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#hillfolk
redratt · 1 year
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I wonder if the BPM of Amigo The Devil's song "24k Casket" is fast enough to work for the Bone Gnawer Hillfolk gift "Hootenanny"
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pieandhotdogs · 1 year
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I don’t have the willpower for a real post at the moment but if you’re trying to deepen your connection to the spirits of the land on which you live, I recommend visiting the following locations:
Nearby bodies of water
Nature trails and forested areas
The highest and lowest points, both natural and otherwise
Community cemeteries and memorials
Places of worship
Other prominent landmarks and characteristic sites
Bring field guides, maps, and brochures if you can find them. Study the topography of the area, note how they relate to other parts of the town, how they are accessed by travelers. Can you get there by car, or did you have to approach on foot? Is it within walking distance of your home? What plants do you recognize? Critters? What’s the history of each site, who lived here before?
Visit each place at different points in the year. The sun slants through the trees differently in spring than in fall, this trail is inaccessible in the winter, the river always floods when it rains, if I cut through the graveyard on my way home I can grab a couple fallen branches from that cyprus by the gate. Leave offerings, say prayers, speak to the spirits.
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hapalopus · 7 months
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Aight so, I've only read about 200 of the +1400 anecdotes Evald Tang Kristensen collected about hillfolk/mountainmen/trolls/dwarves/undergrounders, but already I feel confident saying 1) those used to just be different names for the same phenomenon until nationalistic folklorists came along in the 1800s and wanted to define a "Danish folklore canon," and until they were commercialized in the 1900s which only made them even more separated terms, and 2) the hillfolk bear a lot of similarities with the anecdotes I've heard about djinn - they're primarily people, not "creatures," and they can be as good or bad, as strange or predictable, and as private or outgoing as humans. They really just appear as... people, y'know?? Not human, they live by different customs and have certain abilities that humans lack, but they're people, as much as humans are. There are a lot of vættr who can be defined clearly, like the brook horse, the night mare, or the lindworm, but the hillfolk? You'll have as much luck defining the hillfolk as you'll have defining humans.
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woolandcoffee · 7 months
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As much as I vehemently dislike having Sarah Sanders for a governor, it is incredibly funny just how badly the term is going for her. She's really giving "shitting the bed" a whole new meaning.
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purkinje-effect · 9 months
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I really appreciate the random encounters at Mothman shrines across Appalachia, where you don't just have the chance to run into cultists in the act of worship, but you have the chance too to run into a Mothman that was legitimately drawn to an effigy.
I encountered one altar site this week where all the cultists were already dead, and a red-eyed Mothman was just sitting there chilling. No idea if they killed themselves for it, if it killed them, or it just appreciated the carnage. Wasn't hostile and didn't run, either.
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theresattrpgforthat · 2 months
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Hi! I'm on a regency binge at the moment and while Good Society is on my list, do you have any more regency games/systems to recommend?
THEME: Regency Games
Hello friend, I think I have a nice little selection for you to take a look at!
One thing to note is that some of these games are very gendered, providing roles such as “Matron”, “Nobleman” or “Countess” that is rather unavoidable. Sometimes this is simply part and parcel of playing in a specific era of history, and sometimes it is done purposefully, as games can often be commentary about certain issues that were prevalent at the time.
While I think you could likely make a non-binary character in these games if you really want to, I think that one of the appeals of playing in the Regency era is the strict social structures that created such rigid gender boundaries, and so I’m not surprised to see those boundaries enforced in these games.
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Vicious, by Budget Versailles.
Vicious is a game set during the Regency period about scandalous gossip told via letters between three or more players.
Players roll dice to generate scenarios and gossipy twists to pass on to the next player until everyone has been deceived with shocking slander and hearsay.
If you’re a fan of the epistolary phase of Good Society, Vicious is probably worth looking at. Watch a piece of news twist out of your control as your letters get flavoured with gossip. You can roll for inspiration for various scenarios, as well as for juicy gossip to make those scenarios even better - but the game ends with one player sends out an invitation to determine how many of the accusations that have been sent around are true.
I think Vicious is also an excellent add-on to pair with another game of your choice, especially since it could be played in between sessions, cooking up drama for the players to hash out in an in-person confrontation.
Hazelwood Abbey, by stevehatherly.
Downton Abbey meets Hillfolk. Players play an aristocratic family in a player-led dramatic game of emotional needs and wants for 4-5 players.
Hazelwood Abbey uses Pelgrane Press' DramaSystem rules engine to create a story of high-stakes interpersonal conflict. During the session, you will create family members with conflicting needs and goals. And then you will find out what happens.
To play this game you’ll need a good understanding of how the DramaSystem works. The author recommends referencing a copy of Hillfolk, although you can also check out the SRD for free to see how you feel about the system.
The DramaSystem is all about relationships, and give and take. Your characters all need something from each-other, something tied to an emotional reward. When interacting with each-other in a dramatic scene, tokens will be gained or spent by following prompts specific to your playbook. In Hazelwood Abbey, your characters are split between the upstairs and downstairs, just like in Downton Abbey. The upstairs playbooks will wrestle with ties to family, tradition, and duty, while the downstairs playbooks commonly struggle with ambition, social inequality, and precious secrets. If you deny another person what they seek, too many times, they may force an emotional concession from you by spending tokens.
I think this is a great example of dramatic tension, and while I suppose Hazelwood Abbey might be slightly later than regency era, it might give you some of what you’re looking for.
Sense and Sensibility, by Armanda.
YOU ARE A DEAD GUY’S SECOND FAMILY IN 18th CENTURY ENGLAND. Your mission is to get one of your sisters to marry well, since you’re all women and can’t live without the favor of a man. You have no rights other than the right to marry and be a mother. In this game, you’ll explore the terrible vicissitudes of British bucolic countryside life and deal with neighbours and city people coming to visit the various families in the area, where gossip and marriage (and love, in the best of cases) are the order of the day. 
Since this game is built off of Lasers and Feelings, I’d expect it to also be fairly easy to pick up if you’re familiar with other works in the same system. You have two stats and a number somewhere between 2 to 5 that tells you how good you are at one of those things, and how bad you are at the other.
I think this game is more focused on family relationships than some of the other games on this list, because your entire family’s well-being depends on the success of finding a wealthy match. Battle gossip, defend your honour, and possibly even sabotage your rivals in an attempt to find some security for yourself and your loved ones.
The Season, by Rue.
It's London season and you're in for a ball! 
The Season is a GM-less RPG about elevating your status and keeping up your reputation during the fabled Regency Era social season. 
This is a competitive RPG that takes place over the course of 10 rounds. Each characters’ goal is the same: to end the game with the highest Reputation. To chip away at your rivals’ reputation, you’ll have to demonstrate your own social graces, spread rumours, or meet gossip with the perfect amount of composure. You just need 2d6 to play, although you’ll probably want a few roll-tables for inspiration if you don’t consider yourself that good at improv.
This is another game that might benefit from being played alongside something bigger, or perhaps using some established lore from another setting.
Teacup Masquerade, by Sam Scribbler.
A one-page cozy social game about getting revenge on your enemies. Inspired by Regency-era romantic dramas such as Bridgerton with a vengeful twist. Create a character, discover your rival's secret, and become the darling of high society.
This is a simple game meant to fit on one page. You have three basic stats, and a gradient scale of success. You gain a random social advantage and a random personal shame, which you’ll want to try to hide as you go about discovering the secrets of your rivals.
There’s not a lot of guidance for this one, which is pretty common for one-page games. It might be a good fit if you have an idea of the kind of story you want to tell, or if you have your own set of home-brew rules that you want to add onto an existing premise.
The Social Season, by Scott Sexton.
In this single page role playing game inspired by the works of Jane Austen, you and your friends play as high society characters navigating the treacherous London social season.
To save your family from ruin, you must land an advantageous marriage proposal by the end of the season. Will you outwit scheming rivals and jealous suitors to make a fortuitous match, or will you become embroiled in scandal and depart London in disgrace?
This is a Honey Heist hack, pulling you between the two extremes of Composure and Scandal. Since it’s built off of a familiar system (to me), I can expect this game to be rather light-hearted, pushing your characters to vacillate between following social graces or deliberately doing something considered… untoward. This is certainly a chance to put on your stuffiest airs, flutter your fans dramatically, and describe your attempt to kiss your beau on the back of their hand.
The London Season, by Stéphanie Dusablon.
The London season of 1874, a perfect time for the aristocracy to advance the marriage prospects of their offsprings, entertain themselves through various social engagements and, naturally, gossip to their heart's content.
We were also taught that once we attained marital bliss, our husband would take ownership of our wealth, property and body. They probably would have passed a law to ensure our mind became theirs as well, had it occured to them that we might actually have one.
Create your young lady, decide if you hope to secure or avoid an engagement this season and carefully navigate 8 fortnights of glamorous events, social engagements and secret messages. 
As a solo roleplaying game, The London Season is an examination of the social inequities present in the Regency era, as well as a love letter for a time of secret messages and glamorous events. You’ll mostly be drawing cards to answer questions, receive secret messages, and navigate both welcome and unwelcome engagements, journaling each step of the way. At the end of eight fortnights, your young lady will have either achieved or lost her goal. Whether that goal is marriage or something else is up to you.
Games I’ve Recommended In The Past
Le Bon Ton, by RobotFrancis.
Pride and Extreme Prejudice, by Grant Howitt.
Eyes on the Prize, by ira prince.
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toskarin · 5 months
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seeing complaints that elin removed the dwarf race, which is silly because they didn't and it's literally still there
the race translated as dwarf in the english fanpatch was called 丘の民 in the original text. it's just officially translated as hillfolk now. that's all
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The Regions of Kishetal
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Pictured Above: An environmental map of the land of Kishetal
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Pictured Above: A map of the 7 Kishic Regions
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Pictured Above: A map of the Kishic City-States and their territories
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Pictured Above: A map of Significant Stable Forestfolk Populations
Here is a quick overview of the regions of Kishetal, the homeland of Narul and Ninma. And some good ol' maps. I'll be posting in the future about some of the creatures and forestfolk mentioned below!
As always send questions please!
Continues below the cut!
The Regions of Kishetal
1. The Red Cedar Mountains
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Pictured Above: The Red Cedar Mountains near Kepfis
The Red Cedar Mountains stretch from the Shabalic Sea in the north nearly to the Sea of Agitu in the south. The Red Cedar Mountains were formed in ancient times having already been present in the Age of Metal and Glass. However, the Red Cedar Mountains are not among the eleven “Chains of Sanctuary,” those mountain ranges around the planet in which humanity sheltered from the wrath of the gods during the Calamity. The predominant underlying stone of the RCM is limestone, with occasional but significant areas and deposits of serpentinite, basalt, and dolerite. The region experiences warm summers and cold winters, often with considerable snow and rainfall, particularly at higher elevations. The Mountains surround Lake Shebali, which acts as an inland sea and a source of food and transport for much of eastern Kishetal. At lower elevations, such as Labisa, the predominant vegetation is juniper and oak. Forests of black pine, cedar, and fir are dominant and common at higher elevations. The highest peaks are home to alpine meadows. Wild grapes, figs, and olives are all abundant in this region alongside their domesticated cousins.
Some fauna include wolves, jackals, wild goats, giant minks, wild bulls(aurochs), leopards, kishic lions, kishic tigers, caracals, roe deer, gazelle, wild boar, eagles, storks, horned rabbits, kishic brown bears, lynxes, and kishic ibex.
Very rarely found is the Kishic Elephant, actually a species of mammoth, these tiny pachyderms are about the same size as the average dairy cow. Only about 100 still survive in sheltered valleys to the north.
Examples of monstrous and magical Fauna including Flesh-eating deer, kiriki, dorasi, and the kutiri. While there are rumors of larger monsters such as dragons, these are mostly little more than legends and folklore. Though there is no telling what creatures could be hiding in the many caves and tunnels which dot the mountains.
There are numerous small forestfolk tribes which live in isolated areas.
(I will post more about that later)
2. The Felic Plain
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Pictured Above: The Felic Plain north of Boshalum
The Felic Plains primarily consist of grassland with occasional patches of deciduous forest. The area is famed for its almond trees and its many wildflowers, including wild roses and hasir flowers. During the fall, great patches of the plains turn red with the blooming of hasir flowers.
The region experiences hot summers and mild but wet winters, which makes the region ideal for farming. As such, the Felic Plains act as the bread-basket of Kishetal. The region is split by the Aratshin River, which extends from Lake Shebali to the Green Sea. The plains are disrupted by an especially dense forested area known as the Garden. All attempts to settle the Garden have failed.
Fauna include, wolves, jackals, gazelles, wild bulls, kishic lions, deer, eagles, storks, horned rabbits, kishic brown bears, foxes, wild goats, polecats( which are popular pets), felic falcons, and hyenas. 
The plains are home to several monstrous/magical species, including Flesh-eating deer, garudu, takmek, and the Unturu Serpent. 
There are a handul of forestfolk tribes as well as a single hillfolk tribe in this region.
3. The Western Coast
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Pictured Above: The Western Coast near the city-state of Chibal
The Western Coast borders the Green Sea stretching from Bura in the north to Bisabal in the south. The ecoregion has a warm semi-tropical climate akin to a Mediterranean climate. Winter is the wettest season, and summer is the driest. 
The Western coast consists primarily of three biomes. The deciduous forests in the north consist primarily of hornbeams, oaks, maples, cedar, and black pine. The central marshlands surrounding Udur have heavy concentrations of reeds, papyrus, poplar, and willow. The southern plains are similar to the Felic plain region though typically arider. Bay, olive, carob, and sweetgum are all common in this region. The Green Sea and its coast are home to many kinds of edible seaweed which form an essential part of the Chibalic and Buric diets.
Fauna include wild boars, foxes, jackals, wolves, badgers, wildcats, coastal brown bears, gazelles, deer, wild bulls, wild goats, and storks. Marine life includes dolphins, seals, whales, sea turtles, and many species of fish.
Monstrous fauna include bulari, sea-dragons, serpents, krinari, and ramitalek.
Aside from Ikopeshi's there are no surviving forestfolk tribes in this region.
4. The Northern Coast/Sheprian Forest
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Pictured Above: The Sheprian Forest near Shepra
The Sheprian forest in the northern part of Kishetal is primarily composed of deciduous trees with occasional conifer patches at areas with higher elevations. Common trees include oak, chestnut, birch, hornbeam, black pine, cedar, and beech. 
The climate is temperate with warm dry summers and cold wet winters. The north is typically thought of as the wildest region, with most city-states and settlements, including Shepra, clinging to the Corin river. Sheprian poetry is a unique variety of poetry, similar to the Japanese haiku, which originates from the forest festivals of the northern coast.
Fauna include wolves, jackals, gazelles, wild bulls, kishic lions, deer, eagles, storks, horned rabbits, kishic brown bears, foxes, wild goats, giant minks, horned rabbits, wild sheep, eagles, and kishic leopards. 
Monstrous fauna include flesh-eating deer, garudu, kiriki, dorasi, and winged tigers.
This region contains the second highest concentration of forestfolk after the Red Cedar Mountains.
5. The Southern coast
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Placed Above: The Southern Coast near Bisabal
The Southern Coast consists of three regions; the southern deciduous forest, the scrubland, and the plains. The climate in the south is quite warm, with summers being hot and dry and winters mild in both temperature and rainfall. On rare occasions, the southern coast may experience heavy snowfall. 
Major cities are sparse however, many villages dot the southern coast, many of these villages rely on piracy, preying primarily on Apunian and Jezaani ships traveling to and from the Western Coast. 
Limestone plateaus and outcroppings are near the border of the southern coast, and the desert are said to be the remains of ancient buildings though this is not true.
Poplar, olive, bay, carob, almond, oaks, and umbrella pine are all common. 
Fauna includes wolves, jackals, gazelles, wild bulls, kishic lions, deer, eagles, storks, horned rabbits, kishic brown bears, foxes, wild goats, polecats, felic falcons, kishic leopards, and hyenas. 
The south is home to relatively few monstrous/magical species though it is home to the largest population of kiriki in Kishetal.
There are only two forestfolk populations in this region.
6. The Kipsian Desert
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Pictured Above: The limestone formations of the Kipsian desert south east of Kipsu.
The Kipsian desert is the least populated region of Kishetal as the arid environment is not conducive to agriculture. Ruins of older civilizations suggest that the area may have once been more hospitable.
Plant life is sparse and largely limited to hardy shrubs and grasses. The region is famous for its carob and the candies and sweets produced from the carob by its inhabitants. Mesa, plateaus, pillars, and other stone structures are common; foreign visitors often visit the region seeking religious or spiritual enlightenment amongst the arches and columns. Many never leave.
Fauna include jackals, gazelles, kishic lions, deer, gazelle, wild asses, and hyenas. The Kipsian desert is also the only region in Kishetal in which the kishic ostrich and oryx survive. 
Monstrous fauna include Flesh-eating deer, takmek, sikara, kiriki, and giant lions.
There are no forestfolk populations here.
7. The Makurian Steppe
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Pictured Above: The Makurian Steppe north of Shebal
The Makurian steppe is massive, spreading over most of western Masia. Only a tiny sliver of that vast extent falls in Kishetal. Trees are almost entirely absent. Vast expanses of grass-covered hills define the area. To the north of the steppe is the Shabalic forest, and to the south is the Jezaaic desert.
The heavy presence of sagebrush, sedges, and grasses and the relatively dry climate have led to a preference for a nomadic and pastoralist lifestyle. Makurian tribes regularly raid and intrude in the region, with their westward pushes typically being halted by the mountains. 
Fauna include wild horses, wild asses, wild bulls, jackals, gazelle, deer, mountain sheep, macuri lions, and leopards.
Monstrous fauna include the tomob and the wulut. 
There are only 3 native forestfolk populations in this region.
As always ask questions! Anything! And if y'all like this I might do this with some other regions.
@patternwelded-quill @flaneurarbiter @skyderman @blackblooms @roach-pizza @illarian-rambling @dezerex @theocticscribe @axl-ul, @persnickety-peahen @angie-j-kay
@surroundedbypearls I was looking through my intro post and I just realized I've been completely forgetting to put you in the taglist! Sorry about that!
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tanaudel · 4 months
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I, Kathleen Jennings, have a new book, by me!
These are the twelve stories in Kindling, my debut collection, out from Small Beer Press.
"The Heart of Owl Abbas" — a cloistered songwriter, a too-literal song-singer, music machines, a bloated city-state, desire, music, misunderstandings, and what the edge of a coin will summon.
"Skull and Hyssop" — a gambling captain, a determined passenger, and an adventure on the high air.
"Ella and the Flame" — three sisters face a trial, and an old story is put to rest.
"Not to Be Taken" — crows and glass bottles and a perfect life... and who collects the collectors?
"A Hedge of Yellow Roses" — what happens to those who wait for princes, when revolution has happened?
"The Tangled Streets" — an afternoon's frantic flight through something ancient in a modern city, using the only sort of map that will help.
"The Present Only Toucheth Thee" — the encounters between two creatures linked since the dawn of time — one very old and one endlessly young.
"On Pepper Creek" — a boggart with anxiety, a new home in the not-quite-empty wilderness.
"Annie Coal" — a new story! the promises the hillfolk hold from the sea, and a child who discovers the land between.
"Undine Love" — keeping the guests at a B&B away from something in the water.
"Kindling" — unmade maps and made monsters, and a conversation at Ye Aulde Owle Cafe & Bar, and what begins things.
"The Splendour Falls" — a young lawyer, young love, and an induction into mysteries.
Fairy tales, mysteries, secrets, poor choices, worse decisions, social awkwardness, breathless glee, baroque stylings, old stories, new cities, dubious technology.
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inbabylontheywept · 11 months
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Dale of the Dales: Part 1
The Dales were home to the hillfolk, a happy people, but also the only group shorter than the gnomes. Commander Alfonse Sprocket had been prepared to discuss the surrender of Honnillee with someone quite a bit… shorter.
“Welcome, welcome, how do you do? I’m Dale Chesher, named after these self-same lands, yessiree. Something to drink?”
The situation was so surreal that he didn’t fight against the warm mug of tan liquid forced into his hand. He took a sip and winced: The tea was far too sweet, syrupy even.
Alfonse hadn’t actually met a human before this moment. Apparently, they didn’t take to the altitude of Gnicaea very well. Most of the trade the two cultures experienced came second hand from the dwarves, who were friendly enough, but prone to exaggeration. When he’d heard the dwarves talking about the scale of a human, he’d written it off as a cultural tendency to lionize their friends.
Apparently, he had failed to give his fellow mountain-folk appropriate credit. The man in front of him was easily twice his height, and thrice his breadth.
“You’re the mayor of this town?”
Dale shrugged.
“We got maybe a hundred folk down here in Honnillee, we ain’t nearly so formal as that. If someone needs to be in charge for a spell, we let em’, but it ain’t a lifelong deal. Titles go to yer head like cheese goes to yer thighs, that’s a Chesherism, free-a-charge.”
He swept a hand towards the dining room, cutting off the Commander from further interrogations.
“If you got any more questions, it’d be easier to ask them sittin’ down. If the Gods wanted me to spend my life standin’, they wouldn’t have given me such a soft ass, that’s a second Chesherism for ya. Our folk don’t dine much together, more’s the pity, so we’ve got two options so far as the table’s concerned: We got a booster chair you could use to sit at my very own personal dining set, carried all the way from the Malantai, or I could sit criss-cross-applesauce here at a table that the Midford’s lend me for the evenin’, bless their teenie-tiny hearts hearts. You’re the guest; choice is yours. ”
The avalanche of words was hard to keep up with. Worse, the man didn’t even seem to be doing it on purpose: His face was placid, almost serene, and his every movement had a sort of lazy-summer-sluggishness to it.
He could do this all night. Alfonse, on the other hand, could feel his strength draining with every moment he wore his ceremonial armor. He was supposed to come here armed to the teeth, plated in silver, an angel of war in a land of peace. He was supposed to be terrifying.
Craning his head almost forty-five degrees up just to make eye contact did not make him feel very terrifying.
Less than thrilled by the prospect of craning his neck the whole night, he weighed his options: He could accept the use of the booster seat, which would put him at eye level, although he wasn’t sure how he would manage to get up there. Perhaps a ladder would be produced? Or, if none were sturdy enough to handle him in full armor, perhaps a ramp?
Alternatively, he could use the standard size table, which would leave him with an aching neck to match everything else.
Easy choice.
“I would like to use your dining set, Master Chesher. The craftsmanship is remarka-”
He was cut off mid-sentence as Dale casually scooped him up, crossing the entire room in three easy strides before dropping him casually into the chair. The indignity of it was almost as infuriating as the casual display of strength was intimidating.
Almost.
Fear held his temper in, but it did little to curb other emotions. His mouth was desperate to say something about what had just happened, and the odd lingering smells in the upholstery of the seat gave it an outlet.
“I...Why does my chair reek of boiled peas?”
Dale shrugged, slightly embarrassed.
“Ah, well, normally this here seat is used by babs still sprouting their fangs. Boiled peas and carrots are delicacies for em’, but you know how it is when you’re feeding a ween, they wind up wearing as much as they eat! And they eat a good deal sir, a very good deal, humans don’t get this big by being dainty-like. Been a long time since I’ve had any runnin’ around the house though. Miss my little scamps.”
Ah. So this was a child’s chair. He hadn’t counted on that. He deflated in his chair before forcing himself up right again, consoling himself.
Ah hell, it wasn’t like the shock and awe had been working well anyway.
“I see. Well, Master Chesher, are you ready to discuss the details of your hamlet’s surrender?”
Dale winced.
“My boy, I done told you: I ain’t a mayor and Honnillee ain’t mine. It ain’t anyone’s. Only people with any claim to the ground near here at them that’s buried underneath it, there’s a third Chesherism for ya.”
“I am not a ‘boy’, and we’ve heard this claim from the hill-folk before. All that you’ve said is both well known, and highly contrary to how Gnicaea sees things. This document isn’t going to write itself Master Chesher, so if you would quit stalling and-”
Dale exploded up, his chair miraculously keeping its balance even as it slid across the room and slammed into the wall.
“It’s called hospitality, Alfonse, and you may not get our ways but under this roof you sure as sin are gonna respect em’! Now this is how our evenin’ is gonna go: We’re gonna eat our vittles like civilized-folk cuz I’m an old godsdamned widower and I baked you a shepard’s pie with the late wife’s recipe, first time I done touched an oven in ten years, and I cried into it thinkin’ about her, so you owe me big for that, you hear? Then, we’re gonna have two drinks apiece out on the porch because it is a nice summer evenin’ and a man can be too sober for a thing just as easily as he can be too drunk, and you sir strike me as a man that’s been two drinks too sober since he was born. We get those done, evenin’s yours. And if you even think about talkin’ any more business before those’re done, I swear, I swear, I’m gonna hang your shiny metal ass off that chandelier over there and leave you there until the sun doth rise or my house doth burn, whichever comes first. Are we clear?”
Alfonse blinked once, twice, three times. He’d been in the military a long time, climbed his way from boot camp all the way to the top. He’d been happy enough when he reached a rank where he didn’t get reamed on the daily, but it’d been so long that he’d dealt with anything besides excessive ass-kissing that he didn’t know what to do. To be honest, it was actually pretty damn refreshing.
He realized that Dale was still waiting for him to speak.
“Crystal clear, Dale. Just got one question for you.”
The human glared at him, suspicious as he’d ever been.
“Yeah? What’s that?”
“Does it get any easier?”
Dale’s face twisted up in confusion.
“Does what get any easier? Bein’ an old grump? Every damn day.”
Alfonse scratched the back of his head. Yeah, that hadn’t been a very clear question.
“No. Being a widower.”
There was a pause as Dale searched his face for any sign of lying, even a hint of manipulation.
He couldn’t find any, and the suspicion gave way into a begrudging sympathy.
“Ah. No. You just get stronger. Gimme a moment, this’ll be easier to talk about while eatin’ pie.”
Alfonse nodded, watching as the giant left. He was surprised at how empty the room felt without him. They’d barely been talking for two minutes, and he already felt closer to this stranger than he’d felt with anyone back home in years.
He had a moment to think back on how the dwarves described humans, beyond just their height, and couldn’t help but marvel at the accuracy. To think that this was the one thing you could trust a dwarf to be honest about. What was the phrase that he’d heard at the tavern, all those years ago...
Humans bond with strangers like they’re friends, friends like they're family, and family more than life.
He wondered where he stood on that list. It'd been a while since he'd had a friend.
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flowercrown-bard · 10 months
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My headcanons for which Witcher would like doing which hobby (aka. me projecting my own hobbies onto them)
Geralt - whittling: it's just practical. He's probably already carrying a knife and there's plenty of wood to be found in the forests. For whittling, you can do rough cuts or you can add details and be gentle with the wood. You can either get lost in repetitive motions and sounds or you can make yourself concentrate really hard. I think the duality of it is perfect for mr "i don't choose sides"
Eskel - knitting: out or all the wolves, he's the one who looks the most frightening but also the kindest and most polite one (If i remember correctly, in the books Ciri was afraid of him when she saw him, but he's really polite to Triss and asks her for help). I think he wouldn't go with a craft like whittling, because he doesn't want people to see him handle something as dangerous as knives for fun. Knitting is about the least intimidating craft. It's associated with grandmas and once he's done, he has something soft and warm, just how he would like to be perceived. Also he's from the hillfolk and i headcanon that his family used to make wool themselves so he working with wool reminds him of his childhood
Lambert - drawing: people don't expect him to have the patience for drawing or the appreciation for beautiful things. So learning how to draw started out as a big fuck you to anyone who dared assume they knew anything about Lambert. Yes, he's full of anger and can be aggressive. But much of his anger is directed at the people who made him a witcher. He hates being a witcher and everything that's associated with that, so for him, picking up an artform like drawing is an act of rebellion. Secretly, it also has a different use: Lambert lost so people. His family, Volthere. Maybe Lambert is afraid of one day forgetting what those people looked like, so he makes sure to drae a picture of everyone he likes, so he can have something to remember them by if they die before him
Vesemir - cooking: his family deserves nice warm meals when they come home. And in a strange way experimenting with herbs is a way for him to cope with the experiments he used to do on the trainees before. It's learning to take this curiosity and ability to combine things and using them for something good and happiness-inducing instead of using it to mutate children
Bonus: Aiden - Embroidery: being able to use needle and thread to fix things is just very useful and with embroidery you get to stab something a thousand times
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pieandhotdogs · 2 years
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Major highways also have spirits but most of y’all aren’t ready to talk about that fact.
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hapalopus · 5 months
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I sincerely love how mundane most of these stories are
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"One evening, a man from Lindet in Vester parish rode by a hill that was standing on pillars and the hillfolk were dancing so merrily inside. When the man saw this, he stopped to watch the dance. Now, a little man broke away from the flock and came out with a mug of wine in his hand, which he offered the man to drink, to honor the bridal couple, for it was a wedding party. The man dared not drink the wine at first, but the little one ensured him that the wine was harmless. At that, the man emptied his mug and he was very satisfied with the wine." (Told by the man's grandchild, a woman from Törring named Lovise Hansen)
No kidnapping, no drama, the hillfolk were celebrating and they just wanted the onlooker to celebrate with them.
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re: Appalachian Witchcraft for Beginners
^jsyk where my ask stems from.
you said the author is one of few that mentions red clay and i was wondering if you knew of any of the others and if their info or themselves were reliable? i’m sorry if this isn’t worded well.
Hello there! These are my own opinions mind you, and I can understand if some of these authors aren't everyone's cup of tea.
Personally for written information on Appalachian Folk Magic available to the modern public I do recommend: Jake Richards -He has some controversy about him, so do with that what you will but a lot of what he talks about I have seen within my own family so I would say a lot of the information is pretty solid. Do take some stuff with some salt as some of what he talks about borders on proper Hoodoo.
New World Witchery- Cory Thomas Hutchenson. This covers a lot of folk practices from around America but the real treasure is the giant pile of resources in the back of the book.
Southern Cunning- Aaron Obreon. This covers more southern based cunningwork/folkloric witchcraft. This book is a breakdown of the far too expensive in my opinion...Silver Bullet, a folklore book from ages gone by. Can still be followed without the other book! Roger J. Horne- All of his books kind of blend Traditional British style magic with folkloric based Appalachian work. I find the way he describes witch's flight and how he breaks down complicated ideals a great resource. But only if you are interested in both topics.
The Foxfire Series- A great series about Appalachia and things within it, both folkloric and way of life. I personally love the book: Boogers, Witches, and Haints in the series for folklore to dig into and apply to your own practice.
H. Byron Ballard- Another slightly controversial author, I adore the way Ballard describes the mountains and the natural magic and energy that's here. She makes me feel homesick and I live here! Seeing her speak in person really solidified my fondness for her works. The only thing I hate is she calls AFM "Hillfolk Hoodoo" which the term does make me sigh every time I read it.
(This title is laughable but I swear this is a historical remedy book that is fairly good!) Egyptian Secrets of Albertus Magnus- Remedies of the old days, was one of those books like "Long Lost Friend", but this one I have heard of some AFM workers using in the older days.
Southern Folk Medicine: Healing Traditions from the Appalachian Fields and Forests - Now I will always say please go to a doctor for any ills, but herbalism and remedies are an important part of AFM, just use it in conjunction with a doctor's advice and medication. (AND ASK THEM ABOUT IT PLEASE.) This particular book really focuses on some of the older concepts of the "blood types" that did play a somewhat important role in older ideals of illness and injury here.
Power of the Psalms by Anna Riva- Okay look. Having a Psalter, a list of Psalms and their uses is SUPER IMPORTANT TO ME. This one is always by go to, otherwise I do like Gemma Gary's Psalter as well. Great for workings, and also great to help you memorize certain Psalms that can and will spook those really overbearing and ridiculous Christian types that try to insult you in some way.
That's all the ones I can think of at the moment but I might think of some more eventually!
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deathbecomesthem · 4 months
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I would love the Getting to Know Eddie prompt for EIG Eddie. Which I know you haven’t ported over yet but I’m a sucker.
Oh, dear Jo, I will happily talk about Exile in Guyville Eddie - He'll be coming to this blog eventually with updates.
Jo's Eddie Ask Game
What story is he from? What kind of story is it (Fix-it fic, Older!Eddie, Rockstar!Eddie etc)?
Exile in Guyville is a story that takes place in the canon timeline, except that Eddie (eventually) recovers from his injuries. He's older, but not old. It's 1995, so Eddie is 29, and our reader is ~20.
What inspired you to write this Eddie?
I knew Eddie would be special when I watched the show as it aired. He spoke to me. I wanted to be him. There was a lot of gender envy happening. It was also a very traumatic summer for me for a few reasons, so he imprinted on my psyche.
Also, it is very, very important to me that Eddie Munson is based on Damien Echols. Exile in Guyville Eddie is absolutely written with the real man in mind.
What are your favorite headcanons about him/share something you never shared in your story?
I think Eddie is a very musically talented person. I headcannon him being able to play the piano, which is something I share with @br0ck-eddie. I also think that a family member, maybe a grandmother (?) taught him to love the guitar. ALSO, along the same vein, I think the Munson family are Indiana transplants, and there are a lot more in West Virginia/Kentucky/Pennsylvania. We're talking real hillfolk.
What does he wear on a casual day? On a dressier day? What does he wear to bed?
On a casual day? Jeans and a t-shirt with boots. On a dressier day? Nice jeans, a black button up, and boots - with black eyeliner. To bed? Boxers or nothing.
Favorite foods?
A really good sandwich with Lay's potato chips crushed between the mayo and cheese and Duke's mayonnaise. We're talking lettuce, tomato, freshly sliced chicken breast/turkey breast/roast beef, with sharp cheddar/muenster/swiss cheese, pickles. The whole nine yards.
Also, chicken and dumplings.
Tell Us About His Family/Friends
EIG Eddie makes friends easily, but he doesn't actually have many people he considers friends. He maintains those old relationships and holds them closely. Robin, Nancy, Steve, and all the kids. They're family in the way that he didn't really have when he was younger. The years he spent making music professionally, he made 2 lasting relationships.
He stays close to Wayne up until the day he leaves the world.
Yeah Yeah, he's a Metalhead. Tell Us MORE About His Taste in Music in your story
EIG Eddie knows a whole lot about music, because he made it his business to know. He enjoys listening to music that tells the truth, and makes his butt clench. Genre is irrelevant.
This is NOT true of canon Eddie, I'm only talking about EIG Eddie who has spent a lot of time growing and learning. He's leant his talent to all different kinds of musicians.
What are his views on romance? On sex?
EIG Eddie has had many relationships over the years. He loves hard, and he doesn't hold back. He understands that things end, but he also knows the value of a good thing. It's ok if it ends, as long as he doesn't miss out on the thing.
On sex? He likes it. He likes it a lot. It's not the most important thing, but it is a real joy in his life.
Is he optimistic or pessimistic?
Neither. He's a realist.
Where or with whom is he most comfortable?
Robin and Nancy. He's very close to them in that story.
What are his views of his future? What are his hopes/dreams?
Eddie hopes to be able to continue to live his life in his own way. He dreams of spending his days with the records and his nights listening to good live music.
What do you imagine his future looks like? (If your story is incomplete or if this would be a spoiler you're not willing to share, you can skip this question.)
Full of joy and pain, but ultimately happy.
Anything else you'd like us to know about your Eddie/your story?
Eddie is smart as hell. I think canon Eddie could eventually get his GED, go to community college, and then get a 4 year degree. I don't necessarily think that's something he would choose to do, but I see him being capable of that - given the right motivation.
There's a lot more I could say about this Eddie, or any other Eddie. Ask me anything, and I'll give you an answer.
Optional Vulnerable Question: Why do you write fics for Eddie Munson?
Because he deserves to live on in a million different stories. I love him very much.
Tagging: @dr-aculaaa @hellfirenacht @powderblueblood @raccoonboywrites
But really, anyone can play.
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redratt · 8 months
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realized i have 5 bratoviches
I only have art of 3 of them . . .
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Rattler Bratovich, 33, Second in Command of the Family Homestead and local menace. She wasn't Embraced, not like Molly, but is the oldest of the Bratovich girls there and the second-oldest of the 'Kiddos' at the homestead-- the only older one is Elijah, who spends most of his time off the land and looking for meat to kidnap for the Tzimisce. Rattler's fucked up eye lets her see spirits/wraiths/etc if she closes her other eye and focuses and is an implant from Gulo, the Tzimisce who maintains their home.
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More Rattler Sketches, because she's a terrible woman and I love her dearly. Rattler is both victim and perpetrator; she's trapped in a situation she had no chance of escaping, and has been made into something truly horrid -- but the fact that she never had a chance to be anything else makes her a bit... tragic. It's one thing to be a monster because you wanted to, but another entirely to be born into a Revenant House-- and in particular, the house with the reputation for being the most fucked up out of them all, you know? She's not a good person by any means, but she is a good character. You've all seen Molly, of course, and she's Bratovich number 2 -- 7th/8th gen Tzimisce, got locked in a shed for a while until she picked up the flesh-warping practices properly, all of that.
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Abbot of the Garden Snakes, Molly has a sense of hospitality that makes her a natural for the position. She shares what she has with the rest of the pack, and gets very frustrated when dealing with Cainites who are more selfish. She understands it, but... c'mon.
Then there's Patchwork/Patchcoat "Patch" Bratovich, the Bone Gnawer Hillfolk Ahroun who hates humans, hates the society of Garou, and refuses to listen to a lot of what the Nation proposes. She hates you, if you're a Silver Fang, a Black Fury, a Talon, a Coggie -- she fucking hates you, because where the fuck were you when the Kin-Blooded Bratovich were suffering? Where were you?
Black Furies in particular really make her mad.
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Patch fights the Wyrm, but she doesn't have a pack. She doesn't often attend Moots. She refuses to associate with a lot of the Garou of the Nation, because she thinks they're all just fucked up angry failures who don't actually care about the world beyond their narrow view. She does a lot of work with the poor and the suffering, though, and actually knows a few healing gifts. Patch's Rage is fuelled by what she's seen.
When she was first-changed, Ma Bratovich leashed her up and put her in a silver cage. The muzzle and the scars that are burned into her skin left Patch in a near-constant state of Frenzy. It was there that Rat reached out to her and offered something more than just... being imprisoned.
The fourth Bratovich is Mar'yagh, and she's a Black Spiral Dancer Galliard. Not from Molly/Patch/Rattler's branch of the family, Mar'yagh was fourteen when she Changed, and was immediately driven out to a rural Pit where she was made to Dance the Spiral. Mar'yagh seems pretty normal, and actually has a series of gifts to hide her wyrm-taint. She's amicable, ambling, and has a series of good jokes.
But the Rage is there, and the Wyrm is there, and sometimes her head just hurts, you know?
Her personal Patron is Singing Bat.
The fifth and least-developed Bratovich is Winona (Winnie/Wyn) Bratovich. She's either going to be a Hunter of some kind or a Widderslainte, and I'm not too sure what I want to do with her yet.
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