do you have any metafictional ttrpgs? or any ttrpgs about nothing (being about the concept of nothing or literally not having something they're "about")?
Theme: Metafictional TTRPGS / Games About Nothing.
Y’all are really pulling out the stops for these requests, huh? I’m not entirely sure if what I pulled up actually counts as metafiction, or as games about nothing, but I hope you find something close to what you’re looking for here.
Feedback, by Adira Slattery.
This is a drawing and survey taking game.
You will be expected to draw some chairs.
You will be expected to take some surveys
.Requires the use of a printer for the surveys.
And at the end you gotta email me.
So good luck...
This is a game about drawing a chair. And then taking a survey. And then drawing a chair. And taking a survey. And so on. It’s an exercise that’s meant to be both repetitive and reflective. It’s hard for me to determine what this game is about, because a) I haven’t played it and b) I suspect it’s going to mean something a little different for each person who plays it. It’s possible that for some people who look at this game, it might be about nothing.
Undeath of the Author, by quinntastic.
A meta mini-game designed for Troika.
This is a game in which the author is both dead and not dead - they are undead, and it is up to the group to kill them. The author is the author of the game, and the group is responsible for figuring out how to go about and kill them. (Of course, the author is willing to tell you, the GM how they can be killed, but they don’t want you to tell the players. You can keep a secret, right?)
Beach Episode, by Legendary Vermin.
BEACH EPISODE is a microgame mix-in for your regular table-top RPG group. Players take their current characters, quickly adapt them for a rules-light session, and commence to run an anime-inspired, beach-themed adventure. All you need to play is at least 3d6 and an established set of characters.
This is a game that is about nothing in the sense that it isn’t really about anything. It follows the style of the anime beach episode, asking you to take recognized characters, probably from an ongoing campaign, and giving them a moment of rest, relaxation, and (probably) nothing plot-relevant. It’s great for encouraging players to delve into who their characters are without feeling worried about the consequences.
Meta Society, by Small Stories.
Meta Society is a game about playing a game of Good Society created for the April Fool's Day Good Society game jam.
This is a game about playing a game - specifically a game of Good Society. When you play, you’ll describe fictional players interacting with a fictional setting, using safety tools and talking about what they did and didn’t like about each session. This requires a copy (as well as experienced knowledge) of how to play Good Society, but I think if you have had the experience of playing Good Society, this might also be something you could adapt to make it a metafictional game about playing a different ttrpg.
DIE: The Roleplaying Game, by Rowan, Rook & Decard.
You’re dragged into a treacherous fantasy world made from your own fears, doubts and desires. There’s only one way to escape - but with limitless adventure within your grasp, would you even want to?
In DIE: The Roleplaying Game, you play a group of authentically flawed people from the real world who gather together to play a game and are trapped in a magical realm. What are they prepared to sacrifice to escape? What are they prepared to sacrifice to stay?
This is a TTRPG inspired by a comic book, about people who play games, finding themselves being drawn into a game. Your characters will be interacting with a fantasy world of their own creation, knowing that it is a game and yet being drawn into it deeper than they could have ever imagined. If you want to hear this game in action, My First Dungeon has an excellent season from Mar. 31 - May 26 of 2023.
The Waiting, by J.N. Butler.
A one page GM-less roleplaying game of suspense for 1 or more players.
The Waiting is inspired by the anxiety caused by waiting for the unknown.
In The Waiting you play as a character in a setting where it hasn’t happened yet. It is definitely going to happen, but no one knows when it will happen. Until it happens, there is only The Waiting.
What are you waiting for?
This feels like a game that could be about nothing because the thing that is going to happen will not happen while you play the game. The game is specifically about the time in which the thing has not yet happened - you just know that it will. The game occurs as a series of rounds, over which players describe what their characters are doing. When the event that the table creates happens, you have one final round of play and then the game is over.
This might also be a great tool for dropping into another game, if you’re like me and you like pairing your TTRPGs like cheeses and fine wines.
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