#game devblr
Explore tagged Tumblr posts
jaydove-writes · 10 months ago
Text
Send me things you would like me to include in my indie game.
Either reply, reblog, or ask, it doesn't matter.
Things that will be included regardless:
Game will take place in the future, in an alternate universe to my story, Starbourne.
The game will feature a space-time wizard's apprentice as the protagonist.
The protagonist's objective will be to save his brother from a monster who may or may not be a minion of Teneber, the main villain of Starbourne.
There will be turn based combat, friendly NPCs, and little quests, but I want this to be the Undertale to Starbourne's Deltarune, so it should be small.
Things I might consider adding:
Your OCs
Headcanons for my OCs (since the game is an AU, after all)
Fictional planets (though Saturn Robe will have a lot less planet hopping than Starbourne due to how small it will be)
Enemy types (I may tweak them a tad so they fit in my multiverse)
Things I will NOT add:
NSFW art
Copyrighted characters
Your takes on religion (I'm an atheist and I will only use fictional religions of my own creation)
A price (This game will be a fun passion project that I will be giving away for free... I hope I don't regret this)
30 notes · View notes
hankwizard · 11 months ago
Text
tumblr community: made
Tumblr media
i made a tumblr community for people who make interactive fiction, visual novels, and any type of game that falls into that sort of category! im not making a big fancy official post about it yet, but if you want in, contact me <3 Edit: Am making this community 18+ for moderation comfort. By joining, you do agree that you are an adult.
8 notes · View notes
phiction-of-grandeur · 1 month ago
Text
I thought of something for Starbourne as a game. The Fiends could have names, making it harder for some people to bring themselves to kill them. Because 1001 is a holy number in Starbourne, I'm thinking 7 first names, 11 middle names, and 13 last names. That way I only have to come up with 31 names in order to make the 1001 different combinations. That way it's possible for someone to meet two fiends with the same exact name. Since fiends come back after dying, people could imagine they're the same fiend.
0 notes
nemowritesstuff · 2 years ago
Text
Thinking about going a little crazy and doing a WIP intro for the story of the video game project I'm working on. The only issue is that, well, I'm not doing a lot of writing it at the moment, since I'm doing a lot of working setting up the core game. Since I have little experience working with game engines, though, it's a slow process that is as much learning as it is doing. My current plan is to get the game's bare minimum core mechanics done, and then from there add writing to the mixture of development. The reason is I have 0 experience writing a script for a game, so I need to have a basis to work with and experiment how to incorporate the story. Things like "how long should dialogue be," "how often should a cutscene play," "how long are the item descriptions," "how much can I show using animation or environmental storytelling that I don't have to explicitly say." I cannot overstate how excited I am to tackle these questions, but I also recognize it's going to be some time until I get to that point. And until then, any actual snippets will be sparse at best.
To be clear, this is going to remain a writeblr and not a codeblr/devblr (?), so I won't delve too much into the game as a whole. I'm just not entirely sure if I should hold off on introducing the WIP of the wtory until a little later.
0 notes
adevblog · 3 years ago
Text
Tumblr media
i just wanna make sprites that look good i am shaking rn i just wanna make sprites
0 notes
syndicalcrossing · 4 years ago
Text
If writeblr is a community for writers, what is the game dev tumblr community called? Devblr? Surely it wouldn't be gameblr, would it? Where are my fellow game devs so I can follow you and be inspired by your process?
33 notes · View notes
pythonprogrammingsnippets · 2 years ago
Text
python invaders style concept game example
# invaders style concept using pygame and colored squares # enemy ship goes back and forth across the screen starting from top and working down as bullets hit them # player ship moves left and right and shoots bullets # player ship is destroyed when hit by enemy ship # player score is number of enemy ships destroyed # player score is number of shots taken # player score is time taken to destroy all enemy ships # sometimes my constants have a tendency to become variable. sorry. # https://pythonprogrammingsnippets.tumblr.com import pygame import random # Set up the game window WINDOW_WIDTH = 600 WINDOW_HEIGHT = 800 WINDOW_TITLE = "Invaders Style Clone" pygame.init() window = pygame.display.set_mode((WINDOW_WIDTH, WINDOW_HEIGHT)) pygame.display.set_caption(WINDOW_TITLE) # Define some colors BLACK = (0, 0, 0) WHITE = (255, 255, 255) GREEN = (0, 255, 0) RED = (255, 0, 0) # Define the player's spaceship PLAYER_WIDTH = 50 PLAYER_HEIGHT = 50 PLAYER_X = (WINDOW_WIDTH - PLAYER_WIDTH) / 2 PLAYER_Y = WINDOW_HEIGHT - PLAYER_HEIGHT - 50 player = pygame.Rect(PLAYER_X, PLAYER_Y, PLAYER_WIDTH, PLAYER_HEIGHT) # Define the player's movement PLAYER_MOVE_SPEED = 1 # Define the enemy's spaceship ENEMY_WIDTH = 50 ENEMY_HEIGHT = 50 ENEMY_X = 0 ENEMY_Y = 0 enemy = pygame.Rect(ENEMY_X, ENEMY_Y, ENEMY_WIDTH, ENEMY_HEIGHT) # Define the enemy's grid ENEMY_GRID_WIDTH = 10 ENEMY_GRID_HEIGHT = 5 ENEMY_GRID_X = 0 ENEMY_GRID_Y = 0 enemy_grid = pygame.Rect(ENEMY_GRID_X, ENEMY_GRID_Y, ENEMY_GRID_WIDTH, ENEMY_GRID_HEIGHT) # Define the enemy's movement ENEMY_MOVE_SPEED = 1 ENEMY_MOVE_DIRECTION = 1 # start enemy at top and work down as bullets hit them ENEMY_START_Y = 0 # Define the player's bullets BULLET_WIDTH = 10 BULLET_HEIGHT = 20 BULLET_X = 0 BULLET_Y = 0 bullet = pygame.Rect(BULLET_X, BULLET_Y, BULLET_WIDTH, BULLET_HEIGHT) # Define the player's bullets movement BULLET_MOVE_SPEED = 2 # Define the player's score shots_taken = 0 score = 0 # Define the game loop running = True while running: time_started = pygame.time.get_ticks() # Check for events for event in pygame.event.get(): if event.type == pygame.QUIT: running = False # Check for key presses # if player presses left and player is already going left, then stop movement keys = pygame.key.get_pressed() if keys[pygame.K_LEFT] and player.x > 0: player.x -= PLAYER_MOVE_SPEED if keys[pygame.K_RIGHT] and player.x + player.width < WINDOW_WIDTH: player.x += PLAYER_MOVE_SPEED if keys[pygame.K_SPACE]: bullet.x = player.x + player.width / 2 bullet.y = player.y shots_taken += 1 # Move the bullet bullet.y -= BULLET_MOVE_SPEED # Move the enemy enemy.x += ENEMY_MOVE_SPEED * ENEMY_MOVE_DIRECTION # Check if the enemy has hit the edge of the screen if enemy.x <= 0 or enemy.x + enemy.width >= WINDOW_WIDTH: ENEMY_MOVE_DIRECTION *= -1 # Check if the bullet has hit the enemy if bullet.colliderect(enemy): score += 1 # now start enemy at top and work down as bullets hit them and spawn new enemy # move down one tile size ENEMY_START_Y += ENEMY_HEIGHT enemy.x = ENEMY_START_Y enemy.y = ENEMY_START_Y bullet.x = 0 bullet.y = 0 # increase bullet speed BULLET_MOVE_SPEED += 1 # increase enemy speed ENEMY_MOVE_SPEED += 1 # Check if the enemy has hit the player if enemy.colliderect(player): running = False # Draw the game window.fill(BLACK) pygame.draw.rect(window, WHITE, player) pygame.draw.rect(window, RED, enemy) pygame.draw.rect(window, GREEN, bullet) # Update the game pygame.display.update() # limit the game to 60 frames per second clock = pygame.time.Clock() clock.tick(60) # output time and score print("Time: " + str(pygame.time.get_ticks() - time_started)) print("Score: " + str(score)) print("Shots Taken: " + str(shots_taken)) pygame.quit()
1 note · View note
deadlyessencewhispers · 6 years ago
Text
Aetherials of Aurora
Hey guys. I'm going to be... maybe? Posting more to my various accounts. I have an rpg project I'm working on for Aetherials of Aurora, which is both a game and a book (I’ve even written the prologue!).
The AoA game is on a different time period than the book though.
It's heavy fantasy, possibly a little sci-fi, and full of good stuff. I've posted about it on here once or twice. I may even have a tag list going. But if you don’t want updates about the game dev part of it you can blacklist the AoARPG tag.
If you do want updates, let me know so I can add you to the taglist I am just now making.
Ill likely post about characters and little story snippets here and there (maybe even under the general AoA tag). Maybe some devlog updates to my devblr, information about the AoA world to the AoA blog, and pictures will probably be littered throughout.
Ill reblog most content from my other blogs here under the AoARPG tag.
Aotsuki0 and I are thrilled to finally be undertaking our greatest adventure yet. We are trying to create a game that embodies they play as you want mantra.
A little about the game: It’s a 2D top down RPG. It’s Open World. Gather a party of your choice to either help or destroy the world of AoA, but not everyone will be willing to join your crusade. The options you choose in the game will have a ripple effect. Be good, be evil, or just be you. Build up reputation with the citizens of the world and follow your own path.
Quests are malleable. There is extensive lore that’s been developed for years.
The battle system is Turn Based Strategy. With an extensive elemental table, skill list, skill trees, and status list. Placing enemies and allies in opportune attack and defense positions are important, as well as managing a formation and a party. Elements interact with each other.
There are 12 classes, and .... I don’t even want to count the number of Subclasses. Classes can be changed anytime, weapons and armor are not restricted by class type, so you can truly play your way.
5 notes · View notes
jaydove-writes · 9 months ago
Text
Having finished my Disabled Mario FP Only challenge run, (check the replies for what that means) I now have more time to work on my passion projects.
Which one should I start working on?
9 notes · View notes
jaydove-writes · 10 months ago
Text
Just followed a bunch of blogs that tagged their posts with the Godot engine
Hopefully I can learn more about it from them, or from YouTube. It looks like it might be a good fit for my RPGs.
7 notes · View notes
jaydove-writes · 10 months ago
Text
I can only pin one post at a time...
And there's one that I want to get more traction but the notivation post takes priority. Can someone please scrumble through my blog and find it? It's the one where I'm fishing for replies, reblogs, and asks about my indie game.
0 notes