DP x DC: The Most Dangerous Card Game
Ok so Danny has essentially claimed earth as his. And he is fully aware that there are constant threats to the planet. Now he can’t stop a threat that originates on earth (that’s something he’ll leave to the Justice league) but he can do something about outside threats. Doing some research on ancient spells, rituals, and artifacts, he cast a world wide barrier on the planet to protect it from hostile threats so they cannot enter. This will prevent another Pariah Dark incident. However, barriers like this come at a price. You see, there are two ways to make a barrier. Either make one powered up by your own energy and power (which would be constantly draining) or set up a barrier with rules. The way magic works is that nothing can be absolutely indestructible. It must have a weakness. The most powerful barriers weren’t the ones reinforced with layer after layer of protective charms and buffed up with power. Those could eventually be destroyed either by being overpowered, wearing them down, or by cutting off the original power source. No, the most powerful barriers were the ones with a deliberate weakness. A barrier indestructible except for one spot. A cage that can only be opened from the outside. Or that can only be passed with a key or by solving a riddle. So Danny chooses this type of barrier and does the necessary ritual and pours in enough power to make it. And he adds his condition for anyone to enter.
Now the Justice league? Find out about the barrier when Trigon attempts to attack, they were preparing after he threatened what he would do once he got to earth. How he would destroy them. The Justice league tried to take the fight to him first but were utterly destroyed, so they retreated home to tend to their injuries, and fortify earth for one. Last. Stand. Only when Trigon makes his big entrance…he’s stopped.
The Justice league watch in awe as this thin see-through barrier with beautiful green swirls and speckled white lights like stars apears blocking Trigon and his army’s advance. The barrier looks so thin and fragile yet no matter how hard the warlord hits, none of his attacks can get through and neither can he damage said barrier. That’s when Constantine and Zatanna recognizes what this barrier is. Something only a powerful entity could create. For a moment, the league is filled with hope that Trigon can’t get through yet Constantine also explains that it’s not impenetrable. And clearly Trigon knows this too for he calls out a challenge.
And that’s when, in a flash of light, a tiny glowing teenager appears. He looked absolutly minuscule compared to Trigon and yet practically glowed with power (this isn’t a King Danny AU though).
And that is when the conditions for passing the barrier are revealed. And the Justice realize that the only thing stopping Trigon and his army from decimating earth. The only way he can get through….is by beating this glowing teenager in a card game.
Not just any card game though. The most convoluted game Sam, Danny, and Tucker invented themselves. It’s like the infinite realms version of magic the gathering, combined with Pokémon, and chess. And Danny is the master. So sit down Trigon and let’s play.
(The most intense card game of the Justice league’s life).
After Danny wins, this happens a few more times with outer word beings and possibly even demons attempting to invade earth, yet none have been able to beat the mysterious teenager in a card game. Constantine might even take a crack at it and try to figure out how to play. He’s really bad though. Every time this happens, the Justice league worry that this might be the time the teenager looses. Yet every time, he wins (even if only barely).
Meanwhile, Danny, Sam, and Tucker have gotten addicted to the game and play it almost daily. Some teachers might seem them playing the game are are like ‘awww how cute’ not realizing this game is literally saving the world. Jazz is just happy they aren’t spending as much time on their screens playing Doomed.
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“shadowy figures appeared before you. apparitions, memories of what once was. reminders of who you’re fighting for. are they your true family, or merely wearing their visage?”
[twohats spoilers below the cut!]
DEATHCARDS!!! WOOO!! that leshy quote isn’t entirely set in stone yet, btw. i made these for a king boss fight i’m working on so realistically he’d be the one narrating? but eh. it’s fun to write in leshy’s voice. anyways, hopefully this won’t be too long?? i’ve got way less design notes this time around, but there’s also 6 cards here and i’m not very succinct. sorry in advance!!
siffrin
2 power - 2 health - 5 bones
loose tail - when a card bearing this sigil would be struck, a tail is created in its place and a card bearing this sigil moves to the right. a tail is defined as: 0 power, 2 health.
steel trap - when a card bearing this sigil perishes, the creature opposing it perishes as well. a pelt is created in your hand.
GOD it was hard to come up with sigils for this one. since these are boss exclusive cards, i had a pretty limited pool to work with… hopefully this is still fitting
loose tail is the closest i could get to a sigil that avoids death, since sigils like unkillable and many lives were off the table. plus, there’s kinda a connection with him not valuing his own life?? and sacrificing a part of himself? i think it works
steel trap!! this sigil is exclusive to the trapper boss fight! since summoned cards (like chimes and tails) inherit sigils, their tail card will also kill whatever’s in front of it when it’s destroyed! sort of a “taking you down with me” situation.
mirabelle
2 power - 5 health - 3 blood
swapper - after a card bearing this sigil is dealt damage, swap its power and health.
swapper!! this is an act 3 sigil exclusive to swapbot! ahhhhhhhh i had such a hard time trying to figure out another card design for her. i REALLY liked the bellist sigil for her and didn’t really have any other ideas. swapper felt like it fit with the change belief to me! and it also makes her a pretty terrifying card to go up against. since this is a boss card, that cost is basically entirely for show lol
ALT CARD ART!!! YIPEE!! literally all i did was flip her eyes to look angry lol. swapbot’s sprite changes when it swaps so i think hers would too!
isabeau
2 power - 4 health - 2 blood
dam builder - when a card bearing this sigil is played, a dam is created on each empty adjacent space. a dam is defined as: 0 power, 2 health.
fledgling - a card bearing this sigil will grow into a more powerful form after 1 turn on the board.
dam builder feels like a very defensive sigil to me, and it synergizes well with fledgling!! after a turn, isabeau will be doing 5 damage across 3 lanes! good god.
odile
1 power - 2 health - 2 blood
trifurcated strike - a card bearing this sigil will strike each opposing space to the left and right of the spaces across from it as well as the space in front of it.
sharp quills - once a card bearing this sigil is struck, the striker is then dealt a single damage point.
this was the HARDEST card to think up, and probably the weakest out of the bunch imo. i think i really nailed her regular card and i just. couldn’t come up with anything. agonies
i picked trifurcated strike as a reference to her being able to use all three craft types, and sharp quills… i think because of her aversion to touch? i think. it’s been a while since i made these aaaaa
bonnie
1 power - 1 health - 1 blood
waterborne - a card bearing this sigil submerges itself during its opponent's turn. while submerged, opposing creatures attack its owner directly.
leader - creatures adjacent to a card bearing this sigil gain 1 power.
if yall remember the notes on my kid card, this is based on the beta version of that card!! which means that for once i’m not putting bonnie through the torments. hooray!
waterborne is there because they always stay out of danger during battles! plus they’re from a coastal town so it fits on that front as well. i didn’t really think about the actual sigil names for cards this time around but hey! it’s a nice bonus!
the beta card had trinket bearer, but that’s a sigil that would only benefit the player in battle, so i swapped it out with leader! since they can’t be directly attacked, this basically makes them a permanent alpha on the king’s side of the field. also, leader, snack leader, it fits namewise as well!
loop
2 power - 1 health - 4 bones
haunter - when a creature bearing this sigil dies, it haunts the space it died in. creatures played in this space gain its old sigils.
bifurcated strike - A card bearing this sigil will strike each opposing space to the left and right of the space across from it.
“i’m normal about inscryption” i say as i give one of my cards a sigil that only appears in the completely missable rulebook of grimmora’s segment of the finale.
so. haunter! the aforementioned grimmora sigil! this appears on no cards ingame, but cmon. it fits. this sigil reminded me of how loop reacts when you guess that they’re a ghost! in battle, i imagine that siffrin will always get played right behind loop. because twohats
bifurcated strike was added here for the same reason it’s on their normal card! it feels like scissors craft!! i needed them to actually have A Sigil to transfer to siffrin and this felt the most fitting to me.
also, just like the normal cards, siffrin and loop are both the only ones to have a bone cost instead of blood cost! teehee :333
and i think that’s it! i’m not making inhabited versions of these cards because they aren’t meant to be accessible outside of the king fight! also! hi! i drafted this post and wrote siffrin’s segment: almost a month ago! oops!! i kept putting this off… at least it’s actually written out now lol. hope you guys enjoy!!!
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"IT WAS SUPPOSED TO BE A JOKE" As someone who's been playing TWST since march and stopped going out of my way to be spoilerfree after I got stuck at Overblott!Jamil? That's honestly been one of my favorite things about it - seeing something in fanart or a comment you think is just fans joking, only for it to be canon. "The economy!", "May I also throw a tantrum?", Malleus' gargoyle thing, and... everything about Rook being my top examples.
there's a whole bit in Trey's platinum birthday card where he goes on about how he became increasingly obsessed with mustard for like a week straight until the other students held an intervention. how are you supposed to talk about this. how can you bring up something like Trey's descent into mustard obsession to the point that the other characters are worried for him without it sounding like the most obvious lolrandom "he mentioned it once and now fandom acts like he puts mustard in everything" joke. also, how can I slip this into every Twst post from now on, because I need everyone in the world to know that this is a real canon fact about Trey "I'm just an average normal guy (who sticks my hands into people's mouths and owns 20 toothbrushes and used to eat flowers off the side of the road)" Clover.
for bonus points, 1) the punchline is that he still doesn't even like mustard that much, 2) he's saying all of this to Leona, and 3) Leona is actually kind of invested in Trey's mustard story for some reason, which is the most unbelievable part of all of this to be honest. (then Trey gets distracted by a painting of the Cheshire Cat and Leona takes the opportunity to powerwalk away to freedom before they can start talking about dijon versus spicy brown or whatever and extend this bit even longer)
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DC X DP PROMPT #17
Nasty Burger explosion happens. In order to not become Dan, Danny tries to do the opposite of what let to his dark reality. He locks away his ghost half and focuses solely on being human.
Vlad has guardianship over Danny and names him heir and successor to Dalv Co. This would be a semi-redemption for Vlad, he would care for Danny but be distant from him. Off of that, if Danny is the Ghost King, he would actually be the Crown Prince until his death with Vlad as his Regent. If Danny isn't GK then Vlad is is distant only emotionally. (Neither option affects the rest of the prompt.)
Danny is in his late 20s, or early 30s when Martha and Thomas Wayne are shot dead in front of their son. Danny relates to Bruce in a way, having lost all of his friends and family in a tragedy. Danny adopts young Bruce, raising him with Alfred (not shipped). Bruce lives mostly at Wayne Manner though Danny purchased a property near the estate to be closer (since he is still a businessman.) When Bruce starts showing signs of wanting revenge and heroism, Danny is there to guide him.
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