#gradient border animation
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codingflicks · 2 years ago
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CSS Gradient Border Animation
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codenewbies · 1 year ago
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CSS Gradient Border Animation
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jcmarchi · 2 months ago
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Modern Scroll Shadows Using Scroll-Driven Animations
New Post has been published on https://thedigitalinsider.com/modern-scroll-shadows-using-scroll-driven-animations/
Modern Scroll Shadows Using Scroll-Driven Animations
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Using scroll shadows, especially for mobile devices, is a subtle bit of UX that Chris has covered before (indeed, it’s one of his all-time favorite CSS tricks), by layering background gradients with different attachments, we can get shadows that are covered up when you’ve scrolled to the limits of the element.
Geoff covered a newer approach that uses the animation-timeline property. Using animation-timeline, we can tie CSS animation to the scroll position. His example uses pseudo-elements to render the scroll shadows, and animation-range to animate the opacity of the pseudo-elements based on scroll.
Here’s yet another way. Instead of using shadows, let’s use a CSS mask to fade out the edges of the scrollable element. This is a slightly different visual metaphor that works great for horizontally scrollable elements — places where your scrollable element doesn’t have a distinct border of its own. This approach still uses animation-timeline, but we’ll use custom properties instead of pseudo-elements. Since we’re fading, the effect also works regardless of whether we’re on a dark or light background.
First, we’ll define our scrollable element with a mask that fades out the start and end of the container. For this example, let’s consider the infamous table that can’t be responsive and has to be horizontally scrollable on mobile.
Let’s add the mask. We can use the shorthand and find the mask as a linear gradient that fades out on either end. A mask lets the table fade into the background instead of overlaying a shadow, but you could use the same technique for shadows.
.scrollable mask: linear-gradient(to right, #0000, #ffff 3rem calc(100% - 3rem), #0000);
Defining the custom properties and animation
Next, we need to define our custom properties and the animation. We’ll define two separate properties, --left-fade and --right-fade, using @property. Using @property is necessary here to specify the syntax of the properties so that browsers can animate the property’s values.
@property --left-fade syntax: "<length>"; inherits: false; initial-value: 0; @property --right-fade syntax: "<length>"; inherits: false; initial-value: 0; @keyframes scrollfade 0% --left-fade: 0; 10%, 100% --left-fade: 3rem; 0%, 90% --right-fade: 3rem; 100% --right-fade: 0;
Instead of using multiple animations or animation-range, we can define a single animation where --left-fade animates from 0 to 3rem between 0-10%, and --right-fade animates from 3rem to 0 between 90-100%. Now we update our mask to use our custom properties and tie the scroll-timeline of our element to its own animation-timeline.
Putting it all together
Putting it all together, we have the effect we’re after:
We’re still waiting for some browsers (Safari) to support animation-timeline, but this gracefully degrades to simply not fading the element at all.
Wrapping up
I like this implementation because it combines two newer bits of CSS — animating custom properties and animation-timeline — to achieve a practical effect that’s more than just decoration. The technique can even be used with scroll-snap-based carousels or cards:
It works regardless of content or background and doesn’t require JavaScript. It exemplifies just how far CSS has come lately.
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newcodesociety · 2 years ago
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athena-gundampla · 13 days ago
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HG 1/144 Prototype Earth Federation Forces Mobile Suit RX-78-3 "G3 Gundam (Trans Pride Livery)" [Beyond Global] (Bling Knockoff)
Happy Pride everyone!!! This year's pride month build is pretty similar to last year's, adding a trans pride colour scheme and gradient shield onto an otherwise pretty standard kit.
This kit is a Bling knockoff of the Beyond Global version of the RX-78-2, with a custom cyan/magenta colour scheme that I felt would fit perfectly with a trans pride build. Bling's knockoff is pretty much identical to the base RX-78-2 Beyond Global, however unfortunately instead of recoloring the plastic for this scheme, they've simply painted over the sprue, which meant I needed to manually paint over all the nub marks. It's otherwise a very impressive knockoff, with smooth painting, perfect detail, and even a set of knockoff G3 decals with plenty of spares for customisation. The G3 is essentially another RX-78 that made it off Side 7 in pieces, and in the novels replaced Amuro's main Gundam later in the series.
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The Beyond Global kit is nominally a High Grade, but it's designed to have as much articulation as possible, and be as colour separated and detailed as a Real Grade kit. There's a ton of articulation, including pivots at both the wrists and upper arm, a cleverly designed shoulder and torso for shoulder articulation, and even a torso flexion and ab-crunch! It can easily get a to lot of the human-like poses you see in the anime.
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Apart from fixing up the visible nub marks with an extra layer of paint, and a basic silver and gunmetal weathering for all the grey parts, I added a trans flag and a trans rondel to emphasize the trans-flag adjacent colour scheme. I'm really proud of how the flag turned out, as I feel it's representative of my improved masking skills. The rondel is a little messy, unfortunately, but I still think it adds to the kit. I also ended up painting the eyes and head sensors with my gold marker, which helps them stand out, especially since there weren't any foil stickers included.
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Apart from this, the kit was so well colour separated that there was no need for any further touch ups, apart from applying decals. I'm not sure what decal sheet was included, but it's one of the highest quality decal sets I've ever used. The decals are fairly durable and extremely thin, with minimal borders, and they lay super flat against the model. After topcoating, they look as though they've been tampo printed onto the kit, unlike Bandai's, which often notably stick up a little from the surface. I was even able to mask and paint on top of one on the thigh with no issues.
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There's a nice little instruction sheet induced for decal placement, but I also improvised a little and included a few of my own spare decals to help bring everything together, especially on the shield and the beam rifle.
As above, the kit is super poseable, and can easily hit and maintain a lot of anime accurate poses, especially given the lack of polycap usage (although a lot of the plastic parts still resemble the polycaps they were derived from). I had a lot of fun trying out poses I couldn't quite hit with my older Origin version of the RX-78-2.
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This kit comes with a few hand options for posing, including an open left hand, two open fists for the beam sabers and shield, and a right hand pistol grip. There's also the standard gundam Beam Rifle, with a little peg for attaching to the rear skirt, and both a curved and straight beam saber effect for different poses.
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Overall, this is one of my favorite builds so far. I really enjoyed the decal process, and I love how the unique colour scheme helps it stand out on my shelf.
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gordonramsei · 19 days ago
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𐔌 ‧₊ᢉ𐭩˚ mango swirl 𐦯
it's been a minute , friends ! i hope everyone is doing fantastic and thriving ! i'm pleased to release my newest theme , mango swirl . she's cute , she's versatile , and she's the perfect theme for the summer ! complete with animations , a mock twitter bio , and all the bells and whistles ! as always , please don't hesitate to message me on patreon or here on tumblr if u encounter any issues and we can troubleshoot it together !
pretty please give this   post a like or  reblog  if u intend on using this code or if u just want to be a supportive hottie  ! love u all bigly ; be sure to pet a cute animal today  ! mwuah !
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𐔌 ᢉ𐭩 theme features  𐦯
optional grayscale img toggle
accessible font sizing toggle
beautiful animated gradient star border
aesthetically pleasing micro text accents
1 free link to use however u please
mock twitter bio complete w/ icon and header
navigation tab with 6 free links
subtle animations use throughout
full list of credits , inspo , image sizes , and fonts are listed within the google doc containing the code
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this theme is a patreon exclusive . interested ? click here or the attached source link to consider becoming a part of the hottie crew ! we'd love to have u !
⟡⋆。⊹₊˚ notice : there is no live preview of this theme , hence the video preview ... apologies if this inconveniences anyone !
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pixelsgarage · 2 months ago
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What is your creation process? :3c
hey, thanks for the inquiry! i've been meaning to make a post like this for some time now. NOTE: this will only cover how i make my blinkies. if you want me to go in depth about how i make stamps, please send another ask! i just think they're kind of self explanatory in comparison >_>
MY BLINKIE MAKING PROCESS
for this demonstration, i will make this graphic of Acht Mizuta from Splatoon 3. it's free to use btw:
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i make my graphics in Krita, which is great for editing pixel art, but does not have an option to disable font antialiasing. this leads me to generate my pixel text through external online services, but i usually generate it on blinkies.cafe and get an editable template to go along with it. my go-to is the simple purple template, since it has a simple palette and the text has its own color so i can put it in a separate layer easier.
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i import it as a single frame that i will animate later. usually what i do first is cut+paste the inner content of the blinkie into a separate layer:
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then i remove the background with a fill erase on the third mode, and move it around as i see fit. i put it in a separate layer before this so it's easier to color and add things like outlines.
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let's import graphics! usually i find a transparent png and overlay it onto the background, but in this case i'm using a full background, so it needs to be prepared:
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(source: splatoon 3 side order locker reward banner)
i import the image into a new file with the same resolution as the blinkie. i edit it to have a wider resolution so it fits better:
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i use a lasso tool to put acht in a separate layer (so they stick out of the frame)
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i import the two layers into the original file with the text. though i feel the images could use a little color grading...
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at this point i begin to mess around with the layout a little, trying to match the original "sanitized" theme i had in mind. i also do color grading on the render of acht and change out the background. now we're getting somewhere! i also color the text at this point to be a nice gradient green.
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let's color the outer part of the blinkie! i thought i would make the border a transparent black, with the lights being neon green and a dark magenta respectively.
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i also want to make the text have a nice little border around it, so i put a stroke filter on the text layer with the following settings. these usually change depending on graphic but the thickness is always 1px (any more and it gets antialiasing)
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that's it for designing the blinkie, now it's time to animate it! i do this internally in krita, since it has an animation feature:
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i make a new frame for the animation and change the colors and positions around. i also set up my clip settings - ending at frame 1 (2 frames - frame 0 and frame 1) at 6fps.
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that's pretty much it! the gif is ready to export, just make sure you export it in the right format and don't accidentally compress it or make it too big.
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the gif is ready!! wahoo!! i hope this was somewhat enlightening, i'm not the best at explaining stuff but i tried to go in depth as much as i could
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libraryofmoths · 2 years ago
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Moth of the Week
Spanish Moon Moth
Graellsia isabellae
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The Spanish moon moth was first described in 1849 by Mariano de la Paz Graells y de la Agüera as Actias isabellae. However it was moved to the genus Graellsia, which was created in 1896 by Augustus Radcliffe Grote. It is part of the moth family Saturniidae and often associated with other “moon moths” under Actias although this species split off years ago. It is the only species in Graellsia and has no subspecies, making it a monotypic genus.
Description This moth has green wings with reddish-brown lines and yellow-green hindwing tails. These lines border all four wings and trace over the moth’s veins. The lower edges of both the hindwings and forewings (called the outer margins) are lined with black and the same yellow-green as the tails. This yellow-green is also seen on the forewings close by the moth’s head and on the hindwings in a gradient. Each wing has a magenta, orange, white, and black eyespot in between its veins with the hindwing spots being larger.
The body is yellow-green as well with reddish brown patterning. The antennae can be dark or orangish-brown.
The males have longer tails and bushier antennae while females have stubby tails and larger bodies.
Wingspan Range: 6.35 – 10.16 cm (2.5 - 4 in)
Diet and Habitat The caterpillar of this species eats pine needles, specifically from the Pinus nigra (Austrian Pine) and Pinus sylvestris (Scots Pine), which are native to its habitat. Interestingly, this species doesn’t easlily adapt to eating non-native pine species even if they are from the same genus.
This species is native to Spain and France but is also found in Switzerland. They live in the Alps and the Pyrenees mountains, which are considered a “refugee location.” Due to the cool, dry, and unchanging climate the Spanish moon moth has been able to remain unchanged for thousands of years. It is also a protected species.
Mating Adult moths hatch at the end of April to early May. The females lays 100 to 159 eggs, using pines as host plants. The eggs hatch after 1 to 1.5 weeks. It is important to note that adult from the same family will not mate with each other.
Predators Presumably, this moth uses its eyespots to imitate a larger animal and scare away predators.
Fun Fact A hybrid moth species was created by breeding the Spanish moon moth and the Indian moon moth (Actias Selene).
(Source: Wikipedia, Moth Identification, The Butterfly Babe)
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valrayne-faeu · 4 months ago
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Glossary (last updated 21/2/25)
Faeu- a portmanteau of "fae" and "AU" ValRayne- the creators of the AU
𓈒⟡₊⋆∘˚⊹ ࿔ People ࿔⊹˚∘⋆₊⟡𓈒
.𖥔 ݁ ˖ Fae- functionally immortal magical beings that inhabit the fae realms. Humans can become fae by being trapped in the fae realms through a trick/deal or by staying within the fae realms for a year and a day, after which they will no longer be able to leave until they have completed their transformation. Humans that are trapped may request the Trials from a monarch, 3 tests that, if passed, grant them their freedom. Fae age at a human pace up until maturity, where the aging process slows to such a degree that they are functionally immortal. Born-fae are considered young adults into their 300s and more ‘middle age’ adults in their 800s. The aging process is kind of exponential, where they age slower and slower as they get older. Fae can have incredibly diverse features; horns, antlers, insect wings, bird wings, animal features, multiple limbs, etc. Not all fae have wings or appear entirely humanoid.
.𖥔 ݁ ˖Monarch/King/Queen- the highest ranking fae in a court. The current Kings are Dream of the Summer Court, and Nightmare of the Winter Court. Their mother, Nimh, was the Queen of the Seasonal Court.
.𖥔 ݁ ˖ Courtier- fae that work in politics, close with the court's monarch.
.𖥔 ݁ ˖ Inner court- the close inner circle of a monarch-- usually the highest ranking fae under the monarch or their close associates.
.𖥔 ݁ ˖ Aspect- a fae that was born/created to be or has become the personification of a concept. Aspects are fae that went through complicated, life-altering, incredibly influential experiences that were entirely concentrated around a singular concept of some kind. It changes them fundamentally as a person, concentrating their magic on that concept until they are tied to it intrinsically and it is as much a part of them as they are a part of it. It is an unconscious deal with a wild magic that is outside of even the fae's control. The fae becomes that thing personified. Aspects are incredibly powerful and exceedingly rare, and it’s a very notable event for one to be created. Notable Aspects are Dream (Positivity), Nightmare (Negativity), Error (Chaos), and Ink (Inspiration).
. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁
𓈒⟡₊⋆∘˚⊹ ࿔ Places ࿔⊹˚∘⋆₊⟡𓈒
.𖥔 ݁ ˖ Mortal realm- the human world. Separated from the fae realms by the veil. Accessible by fairy circles, certain trails, hidden doors, etc.
.𖥔 ݁ ˖ Fae realm- the world of the fae. As expansive as the human world, with its own continents, ecosystems, and laws of reality. Filled with magic, beasts of legend, and seemingly incomprehensible rules, it is a wild place of wonder and danger in equal measure.
.𖥔 ݁ ˖ Court- two definitions depending on context.
an organised group of fae that live in harmony with a certain form of magic (Summer, Winter, Sky, etc). Basically another word for 'country'. Examples: The Summer Court, The Winter Court. Refers to the group of fae as a whole.
the governing body of a group of fae-- usually overseen by a monarch. It includes higher ranking fae, courtiers, that assist the monarch in maintaining peace, trade, and infrastructure. Refers specifically to the political fae (monarch and courtiers).
.𖥔 ݁ ˖ Kingdom- another way to refer to a fae court as a whole.
.𖥔 ݁ ˖ Border- the divide between kingdoms, courts, realms, etc. The border between courts features a gradient between them; there is a threshold at which point crossing means you are in another court, but the landscape on either side of said threshold is a gradual change between the different regions. For example; the border between Autumn and Summer has a gradual shift of autumnal leaves on trees that becomes more prominent the closer you get to Autumn. The sun will also appear to set as you get closer to the border, until you are fully in Autumn and it is in full twilight. Travelling from Autumn to Summer will be the opposite (the trees will become more green and fuller, and the sun will appear to rise). Because of the gradual shift and the true threshold between courts being only obvious to the trained eye, it is risky to travel along the border for fear of accidentally crossing it without the proper protections.
.𖥔 ݁ ˖ Faewilds- also known as The Wilds, Wildes, Faewildes, any other variation. All areas in the fae realms but outside of a fae court. Dominated by complex, wild magics and dangerous beasts and terrain. Nearly inhospitable, only the fae that dare to learn the complex and shifting rules of the wilds and beasts can survive without losing themselves. Most fae in the Wilds are hermits, outcasts, or those that prefer the ever-shifting rules of the wild lands and beasts to the consistency of the court laws. I cannot overstate enough, dear reader, just how difficult it is to live in the wilds. It is unknowable and ever-changing and incredibly volatile.
.𖥔 ݁ ˖ Summer Court- the court ruled by Dream. The fae within this court are in tune with Summer or Spring magic. It is primarily a sunny, warm region with vast stretches of forest, plains, desert, and other warm biomes. Approximately the size of the human country of France, with a capital city containing approximately 20-25k fae. Approximately 1/3 of this territory is a province known as the Spring Court.
.𖥔 ݁ ˖ Spring Court- a more temperate region of dawn, sprouting plants, and enchanting valleys. It is ruled by Dream and technically a sub-court.
.𖥔 ݁ ˖ Winter Court- the court ruled by Nightmare. The fae within this court are in tune with Winter or Autumn magic. It is a vast, seemingly dark and desolate region of mountains, glaciers, frozen rivers, and snowy forests. Approximately 1/3 of this territory is a province known as the Autumn Court.
.𖥔 ݁ ˖ Autumn Court- a somewhat warmer area cast in twilight, consisting of rolling hills, oak forests, and falling leaves.
. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁
𓈒⟡₊⋆∘˚⊹ ࿔ Things ࿔⊹˚∘⋆₊⟡𓈒
.𖥔 ݁ ˖ The veil- a barrier of magic that separates the human realm and fae realm. It is not literally a wall so much as a layer over everything, concentrated in some places and weaker in other. It is what prevents humans that are trapped from leaving, and in turn contains the magic of the fae realms within the fae realms. It is present in most places within the human realm, masking fae creatures and making them appear mundane, but can be weak in certain locations (transitional places and times such as doorways, a crossroads, or the edge of a biome; where natural elements meet each other like waterfalls; or long forgotten places etc)
.𖥔 ݁ ˖ The Trials- three tests administered by a court's monarch to a human per request. The tests are determined by the monarch, and must be possible to win.
Nightmare's first 2 tests are of wit-- convoluted riddles, games of strategy against his courtiers, and the like. Should the human win them he will become their opponent in something they cannot possibly win. For example-- a game of strength or speed; wrestle him to the ground; land a blow on him; outrun him to the border with the human realm. No human has ever defeated the Winter King's trials.
Dream, conversely, is much more fair with his trials. He prefers games of three. For example-- win three rounds in a game; shoot three arrows in the target; catch three birds of a kind.
.𖥔 ݁ ˖ Rules- the fae realms have rules that impact their reality, much like the human realm's laws of physics.
Language is binding-- tricks/wordplay and deals/agreements have very real effects on reality.
Fae cannot lie. As language is binding, fae cannot speak falsehoods. They are capable of dancing around the truth or evading it, but they cannot outright deny something they know to to be true. Fae that attempt to lie will get violently ill.
Humans that have been tricked or stayed too long within the realms will be unable to leave until they have become full fae.
The Trials, when requested, must be administered promptly. A human that succeeds in the Trials is free to leave. Should they get tricked again, or once again overstay, they will have to request the Trials once more.
Fae cannot enter another court without the monarch of said court's permission. Fae that attempt to trespass will experience a sickness associated with the conflicting magic. Broad permissions can be put into place for an open border, though it is up to the monarchs' discretion.
.𖥔 ݁ ˖ Beasts- the creatures that live within the fae realm. Gryphons, dragons, unicorns, kelpies, brownies, and pixies are all examples of the beasts you can find within the realm. Many are as intelligent as smart animals, just as many are as intelligent as any fae or human. Intelligent fae beasts are capable of trickery and deals, just as regular fae are.
.𖥔 ݁ ˖ Magic- the mana flowing throughout the fae realm. There are many different categories of magic, only usable by those with an affinity for their specific types. Magic within the courts is tamed and centred on a particular kind (Summer/Winter/etc), though there is always an undercurrent of the wilder more varied magic associated with whatever region you're in (forest, desert, ocean). Magic outside the courts, in the Faewilds, is nigh uncontrollable and deeply interwoven together. It is difficult to separate the different kinds, and only the strongest or most knowledgeable fae can utilise them. Magic in the wilds needs to be befriended and worked alongside with-- it cannot be forced into submission or commanded.
.𖥔 ݁ ˖ Trick/Deal- all fae are capable of creating magically binding deals, or manipulating language such that it affects reality. Asking "Can I have your name" and receiving a name in response, for example, will warp reality such that the asker will now literally possess the answerer's name as their own. In similar fashion, making a deal with a fae ("I will exchange my hair colour for yours" for example) will affect reality, no matter how complex or unusual. Fae can obtain concepts, senses, body parts, skills/talents, knowledge, and identities all in this manner.
.𖥔 ݁ ˖ Fairy circle- a ring of mushrooms found in the human realms. Stepping inside may transport you to the fae realm.
.𖥔 ݁ ˖ True name- names hold immense power in the fae realm. As language dictates reality and vice versa, a fae or human's true name can hold power over them. Telling someone your true name can be incredibly dangerous; with your true name, someone can control you or take from you whatever they wish. True names are also exchanged as an ultimate sign of trust between married fae, or between friends of the highest caliber.
.𖥔 ݁ ˖ Nickname- a name humans and fae go by that is not their true name. It is a mask used to protect their true name from those that would use it to control them. Most fae have many nicknames or alternate names that they go by specifically for this purpose. Humans that enter the fae realms are highly recommended to choose a nickname or second name to avoid having their name stolen or worse.
. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁. ݁₊ ⊹ . ݁ ⟡ ݁ . ⊹ ₊ ݁
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codingflicks · 2 years ago
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Gradient Border Animation
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codenewbies · 8 months ago
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Gradient Text Border Animation
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silverior968 · 4 months ago
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Another drawing I made for my animation school application portfolio, a ref sheet for Cleaver Salix
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[Image ID: A character sheet with a grey gradient background with lighter grey borders. On the left side is a drawing of a middle-aged white person with large, blotchy scars on their face and hands. Their eyes are green and the spaces under them are dark. Their hair is short and dark brown. Their outfit consists of a white tailcoat with gold buttons and embroidery resembling flower petals, and gold epaulettes with daisy-shaped decorations. They also have white trousers, brown boots and a white turtleneck. Their hands are on their hips. Next to this drawing is a close-up of their scars, with the text "bubonic plague scars" written above it. To the right of this drawing are a white mask with black eyes and a scythe, with the text "battle mask" and "battle scythe" next to them. In the top right corner is a close-up of the flower pattern on the epaulette, with the text "epaulette pattern" next to it, and a close-up of the lapel patterns, with the text "embroidery pattern" next to it. In the bottom right there are two headshots of the character, one normal and the other with a wound on their shoulder and bones and pupils glowing golden light, with the text "using vitakinetic magic" above it. At the very top of the page is the text "cleaver salix". The artist's signature, Silverior968, is overlayed over the image in green. / End ID]
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setacin · 1 year ago
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SETACIN COMMS OPEN NOW!
Have YOU ever gone "Hey I wish there was more art of this character" or "Man I really wish I had more art of my oc" WELL NOW'S YOUR CHANCE! :D
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If you have any questions, let me know! (text transcription below)
SETACIN COMMISSIONS 2024
Method of contact - Discord, Twitter, Tumblr DMs Method of payment - Paypal invoice, 50% upfront, prices in USD
CHARACTER ILLUSTRATIONS: character illustrations will have a single color or gradient background with small decorations like stars or hearts available upon request :)
FLAT COLOR: head/shoulders - $30 waist-up - $40 thighs-up - $45 full-body - $50
COLOR + SHADING: head/shoulders - $50 waist-up - $60 thighs-up - $65 full-body - $70
RENDERED: head/shoulders - $60 waist-up - $70 thighs-up - $75 full-body - $80 ADD-ONS: Animals ~$25+ Weapons ~$10+ Additional characters +75% normal character price
FULL ILLUSTRATIONS (rendered only)
SIMPLE BACKGROUND/HARSH LIGHTING +$30 - 1-3 simple items in background - particle/magic effects - dramatic lighting w/ dark background COMPLEX BACKGROUND +$50 - scenery/full environments - complex items - borders/edge detailing STAINED GLASS - full window $250+ - full body $200+ - waist-up $150+ *prices highly variable based on complexity
I am open to other formats such as character sheets, youtube thumbnails, profile pictures, banners, etc. upon request! :)
I WILL DRAW: - OCs/Sonas - Fan art - complex armor/weapons - Mild gore (blood/injury_ - Ship art I WILL NOT DRAW: - NSFW/Fetish - IRL people - Complex mech - Hate Symbols - Extreme gore - Children (<15 yrs)
ADDITIONAL INFO - Character references must be provided. I CAN design a character, but price will need to be negotiated - Depending on complexity, prices may increase - Revisions are free up until I start line art, after which major changes may increase price - Email must be provided for Paypal invoice, Final piece will be sent via dms and/or email - Commission will take up to a month max - If you would like to use my art as branding, please let me know! :) TERMS OF SERVICE: - I reserve the right to refuse any request - Commission is for personal use only unless otherwise discussed - You may not re-sell my art or turn it into NFTs - You may not share WIPs shown during commissioning process - Work on piece will not start until 50% upfront payment has been made - No refunds, no physical product provided (this is digital art) CONTACT ME: Tumblr - setacin Twitter - setacinn
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tulikettuun · 8 days ago
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An OC being the prince of Hyrule (don’t worry, there’s a princess too!) in an LoZ AU a friend and I have been working on. It’s been turning in my head like a rotisserie chicken for over a year now.
More explanation and close up pictures below the cut:
I said that if I could finish the Sheikah Tower I’d go ahead and post this. It’s technically still a WIP because there are parts that are very obviously not finished but I was using this to learn some new digital art techniques that I got a really good hang of and my main focus was always on the character and he’s been done for almost a year now, so I’m ready to call this good enough a move on. I couldn’t move on until the Sheikah tower was more than just a blue rectangle in the distance, though. 😂 I can let the foliage be low detail and sketchy, but that blue rectangle was really jarring so close to the character, which was meant to be the main focus but got lost in the background quite a bit. When I was planning this drawing I only had the character and had actually completely finished it before I even considered what I wanted the background to look like. As a result I drew both a bit independently and meshed them together and unfortunately it sort of shows. I do like parts of it tho. The character and the coloring process I used for him were the main things I was focused on in this, and as a learning exercise it turned out great! I still use a lot of what I learned from this today.
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I spent an absolute TON of time on the clothes — partially because I was designing what his outfit would look like, and partially because I was learning how to paint on top of a rough sketch. All the shading, highlights, color gradients — all of it was painstakingly done like I was using a colored pencil on paper. I could have used digital art tricks, but I was trying to find a middle ground between digital art and the traditional art I’m more accustomed to.
One of my favorite details is the running horses along one side of the waist band. I used the early animation stills of the running horse as reference, so there are about 4-5 unique designs that repeat along the border.
I used “Creating a Champion” to get ideas for the design on the tunic.
Another random favorite detail is the added gusset on the inside upper part of the pants for reinforcement. Because I drew that detail in, I got to play a lot with how the lighting would look there and I like how that turned out (I also like the idea of reinforced crotches and thighs on pants — why do these not exist???)
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As I was working on this tonight, I realized how much I really liked the shading and light bounce on the arm wraps — this one specifically. Past me was on some good ish when she did that. We’re gonna ignore the sword for now. I did put thought into the design, but I definitely also want to redesign it.
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Face close ups because that’s another part I spent a ton of time on. This character has a super distinctive canon hair style that I always have to get creative to maintain the silhouette of whenever I put him in a fantasy setting. This is one of the only times I’ve been satisfied with the results — partially because I just kept his “duck butt” hair in the front (that’s the canon hair style) and partially because I felt like I really killed the braids. (He’s also got some freckles that I am contractually obligated to draw attention to at every opportunity.)
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Finally we have some parts of the background I like. The left-hand side of it was always more complete than the right hand side. I could spend another 20 hours rendering those trees, but I just decided I had had enough for now. Maybe when I’m bored in the future I’ll dip back in and play. And ofc the Sheikah tower. I finished that tonight and wound up pretty proud of how it came out. Ofc I was aided by the fact that the tower is in the distance and dimmed by the lightning, so it didn’t have to be super detailed or accurate. But still. After looking at a blue rectangle for the past year, that tower looks pretty good completed.
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More sketches of my OC as Prince of Hyrule!
Keep reading if you’d like a little explanation of the LoZ AU this comes from.
Usually when my friend and I start an AU, we leave everything how it is in the universe and just plop our characters in and make them the focus. Easy. But since the plot of LoZ is always so intrinsically tied to the hero, princess, Ganon, and other major characters with major roles, there’s not a lot of room to carve out a spot for our OCs. I suppose we could have done a slice of life type thing in the vein of “Rosencranz and Guildenstern Are Dead” but with such a large cast of characters already in the LoZverse and the fact that she and I have a pretty large cast of OCs, there wasn’t a lot of room for that. So, we did things a little backwards. Instead of just using the universe, we also hijacked the plot and the character roles and stuck our OCs in the already established roles. One of my OCs is princess Zelda, one of hers is Link and another of hers is Ganondorf. We decided to play in the BotW/TotK LoZverse, so we also replaced the former champions and future sages with our characters. When we got done, I had a leftover character that didn’t seem to really fit anywhere. I’ve always been intrigued by the idea of a prince of Hyrule — not to take the role from Zelda, but as an addition in the narrative. And we know of at least one prince in the canon. I decided to add the role of prince and stick my leftover OC there. It now means he’s the brother of his canon wife, but eh, they’re really cute as siblings.
I’ve got heaps of lore about what the addition of a prince does to the BotW/TotK narrative, but the only detail you need to understand this art is the fact that Cooper (OC I’ve drawn here and been yapping about) is very proficient with magic and his magic aligns with the elemental dragons Farosh, Dinraal, and Naydra. He can use Lightning, Fire, and water/ice magic in a few different ways. Here he’s just using lightning magic for a nice AoE type of attack in Farosh’s domain of Faron. Not sure what he’s attacking. Didn’t think that far ahead. 😂
I might yap more about this AU in the future. It’s one of several Zelda related things that are currently rotting my brain, so there’s plenty to yap about. 😅
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boba-foxy · 1 year ago
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A Pokémon related stimboard with my stim gifs! (I made all of the gifs myself lol)
x/x/x/x/o/x/x/x/x
[GIF 1: Light skinned hands showing off figures of the avian Pokémon Piplup & Rowlet (END ID)]
[GIF 2: A person playing with the ears of a figure of the Pokémon Eevee (END ID)]
[GIF 3: A camera panning to a figure of the Pokémon Espeon (END ID)]
[GIF 4: A person showing off the details of a poseable art doll of the Pokémon Sylveon (END ID)]
[GIF 5: A camera panning to a person's arm to show a tattoo of the Pokémon Eevee & the original 3 Kanto region Eeveelutions (Jolteon (Yellow), Flareon (Red) & Vaporeon (Blue)) (END ID)]
[GIF 6: A person holding a clothing hanger shaped like the Pokémon Leafeon (END ID)]
[GIF 7: A person holding a statue/figure of the Pokémon Sprigatito (END ID)]
[GIF 8: A person holding a decoden phonecase themed to the Pokémon Sylveon (END ID)]
[GIF 9: A camera panning to a Samsung Galaxy flip phone with an animated wallpaper of the Pokémon Pikachu on it (END ID)]
[IMAGE: The Kirby character Daroach on a yellow/red gradient background with white text w/ a blue outline reading: “Please read my pinned post/DNI list before interacting! Thank you! with small text in heavily stylized pixel font next to it reading “by boba-foxy on Tumblr!” with a small dark red border around the image (END ID)]
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gordonramsei · 5 months ago
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・:*:。☃︎ diet mtn dew .
before there was diet pepsi , first there was diet mountain dew . this theme is a cute , minimalistic fansite type code that is as unique as it is captivating ! with plenty of styling options and aesthetic directions u can take it , miss diet mountain dew will give ur blog that wow factor that ur after ! as usual , pls let me know if u encounter any errors or bugs and i will do my best to troubleshoot asap !
pretty please give this   post a like or  reblog  if u intend on using this code or if u just want to be a supportive hottie  ! love u all bigly ; be sure to pet a cute animal today  ! mwuah !
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・:*:。☃︎ THEME FEATURES : 
optional stars accentuating the title
optional header opacity toggle for patterns
optional upper and lower header borders
optional gradient overlay over header img
optional grayscale img toggle
accessible font sizing toggle
1 free link to use however u please
navigation tab w/ 6 free links
pop up description window
full list of credits , inspo , image sizes , and fonts are listed within the google doc containing the code
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this theme is a patreon exclusive . interested ? click here to consider becoming a part of the hottie crew ! we'd love to have u !
・:*:。☃︎ click the source link to view a live preview !
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