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heartkillers · 1 year
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Someone was worried-
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my pastor made a great point last Sunday when he said that, considering each Person within the Godhead is equal with the others yet has a different role to play, why should we be surprised when man and woman, who are made in His image, also are equal with one another yet have different roles to play?
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fandom-friday · 3 months
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A murderous (and talkative) legacy by Dom_Avner. (https://archiveofourown.org/works/33966823/chapters/84473797) Star Wars. Seven year old Anakin Skywalker finds an old protocol droid and sets out to fix it. At the age of nine he’s finally able to turn it on. HK-47 is now back online! Mayhem and shenanigans ensue! And the timeline will never be the same! I really enjoyed this one and actually need to go back and catch up to it. The world building and character development is really good.
This concept? EVERYTHING. CHAOTIC. Like THIS is the sort of "Crack Taken Seriously" I LIIIIVEEEE FOR. I can only imagine the shenanigans (well at least until I read this), but GALAXY, BE WARNED. I can only imagine the amount of face-palms, Wilhelm screams, and general mayhem that this alternate universe will cause. Thanks so much for sending it in!
Participate in Fandom Friday to show your favorite creators from this week some love! :)
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Full view of the thumbnail illustration I did last year for T4coTV and his upcoming video on youtube that will premiere this saturday~
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creatorworldau · 1 year
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Drawing from a fandom I'm not even a part of ¯⁠\⁠_⁠(⁠ツ⁠)⁠_⁠/⁠¯
Human!Hornet @shocoladnykabachok
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linterteatime · 1 year
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Hullo, love your HK art! Do you have any favorite HK fics?
Hi! Thank you a lot!💕 But i don't have any favorite HK fic, or a favorite fic in general, I think (´-ωก̀)
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hollowknightinsanity · 10 months
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I BROKE SOMETHING SOMEHOW WVEN THOUGH I DID NOTHING WRONG
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HE,P HOW DO I FIX IT
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jenniferchenglo · 1 year
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@newchiccapital @jennclubdao @jennfund Team Strong! So proud of Husby, @virginiacnlam @miss_kaye_kaye @daniel_ctl @m4545 of @c.for.crayon @anujsamant17 and our Fam for hosting and sponsoring the @worldofwomen.nft #HK #HongKong holiday dinner and party #thetimeiswow - More Pics to come from my co-organizer @frankliuphotography 🤗 Yes - we are wearing some of our JennClub.com DAO Merch!!! 💗 #entrepreneur #investor #creator #pianist #musician #actress #model #business #crypto #blockchain #nfts #nft #gaming #artist #tech #jenniferchenglo #acehedgefund #familyoffice #newchiccapital #metaverse #web3 #jennclub #jennfund #coinsgroup #buyape (at LRC) https://www.instagram.com/p/CmRUZKwprg_/?igshid=NGJjMDIxMWI=
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hubristicassholefight · 6 months
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Swordswoman showdown FINALS
Hornet (Hollow Knight) vs Xena (Xena: Warrior Princess)
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(Better here in a "preferred character" sense, not "who would win in a fight")
Propaganda below cut
Hornet
Technically its not a sword but she wields a needle in a setting where swords do not exist and she wields it in an exceedingly swordlike fashion so. She counts; Girlboss demigoddess spider lady. She's been protecting an entire kingdom for longer than many of the other characters have been alive. She systematically kills her siblings for being too weak. She's simply the best.
#im pretty sure hornet can beat like. anyone in a fight.#have you ever fought hornet#its so fucking hard getting past her every time i play hk i go literally insane.
#i remember getting stuck on the first hornet fight on mt first play through and bring likr#''omg the boss fights in this are so hard!!!''#like what. you're not even half way through what are you talking about#you can't even DASH honey. you don't know what's diffcult or not in this game.
So, SPOILERS
but I feel like the "she systematically kills her siblings" part needs a little clarification. See, one of her siblings was used as a living prison for an angry god and that uh. Didn't work out for the sibling in question or anyone else.
This account is itself heavily abbreviated but it's likely that any other sibling Hornet encounters will be trying to take over as the god's new prison. She appears to challenge any sibling she sees to battle, in order to test their resolve against herself and her needle - would they actually have a chance against that god?
We never actually see her kill any siblings, but she does quite pointedly tell one of them that (to paraphrase) "My needle is lethal and I would feel no sadness in a weakling's demise."
Feels like a relevant quote. In any case, if they can't beat Hornet, it seems like her needle would be a far more merciful end than what the god would grant.
Anyway, a bit of additional material for @swordswomanshowdown :
As is the case for any cool swordswoman, it's not just her sword that's lethal, it's her with it. And Hornet's needle was custom made for her - the creators have said that, while other needles exist, hers was made specifically for her to wield, and its construction allows her to use her spider silk better in combat.
And another thing that I think makes her a good swordswoman: she's actually pretty thoughtful about how she uses it. There's a least one instance where she tries to warn someone off before fighting them! At the same time, when she does fight, she seems to enjoy it - during her boss battles, you can hear her laugh sometimes, as if exhiliarated. She's really got it all, as a swordswoman!!!
#HORNET SWEEP CMON PLEEEEEEASE#shes gay. shes the only sibling with a gender. shes a spider named HORNET. look like croissant. whats not to like
Xena
Warrior Princess
She wields a sword and chakram. Just had to submit a biconic swordswoman.
i love her. she made me gay as a kid. Anyway, her weapon of choice is her sword, she is obviously very good with it
#unfortunately i have to choose and i have to choose xena#a) utena had no warcry. b) xena fought gods. c) xena has kickass goofy comic book combat which is my favorite
xena didn’t just fight gods. she fucked up a girl’s life so bad that she (calisto) devoted her entire being to destroying everything that xena loved that ended up with calisto becoming a god in order to destroy xena, which didnt work because xena entombed her in lava. and then when xena and gabrielle encountered calisto in the (christian) afterlife (different from the greek one which they also fought her in), calisto dragged gabrielle to hell so xena became an archangel in order to save gabrielle and then sacrificed herself in order to undo all the harm that she did in calisto’s life and then when not!jesus (played by timothy omundson) revives xena and gabrielle, calisto impregnates xena with the reincarnation of calisto’s soul in order to end the cycle of hate. xena doesnt just fight gods. she creates and destroys them
#this isnt even mentioning her fighting julius ceasar several times#telling brutus that caesar is not his friend#xena and gabrielle’s souls reincarnating across centuries in order to kick ass and fall in love all over again#or the time xena became a god but tbh that ep is kinda ‘uhhhhh…..’ even if they did hire a consultant for it
#I think everyone here knows to vote for Xena. I think a couple people here might have some propaganda for Xena saved already#everyone remember that Xena/Gabrielle is CANON and that's a pretty big deal also#(does anyone have that Xena Loves Trans People interview around because that would also make good propaganda)
I love Xena ❤️ 😍 💖 ❣️
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heartkillers · 1 year
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He may be a little crazy-
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me watching actual Egyptians put up a fight over the Netflix Cleopatra documentary
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alchemicaladarna · 2 months
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Bad is ending stream now!
He said he'll catch up on all the info that's been recently released about QSMP and give us a rundown of all the things that Quackity mentioned tomorrow :D
(plus any new developments probably)
The server will be opened tomorrow to welcome new Korean creators- but ofc, no egg, admins, NPCs, etc.
Bad WILL stream QSMP tomorrow, but depending on how things go, he'll most likely play more Hollow Knight after (which is honestly a win for me)
And he's planning on getting the DLC, so for everyone who's enjoyed the HK streams the past couple days, he is planning to continue the game :DDD
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easternmind · 7 months
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The weird and wonderful history of Kowloon as a digital interactive space - Part II
This article is the continuation of a previous post.
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Any comprehensive history of 20th century Hong Kong is not complete without a chapter entirely dedicated to the architectural and urban planning puzzle that was Kowloon Walled City. Quite unlike any other slum in Asia or elsewhere in the world, the extreme conditions under which its inhabitants lived captured the attention of various international journalists and photographers whose reports of this accidental labyrinth, in turn, inspired some of the most remarkable artistic explorations of our time. In this regard, video games did not remain impervious to the powerfully stimulative imagery, as much a reference today as it was when its hardened concrete walls still stood tall.
Kowloon's Gate Suzaku VR - Jetman - 2017
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Kowloon's Gate made a most unexpected comeback twenty years after the original episode via the crowdfunded VR project Suzaku developed by Jetman, a studio founded by and composed almost exclusively of ex-SME/Zeque staff. While it is not the remaster many had hoped for, essentially consisting of a walking simulation through some redesigned locations from the original, it does a commendable job in faithfully replicating its instantly recognizable, light-starved alleyways in competent high-definition. It is also the only VR-compatible entry from this list, granting it a degree of uniqueness over its counterparts.
Stranglehold - Midway/Tiger Hill Productions - 2007
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Stranglehold is the result of a collaboration with Hong Kong movie director John Woo, developed as a direct sequel to his heroic bloodshed classic Hard Boiled, featuring Chow Yun-fat in the role of detective 'Tequilla' Yuen in his unending confrontations with organized crime. One of the game's most unforgettable levels, Slums of Kowloon, takes place during a particularly rainy day, seemingly in those last days when the zone had been emptied of residents and demolition work was well underway. The visual representation of the quarter is suitably evocative, its buildings in complete state of disrepair, the remnants of local businesses or places of prayer still discernible from under the piles of steel and cement rubble.
Resident Evil 6 - Capcom - 2012
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For all its shortcomings, Resident Evil 6 partly succeeds in taking the first two episodes' concept of parallel storylines and realizing it to a much fuller extent. Its choice of different characters translates into entirely different campaigns, locations and playing styles. The very first scene in Chris/Piers' campaign occurs in the fictional Chinese city of Lanshiang, modelled after real-life Hong Kong. The mayhem in the main streets forces the player to take a detour into a location named Poisawan, which bears a striking resemblance to the Kowloon district. Though an unofficial representation, it is among the most skilled replications of the scenery we find in the vast photographic repository of the area. The degree of minutiae with which the district's haphazard electric installation is replicated, alone, suffices to demonstrate a true commitment to authenticity.
Paranormal HK - Ghostpie Studio - 2020
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Few would dispute that Kowloon is, itself, naturally conducive to sentiments of dread and anxiety. Paranormal HK is a 2020 made in China production reviving the defunct neighbourhood in a gripping, blood-curdling contemporary ghost story. The player is the cameraman of a paranormal-themed TV show exploring the zone during the evening of the Zhongyuan festival, a scheme suspiciously akin to that of Akira Ueda's 2004 game, Michigan: Report From Hell. As a result of the thorough research work performed by its creators, as well as the impeccable usage of contemporary 3D graphics techniques to achieve accurate lighting conditions, players may momentarily experience the feeling of walking into a photo of the actual city as it existed in the mid eighties.
Sifu - Sloclap - 2022
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Notwithstanding of its renaissance during the 128-Bit era, the beat 'em up genre is commonly associated with the arcade games of the late 80s and 90s, the period of time when it flourished and, arguably, reached its zenith. The simplicity of controls and ease of access sufficed to attract players to the arcade cabinet, while the frequently extreme levels of difficulty of advanced levels ensured a steady flow of cash for arcade room owners and game development companies alike. Nevertheless, the genre has but perished and, in many aspects, recent years have indeed elevated it to unforeseeable degrees of complexity. Sifu, by Sloclap, synthesizes the elation of digital hand to hand combat simulation with the real-life complexity of mastering a martial art.
As is the case of previous entries in this list, Sifu makes no admitted reference to Kowloon or Hong Kong. However, the designers left little to the imagination in what pertains to their inspirations when taking on the task of constructing the game's environments. Another notable coincidence stems from the fact that this production was made possibly with the support from a celebrated independent game funding group going by the name Kowloon Nights.
Stray - BlueTwelve Studio - 2022
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Stray is one of the most revered independent video games in recent memory, and justifiably so. The long development process yielded many benefits, judging from the consistency and attention to detail that engrossed many an avid player. That the main character is singularly charming feline may have played an equally crucial role. The creators have made no effort to conceal the fact that the notorious Hong Kong district was a pivotal influence to the design of its nameless city. The first indication can be spotted in the game's earliest footage, in which a black cat traverses a street where a particularly conspicuous sign boasted the initials HK. Stray is less concerned with presenting a precise replica of Kowloon than it is about summoning the very essence of its atmosphere. Moreover, in an exquisitely poignant way, its ending lends an entirely new meaning to the term walled city. In the future, robots may well take the place of humans. Invariably, the Walled City is no more. Slitterhead - Bokeh Game Studio - Work in Progress
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An sequence of unconscionable mistakes from the part of Sony Computer Entertainment's management galvanized Keiichiro Toyama to part ways with Japan Studio, as it once was, and establish his own game production label. Their debut title, Slitterhead, is described as a grotesque survival horror experience, a genre within which the author moves with matchless ease. Among the few certainties regarding this project is the fact that it will take place prominently - if not exclusively - within the Kowloon City province. A wide variety of aspects included in the preview footage leave the viewer optimistic as to this being one of the most accomplished portrayals of the district ever seen in a video game. Subtle yet telling signs already demonstrate the creator's in-depth knowledge of the quarter's architecture and history. Take, for instance, the suggestive image of the airplane flying mere meters above the top of the buildings. Although the growth of Kowloon was for the most part ungoverned, buildings did not rise above a certain height, even as inhabitants claimed for increased availability of space. This is due to the fact that airplanes landing at the nearby airport would be required to make their descent at relatively low altitude, performing a tight curve as they soared just above the enclave, thus preventing construction from expanding upwards. Another scene shows a child playing on the rooftops of the buildings, which once again is consistent with the documented habits of residents who, starved for sunlight and open space elsewhere within the city limits, had little alternative than to take the stairs all the way to the top.
Warehouse Kawasaki Arcade
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I would be remiss not to make some form of allusion to Warehouse Kawasaki, an arcade built to replicate the Walled City with unthinkable detail. Though its ultimate purpose was for visitors to engage in digital entertainment, the venue was scrupulously put together. Point in fact, many of the objects used in the construction of the five floor amusement centre were imported directly from Hong Kong. Like so many other Japanese arcades, it closed its doors in 2019.
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In recent years, a rather similar initiative was taken by the Chinese in their attempts to build unique mall spaces. The 文和友 malls in mainland China, found in Changsha, Guangzhou and Shenzhen, attempt to reproduce the walled city aesthetic. Local residents inform me that these are increasingly lacking in foot traffic, for which reason the majority of their stores are closed. Other digital replicas of Kowloon
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A number of other videogames set in or deriving inspiration from Kowloon could not be featured in this article. A frequently cited reference in this context is the action/adventure game Fear Effect, one which I emphatically dispute. No doubt remains as to it being located in a futuristic version of Hong Kong, yet I could discern no parallels with the walled city, save for those scattered second-hand visual motifs that were no doubt imported from sci-fi classics such as Blade Runner or Ghost in the Shell.
The Utelek Complex stage of Deus Ex: Makind Divided presents a similar situation, where the overall atmosphere of the futuristic favela bears some resemblance to Kowloon, without meeting the specificity quota that would warrant a more comprehensive exploration.
The 2004 Shout! original Kowloon High-School Chronicle for the PS2 is a unique case, in that it borrows the city's name despite taking place in a massive, Tokyo underground dungeon that is later revealed to be a maze-like Egyptian pyramid. The odd choice of title remains unclear. Shadowrun: Hong Kong game (screenshot above) contains a very direct mention of Kowloon as the place in which an entire episode comes to pass. Another project still in development, Kowloon's Curse (screenshot below), is following the lead of many popular independent horror games in recent memory by using a visual design and structure that elicits memories of the late Playstation/early Dreamcast era. A short prequel episode was made available earlier this year, for free.
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Additionally, I refrained from mentioning the Kowloon maps in Call of Duty: Black Ops or Counter-Strike: Global Offensive, as I perceive both games to be insufficiently relevant to merit study or contemplation.
A space that refuses to be forgotten
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(China rooftop stage from The King of Fighters 2003)
It would be a gross overstatement to claim that Kowloon is a recurring location or level design motif in videogames. The relationship between digital games and the real life ghetto has been one of sporadic references. What makes the subject so engrossing pertains to the quality of the relationship, particularly that of a small cadre from among the titles featured in this article. Kowloon's Gate was one of the most relevant game creations of the 32-Bit era, a game deserving of reverence and cult following inside and outside Japan. Likewise, Shenmue II is the second instalment of a truly ground-breaking and highly advertised series whose production costs alone were unmatched until quite recently.
Moreover, this is an affair that is far from concluded. The unexpectedly high number of allusions to Kowloon in videogames released or revealed just last yet demonstrates that its aesthetic is still very much present in the minds and hearts of artists and designers working in the field. The walled city lives on as a digital demarcation that is certain to resurface time and again in years to come.
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revryebread · 2 months
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Everything Is Interstitial: Games inside of Games inside of Games
Interstitial is a game that takes characters and rips them from the cloth of where they come from and quilts them into one world. “Everything is Interstitial” is an extension of that: what if you could do that with mechanics and games?
I have teamed up with 5 designers to bring their games to Interstitial. When you turn the page from one to the other, you will stop being in Interstitial and start being in one of their games. They'll still be playbooks for Interstitial, but you will have the power to get into the gears and change the fabric of how you interact with the base system.
The best way I can put this is like in Dead Cells when you pick up the Hollow Knight needle and suddenly you can incorporate elements of Hollow Knight’s movement and gameplay into the game. I want that for Interstitial. (You can jump on people's heads and swing down, adding parrying and the weird bounce from the HK to a game that does not naturally have it!)
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TAKUMA OKADA
Takuma is someone I have known in the TTRPG scene for what feels like ages, and their work has always been deeply impressive to me. They're a creator who has a way of stringing words together that could never come to me, and whenever they release something it feels like it changes the way I think. 
You may know them from Stewpot, Alone Among The Stars, and Old Home!
CARO ASERCION
Caro Asercion is someone I could work with every day and not get tired of it. When I read a game by them, it feels like momentum instead of action–their games let you be the movement of the gears, instead of the thing that is forcing them to turn. It feels second nature, and it makes things happen like magic in front of you.
You may know them from i'm sorry, did you say street magic?, Exquisite Biome, and The Long Shift!
TYLER CRUMRINE
Tyler has an absolutely incredible eye for resolution mechanics, and more importantly has a writing that lets me know cleanly and clearly how those mechanics work work cleanly and clearly. I come out of reading those rules like I've always known how to play. The Possible World RPG series is something I carry around with me when I'm traveling,  and whenever I show them to people they are amazed and impressed. 
You may know them from Beak, Feather, & Bone, Hounds, and Grandpa's Farm!
BRANDON LEON-GAMBETTA
I remember one of my first times ever being on Discord, sitting in the One Shot community, and turning to my wife and going "Oh woah, there's someone in here who actually makes TTRPGs!". That game was Pasión de las Pasiones, and that person was Brandon! I have been following his work forever, and between the experimentation that comes from his podcast or the genre work he's doing in his games, it's always incredible.
You may know him from Pasión de las Pasione, Stop Hack & Roll, and RadCrawl!
BRIAR SOVEREIGN
There is a wealth of big robot games out there in the wild, and to make yours stand out is a feat of strength. Briar's knack for amazing design both in layout and mechanics has made their work resonate clear above everything else. They are an absolute joy to know, and to work with them will be a highlight of my life.
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These designers are each going to take one of their games and port it into Interstitial as a playbook, layout and all. This'll give players new mechanics to play around with, and hopefully ways to break everything. All of these designers are incredible at what they do–-- and they're bringing what they do to Interstitial. As long as we can hit that goal!!
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technojoy-zine · 1 year
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Technojoy Zine Interest Check
Hello everybody. This post contains the interest check for the Technojoy Zine. An interest check is a form that people can fill out, letting the me, the zine moderator, know that you are interested in reading (or even contributing to) this zine!
If you are reading this, and there is no link to the a form to fill out at the end, please check the reblogs! Tumblr prevents posts with links from appearing in the tags, so this post will be reblogged with the link to the interest check.
What this post covers about the Technojoy Zine:
What is this? Who is running it? What is the goal of this zine?
Who is allowed to participate?
How will the zine be produced?
What are dates of importance?
What is this? Who is running it?
The Technojoy zine is a zine! A zine is comparable to a single issue of a magazine, in that it’s a collection of works, both art and writing, by many different creators. For a fandom zine, like this one, it is usually themed around something.
This zine’s theme is Joy.
Some zines are 2D art only. Some are writing only. Most are both! This zine is art, writing, and anything else you’d like to offer, including music, origami, animation, sculpture—really anything!
The mod of this zine is @publiccmenace. I am seventeen year old transgender person who has been a fan of Techno for a few years now. I have been the head of one zine, the @hk-genderidentity-zine, and a moderator for the @travelers-encore-zine.
What is the goal of this zine?
Technoblade's death was a sorrowful thing that impacted people across the globe. There have been many gorgeous, heart-wrenching tributes to the person he was. This zine will not be one of them.
This zine is operating on the rule of No Bummers.
No bummers means nothing sad or mournful.
Techno was the man who joked about elbow reveals when facing potential amputation. The goal of this zine is to call up that feeling of joy and celebration he inspired in so many people. The goal is to put together a collection of cool things, of funny things, really a collection of things that contain the spirit of Technoblade's work.
Who is allowed to participate?
Anyone who wants to celebrate!
It is okay to still be sad about Technoblade. It is okay to participate in this zine and still be sad. However, this zine is explicitly a place for joy.
There are many mournful, thoughtful tributes to the wonderful person that Technoblade was. This zine will not be one of them. It is a party to celebrate and share stories around the campfire, not to give a solemn eulogy.
How will the zine be produced?
This zine will be digital and free. All of the works will be complied into a PDF, which will be available for free on itch.io. If you want to spend money, please consider donating to the Sarcoma Foundation of America.
Production Timeline
December 5th, 2022: Interest check opens January 2nd, 2023: Interest check closes. Applications open! January 28th, 2023: Applications close. February 4th, 2023: Applicants are accepted or denied. Zine work begins. May 20th, 2023: Zine work finished, editing begins. June 5th: Zine complete and open to the public!
Sound good?
Then please, fill out the interest check and reblog this post!
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kirstyartsblog · 1 year
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It's here! The prompt list for Hollow Knight Art Month!
This challenge is open to artists and creators of all levels, and you can take part in as many or as few prompts as you wish!
I am super excited to make HK art for a whole month, to see the art of those who join and to reveal a couple of surprises up my sleeve ;)
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