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#i usually try to stick to fandom content but
ofstardustanddreaming · 3 months
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curves
headcanon summary: gale dating a curvy reader
content warnings: some mentions of insecurity
fandom: baldur's gate 3
character: gale dekiros x reader
female reader
anon request (thanks for this request, i always love a good body positivity fic!)
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gale loves any type of body, don't even try to change my mind around here. when you catch his eye, it feels like his breath has been taken away. he always tries to find the time to get to know you and try to get any indication across that he wants to date you. he always hangs around you and always tries to be your camp partner in various camp activities, or tries to partner with you in various fights across your journey.
he's captivated by your beauty and personality, and he earnestly tries to get your attention, hoping his looks and personality would catch your attention as well. he would always talk about interesting facts he's heard about, and it worries him that he's rambling to you and it's boring you, but when he catches you looking at him with genuine interest, he finds his breath catching in his throat.
both of you have your insecurities that prevent you from asking each other out, thinking the other person couldn't possibly want them. hearing so much about what people had to say about gale's rambling, he was worried that might deter you from his personality, and hearing what many had to say about your body, you were worried he be deterred from your looks.
and it's not to say you look bad! but unfortunately society likes to stick its claws into beauty standards, and it always made you worried about how you should present yourself around people. it made you worried about any lingering looks your way. which is why you were always conscious of yourself whenever gale looked your way for longer than a few seconds or whenever he looked so intently at you whenever you were speaking to each other.
yet, you both still got along very well and you knew that gale was a good friend. and you found yourself wanting more than a friendship after a while, and so did he. you were both just so insecure and caught up with yourselves, your nerves weren't allowing you guys to confess quite yet.
but it's okay, because many members had to witness the two of you dancing around your feelings, and were frankly getting sick of the dance after a while. wyll, karlach, and astarion were hatching their plan to push you together, with some encouragement from halsin, shadowheart, and lae'zel. the latter wanted you together, but knew the previous might be better for the planning and the execution.
but they had managed to concoct a plan to get you to confess to each other, and it was sweet. you both had a private moment in the woods, where gale was showing you a knew trick he was learning, and you finally confessed. "i like you a lot. i'd really like a relationship."
that's what you told him, intently looking at his trick still, to nervous to look at his reaction. but he turns you towards him, his hand drifting down towards your hip. "i like you too and that relationship sounds wonderful. i was certain there was no feelings from your end, i thought my rambling may have gotten to you." he sayid, shyly glancing down and then back at your face.
"oh, i love learning about anything you've learned about. if anything, i thought you may have not been attracted to my body. it's usually the first thing someone has to say in my experience." you feel like you're about to curl into yourself, worried he might agree with what those in the past have said.
"i really think you're one of the most attractive woman i've seen, truth be told. i've found you breath taking since the first time i've set my eyes on you. you've enchanted me, body and all." he says, grabbing you closer by the waist, and you both tentatively kiss each other, which turns into a passionate kiss in itself over the course of the next few minutes.
but yeah, gale is absolutely the kind of partner to listen to any insecurities you may have about being curvier/plus sized. but he will absolutely shut those insecurities down, ensuring that your body size is one of the first things he was enraptured by, to only be sealed by your personality, and he found love in you. which is one of the important things he values, and he assures you your body could not turn him away from finding what he loves. gale is a sweetheart when it comes to building confidence up in yourself. and i won't be hearing otherwise lol.
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eetherealgoddess · 2 months
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Someone requested a bonten/purge au in one of my comment sections forever ago. Hope you enjoy!♡︎♡︎♡︎
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ꨄWork Nightꨄ
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Oneshot - Yandere Bonten/Purge Au
❦You work during the purge❦
Hanemiya Kazutora, Sanzu Haruchiyo, & Haitani Brothers x Reader
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Not fully proofread!
MY TR FANDOM WORKS ARE ONLY ON TUMBLR, AO3, AND WATTPAD UNDER EETHEREALGODDESS! REPORT IF YOU SEE IT POSTED UNDER ANYONE ELSE BUT ME!!!
I apologize if I get any Japanese etiquette or culture wrong, I literally have to research the culture for some of my fandom stories so if anything is wrong, please excuse my ignorance.
Notice:
✩Y/n is 18+. I picture her as a black female but you can see her however.
✩Some parts of the story may not be realistic or factual. After all, this is a work of fiction.
✩Although it's a dark 'romance,' I do not condone any of the behavior displayed.
✩Dark content such as: gore, violence, triggering topics, graphic scenes, vulgar language, explicit sexual content, etc.
✩There may be scenes that involve non con and/ or dubcon so don’t read if that makes you uncomfortable
✩That being said, this story is for 18+ only.
Enjoy!
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Work Night
Recently, you learned about the extra money you could make by working on Purge night. Usually, you wouldn’t stay out during the ‘holiday’ but you decided to try it. Now, why wouldn’t you just go out and steal from a bank or something? Because, that’s a death sentence. Other people are out doing the exact same thing. At least you’ll still be safe inside. The job is to clean and mandate the shop, protecting the merchandise while it stays closed. Fortunately, the store you work in has never been broken into, or stolen from, nobody really caring for flowers on a night as chaotic as this, which makes your job easy.
Unlike other stores surrounding you, this one is a small business, and the price to protect it was too good to pass. You’re also not alone, currently sweeping the floor amongst the other two coworkers who are taking care of the other chores on the checklist. Hearing tapping on the window, the three of you look up, your body jolting as you eye the masked strangers
“Do you know them?” One of your coworkers questions. You respond with a shake of your head as your grip on the wooden stick tightens while your body tenses. You all stood quietly, examining the tall figures. Blood stains their suits as well as the weapons that are hanging to their sides. One of them moves closer to the window before he taps the metal bat against the glass and tilts his head, the moonlight exposing the red liquid splattered on the white crying mask.
“The doors are locked right?” The other coworker questions.
“Yeah.” You respond breathlessly. Your heart pounds against your chest as a sense of dread forms when they all move closer. You gasp as the man pulls his arms back and slams the bat against the glass. Shards shatter everywhere before they step inside. You hear your coworkers shriek as you all scramble to run towards the back door.
“Fuck!” You hiss just as you move out of the way right before the person with the baton could crack your skull. You make eye contact through the mask, an eerie smile plastered on the white face. You fall in the process, rolling your body out of the way before the weapon could meet your stomach, smacking a piece of glass when making contact with the floor.
“Pesky little thing.” He all but purrs as you get back on your feet. Your head turns to the person with pink hair holding a katana closing in on one of your coworkers who backed into a corner.
“Please! Don’t kill me!” Her legs shake as she holds her hands up, her eyes wide as tears fall down her face. The mask holds a frown that resembles the person’s grip on the weapon before they pull back and penetrate her chest. You gasp right before dodging the machete that almost slices through your neck, turning your attention to the purple mullet who has on a mask that displays an expression of laughter.
You change your direction, running towards the large hole in which they entered, passing the man using the bat to beat your male coworker’s face into unrecognition. You hop through the hole and run aimlessly, your only thought to get somewhere safe and hide from not only your current tormentors, but anyone else who’s lingering around to be a menace on this celebratory night.
“Please, please, please.” You beg to whatever deity can hear you above, your legs burning as you feel tightness in your stomach from running faster than you’ve ever had to before.
You force yourself to sprint through the pain as you hear footsteps behind, not bothering to turn around. Your adrenaline pumps as you continue down the sidewalk. You begin to struggle to breathe the longer you push yourself, attempting to take in deep breaths and releasing as a way to fight through the pain. You knew you couldn’t stop, especially with the footsteps closing in behind you.
You make a side glance to an alleyway and turn into it, hoping to find a way through by a shortcut. Before you can continue, a hand grabs your bicep and snatches you back.
“Where do ya think yer goin?” The random middle aged man pulls you toward him with a gun against your head. He wrapped an arm around your neck and leans closer to your ear.
“Yer gonna do what I say.” He growls in your ear as his grip tightens while you’re frozen.
“My, my. You’re in quite the predicament, huh?” The man with the machete states, amusement dripping from his tone. The guy holding you turns his attention to the three masked men with confusion on his face.
“Who the hell are you? Go away! This is my kill!” He exclaims with anger.
“Your kill? We found her first.” The guy with the bat argues with a chuckle.
Your eyes widen when you notice that the guy with the katana is missing. Fear engulfing your mind you pull your head forward before slamming it back against the man’s nose causing him to release his grip and cover his wound. Blood drips over his mouth as you move just in time for the weapon to slice through his body, the blade piercing through his stomach now stained with fresh blood. The sound of his gun hitting the ground echoed through the alleyway.
Holy fuck! I just almost got kabobed!
You swiftly snatch the gun from the ground and clumsily aim it at all four men whose attention has turned to you.
“Back the hell up!” You exclaim, scared out of your mind as your hand shakes while holding the gun. Your reaction causes smirks and laughs from the masked figures in front of you.
“Go ahead. Shoot.” Your eyes widened at the male with the katana as your grip tightened on the gun.
Honestly the only time you’ve ever seen a gun was on tv so this is your first time holding the weapon. You had no idea how to use it besides pulling the trigger, but for some reason you hesitate. You breathe heavily as you back up slowly.
“J-just stay away from me! Let me go a-and I won’t have to.”
You stupid bitch, just shoot them! What’s wrong with you?
You look up at the sky, noticing how the night gradually disappears as dawn forms.
Thank God! If I can just hold out till this is over, I’ll be free!
“If you don’t wanna get shot then go away! Now!” You demand, voice trembling as you figure out how to cock the gun.
“Oh? You’re giving us ultimatums now?” The tallest one questions with mirth.
“It’s hilarious that you think you have a say in anything just because you’re holding a gun.” The purple mullet states, crossing his arms with the machete still in his hand.
The sound of their phones going off causes them to grab the devices from their pockets and eye the notification.
“Seems to be your lucky day.”
“Boss needs us guys, let's go.”
“See ya next time!”
They all walk away, leaving you holding the gun as you watch them walk off. You release a large breath as your hand is placed on your chest to hopefully ease the pounding of your heart. Gun still in hand you rush off to your home.
“I-I survived!” You laugh out when you make it inside, locking the door behind you.
“I need to smoke some tree on god.” You moan out before turning on the news.
You listen to the news anchor announcing the end of the purge. You set the gun on the table and walk to your bedroom. After you gather your pajamas you take a quick shower, wiping residue grime and blood, thinking back on your dead coworkers with a shiver.
A few months since the traumatic event passes and your life has only gotten weirder since then. First and foremost, you decided that you wanted to get out more considering you have been a loner for most of your life and don’t really have any major accomplishments since graduating from highschool. Considering the purge was a more recent holiday, you knew that your death could approach even sooner than before.
Anytime you had downloaded dating apps, you never took it seriously enough to make friends or partners so you went out of your comfort zone and met quite a few people this time. Unfortunately, it seems as though after about a week or so they would ghost you for no particular reason that was stated. No matter how much you thought you had bonded with someone, they disappeared as if they never existed in the first place.
You didn’t take it personally at first but after a few times you wondered if there was something wrong with you. It wasn’t until there was someone you talked to for longer than the deadline in which the others had disappeared. You couldn’t believe you caught the attention of someone so attractive but you accepted the circumstances regardless.
More time passes as you two get to know each other and bond quickly, becoming closer than you ever had with someone in a long time. So close that you two decide to spend the purge together at your apartment. He offered his place but you wanted to stay in the vicinity of your own home just in case.
You had just stepped out of the shower while he was in the living room. After drying yourself and lotioning up you put on a different outfit. Just as you step out of the bathroom, you notice a presence with a familiar suit sitting on your bed with his leg crossed. Icy blue orbs pierce your own as your eyes widen.
“R-Ran!” You yell in fear as you run out of the room. “Someone broke in!” You run to the kitchen to grab the gun, only to be pulled back by your arm. You eye the unknown man who looks almost identical to the male you had been seeing though you could recognize that purple mullet from anywhere.
“God, why’d you have to drag this so long?”
“Isn’t it obvious? He wanted her all to himself.” A male with golden eyes says from the couch.
“Ah, yeah. You’ve caught me.” The man with mid length blonde and black hair chuckles, walking towards you.
“He even grew his hair out. Ridiculous.” The pink haired man spits as he walks into the room.
“W-What the fuck is going on?” You yell, eyeing Ran with confusion and anger.
“You know, we could’ve just snatched her that night. Why’d we have to wait a whole year?”
“Cuz it’s fun, Kazu. Didn’t you enjoy murdering all of those people she talked to.”
“Whatever. Let’s just hurry up so we can explain it to Mikey so he doesn’t kill her.”
“What the hell are all of you talking ab-!” Before you could finish you were interrupted by an impact on your head, succumbing to the darkness.
You groan as you wake up with a throbbing headache, aiming to rub your head only for your arms to not move. When your vision is back you notice that your arms are tied behind the chair you’re forced to sit on.
“What is it about you that caught those idiots' attention?” You look ahead to see a man with platinum hair boring into you with dark orbs. Your breath hitches as you become wary of your surroundings. His aura doesn’t help.
“I-I don’t know what’s going on! Please, let me go!”
“Did I say you could speak?” You immediately shut your mouth as you eye him with discomfort.
“You’ve distracted my men. Why?”
You didn’t know whether to answer or not though it’s not like you have a response anyway. Considering the memories that recollected you knew that Ran had been one of the masked strangers from that night. You had no idea why he did what he did or how you caught their attention to the point where you’re not dead yet. You don’t want to find out, all you want is to go home.
“I guess we’ll have to find out.”
Your eyebrows furrowed in concern. You have no idea what he means by that. As if cued, the said group of males walk in, Ran with his original short haired purple style that you remembered from a year ago.
“You found her, you deal with her.” The short man states with a stoic expression before he stands from his seat and walks out of the room.
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it's all well and good to have discourse regarding generalised theories and meta and such like, it's cool to discuss and (politely) debate stuff; maybe you can change other fans' minds by sharing your perspective/analysis, or maybe they can change yours.
what's not cool though? screenshotting actual posts (that can easily be found on a straightforward google boolean search, or hell - usually just by typing the contents into tumblr itself) of takes you don't agree with and subjecting them to focused ridicule. those are someone's thoughts and feelings. that is someone's time, their effort, and their dedication.
what's not cool is vagueing about people's posts in such a way that it is obvious that your post is about them, about that particular post, and not just the theory/theme in general. this fandom is huge but it's also incredibly small sometimes - we're all so often of the same mind that art and fic and meta pass through us like shockwaves. what im saying is that the person that that post is about? they'll probably see it. don't be bullies. a good portion of us have had enough of bullies to last us a lifetime, and it's not needed here.
reblog a post and disagree courteously, patiently, and with compassion, or make a separate post "ive seen discussion on this theme/thought, and whilst it was interesting, i personally don't agree and here's why...". send a polite ask to the op perhaps asking them to clarify some things, because you don't agree but at least want to understand and discuss, if they'd be amenable.
if the bad takes are becoming too much, or are upsetting you, or the person is doubling down despite polite debate and it's pissing you off? that's absolutely valid and you're allowed to feel like that - and if you don't want, or can't, address it politely, and it's too much... block them. block them so you don't have to keep seeing it. rant about it in the DMs to someone you trust if you really need to, but don't publicly make people - on what is (to my mind) the mostly inclusive and open-minded platform - feel like shit because they see media different than you.
don't make people feel like they're absolute scum just because you disagree. don't make them feel stupid, or close-minded. dont stick labels on them that they will likely internalise and make them feel like the worst human being to walk the earth. it's humiliating, it's alienating, and it's going make some people fear having any interest in something they used to enjoy, and that once brought them joy when they needed it most. you personally may not be bothered, but others might - have some respect for them.
god knows im not perfect and ive done it myself, im not pretending otherwise bc sometimes i catch myself being unkind, or feeding into this culture of "different thought = wrong thought", but by god im trying to do better. don't be like me, please please please just be fucking kind
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vgfm · 4 months
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A Lily Gilded: A Review and Analysis of Undertale Yellow
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The Short, Spoiler-Free Review (TL;DR)
Any Undertale fan who owns a PC should play Undertale Yellow, even if they previously weren’t interested or have any doubts or reservations.
No criticism that I levy at Undertale Yellow, big or small, is intended to dissuade anyone who hasn’t played it from trying it: you should play it and there is no reason not to aside from a lack of free time or not owning a PC.
Although I have some criticisms of Undertale Yellow, my overall opinion of it is still very positive. I’m glad to have experienced this game.
If you haven’t played the game yet, then I recommend starting with the neutral route. Pacifist is much harder in this game and there are story segments exclusive to the neutral route that make it worth the time investment.
My analysis from this point forward will include spoilers for all three major routes of Undertale Yellow. It will also be very long (close to 60 pages), so be warned.
My Background
I’ve completed all routes of Undertale, Deltarune (Ch 1-2), and Undertale Yellow
I primarily engage with UTDR fandom by reading and writing theories. I like to think that I’m decently knowledgeable about the series, at least
I have no professional background in game development
I’m usually a purist when it comes to games and the topic of fangames and mods. I’m a “picky eater” in particular when it comes to UT/DR fan content:
I’ve never played an Undertale fangame prior to Yellow
Most UT and DR fangames have either not appealed to me personally or have not been finished
I don’t engage with most story-driven Undertale/Deltarune Aus or fanworks if I feel they don’t capture the spirit of the original games
Saying Something Nice
Undertale Yellow is the best fangame that I’ve played in recent memory. I think it’s very likely that Undertale Yellow is not only the best Undertale fangame ever made but that it will remain the best Undertale fangame of its kind for the foreseeable future. It’s not just a good fangame but a good game in general--had Undertale Yellow been a completely original game with no ties to Undertale, it very likely would have become a cult classic in its own right.
Of the long-form fan content I’ve seen, Undertale Yellow is among those that come the closest to replicating the style and tone of the original game without feeling like it’s simply cribbing the story or jokes.
It goes without saying that Undertale Yellow’s spritework and animations far surpass those of Undertale in sheer effort, and at times they rival and surpass those of Deltarune as well. There are some stylistic differences between Yellow and the canon games, and I wouldn’t go so far as to say Yellow’s visuals are always better in every conceivable aspect, but the general quality difference is night and day.
Yellow’s music comes close to rivaling Toby’s work, though frankly I think this is a barrier that no fangame will ever overcome for me. It’s a better impression of Toby’s style than most who’ve tried, but it’s still noticeably an impression. One thing that I immensely appreciate is that Yellow has battle theme variants for each major area in the game. “Enemy Approaching” is a fine song, but I always start to get sick of it by the time I reach the end of Waterfall in the original game.
Most of all, what I respect about Undertale Yellow is when it shows restraint: the restraint to largely omit cameos and callbacks to Undertale’s characters except when it feels warranted to do so. I respect that the game doesn’t try to smuggle in characters or worldbuilding elements from Deltarune and instead sticks to its guns as an Undertale prequel. I also appreciate that, for the most part, it sidesteps the trap that most prequels fall into of trying to tell a bigger story than the original—the story of Undertale Yellow still feels impactful and meaningful, but it does not overshadow or diminish the events of Undertale.
I wanted to frontload my praises for this game because a lot of my more detailed analyses to follow will come across more negative and nitpicky. Admittedly, it’s much easier to point out something that doesn’t work in a story or game that’s otherwise good because it sticks out like a sore thumb and takes you out of the experience. Additionally, so many things are done well in this game that I’d be here all day if I listed every single thing that worked. If there’s an aspect of the game that I don’t comment on then just assume that I found it at least serviceable, if not great.
My Criteria
Since Undertale Yellow is based on the world of Undertale and borrows many gameplay elements from it, it’s virtually impossible to review or analyze the game without inviting at least some comparisons to Undertale.
Having said that, I’m going to avoid criticizing differences between Yellow and the original game if the criticism would boil down to “it’s different from Undertale, therefore it’s bad.” There are things that Yellow does differently that I find worse, but I’ll argue those on their own merit rather than pointing solely to the fact that they’re different. On the flip side, there are a few places where Yellow differs from the original game because Yellow does something better—I’ll be sure to point out these instances as well.
Overall, I’m grading Undertale Yellow on a curve because I can’t help but compare it to the original game. I don’t feel it’s unfair for me to do so, since Yellow relies on Undertale not only for its conceit but also for some of its story beats—Yellow would not make sense or feel complete as an experience if Undertale did not exist.
If Undertale Yellow had been a completely original game, with whatever tweaks or rewrites would have been necessary to make it such, my overall tone would probably be more positive, since I’d be comparing it to the average game experience rather than to one of my favorite games of all time. This is not to say that Yellow would have necessarily been better as an original game, nor am I saying that it should have been—it just would have made the comparisons to Undertale less warranted.
Lastly, I’m going to try to avoid comparing Undertale Yellow to Deltarune. I feel like this is a less fair comparison since Deltarune is not a finished game and Yellow lifts very little from Deltarune beyond a run button and the charge shot.
Bosses
Undertale Yellow’s bosses were the most contentious issue for me during my initial playthroughs. Subsequent playthroughs caused me to warm up a bit to some of the problematic ones, but most of my gameplay-related gripes are tied to its bosses.
My three biggest issues with this game’s bosses are the strategies for sparing bosses, the telegraphing of their attacks, and the attack variety that each boss has.
Sparing Strategies
To start with the simpler complaint, half the bosses and minibosses in this game have pacifist fights that consist of waiting for the boss’s dialogue and attacks to run out before you can spare them, sometimes requiring a token act only at the very end of the fight.
This is a problem because it reduces these fights to waiting games that can be brute-forced with a full supply of healing items. Annoyingly, these same fights also come with 2-3 options in the ACT menu that often do nothing and in most cases don’t even prompt any reaction or different dialogue from the boss.
By comparison, Undertale’s pacifist route only has two (and a half) bosses that require waiting out the opponent: Papyrus and Muffet, and both of these fights have alternate completion conditions that can be used to bypass the wait.
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Conversely, Napstablook’s fight requires acting, Toriel requires constant sparing, the Snowdin dogs all have unique acts, Mad Dummy requires redirecting her attacks back at her, Undyne requires running away, the Royal Guards require acting, Mettaton must pass a ratings threshold tied to unique acts, Asgore and Flowey require fighting; Asriel’s fight is half waiting but the second phase requires the lost soul segments to be completed.
Every Undertale boss felt like a puzzle on pacifist and some like Undyne and Mad Dummy were genuine brain-teasers. None of Yellow’s fights ever quite scratch that itch, though a couple come close like Guardener and Axis.
It baffles me a little that this issue is even present because the common enemy encounters in Yellow don’t fall prey to this. In fact, a few enemy encounters in Yellow cleverly require using multiple different acts in a specific (and usually intuitive) order to achieve victory—something that even Undertale seldom did.
It seems that most bosses in Yellow were designed around distinguishing themselves via their attack patterns rather than their spare method, though this leads into anther major issue: how these attacks are conveyed, paced, and telegraphed to the player.
Attack Telegraphing
Undertale Yellow is meant to have harder combat than Undertale, which had me a bit wary going in. The average enemy encounter in Yellow feels harder than Undertale, and the same is certainly true of the bosses. However, I’m not sure if I’d say any of Yellow’s hardest bosses quite rival the Sans fight in terms of sheer difficulty, at least in terms of the number of attempts it took me to complete them.
This could be chalked up to me coming into Undertale Yellow with more experience than when I first played Undertale, or Yellow’s 1.1 patch toning down a few of the harder fights. For the record, I’ve beaten all fights in Yellow without the use of the game’s “easy mode” option—I used it for certain bosses in my very first pacifist and no mercy runs, but I later replayed those runs with the setting disabled in order to have a “proper” experience.
Many fights in Yellow, big and small, feel less “fair” than the fights in Undertale and even now I’m not 100% sure I can nail down why. A lot of this boils down to the “feel�� of the fights, but part of this could be due to me already being familiar with Undertale’s attack patterns and not Yellow’s. OG Undertale does have a handful of battle moments that feel “unfair” or not designed as optimally for new players as they could have been, which is easy for a player like me to gloss over after I’ve become familiar with the game. One such example is the Lemon Bread amalgamate, which (imo) is one of the hardest fights in the pacifist route.
Still, I noticed many instances in Yellow where incoming attacks would give little or seemingly no warning before they were able to hurt you. Some examples off the top of my head would be Mooch’s moneybag attack, Guardener’s triple stomp attack that fills the whole box, Starlo’s horseshoe attack that blends into his head before it drops, and Ceroba’s paralyzing diamond attack.
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The only consistent way I found to avoid attacks like these was either to know in advance where they were going to enter the bullet box or to already be moving before they appear. It doesn’t help that often attacks that come from outside the bullet box will spawn in immediately outside the box, minimizing the travel time where players could see them coming and act accordingly.
Another common issue I found is the frequent use of blue and orange attacks, often paired with each other and/or with regular attacks, and often without properly telegraphing which will be used until they’re already onscreen. In contrast, Undertale generally used these types of attacks one at a time or, in Asgore’s case, clearly telegraphed them before they were used in tandem.
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Yellow’s approach presents a problem because dodging orange and blue attacks demands either movement or lack of movement, which can force the player to take a hit if there’s already another attack onscreen that demands the opposite. In my experience the solution was either to know in advance where the blue and orange attacks would come from (and when) to get into optimal position, or simply tank the hit and hope you make up for it later.
Speaking from my own personal experience, I struggled for a time with Ceroba’s No Mercy fight when I went in blind—she has multiple deadly attacks with little to no telegraphing as well as color attacks that can overlap each other if you’re not already in an optimal position. I was only able to complete this fight on normal after I watched a no-hit run so that I could memorize her patterns. This is something I’ve never had to do for any Undertale or Deltarune fight, including Sans, and it doesn’t really feel like it’s in the spirit of the franchise. I always try to go into each of these games blind and I don’t think it’s unreasonable that a new player, even on a harder route, should be able to intuit what is expected of them in a fight. A few attacks might be challenging or counter-intuitive at first, but having to rely on rote memorization or a guide just doesn’t feel fun or organic to me.
On that note, some of you may be nodding toward the Sans fight as an example of some of the things I’m complaining about, particularly the lack of proper telegraphing and a reliance on memorization. Well, let’s unpack that.
To start, I’ll say that the Sans fight is not my favorite fight in Undertale from a pure gameplay perspective and that I don’t fully agree with some of its design choices. One reason I don’t play fan battles in general is because many of them seem to emulate the style of the Sans fight or double down on it without understanding it.
Despite my minor issues with it, I find the “unfair” aspects of the Sans fight to be more justified and acceptable within the context of Undertale than I find the seeming “unfairness” of Yellow’s harder fights to be in the context of that game. One reason is that the Sans fight is the only fight in Undertale (or Deltarune) that works the way that it does, whereas Yellow has several, even if they’re overall less hard than the Sans fight.
More importantly, the Sans fight has proper buildup, feels appropriate for the character and story, and (most important of all) the game itself acknowledges the fact that it’s unfair and the fight is designed around that admission. Sans literally has over a dozen different dialogue variations depending on how many times you die in his fight and when.
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The game is even aware of the fact that most new players won’t survive Sans’ first attack and creates multiple variants of just the dialogue before and after that attack. Undertale fully anticipates your deaths and cultivates a unique experience for you along the way as you learn Sans’ patterns.
To put it simply, the Sans fight is the exception that proves the rule: it makes you realize how much fairer the other fights in Undertale are and how easy it is to take those design principles for granted. Conversely, the attack patterns in the hardest Yellow fights didn’t feel radically different or radically “less fair” in philosophy from Yellow’s moderately difficult boss fights—both feel varying degrees of “unfair,” but the harder fights are just “more” with the occasional twist added on top.
My platonic ideal of a challenging boss fight in an Undertale game would be Undyne the Undying. Undyne the Undying is a massive difficulty spike in her respective run, at times she requires ridiculous reaction time, and it’s easy to psych yourself out and get double-tapped by her barrages and die quickly. Nonetheless, her fight feels fair—it’s a culmination of the rules you’ve been taught and it doesn’t needlessly subvert them. Even though she has her dreaded reverse-arrow attacks that trip up new players, these are still properly telegraphed and manageable. Looking at footage of it now, it’s surprising how this fight looks more honest and straightforward than many of Yellow’s later boss fights.
Attack Variety
Another contributing factor to my issues with Yellow’s boss fights is the sheer number and variety of attacks that some bosses have, particularly in the latter half of the game. To wit, most bosses in Undertale have about 4-5 unique attacks that are repeated with variations, while Undertale Yellow’s bosses can have upwards of 9-10 unique types of attacks, not including variations. Ceroba alone has ten completely different unique attack patterns in just the first phase of her pacifist fight—every single turn is a completely different attack requiring different dodging strategies and none are repeated.
Some may be asking why this is a problem. Isn’t more variety a good thing? This just shows that the Yellow team put more effort in, right? My issue here is that many of these attacks don’t seem to exist for any reason except for the sake of artificial variety and because the devs (presumably) thought they’d be a cool-looking thing to dodge. If you’re confused as to the point I’m trying to make, let’s look at how Undertale utilized its attack patterns with Mettaton EX.
The Mettaton EX fight is a favorite of fans and mine, and one reason I like it so much is for how it uses eclectic and seemingly chaotic attacks to teach the player new mechanics while offering a spare mechanic that relies on strategic thinking to optimize. The fight offers the following types of attacks: moving legs, bombs, boxes, miniature mettatons, gates, a disco ball, and Mettaton’s heart. Not counting the joke/gimmick turns like the essay or break time, this is seven main attack archetypes, each with their own variations and crossover with each other.
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Note that all seven of these attack types interact with the fight’s core mechanic: the yellow soul mode. More importantly, each of these attacks teaches the player something about how the soul mode works with no need for an onscreen prompt. Boxes and bombs teach you that there are some attacks you should shoot and some that you should not. The hand gates initially teach you that some bullets are unaffected by your shots, but later you’re given gates with yellow buttons that will open them, teaching you that some targets require precision. The miniature mettatons teach you that some attacks will become a bigger problem for you if you don’t take them out right away. The moving legs teach you that shooting can stop certain attacks from moving and that the timing of your shots is important. The disco ball builds on this lesson, requiring the need to plan your next movements when shooting the ball. The heart serves as the culmination, featuring the bombs and mini-mettatons from before while also giving you a precise moving target to hit repeatedly.
All of Mettaton EX’s attacks tie into a common theme and reinforce one another—learning to dodge and utilize the mechanics of one attack will make you better-equipped to deal with the others. It’s by no means a perfect fight, nor does it teach all of its lessons perfectly—I remember it taking me several attempts to complete and some mechanics like the disco ball and legs didn’t “click” with me immediately, but there’s clear intent behind every attack and it’s remarkable how utilitarian the whole thing is structured, despite its reputation for being one of the game’s longer and more self-indulgent fights.
Let’s bring things back to Ceroba for comparison. Her first phase has 10 unique attacks, only half of which feature mechanics that appear in the later phases: her paralyzing diamonds, her spinning bullets that circle around you, her bells that create colored shockwaves, and the vortex that opens in the center of the arena.
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The other attacks are only used once, have little-to-no pattern commonality with each other or with her later attacks, and teach nothing other than how to dodge each of these one-off attacks. At most, a few attacks share a flower motif but move with completely different behaviors (straight line, fanning out, circling, homing in). While this isn’t horrible design, I can’t help but find it a bit wasteful considering what other fights have done with less and how chaotic the later phases of Ceroba’s fight get—something that players could have been eased into by having her first phase present more of her later attacks in a more controlled environment.
In the end, I remember being frustrated with the Ceroba pacifist fight when I first played it. Part of this was due to my own mistake of going past the point of no return without a full stock of items, but the lack of cohesion in the first phase and its lacking relevance to the mechanics of the second phase made it hard for me to “gel” with the gameplay and, as a result of my own frustration and confusion, I had a harder time getting invested in the narrative. I’ve seen some fans label the Ceroba fight the best fight in the series, but I wouldn’t even put it in my top 25, despite the overwhelming effort on display from the developers.
To bring the comparison home, I cried the first time I saw Mettaton say goodbye to his call-in viewers, but not once did I cry during Ceroba’s fight. A flamboyant robot making a single pained expression leaves a bigger impact when his attacks are unintrusive to the experience, and a lovingly-animated grieving fox’s backstory doesn’t hit as hard when I’m distracted by a hodgepodge of visually stunning but incoherent bullet hells. Less is more.
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I realize I’ve been a bit mean to Yellow during this segment. In fairness, I did replay the pacifist route and tried the Ceroba fight in a more prepared state. I enjoyed the fight more my second time around, but I still would not rank it among my favorites in the franchise. And to be clear, I don’t hate this fight at all—I just think it represents the excesses in Yellow’s battle design and how they can sour a first-time experience, which is the most important experience for a narrative-driven game. Even the weaker aspects of Yellow’s design are, by and large, serviceable by the standards of typical game design. Compared to Undertale, though, I was disappointed in the areas where it lacked or, more accurately, overstepped.
Having fewer types of attacks is not a result of less effort—it allows more room for variations on each type of attack and it can make difficult or poorly-telegraphed attacks more forgivable if the attack is used multiple times with the first instance training the player for the future variations. I feel that having too many unique attacks for each boss resulted in each attack not receiving the necessary polish and balancing that it should have, and it also made each fight feel less instructive and lacking in a clear design goal.
To close this off, I’d like to give a positive example of a boss fight from Undertale Yellow: Axis. For the most part, Axis successfully walks the tightrope of Yellow’s more complex late-game fights while still maintaining a consistent theme and introducing concepts to the player gradually. The whole fight revolves around blocking Axis’ attacks with a trashcan lid—first with a ground-based lid, then with a lid that rotates around an axis (get it?). As the fight progresses, new types of projectiles and hazards are introduced, usually first using the ground-based lid to avoid overwhelming the player.
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As if that weren’t enough, the fight comes with its own unique sparing strategy where players fill a meter by blocking attacks and then attempt to reflect an orb back at Axis once the meter is full. The fight’s not perfect—there’s still the occasional one-off attack that doesn’t really teach any relevant lesson to the player, the orb reflection mechanic is finicky, and the fight is perhaps slightly more difficult than I’d prefer from a typical boss fight, but if all Yellow bosses had been of a similar caliber then I wouldn’t have needed to go on this massive detour about boss design in the first place.
Since some might ask, I might as well weigh in on Yellow’s most controversial boss: El Bailador. I initially had difficulty with this fight due to my lack of experience with rhythm games (and the lack of preparation that the game gives you). I also found the need to press a direction key and the Z key for each note to be a tad clunky. Beyond that? I actually didn’t mind the fight all that much. It introduces a simple concept and builds upon it gradually in a way that felt satisfying to me as I began to master it. The last turn maybe goes on for too long, but I can’t say that I hated it. I promise I’m not trying to piss off the Undertale Yellow fandom (who, if memes are anything to go by, seem to despise this fight), but I found the simplicity of Bailador refreshing considering how chaotic the later fights get. That said, I turned on the auto-rhythm setting in future playthroughs to make this fight less of a difficulty spike.
Themes
To start off, I’d like to acknowledge the fact that Undertale Yellow largely avoids most of the “meta” themes that Undertale and Deltarune touch upon, nor does the game try to go in its own direction in regards to metatextual concepts. Undertale Yellow generally leaves the topic untouched, aside from continuing to use in-universe mechanics established in Undertale such as saving and EXP/LV. Some fans might view this as disappointing or even a betrayal of the tones and themes previously established in Toby’s work. Me? I don’t mind at all, honestly. If anything, it’s refreshing to see an Undertale fan project that takes the setting of Undertale at face value rather than trying to outsmart it or put their own meta spin on it. Far too often have I seen fanworks that swing the pendulum in the other direction and have characters just flat out address the player and shatter the verisimilitude of the setting with no buildup.
None of this is to say that Undertale Yellow is lacking in themes. The most prominent theme I noticed, unsurprisingly, is that of justice. Undertale strongly implies that the yellow human soul is the soul that represents justice, and fanworks ever since have ran with the idea. Undertale Yellow represents the culmination of this concept by turning each of its routes into differing interpretations of what justice means.
As a refresher, Undertale Yellow has three main routes with four endings: true pacifist, “false” pacifist, neutral, and no mercy. I see each ending as its own realization of and commentary on the concept of justice.
Neutral
In Undertale Yellow, the neutral ending acts as something of a “bad ending” from classic video games. These are the kind of endings you get when you fail to 100% complete a game and you’re told to go back and do it again, complete with Flowey’s laugh imposed over the “Thank you for playing!” end credits message.
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Who wore it better?
Thematically, the neutral route represents justice as subjective and personal—Clover can spare or kill whoever they wish. It’s hard to argue that any one monster in Undertale Yellow is more guilty than any other in this route, so killing monsters in neutral largely comes off as the capricious whims of Clover rather than being based on any consistent law or greater principle.
This outlook ultimately blows up in Clover’s face when they come to a head with their foil in this route: Flowey, who exercises his own form of justice, or “judgment” as he prefers. Flowey only cares about freeing himself from his current situation and will use any means to achieve this goal. In his eyes, your failure to follow his directions or be of further use of him is a slight against him that demands punishment as he sees fit.
Fitting this individualistic outlook, Flowey takes “might makes right” to its logical conclusion by trapping you in his own personal hell while he acts as a wannabe-God looking down on high. Ultimately Clover can only escape when Flowey wills it, cementing Clover’s status as a pawn subject to the whims of the powerful despite their illusions of independence. Without laws to protect them, the weak will be trampled by the powerful.
Pacifist
Pacifist presents two outlooks depending on whether Clover spares or kills Ceroba in the final battle. Of all the monsters Clover meets, Ceroba is the most culpable for a serious real-world crime other than Asgore and Axis (the latter of whom may not meet the definition of culpability or competence to stand trial).
Clover lacks the fore-knowledge that Ceroba’s daughter will likely survive thanks to Alphys’ efforts, so Clover would view Ceroba’s actions toward Kanako as manslaughter, or at least reckless endangerment. Unlike the neutral route, Clover’s choice can’t solely be chalked up to their own personal whims—actual harm has been done by Ceroba, but more harm may yet be done if she’s killed.
False Pacifist
If Clover kills Ceroba, then this choice seems to represent justice as following the law to the letter, for good or ill. Starlo, who’s most upset by Ceroba’s passing, reluctantly echoes this sentiment:
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Even if Clover stands by their choice deep down, it’s reasonable to assume that hurting Starlo this way left a bitter taste in their mouth. Not long after this, Clover reaps what they’ve sewn as they come face to face with their foil for this ending: Asgore.
Initially I thought it was strange that Asgore doesn’t appear if you spare Ceroba, but this ending illustrates why Asgore’s entrance is most appropriate here. Asgore finds himself in a similar situation as Clover. Asgore is keeping his word to his people for good or ill, and a king’s word is law. In all likelihood, Clover probably hated killing Ceroba in much the same way that Asgore hates killing humans. But both are trapped within the confines of their own rigid principles.
Martlet, who acts as an onlooker, first argues on behalf of Clover’s killing of Ceroba on the basis of the law, but just as quickly turns around to plead that Asgore bend the rules of his kingdom to spare Clover. In the end, she can’t have it both ways. No one is happy with how things turn out and the only thing served is the letter of the law, rather than the spirit of justice.
True Pacifist
If Clover spares Ceroba, it might be for her own sake or because killing her will benefit no one and will only serve to harm Starlo. In much the same way, killing the monsters who harmed the five humans won’t bring any benefit to monster or human alike and will instead only fan the flames of war.
Clover came to the Underground armed in search of five humans, no doubt willing to enact justice on anyone or anything that harmed them. Instead they find a world of good-hearted people who have ample reason to distrust humans. Through acts of kindness, this distrust is cast aside and many friendships are made.
In the Wild East, Clover is presented with the classic trolley problem. Starlo emphasizes that Clover could let a large group of monsters die while incurring no personal responsibility. Clover didn’t tie those monsters to the tracks in much the same way that Clover is not personally responsible for monsters being trapped Underground. However, Clover can save them by sacrificing a single life—an anonymous other, but eventually Clover is faced with the possibility of becoming that sacrifice willingly.
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Clover choosing to give up their soul is not only an ultimate act of selflessness but also interprets justice as a principle higher than any mere law or person’s whim—laws should not exist solely for their own sake because laws should be a means for the betterment of all. Any “justice” that loses sight of this higher principle has no meaning or value, so one must act in service to the greater good.
Clover doesn’t deserve to die, but sitting on the sidelines so that monsters or the next fallen human can suffer in their place would be a greater injustice in their eyes. Ultimately they decide that their own sacrifice, while tragic, will create the best outcome for everyone and act as a step towards restorative justice for monsterkind.
No Mercy
No mercy was a bit of an enigma for me initially. It starts off largely the same as Undertale’s no mercy route, only without the one-shot kills and commentary on completionism. It’s not until Steamworks when the aim of this run starts to come together. We see a role reversal where Clover chases down Axis, and Flowey of all people questions Clover’s craving for destruction.
When fighting Axis, we see him admit that he had killed a previous fallen human. Although this information can be uncovered through a hidden tape in the pacifist route, here we see this revelation enrage Clover to the point that their LV increases on the spot. Normally I’d nitpick something like this, since Undertale states that cruel intentions can make a human’s individual attacks stronger but their LV is tied to their EXP. However, I can overlook this since the rules are bent in service of a good character moment that defines the run for me.
This moment and the ending recontextualize the whole run up until now: Clover isn’t killing indiscriminately like Frisk was. On the contrary, Clover is quite discriminate with their killing: they specifically want monsters (and their creations) destroyed, but not humans. Up until now we haven’t had an Undertale protagonist who is unabashedly pro-human. Chara was very much the opposite and some lines in Deltarune imply Kris may feel similarly. Frisk seems ambivalent, but from the beginning Clover has been acting for the sake of the five missing humans.
In neutral and pacifist, Clover judges monsters on an individual basis, but in no mercy all monsters are deemed guilty. What distinguishes this run from the others, besides the brutality of Clover’s actions, is that their actions can’t solely be chalked up to dogmatic obedience of the law or their own selfish desires.
Throughout the run, Clover can choose to steal from shops, commit armed robbery against Mo, and even cheat in their “dual” with Starlo—all of these indicate some degree of underhandedness or dishonor, but Clover’s outlook is seemingly that monsters don’t deserve fair play or the benefit of the doubt.
Conversely, we see from the ending that Clover goes out of their way to free the five human souls—they don’t leave them behind or try to go on a power trip and use them for their own ends (as far as we’re aware). No mercy is a dark reflection of true pacifist, where “justice” has transcended the letter of the law as well as personal desires. Instead of “justice” being in service to the greater good of all, it’s in service to division, tribalism, and vengeance.
Even so, one can debate whether Clover’s actions are motivated more by a love of humanity or purely by a hatred of monsters. Asgore points out that Clover’s actions will only worsen the conflict between humans and monsters, and more humans will die in the future as a result.
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This doesn’t seem to give Clover any pause, so one can assume they either don’t believe Asgore or they don’t care—they’re here to make monsterkind pay, and if more conflict arises then that means more opportunities for payback in the future. Make them pay and never stop making them pay.
Characters
Character writing is a crucial component of any Undertale-adjacent game and it’s often the biggest stumbling block I encounter when I’ve tried to get into fanworks. I mean that in no way as a slight against fan creators, but rather to illustrate how high the bar has been set by Toby. This is a bar that’s set just as high, if not higher than Toby’s musical abilities, imo. In all the ways that I would describe myself as a “picky eater” when it comes to Undertale content, I’d say character writing is where I’m by far the pickiest.
To give Undertale Yellow a fair and thorough analysis, I’ll be going over all of the major characters one by one to give my impressions of them as well as what I feel works and what doesn’t, starting from the top:
Clover
There isn’t a ton to say about Clover compared to the other characters, but this isn’t a bad thing. What’s apparent is that Clover has more personality and initiative on display throughout the game than Frisk did, though in some ways not as much as Kris—Clover is something of a middleground between the two canon protags. At several points we’re only given a single dialogue “choice,” meant to illustrate when Clover has made a decision on their own.
We’re told Clover’s surface-level motivation: to find the five humans who disappeared, but we’re not given any context as to what connection (if any) Clover has to these humans or what their own history is beyond one or two vague bits of flavor text.
Clover’s motivations can evolve or outright change course depending on which choices the player makes throughout the game. I already went over this in the themes section, but the fact that Yellow largely eschews the broader metatextual commentary found in Undertale means that Clover’s actions are much easier to attribute as their own in-universe decisions, rather than something imposed on them by a controlling entity.
Beyond this, we also see Clover display various quirks via their character animations, such as kicking their feet while seated, tugging on Ceroba’s sleeve, or standing on their tippy-toes when handing their hat to Martlet. We ultimately can’t say much about Clover’s overall personality or interests outside the context of game events, but these little flourishes help to make the character memorable.
By default I’d argue that Clover’s “better written” as a character than Frisk was, barring the metatextual baggage attached to the latter. Overall, not a bad start.
Dalv
I wasn’t sure what to make of Dalv initially. Confession time: Dalv was the deciding factor that led to me not checking out the Undertale Yellow demo when it first dropped. I’ve got nothing against the guy, but at the time I didn’t really “get” his character—I wasn’t sure what his motives were and I couldn’t even understand what his first lines of dialogue were meant to convey.
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Even now I’m still not 100% sure whether his first line of dialogue is him rehearsing a conversation with another Ruins monster, with the monster that used to leave him corn, or with the previous human that he encountered. The fact that Dalv is known by the other monsters for talking to himself and having imaginary friends only blurs the lines further, though this doesn’t feel intentional.
This is part of a broader, though minor, issue with some of Yellow’s writing where characters will allude to events and other characters that a first-time player wouldn’t be familiar with. To be fair, Undertale does this as well early on but usually with enough context clues to help you figure things out—Papyrus namedrops Undyne and Alphys in Snowdin, but we learn from context clues within Snowdin that Undyne is a monster of authority that Papyrus knows and Alphys is a doctor and apparent inventor.
To draw a more direct comparison, we know early on that Toriel is a motherly figure and we see in her house that she has taken in other children who’ve met an unknown fate—this mystery leads to some first-timers speculating whether Toriel is the one responsible for said fate. Right before her boss fight she explains her motives more clearly--her actions, though overbearing, have been to protect Frisk. You can also infer, though not stated directly, that her actions towards Frisk may be some attempt on her part to recreate or make up for her past experiences with children that she’s lost. Later on we learn that she’s Asgore’s ex-wife and lost her two children tragically, but this is not something that needs to be spelled out in order to get a basic grasp on Toriel as a character.
Dalv, on the other hand, has an implied backstory that is never outright stated but instead needs to be pieced together from context clues given much later in the game, some of which are tied to optional secrets and randomly-generated fun events. In short, Dalv was a monster living in Snowdin who met Kanako when she and Chujin came to visit. During that visit, Dalv was attacked by a human (implied to be the one carrying the blue soul), who was later killed by Axis. It’s implied that this experience was so traumatic that Dalv retreated into the Ruins and cut off all contact with those around him. Conceptually? This is a solid backstory. No notes. It’s a shame, then, that most players don’t even seem to be aware of it after finishing the game.
Now, a character doesn’t need a tragic backstory in order to be likable or compelling. In fairness, I do enjoy the aspects of Dalv’s character that are given upfront in his house—his neatness, his social awkwardness, his creative side, and his “imaginary” friends. The problem is that we don’t see these sides of him until after his boss fight, when most players likely won’t see him again for the rest of the game.
Characters don’t need to front-load their entire personality or backstory into their first encounter, but doing the opposite isn’t helpful either. First impressions matter in fiction, and unfortunately Dalv gave very little for me to latch onto for most of his screentime. It’s really only through hindsight that I began to appreciate Dalv as a character, but even then he isn’t one of my favorites in Yellow, let alone comparable to Undertale’s core cast.
Martlet
Martlet is the most recurring character in the game aside from Flowey. Although her personality is quite different, I get the sense that her role is meant to be analogous to that of Sans and Papyrus, namely as a comic relief character that drops into your adventure regularly and presents a crucial turning point right before the game’s ending.
Martlet’s introduction gave me flashbacks of Dalv—namely that she never even interacts with Clover until the end of Snowdin, making me fear that once again a new character’s story was going to be backloaded into their final appearance before they disappear from the narrative. Thankfully this wasn’t the case. Martlet’s in it for the long haul and her boss fight is more of an introduction to her character than a conclusion.
So what do I think of Martlet? I’d say that I like her more than Dalv, or at least she’s better utilized than Dalv. Still, it took a while for Martlet to “click” with me. I think what I got hung up on was that a lot of her early gags revolve around royal guard protocol and the handbook that she keeps around. In many ways this feels at odds with what’s later established about her character, namely that she’s scatterbrained, wishy-washy, and lacks long-term goals or planning skills.
Martlet doesn’t seem like the type of person who’d follow a handbook in the first place, given how often she disregards it anyway. Perhaps the intent was for Martlet’s “arc” to be her unlearning what she’s learned from other monsters regarding humans and for her increasing disregard of the handbook to symbolize this. While I think the former is true—she says as much on the apartment rooftop at the end of the game, she seems to waffle back and forth on following her royal guard duties as the plot demands—ignoring them when it means accompanying Clover but following them when it means having to be separated from Clover.
I think this ties into a bigger issue that I have with Martlet, which is that at times she feels like she’s a character of convenience for the story rather than a character acting on a clear want or need. I think this is most blatant when viewing the various “abort” points in a no mercy run.
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No matter how badly you beat Martlet in Snowdin and how resolute she is at stopping you, she’ll turn on a dime if you’ve aborted a run prior to Oasis or Hotland just so that she can play out her allotted part.
Other times it feels like she’ll show up just so that there’s someone for Clover to talk to and someone to react to what Clover sees. Now, it would be reductive of me to write off Martlet as a mere plot device—she isn’t, and any appearance otherwise is more so a flaw of the narrative than of her as a character.
You’ll notice I haven’t said much about how I feel about Martlet’s personality, her dynamic with other characters, or her overall “vibe” and honestly she’s just… fine? It’s hard for me to say anything because she feels a bit lukewarm to me—she’s not undercooked like Dalv, but she’s not as memorable as many of the other characters either. She says some funny things, but she’s not the funniest. She has some great and heartfelt lines during the pacifist ending, particularly this one:
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But as a whole? She’s just fine. She's competently written, no major complaints.
I think maybe what Martlet lacks is a “larger than life” quality to her character. I’m not saying that her role within the setting should be larger than life, but rather she could use at least one exaggerated trait to help her stand out from the pack—Papyrus has his bravado, Sans has laziness and jokes, Undyne has intensity, Alphys has awkwardness, and Mettaton has his showmanship. Not every Undertale character is like this, but I feel like Martlet was intended to fit a similar mold—we catch glimpses of it, like her overly long “P.S.” messages amended to her first puzzle, but imo she doesn’t go far enough consistently enough (assuming that was the intent).
One last thing that I want to touch on is Martlet’s contingency plan for Clover that comes into play in the No Mercy run, where she injects herself and becomes “Zenith Martlet,” as fans have dubbed her. Conceptually I’m fine with the idea of Martlet having an ace up her sleeve that she’s too indecisive to actually use in most scenarios.
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This feels in-character for her and I can even look past a scatterbrained character with no planning skills having a plan like this since it’s largely Martlet appropriating another character’s plan. The main thing that I find questionable about Martlet’s plan is that it relies on Alphys’ determination extraction experiments.
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We the audience know what that is, but how does Martlet know about them or even what to look for? We do know that underground residents were asked to donate fallen down monsters to the lab, but seemingly nothing is revealed to the public about the nature of the experiments. Even Ceroba, who had a vested interest in learning all she could, seems to be completely in the dark. In the pacifist ending, Martlet offers to investigate the experiment for Ceroba, implying she didn’t know the full story either. I also question how Martlet would’ve been able to venture into the true lab seemingly without running into a single amalgamate, given that she never brings them up in pacifist.
Now, my issue here is not the supposed “plothole” that this creates. My main issue is that a more reasonable solution was sitting right there: Chujin’s monster serum. I legitimately wonder if earlier drafts of this game’s story had Martlet using Chujin’s serum instead of Alphys’ extract, because the former would bring everything full-circle and it would tie in more naturally with the flashback scene of Martlet with Chujin.
Now, the obvious answer is that Chujin’s serum was never completed, but I can’t help but wonder if perhaps this wasn’t always the case. During Ceroba’s flashback, we can see a case with two syringes—one full and the other seemingly empty.
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This is just my own speculation, but I can’t help but wonder if it was once intended for Ceroba to use one syringe on Kanako and for Martlet to have taken the other. Obviously this doesn’t jive with the story as it’s currently written—Martlet is clearly taken aback when she learns of the experiments that Chujin conducted. Still, part of me wonders if an earlier draft had Chujin entrust Martlet with a prototype of the serum to keep her safe.
I think it’d be fitting if the no mercy route were to reveal that Martlet was a lot more privy to Chujin’s less savory actions than she let on, and that even in pacifist she kept this knowledge to herself of self-preservation or shame. This would fit with a line of hers in the no mercy fight after her flashback of Chujin:
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It would be fitting for the NM run if we were to learn that there was always a seed of doubt and mistrust between Martlet and Clover, even during the best of times.
The Feisty Five
I’ll be brief, but when these guys first showed up my first thought was “great, I’ll never remember all these new characters” and I’m glad I was wrong. While they don’t have quite the depth that the main characters do, they’re all memorable in their own way. They’re also the first characters in the game to get a serious chuckle out of me and I wish we got more of them. If we’re comparing quirky miniboss squads, these guys clear the Snowdin canine unit and Sweet Cap’n Cakes. There, I said it.
Starlo
This is the coldest take ever and I won’t even try to bury the lede: Starlo is the best Undertale Yellow character. He’s funny, he’s charming, he’s flawed, he has layers, he has great moments of pathos with Ceroba, and he has a backstory that isn’t tragic yet still feels necessary to his character.
Here’s another cold take: Dunes/Wild East is the best part of the game. Dark Ruins and Snowdin, while not bad, still feel very much like typical fare for a romhack or fangame. Wild East is the first area that truly feels like Undertale, which is ironic since it’s also the first completely-original area.
By extension, Starlo is the one original character who feels most like he could be an Undertale character. It’s easy to take for granted all the little nuances that Toby injects into his characters to make them stand out, which is probably why I felt so lukewarm towards Yellow’s cast up until Starlo’s introduction.
One thing I admire about Undertale’s core cast is that each character has their own unique manner of speaking, to the point where you can identify a character’s dialogue without needing a dialogue portrait or typer sound. Starlo shares this trait, speaking in a semi-stereotypical drawl while occasionally misspelling words (FEISTYJ, dual vs duel). It’s a small touch but it goes a long way to endearing me to the characters in these games.
Although Starlo is mostly a comedic character, he still has plenty of depth. Another hallmark trait of Toby Fox characters is that they have multiple sides to them that seem contradictory at first glance but actually tell you something profound about the character (Papyrus’ bravado masking his loneliness, Sans’ joking to cope with his harsh outlook, Alphys’ awkwardness stemming from her guilt).
Starlo also fits this trend, first presented as a dashing and charismatic lawman that is nothing more than the mask of a nerdy and immature farmboy. And I would say Starlo’s fatal flaw is immaturity—not because of his interests, but because of his attitude. Starlo treats his friends like playthings, takes what he wants from Clover and Martlet when he first meets them, and he acts utterly irresponsible with his (or rather, Blackjack’s) firearms.
We learn from Starlo’s mom that he once pined after Ceroba and that he took a long time to move on.
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It’s also implied that Starlo had a grudge against Chujin, which could have been due to the two having differing opinions on human culture or Starlo’s own jealousy over Ceroba.
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We can also see this immaturity reach an ugly conclusion if Ceroba is killed in the so-called false or “flawed” pacifist ending. Starlo previously trained Clover to carry the weight of taking a life and also taught them the value of sacrificing one life to save many, but Starlo immediately throws this out the window as soon as Clover acts (as far as he’s aware) in self-defense.
This is a case where I’d argue that Starlo is right but for the wrong reasons. Starlo’s not so much recanting his earlier philosophy as he’s simply upset because someone he cared about was sacrificed this time—had it been a stranger or a ne’er-do-well like Vengeful Virgil then I doubt Starlo would’ve parted ways with Clover so bitterly. That’s just my interpretation, anyway.
None of this is to say that Starlo is always immature. When it comes to his interactions with Ceroba he’s often the most sensitive and emotionally-mature person in the room, which is a trait that we only see grow in him after he gets a reality check in the Wild East. When trying to talk Ceroba down we see Starlo give his respect to Chujin, despite their past differences, and he’s patient and understanding to the utmost once the fight is finally over.
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This doesn’t mean that Starlo is a doormat for Ceroba either, as we earlier see him confront her and call her out when he suspects foul play involving Kanako—he clearly cares for Ceroba a lot but won’t sit idly by while she ruins her life or the lives of others.
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Honestly, Starlo’s bond with Ceroba is a contender for the most wholesome relationship (platonic or otherwise) in the entire franchise—yes, I’m actually saying that there’s an aspect of this game’s writing that rivals and perhaps even surpasses Undertale and Deltarune.
I realize a lot of my analysis of Yellow’s writing has skewed negative, but as a reminder I am grading this game on a curve because it’s a companion piece to one of the best-written games of all time. To give Yellow a bit more praise, I think it might actually do a better job than Undertale at portraying characters’ moments of vulnerability and allowing them to cut to the emotional core of an issue, as seen with Starlo and Ceroba’s late-game interactions as well as Clover’s ultimate fate and its aftermath.
Unlike Undertale, there was no moment in Yellow that quite made me cry, but moments in the pacifist ending came close. I consider this quite the feat because the final outcome of Yellow’s pacifist ending is easily predicted from the start and the way that it plays out is a concept that would be difficult for any writer to sell. Yellow was backed into a corner by being a prequel, whereas Undertale had free reign to tell whatever story it wanted. In many ways I feel Yellow’s ending did just about the best job it could with the hand that it was dealt—it’s not perfect, and in one or two areas I feel it overplays its hand (which I’ll cover shortly), but the writing succeeds far more than I would’ve thought it would have with such a concept.
Axis
This’ll be another brief entry, but I wanted to include Axis since he always seems to get left out of fanworks. I enjoy Axis but I’m not sure I fully understand him. His overall arc and goals are very straightforward, but for the life of me I can’t really nail down what his personality is. He’s funny and memorable, which goes a long way for me, but I can’t really wax poetic about him beyond saying that he’s your stock quirky robot. It is a bit of a shame that, like Dalv, he’s largely isolated to one area and has little to no interaction with the rest of the cast.
I suppose one thing that bothers me is how robots in this game aren’t treated as people, which feels at odds with the broader themes of Undertale. We’re taught that amalgamates and even a soulless flower are still people, so having robots that lack free will and don’t even count as EXP kinda rubs me the wrong way. I generally don’t like when fictional works treat sentient robots as less than human or “soulless.” In my view, the true point behind sentient robot stories isn’t to debate whether robots have souls, but rather to question what a soul is and who gets to decide who has one and who doesn’t, or whether they exist at all.
Robots in fiction are meant to be a reflection of humans, and the robots in Yellow could have been presented as a reflection of video game characters as a whole—can free will exist when you’re programmed to fulfill a function? Unlike in our world, souls are a scientifically measurable quantity in Undertale’s universe, so I guess Yellow’s portrayal of “soulless” robots works on a technicality, but that doesn’t mean I have to like it.
Ceroba
I don’t think it’s a stretch to say that Ceroba is the most controversial character in the game, and I find my own opinions of her (and her family) to be polarized as well. In a neutral run she’s barely noticeable but in pacifist she eventually becomes the main focus of the story. I’ve seen some people criticize Ceroba’s level of focus, but I’d liken it to Alphys and Flowey’s elevated level of focus in Undertale’s true pacifist ending. In other words, it doesn’t bother me.
Ceroba’s personality is a bit of an anomaly for me in the sense that she’s not quirky like a typical Undertale character, and yet I feel that aspect of her works for the story that Yellow tells. Previously I mentioned how Martlet didn’t really “wow” me as a character in part due to her lacking a sufficiently “larger than life” personality, but I feel Ceroba succeeds where Martlet didn’t for me because (1) Ceroba is clearly not intended to be a comic relief character and (2) Ceroba often acts as the straight man to other characters like Starlo and the Steamworks machines, whereas Martlet often feels like she has no one to work off of her besides Clover (for whatever that’s worth). In many cases, Ceroba’s understated reaction to things or her attempts to parse or explain them rationally end up making scenes funnier, such as when Starlo cuts off her piece on the ethical quandary of his trolley problem.
Having said that, I do think it’s a bit of a missed opportunity that the game doesn’t expand more on Ceroba’s own interests or quirks outside of her family. While showcasing a character’s hobbies can sometimes feel like checking an item off of a list, it helps add a bit of texture to a character that makes them that much more believable.
Not knowing this information doesn’t “ruin” Ceroba or anything, but it’s a bit disappointing that most of her “talk” dialogue in the steamworks, while interesting, pertains to her immediate surroundings or her family and friends instead of herself. The most we get is that she used to have a gym membership and (if I recall) she was once a waitress. We later get to see her room and all that’s in there is a bed, a photo, and her clothes. After seeing all the loving detail put into Papyrus and Alphys’ living areas in Undertale, it’s such a shame to see Ceroba’s opportunity squandered.
Oddly enough, if there’s one existing bit of characterization that I think could’ve been retooled sightly, it’d be Ceroba’s dynamic with Clover. Ceroba is a mother who lost a child around Clover’s age (or younger) but she’s also distrustful of humans and had a husband who hated them. You’d think that Ceroba would react strongly to Clover one way or the other, either distrusting them as a human or having a soft spot for them due to Clover being a child, or feeling conflicted between these two outlooks. Instead Ceroba seems utterly casual around Clover.
Initially her laid back attitude served as a nice contrast to the overbearing wackiness of Starlo and the Feisty Five and helped endear Ceroba to me as a character, but it begins to feel a bit out of place when she says things like "I respect the hell out of you" to a child.
Maybe I’m overthinking it, but the way Ceroba treats Clover makes sense for how she’d treat a stranger who was a monster, given what we see of her personality, but I’m just not sure it makes sense that she’d treat Clover that way specifically. I’d be fine with it if the narrative unpacked the idea—maybe she’s casual around Clover because she’s too world-weary to muster a strong reaction, or maybe she’s forcing herself to act casual to hide her true plans for Clover, or maybe she never fully agreed with Chujin’s rhetoric on humans and is acting against them out of pragmatism, or maybe she never liked kids until she had one of her own, etc.
Speaking of kids, I guess there’s no avoiding the elephant in the room: Ceroba’s backstory. If I had to guess, I’d wager this is probably the most controversial portion of Undertale Yellow’s entire narrative, and I have a lot to say about it.
To start, I’ll say that I really like the way that (most) of Ceroba’s backstory is doled out to the player piece by piece over the course of a playthrough. As early as Snowdin you hear mention of Chujin, then in Wild East you can piece together from various bits of dialogue that Ceroba had a family that she’s reluctant to speak about. Steamworks fleshes out Ceroba and Chujin’s pasts considerably, albeit mostly hidden behind optional talk dialogue.
Steamworks also has one of my favorite scenes in the game when Ceroba learns why Chujin got fired—it technically doesn’t contribute anything major to the main plot, but it helps illustrate Chujin’s flawed methods that Ceroba willfully overlooks so that she can double down on furthering his “legacy.”
Right before Hotland is when the other shoe drops and Starlo confronts Ceroba—this was the moment that had me hooked on uncovering the mystery of Ceroba’s past. This leads right into the abandoned Ketsukane estate, which is another of my favorite sequences in the game. I was always a huge fan of Undertale’s True Lab and Ceroba’s house scratches that itch for me. The two locations have a very different tone and style of gameplay (or lack of), but both are dripping with unsettling atmosphere and environmental storytelling. Maybe it’s just me, but I’ve always been creeped out by abandoned houses—not decrepit haunted mansions per se, but places that were abandoned so recently that you’re not sure whether someone might still be lurking inside.
Unfortunately, I start to run out of nice things to say about this storyline as soon as Clover and Martlet enter the estate’s basement. Before we descend into that chasm, I want to make one thing perfectly clear: I am not a “Cinema Sins” kind of guy. I do not go into a work of fiction looking for inconsistencies to complain about. My philosophy is that I can overlook the occasional plothole or retcon or bending of the rules if it’s done in service to a good story or memorable character moment.
If anything, I find it annoying when a story tries too hard to cover all its bases with exposition out of fear that some smartass is going to find some plot detail to complain about—this just draws more attention to potential “plotholes” that could’ve easily been ignored. I don’t care if the eagles could’ve carried the ring to Mordor and I don’t care whether the ark of the covenant would’ve killed the bad guys in Raiders if Indy wasn’t there. At the end of the day, if a story is well told then I can overlook things like that, and if it’s not well told then my mind wanders and I begin to notice those sorts of things, but those nitpicks (more often than not) are not the underlying cause of the problem—lack of a compelling story or believable characters is.
So, getting back to the basement. Here we see Chujin’s tapes and the plot begins to lose me. Chujin wants to create a serum that will strengthen monsterkind and give normal monsters the power of a boss monster. All well and good. Where I start to take issue is the convoluted method of creating this serum and what it means for the story.
As a point of comparison, I always thought that the rule in Undertale of requiring a human soul plus a monster soul to pass through the barrier felt a little convoluted and contrived, but it seems to exist for the sake of forcing a “kill or be killed” confrontation between Frisk and Asgore as well as explaining why Asriel passed through the barrier with Chara’s soul but (presumably) Chara alone couldn’t. In this way, the rule acts in service to the story and creates memorable character moments with Alphys and Asgore and gives Frisk a stronger temptation to kill Asgore during their fight. The two soul rule is a bit clunky, but I can begrudgingly accept it. Chujin’s serum fulfills a similar purpose but is clumsier in its execution.
To start, Chujin’s serum also requires a human soul and a boss monster soul—this makes sense, as the goal is to turn monsters into boss monsters and one can assume that human souls have some kind of preserving property that would keep the serum stable.
On top of that, the human soul must also be “pure of heart, uncorrupted.” I thought nothing of this line initially until it was reiterated during Ceroba’s flashback and I realized why it was in the story.
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This concept bothers me for a number of reasons and it’s technically not even a plothole or inconsistency. It feels out of character for Chujin to frame things this way given how he views all humans as evil, and this purity rule seems to exist solely as a plot device to explain why Ceroba enacts her plan in pacifist but not in neutral runs. I feel like the story could’ve come up with a more organic method of explaining why Ceroba couldn’t be present or was otherwise occupied during the steamworks section in a neutral run, plus I feel like she wouldn’t let something like “purity” get in the way of attempting her plan if she was that dead-set on it, given how rarely humans appear in the Underground.
Lastly, we learn that Chujin and Kanako are both boss monsters, or at least “carry the boss monster gene,” which is an odd concept to me. You could argue that this revelation technically doesn’t contradict anything established in Undertale, but like the pure soul rule it just bugs me. Maybe it’s because it reminds me of the early days when the fandom thought that all bosses in Undertale were boss monsters instead of just the Dreemurr family. I won’t waste time rambling about the particulars of boss monster lore, but I think what bothers me with Chujin and Kanako is that it feels like yet another contrivance to explain why Ceroba’s actions had to involve Kanako specifically.
I’ve mentioned that Undertale’s two soul rule feels somewhat like a contrivance. One could argue that the Barrier requiring seven human souls to shatter is also a contrivance, but I think what makes that easier to swallow is that it’s a rule that’s established fairly early in the game. The reveals of the Barrier’s two “rules” are spaced apart from one another and each are given dramatic weight and time for the player to dwell on their implications.
The mechanics of Chujin’s serum, on the other hand, rely on multiple contrivances that are all spilled out onto the floor at once in the final stretch of the game right before they become necessary to explain Ceroba’s motivations, which only makes their narrative purpose feel all the more transparent.
Getting back to Ceroba, we’re left with her plan and what she did to Kanako. Now, I’m going to give the benefit of the doubt here and say that I don’t mind the particulars of whether Ceroba’s plan involving Clover would have worked or not—as far as I’m concerned, Chujin’s plans could have been doomed from the start even with a “pure” soul. The point wasn’t whether Chujin’s plan would’ve worked but rather how Ceroba’s grief has turned her own life (and by extension the lives of her family) into a sunk cost—she feels that she has to go through with her plan or else all her family’s suffering was for nothing.
In many ways this makes the contrived requirements for Chujin’s serum feel less necessary, since the serum’s mechanics could’ve been kept vague or it could’ve even been implied that Ceroba was simply repeating the same experiments as before hoping for different results.
I’ve put it off long enough, but it’s time to talk about that scene. You know the one: the big reveal flashback at the climax of Ceroba’s pacifist fight. Again, I’ll try to be charitable and say that I don’t absolutely hate the idea of Ceroba testing Chujin’s serum on Kanako. I mean, I would hate the act on a moral level if she were a real person, but I don’t hate the idea as a story concept. Still, my charity has its limits.
I’ll just come right out and say it: the scene where Ceroba injects Kanako is hard to watch—not because it’s tragic, but because it’s just not a good scene. My original write-up for this part was far harsher, but I’ll spare the vitriol. This scene has been memed to hell and back by people more critical of the game and… I can’t disagree with them—this is my least-favorite scene in the game.
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(Image from ScottFalco's "Undertale Yellow with a side of salt" video)
The most obvious criticism I’ve seen is the fact that Chujin specifically told Ceroba not to do the exact thing that she does. That’s a fair point and honestly, yeah, I think the simplest writing fix would’ve been for that line not to have been in Chujin’s tape to begin with so that Ceroba doesn’t look willfully ignorant on top of being recklessly negligent.
Tbh, it feels a little out of character for Chujin to say something like that because I got the impression that Chujin wasn’t always the most thoughtful or attentive dad. His own tapes mention that he didn’t keep an eye on Kanako when a monster was attacked in Snowdin, and even then Chujin was more preoccupied with tracking down the human than with comforting his own daughter. He made nice things for Kanako, sure, but even that could be explained as him being more wrapped up in the work than her. It’d be wrong to say that he didn’t care about Kanako at all, but I got the impression that he had the wrong priorities and it’d be fitting if Ceroba’s own actions followed that pattern.
That being said, I can’t solely blame Chujin’s warning for why Ceroba’s flashback doesn’t work. The scene as a whole is just dreadful, even when viewed in isolation from the rest of the narrative. There’s so many issues big and small with this scene, like Kanako being able to read the word “corruption” but not “extract,” Ceroba’s immediate turnaround after the slightest prodding, or the predictable outcome of the whole thing that’s dragged out for what feels like an eternity.
You know, I’ve heard some people critical of Undertale say that the true pacifist ending to that game felt maudlin—I disagree, but in some places I could see where they were coming from. Calling the Kanako flashback maudlin would honestly feel like letting it off easy. If I wanted to be mean I’d call it manipulative, but honestly I think a more fitting term would be a comedy of errors. It feels less like tragedy and more like dark humor bordering on self-parody of what an Undertale character’s sad backstory would be.
So what should’ve been done differently? The easy and safer option I’ve seen suggested would be for Kanako to stumble across Chujin’s research and inject herself, with Ceroba feeling guilt for allowing it to happen. I would prefer this over what we got, but I said earlier that I don’t completely hate the concept of Ceroba experimenting on Kanako, so how can that idea possibly work? Besides getting rid of Chujin’s overly-specific warning, I honestly think the best fix for this scene would simply be to not show it. Don’t remove the events from the backstory, but just don’t reenact them onscreen. Normally it’s better to show than tell, but there have always been exceptions to that rule.
I’m reminded of how Undertale didn’t show us Asriel’s death or the Dreemurrs’ divorce, and only offered a glimpse of Chara’s buttercup plan. These were cases where less was more—letting the players imagine these events in their heads sidestepped any potential tastelessness and seeing the aftermath of these events and how they affected the characters involved painted a vivid enough picture. I think Ceroba would be a perfect fit for a similar approach.
If we need to see something, then either portray it via montage like Asriel’s memories or only portray Kanako finding Chujin’s basement and Ceroba stumbling upon her after she’s viewed the tapes. Ceroba could then explain to Clover that Kanako pleaded with her for months or even years to let her help with Chujin’s experiments. With time Kanako only become more stubborn and their relationship more strained. The whole time Ceroba knew that only Kanako’s soul would work for the experiment but she tried to remain in denial and hope an alternative would present itself. After countless research dead-ends used up all but one vial of the leftover human soul extract, Ceroba gave in to Kanako’s demands in a moment of weakness. And that’s all it took—one moment she was there and the next she was gone.
Not to toot my own horn, but I feel this kind of summary would’ve worked better because it leaves things up to interpretation. Was Kanako still a child when this happened or was it many years later? Did Kanako understand what she was signing up for? Is Ceroba’s recounting of the events reliable or is she merely rationalizing her actions after the fact? It’s not perfect and it’s still somewhat “safe” compared to the game’s swing for the fences. Unfortunately, a big swing means nothing if it misses, and even less if the bat goes flying and hits someone.
Despite what I just said, the Kanako scene doesn’t ruin Ceroba for me as a character. It blemishes her boss fight for me, though I have other issues with that fight besides the flashback (as I’ve mentioned). When thinking back on this game’s characters and story, I mostly just ignore the particulars of the Kanako scene unless if I need to sit through it again. I view it as the equivalent of a flubbed line read or a boom mic visible in a shot--I can see the pieces that were meant to be there underneath the lackluster execution.
Surprisingly, Ceroba’s still my 2nd favorite original character in Yellow, though a lot of this is owed to her dynamic with Star, and part of me wonders if I like her more for the character she could’ve been rather than the character we got. Still, I’ll always remember the buildup to the mystery of Ceroba’s backstory, even if the reveal failed to deliver.
Flowey
Flowey is one of my favorite Undertale characters as well as the only character from Undertale featured in a recurring lead role in Yellow, so I was curious to see how this game would handle him.
When this game was first announced, many fans debated the “canonicity” of whether Flowey would have encountered the human who fell prior to Frisk and whether Flowey would retain his save abilities in such a scenario. Often this debate overshadowed the other aspects of Flowey’s portrayal, so to avoid doing the same, I’ll just say that I don’t believe Toby ever intended for Flowey’s save abilities to function in relation to a human like how they’re portrayed in Undertale Yellow. However, I don’t take issue with this “lore contradiction” because I feel that the way Flowey is utilized in this aspect works for the story that Yellow is trying to tell. Flowey’s role is to limit Clover’s own powers and to keep their story on-track.
It’s easier to tell a prequel story where the main character is destined to die if that character doesn’t also have the ability to return from the dead at will or turn back time, so having Flowey fill that power vacuum makes sense. Despite this, Clover is still given plenty of agency. Flowey only railroads their story in two notable instances: whenever Clover is going to live with Toriel or when Martlet offers to have Clover come live with her in a neutral run. Both outcomes would be a bit of a cop-out for the game’s main conflict and would be the boring option as well (sorry fanfic authors)—Flowey agrees with this sentiment, making it feel justified that he’d intervene.
Having gotten that out of the way, what do I think of Flowey’s portrayal? Compared to Undertale, it’s interesting to think how much more screentime Flowey receives in Undertale Yellow, despite Flowey being the main antagonist and ostensible central character of Undertale. Since Flowey’s story can’t be allowed to conclude in Yellow, his character is kept in some degree of stasis—in many ways, Yellow’s portrayal can be seen as “Flowey, but more.” That might sound like a pejorative, but for the most part I think it works here. Flowey’s interactions with Clover honestly make him feel a little underutilized in Undertale by comparison.
That said, Undertale was a game intended to have moments of isolation, so having Flowey chime in at every save point likely would have diminished that effect and also made Flowey less threatening due to overexposure. I think Yellow can get away with giving more screentime to Flowey because for most of the game his mask hasn’t dropped—he has every bit of ill intent that he did in Undertale, but for the sake of his plans he has to play along at being your friend for far longer than he did in Undertale.
The result is that very little of what Flowey says in Yellow can be taken at face value once you know his aims. Until that point, however, I think the game does a good enough job at keeping you guessing as to how far gone Flowey is and at what point in his moral decline this story is meant to take place. If someone played this game without playing Undertale first, they’d probably chalk up Flowey’s mannerisms to him just having an odd and occasionally morbid sense of humor, which isn’t far from the truth.
One thing that I appreciate about Yellow’s portrayal of Flowey is his dynamic with Clover—the game manages to thread the needle of not making their relationship an also-ran of Flowey and Frisk or Flowey and “Chara” from Undertale’s No Mercy run. For most of the game you get the sense that Flowey views Clover as a means to an end that he’s forced to humor and put up with, but that deep down he likely has some small sentimentality towards them (mainly shown in the pacifist ending).
I think Flowey’s relationship with Clover in neutral and pacifist gives us a look into how he likely acted around the other monsters of the underground back when he tried to solve their problems or form bonds with them—he can’t fully relate to them but is willing to fake it ‘til he makes it, or rather until they make it to the outcome that he wants. If I were to draw a more direct comparison, I think Flowey’s bond with Clover might be the most similar to his bond with Papyrus—he’s implied to have spent a lot of time with each of them and found them each amusing in their own regard, but ultimately Flowey isn’t above using them or casting them aside.
What I find especially compelling about Flowey and Clover is the turn that their partnership takes in Yellow’s No Mercy route. Here Flowey initially seems to be cautiously optimistic about Clover’s rampage, but as his advice is ignored he grows increasingly exasperated with their actions. It’s strange to say, but it’s a refreshing dynamic to see Flowey outright grow to hate his human companion—while he voiced plenty of insults and disdain towards Frisk, it came off more as condescension or an attempt at intimidation.
In Yellow, however, you can really feel Flowey becomng absolutely fed up with Clover, not just for their pushiness and disobedience in the no mercy route but also for the hundreds of runs where Flowey has had to string them along and, in the process, be strung along himself. This development is much better-paced in Yellow than Flowey’s turn toward fearing Chara in Undertale—it’s amazing what can be done when you’re allowed to have more than four conversations with a character.
That said, I don’t think there’s any one Flowey moment in Yellow that quite lives up to Flowey’s speech in New Home or the conclusion to his story in the form of Asriel—those two moments will forever be peak Flowey to me. When comparing Undertale Flowey to Yellow Flowey, it’s a case of quantity vs quality, but in this case the “quantity” is still pretty good.
If I had to voice any complaints for Yellow Flowey beyond a broad “it’s not as good as something near-perfect”, I will say that when Flowey’s mask does drop in Yellow, he doesn’t sound quite as crass or childish as he does in Undertale—something I feel is important to him as a villain, but this is a very minor nitpick since he has plenty of lines in this game that go hard. I didn’t even notice the difference in speech styles until I went back and watched footage of Undertale and realized “oh yeah, I guess he sounds a bit more childish here.”
I suppose there’s one other thing I should discuss regarding Flowey. This is a topic that I intentionally saved for last since I find it’s a perfect capstone for Undertale Yellow and my opinions on it: Flowey’s boss fight. If ever there was a case of “Flowey, but more,” it would be this fight. For years Undertale fans have speculated and wished and wondered what a fight against plain old vanilla Flowey would be like. Countless fangames and fan battles have tried.
Yellow opts for an unorthodox approach by centering the entire fight within Flowey’s mind—this framing is used to its fullest and then some, allowing for interface-screws and psychedelic attack patterns showcasing Flowey’s twistedness, his self-loathing, and his various forms of retraumatization.
Players are attacked by phantoms of any bosses that they killed, complete with Floweytale-esque corrupted designs. This aspect of the fight dovetails perfectly with Flowey’s comment about only enjoying the moments of Clover’s run where they “gave in” to their violent urges, and clearly these moments are etched in Flowey’s memories for Clover to relive.
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Afterwards we’re treated to a peek behind the curtain at Flowey’s subconscious, featuring a collage of his first runs as a flower—this whole sequence adapts my favorite Flowey moment from Undertale while not tipping its hand too much by revealing Flowey’s true identity, as it easily could have in less-skilled hands. We’re given just enough to ponder without spoiling things for the mythical gamer who tries playing Yellow before Undertale.
Next up is a brief horror fakeout where Clover “reunites” with Martlet. I don’t have much to add other than the telegraphing being a bit obvious but not in a way that majorly detracts from the moment. Overall it just makes me consider that this fight as a whole might be scarier than anything in Undertale
Finally we have the climax of the fight. I’m not quite sure what to call it. Photoshop Flowey 2.0? To be brief, the visual spectacle shown in this phase surpasses not only the visuals of any sequence (so far) in Undertale or Deltarune, but I think it’s unlikely that future chapters of Deltarune will feature anything with visual flare on the level of this finale.
That’s probably the highest praise I’ve given to Undertale Yellow so far, which is what makes this next part so difficult. I’m sure this will go down as my hottest take in this entire review, and it breaks my heart to say it given the clear effort on display from the developers, but…
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I did not care for the Flowey fight.
How can I even say that? Was all of my prior praise just a lie? Not at all—I meant every word of it and then some. So how is it possible that I didn’t like this fight? You’ll notice that I broke down the Flowey fight into its individual phases and aspects, praising each in isolation. You might also notice that my praise was aimed at the spectacle and underlying concepts of the fight, which are fantastic, but I had very little to say about the actual experience of playing the fight—and that’s because I found the fight to be an utter slog to get through. In hindsight, it might actually be my least-favorite fight in the entire Undertale franchise if we’re solely talking about the gameplay. I’d rather fight a Jerry than have to fight this thing again.
I’ll admit up front that I sucked at this fight when I played it. I sucked at all of Yellow’s final bosses and initially didn’t care for their gameplay. I eventually warmed up to Ceroba and Martlet’s fights as I got better and learned to beat them without needing easy mode, but the Flowey fight never clicked for me in the same way despite arguably being the easiest of the three.
So what’s the problem? There are little things here and there—I found some of the phase 1 attacks a bit obnoxious to dodge, though nothing major. I found the collision detection in the vine chase sequences to be a bit clunky, resulting in one or two deaths that felt unearned, but none of these issues are enough to sink the fight.
No, two major missteps that come to my mind are length and repetition.
Out of curiosity, after my neutral run I looked up gameplay videos of the Yellow Flowey fight and the Omega Flowey fight from Undertale: on average, Yellow’s fight took players twice as long to complete as the Omega Flowey fight. The difference is so stark that a “no hit” speedrun of Yellow’s fight with dialogue skipped, the intro cutscene edited out, and no attacks from killed bosses is still longer than an Omega fight played normally.
I want to be clear that my criticism here is not “it’s different from the Omega fight, therefore it’s bad.” The Omega Flowey fight, in my opinion, already drags at times, and it’s probably my least-favorite final boss in Undertale despite having the most effort put into it. I already take (minor) issue with the Omega Flowey fight for overstaying its welcome, but Yellow’s fight is beyond the pale. One nice thing I can say is that Yellow’s fight at least tries to break itself up with an intermission of sorts in the middle, but the whole experience is still technically one fight, so in some ways this just feels like padding, particularly the Martlet scene.
To give a non-Undertale point of comparison, the Flowey fight reminded me (oddly enough) of Darth Vader’s hallway fight scene in the film Rogue One. For many fans this scene was considered the highlight of the entire film, but a vocal minority at the time criticized this scene for being irrelevant to the film’s central characters and unnecessary to the overall plot—it was just something thrown in for fan service that could have been cut at no detriment to the overall narrative. While I can understand the latter perspective, I have no issues with the Vader scene at all—if anything I think it enhances the third act’s feeling of desperation. but overall it’s just a cool scene and that alone makes its inclusion feel warranted.
So why do I feel different about Vader’s scene compared to Flowey’s fight? After all, both are action-heavy “scenes” featuring the main villain of the original installment doing what they do best at the end of a prequel that wasn’t centered on them. The difference is that Vader’s scene is less than 2 minutes long. It’s closer to 60-90 seconds if we only count the portion where he’s onscreen and it’s less than 1% of the film’s runtime. Conversely, there’s a no commentary neutral run of Undertale Yellow on Youtube where the Flowey fight takes up about 15% of the overall run. Had Vader’s scene been that long, even if it were expertly shot and choreographed while being broken up with bits of pathos, I would’ve been checking my watch and waiting for it to be over.
Still, I could forgive the Flowey fight’s length if it had variety and was building toward something. Surely this is true of the Yellow fight, right? Well, I would say that the Yellow Flowey fight probably has the widest variety of total attacks in the game—it has six unique photoshop phases as well as copied attacks from previous bosses in the first phase. The problem is that these are part of his total attacks but not necessarily his most common attacks—half of the ones I just listed are optional depending on who you killed and the other half are for brief one-off phases.
For the majority of the fight you’ll be dealing with Flowey’s other attacks: his standard attacks, which are recycled ad nauseam with little variation and no iteration. In phase 1 this isn’t too noticeable if you only killed one or two bosses, but if you killed most (like I did) then every unique boss attack is sandwiched between a standard Flowey attack and a vine chase sequence, which really bloats the runtime of the fight. Still, I’d argue that phase 2 is the worse culprit in this regard.
For those who’ve played, let me know if this sounds familiar to you: four vines shoot up out of the floor, four piranha plants emerge twice spitting up bullets, two hands scroll across the screen lazily scattering pellets, three guns materialize and fire at your location, a bomb with an “X” or “+” shape detonates, a small circle with spikes orbiting it homes in on your position, and two cowboys riding horses gallop by until one explodes, all while the song “Afterlife” plays from the beginning. Now tell me: which part of the fight am I referring to? If you guessed “more than half of all attacks in the 2nd phase,” then you’d be right!
Now, some of you might be questioning why I’m complaining about lack of “variety” when I just listed off seven individual attacks and earlier I complained about Yellow bosses using too many types of attacks. Well, the problem is that these same seven attacks are all used in sequence with each other over and over and over with no progression—each phase of this lasts 25-30 seconds and it’s repeated at least 7 times in the fight (more if you die).
Combined, no joke, this one sequence of attacks lasts 3 minutes, longer than an entire pacifist Toriel fight (dialogue included). Don’t believe me? Look it up on Youtube. You spend at least 10% of the Flowey fight dodging this one attack pattern. You literally spend an entire Toriel fight dodging just one prolonged attack pattern. And as the cherry on top, “Afterlife” always starts over from the beginning each time this sequence plays—just to drill into your head how repetitive this all is.
To be fair, Omega Flowey has a similar problem of repeating a ~25 second attack phase multiple times, but I find it more bearable there because:
Omega Flowey randomly uses 3-4 types of attacks from his larger arsenal per phase instead of trying to cram nearly every single one in every time like in Yellow, which (ironically) makes the Omega sequences feel less samey
Omega Flowey makes use of loading, which spices up the encounters by feeling unfair initially until you notice the save messages in the corner that telegraph them
Each of Omega’s sequences has a Fight button that, though optional, acts as a goal and motivator, as opposed to the player just impotently killing time until the phase ends, and
Omega Flowey’s music doesn’t start over from the beginning each time he attacks.
Those last two might seem minor since they don’t directly affect the overall gameplay, but I honestly think they’re the most crucial because they give the player a goal and a feeling of progression, even if it’s illusory.
Probably my biggest issue with Yellow’s Flowey fight, even more so than the length and the repetition, is that it ultimately doesn’t go anywhere. It pretty much can’t be allowed to go anywhere due to the aforementioned “stasis” of Flowey’s character arc. Flowey can’t suffer a grand defeat or learn a lesson that impacts his character in any major way, which only makes me question why this fight is here at all.
Omega Flowey, while feeling hopeless and repetitive in some places, has a clear progression, goal, and conclusion that leads to Frisk either reinforcing Flowey’s beliefs or causing Flowey to seemingly question them and offer a path to the true pacifist ending. There’s a reason why the song “Finale” is considered an underrated gem—because it shows a clear turning point and building momentum in that fight. I’m not saying Yellow’s fight needed to copy this same moment, but instead it just peters out with nothing to show for itself. I mean, do I even need to say anything when the game itself basically makes my case for me?
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So what would have been better? Personally, I think the first phase of the fight is largely fine as-is. Phase 1 is by no means without its flaws, but it’s the phase that’s most relevant to Clover and the overall story on a thematic level—the boss attacks are a consequence of Clover’s actions and the vine chases (though repetitive) are meant to symbolize Clover’s endlessly repeated runs. And the thing is? The pieces are already there for the fight to end in a more natural way that respects the player’s time.
If the fight were to be given a page 1 rewrite, then I would end it at the section with Flowey’s subconscious that shows his past. Why?
It’s a great scene on its own that should be kept,
The scene would actually be relevant to the fight instead of it going unremarked on like it currently is (seriously, Flowey has nothing to say about it?),
It would fit the central conceit of the fight—Flowey is able to peer into Clover’s memories but Clover can do the same to Flowey and that scares him, and as a result...
It would be a more believable and character-driven “off ramp” for Flowey to back out of the fight.
This last point is especially important because we see throughout Undertale Yellow that Flowey is constantly hiding from other monsters—he clearly doesn’t want to entangle himself with them or have them interfere in his affairs. We can also pick up from his dialogue in Undertale and, to a lesser degree, Yellow that Flowey doesn’t want to talk about his past life as Asriel.
Having Clover intrude upon that territory would likely spur a strong reaction from Flowey, to the point where he’d rather abandon his plans, albeit temporarily, than open up that side of himself to a stranger. This would not only make the fight shorter and end it on a more emotionally resonant note, but I feel it also makes more sense for the narrative and themes of Yellow.
Flowey’s rationalization for letting Clover go could be something to the effect of needing to “tidy up” his head space before he’s ready to share it with someone else. Perhaps in the process he could drop a hint that he’s only opened himself up like this once before (with Chara) or that he had thought he had buried those old memories for good.
I also feel like this explanation would work better in the greater context of Flowey’s actions—Flowey quitting the fight out of boredom raises the question of why he’d repeat the fight on future neutral runs or why he’d be so confident that he could absorb the six souls in Undertale if one was too stubborn for him. Instead, having Flowey be emotionally unprepared for his plan but trying to find a workaround would lend itself better to him trying again in the future—to him it was just a little slip-up that he can overcome with enough attempts.
I don’t want to give the impression that my critique here is “the Flowey fight wasn’t done the way I’d have done it, therefore it’s bad.” My suggested “rewrite” to the fight is merely piggybacking off of what was already there, which are great concepts that I could never have dreamed up myself. The problem is that there’s just too much. Way too much. It feels like not enough was cut during the planning stage and what we’re left with is the epitome of “less than the sum of its parts.”
Of course, my rewrite omits the 2nd phase entirely—something that couldn’t be done with the current fight since it’s the most visually stunning segment of the entire game—like it or not, that genie is out of the bottle.
If I had to give any suggestions to improve the fight that we currently have? I’d say that I don’t think the “afterlife” portions of the 2nd phase need to be repeated so often. I think the phase would be better paced if afterlife only occurred at the very beginning and very end, and instead each mini-phase just brought you right back to Flowey’s petal roulette wheel to take you into the next mini-phase.
None of this is to say that I hated the Flowey fight overall. I still love many of the concepts that the fight brings to the table and I’ll watch moments of it on Youtube from time to time, but I just don’t care to experience it again firsthand any time soon, which is pretty much the opposite of how I felt with the Omega Flowey fight.
Looking at Yellow’s final bosses now that I’ve completed them all, I think my favorite might actually be Zenith Martlet? Which is insane to me because I hated that fight the first time I tried it—anyone who shared a Discord with me can attest that I was complaining nonstop when I attempted that fight.
Even now I’d say the Zenith fight is sloppy and the bandaid solutions for it in the 1.1 patch only illustrate how unbalanced this fight originally was. I’ve never beaten it on 1.0, nor do I intend to, yet in 1.1 I’d say I probably enjoyed myself the most with this fight. It doesn’t overstay its welcome like Flowey, nor does it have anything as egregious as the Kanako cutscene in the Ceroba fight. It respects my time, it has great music (though that’s par for all the bosses), the attacks (while chaotic) mostly stick to a consistent handful of themes, and the narrative context of the fight works (minus the bit with Alphys’ lab).
At first I found the Zenith fight unfitting for Martlet as a character. I thought “what? Martlet isn’t some hidden badass,” but that was exactly the point—this isn’t who Martlet is, and reality catches up with her. The 2nd phase is my favorite part of the fight as we see, in typical Martlet fashion, she didn’t plan ahead and can only hopelessly flail about as the “enemy retreating” motif overtakes her theme. It’s a somewhat understated and undignified ending to the character and that’s exactly what makes it work—it’s another example of the game showing restraint and being all the better for it, as opposed to overreaching.
That said, if I wanted to cheat, I’d say my real favorite final boss is the Asgore “fight” from the false pacifist ending. It’s focused on the characters and their goals and it doesn’t try to be anything too flashy. It’s an even more understated yet fitting final boss than Martlet, though the rest of the “false” ending outside of Asgore is a bit lackluster since it’s just a glorified neutral ending.
Conclusion
To wrap things up, I’m sure you’ve all noticed the throughline here: Undertale Yellow is at its best when it’s tasteful and restrained, and at its worst when its ambitions run wild. Of course, that’s easy for me to say from the outside looking in. It’s likely that many of the things I enjoyed about Yellow were ambitious in their conception but were handled carefully enough to appear restrained and effortless. I have no intention of downplaying that—the project as a whole was ambitious, given the time and effort lovingly poured into it.
As I mentioned in the beginning, my criticisms are not intended to dissuade anyone from trying this game. I would not want this game to be forgotten, but I also would not want it to be uncritically praised as some flawless masterpiece that eclipses the original game—that not only does a disservice to the people who worked on Undertale but also to the people who worked on Undertale Yellow. Both games were carefully crafted and both games have their triumphs as well as their flaws.
The last thing that I would want any fan creator to take way from Undertale Yellow OR the original game would be “this was perfect, just copy what they did.” What’s important is understanding why things worked and where they could be improved. Despite Undertale Yellow’s reverence for Undertale, it takes risks and finds places to innovate over the original game. Not all of it works, but I can respect the effort.
And that sums up my overall opinion of the game—it’s a game that I like but a game that I respect even more. The best complement that I can give is that even the parts of the game I didn’t like still had good ideas evident within them. The pieces were there.
With some tweaks, fine-tuning, and the courage to reign in a couple aspects, I honestly think this game could be made to rival the original one day. But even if that day never comes, Undertale Yellow is still a fine game as-is. It’s not a game I consider “canon” like some fans have argued, but I still plan to replay it alongside the original in the future, and I can’t think of higher praise to give than that.
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gffa · 8 months
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The latest ending of Ahsoka really made me realize one of the big problems with Felony's writing and why so much of the Masndo-verse and Felony's modern writing falls flat compared to OWK and Andor. Shock value. A BIG twist cliffhanger that leaves us all mouth open and HYPING up the next episode in hope and filling the forums with discussions in anticipation. Understandably, he can't write what we wrote in our heads for 7 days and top that. 1.
2. But once that shock is gone when the story has moved onto the next big thing, or you watch it again when you know what it pays off in, or watch the whole series or season again, it just doesn't hold up. It's empty. Vapid. Because it's all about the shock. The twist. The discussion. The hype fodder. It's not saying anything or adding anything. OWK and Andor was a lot better at that, without the use of the nostalgia baiting that Felony relies on. 3. It becomes an endless circle of low lows and high highs, while OWK and Andor both slowly built up to the crescendo of discussions and speculations and both have stayed in the fandom consciousness alot longer thanks to that. And because they have something to say, both to the world and to the viewer. While with the Felony and the Fraudrou verses, it's just a constant barrage of oh wow, moving on, what's next? ehh, it's over, let's move on.
I feel like one day I'm going to do a longer analysis on why exactly Filoni's writing feels weak to me (where I try to be more fair than I'm usually feeling about his writing), because I don't think he's without a lot of talent and there's certain things he really does get about Star Wars, but I think so much comes back to that he's a writer who is caught in a difficult position--playing in someone else's sandbox but has to now establish his own new corners of that sandbox and I'm not sure he's strong enough to be a big picture kind of guy when he works better in smaller focus. His work on TCW and Rebels is content that we do come back to again and again for analysis, during my rewatches of both those series, those shows hold up! But I think they're ones where he had stronger guardrails up, and he was forced to stick to things in one place. I think live action has been bad for Filoni's writing because of the way so much is structured, that there are multiple series going on and I feel like his writing doesn't have the patience to actually tell a story in a single space, that's why we get Grogu's story being split between The Mandalorian and The Book of Boba Fett, that's why we get Mandalore's story being splintered across Rebels, The Mandalorian, The Book of Boba Fett, and now Ahsoka. We still haven't even seen half of the events that happen in the Mandalore bigger story! And you're right that he and Favreau both lean too hard on the cameos and echoes/rhymes for nostalgia's sake. And those reference points are often extremely fun in the moment! And I'll grant that the Luke episodes are ones I go back to fairly often, because I think there's some really good content in there about what attachment actually means. But I don't think it's that surprising, looking back, how quickly the Favroni shows fell apart for us and how it doesn't feel like they're establishing anything that can support a bunch of books and comics. I suspect that Disney's not allowed to have books/comics/etc. based on Favroni's shows because they want creative control over those characters while they're still actively writing for them, but also I look at the OT and the PT and look how much was built off those movies+TCW as a foundation, I look at how much you're able to still watch those and find new things to analyze, and I just don't feel that with Filoni's writing anymore, not since Rebels, not to that level, anyway. (I'll grant that I've been a lot more excited about the Ahsoka series and what we can say about it/find in analyzing it than I expected, I expected nothing but shitposts like we did with Mandalorian s3, but I've had fun with serious meta in Ahsoka! I was genuinely excited to come on-line after episode 4 and talk about themes and structure and how well Filoni did with that there!) Ultimately, I think Filoni (and Favreau) both have a lot of talent, but I think they're being pushed too hard to make too much too quickly and that it shows that they're making this up as they go along, rather than that they had a vision they've been crafting for years and any kind of idea of where they want the end goal to be. Like, yeah, Lucas wrote some stuff on the fly, he changed his mind about things along the way, but he had an end point in mind for his story, so the echoes/rhymes felt more resonant for me. Favroni don't feel like they have any idea where they're going and so much winds up feeling like shock value and self-reference for nostalgia bad for me instead of something that's Going Somewhere.
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2af-afterdark · 2 months
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The One True King
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Fandom: What in Hell is Bad? Content: Bael x Reader, Reader is clearly in a (currently) one-sided admiration,technically this is based on what 💛 told me so it’s not a general reader but… I am trying, Reader is a devil, not smut A/N: 💛 anon gave me a really good prompt and I kind of wanted to wrote this for them. Uhhh… ngl, I have only written for a specific person one other time before. I usually say to give me a handful of personality traits and I will whip something up. So, you know, this was an exercise. May need more practice using other people's MC’s and self-inserts… Sorry if it’s a little… messy… There were many personality traits I couldn’t include in full because of the setting and length of this fic, but I hope that a few of them are noticeable at the very least. Word Count: 1854
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Bael was trying to finish the work that Beelzebub had left behind in his latest rush to escape responsibility. Trying. It was hard to concentrate with all the unusually noisy hustle and bustle happening not only outside his office door, but traveling down the hall. The heavy footsteps were more frantic than usual, with one particular set noticeably pacing back and forth right outside.
He held his breath as he waited for when the person inevitably finally knocked for him; a knock he was slowly getting anxious over given how hesitant that devil seemed to me to call for him. But, call for him they did as they peaked their head through the narrowly open door and said, “There's someone at the front gate asking for Lord Beelzebub.”
Bael cocked a single eyebrow only slightly. It was a well known fact that Beelzebub was rarely in Avisos, let alone the castle. Whoever had come to the visit was looking in the wrong place and causing a ruckus at the same time.
“They won't leave,” the devil in the doorway added when it became clear that Bael wasn't moving.
“The others haven't chased them away yet?” Not to be rude, but now was not a good time to visit.
“Stolas and Naberius still haven't returned from the mission you sent them on,” that would be attempting – and likely failing – to track and follow Beelzebub.
“What about Amon?”
The devil hesitated and Bael knew immediately that he wouldn't like the answer.
“Amon has been… subdued,” they said with no further explanation.
At least, as the devil in the doorway clarified, the person at the gate was a normal devil. It seemed they were another of Beelzebub’s many fans – like the rest of Avisos – and could be convinced to leave once they were assured that the king was not present. If Bael, the current acting king in Beelzebub’s absence were to come outside, then perhaps the visitor would leave willingly.
Bael was exhausted. He couldn’t recall the last time he had slept properly and it was starting to impair his judgment. Having an unexpected and unwelcome guest causing a scene at the palace gates was not helping his current state.
He stood from his desk. “I’ll see them away quickly.” If only so he could return to his work undisturbed. 
He marched out of his office with his head held high and a confident swagger that attempted to hide how completely and utterly tired he really was. A few devils who had clearly decided to stick to their own tasks rather than deal with the unexpected guest stopped only long enough to watch Bael walk by before busying themselves again. In his current state, he was their acting king and that made him someone to admire as he passed by.
But they didn't dare stop him to admire him in full. Even if they tried to, they wouldn't be able to. He was, after all, too used to focusing on the kingdom's operations to be distracted by how devils stared at their substitute king, and that was why he could arrive at the palace gates without delay. That’s how he made it in time to see the unfamiliar devil at the gate speaking through the bars to Amon who seemed to be doing nothing to move them along.
“Are you the one who asked to see Lord Beelzebub?” Bael asked as he approached the two. “You came at a bad time.”
You stared in awe as Bael came closer, the loose strands of his blonde hair dancing lightly in the wind, his skin-tight black uniform hugging his muscles and thin waist, and his uneven eyes staring back.
You were not one of the grand and illustrious 72 like he was. It was rare to be one of the 72 considering that there were, after all, only seventy-two of them in total compared to the entirety of Hell’s population. Still, even those who weren’t part of the 72 had a place serving their kingdom and their kings. What was Hell without its devils, after all?
Nothing. The answer was that Hell would be nothing without the myriad of devils that brought it to life. From the madness of Abaddon to the luxury of Tartaros to the efficiency of Hades, Hell was made by the kings and the devils that swore loyalty to them; each kingdom a reflection of its king and people. 
The only kingdom that could be argued was not a reflection of its king was Avisos, which was want to run rampant without its should-be-leader at the helm. Or, perhaps it was exactly the kind of thing the wandering ruler Beelzebub would want. A kingdom full of mindless pleasures in which frequent coming and going was the name of the game. Establishments in which he wasn’t expected to stay any longer than it took him to grow bored of whatever mindless indulgences they offered. It made for a wonderful economy, but a complete headache for any devil unfortunate enough to have to deal with the actual business and politics of the kingdom rather than simply enjoying all the treasures hidden around every corner.
You were one of those regular devils who called Avisos and its many different entertainment establishments home. The proof of your citizenship was pierced into your skin. You were not ashamed of your status as just another devil in the crowd. If anything, it made it easier for you to accomplish your goal. After all, it was in the nature of the 72 to care about their king, kingdom, and people. Amon already seemed to be on your side after a well placed bribe.
The next goal was Bael himself.
“No,” you corrected, “I asked to see the king.” You held out a wrapped, three-tiered bento box filled to the brim with food. “Have you eaten yet?”
Bael blinked at you a few times before glancing at Amon, who seemed entirely indifferent to the conversation between Bael and the unexpected guest. In fact, he seemed more taken with a piece of paper in his hand rather than anything happening around him.
You continued to speak without hearing an answer from Bael. “You seem like you’re always overworking yourself and it’s important to eat. I have a feeling you won’t take a break to cook for yourself so I cooked for you.”
Bael inhaled in a way that seemed more like an exasperated sigh. “Beelzebub really isn’t here. Attempting to bribe me will not get you an audience.”
“Who cares about Beelzebub?” you said bluntly, seeming to finally get a reaction from Amon who looked at you only long enough to glare judgmentally. You didn’t bother to even look at him before pulling a small envelope out of your pocket with your free hand and holding it out to him. He took it without a word, seemingly content once again. “I came to see you, Lord Bael.” You could feel your face heating up as you spoke. “Haven’t I made that clear by now?”
Bael looked at Amon once more, who was looking inside the envelope with approval. It seemed he really would receive no backup from his cohort.
He tried to put on his most convincing inflection as he began to speak, attempting to send this stray devil away without further delay or incident. “While I appreciate your intentions-”
“Amon, will you make sure King Bael eats something?” You were already waving another piece of paper in front of him; your last bribe of the day.
Amon took the paper and bento without question. 
“Thank you, Sir Amon.” You smiled at Bael who hadn't had a chance to finish his attempted rejection of your efforts. “I'll come by again tomorrow to pick up the dirty dishes, so make sure you eat everything. Wasting food is unforgivable in Avisos.”
You turned away with a pep in your step and tried to hide the absolute glee on your face. Not only had you managed to give King Bael the meal you had made for him, but you also managed to promise him that you would be returning tomorrow. Knowing that had you practically giggling as the distance between you and the gate where Bael still stood grew.
Once you were out of sight, Bael looked to Amon with a sense of defeat in his eyes. “Who was that?”
Amon shrugged. “I don't know.” He held out the bento to Bael so he wouldn't have to be the one to carry it. “Take this.”
Between the strange devil's antics and Amon's lackadaisical attitude toward them, Bael could feel a headache coming on. “If you don't know them, then why were you so amicable to them? Especially when you should have been escorting them away from the palace?”
He titled his head slightly, indicating he was too tired to have this conversation. “They gave me photos of King Beelzebub.” That was all the reason he needed. It's not like they were doing anything bad, so he didn't see a reason to waste his energy on changing them away, especially when he was getting rewarded for looking the other way.
“Is that all it takes to convince you?”
Amon ignored the question. “My arm is getting tired,” he said as he motioned again for Bael to take the bento.
Begrudgingly, Bael took the bento with both hands. It felt heavier than it should have.
“Are you sure all they came for was to deliver food?” 
It felt odd to have a citizen of Avisos storm the palace gates just to give him something to eat; something that, in all honesty, he could not see himself sitting down to indulge in given all the work he still had to do. Perhaps if he tossed out the food or gave it away? It wasn’t as if the other devil would know what had happened to the contents of the bento once it was empty.
“You’ll eat it,” Amon interrupted his thoughts.
“I won’t eat something given to me from someone unfamiliar.”
“Lord Beelzebub would.”
Bael winced, but in a way where only those who knew him well could tell that Amon’s words had cut him deeply.
“Lord Beelzebub accepts what his subjects give him. Sometimes he takes it without being offered…”
Did that mean Bael had to accept everything too? The same way he accepted all of Bell’s work and duties and even his face, did he have to take every gift as well? Because he was simply a substitute for Beelzebub?
“That devil called the fake king a king,” Amon said absentmindedly. “Do you think they know that you're just keeping the throne warm?”
“I’m sure they’re aware.” After all, there wasn’t a soul in all of Hell, let alone Avisos, that wasn’t aware that Beelzebub was the wandering king.
He looked at the bento in his hands.
He turned back toward the palace and began to walk.
“I have work to do.”
“Are you going to eat it?” Amon asked. “They already bribed me to make sure you do.”
“If I have a free moment, I’ll consider it.”
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deluweil · 17 days
Note
It's hard to take the Tommy storyline seriously especially knowing that it was supposed to be Eddie and Tommy. People say the chemistry is through the roof with Buck and Tommy, but I barely saw any and most of it was cringe. (They had three scenes together and people are throwing Eddie out. Yeah just prove that it's not buddie they want, but more kissing other guy. They don't accept girlfriend, but the first guy is the perfect one. Be for real.) The way they wrote episode 4 was done for Eddie so all of this comes out of left field with the Tommy and Buck.
I can't take it seriously and honestly I hope he's gone soon. Like usual Buck gets all the storyline and Eddie is left with barely anything. Also I'm sorry, but I find it funny that this was all last minute planning and Buck got Eddie coming out storyline.
Sorry I had to vent. It's feeling like the Buck show again.
My dear Anon,
I have to admit, it is kind of hard to take the pairing seriously when we know Tommy was supposed to be with Eddie originally, another "fine patchwork" from the 911 creative team.
I hate last minute patches, those make for dumb storylines, like a nun Marisol, like wtf? Most men catholic or not usually fantasizing about nuns, religious or not. - I'm guessing gay men, don't lol
I have to say that both Oliver and Lou are giving it the old college try, but to be honest, the "platonic" bromance we saw between Eddie and Tommy had more chemistry than Buck and Tommy.
And even if they decided, last minute, to get Tommy with Buck, they could have written it so much better, than Buck OOC hurting Eddie physically for attention from the virtual stranger Eddie hung out with for two weeks. (Speaking of dumb storyline and patches).
I do agree that the whole TommyBuck became a thing very quickly, like buddie never existed and Tommy and Buck have been together for almost a season, which would have been more time to actually prove this match worthy of the praise it's getting after a couple of episodes.
Also, not to antagonize anyone, we all know if they'd brought back Lucy like it was originally planned (though how it was supposed to lead to a gay storyline is beyond me) Arielle would have gotten so much backlash that it would make ppl wonder about the selective feminism in this fandom. (though I have to say that Lucy being besties with Eddie could have been epic).
I also have to say that dazed and confused Buck is so not how I thought bi!Buck would look and I thought by Maddie's comments over the years that it would be anything but surprise for her. Sometimes the continuity of the show is a bit... wonky.
And indeed episode 4 that was originally written for Eddie does feel a bit left field with Buck, but I think Lou and Oliver handled it well. I love Lou's expressions to be honest, they tell a lot that isn't being said. - So much like Ryan now that I think about it.👀
Making it all about Buck again, is indeed a bone of contention I have with the writers and showrunners. This story was tailored for Eddie and they should have followed through, the catholic guilt, the internalized homophobia, and all the mixed feelings would have been delicious and made more sense than the nun crap we got.
I have a lot to say, some flattering, some less.
On the bright side this season have hope yet, I doubt we get much of Tommy for long, I was already spoilered that he is not here to stay, but he will play a part at Chimney's rescue, I love that idea.
I just hope he doesn't get killed off.
Also I wouldn't mind a threesome before we get buddie, if we get buddie lol
So yeah, the Evan Buckley show indeed, but Buck has always fan favorite so no surprise there.
I love Buck, but 7 seasons later demand that there will be some growth that sticks, what drives me crazy that we're still getting the same childish pouting mannerism from him and that it is all good somehow because that's Buck. 🤷‍♂️
I do love Lou/Tommy, he's perfect for this storyline. As someone who is observing without the "OMG TOMMYBUCK" glasses, 7x05 pretty much seals the fate of TommyBuck, Tommy's "You're adorable" is a death sentence for a relationship in any standards, many things could have been said, "I find you hot/sexy as hell" "I would really like to be with you" anything except you're adorable, adorable is a thing you say about babies and puppies, and though we all consider Buck a golden retriever puppy, he's a "hot hot firefighter man" - not adorable. - adorably confused maybe. An Ally if you will 😂
Also, I have yet to gif it, but in that last scene between them Tommy's smile looks like he's happy, but his eyes tell a different story, one that says "As much as I would like to believe I am the one you want I know better." He knows they won't last long.
And that "Evan" felt to me more like, "We have barely made it past the first date, and we barely know each other, A WEDDING? Are you serious rn?"
Obviously everyone else would disagree with me, but COME ON, who invites a failed first date to a wedding? Like Buck lost all sense of direction in his effort to prove his okay-ness with his new bi-ness.
At least he has a rainbow in his instagram lol
Anyway, all that's left is set the clock and wait for Madney's wedding, a wedding has a way to rectify things or just throw everything into utter chaos, either way we get a married Madney and an adventurous wedding. - That will be an episode I watch, solely for Maddie and Chimney. - Anything else would just be bonus ;)
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keresnotceres · 10 months
Text
ker’s masterlist:
A list of my works for your convenience. Anything listed that is not underlined is unposted but is in the works! This is a working post, so it will update. As a result, more fandoms may be added.
This account is a side blog! If you get a reblog/like/follow from miloticaquarium i promise it’s me!! just like,, a less cool version of me lol
I also take requests :) Rules + Information under my works!
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CALL OF DUTY: MODERN WARFARE II (2022)
headcanons:
TF 141: General HCs [sfw]
TF 141: NSFW HCs [nsfw]
TF 141: Civilian Lover [sfw]
TF 141: Realizing They Love You [sfw]
TF 141: “I Love You” [sfw]
MW2 Characters: as Lovers [sfw]
MW2 Characters: as Lovers (Angst) [sfw]
Valeria & Alejandro: 3some HCs [nsfw] (afab reader)
Ghost, Soap, & Gaz: Tattoo Artist Lover [sfw]
MW2 Characters: High School AU [sfw]
tbc…
oneshots:
ANGST:
You, With the Watercolor Eyes (Ghost x GN!Reader)
While on deployment, Ghost has nightmares in which you, his lover, fall out of love with him. The emotional turmoil from this causes him to fall into old, self-destructive habits. [sfw]
tbc…
FLUFF:
tbc…
SMUT:
Good, Good, Great (Ghost x Fem!Reader)
The two of you are roommates. You’re a bottle girl for the local strip club Myth, Ghost had been coerced into discussing information at the strip club. You’re miraculously on shift, and you’re flirting your way into a damn good tip. Just so happens that Ghost doesn’t like to share (even if you aren’t really his). [nsfw]
Say You're Mine (Ghost x Fem! Reader Good, Good, Great pt 2)
A few months later, Ghost takes his leave without telling you. He shows up to Myth unexpectedly on a busy Friday night while you have a plethora of tables to attend. Ghost doesn't seem to enjoy how you're serving a bachelor party, and he chooses to do something about it when the two of you get back to your shared flat. [nsfw]
tbc…
STAR WARS (THE MANDOLORIAN)
headcanons:
tbc…
FAIRY TAIL
headcanons:
Team Natsu: General HCs [sfw]
Sabertooth: General HCs [sfw]
tbc…
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I usually stick to headcanons, but I sometimes stray to a one shot occasionally, requests are open for both! Please read the information below carefully before you request :)
I WILL WRITE: (I will gladly take requests for these)!
FEM and GN readers: As a cis girl, I am not particularly comfortable writing a male reader. Keep this in mind when requesting, please. If you don’t want a feminine reader, please let me know to write with a GN reader in mind and I’ll happily do so!
Fem and Masc characters: I will write for both! I like both so why wouldn’t I write for both?
Angst: My FAVORITE thing to write!! Please send me sad things to write about and I will literally speed right through it like a child mowing through a bag of apple slices.
Fluff: Sometimes consuming copious amounts tooth-rotting fluff to cope with the depressing content you just consumed is just what you need!
Smut: I can and will do it because I am nothing more than a simp; but you better look at the thin ice and will not write sections before you even think of asking me. Generic kinks and light BDSM are okay, see other categories for constraints.
Mental Health Struggles: Reader or character! Can include mental illnesses, coping mechanisms, and things like self harm or eating disorders. Not technically mental health related, but insecurities and family issues are also welcome.
THIN ICE: (I could write it, but it icks me).
Pregnancy and/or Breeding Kink, Somnophilia, CNC, and Cheating.
Throwing up/Vomit: I am extremely emetophobic. The only way I'll accept anything with something like this is: a) it's previous to what I am writing and/or b) it relates to an ED.
Slowburn: Not really my thing. Like, I could try, but it won’t really end up being a slow burn. Maybe like a going-the-speed-limit burn.
I WILL NOT WRITE: (If you ask me for any of these, you’re getting blocked!).
MALE reader: I’m sorry but as a person who is not and will not ever be a man I just don’t feel comfortable writing in the perspective of one.
Certain kink/fetishes (DDLG, ageplay, scat, uro, & other such bodily functions, feet), Incest, Pedophilia/Underage, Rape, Sexual assault, and Yandere/Stalker behavior.
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KER is the singular form of KERES, a female spirit of death from Ancient Greek mythos. CERES is a dwarf planet named after the Roman goddess of agriculture, fertility, and motherly relationships.
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voyeur-clairvoyant · 3 months
Note
hey there! I'm not sure whether this has been asked before or not, but I thought I might give it a try nonetheless.
what are the main differences between the TdM system and the RWS one, if there are any, in your opinion?
I'm looking forward to writing a blog about it, so I'm trying to gather as much information from as many people as possible. thanks beforehand!
Hi there! Thank you for asking and GOD I hope I'm late because I've been thinking non-stoping about this for the last days just to give you a complete answer. You have no idea how happy I'm to contribute with some firewood to the good ol' war between decks hashahsa.
For me, the biggest difference between both decks and schools of thought is that the RWS Tarot can BARELY be considered a tarot deck (and this is not necessarily a bad thing).
It's a "tarot" in the same way that Taco Bell's "tacos" are tacos. Technically they are and I can't say anything about it but when you compare them with authentic tacos you realize there are enormous issues in their construction, their ingredients, their history and the culture around them.
They are perfectly """edible""".
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Now, I'm the first to admit it, Pamela and Arthur's deck changed not only cartomancy but the perception of the entire world around it. Pamela's exquisite artistry and innovative idea of ​​illustrating the minor arcana made it BY FAR the most important tarot deck of all times. HONOR TO WHOM HONOR IS DUE. And as cartomants we owe respect to the deck (and its creators) for literally bringing cartomancy into modernity. It is directly responsible for the fact that we are discussing this topic today and for all the extraordinary artistic madness of hundreds and hundreds of new decks that are printed and designed.
HOWEVER. The deck has HUGE and unacceptable errors that split the modern study of tarot into two and a thousand pieces, but I have to give their case justice. Arthur Edward Waite and Pamela Colman Smith were members of the Golden Dawn and their plan was to create a tarot deck with the ritual, sacred and symbolic associations of the order.
Is it their fault that their niche deck escaped containment? Of course not. We are used to working with luck, it is our territory, so it's no surprise that the mass popularization of tarot (and this deck in particular) came with an equally destructive counterpart. I can't blame them, Geek culture (and fandom in general) has to live every day with the Horrors and Pleasures of seeing their niche content, intended for a few, be dismembered and multiplied in the hyper-globalized sphere of "normie" culture.
I'm in several tarot groups on Facebook and the question every day is: What is the best deck for beginners? And the truth is that I don't know what to answer.
I have read with both systems and right now, my little TdM is my tool par excellence. I admit that the "dry" art of the minor arcana and the deck in general is an acquired taste. There are such beautiful and impressive decks out there that I completely understand why not many decide to stick with the tarot world's equivalent of vanilla triple condom missionary sex (although this is an aesthetic issue that is being called into question with new decks).
What I don't understand is the conception that the Marseille tarot is more complicated than the RWS!
If the TdM school is characterized (or could be characterized, I curse you Jodorowsky!) by austerity and lack of expressiveness, the RWS school is characterized by paranoia and the pseudo-complexity of symbols and structures.
By "paranoia" I mean the obssesive search for hidden meanings or mystical secrets and messages. Usually where there are none.
Reading with an RWS deck for the first time is a horrible experience and we are very much to blame for scaring away beginner readers. Assuming that you have survived the countless myths that all decks carry (it must be a gift, it's satanic, don't read on Sunday) you realize that you don't know how to read it. Each of the 78 cards has a different scene and all of them are full of symbols. What do the pomegranates on the High Priestess' veil mean? What the fuck is a High Priestess? Why do some cards have names and others don't??? It is an aggressive sea of ​​information that ends up drowning anyone.
But that is not all! Now comes the plot twist and it turns out that not only you have to learn 78 meanings (in equally confusing websites or books) but that each card has a different meaning in reverse. 156 cards in total, each with a series of extensive meanings for love, family, work, money, health, etc. And as if that weren't enough, the spreads look like this:
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Where each of the positions has an extra layer of meaning. This is not a specific problem of the RWS but we have long since passed that point, we only have to manage the disaster that its globalization carried.
The big problem with RWS and its school of thought is that in the process of making a more intuitive tool, it became a creature that feeds on the paranoia of its readers. It is an excellent deck to spread on the table and read lightly: The faces and situation of the characters are clear, the art is friendly and reading is easy. A 10 of swords is an obvious image of failure and pain, the 3 of cups inspires joy and suggests party and friends. It is a tool that fuses the allegorical advantages of a classic tarot deck with the everyday fluidity of a sibyl or an oracle. It has nothing to envy an Italian Sibyl or a Kipper deck.
It is human, intuitive and beautiful.
The problem comes when we want to extract more of it. Being a ritual deck, it is impregnated from top to bottom with numerological, astrological, Hebrew, Egyptian, etc. associations of magic and occultism derived from the not very convincing knowledge of the GOLDEN DAWN. It was not intended to be a deck for common and mundane divination use.
The average casual cartomancer knows the meanings of the cards because they read them on a website (and hopefully in a book/video). Most people don't know who Pixie or Arthur Waite is and probably haven't read any of their original texts. What's worse, there's a good chance you're not a member of the Golden Dawn and you also don't know that previous decks exist. All those symbols and associations that served an original purpose become a mental burden when reading with it.
What good does it do me to know that the coins in the 10 of coins represent the Tree of Life or that the Magician transfers the energies of the High to the Low, alluding to one of the magical premises of the Tabula Smaragdina ("As above, so below") when what I want to know IS IF MY EX WOULD GET BACK TO ME???
A lot of information but useless information. And that's still the best case scenario. At worst…
The incomplete fusion of poorly understood mystical allusions, an intuitive deck loosely anchored in classical cartomancy and the whitewashed psychology of the New Age in search of alternative therapies gave birth to a monster: EVOLUTIONARY TAROT. (But that's another story. The evolutionary tarot isn't really bad in its conception, but the road to Hell is paved in good intentions ahhasha. I have already a post about it).
If the RWS school got rid of the complicated spreads, the reversed cards, the useless lists of meanings, the obsession with symbols and FOCUSED on Pixie's illustrations and read Arthur's original texts it would be easier to use its tool without losing their marbles in the process, but that is going against the current and not analyzing the existing reality.
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By illustrating the minor arcana, the deck became more friendly but in exchange it lost the hierarchy of the major arcana. In the image there are 3 major and 3 minor arcana, but visually they have the same weight and therefore, the same relevance when this SHOULD NOT HAPPEN. The Sun cannot be on the same level as a 10 of Swords no matter how bloody the card is.
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Another situation: Let's focus on the Wheel card. I already made a post about it that you can find on my blog, but in summary there is a HUGE difference between this arcane in the RWS and the TdM. Which is saying a lot when the TdM's Wheel is itself extremely defective.
If the RWS tarot does not respect the hierarchy of the arcana, many of them are "badly" represented, or at least incomplete without the contribution of Arthur and the Golden Dawn, it does not have a divinatory purpose and illustrates its minor arcana based on external sources such as Etteilla, numerology, astrology, etc… CAN WE CONTINUE CONSIDERING IT A TAROT?
I suspect not and this is not a bad thing. On the contrary, it has an extraordinary place as a multipurpose oracle that could be developed more freely without the pretension of wanting to be (without actually being) a tarot deck.
And yet, the Marseille tarot is the one that has the reputation of being MOST COMPLICATED!!!???
As I said before, honor to whom honor is due and therefore, dishonor to whom dishonor is deserved ahsahsa. Alejandro Jodorowsky did an enormous job to popularize the TdM deck but he missed a VERY SMALL detail like other important tarot figures such as Papus and Eliphas Levi:
The PARANOIA.
I love you friends, but if I hear someone say again that the Tarot of Marseille holds mystical secrets in its geometry, I'm gonna kill someone ahsahsa. ENOUGH, for mercy's sake! Many beginners infected with the mystical paranoia of the RWS come to the classic decks with the same perception of hermetic and conspiratorial symbology, which is fueled by the LITERAL search for easter eggs and hidden meanings popularized by the aforementioned characters. Sometimes two cups are TWO CUPS and 3 swords are THREE SWORDS. There are no secret codes involved but who seeks finds and sooner or later you will end up paying more attention to the leaves on the decorations or the color of the shoes than to the FUCKING CARD ITSELF.
This manifests, for example, in another of the major problems that both systems share:
CUPS ≠ WATER WANDS/BATONS ≠ FIRE COINS ≠ EARTH SWORDS ≠ AIR
REPEAT AFTER ME: SUITS ARE NOT ELEMENTS.
Many readers tend to automatically replace the objects in the cards with the later elemental associations. When we see 6 swords in a classic deck, we are not talking about air, MUCH LESS about the meaning that Etteilla or Arthur Waite gave to the card. 6 swords are more swords than you want your enemy to have and since they are swords and not AIR, their function is simply to cause you a lot of damage and pain. Bad omen.
THERE IS NO MYSTERY.
We can add another layer of information, helped by numerology and adjacent cards, but we must never lose sight of the SUPERIOR hierarchy of this obvious and clear message in favor of DETAILS such as the ornaments and the distribution of the swords on the card.
The biggest danger of the RWS system is being overloaded with useless information and ridiculously complicated systems. The biggest danger of the TdM system is not seeing the MESSAGE by focusing too much on absurd details.
The Marseille tarot has MANY flaws as it is a poor copy of Italian decks. Curiously, its situation is almost identical to that of the RWS. By reaching a globalized impression in Europe, the forgivable mistakes of a niche deck spread far and wide. Even so, it preserves the characteristic simplicity of classic decks: You can perfectly distinguish a major arcana from the rest and give it the place it deserves in a reading. The allegories have errors but they maintain a clear and understandable representation for the most part (I also have a post about it).
Many TdM readers do not use inverted cards and free reading on tableaus and strings are the favorite. If we ignore the symbolic paranoia of various authors, focus on the cards in front of us and their allegorical meanings, we have a VERY EASY TO READ tool. It is not as comfortable or friendly as a RWS but it is definitely more free and concrete. Less noise, less chaos. Straight to the point.
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I'm not going to lie to you either, anyone who has used a TdM knows that no matter how skilled the reader is, the deck cannot be compared to a sibilla or the RWS when the topic is everyday and mundane divination. It is a dry, direct deck, but little theatrical or gossipy compared to other decks. In the same way, if we ask a sibyl complex and imaginative questions we will have the same result as if we asked the vegetable seller at the market.
Much of the debate comes down to knowing what your need is and your appropriate tool.
In conclusion:
I think the RWS system is unnecessarily complicated, which undermines its great advantage: Being able to read the deck intuitively without having to study it. I think that if it completely abandoned its desire to be a tarot and became an independent deck of illustrations, it would be an exquisite oracle.
The TdM is not the sharpest knife in the arsenal of classic decks, but it is a very easy tarot deck to learn and use if we ignore the symbolic paranoia and limiting meanings of some authors. It is (like all classic decks) a deck with the limitations of tarot, so instead of forcing it to answer all the questions, sometimes it is better to know when to use another oracle.
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byunejoo · 2 months
Text
BYUNEJOO ONE YEAR ANNIVERSARY 𐦍
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i can’t believe it’s been one whole year since i’ve been posting here! i won’t get emotional, but i just want you all to know that i am so grateful for you. each and every one of you. writing has been a joy of mine for many years now, and i don’t think i’ve stayed in a fandom writing space as long as i’ve stayed in lunéblr. i know that i don’t post as often as some people, or even as much as i would like, but i’d like to thank you all for sticking with me this past year.
now, on to the main point of the post. the byunejoo one year anniversary event. i have cleared my inbox (don’t worry, i saved all of your asks!) to open them up again for business (and don’t worry, i will write them this time). read below for more information.
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rules 𐦍
choose one or two prompts from the list provided below, one or two tropes & aus, also provided below, and one member from the legal line. that is k to jo on my blog.
do not send anything for anyone in maknae line. you will be blocked.
i do write dark content, however i will not write age play, abuse, scat, vomit, race play, master/slave, or excessive physical descriptions (no hair color, eye color, skin color, body type, etc.)
please specify whether you’d like the member to be a dom, sub or a switch.
please be patient and please do not spam my ask box for your request.
please send only one request per ask. i only accept requests through asks. please don’t comment them or send them through dms.
do not kink shame, i will not tolerate that. if certain aus or prompts aren’t your taste, that’s fine, you don’t have to request them or read them. all prompts will have warnings in place to read before the drabble.
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prompts 𐦍
please only choose one or two prompts below. inspired by @melobin’s 2k prompt event.
mark me. make me yours.
you can't expect me to do all the work. i want to see what that pretty mouth of yours can do.
please. make me feel good. no one else can like you.
you keep your hands where they are or i'll tie them up.
i'm waiting for your permission to let me have my way with you.
i'm simply enjoying the view. it's not every day i get to fuck someone so pretty.
i can’t pull out when you wrap your legs around me like that.
i don't care if someone sees us. i need you, now.
let me come in you, please. i want to fill you up.
that really does make you hard. i can feel you pulsing inside me.
i'm sorry, what was that? i can’t hear you over all that noise you’re making.
begging is a good look for you.
you taste like heaven.
you're fucking gorgeous like that, spread out like a good boy / girl who just wants to be eaten.
let me stay like this in you for a little bit.
look at that pretty expression. i always knew you could make one.
no need to rush—we have all night.
is that how you usually get out of these situations? by fucking your way out of them?
i love that no one else has seen you like this, that no one else has felt you before, been inside you. they don't get to have you, but i do.
i want you to teach me how to make you feel good.
i’m feeling greedy.
you talk too much. how about we use your mouth for something else?
could you be any wetter/harder?
i’m gonna fuck you so good you forget all about that bastard.
go and lock the door for me. i don’t want anyone to walk in while i’m balls deep/you’re balls deep.
i never knew you liked being spanked.
don’t stop. even if i beg you to.
your boyfriend/girlfriend/partner doesn’t need to know about this.
i want to make this perfect for you.
oh, you’re not wearing any underwear. trying to tell me something?
are you gonna keep playing with it or are you gonna put it in your mouth at some point?
do you trust me?
show me how you do it when you touch yourself.
am i going too fast?
let’s find out what you like together, alright?
i promise i won’t hurt you.
i want to fuck every last thought out of that pretty little head of yours.
i can’t wait to take your innocence.
just the tip, i promise.
friends don't fuck.
need to fuck a baby into you.
want him to join us, baby? ( please specify who the second member is )
i wanted you to be my first…
i missed this pussy/cock.
i know we agreed we wouldn't do this again but please, i need you so bad.
i don’t want you like a best friend.
i wanna fuck you in front of a mirror so you can see how good you take it.
i’ll be a good girl/boy! i'll be good for you!
i wanna fuck you slow with the lights on.
don't be so gentle with me. i don't break that easy.
i cleaned the kitchen today so i’d have room to fuck you on the table/counter.
use the new toy i bought you. let me watch.
i got reasons why i’m gonna love you better than your man right now.
i’m gonna suck on your cock/pussy until you’re trembling.
let me show you who the boss is.
i know it hurts, but be a good girl/boy and take it.
i just broke up with my ex.
i didn't know somebody could cum that fast just from a few fingers.
you call me late at night when i’m not the one you want.
that's right, baby. say my name. let everyone know who this pussy/cock belongs to.
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tropes & aus 𐦍
please only choose one or two tropes & aus below. please specify who is which role.
academic/university
arranged marriage
babysitter/nanny
best friends sibling
best friends parent/parents best friend (aged up)
billionaire
bodyguard
brother's best friend
camgirl/camboy
camp counselors
childhood friends
enemies to lovers
exes
fake relationship
friends with benefits
enemy/frenemy with benefits
hunter/prey
hybrids
infidelity
maid/butler
model
monster
neighbour
office/coworker
omegaverse
rivals to lovers
rockstar/idol
roommate
royalty
sex worker
single parent
stepcest
street racer
sugar daddy
tattoo artist
teacher/professor/tutor
vampire/werewolf
vacation/staycation
wedding planner
yandere
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example prompt “may i request prompts 29 and 17 with trope 2 for euijoo? virgin!reader and no power play, please”
all credits for prompts go to nightprompts, thelonelyempath, sxcret-garden-archive, delusionisaplace, of course melobin, and a few song lyrics.
28 notes · View notes
rainbowsky · 3 months
Note
Dear Rainbow Sky,
I was the one who asked u the earlier question anonymously. I wish to send my heartfelt thanks to you for taking time to respond so fast even though I posted anonymously. Sorry for the long essay.
I did not know what is the right etiquette as I am new to tumblr (i created this account just so I could read your blog which I really enjoyed reading.) and IRL, I am just a middle aged asian lady who is not too internet savvy, stumbling into this, and honestly a little confused why I feel so emotionally invested in this, as you say!! (Sorry new turtle)
Wishing you a great weekend ahead! My thanks once again!!
🙏🙏🙏
This is in reference to a previous post.
Hi new turtle! 💛🐢💛
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I have some advice for new turtles, so let's dig in.
Thank you for writing back, kaijumama, it is nice to be able to put a name to the message! No need to apologize or feel you've done anything wrong. I know I can come off as brusque sometimes, but I've gotten a lot of a certain tone of message lately and I'm trying to set some boundaries around what ends up in my inbox.
Anyway, I know what it feels like to be emotionally invested in GG and DD and their relationship. It is a difficult thing to explain to anyone who's outside of the fandom, but it's a feeling and a connection that builds, and sometimes it can become very emotional or feel very personal.
All I can tell you is, take your time, relax and find a region of turtledom that feels soothing and warm, and everything will rapidly improve for you.
When you are a new turtle it can feel like everything has a lot of significance. It can feel like everything is either proof they are together or proof they've broken up or never were together in the first place. I think a lot of turtles go through that phase and it can be a roller coaster.
It's important for all new turtles to realize that if a claim or narrative you're being told about GGDD or something relating to them makes you feel horrible about yourself and about being a turtle, chances are really good that it was intentionally crafted for that purpose by haters. Avoid, block and ignore.
Usually that experience becomes a lot more stable and relaxed as time goes by and you become more familiar with the fandom and with the various ideas and theories and bits of information we base our beliefs on, but getting there can be a struggle emotionally for people who are very invested.
All I can say to that is:
Enjoy GG and DD and their works. That should always be our main focus as fans. It has the added bonus of being very enjoyable and enriching to our lives.
Take your time to get to know other turtles, get familiar with relevant social media accounts, and get to know the core turtle content and theories.
Avoid and ignore anti messages (and if a message makes you feel like a bad person or like being a turtle is bad, it's an anti message - yes, even if it seems friendly. A lot of antis phrase things in a concen-trolling kind of way to get under people's radar). Block and ignore.
Exercise patience and restraint around new information and claims that seem unsettling. Don't immediately freak out. Take your time to learn more. Trust that if experienced turtles are not freaking out, tearing out their hair and crying, then everything's probably just fine. It's so easy to get sucked into despair and confusion as a new turtle because you don't yet know the significance or lack of significance of something. Experienced turtles do.
Use your feelings as a signal about where you should be. If you feel really bad and stressed out, you're probably in the wrong area or among the wrong people. Find a corner of turtledom that makes you happy and avoid the ones that don't.
Stick to turtle spaces at all times - especially if you're a new turtle. This is for your own well-being, so you won't get misled and abused by antis. That means staying away from all hashtags on Twitter (even bjyx and yizhan ones, because antis frequently post to those), this includes staying away from hashtags of GG and DD's individual names (staying off Twitter entirely, IMHO). Avoid all solo spaces, including GG and DD's individual supertopics and fan clubs. More on that here.
Do not engage in fan wars or arguments, especially if you're new. You'll get eaten alive, and nothing will be resolved. You're not going to change anyone's mind.
Understand that we will likely never be directly, clearly acknowledged or thanked by GG and DD as fans in a clear, unambiguous way. Quite the contrary, GG and DD will sometimes have to distance themselves from us for the good of their careers and to mollify solos. GG and DD give us what they can, but there's never going to be a grand public declaration of support and appreciation for us. The situation will never allow for that. GG and DD will always have to cater to solos above us, and that will always lead to solos feeling superior and being dicks to us. That's just the way things are.
Realize that part of being a turtle is being marginalized and hated. There are so many groups that will be out to get us. Homophobes, GG's solo fans, DD's solo fans, people who are against what they view as 'shipping real people' (I don't 'ship' anyone, I believe GG and DD are in a real relationship), people who think we are delusional creepy weirdos, people who are against fandom in general, people who hate celebrities and fan culture, people who hate GG and DD, people in our daily lives who 'don't get it' and feel annoyed by our fixation, etc. etc. It just goes with the territory.
Embrace uncertainty. This is not a fandom of knowns and for sures. GG and DD will almost certainly never come out and confirm their relationship. Most of the theories we have will never be confirmed or factually fully substantiated. We will likely always have to deal with a certain measure of doubt and uncertainty. That's just the nature of this fandom.
Remember turtles have shells. Build yours, because you're going to need it. Being a turtle is not for the faint of heart.
One important thing I can say to you and all new turtles:
Almost nothing we see about GG and DD will be significant to their relationship.
A lot of new turtles try to evaluate every bit of info about GG and DD through the lens of whether it proves they're together, or whether it proves they're not. In reality, almost none of the information we see will have any significance or connection to their relationship either way. Viewing things through such a lens is unnecessarily stressful and frankly a bit foolish.
They're both individuals first and foremost, so while it's nice to hunt for candy sometimes, it's also important to keep perspective and remember them as individuals who have their own lives. The vast majority of things we see/hear about have absolutely nothing to do with them as a couple. More on that toward the end of this post.
It's best to avoid seeing/interpreting everything through the lens of whether they're a couple or not. Most joy/pain extremes can be avoided that way. Just enjoy them and their works, and the rest will follow over time.
You might also find my fandom survival guide helpful.
As a new turtle you might also find my masterlist post helpful. A lot of older topics, common questions and background can be found there.
Here are a few posts I recommend for new turtles:
BXG Glossary
BXG Calendar
About Kadian
GG and DD’s projects
Is YiZhan real?
Which do you love more?
Proof they’re still together?
Fandom Survival Guide
BXG Fandom Etiquette
Why so much hate from solos?
“I came across a nasty rumor about them online”
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nerdylilpeebee · 1 month
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nevermind! have just seen your stance on gazan genocide. racial conflict and racial power dynamics are above you, white supremacy eludes and/or invisibly benefits you, you have no qualms depicting palestinians as barbaric terrorists colluding to lie about thousands upon thousands of civilian casualties and deliberate famine reported straight from the strip by independent journalists watching their native communities being blown apart by fascists simply because theyre arabic, you have no grasp of israel's/the idf's continued bloody history of settler violence for generations before you and i were born, the humanity of gazans who have lived their whole lives enduring this deep suffering and humiliation, this soul-deep degradation, is just drivel and sob stories to you, and most crucially,
you lack the conceptualization to engage in discourse beyond fandom. so dont.
human lives arent 'discourse'. this isnt online drama. its not trendy, its not mascot horror, its not problematic fanfic, its not animation, its not a trope, its not a callout post. you cant understand the human elements of the palestinian genocide, you just see your gracious, god-sent mighty white murderers exterminating the brown vermin in a faraway land. my inlaws who have their house shot at every other day arent human to you. my fiance who shakes uncontrollably when they hear thunder isnt human to you. they are not afraid of hamas bombing their apartment. hamas flies no planes over their building, hamas sets off no raid sirens, hamas deprives them of no aid. the dignity of protest and resistance is not afforded to the average palestinian because the moment they speak out theyre threatened with loss of jobs, scholarships, expulsions from their schools. theyre immediately branded as unstable terrorists, dangers to society- that is, their israeli, white supremacist society. consider who benefits from you believing that ONLY a babykilling jewhating subhuman psychopath could ever POSSIBLY oppose and protest palestinians being sexually assaulted and humiliated in detention centers, murdered and treated as second class citizens in their own homes. it was never about religion (let me ask you if you have found it in your hollow heart to even read this far: do you truly think it is impossible for jewishness, for jewish joy and community to flourish without the blood of arabs on their hands? is that so outlandish to you, that you are so hellbent on seeing a word where jewish people are constantly that unsafe, that they lack homes, communities, safe havens, or the basic ability or agency to reach out for help and connection? do they really need to be sealed away in israel to shelter them from the rest of the nations where millions have already established meaningful lives? do you really think all jews are zionists and those who dont want to see palestinians killed for simply being born here are selfhating and deluded? do you think that zionists really care about holocaust survivors and nonwhite jews? again, please research before speaking on matters that may be out of your usual scope of fandom content...). it was just about eliminating as many palestinians as possible while the world turned a blind eye. israel was built on the mass killing and exodus of palestinians and the sustained oppression of the native population, and youll probably never understand this. but we can see. more than ever, we can see. if you did actually manage to read this youve already done more than most zionists ever have to understand how the average innocent palestinian suffers. i dont expect to have changed your mind on the conflict at all, really, but i do hope youll at least stop trying to tackle global conflicts the same way you post about media consumption. this is inconceivably real blood being shed, lives being ruined, and youre posting about it like youre giving your take on a cartoon or videogame. you dont even have to respond to this ask. just please consider stopping and sticking to fandom.
That is one HELL of an essay that I have no intention of reading given you started it talking about the "Gazan genocide" (a genocide is not happening) and tried to say I painted all Palestinians as barbaric terrorists who colluded to lie about thousands of civilian deaths.
You literally ignored what I actually said to create a straw man that supported your idea that I don't understand racial conflict and racial power dynamics (Israel vs Palestine is not a race issue, you freak, they're literally two groups of POC, their race means nothing, at MOST their nationality is the issue. XD) so yeah, fuck off. :P I'm not wasting my time on a straw-manner who is also a big fucking racist. :P deny that if you want, but you wouldn't be trying to argue "power dynamics" if it was someone being racist to black people, even if it was taking place in Africa.
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mottlemoth · 1 year
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So I’ve been hiding a lot. I’m really sorry. Being back on Tumblr makes me feel like it’s fine to share some of this - I’m sorry if it’s weird to hear - I’m just having a tough time and I need to be honest.
Various things are happening to me in real life at the moment. It’s been one thing after another, and there’s more to come. Usually I turn to fandom for a support structure and an escape from stress, but I’m realising that sense of comfort has been missing from my life for a few weeks now.
I came to OFMD from a small rarepair with a very close and very supportive community. I absolutely wasn’t prepared for the kind of things I’ve experienced in the last few months on Twitter. The OFMD community there has a lot of problems right now, one of the most worrying being a lethal lack of awareness that fan writers are fans. We’re writing for fun, sharing our work for free. But we’re being ripped apart by people who’ve had years of practice at criticising showrunners for creative decisions they don’t approve of. The abuse is largely motivated by jealousy - any author who picks up too much kudos or appears on too many rec lists becomes the next target, and it’s usually cloaked under a false banner of social justice. It’s happening over and over again. It’s transparent and it’s exhausting, and the things being used to justify the abuse are so tenuous that I often can’t believe what my actual eyes are reading. I’ve been accused of misogyny for writing Edward ‘Shoot-The-People-Who-Teased-Me’ Teach as reacting emotionally, therefore “female-coding” him, therefore sexism. I don’t know how to cope in this kind of environment.
I’ve been through endless rounds of coaxing myself to try to relax - to forget about the paranoia and the toxicity, and shut up and get on with writing because I have a duty to finish this fic and everyone’s waiting for the next chapter and if I don’t hurry up and post it then I’ll get Tumblr messages saying “when can we expect the next chapter” and - suddenly I realise, wait. I’m not actually obliged to do any of this.
This is my hobby.
I am 100% allowed to stop doing this at any point I want to.
“But you have a duty to the people who’ve--”
Look, I get that this isn’t something anyone wants to hear, but... no. I don’t. I’m an exhausted thirty-something sitting in her pyjamas after work, having a cry because my hobby somehow turned into a full-time job on top of my already miserable full-time job. AO3 writers don’t have a duty to do what they’re doing. Fanworks are literally a gift of time and energy from a complete stranger. I’d love to be able to ignore the people being abusive towards writers, but I can’t. And, again - this is my hobby. I’m not obliged to ignore the abuse and just get on with the task. If I’m upset, I’m allowed to stop. (Let’s say I joined a knitting club. Let’s say some of the members were routinely vicious and awful to anyone who got “too good” at knitting, and none of the other members ever hit them with any consequences for their behaviour. I don’t have a duty to stick around at Toxic Knitting Club, even if I never finished that pair of socks I started. If the club cares about its own survival, then it needs to make the environment feel safe and welcoming. It can’t just expect people to ignore the nastiness.)
OP, I blanked your name and pfp from this message because I don’t want you to get grief. But I’ve searched for your username in my email inbox, and found that this is the first time you’ve ever spoken to me. You’ve never reached out to chat or be kind or make friends, but you’ve reached out to prod me when you think that I’m being tardy with delivery of your content. Chapters 1 to 43 appeared at least once a week, sometimes twice or even three times a week. Did it cross your mind that maybe there’s a reason why chapter 44 hasn’t dropped yet? Did you think, something must be wrong, maybe I should ask if they’re okay? No, you just came to bang on the vending machine. I’m sorry if this is an uncomfortable lesson to learn, but the writers in your fandom aren’t staff. We’re guests. Tonight, when I get home from work, I have the option to run a long bath, have a cry and play The Sims until I fall asleep, or the option to sit down at my desk and write something for you, even though I might get harassed and bullied for it. You haven’t tipped the scales in the direction you meant to.
I don’t know how to even begin concluding this post.
I’ve been struggling ever since I was dogpiled back in September. I feel very lonely and very tired. Twitter is an awful bloody website and it’s structured around division and argument. I’ve been feeling better since I came back to Tumblr. My breaks at work are now spent scrolling through pretty GIFs or cool meta or funny things about Izzy, rather than drama, and it’s helping. So... I don’t know, OP. Don’t start being like this here. I’m fighting so hard to find reasons to stay in OFMD. Life is rough at the minute, and I want to spend my free time feeling happy and safe with people who see me as a friend, not a vending machine. I’m doing everything a professional writer does, but for no pay, with no protection or support from a publisher, and I’m fitting it around a full-time job. That’s... well, that’s the situation. That’s the situation all your fan writers are in, however well they seem to be handling it. It’d be great if you could reflect on that.
TLDR; this is my hobby, and I work on my hobby when it feels fun.
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bronx-bomber87 · 3 months
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Happy Saturday lovely Fandom. Zero Chenford in this one but it is very good ep overall regardless. They’ve got good separate moments. Still a good ep for them as characters. This will probably be way way shorter than usual ha. We haven’t had this small of content since the Fed eps in S4 which were meh af ha Let us get started.
5x15 The Con
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We start out with Lucy and Aaron doing some leg work for Angela's OP on Elijah. This entire ep centers around it and everyone's part in it. I do love how Aaron fits in with both Lucy and Tim. Fun to see them work this OP together to take down Elijah. Lucy moving like a skilled bad ass planting the bug on his car. Aaron being the decoy pretending to be a clueless bystander. I adore her ‘Tell your dog I said Hi’ Feels like a Melissa shirt and I love that. I recall her wearing it in 4x03 as well. Always enjoy seeing pieces of Melissa appear on the show. Anyways fun to see her being a BAMF in the field. They work well together.
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19 minutes into an episode to see my boy isn’t acceptable LOL Mmm but what a shot it is though my god. Metro Tim in his tight shirt, can see his badge near his hip, and his gun also hanging out on display. Mmm yummy. That duty belt is doing thing to me clearly haha *ahem* Back to the SL though... They’ve captured Elijah’s top lieutenants. Trying to give the illusion Abril has captured them. Trying to get Elijah to spook for their OP tonight.
I do love the crossed arms. One of my favs Tim positions. Those sexy biceps will be the death of me. But then so will this entire ensemble of his. Then we get a nice shot of him staring into interrogation as Garza leaves. ‘Metro Police’ Stretched deliciously across his back. Man is fine af. Oozes sex just standing there.
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Aaron and Lucy are still following Elijah around. Listening into his phone calls. Seeing if their spooking is working. It would appear that it is. He is in a panic since his Lieutenants have been snatched and now his lawyer. It is fun to watch Lucy in her element in the field. Her and Aaron make a solid pairing to watch. We needed this since her and Tim can’t always be together on job now for most part.
Elijah calls for Angela. Earlier in the cold open she offered him a deal. To help him take out Abril’s heavy hitters in exchange for her family’s safety. He scoffed at her offer and passed. Now he’s in a panic and wants the deal. Angela telling Elijah her hitters are at a house in North Hollywood. That he can take them out tonight. It’s a smart trap to set for him and he’s taking the bait.
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Celina is involved in this OP as well. Nice to see all hands on deck for this. She is being used as decoy for Elijah’s guys to see. Make them look like they���re distracted and weak before they move in. Mmmm love Tim leaning against that door frame. Sexy beast of a man. Just waiting with his team to spring into action. I love watching Tim in the field. See how his mind works. Always have because he's just so damn good at what he does. Watching him in full tactical gear doing same thing? *fans self* I'll take Metro Tim in the field all damn day.
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I also love watching Lucy in field as well. They’re both in their element in this OP. It’s really fun to watch them do what they do best. They're both so good at their jobs and this episode is a good reflection of that. I'm just so proud watching Lucy in these scenes with Aaron. Getting to see Lucy command her portion of the OP. Directing Aaron on what to do. Making calls for them on the fly like above. I know Tim would be so very impressed just watching her handle herself like this. I know I am.
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The tension leading up to Elijah getting up to the house is immense. They can’t arrest him unless he is physically on the premises. Not only that but has break into the house with their illegals firearms. If they do anything before then it won't stick. It'll look like more retaliation from Angela and nothing more. Tim and his team waiting inside for him to enter guns at the ready. Yum.
Lucy and Aaron coming in as backup. They’re entering the perimeter when Aaron kicks a bottle…loudly ….It ruins the entire OP. Elijah bails on the attack. They head back to their cars. They spent the entire day setting this up and it's ruined in an instant because Aaron wasn't looking where he was going. Oof.
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The angry glare Lucy gives Aaron. Phew Lord. Man if looks could kill.... This is my favorite part of the episode. She learned that disapproving glare from her man. Aaron is feeling the weight of it as he follows her. Deflated and knowing he is the one who blew this OP. It's a rough night to be Aaron.
Also i’m just continuously proud of the bad ass Lucy's become. Running her own side of this OP like a boss. Aaron following her without question. It’s why he’s feeling crushed she is disappointed in him. That look said more than she could ever yell at him in this moment. LOVING her hair in a pony tail for this OP too BTW. Fantastic.
That’s all she wrote for this one. Zero content but still good field moments. Watching them both in their element always fun to watch IMO.
No side notes since this was basically all non Chenford ha
Thank you thank you to all who like, comment and reblog these reviews. Insane we're barreling towards the end of this season. You all have made this so much fun. I shall see you in 5x16 :)
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firesnap · 2 years
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firesnap how do you deal w all this? Idgaf about drm but the now very high probability of him getting away from this/no other big cc speaking out is really getting to me ig
I'm trying to be realistic. I genuinely don't expect any comment from any of the big Minecraft content creators -- not today and maybe not at all. The nature of the game is that Dream is the biggest Minecraft cc in the world and all the people under him, because of the knowledge of how he operates and his fandom, are sort of stuck in limbo and trying to figure out how to navigate the situation.
Also, him only posting this stuff on his locked private account is a great way to keep things away from people who might not be following the trending tab or discussions on twitter.
Now, to not see ANY other cc, even the ones that USUALLY REPORT ON THIS STUFF, not say anything is upsetting and bizarre. I don't know if it's that people have written off the mcyt area of the internet as a lost cause or what, but it's puzzling.
I don't know, man. I don't expect teenager Tommyinnit to have to say the community has a horrible problem and it's Dream. My favorite dude barely plays Minecraft and isn't even on the internet today so I don't expect anything from him either.
I feel like people are so exhausted by his CONSTANT controversies that everyone's waiting to see how this plays out and that sucks. No big creator is going to feel like it's worth sticking their neck out when the loudest voices are still the ones defending him. I have no advice on how to cope with that knowledge other than to vote with your viewership numbers and not give support to any project, video or server that welcomes him. Let cc's know Dream isn't a source of easy views anymore.
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rorywritesjunk · 18 days
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There is no sweeter innocence than our gentle sin
Crocodile brings on a former assistant to manage Buggy and his workload. Buggy realizes he likes it when Taron praises him for the littlest things.
Rating: PG-13 to start. Chapters will be rated depending on content. Warning: Slow burn. AFAB nonbinary character. Buggy is touch starved and a virgin who thrives on praise. He's also a bit of a mess because he's thinking he's going to finally be killed by Crocodile. Set with the Cross Guild but won't be a poly fic (as much as I love that unf). However, mentions of past/somewhat present TaronxCrocodile stuff. Also Buggy is bratty, whining, a little pathetic. He doesn't want to do anything. Word Count: 1,850. A/N: My self indulgent submissive Buggy fic. This came from another fic I wrote for another fandom that I never posted but it was pure self indulgent. I decided to do it with the clown and change it up. Originally thought of making this a dom!Buggy fic but after a poll and how I started writing it, I decided to stick with sub!Buggy.
Title comes from "Take Me To Church" by Hozier.
Chapter 1 + Chapter 2 + Chapter 3 + Chapter 4
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Chapter 2
The first few mornings were rough. Taron was an early riser, already dressed and ready when they would enter Buggy’s room with a cup of coffee for him before waking him up. They would try shaking him awake before kicking the mattress, and when that didn’t work they’d pull the blankets off, ignore his naked body, and shove him out of bed. Each time he landed face down on his nose, startling him awake. As he screamed threats and obscenities at Taron, they’d open up his wardrobe and start picking out his outfit. That usually helped to get Buggy ready faster as he didn’t trust them to pick out the right clothes.
This was the fifth day. Buggy was sitting at breakfast with a swollen nose from his wake up call. He was already dressed for the day, not looking forward to more paperwork Taron would find for him to deal with. They really were good at their job. They didn’t allow him to get distracted, already threatening to use a sea prism stone on him if he tried to use his powers to get away. 
The reward for a job well done was a piece of candy which Buggy hated to admit but he looked forward to the little treat they’d pull from their pocket and set on the table after he signed ten different forms. One time they even put their hand on his shoulder, causing him to flinch, but it was followed by a gentle, “Good job, Buggy.” before they went to get him a refill on his drink.
It… was hard to relax around them. In many ways they reminded Buggy of Crocodile, which as he tried to ask questions about Taron, trying to get to know them, there wasn’t much coming out at first. All he knew was that after dinner, Taron would head to Crocodile’s tent for a few hours before coming back to sleep in their own bed. 
Buggy strummed his pen against the stack of papers, looking across the table at Taron as they filled out a planner of Buggy’s meetings and appointments. It was almost lunch time and Buggy had been at this for hours. Taron did let him get up and stretch his legs, even if he whined and fussed the entire time about sitting for long periods of time, how his back hurt, his hand was covered in ink, everything sucked, but Taron tuned him out, pointing at his chair after he walked around the table a few times.
The day dragged on.
After lunch, Buggy was forcing himself to head back to the table to complete another mountain of paper when Taron stopped him.
“Let’s take a few minutes to get some fresh air, okay?” They suggested. “You’ve been working hard today, Buggy.”
He hated how in just a few days having this stranger give him such simple praise made him yearn for it. Mihawk and Crocodile would never say such words to him, yet Taron said he was doing a good job so kindly he thought he'd lose his mind for a moment.
“It's bright outside.” Buggy whined as the two of them walked along. He was dressed in some of his best clothes, wearing his hat and jacket, looking every bit of what a pirate captain should look like. Taron was just… not as eye-catching as Buggy in their clothes. That bothered him. If they were going to remain his assistant then they needed to have a different look. He side-eyed his assistant, looking them up and down. “Why do you dress like Crocodile?”
“I dress like me.” They replied, hands in their pockets and not looking at him. “Does the way I dress bother you?”
“Yes! You work for me, you should dress to impress!” Buggy insisted as he stomped his foot and glared at them. “Where's the color, where’s the glam? You look too much like Crocodile.”
“I like my clothes.” They told him with a glance in his direction; Buggy thought they looked amused, but it was fleeting. “I'm sorry I don't dress to your standards, but remember, I work for Crocodile to help you out.” They kicked a small rock out of their way. “You don't have a say in my appearance, Buggy.”
“Why?! That's not fair!” He huffed, clenching his fists.
“Life isn't fair.” Taron stopped abruptly as Buggy took a few extra steps ahead of them. “Come on, let's get back to the tent. We need to keep on schedule with the paperwork. I imagine you'll be caught up by the end of the week.”
“Why does it even matter?” Buggy grumbled as he reluctantly turned to follow them. This was so frustrating. He wondered what it would take to have Taron add a little flash to their outfits. It was bad enough that Crocodile hired them without asking Buggy, but the fact they dressed like him was terrible.
It wouldn't be too hard to sneak a sparkly cravat into their wardrobe, right?
~
Taron was off to Crocodile’s tent which for Buggy was the perfect time to sneak some flashy things into their wardrobe. He had Cabaji help him look for items in what Buggy thought to be their size, and if he replaced a shirt for a shirt then they would have to wear it.
Usually Taron was gone for a few hours which gave Buggy plenty of time to get into their clothes and change things around. It was worth the risk. He took their clothes out of their wardrobe, tossing them into piles on their bed while Cabaji removed the hangers, swapping their clothes for the ones Buggy picked out.
“These look like Crocodile's hand-me-downs.” Buggy said as he pulled a dark colored vest out, holding it against himself with a disgusted look on his face. “It's ridiculous.”
“That's because they are his hand-me-downs.”
Buggy froze and looked at Cabaji. He looked terrified, staring in the direction of the door. Swallowing nervously, Buggy turned to face the inevitable. Taron was standing at the door, expressionless, thankfully alone but that didn't help soothe Buggy’s fears. They were back earlier than Buggy expected. Why, why did they return so quickly? Why weren’t they with Crocodile? Were they about to kill Buggy?
“Is there something you need from my wardrobe?” Taron asked as they approached Buggy. They looked him over, reaching out to the vest he still felt, their fingers brushing over the fabric. “This isn't your color, you know.”
Buggy nervously watched as Taron leaned forward, hand reaching out but instead of grabbing Buggy by the throat, they took the garment from him. He slumped against the wardrobe. He didn't know what Taron was capable of, they must be strong, and they were finally here to get rid of him. Their other hand reached out and touched his face, causing him to flinch and jerk away.
“Buggy, I'm disappointed by your actions.” They sighed softly. “No candy for the rest of the week, I'm afraid, which is a pity because the paperwork tomorrow is going to be tedious.”
They stepped back and looked over at Cabaji. “Can you help him with this? I'm going to wash up. My clothes better be back on their hangers and in the wardrobe by the time I come out.”
They ignored the two as they grabbed their robe and headed out of the room. The other two stood still, both holding their breath as they waited to be sure they were gone. This… was a bad idea, going through their things, but Buggy was just so frustrated with the situation. He shoved the hanger back into the wardrobe and slammed the door shut.
~
Buggy kept glancing over at Taron during a meeting. They weren't saying anything yet around their neck was a lavender cravat with a shimmer to it, the one Buggy left with their things. They actually wore it and while he felt proud, he still awaited the inevitable.
Four days after rummaging through their clothes he was still alive so far.
He wasn't really listening to what Mihawk was saying, lost in his own world as he kept a nervous eye on Taron. They were taking notes, glancing up every few minutes at Mihawk as he spoke, nodding along with his words. Buggy swallowed nervously and finally glanced over at the other two members of the Cross Guild. Crocodile was looking over some things, a cigar in his mouth as his eyes darted across the papers in his hands. Mihawk was discussing something about whatever, Buggy had honestly tuned him out a while ago, so he didn’t know what the swordsman was going on about and didn’t really care.
Taron was just taking notes.
When the meeting was over and the two of them were released, Taron followed behind Buggy back to the tent. Crocodile had insisted there were more forms that needed Buggy’s signature and the clown didn’t understand where these were all coming from or what they were for. Taron followed behind Buggy, clutching the forms to their body as Buggy wondered if he could get a break. At least with Mihawk and Crocodile he knew when the punishment was coming, but Taron he couldn’t read. Nothing had happened yet, but Buggy knew it was just a matter of time before Taron would punish him for something.
They arrived back at the tent and to Buggy’s office. Taron placed the stack of forms at his seat before they went to make a fresh pot of coffee. Buggy just stared at the small mountain of papers, wondering how he could get out of it. He took a seat, brain trying to think of something.
He opened his mouth with some kind of excuse ready when Taron came over with a hot cup of coffee for him. They set it down before holding a piece of candy out to him. He tried to take it but they closed their hand and pulled back.
“This is an encouragement for you to start working, Buggy.” They told him as they started to unwrap it for him. “I decided the little rewards really do help you and that withholding them may not be the best choice if I want you to be productive.” They reached over for him, taking hold of him by the chin before pressing the sweet to his lips. “But you need to be good, Buggy, can you do that for me?”
There was that unsuspecting gentle touch that had Buggy gasping in surprise, nodding along with their request as they pushed the treat into his mouth carefully, letting their thumb rest against his bottom lip before releasing him and pulling back. Buggy’s heart was pounding, face flushed, and he tried not to choke on the candy as he watched them as they went to their own chair to work. The strawberry flavor of the candy was mellow, just enough to keep him focused on it as he kept an eye on Taron as he signed the papers.
He wondered what other rewards they would have for him.
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