#html game
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maxinemilespod · 20 days ago
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OUT TODAY!!!
After the  events of Season 1, Max is at a loose end. She found her friend Riley and exposed corruption in her small town of Hastings but her trusty partner-in-sleuthing Ross is still in the hospital after the investigation went south. 
Without Ross by her side, Max doesn't know which of the lingering mysteries to explore next! But with your help, maybe she can tie up one or two loose ends.
MAXINE MILES AND THE LOOSE ENDS is an interactive web-based game, where you make decisions that lead you through text and audio scenes. With dozens of pathways and three distinct endings, you can play again and again!
If you’d prefer to play directly on itch.io, you can click that link. Otherwise, click here and get sleuthing!
p.s. this is a game best played on desktop, not mobile!
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pixeldotgamer · 1 year ago
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✂ I Want To Make Something Beautiful ✂
A short game about an artist who wants desperately to create but fears they can produce nothing of value.
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cha0s-rat · 6 months ago
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Test out what I’ve got so far HERE
Aheheha. Here I am, back again, with a new thing that I may or may not finish. Anyway, here’s a thing I made with Gdevelop because I got bored today. Trailer made in Chimp Champ
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bloomzeye · 2 years ago
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I made the game ‘Watermelon Match’ within 48 hours after hearing about the Global Strike for Ceasefire for Palestine on December 11th, 2023. My pixel art and game design may be lacking, but I hope that this is a small reminder to keep going for the people in Palestine and Gaza. 🍉
My itch game page: https://bloomzeye.itch.io/watermelon-match
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retrobowl25 · 3 months ago
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Ready to relive the golden age of arcade football?
Dive into Retro Bowl, where chunky pixels meet fast-paced play-calling and glorious touchdowns.
From the blocky helmets to the classic 8-bit crowds, this game isn’t just football — it’s a time machine back to when games were pure fun and skill. Whether you’re dodging defenders or calling the perfect pass, every moment feels like Saturday morning in 1991.
No blocks. No limits.
Play Retro Bowl anytime, anywhere, straight from your browser — even at school or work.
Click. https://retrobowl.best
👉 Play Retro Bowl Unblocked Here
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renegadessys · 3 months ago
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hiiii everyone we are Doing Something. and that something is: Making html games!! It's something we've wanted to do for a while but are just now getting into. So. We have an official itch.io page and patreon now!
Promoting this because I know I have friends on here who love me and want to see my silly projects. TWs are in the game bio (They Are Present!!) and you can play it for free but donating a dollar or two especially when it gets into the further chapters would be Very Niceys. 🥺 This is my (Cass) specific project based on The Traumas tm so it IS sad but it WILL be okay. I prommy
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90slab · 4 months ago
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gpic-ltd · 1 year ago
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xinyuehui · 1 year ago
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Ah, the night's just getting started. Don't let me catch you so easily next time. ⸺ QIN CHE // SYLUS ִֶָ☾.
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mackerel-cheese · 25 days ago
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changing the game
i coded an interactive game thing on AO3. in the spirit of sam reich, i made a bunch of my friends play this before i posted it :)
sam, i see why you do it now. i get it.
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extended A/N and spoilers under cut
i'm pretty sure i've once again broke the ao3 end notes.
making this work has actually been insane. as much as this fic is my own work, it has been influenced by so many other people too.
i remember watching the rick perry documentary on dropout when it first came out. it kind of restarted something in me that i have long forgotten.
you can draw a straight line from me watching that documentary to me learning to code for fanfic reasons.
this entire thing has been an exercise in connecting with other creatives in various fandom spaces to make something i found cool and fun.
i mean, sudokus on ao3??? who would have thought.
making the connections game was really fun too. i learnt so much about combinators, its wild. i feel like a part of my brain has been unlocked.
anyways, i hope people have fun and read this.
in another life, i was a game dev for real.
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arolesbianism · 3 months ago
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Oh god is that a comicfrin drawing where they have whimsy quick someone throw that guy into a decades long timeloop
#keese draws#new game+#grips sink and tries not to cry#isat#ok anyways I just drew this because I wanted to try out an isat profile html someone on toyhouse made#plus I’ve been rotating early on less completely fucked up chou in my mind recently#anyways did you know that comicfrin (at least in one panel) doesn’t wear gloves? fun stuff#oh wait speaking of forgot to tag them#comic siffrin#anyways important note! them looking less disheveled than siffrin is on purpose#chou started off their loops Far more mentally stable than siffrin and actually managed pretty well their first run through#it still was rough and they still were a bit of a sad wet trembling puppy abt it but they were generally doing just fine#they didn’t even go on a self loathing monologue after their first death! who is this guy!#dw the self loathing is still there it just takes a bit longer to hit in full force since again they started off more stable#anyways I probably should have cross referenced some move animations for this but I think I got the point across that they’re a support#unit even if the turn passing gimmic is not rly evident (idk if I could make it evident tbf)#shout out to how in their default kit they have 6 turn passing skills and only one attacking skill#also said attack as a cooldown of. five turns. tbf that’s because it has a pretty strong secondary effect#they also have three other support moves where they boost different damage types for a round#so yeah they’re basically pure support which they sorta had to be at first because bestie started off at level like. 5.#they ofc switch up their kit pretty damn fast after the first run#but first time around when they were leveling at abt the same rate as everyone else they were content to play support
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maxinemilespod · 18 days ago
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manonamora-if · 10 months ago
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The 100% Good Twine SugarCube Guide!
The 100% Good Twine SugarCube Guide is a coding guide for the SugarCube format of Twine. It is meant as an alternative to the SugarCube documentation, with further explanations, interactive examples, and organised by difficulty. The goal of this guide is to make the learning curve for new SugarCube user less steep, and provide a comprehensive and wide look over the format.
VIEW / DOWNLOAD THE GUIDE!!!!
The Guide is compartmentalised in (currently) four categories:
THE BASICS or the absolute basics to start with SugarCube. No need for extra knowledge. Just the base needed to make something.
THE BASICS + adding interactivity, and creating a fully rounded IF game May require a bit of CSS knowledge (formatting rules)
INTERMEDIATE MODE adding more customisation and complex code Will probably require some CSS knowledge, and maybe some JavaScript
ADVANCE USE the most complex macros and APIs Will surely require some JavaScript/jQuery knowledge
Note: The Advanced Use includes all the APIs, macros, and methods not covered by the previous categories. This includes code requiring very advance knowledge of JavaScript/jQuery to be used properly.
Each category explains many aspects of the format, tailored to a specific level of the user. More simpler explanations and examples are available in earlier chapters, compared to the later ones.
If something is unclear, you found a mistake, you would like more examples in the guide, or would like a feature covered, let me know!
The Guide currently covers all macros (as of SugarCube v.2.37.3), all functions and methods, and APIs. It touches upon the use of HTML, CSS, JavaScript and jQuery, when relevant. It also discusses aspects of accessibility.
The Guides also provides a list of further resources, for the different coding languages.
The Guide is available in a downloadable form for offline view:
HTML file that can be opened in Twine
.tw file that can be opened in Twine
source code, separating the chapters, .js and .css files
GITHUB REPO | RAISE AN ISSUE | TWINE RESOURCES TWEEGO | TEMPLATES | CSCRIPT 2 SG GUIDE
Twine® is an “an open-source tool for telling interactive, non-linear stories” originally created by Chris Klimas maintained in several different repositories (Twinery.org). Twine is also a registered trademark of the Interactive Fiction Technology Foundation.
SugarCube is a free (gratis and libre) coding format for Twine/Twee created and maintained by TME.
VIEW / DOWNLOAD THE GUIDE!!!!
As of this release (v2.0.0), it is up to date with the version 2.37.3. If you are looking for the guide covering SugarCube 2.36.1, you can find it on my GitHub.
Note: the Guide is now complete. There won't be further substantial updates.
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ataleofcrowns · 4 months ago
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Reminder to download your saves to your files so you don't end up losing them for one reason or another 🙏
Once the game is fully completed I will make it downloadable so you can play it offline as well and won't have to worry about losing your save files, but until then, make sure to take precautions!
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retrobowl25 · 3 months ago
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🎮 Feeling nostalgic? Step into the Retro Bowl. 🏈
There's something magical about pixelated football — the simple graphics, the arcade sounds, the pure coaching chaos. If you haven’t tried Retro Bowl, you’re missing out on the ultimate throwback experience.
Now imagine playing it anytime, anywhere, even when other sites block it.
Good news: you can.
👉 Play Retro Bowl Unblocked Here
No installs. No paywalls. Just you, your team, and the glory of the gridiron.
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fanfenomenon · 4 months ago
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hyperfixated on this game so hard i tried to recreate ac syndicate's animus database using html css and js👍
i will make this responsive though, i've only started doing the frontend but i'll also start doing the backend as soon as i finish this
basically this is gonna be a website that will allow you to create a database of your assassin's creed OCs (btw this was inspired by @gwen-the-assassin's idea <33) and help you with worldbuilding and making AUs (i know the ac fanon wiki already exists for that but i wanted to make the experience of keeping a database more immersive u know....)
this might take a while to be completed, but I'll try to post updates on it as much as possible! if there are any programmers/web developers in the ac fandom that want to contribute to this project plsplspls DM me!!
actual pic of the database for comparison:
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ik it's not entirely accurate but this is the simplest database in the game that i could recreate lmao
also code snippets just cuz (+ me crashing out)
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