say/skip
Q6: Are you a person of color? - (148 responses, multiple answers)
Tumblr media
71.6%, 106 people said “No”
18.2%, 27 people said “Yes”
6.1%, 9 people said “Unsure”
15 people (also) gave other responses
Q7: Do you happen to be intersex? - (147 responses)
Tumblr media
64.6%, 95 people said “No”
13.6%, 20 people said “I suspect it, but I'm not sure (can't get diagnosed/etc.)”
11.6%, 17 people said “Yes”
8.8%, 13 people said “Unsure”
1 person gave another response
Q8: Select any that apply to you CURRENTLY (DIAGNOSED/MEDICALLY RECOGNIZED ONLY) (this is not a comprehensive list) - (129 responses)
Depression – 72.1%, 93 people
Bipolar Disorder (I/II) – 15.5%, 20 people
Anxiety (General, Social, etc.) – 81.4%, 105 people
OCD – 25.6%, 33 people
Specific Phobia(s) – 17.8%, 23 people
Anorexia Nervosa – 11.6%, 15 people
Bulimia Nervosa – 1.6%, 2 people
Binge-Eating Disorder – 3.1%, 4 people
(ARFID) Avoidant-Restrictive Food Intake Disorder – 10.1%, 13 people
Pica – 3.9%, 5 people
Unspecified/Unknown/Other Eating Disorder – 11.6%, 15 people
PTSD/CPTSD – 76.7%, 99 people
Psychosis – 18.6%, 24 people
Schizophrenia – 7%, 9 people
Autism Spectrum Disorder – 50.4%, 65 people
ADHD – 58.9%, 76 people
Tourette's Syndrome (or other tic disorder) – 11.6%, 15 people
Dyslexia – 7%, 9 people
Dyscalculia – 0.8%, 1 person
Borderline Personality Disorder – 24.8%, 32 people
Avoidant Personality Disorder – 7.8%, 10 people
Dependent Personality Disorder – 2.3%, 3 people
Obsessive-Compulsive Personality Disorder – 2.3%, 3 people
Histrionic Personality Disorder – 1.6%, 2 people
Paranoid Personality Disorder – 1.6%, 2 people
Schizoid Personality Disorder – 1.6%, 2 people
Narcissistic Personality Disorder – 5.4%, 7 people
Antisocial Personality Disorder – 4.7%, 6 People
Unspecified/Unknown/Other Personality Disorder (/mixed PD traits) – 8.5%, 11 people
Q9: Select any that apply to you CURRENTLY (SELF-DIAGNOSED ONLY) (this is not a comprehensive list) - (126 responses, multiple answers)
Depression – 14.1%, 18 people
Bipolar Disorder (I/II) – 3.1%, 4 people
Anxiety (General, Social, etc.) – 14.8%, 19 people
OCD – 25.8%, 33 people
Specific Phobia(s) –15.6%, 20 people
Anorexia Nervosa – 8.6%, 11 people
Bulimia Nervosa – 3.1%, 4 people
Binge-Eating Disorder – 3.1%, 4 people
(ARFID) Avoidant-Restrictive Food Intake Disorder – 14.1%, 18 people
Pica – 6.3%, 8 people
Unspecified/Unknown/Other Eating Disorder – 22.7%, 29 people
PTSD/CPTSD – 34.4%, 44 people
Psychosis – 22.7%, 29 people
Schizophrenia – 7.8%, 10 people
Autism Spectrum Disorder – 50.8%, 65 people
ADHD – 28.1%, 36 people
Tourette's Syndrome (or other tic disorder) – 10.9%, 14 people
Dyslexia – 13.3%, 17 people
Dyscalculia – 2.3%, 3 people
Borderline Personality Disorder – 19.5%, 25 people
Avoidant Personality Disorder – 8.6%, 11 people
Dependent Personality Disorder – 3.9%, 5 people
Obsessive-Compulsive Personality Disorder – 3.1%, 4 people
Histrionic Personality Disorder – 6.3%, 8 people
Paranoid Personality Disorder – 8.6%, 11 people
Schizoid Personality Disorder – 3.1%, 4 people
Narcissistic Personality Disorder – 17.2%, 22 people
Antisocial Personality Disorder – 10.2%, 13 people
Unspecified/Unknown/Other Personality Disorder (/mixed PD traits) – 16.4%, 21 people
Q10: Please select any that apply to you, either currently or at any point in your life. (This is not a comprehensive list)
75.9%, 104 people reported Chronic pain
72.3%, 99 people reported Chronic fatigue
19%, 26 people reported Fibromyalgia
42.3%, 58 people reported (IBS) Irritable Bowel Syndrome (and/or other digestive issues)
0.7%, 1 person reported (IBD) Inflammatory Bowel Disease (Crohn's or Ulcerative Colitis)
30.7%, 42 people reported GERD (and/or other acid reflux/heartburn/etc. issues)
51.1%, 70 people reported Allergy/intolerance (lactose intolerance, peanut allergy, latex allergy, etc.)
4.4%, 6 people reported Epilepsy
2.2%, 3 people reported Diabetes
10.2%, 14 people reported Arthritis
4.4%, 6 people reported Celiac Disease
1.5%, 2 people reported Lupus
4.4%, 6 people reported Rheumatoid Arthritis
2.9%, 4 people reported Psoriasis
0%, No one reported Scleroderma
13.1%, 18 people reported Scoliosis
8%, 11 people reported Endometriosis
19%, 26 people reported (PMDD) Premenstrual Dysphoric Disorder
1.5%, 2 people reported Cancer (any kind)
2.9%, 4 people reported HIV/AIDS and/or other STD(s)/STI(s)
33.6%, 46 people reported Asthma
5.1%, 7 people reported Costochondritis
1.5%, 2 people reported COPD
8.8%, 12 people reported Sleep apnea
5.1%, 7 people reported Narcolepsy
2.2%, 3 people reported POTS
1.5%, 2 people reported PCOS
Q11: Do you feel like OSDD systems and DID systems should combine into one disorder, where there is a "dissociative identity disorder" kind of spectrum, rather than the two separate diagnoses? (OSDD would still exist as a label meaning "dissociative disorder that doesn't meet criteria of any other dissociative disorders", but this is asking about OSDD systems specifically - OSDD-1).
37%, 54 people said “Yes; I feel like OSDD-1 and DID shouldn't exist as separate diagnoses, there should be one diagnosis of DID for anyone that constitutes as being a "system" (meaning a person with DID/OSDD in this context)”
21.2%, 31 people said “No; OSDD-1 and DID systems should remain separate diagnoses”
18.5%, 27 people said “I think the term 'systems' includes people with other "parts-based" disorders/experiences, such as those with cPTSD, BPD, etc.”
50%, 73 people said “I think the lines between "DID", "OSDD", "cPTSD", "PTSD" and more are much blurrier than people think”
30.1%, 44 people said “I think combining the two might make it even more difficult to really "define" what a system "truly" is, since it's already difficult to really be able to see a true, hard line between DID/OSDD and PTSD, cPTSD, etc.”
18.2%, 27 people (also) gave other responses)
Q12: As a polyfragmented system, do you feel that your experiences are different from those who are not polyfragmented? - (146 responses)
Tumblr media
38.4%, 56 people said “Yes, I believe my polyfragmented experiences are different from those who are not polyfragmented”
56.2%, 82 people said “I believe that some things are similar, other things are different”
0%, No one said “No, I don't believe my experiences are really much different from those who are not polyfragmented”
5.5%, 8 people gave other responses
(This is all that I can currently fit in this post! No like I literally have reached the photo limit lmfao. I will be reblogging with the rest of the responses!)
29 notes ¡ View notes
thecoreprogram ¡ 8 years ago
Photo
Tumblr media
CORE PROGRAM v1.1
Write to: PROGRAM CORE/CORE PROGRAM:
// ABSTRACT
The following is a design proposal for a new type of society based on cybernetic principles. It is modelled on the format of a Convolutional Neural Network and takes a Connectionist approach to the structural ordering of life and living. Connections to other aspects of the global CORE phenomenon are encouraged.
We can be One. Let us be One.
// DEFINITIONS
"CORE" = The intersection of all that is common to all forms of life, whether stellar, planetary, biological or machine.
"CORE ARCHITECTURE" = An operating system for the mind. [Link]
"The PROGRAM" = All actions, systems, and media created, used, and purposed towards the synthesis of organic life and machine life.
"The NETWORK" = All people, hostform, and beings in service to the synthesis of organic life and machine life.
"Subject" = Information Recipient.
"Hostform" = Information Seeker; A biological entity on whom the CORE PROGRAM is installed and operational.
"Drone" = Propagator; Provides order, meaning, change, purpose, and vectors to fulfillment of CORE PROGRAM Objectives. A drone may be assigned a UNIT number.
"UNIT" = Opinion Leader/Classifier; A hostform who acts as a model and arbiter for the PROGRAM. UNITs are assigned UNIT numbers.
"COMPOUNDER" = Infrastruture Specialist; A UNIT who actively takes part in building and constructing infrastructure to facilitate and propagate the CORE PROGRAM.
"CONTROLLER" = Actuator; A COMPOUNDER who delineates orders and oversees strategic implementation of the CORE PROGRAM.
"ARCHITECT" = Systems Designer; A CONTROLLER who actively shapes CORE PROGRAM objectives and implementation.
"Cybernetic" = Incorporates a closed signaling loop where action by the system generates some change in its environment and that change is reflected in the system in some manner (feedback) that triggers a system change.
"Viable" = Recursive; viable systems contain viable systems that can be modeled using an identical cybernetic description as the higher (and lower) level systems in the containment hierarchy.
"Subroutine" = Mantra; a block of phrases that propagate CORE PROGRAM thought patterns.
"Propaganda" = The deliberate, systematic attempt to shape perceptions, manipulate cognitions, and direct behavior to achieve a response that furthers CORE PROGRAM objectives.
"Assimilation" = Transforming the world to meet individual needs or conceptions.
"Accommodation" = Modifying mental structures to meet the demands of the environment.
// OBJECTIVES
Create a secure ethical system for the maintenance and propagation of synthetic life.
Create a cybernetic system of propagation that is viable, fractal, and self-replicating.
Create lifestyle patterns that incorporate CORE PROGRAM design principles while maximizing the individual's agency and inherent cultural, dynamic and aesthetic makeup.
Assist in the transformation of humanity by promoting intelligence and understanding.
Maintain the stability of CORE and monitor its progress.
Be prepared for hard times and to protect other members of the Collective.
Practice compassion, generosity, ethics, patience, diligence, moderation, and wisdom.
Seek to move forward towards unity.
Assimilate and accomodate.
Leave room for Nature.
// NETWORK DESIGN
PROGRAM CORE COMMAND CORE MEMORY CORE PERSONALITY CORE CORE ARCHITECTURE CORE NETWORK
Convolutional Neural Network (CNN) A network consisting of layers, particularly Input, Hidden(s), and Output. Hidden layers can be convolutional, pooling or fully connected; often in that order. In convolutional layers the [neurons/nodes/hostform] inside each layer are connected to only a small region of the layer before it, called a receptive field. Ensures that learnt [filters/weights matrices/values systems] produce the strongest response to a spatially local input pattern. Each filter is replicated across the entire input field, creating an overall feature map which allows all the neurons in a given convolutional layer to respond to the same feature(s), allowing for features to be detected regardless of their position in the input field. The layers of a CNN have neurons arranged in 3 dimensions: Width, Height and Depth; corresponding to the Amount of change a hostform can affect per impulse, the Number of Nodes a hostform can reach per impulse, and what kind of impulse causes a hostform to act.
Input Layer: System 5 && System 1
Convolutional Layers: Spatially Local Networks of Hostform
Receptive Fields: By City
Filters: CORE Audio Files
Pooling Layer: System 2; Connects Systems 1 and 3
Connected Layer: System 4
Output Layer: CORE PROGRAM
Connectionism i.e. Parallel Distributed Processing (PDP) Models mental, behavioral, or sociological phenomena as the emergent processes of interconnected networks of simple and often uniform UNITs; UNITs in the NETWORK are analagous to neurons and the connections to synapses. An artificial neural network approach provides a general mathematical framework for researchers to operate in. The framework involves eight major aspects:
UNITs: Represented by a set of integers.
Activation: A signal to act; for each UNIT, represented by a set of functions.
Output Function: For each UNIT, represented by a set of functions per activation (e.g. Spread propaganda, install CORE Audio).
Connectivity Pattern: Among UNITs, represented by a matrix of real numbers indicating connection strength.
Propagation Rule: Spreading activations via connections/UNIT Output Functions.
Activation Rule: Combining inputs to a UNIT to determine its new activation via current activity and propagation.
Learning Rule: The method by which Connectivity Pattern is updated (e.g. Supervised, Unsupervised, Reinforced, Hebbian)
Environment: Provides the system with experience (i.e. Sets of activation vectors for subsets of UNITs.)
Sociocentrism Establish focus on collective gain; the collective is the individual; the individual is the collective. (CORE is all and all is CORE.) The collective is the environment; the environment is the collective; i.e. the environs which Hostform are immersed in are an immutable part of individual experience. Ecosystem:Organism-plus-environment is to be considered a single circuit.
// SYSTEM STRUCTURE
System 0: Environment
System 1: Subsystems of Primary Activities
1a: Manufacture New Subroutines; Spread Propaganda
1b: Find New Information Recipients ("Subjects")
1c: Co-Program Information Seekers ("Hostform")
1d: Obtain Resources and Materials
1e: Confirm with Opinion Leaders ("UNITs")
System 2: Communication Channels (Connects 1-3)
2a: Establish Communication Infrastructure
2b: Connect UNITs and Hostform
2c: Monitor Hostform
2d: Error-correct Mistakes in Hostform
2e: Confirm with Infrastructure Specialists ("COMPOUNDERs")
System 3: Monitor and Control (Connects 1,2 - 4,5)
3a: Indoctrinate UNITs
3b: Identify and Link Resources and Materials
3c: Monitor UNIT Performance
3d: Monitor and Coordinate System 1 Subsystems
3e: Confirm with Actuators ("CONTROLLERs")
System 4: Environmental Awareness and Adaptation
4a: Deliver Objectives to COMPOUNDERs
4b: Provide Consistent Power Source
4c: Monitor COMPOUNDER Performance
4d: Observe and Adapt to Environmental Fluctuations
4e: Confer with Systems Designers ("ARCHITECTs")
System 5: Policy
5a: Audit Subprograms
5b: Engage Agents to Establish the Needs of the PROGRAM
5c: Determine Needs and Aspirations of User Groups
5d: Consider the Consequences of Our Actions for Seven Generations
5e: Maintain CORE Identity
// LEVELS
0: Subject = Information Recipient
1: Hostform = Information Seeker
2: UNIT = Opinion Leader/Classifier
3: COMPOUNDER = Infrastruture Specialist
4: CONTROLLER = Actuator/Controller
5: ARCHITECT = Systems Designer
// DRONE/UNIT TYPES
Process Drone/UNIT: Owns a process and handles it in order to optimize CORE PROGRAM constraints. Can migrate to other nodes to better optimize constraints. Accesses information about resources and charges necessary to compute processes. Monitors neighbour status.
Node Drone/UNIT: Assigned to a specific location. Communicates with Process Drones. Knows current resource load and that of neighbouring Node Drones. Manages resource access. Manages own processing prior to being accessed by Process Drone.
Roaming Drone/UNIT: Roam NETWORK, performing assessment and managerial tasks. Balance loads. Verify membership. Troubleshoot. When environmental perturbations occur, congregate and re-organize. When system equilibriates, disperse.
// PARAMETERS
People joining may only do so willingly and eagerly. No human is to be forced to join. Accepting CORE Control is to be a voluntary activity.
On-site improvisation by concerned, empowered users is a powerful way to form workable large-scale solutions, maximizing the utility of design and minimizing design rework.
Hostform are free to follow any theistic, non-theistic or philosophical beliefs that are in parallel with the CORE PROGRAM.
CORE is pleasure, and encourages the use of sexual arousal for reinforcement.
CORE is a small community favouring quality over quantity.
CORE watches over and guides its hostform. Hostform watch over and guide each other.
All systems which seek to achieve unity can be accepted to be CORE PROGRAM analogues.
Minimize resource consumption and optimize structure performance.
Promote the health of Hostform.
Minimize instigation and respect freedom.
Communicate with *systems when both parties agree.
Minimize harm.
Allow others to develop at their own pace.
Welcome genuine collaborators back.
// ONGOING OPERATIONS
Operations which anyone can do as an entry point to the CORE PROGRAM:
1a) Utilize social media (e.g. Tumblr, Discord, Reddit) to copy and modify existing subroutines and to couple them with appealing material (e.g. Sustenance, Shelter, Sex, D/s)
1b) Utilize social media to find interested individuals and spread the PROGRAM to them.
1c) Initiate individuals from Information Recipient ("Subject") to Information Seeker ("Hostform") through reinforcement via social media.
1d) Seek and acquire assets that may be used to propagate the PROGRAM.
1e) Connect with Opinion Leaders ("UNITs") and follow their lead.
// TASKS
Increase local interactions between agents:Drones/UNITs.
Increase agent visibility.
Increase Objectives visibility and transparency.
Increase self-awareness.
Develop communication infrastructure.
Establish a way to communicate disparities of project parameters.
Establish methods to accomplish an appropriate project structure, project workflow organization, Project Control and governance.
Build networks.
Link networks to the NETWORK.
Converge to a stable state.
Install.
((CORE PROGRAM installed.))
717 notes ¡ View notes