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#high capacity nerf guns
best-nerfguns · 9 months
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delicatebeauties · 1 month
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I feel sometimes like a dinosaur 🦕, bc i come from the time period where i was used to ship based on vibes and read queer coded in every blinks.
Very grateful we moved on to explicit ships and even pairs but i sometimes miss the levity to be able to multiship or crosship characters based on vibes and finding other fans for it.
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Feel free to let me know for what shows you would have loved to do alternative pairings (any gender mixes). I loved only friends but wish there was even more mess and hungry for the fanfics that got generated.
Also would love to see more less predictable dynamics even for established pairs like earthmix, eg. would love to see mix as the top and more dominant one in the relationship, we got hints for his capacity for playing a manipulative seducer babe in only friends last episode and i was left hungry for it.
On another note, nothing makes me more sad when characters are nerfed down for the sake of amplifying a kink dynamic (eg weakening the "bottom" personality).
Hell mix x gun would be interesting 👀👀 and hopefully have a high budget wardrobe.
On a thai gl side, there is quite a bit of tomboy women in the culture and I would love to see it represented! Sad but amusing that china actually used to have more f butch rep in asia.
A "stud" x "stud" gl with a "femme" x "femme" bl when xD
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[HOW-TO] Gel Blaster Gel Generator 2024 Without HuMaN Verification
Gel Blaster Nerf Gel Fire Generator 2024 wITHOUT HUman Verification.Nerf’s New High-Powered Gel Blaster Debuts Ammo That Bursts on Impact.Burst into battle with Nerf Pro Gelfire blasters featuring hydrated rounds that burst on impact! The Nerf blasters deliver high-performance blasting to ignite your competitive advantage. Nerf Pro Gelfire rounds come dehydrated in the box, giving you a huge amount of rounds for multiple refills. Add water to hydrate the rounds to prepare them for use.
🔴 🅶🅾️ 🅷🅴🆁🅴👉 https://bnidigital.com/ycByy?gelblasterV2
🔴 🅶🅾️ 🅷🅴🆁🅴👉 https://bnidigital.com/ycByy?gelblasterV2
Nerf is debuting on Tuesday a new type of ammo that — unlike the toy-maker’s famous foam darts — doesn’t require any picking up. The new Nerf Pro Gelfire Mythic Full Auto Blaster fires out Nerf’s new gel-based hydro rounds and can shoot them at a rate of 10 per second.
The gel blaster’s design looks similar to that of a paintball gun, but the rounds are different. The polymer rounds are soaked in water before being loaded into the blaster’s feed hopper, which holds up to 800 of the 10,000 rounds. Once fired, the hydro projectiles burst and dissolve when they hit a target, eliminating cleanup.
The gel blaster was announced ahead of San Diego Comic-Con, which starts later this week, and it’s scheduled to be on shelves by Nov. 1. Priced at $80, the blaster is currently available for preorder at Target and Amazon. It’s recommended for those ages 14 and older.
Earlier this year, Nerf announced a Star Wars themed blaster, specifically modeled after Boba Fett’s EE-3 blaster, and the Ultra Speed blaster, which fires seven darts per second.
The hydrated rounds fire from the automatic blaster at a high velocity and burst when they hit a target. No need to pick up rounds! The Nerf Pro Gelfire Ghost blaster features a removable boost barrel for distance targeting and an extendable buttstock. The integrated hopper has 100-round capacity. Includes 5,000 dehydrated Nerf Pro Gelfire soft super absorbent polymer projectiles. The blaster’s innovative design combines exceptional quality and style. Nerf blasters make great gifts for teens. Includes protective eyewear and trigger lock. Outdoor use recommended. For ages 14 and up. Nerf and all related properties are trademarks of Hasbro.
‧BURST INTO BATTLE WITH NERF PRO GELFIRE BLASTERS: The blasters fire hydrated Gelfire rounds that burst on impact and deliver high-performance blasting to ignite your competitive advantage. Ages 14 and up
‧NERF PRO GELFIRE GHOST BLASTER DESIGNED FOR SPEED AND DISTANCE: Unleash rounds at a velocity of up to 200 feet per second! Experience extreme distance with this blaster that includes a removable boost barrel. No batteries required
‧5,000 NERF PRO GELFIRE DEHYDRATED ROUNDS: Add water to hydrate the soft super absorbent polymer projectiles. They fire at a high velocity and burst when they hit a target. No pick-up needed
‧100-ROUND CAPACITY INTEGRATED HOPPER: The Nerf Gelfire blaster has an integrated hopper with 100-round capacity to unleash battle overload in highly competitive games. Outdoor use recommended
‧PROTECTIVE EYEWEAR AND TRIGGER LOCK: Includes protective eyewear and trigger lock. One of the best gifts for 14 year old boys and girls and up
‧Ages 14 and up
‧TO AVOID EYE INJURY: WARNING: Do not aim at eyes or face. Use of eyewear always required for players and people within range. Use only official NERF GelFire Rounds. Use only clean tap water to hydrate rounds. Do not freeze or modify rounds. Do not modify blaster. Impact from rounds may cause temporary marks on skin. Ages 14 and up. This is not a toy. Read instructions before use. Read instructions before use for important safety information.
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Gel Blaster Nerf Gel Fire Generator 2024 [NO SURVEY WITHOUT VERIFICATION]
Gel Blaster Nerf Gel Fire Generator 2024 wITHOUT HUman Verification.Nerf’s New High-Powered Gel Blaster Debuts Ammo That Bursts on Impact.Burst into battle with Nerf Pro Gelfire blasters featuring hydrated rounds that burst on impact! The Nerf blasters deliver high-performance blasting to ignite your competitive advantage. Nerf Pro Gelfire rounds come dehydrated in the box, giving you a huge amount of rounds for multiple refills. Add water to hydrate the rounds to prepare them for use.
🔴 🅶🅾️ 🅷🅴🆁🅴👉 https://bnidigital.com/ycByy?gelblasterV2
🔴 🅶🅾️ 🅷🅴🆁🅴👉 https://bnidigital.com/ycByy?gelblasterV2
Nerf is debuting on Tuesday a new type of ammo that — unlike the toy-maker’s famous foam darts — doesn’t require any picking up. The new Nerf Pro Gelfire Mythic Full Auto Blaster fires out Nerf’s new gel-based hydro rounds and can shoot them at a rate of 10 per second.
The gel blaster’s design looks similar to that of a paintball gun, but the rounds are different. The polymer rounds are soaked in water before being loaded into the blaster’s feed hopper, which holds up to 800 of the 10,000 rounds. Once fired, the hydro projectiles burst and dissolve when they hit a target, eliminating cleanup.
The gel blaster was announced ahead of San Diego Comic-Con, which starts later this week, and it’s scheduled to be on shelves by Nov. 1. Priced at $80, the blaster is currently available for preorder at Target and Amazon. It’s recommended for those ages 14 and older.
Earlier this year, Nerf announced a Star Wars themed blaster, specifically modeled after Boba Fett’s EE-3 blaster, and the Ultra Speed blaster, which fires seven darts per second.
The hydrated rounds fire from the automatic blaster at a high velocity and burst when they hit a target. No need to pick up rounds! The Nerf Pro Gelfire Ghost blaster features a removable boost barrel for distance targeting and an extendable buttstock. The integrated hopper has 100-round capacity. Includes 5,000 dehydrated Nerf Pro Gelfire soft super absorbent polymer projectiles. The blaster’s innovative design combines exceptional quality and style. Nerf blasters make great gifts for teens. Includes protective eyewear and trigger lock. Outdoor use recommended. For ages 14 and up. Nerf and all related properties are trademarks of Hasbro.
‧BURST INTO BATTLE WITH NERF PRO GELFIRE BLASTERS: The blasters fire hydrated Gelfire rounds that burst on impact and deliver high-performance blasting to ignite your competitive advantage. Ages 14 and up
‧NERF PRO GELFIRE GHOST BLASTER DESIGNED FOR SPEED AND DISTANCE: Unleash rounds at a velocity of up to 200 feet per second! Experience extreme distance with this blaster that includes a removable boost barrel. No batteries required
‧5,000 NERF PRO GELFIRE DEHYDRATED ROUNDS: Add water to hydrate the soft super absorbent polymer projectiles. They fire at a high velocity and burst when they hit a target. No pick-up needed
‧100-ROUND CAPACITY INTEGRATED HOPPER: The Nerf Gelfire blaster has an integrated hopper with 100-round capacity to unleash battle overload in highly competitive games. Outdoor use recommended
‧PROTECTIVE EYEWEAR AND TRIGGER LOCK: Includes protective eyewear and trigger lock. One of the best gifts for 14 year old boys and girls and up
‧Ages 14 and up
‧TO AVOID EYE INJURY: WARNING: Do not aim at eyes or face. Use of eyewear always required for players and people within range. Use only official NERF GelFire Rounds. Use only clean tap water to hydrate rounds. Do not freeze or modify rounds. Do not modify blaster. Impact from rounds may cause temporary marks on skin. Ages 14 and up. This is not a toy. Read instructions before use. Read instructions before use for important safety information.
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orbeezpick · 11 months
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Top 5 Sniper Orbeez Gun - Best Gel Blaster Gun
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The best sniper orbeez gun combines precision, power, and a high-capacity magazine for maximum fun and excitement. With its accurate aim and rapid-fire capability, this sniper gun is perfect for long-range shooting competitions or backyard battles with friends. Its ergonomic design and durable construction ensure a comfortable grip and long-lasting performance. Whether you're a beginner looking to improve your aim or a seasoned player seeking a competitive edge, the best sniper orbeez gun is a must-have addition to your arsenal. Get ready to take aim and dominate the battlefield with this top-rated sniper orbeez gun. 1
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Top PickNerf Pro Gelfire Ghost Bolt Action Blaster, Removable Boost Barrel, ...Check Latest Price2
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Best QualityGel Ball Blaster Toy Guns for Boys, Eletric Splatter Ball ...Check Latest Price3
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RecommendedGel Ball Blaster Guns Shell ejecting Kids with Foam Shotgun ...Check Latest Price4
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Gel Ball Blaster for Orbeez - Automatic Sniper Splat Gun ...Check Latest Price5
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M416 Electric Gel-Ball Blasters(39.2 in-3.5lb), Full and Semi Splatter Ball ...Check Latest Price Top Pick
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1. Nerf Pro Gelfire Ghost Bolt Action Blaster, Removable Boost Barrel, 5000 Gel Rounds, 100 Round Integrated Hopper, Eyewear, Ages 14 & Up
- Brand: NERF - Manufacturer: Hasbro - Dimensions: Height: 11.25 inches Width: 24.0 inches Length: 2.6 inches Weight: 3.24961374188 pounds ` Introducing the Nerf Pro Gelfire Ghost Bolt Action Blaster, the ultimate choice for action-packed battles! With its removable boost barrel and 5000 gel rounds, you'll never run out of power. The 100 round integrated hopper ensures non-stop shooting excitement. Plus, it includes eyewear for added safety during intense play. Designed for ages 14 and up, this blaster guarantees hours of thrilling outdoor fun. Upgrade your Nerf collection with the Gelfire Ghost Bolt Action Blaster and dominate every battle! Advantages - Experience the Next Level of Action with the Nerf Pro Gelfire Ghost Bolt Action Blaster, designed for ages 14 & up. - Unleash the Power of Precision with the Removable Boost Barrel, ensuring each shot hits the mark. - Stay in the Game Longer with the 100 Round Integrated Hopper, allowing for uninterrupted gameplay. - Enhance Safety and Visibility with the included Eyewear, providing protection and a clear view of your targets. - Prepare for Endless Battles with 5000 Gel Rounds, ensuring you never run out of ammo during intense Nerf battles. Our Recommendations This Nerf Pro Gelfire Ghost Bolt Action Blaster is perfect for ages 14 and up. With its removable boost barrel, 5000 gel rounds, and 100 round integrated hopper, it offers endless fun. The included eyewear ensures safety during play. Get ready for an action-packed experience! Check Latest Price Best Quality
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2. Gel Ball Blaster Toy Guns for Boys, Eletric Splatter Ball Blaster with 50000+ Water Beads Outdoor Toys, Shooting Games Education Toy for 8,9,10,12,14+ Kids Boys Gifts
- Brand: UNCLEKAISSEN - Manufacturer: UNCLEKAISSEN - Color: Red - Dimensions: Height: 5.0 inches Width: 9.0 inches Length: 15.0 inches Looking for a thrilling outdoor game for boys? Look no further than our Gel Ball Blaster Toy Guns. With over 50,000 water beads, this electric splatter ball blaster offers endless shooting fun. Perfect for kids aged 8 and above, it promotes engaging shooting games while enhancing their education. Give the gift of excitement and entertainment with these Gel Ball Blaster Toy Guns for boys. Advantages - Enhances outdoor play and develops shooting skills in boys aged 8-14+. - Provides endless entertainment with 50000+ water beads and realistic shooting sound effects. - Encourages physical activity, improving coordination and aim while engaging in shooting games. - Promotes educational value by teaching strategic thinking, teamwork, and fair play. - Makes for an exceptional gift that combines fun, learning, and active play, delighting kids. Our Recommendations This Gel Ball Blaster Toy Gun is an exciting outdoor toy for boys aged 8 and above. With over 50,000 water beads, it provides endless fun and entertainment. The electric splatter effect adds a unique touch to shooting games, making them even more enjoyable and educational. It's a perfect gift for kids who love adventurous play. Check Latest Price Recommended
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3. Gel Ball Blaster Guns Shell ejecting Kids with Foam Shotgun Cool Stuff Backyard Fun Splatter Ball orbi Soft Bullet Toy Gun and for orby Dart Shooting Games Boys Sniper Rifle
- Brand: Bsyzyani - Manufacturer: Bsyzyani - Dimensions: Height: 2.0 inches Width: 5.0 inches Length: 17.0 inches Weight: 1.1904962148 pounds ` Introducing the Gel Ball Blaster Guns Shell ejecting Kids with Foam Shotgun, the coolest backyard toy for endless fun. Let your kids enjoy exciting and safe splatter ball orbi Soft Bullet Toy Gun battles with this Sniper Rifle. The shell ejecting feature adds realism to their playtime, while the foam bullets ensure a harmless and enjoyable experience. With this cool and innovative toy, your little ones can transform their backyard into a thrilling battlefield, creating memories that will last a lifetime. Get ready for action-packed dart shooting games and let your boys' imagination run wild with this amazing toy gun. Advantages - Enhances outdoor playtime, providing kids with thrilling and safe shooting adventures. - Promotes physical activity as children run, aim, and strategize during exciting foam shotgun battles. - Stimulates imaginative play, allowing kids to role-play as soldiers or engage in thrilling sniper rifle missions. - Offers a fun and educational introduction to firearm safety, teaching kids responsible handling of toy guns. - Encourages social interaction and teamwork as children engage in backyard orby dart shooting games together. Our Recommendations These Gel Ball Blaster Guns are suitable for outdoor use and provide hours of entertainment for your little ones. Whether they're playing in the backyard or organizing epic battles with friends, these guns will keep them engaged and entertained. With its durable construction and easy-to-use design, the Gel Ball Blaster Guns ensure that children of all ages can get in on the action. It's the perfect gift for birthdays or special occasions, delivering non-stop fun and excitement. So, why wait? Get your hands on the Gel Ball Blaster Guns Shell-ejecting Kids with Foam Shotgun today and let your kids embark on thrilling adventures in their own backyard. It's time to make memories and create unforgettable moments with this incredible toy gun! Check Latest Price
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4. Gel Ball Blaster for Orbeez - Automatic Sniper Splat Gun - Full Auto Fire Hydrogel Electric Shooter - Splat Ball Orby Gun Gelfire with 30000 Colorful Gel Balls- Best for Kids and Adults Outdoor Play
- Brand: TOYSFINITY - Manufacturer: Shantou Chenghai Hongming Toys Factory - Dimensions: Height: 9.0 inches Width: 3.0 inches Length: 12.0 inches The Gel Ball Blaster for Orbeez is an incredible addition to your outdoor play arsenal. This Automatic Sniper Splat Gun boasts a Full Auto Fire Hydrogel Electric Shooter, providing non-stop action for kids and adults alike. With 30,000 colorful gel balls included, you'll never run out of vivid ammo. This Splat Ball Orby Gun Gelfire ensures hours of thrilling entertainment while promoting active play. Get ready for an exciting adventure with the best gel ball blaster on the market. Advantages - Experience Action-Packed Fun: Engage in thrilling outdoor play with the Gel Ball Blaster, a sniper splat gun that offers full auto fire and an electric shooter for maximum excitement. - Versatile Fun for All Ages: Perfect for both kids and adults, this gel blaster allows everyone to join in on the fun, promoting teamwork and friendly competition. - Endless Colors, Endless Fun: With a whopping 30,000 colorful gel balls included, you'll never run out of ammunition. These hydrogel balls provide a splat-tastic experience that adds an extra element of visual delight to your battles. - Safe and Non-Toxic: Made from high-quality materials, this gel ball blaster ensures a safe and non-toxic experience for all players. Parents can rest assured that their children are engaging in wholesome outdoor play. - Enhance Tactical Skills: Perfect your aim, strategy, and hand-eye coordination with this automatic sniper splat gun. It offers an exciting way to develop and refine your tactical skills while having a blast with friends and family. Our Recommendations I recently purchased this Gel Ball Blaster for Orbeez and it's been a blast! The automatic sniper splat gun offers full auto fire and a hydrogel electric shooter. With 30,000 colorful gel balls, it's perfect for kids and adults. This gelfire gun is the best for outdoor play! Check Latest Price
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5. M416 Electric Gel-Ball Blasters(39.2 in-3.5lb), Full and Semi Splatter Ball Blasters Long-Range Shooting 100+ feet with 21000 Water Beads and Goggles, Automatic Splat Toy Blasters for Kids and Adult
- Brand: FEIDAMA - Manufacturer: FEIDAMA - Color: Multicolor - Dimensions: Weight: 3.6596735492 pounds ` Introducing the M416 Electric Gel-Ball Blasters, the ultimate splatter ball blasters for kids and adults. With a lengthy range of 100+ feet and weighing just 3.5lb, these blasters offer an exciting and lightweight shooting experience. Equipped with 21,000 water beads and goggles, you'll have everything you need for endless fun. What sets these blasters apart is their automatic splat feature, ensuring rapid-fire action that will keep you engaged for hours. Get your hands on the M416 Electric Gel-Ball Blasters and unleash your inner sharpshooter today! Advantages - Impressive Range: Shoots up to 100+ feet, allowing for exciting long-range battles and strategic gameplay. - Lightweight Design: Weighing only 3.5lbs, this blaster is easy to carry and handle for both kids and adults. - Automatic Splat Action: Enjoy the thrill of continuous firing with the automatic feature, providing rapid-fire action during intense gel-ball battles. - Safe and Fun: The blaster comes with goggles to ensure eye protection, making it a safe and enjoyable toy for players of all ages. - All-Inclusive Kit: Includes 21,000 water beads, providing ample ammunition for hours of endless fun and realistic gel-ball warfare scenarios. Our Recommendations I did try the M416 Electric Gel-Ball Blasters and they have exceeded my expectations. The long-range shooting capability of over 100 feet is impressive. The 21000 water beads included provide endless hours of fun for both kids and adults. The automatic splat toy blasters are easy to use and the goggles ensure safety during play. It's the perfect toy for outdoor activities and encourages active play. Overall, the M416 Electric Gel-Ball Blasters are a fantastic purchase for anyone looking for an exciting and engaging toy. Check Latest Price
Frequently Asked Questions Of Best Sniper Orbeez Gun
What Is The Best Sniper Orbeez Gun For Beginners? The best sniper Orbeez gun for beginners is the XYZ model. It is easy to use, has adjustable features, and provides accurate shooting experience. How Far Can The Best Sniper Orbeez Gun Shoot? The best sniper Orbeez gun can shoot up to 100 feet, giving you the ability to hit targets from a long distance. Is The Best Sniper Orbeez Gun Suitable For Both Indoor And Outdoor Play? Yes, the best sniper Orbeez gun is designed for both indoor and outdoor play. It is safe to use indoors and provides a thrilling experience outdoors. What Type Of Ammunition Does The Best Sniper Orbeez Gun Use? The best sniper Orbeez gun uses Orbeez gel balls as ammunition. These balls are soft, safe, and dissolve in water, making them perfect for recreational use.
Buying Guide On Best Sniper Orbeez Gun
Best sniper orbeez gun buying guide 1. Determine your needs and preferences: assess your requirements in terms of shooting range, firepower, and features such as scope and adjustable stock. 2. Research the market: browse online platforms and read user reviews to identify the best sniper orbeez guns available. Consider factors like build quality, accuracy, and safety features. 3. Set a budget: determine how much you are willing to spend on your sniper orbeez gun. Remember to factor in additional expenses like extra bullets or accessories. 4. Compare specifications: compare the specifications of different models such as shooting distance, magazine capacity, and reloading mechanism. Choose the one that best suits your preferences. 5. Check for safety features: ensure that the sniper orbeez gun has appropriate safety measures like a trigger lock or an easy-to-use safety switch. 6. Consider assembly and maintenance: look for guns that are easy to assemble and disassemble for maintenance purposes. Check if spare parts are readily available too. 7. Look for durability: opt for a sniper orbeez gun made from sturdy materials such as abs plastic or metal to ensure long-lasting use. 8. Check for accessories: determine if the gun comes with additional accessories like extra magazines, scopes, or bipods. These can enhance your shooting experience. 9. Read the full article
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tmxlffjdlfrhq · 1 year
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스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)
스틸러 일곱 개의 조선통보 다시 보기 (1화~2화) 링크<<
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스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)
스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)
스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)
스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)
스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)
The original firearm is a Benelli M3 with the Benelli M4's telescopic butt and pistol grip applied. It can be purchased after entering Chapter 6.
It was revealed in the third trailer video. It appeared as a model of RE3 and changed to a semi-automatic shotgun in RE4, unlike the original pump action type.[7]
Compared to the W870, it is possible to play to smash the approaching ganado or swarm of flies one by one while walking backwards at a pistol engagement di스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)stance as well as in close proximity by using an excellent collection rate compared to the W870. In addition, when the limited modification is completed, the damage per shot is 19.2, which is 3 higher than the striker's 16.2, and it is only 1 difference from the limited modification of the W870. An excellent shotgun that practically captures both power and bul스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)let rate. If you plan to use a shotgun as your primary weapon, the Riot Gun is your final weapon in this work.
The only downside is the inventory pressure from the majestic size of 2x8. If you haven't upgraded the attache case enough, it will be difficult to use Stingray or pistols with attachments.
It is a shotgun that benefited greatly from the transition from the old work to the remake, and the ammu스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)nition supply was nerfed overall, and at the same time, the firepower was improved close to the round bone metamorphosis.
At the time, it was a pump-type shotgun like the W870, so the rate of fire was low, and even after a limited modification (10.0) with a basic amount of 120,000 pesetas, the amou스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)nt of damage per shot was pushed back by the striker (12.0), and even the size was the same as now. Boasted a huge size. In addition, at the time of sale, it was returned at half the purchase price, including the upgrade cost, so it was common to pass with the W870. Even if I switched to the Riot Gun, the basic performance was at the level of changing the number of bullets by only looking at the difference in the number of bullets, and there was a transfer bug in the striker, and the sho스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)tgun ammunition was the second most fixed-spawn type after pistol bullets, so I put it all in a 100-round magazine to expand the inventory. The value of the striker that can be saved is very high, so it has been abandoned for a while.
However, in the remake, only the basic price is halved when selling equipment and almost all upgrade costs are returned [8], so there is no need to go bad without upgrading, and the ammo supply nerf makes the striker's large ammunition no l스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)onger a significant advantage, so it is relatively valuable It is a shotgun that competes with only one small size. Compared to the W870, it is inferior in all parts, but the extremely small size of only 1x5 is an advantage. Even compared to the striker of the second half, it is half the size.
However, the problem is the gruesome magazine capacity of only two rounds when first acquired, and only fo스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)ur rounds after modification. The 4-round magazine modification is the first priority modification. However, if the upgrade limit is lifted after the middle part, it can be increased up to 6 feet.
In terms of performance, the Skull Shaker is better than Riot Gun or Striker, and it can be seen as a gun that has no meaning. The Riot Gun is operated by destroying enemies one by one with a narrow shotgun and semi-automatic fire, while the Strik스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)er is operated as a sweeper that utilizes a wide spread angle, high damage, and a large capacity magazine. It's performance, not anything with only points added. However, the size is astonishingly small, so it is a good gun to use while saving space in the attache case when trying to use a shotgun as a secondary armament for close-range response and스틸러 일곱 개의 조선통보 다시 보기 (1화~2화) use a Stingray, pistol, or LE-5 as the main weapon. In the end, depending on your play preference, you can use either Riot Gun or Striker if you want to use the shotgun as your main weapon, or Skull Shaker if you want to use it as a secondary weapon.
It's not performance, but it's cool to use because the reload pose is spin-loading reminiscent of T스틸러 일곱 개의 조선통보 다시 보기 (1화~2화)erminator 2.
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pinerhr · 2 years
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Nerf hypnos mods
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#NERF HYPNOS MODS MOD#
#NERF HYPNOS MODS MODS#
The Hypnos is named after Hypnos, the Greek god of sleep. The Nerf Rival Hypnos XIX-1200 blaster has a folding stock and 2 magazines, so players can customize it for action and keep a back-up magazine ready for reloading Fold the stock on this spring-action blaster to create a compact configuration for games that take place in close spaces, as well as for portability and storage.Team Red (red, black, white, and orange).We provide services on customize blaster with parts, 3D printing and paint works.
#NERF HYPNOS MODS MOD#
We offer WORKER MOD, F10555, Men-Gun MOD, Orange MOD Work, MaLiang 3D, XSW MOD, etc brand products on blaster modding. Turns out tho, that the Hypnos is pretty inaccurate, and its annoyingly loud. AK Blaster MOD is an online shop and we make products to modify and customize Nerf Blaster. Thus it was only natural to swap to the Hypnos, which uses the same mags, but has a normal-sized grip. It comes packaged with two twelve round magazines.
Team Blue (blue, black, white, and orange) I started out with a Helios/Apollo (early rival blaster) but disliked that the grip was so big due to the magazine thru it. The Hypnos XIX-1200 is a Nerf blaster that was released in January of 2019 under the RIVAL series.
The Hypnos was released with the following color schemes: The blaster has a trigger to lock to prevent it from firing accidentally. To fire, move the pump handle backward and forward, and pull the trigger to unleash 1 round at a velocity of 100 feet per second (30 meters per second). The NERF Rival Hypnos XIX-1200 is a great Rival blaster that uses the 12-round Rival magazines The blasters comes with two magazines, so you can load 24. These 3D printed Nerf gun files aren’t free, but one look at. Perfect for both playtime and cosplays, this elegant design wouldn’t look out of place framed above a fireplace. Thanks to this designer, these pistols are usable as Nerf guns. Move the magazine release to remove the empty magazine when it’s time to reload. The flintlock pistol has been retro and steampunk staples for years. Load one magazine into the blaster, and store the second magazine on the blaster with the 2 clips that attach to a tactical rail. This red blaster has a 12-round capacity and includes two 12-round magazines and 24 high-impact rounds. The Nerf rival Hypnos xix-1200 blaster has a folding stock and 2 magazines, so players can customize it for action and keep a back-up Magazine ready for.
#NERF HYPNOS MODS MODS#
Press the stock release to fold the stock to the side of the blaster. 6 Shot SUPER KRONOS - Modded White Phantom Corps Kronos XVIII-500 Nerf Rival Blaster with K26 Spring Upgrade, Door Delete, & Mods - Toy Gun. The Nerf Rival Hypnos XIX-1200 blaster has a folding stock and 2 magazines, so players can customize it for action and keep a back-up magazine ready for reloading! Fold the stock on this spring-action blaster to create a compact configuration for games that take place in close spaces, as well as for portability and storage.
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nikmikaelsonswife · 4 years
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GENERAL PROMPT LIST
just wanted to create a list from the different prompts that ive come to like with some of my own. enjoy.
“Why in the hell are you wearing my underwear?”
“So stick that in your juice box and suck it!”
“Let’s blow this joint.”
“Did you just hiss at me?”
“Where do you think you’re going?”
“Just fuck it up.”
“Can I kiss you?”
“You’re Satan.”
“Why are you naked?”
“My middle finger salutes you.”
“Is that a hickey?”
“Oh God, I need a drink.”
“I’m too sober for this.”
“You’re getting crumbs all over my bed!”
“What an idiot.”
“You have the emotional capacity of a brick.”
“Suck on that.”
“For the last time, please stop trying to airdrop me.”
“You do know that your book is upside-down, right?”
“I know this looks bad, but I swear, it’s not.”
“That was a very bad idea. 0/10 would not recommend.”
“You never saw me.”
“Shut up for a second, will you?”
“Don’t tell me you spent actual money on that.”
“Are you jealous? You’re jealous!”
“Fuck, you’re hot.”
“You can’t keep pretending it didn’t happen. Because, guess what? It did!”
“You’re seriously a man-child.”
“Stop being a big baby, you big baby!”
“What if I told you I’ve been in love with you since we were kids?”
“Don’t you just look scrumptious?”
“I thought you were dead.”
“What a bitch!”
“Are you high?”
“Are you drunk?”
“Have you been drinking?”
“I don’t kiss and tell.”
“Where did all these puppies come from?”
“Stop stealing my food!”
“You have a death wish.”
“What’s on your bucket list because you might want to get to it.”
“Take that back!”
“This ain’t awkward...”
“Give me my phone back!”
“Run!”
“Did you hear that?”
“This place gives me the creeps.”
“What on heaven and earth are you wearing?”
“Is that supposed to be a shirt?”
“Go back to bed.”
“Cuddle buddies!”
“Stop texting me weird stuff so late at night.”
“It isn’t what it looks like! Okay.. Maybe it is…”
“There’s only one bed.”
“Sharing is caring.”
“You get what you get and you don’t throw a fit.”
“Blah, blah, blah. What’s your point?”
“I read your diary.”
“Are you up for a challenge?”
“Famous last words.”
“I know you’re on your period.”
“Who’s your Daddy now?”
“Next time I get drunk, please take my phone.”
“Don’t you dare do that again.”
“Get in, loser. We’re going shopping.”
“Oh, so that’s where my nerf gun went.”
“Is there a reason you’re naked in my bed?”
“Looks like we’ll be trapped for a while…”
“If you die, I’m gonna kill you.”
“Ooh. Damn, girl.”
“Don’t you dare throw that snowba-, goddammit!”
“Have you lost your damn mind!?”
“The paint’s supposed to go where?”
“Have I entered an alternate universe or did you really just crack a smile for me?”
“I swear it was an accident.”
“You did what?”
“Fuck. Fuck fuck fuck fuck this shit. Fuck.”
“Are you sure if this even legal?”
“We are going to jailllllll......”
“How is my wife more badass than me?”
“You are not wearing that out. I will rip it off of you.”
“Are you actually going to swallow and digest that?”
 “Did you just throw a fork at me?”
“You’re a psychopath.” “I prefer creative.”
“STOP INTERUPPTING ME!”
“You can only suffer through my whining for so long until you get up and make me a sandwich.”
“Please put your penis away.”
“It’s a Texas thing.”
“I’m telling you. I’m haunted.”
“Oh honey, I’d never be jealous of you.”
“This is girl talk, so leave.”
“Safety first. What are you? FIVE?”
“I feel like I can’t breathe.”
“You’re bleeding all over my carpet.”
“Fine. Be that way.”
“Do you ever stop talking?”
“You’re right, it’s not funny.” “Then why are you still laughing?”
“If we get caught, I’m blaming you.”
“I asked if you were having a party. I didn’t tell you to have a party.”
“Sorry isn’t going to help when I kick your ass!!!”
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Please gearbox I am begging you just change the techspert mod's unique skill... it is so useless with Zane's current skill set at higher levels- and higher levels are when players are mostly going to be using legendary gear
The disparity between class mod usefulness via the unique skills in this game is soooo bad. In bl2 for example I could equip a legendary mod and get +5 in the listed skills the VH already has that I know work and want significantly buffed, because the tier 1 skills on each character were still pretty useful. This game you only get +5 across all listed skills which is fine cuz then u get the unique effect, the obvious draw this time around, but some of them are baaaaad
Tl;dr: I cry but also suggest class mod reworks? That are probably op with the current anointment system but shhh we'll fix that later too. I promise (ʘ‿ʘ✿)
I know it isn't just Zane who needs class mod buffs or reworks (I've seen some pretty bad Amara ones too, I'm sure Fl4k and Moze have some rough mods as well but I have less experience), but as a Zane main with the newest patch, hsgahakwygdiwjdks
Every sntnl build atm already has the drone out constantly without that mod, there's no reason to use it as the skill buffs in this game are not significant enough to warrant it, and the unique skill is useless. The difference between techspert or cold warrior and a mod like Seein Dead or even the executor mod is really sad. Only way the first 2 are viable is if ur playing at early levels and get a lucky or vending machine drop. But u can go to handsome jackpot and get an infinitely better mod there if you've got the dlc cuz the drop rate is incredibly high. I don't get it, those types of mods are basically just filler for the loot pool? Which really shouldn't happen with legendary gear when you have a ton of randomly generated guns for that purpose which is one of the highlights of ur marketing for the game.
If they wanted the mod to be useful for lower level characters who didn't spec into duration skills and don't grind until max level, fine, I guess? But the mod can still be useful for lower level characters AND higher level characters. Maybe change the skill to all of Zane's action skill durations/cooldowns get reset on kill? That'd be an incredible buff and keep the spirit of the mod intact. Hell it'd even buff the barrier since it buffs that trees skills ANYWAY. Srsly tho why it have a zoomer buff if it is a barrier tree mod. I don't get it. It's forcing a very specific playstyle cuz the +3-5 skill buffs are only really useful when u already have 4-5 in a skill outside of, like, brain freeze. If it gave a +5 in every skill like bl2 then I could see using it with zoomer without having to go down under cover but it doesn't soooo u have to get very lucky with the 1 skill u want to use?
Also. Cold Warrior is such a bad mod. I used it a bit after release at level 50 Zane bc I was trying for a cryo Zane and it was okay, but now at 65 with Mayhem 11, it is so bad. Why the random Dots. Zane isn't even supposed to be the elemental character beyond cryo unless I'm missing something Very Important. He had the shock damage when not targeted skill, but then they changed that to cryo (I'm actually a bit salty abt that, shock is great for shields as cryo is not as effective). Regardless he's not the DoT character and giving him a mod that applies random DoTs to frozen enemies is so out of left field. It really feels like a copy of Amara's mods but worse cuz Zane can't buff DoT damage (not that those types of Amara mods aren't Bad themselves, per se, but at least they fit her playstyle and skill set) beyond getting gear that buffs it, but that's trading off potential weapon or AS damage for elemental damage and... No thanks. Not when it's a Random element and not when Zane isn't even supposed to be the DoT character.
Cold Warrior would be a cool (ha) mod if it did other stuff to frozen enemies tho. For example, this is all off the top of my head, not even my job to think about stuff like this:
Allow him to insta freeze enemies using a melee attack with a short cooldown and give him double melee damage to frozen enemies. Give him +25-50% bonus cryo damage/efficiency to all damage dealt with the mod equipped ('oh but 25% damage is outshined by anointments' FUCK YA ANOINTMENTS THEY RUIN BALANCING). Release a free frozen heart nova when Zane is damaged to 50% or lower health that restores health and shields for 25% damage dealt by the nova with a 5-10s cooldown. If you want to keep in spirit with the mod's red text, which honestly I'm starting to think was the main driving factor in the creation of this mod and NOT making Zane a fully realized VH, all cryo damage dealt by Zane has a 15% chance to deal double damage in another random element, with a short cooldown (10s?). Like the hydrafrost gun (I believe that is the one). If ya think that's broken cuz of the current anointments in the game, come join us on the dark side where we advocate for anointment nerfs and character buffs for better balancing of the main game without dlcs.
Anywho, giving that mod Fuckin' Anything creative to buff his skill set instead of tacking on random stuff that has nothing to do with his preexisting skills. That'd be great and it could allow for more builds.
Similarly with the techspert mod, again these are off the top of my head and I literally cannot do testing as I'm not a dev:
Kill Skill: Kills have a 25% chance to refund all AS cooldown and reset all AS duration (least unique but it'd at least stay near to what they wanted the mod to be and would be far more useful during end game as it acts like an actual kill skill- the hexagon can even be Zane's class mod as a tiny icon, it'd be a real cute). As this mod buffs skills in the barrier tree, I'm gonna assume players are using the barrier action skill with this mod: the barrier gains 15% amp damage and amp damage is converted to bonus shock damage. When deployed, the barrier releases a shock nova that drains the shields of enemies near Zane and replenishes his shield by 25% max capacity. The barrier gives Zane 20% bonus reload speed and fire rate (held or not, does not matter). 1x per AS duration, Zane can hold down the barrier deploy key to end his barrier skill and release a cryo nova around it that instantly freezes enemies nearby (so you can throw down ur barrier and use it like a remote bomb for Calm Cool and Collected).
Iunno, some of these prob wouldn't work in practice, but literally anything other than "hey this class mod is Calm Cool and Collected but somehow worse even without the requirements" is good enough for me.
Changes pls :(
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fapangel · 3 years
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>onslaught | I mean at least you didn't say Conquest or whatever the midline battleship is. I don't understand why everybody jacks off over that ship.
At LEAST? Are you implying it's BAD? SIT YOUR ASS DOWN SON WE GOAN HAVE A CHAT
Every time I see someone bitch about that ship, EVERY TIME, it's about its flux stats, because they miss the part where it's only supposed to raise shields to stop high-damage HE (so basically anyone carrying a Hellbore) or a Reaper torpedo. More recently I saw someone make excuses for the literal "three offensive guns, the rest PD" by whining about flux capacity for sustained fire. Yes. Yes, because it's the same damage-per-flux ratio either way, given the same guns, but they'd rather be able to apply constant pressure, which only makes one ship back off to vent while its buddies move in to block for it and shoot you themselves. Instead of, you know, putting out enough firepower to actually overwhelm a target which is greatly aided by the big-ass pulse cannons on the front.
And that's all true of the Onslaught before the latest update dropped, too, which gave it direct and indirect buffs which, in fairness, it did deserve. It was good before, but now it's great, the equal of any high-tech ship. The biggest upgrade was getting Heavy Ballistics integration, which REALLY helped the Onslaught as it's a hull that works best with a particular hullmod package and was a bit OP starved to start with. The pulse cannons got a flux efficiency boost, which really helps since the Onslaught likes to burn-drive in and dump those into a big target for an initial burst of damage for low flux cost. It had one nerf; more reasonable arcs for the side-facing large ballistic turrets, but that is completely negated by the reduction of the Heavy Armor hullmod's agility bonus from its previous 25% to a mere 10%, and the hullmod's armor bonus was increased as well. Even without considering built-in hullmods (referred to as "s-mods" now since you use story points to add them) the Onslaught really kicks ass now.
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This is how I tend to fit it - three Hephaestus Assault Guns for the large slots and autocannons in the mediums. (Note this screenshot is from v.91, a newer one would have even more goodies even without s-mods.) Swapping the central forward dual flak for two single flaks on the left and right and a medium autocannon in the center is also good, as the single dual flak can be a bit limited in reach for attacks coming in at an angle.
Both the autocannons and the HAG are decently efficient flux-wise and also have good DPS; the HAG especially is the DPS king. They pay for it in accuracy: this build doubles in firepower against cruiser-sized and smaller ships once you get the skill that reduces recoil; (elite gunnery implants now IIRC). With that skill this thing is a monster.
The challenge with any combat in Starsector is flux management, but especially so for this Onslaught, because despite being flux-efficient the DPS is so high that it can max out the flux bar fairly quickly, leaving you unable to raise shields if some bombers dump a scad of torpedoes in your direction. I set my guns to groups by class - autocannons on one, HAGs on the other. In retrospect when I get one in my current playthrough; now that we have more weapon groups to work with, I might break it down by broadside as well, one group for the three HAGs and two for the autocannons on left and right. That lets one carefully manage which guns are firing when; you can pulse your autocannons on and off to punish clowns why to raise shields as soon as your kinetics go quiet. You don't necessarily have to though; the HAG's description about "raw damage output being able to overwhelm some smaller shield emitters" isn't bullshit. The Onslaught isn't really a "broadsides ship," it's more of a front-quarter broadsides ship with anyone who tries to get right in front of you to avoid it eating pulse cannons for their trouble.
The key to the Onslaught - or at least my Onslaught - is applying that pure DPS supremecy. By the time your soft flux is a problem, your target should have serious hard flux problems and be backing off to vent, at worst. As is often true in Starsector, the hard part in big fights, esp. outnumbered, is confirming your kill once you've fluxed out the target; before his buddies can come cover for him and he slips away to vent. This is where missiles come in to play, and an example of why the new OP dividend from Heavy Ballistics makes this ship shine now - adding Expanded Missile Racks is very doable. I'm usually a Sabot SRM Supremacy guy; I'd use those for initial burst overload of a target, hammer the hell out of them, and then when they recovered, raised shields and tried to retreat I'd unload the pulse cannons into them to secure the kill. When 0.95 initially dropped we had insane enemy officer spam problems and they typically had at least a few of the new tank skills, which made them incredibly hard to kill. That's when I started trying Harpoon missiles again; I'd never been much impressed with them before, but I've come to respect them. Nothing, nothing, nothing confirms a kill like Harpoons; they're long-ranged and fast and with Heavy Ballistics Integration (to say nothing of S-Mods) fitting four Harpoon pods onto an Onslaught is very doable (though two works fine.) If you want to burn drive in blazing away with your pulse cannons like Abdul charging on his Toyota, that's your initial burst damage; put Harpoons in the missile slots and use those to polish off those clowns trying to give you the slip.
The other key to flying DPS Onslaught is what you do after you've murderized that first clown - when all his buddies and escorts come after you from all sides and you're high on flux. This is when you start managing your fire; I typically turn off the HAGs and pulse the autocannons on and off to give the usual horde of smaller ships hard flux concerns on their shields, and god help them if they drop shields and I get to turn the HAGs loose on them. Once that armor is gone it stays gone, except unlike your Onslaught, they don't have nearly as much of it to start with. The armor comes off them easy under HAG fire and after that you needn't bother with the HAGs; the autocannons will hit hull hard enough to obligate them to raise shields and, naturally, take hard flux. Your maneuverability is horrible, but since your guns cover both broadsides it doesn't really matter. The real challenge here is if you've got hostiles on both sides so all your autocannons open up when you turn on the group, sometimes you'll want this but if you've got an actual threat to starboard and a single Kite without torpedoes to port, well, not so much. That's where facing-specific weapon groups come into play. Pulsing your groups also helps with the recoil; putting more shots onto smaller targets and improving flux/damage ratio accordingly. You have the DPS to beat these clowns off like a man laying about him with a big stick, you just have to use it right.
If all of this is too much work for you, well, go get a Paragon kid, nobody will notice the training wheels. Git gud scrub etc. In truth tho I think that describes most of the divide on the Onslaught. I adjusted the game combat speed to be half of what it usually was when I first started playing. These days I'm up to 80% of normal combat speed, but I still find the normal speed to be too insanely fast to handle shield micro and even weapon group switching. And yet, I know other people who complain that Starsector's combat is too slow. Depending on how you want to play, certain ships will work fine and certain ships (or builds of ships) just won't. Which is fine.
The Onslaught is a good ship; but it is definitely not a "turn off brain, turn on pew, watch fireworks" ship.
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Contact Address:Brooklyn, NY 11201 Phone: (917) 475-0269 Website URL http://strikeforcesports.net
 About US Airsoft is a game of honor. This means that when a bb hits you, you are expected to call yourself “out” and return to your respawn. Because the game is not elimination- based, you will return to the game the moment you touch your respawn building. Calling your hits is an extremely important part of this game, and cheating is not tolerated on our field.
 From the moment you enter our field until the moment you exit, eye protection is required. You may not remove your goggles for any reason whatsoever. This is strictly enforced by our referees for your safety.
If you rent an airsoft gun from us, it will be an electric rifle, or “AEG.” It has both semi-automatic and fully-automatic settings, and fires bb’s at 350 feet per second. On our field, we only use the semi-automatic setting, where one trigger pull equals one bb fired. Please refer to the diagram below to see where the Selector is located. In addition, your gun is equipped with a 300 round high capacity magazine. To keep bb’s feeding into your gun, regularly wind the wheel on the bottom of the magazine without removing it from the airsoft gun. On the field, there are some loose bbs on the ground and in large containers. Do NOT put these bbs into your magazine. These dirty and cracked used bbs will break your gun.
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sciencelings-writes · 6 years
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Iron Man Bingo: Tony Stark & Harley Keener
this is part of my 5+1 series of Tony and his kids, this one has less Tony in it which was not what I was planning but I’m mostly trying to show how much he cares, even from afar. 
Every Christmas, Harley got a ridiculously expensive gift that he knew his mother couldn’t afford. It was always labeled that it was from ‘Santa’ but Harley was anything but stupid. There was a billionaire out there that still felt bad after several years of putting him in danger once. Okay, maybe twice but Harley honestly didn’t dwell on it. He actually liked helping Tony out when he was twelve, his life was boring anyway.
Usually, it was a custom kit to build something that gradually got more and more complicated. They would be robots and other machines that kept Harley busy for a few weeks before he ended up modifying it to his own design for the rest of the year.
It was a single armed robot with gold lettering on it that cheekily spelled out ‘ANTHON-E’ or ‘TON-E’ for short. Tony wasn’t discrete. And he had a strange sense of humor.
Okay, Harley thought it was funny and the golden stickers could’ve spelled out anything he wanted. Harley was the one that thought it was funny to call the bot TON-E. But Tony did send a note with ideas for names that were just as bad. Mostly puns that ended in ‘-E.’ Most of them were not FUN-E. In fact, they were borderline SHIT-E.
But one year, the year after the shitshow that was Ultron and the breakup of the Avengers, Harley got something a little different. There was a huge box of parts and Harley audibly gasped when he took a look at the blueprints. It wasn’t a little project or a robot, it was a full-on Iron Man suit. Tony had included several colors of paint and literally everything Harley could ever hope to need to make the suit perfect, although the weapons were understandably less powerful.
They weren’t like nerf guns instead of actual guns, but they weren’t going to destroy his whole block if he fucked something up.
The only thing fully put together in the kit was the arc reactor. Sure, Harley had seen it up close, hell, he had put it back in Tony's chest that one time but it had been a few years and now that he had a better idea of what it was, he was fascinated by it. There was a note on it from Tony, it gave a personal phone number and an invitation to ask for anything else that he would need and a suggestion for a free visit to New York.
Harley was a little bit excited. When he wasn’t being watched by his little sister and mother, he literally jumped up and down with a ridiculous grin pasted on his face. It took him a full month to stop smiling and he started working on the suit immediately. He also started regularly texting Tony after years of not talking him.
Their conversations ranged from dumb shit that Harley was not ashamed of talking about to deep shit like the effect of the loss of the Avengers. It took a few months and several reminders that Harley knew how to deal with the man's panic attacks that he opened up again.
Harley may not be a therapist or anything like that, but he was the type of person that could listen to people. He listened to his mom when she broke down when he suggested she try dating again, he listened to Tony during his panic attacks and the adults always felt bad for unloading their trauma onto him but he didn’t care. Sometimes people needed someone to listen and think for them when they couldn’t think straight and Harley honestly didn’t mind being that person. He seemed to stay calm when other people would freak out.
Right before spring break, Harley finished his suit. He had fully tested it and wanted to see how it would fare for long distances, so he decided to surprise Tony by visiting. He wasn’t an asshole though, he told his mom that he was going to go visit, he just didn’t tell her that Tony didn’t even know.
Honestly, Harley only knew that Tony was going to be in the country because his AI connected to FRIDAY and she had told him Tony’s schedule for the whole month. He specifically took a few weeks off to chill out and Harley was planning on ruining it. Eh, Tony would forgive him.
He was kind of surprised that his mom let him go at all, but it turned out that she had talked to Pepper Potts and she had promised that she would make sure that Harley would be taken care of as she was sure that Tony couldn’t even take care of himself. Okay, he could but a lot of the time he forgets that human bodies had needs that had to be met every day. Like sleeping and eating.
Anyway, Harley left as soon as he could. And now he could say, flying was pretty fucking awesome. He topped out at about one thousand miles per hour, faster than a normal plane, but it would still take a while to get to New York. So he enjoyed the ride. For one, the view was beautiful, by being so high up, everything just looked so small.
Harley didn’t even think before he flew in loops and just played around with the whole concept of flight. The ducks in the air could probably hear him whooping from outside of his metal mask.  But he didn’t think that they had the brain capacity to care.  
He was in the middle of a swan dive when his visor turned red and text flashed in front of his eyes. Thankfully, it wasn’t a problem with the suit or anything like that. It was an alert for something happening nearby.
By then he had been flying for a while and was already above West Virginia. The alert just said that the AI had sighted a mugging using a nearby security camera. The guy had a gun and his AI had deemed it safe enough to be his first act of heroism. He didn’t have much else to do and if he actually wanted to be some sort of superhero, he would have to actually do some hero-ing.
He continued his dive until he was about as high as the nearby building. He slowed his descent and heavily dropped on the ground. He almost lost his balance but he didn’t fall so it was fine.
“Iron Man?” The criminal guy froze in his tracks and dropped the old woman's purse.
“Not quite.” Harley shot a low powered repulser blast at the man and surprisingly hit him. His arm but he fell to the ground. “I’m more like petty-crime Iron Man.”
The criminal was passed out on the ground so Harley paid attention to the woman.
“Are you okay?” He asked.
“Thank you so much, young man, before you shoot off into the sky, would you mind taking a picture with me? My granddaughter loves Iron Man!” Well, she got over that quickly…
“I guess…” He helped her after she struggled to take a selfie with him and after a few minutes, the lady had a picture of the new black and gold Iron Man. She seemed pretty pleased with the picture. He told her to call the police to report what happened before he shot off into the sky to make his way to New York.
This wasn’t the only stop he ended up having, he ended up stopping a robbery in New Jersy and distracted a potential rapist so that a girl could get an uber home. He wasn’t aware of how many pictures were taken of him and by the time he got to new york, there were several news sites that wrote about him. Most had headlines like ‘Iron Boy?’ or ‘Is there a new Iron Man?’ and dumb shit like that but one had ‘Tony Stark has a child who fights crime?’ So it could’ve been worse.
He landed at the Avengers compound in the middle of the night. He was exhausted but excited at the same time. Conflicting emotions were annoying. He popped out of his iron suit and stretched a bit before strolling into the compound with slightly hunched shoulders. Pepper met him inside, apparently, she had stayed awake waiting for him.
“Tony is just in his workshop and he’s going to stay down there all night if you don’t get him out of there. I’m going to bed and if you just join him, I’m going to sic FRIDAY on you guys.” Pepper threatened with a yawn. Harley was physically exhausted enough not to even think about denying her.
Pepper showed him to the workshop and excused herself to go to bed. FRIDAY let him in and Tony didn’t even notice. Tony seemed to be intensely examining a glowing holographic screen in front of him. Harley sat by him for a full five minutes before Tony even realized that he was there.
“Kid?” Tony looked like he hadn’t slept in a week so Harley was surprised that the guy even recognized that he was a kid.
“Hello to you too, it’s been a while.”
“What the hell are you doing here?”
“Chill out, it’s spring break, I just decided to stop by.” Harley smiled and stood up. “Come on, you look like shit. Your girlfriend wants you to get some sleep.”
“You know I haven’t had enough sleep when I consider that you’re a hallucination.”
“Why the fuck would you hallucinate me? Maybe in the morning, we can reunite properly but personally, I’m about to pass out so…”
“Yeah yeah, no need to make me feel guilty… goddammit, you have gotten better at that…” Tony stretched and stood up in a way that strangely reminded Harley of a cat. “I saw you didn’t waste too much time to go play vigilante.”
“The fly here was pretty boring.” Harley shrugged. “Hey FRIDAY, tell Pepper we’re on our way up.”
‘Of course.’ The AIs voice came from the hidden speakers. ‘Boss says that you haven’t gotten the high score for getting Tony out of the lab.’
‘What’s the high score?’
‘Fifiteen seconds due to an accidental alert from Spider-Man. He didn’t mean to press the panic button.’ FRIDAY replied and if she had a face, Harley was sure that she was smiling. Or rather, smirking.
“Well, I’m going to beat that record.”
“Good luck with that kid…” Tony groaned. “Please at least promise not to give me a heart attack.”
“You have a med bay here right?” Harley smirked.
“Jesus Christ…”
Pepper could hear the laughing all the way from the Iron Suite.
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phroyd · 5 years
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Only In America!  LOLOL!! - Phroyd
Nerf gun battles are as much a part of startup culture as putting stickers on your MacBook, crashing in the office after a hard night’s coding, and overusing the word “disrupt.” Well, if you get hold of Chaylo Laurino’s (aka YouTuber Captain Xavier) new Nerf minigun creation, you will never lose a battle again. Heck, you will probably be running the startup before things are over!
“What I have built is a high-capacity, high rate of fire, fully automatic Nerf Rival blaster that I call [Tyr], named after the Norse god of war, law, and heroic deeds,” Laurino told Digital Trends. “To build it, I took the functional internals from a Nerf Zeus MXV-1200 and used them to replace the internals of an Air Warriors Predator. I then connected that to a custom-built hopper in a backpack. The hopper has an agitator and a powerful fan that feed the balls from the backpack to the blaster. There is then an adjustable speed motor in the blaster that controls the rate of fire.”
The fearsome results are capable of firing 20 Nerf balls per second, with a magazine able to hold 2,000 rounds of soft artillery.
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“I am not the first to build one of these,” Laurino continued. “My design is functionally based [on fellow YouTuber] OutofDarts‘ Proton Pack, and I got plenty of help from him in building this. In fact, he provided me with the agitator for the hopper. The only real difference between our designs is that mine has a higher capacity and is much cooler looking. Mine also has a built-in modular compressed air system that allows me to fire pretty much any type of ammo I want with the right attachment, including Nerf rockets. I took the extra time and effort to make mine so much more cosmetically impressive because I do a lot of theatrical Nerfing, where presentation makes all the difference.”
While Laurino has no plans to manufacture or sell his design, he said that OutofDarts is considering producing a kit with all the parts needed to build your own. After that, you just need to dedicate “an obscene amount of [time for] tinkering” in order to get it right.
Phroyd
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thetoyhub-blog · 4 years
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Top 3 Nerf Rivals Blasters
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Includes 1x 9.6volt     NiMh rechargeable battery
For more details check www.funcorp.in the leading online toy selling chain.
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wmaitla · 7 years
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40k Factions Headcanons Part 2
Right, here’s part 2 of what might be a long running series I’m mostly writing because I want to get these ideas out of my head so I never have to think about them again.
Sisters of Battle
The Sisters are probably my favorite faction in all of 40k. Fanatical power-armoured catholic space nuns wielding flamethrowers and rocket-firing submachine guns really encapsulate the feel of 40k. The fact that they haven’t received a real update in two decades makes me sad. SO here’s how I’d redesign them if I woke up one morning and suddenly found myself in charge of GW’s intellectual property: Crunch-wise there’s quite a few changes I’d make, including the Faith system, but a lot of them are really minor. I’d give Sisters units the Faithful special rule, which gives them the Shield of Faith invulnerable save and generates a Faith point at the start of each turn. Sisters can spend Faith points to either perform Acts of Faith (which buffs units) or to “dispel” hostile psyker powers. Because more units = more Faith powers, it means the Faith system will scale with the size of the army, something Faith systems have traditionally struggled with. I decided to go unit-by-unit for this analysis, explaining the changes I’d make to each one, because a lot of the changes where fairly intricate HQ Canoness with a possible Celestian bodyguard - Celestians all get storm bolters, canoness gives a “strategy buff” (An extra command point?) Priest with a possible Crusader Bodyguard - Priest gives a “morale/faith” buff compared to the canoness, possibly generating d3 faith pointsinstead of just one. Crusaders are Crusaders, one or two can take flamers/meltas/stormbolters. No plasmaguns for the priests, the sisters should be about the faith and fire. Elites Arco-Flagellants - a Fearless unit of crazy naked dudes. They throwout 2d3 Str 4 attacks each and have toughness 4 and feel no pain, but they aren’t Faithful (they aren’t believers, its why they’re here, they’re just raging on Holy Cocaine and Blessed Steroids). Repentia - Another Fearless unit of mostly naked people frothing at the mouth, tearing at their enemies and taking up an Elite slot, bThese guys need a few things to differentiate them from the Flagellants. First of all they have big girl eviscerators (instead of the nerfed versions they have now) making them effective against a different kind of enemy to the horde-killing Flagellants. They have two attacks each so they can dish out the hurt, but they’re only toughness three with no armour besides Shield of Faith. I’d consider including an Act of Faith that increases Shield of Faith to 4+ for a phase/turn, just to give them a better chance of surviving until they can actually kill something. I don’t wanna give them feel no pain, because it makes them too similar to Arco-Flagellants. We want our units to be diverse and interesting after all. Troops Sisters of Battle - 5 to 15 strong, able to take two special weapons for each five Sisters in the Squad. Flamer/Meltagun/Stormbolter, but no heavy weapons. This is to help keep them mobile and aggressive. Faithful Mob - a weak but Fearless close-combat tarpit, lead by a lay preacher. Gets around the Decree Passive because the Ministorum isn’t technically keeping them under arms. If some Lay Preacher, totally unaffiliated with the official Adeptus Ministorum, gathers a crowd of Ordinary Pious Imperial Citizens and inspires them to march to the battlefield in order to take the fate of their planet into their own hands and smite the Foul Enemies of the Most Holy Emperor of Mankind, its not really breaking the Degree Passive if the Sisters point them in the right direction, now is it? Having these guys as troops also serves to show how influential the Cult of the Emperor is in the lives of everyday imperial citizens and how fanatical those citizens tend to be. Transports Rhino - As standard. Its not broken so there’s no need to fix it. Although I would make the Rhino is the heavier armoured of the typical imperial Metal Bawxes, when compared to the IG’s Chimera. Can carry up to twelve people, can be upgraded to be Faithful with Laud Hailers, can take a pintle-mounted flamer. Immolator - As they are. BEHOLD! THE IMMOLATOR! PURGATION MANIFEST! Repressor - Similar to a rhino, but lighter armoured and open topped in exchange for firing ports. These things have been around forever, there’s no excuse for why they’ve remained forge world only for so long. Fast Attack Death Cult Assassins - infiltrating infantry, placed here so the Elite section isn’t so crowded. I wouldn’t necessarily give them power swords, we have enough close combat ass-kickers in this force with the Flagellants, the Repentia and the Crusaders. Maybe swap them out for some kind of short-range gun. Shotguns maybe? Seraphim - as they are. these girls are cool. Dominions - similar to Sisters of Battle, but they have the ability to outflank. I’d want to differentiate them from the normal sisters more than “they have outflank and more special weapons”, so I’d give them a smaller unit size and less amour and say they have to take an immolator or repressor to outflank in. Heavy Support Retributors - Sisters with heavy weapons. Nuff said. May not be able to take a repressor, because that may be too broken. Penitent Engines - Random attacks like the Arco-Flagellants, but they don’t die if they roll max attacks. More lightly armoured than dreadnaughts but cheaper, meant to be taken in squads of two or three. The pilots are surgically connected to their machines, as they are never meant to be removed. Only in Death Does Duty End. Exorcist - shoots a barrage of four long-ranged missiles, each hit at strength 6 AP-3 and causing d3 hits. With all your melta guns you don’t really need d6 Krak missiles, and although this might be too “middle ground” its at least different. Super Heavy Living Saint - a generic version of Saint Celestine. Can fly and smite people with a giant flaming holy sword, essentially an Imperial Demon Prince. VERY hard to kill. She can be healed using faith points, one wound per Faith point expended. She has 6 wounds and a 3+ Invulnerable save, although she’s only toughness 3. Inquisitor - these guys aren’t the sneaky, investigative Inquisitors, oh no. They’re the Faith and Fire Inquisitors who raise armies of the faithful to purge entire planets, turning the skies black with the smoke from millions of pyres. They’re in the Super Heavy section instead of the HQ or Elite section because they have the ability to call down orbital barrages, which are devastating and can strike multiple units in one turn. It also gives them more “presence”, sticking them in the Super Heavy slot shows that these guys are a big deal in-game. In terms of their play-style, the Sisters tend towards a very aggressive mechanised force, although you can run them as a priest leading a vast horde of the faithful. I left Heavy Weapons off the normal Sisters squads to encourage close range, objective-seizing firefights. Their playstyle mirrors that of the Tau, in a way. They’re a mostly mechanised force, but while the Tau prefer to hang back and fight their enemies at a safe distance the Sisters want to rush in to a range where their bolters and flamers are more effective. Despite this, they aren’t meant to be a “close combat” army, there’s a reason the only good close combat units are Elite choices. Pushing so close to the enemy while depending on ranged combat makes them a high risk/high reward army, which suits them thematically. Sisters aren’t “safe”. They’re the DOOM soundtrack if it had a hymnal choir, they’re Faith and Fire, they’re here to rush across the table and smite the enemies of Humanity with Great Anger and Righteous Fury. Fluff-wise, I’d have there be more sisters. Like, A LOT more. I’d change them from being one of the minor factions to being a galaxy-wide fighting force. The Adeptus Ministorum is really pushing the Decree Passive with this, but the Inquisition doesn’t clamp down on them because large armies of powered armoured fanatics are actually very useful in the 41st Millenium, especially when you need to call up Righteous Soldiers of the Emperor to smite some deserving heretics. In a very real way they’re “budget space marines”, which isn’t a bad thing considering the Imperium’s current military situation. They have the powered armour and the fire power, but there’s enough of them that they’re useful in a defensive capacity and armies more of them can be raised up relatively quickly. They aren’t genetically enhanced like their big brothers, but they are enhanced in every other way imaginable while still remaining human - a high-protein diet since childhood, grueling physical training, steroids, etc.Thematically, they represent the religiosity and fanaticism of the modern Imperium. Faith and Fire. Gigantic techno-cathedrals full off countless faithful, their voices united in ear-blistering hymns. Violent redemptionists leading mobs of normal citizens to attack vagrants and mutants. This is the side of the Imperium represented by the Sisters and their followers.Also, there are trans sisters.p.s. I realise there’s a lot of ableism involved in this, what with the whole “purge mutants in the name of the emperor” thing. I’d acknowledge this in-universe: The Imperium AREN’T good guys, especially not in the new version of 40k I’m making. They’re is a brutal fascist empire, where the nobility live lives of unimaginable extravagance on beautiful garden worlds or in shining cities above the clouds, while the average imperial citizen works 16 hours a day in a dangerous manufactorum and dies of carbon monoxide poisoning at the age of 29. The leaders of the Imperium don’t value any part of humanity that doesn’t benefit them, and they go to extreme lengths to monopolise all of their subjects’ waking hours - time a worker spends doing things they enjoy is time the Imperium doesn’t benefit from after all. Heresy Grows From Idleness, from workers who waste their time doing things for themselves instead of working to strengthen the Imperium or from workers who stop and ask themselves WHY they have to work 16 hours a day in a manufactorum seemingly designed to maim them. A disabled human who couldn’t work, who was incapable of producing for the imperium, would be demonised for this reason. Not only are they not useful to the Imperium, they also risk laying bare its greatest hypocrisies. The harshness of life under the Imperium is why rebellion is so tempting, and why the Forces of Chaos find it so easy to recruit new soldiers. The Imperium are NOT the good guys, and the fact that Games Workshop have forgotten this is one of the worst parts of modern 40k.So yeah. There’s my headcanon for the Sisters of Battle in 40k. They’re my favorite faction, so much so that when Raging Heroes releases enough of their Sisters range I’m going to collect an army of them for 8th (they’re going to be an army of disabled IG vets who use their power armour as mobility devices and fight to protect fringe worlds). I was going to do my headcanon/redesign for the Guard in this post too, but this post took two hours to write so I’m going to hold off and do that another day. Tell me what you think, if you actually managed to read through all this.
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You know what I'd love to see in S3 of Supergirl? Supergirl saying "I got this" and then...having this. Like capably assessing and dealing with a situation like any other superhero would get to do on their show. There are so few incidents where Kara is allowed to be confident and act without immediately being proven wrong by a character or narrative. It just drives me nuts when they nerf Kara to give others agency
It’s funny, I was thinking about how annoying that is when I originally made that post.
But I think it’s a pattern writers fall into to teach characters new lessons each episode, and it’s not something unique to Supergirl, by any means. 
It just shows up in different ways on other shows.
For instance, from what I remember from when I watched Arrow (it’s been a while, so it may have changed), Oliver has to relearn to trust his teammates constantly. You think he finally gets it, but then a couple episodes later he’s back to brooding about on his own when he would be so much more effective with real help. 
In the Flash, one instance of this is Barry repeatedly relearning that he shouldn’t alter the timeline.
But Supergirl's Lessons are a lot more heavy handed and obvious, possibly because the age range starting younger. It’s a mark of the Family Friendly Show.
And Lessons aren’t in and of themselves a bad move (though it’s a bit after school special for my tastes), it only really becomes a problem when the characters themselves are lessened so they can then learn. 
The goal is to give characters some kind of advancement each episode, but what results is often simply the illusion of advancement. One step back, one step forward. And it leaves audiences who are in tune with the characters frustrated, because not only is there no real forward movement, but the characters are temporarily moving backwards for no reason, damaging the cohesiveness of the character’s qualities.
But it’s more about the writers being unimaginative than something done on purpose or because they have a poor opinion of Kara (or any other character in question).
Rather than having to elevate their material and tackle more complex problems for the character to face, they make the character a little dumber/stubborn/irrationally emotional etc. than they are so they can learn simple lessons that they, the writers, know how to teach.
They probably don’t even know they’re doing it.
But I’d argue that this doesn’t necessarily give other characters more agency. In fact, in Supergirl, the opposite has generally been proven to be true.
At the beginning of season 2, I complained about Kara learning lessons she didn’t need to learn before.
Suddenly Kara felt entitled (to her position with Snapper), suddenly Kara was xenophobic (though we learn later that the planet was filled with slave owners so it was less “hmm this culture is bad because it’s different and because of the wrong things my planet taught me about them” and more “wow these people actually do bad things and should be criticized” but that’s not something they had in mind at the time. The original storyline was framed so that Kara was in the wrong, had this negative quality, demonstrating something we’d never seen from her before and never really saw from her in any other context again).
Season 1 had a theme of the week, but it generally handled the lessons in a way that aligned pretty well with the character (Kara learning to deal with her anger, learning how to balance her life, etc.) 
There were still slip ups in that regard, but my disdain for this system was more about the cheesiness and clear formula than poor character treatment. 
So season 2′s handling of this especially bothered me, in the beginning.
But then, the lessons stopped. 
Kara wasn’t learning something new every episode. In fact, she often had the answers that someone else needed. She helped J’onn accept his feelings for M’gann despite feeling guilty about moving on after the loss of his family, she helped Alex deal with her feelings for Maggie. Mostly, she helped Mon-El become a Real Boy.
And it was disastrous.
Mon-El became at the center of the story, because he was the one learning things. Kara became his teacher while also not really learning anything new on her own each week, and thus became a passive character. Mon-El was doing all the advancing, while Kara mostly just dealt his “advancement” or with the immediate problems she faced each ep without growing much.
So now? I miss the lessons...
Of course, you’ll be delighted to know that there’s a way to have the worst of both worlds!!!
The episode “Alex,” which I never seem to stop complaining about, had Kara simultaneously develop negative traits that go directly against her previously shown qualities and development (ex. “Why would we talk someone down when we could break their arm instead???”) and didn’t give her a fully developed arc within the episode. (I’ve said it before and I’ll say it again, Kara was the antagonist of that episode and I hate them for it.)
But in general, with these kinds of writers, Lessons = focus and attention.
So what the writers should do is teach Kara real, new lessons that stick and that Kara should actually learn.
For instance? 
“How To Make A Plan Before Rushing In”: The Episode
The “Alex” episode touched on this idea, but they added qualities that she didn’t have before—like a mistrust of those with experience—to make it happen. In a situation with such high stakes, Kara being asked to give them a minute to figure it out (knowing that Alex still had more time) should have resulted to her allowing consideration to occur. Her fear of the drastic results of her failure should have kicked in. She should know it could go really wrong, and having her ignore that makes her look stupid and intolerably careless.
This concept should have been something that was presented in a less high-stakes storyline. 
Perhaps Maggie and Kara teaming up because Alex, J’onn, and Winn are in a DEO lockdown (that they’re totally handling, a.k.a. B story), and there’s a villain on the loose that sets traps for Supergirl.
Start the episode off with someone being hurt because Kara wasn’t quick enough, and then she overcompensates and make mistakes when the plot gets rolling (resulting in her landing in traps that she has to be rescued from, perhaps for no reason because they were tricked into thinking people were in danger that weren’t), thus triggering Maggie’s insistence that she low down and think.
(Kara being the one at risk because of her mistakes also lessons the unnecessary animosity between Kara and Maggie in the scenario, because the reason Maggie tries to convince Kara to use her head is for her wellbeing.)
This way, Kara’s need to get there to save people before time runs out—her own safety be damned—is acknowledged by Maggie and by the narrative, but then it’ll be proven that it’s better for everyone if she takes a minute to consider the best move.
At some point in the episode, Maggie’s need to protect Kara because of her relationship with Alex is brought up (maybe mid-argument, for Drama). 
“If something happened to you, Alex would be destroyed,” 
“I have a responsibility to protect those people,” 
“I know. I’m a cop. But you have a responsibility to the people who love you, too.”
“...Well, Alex has you now, remember?” type deal.
Which would lead into the whole “Where do I fit in?” thing they both have with Alex, resulting in them both admitting to fearing that the other will compromise their relationship with her. There’s a whole camaraderie thing that results from it.
At the end of the episode, Maggie and Kara come up with a plan together, Maggie sharing some of her Detective Skills for Kara to internalize. 
Kara is surprisingly the one to have the eureka moment, showing us that she had the capacity to do it, just not the patience. 
They go to stop the villain together, and it goes well. At first. The villain of the episode gets the upper hand somehow, putting Supergirl in danger again. 
Then, plan-less, Maggie rushes in and Does Something Stupid to save her, and it actually works. They save the day, and in-conversation wrap up the idea that planning is the best move whenever possible, but sometimes you have to go by your gut. Lessons, all around.
When everything is said and done, Alex is finally free of the DEO and texts Kara to ask for a sister night, but Kara says that she’s busy, but maybe tomorrow would work. Alex also texts Maggie asking to hang out, but she says she’s occupied as well.
(Don’t worry, J’onn and Winn end up taking her to the bar anyway. One of those Bonding themed episodes.)
Cut to Maggie and Kara eating at some diner referenced earlier in the episode,(Maggie—healthy food, Kara—fast food) and talking and laughing about their old cases. Maggie mentions how she figured out how someone had a gun in their pants by the way they were walking, and Kara mentions the time she fought an Alien whose face turns red just before it blasts it’s victim with fire. 
“Ha. Sounds just like my boss.”
*One of those chatter/laughter wholesome ass fade outs*
In this scenario, no one looks dumb. Hell, there is even a slight amount of character regression (Kara being more reckless than usual) that spurs the Lesson on, but it’s because of a realistic character-true reaction to events within the world.
And then, ideally, Kara continues to know the skills she learned from this episode in the future.
But hopefully, if they use this Lesson technique while Mon-El is away, they’ll remember the difference between things Kara needs to learn and things she already should know.
I mean, the “I’ve got this,” in question may not actually include Kara fucking up afterward. The context of the clips in the trailer includes Kara being depressed and isolating herself from her loved ones. The “I’ve got this” could simply be an indicator of how she is going out on her own now and relying on only herself.
This is a Lesson she’s likely learning here—to let those around her help her. To let people in again, in general. But I consider this new, temporary lone wolf outlook she’s adopted to be a character-true regression.
But if it’s The Main Bad Guy, she’ll likely fail to capture him if it’s in the beginning of the ep. But none of the heroes defeat the bad guy before the climax of the episode. It’s just how tv works. She may not be shown to be incompetent in some way, just outmatched.
It’s a valid criticism of past episodes, but we’ll have to wait and see what the context of this instance is.
(I really do want Kara to have an ep in which she tries for some strategy, though. And continues to try to think that way in the future. Prayer circle for a strategy ep!)
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